Is this game worth playing?

Is this game worth playing?
Also is there any good source port for it?

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Yes.
kmquake2.

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I actually just finished it for the first time the other day. Absolutely worth playing, great game with great combat and level design. The only negative to the game is the boring environments. I'd just play it with the unofficial patch to get widescreen and modern resolutions, it's you really need.

I'm playing through The Reckoning expansion now.

One of my first shooters so I'm probably biased, but yes it's great.

worth it for the music alone

youtube.com/watch?v=WPvgDzZo2Wg

sort of a mid-tier classic FPS imo, the hub design for the levels results in a lot of tedious backtracking that totally kills the pacing, and the enemy design is kind of meh. Still worth playing if you're hankering for more shootan, but if you aren't already familiar with the rest of the classic shooter oeuvre I'd start somewhere else

N64 version is better for this reason, the levels are way more straightforward without useless backtracking.
Does the N64 release have any PC release of some sorts?

Just listen to the soundtrack. Much better experience. It hasn't aged well.

>sort of a mid-tier classic FPS imo
Low tier opinion.

it wasn't know for its campaign it was known for being a PC first person shooter in the era where internet was beginning to take off, and having fun multiplayer that took advantage of this, including mods. If you can manage it somehow, try playing Action Quake 2 mod online

It's alright. It's nowhere near as ludo in gameplay as Q1 nor as interesting in aesthetic, plus it has some obnoxious problems, but it's a fun enough time blasting through some generic aliens.
Just makesure you get the soundtrack working. Plus learn to strafejump as you play, it's hilariously easy (literally just jump diagonally while turning and you go blasting off) and mitigates a lot of the problems with its level designs.

yeah it's a solid game if a bit uninteresting, there aren't really any "wow moments"
q2pro is good if a bit more multiplayer focused although vanilla works just fine with some console commands to manually set resolution/aspect ratio

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I agree with this post but what does "ludo" mean?

Not anymore, it aged like milk. Play Unreal instead.

kino but for gameplay

>plus it has some obnoxious problems
*takes twenty thousand years to switch weapons*

Yeah primarily that. Plus it's bordering on lacking a reliable workhorse weapon despite its huge roster which just makes it more obnoxious.

Also enemies blocking the way while in dying anims, and overuse of hitscanners sometimes. Hitscanners with respectable health pools too.

honestly, no. it's a glorified tech demo with shit level design, shit weapons, shit enemy ai, shit animaitons, shit physics, shit gib system, shit engine. its only redeeming factor was the soundtrack - which can only be heard if you play the game with a physical disc in your drive or mount it.
even at its release it was controversial, the eternal id Software dicksuckers praised it because MUH id Software CAN DO NO WRONG!, the other faction called it for what it was: glorified trash.

Aping off of this thread, is Quake IV worth it? I remember wanting to play it as a kid whose parents paid attention to age ratings, but I don't wanna be let down

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Music can be heard no problem. Lots of the source ports have solutions

It's Doom 3 done semi-right. Definitely worth a playthrough if you have time to kill.

TRESPASSER

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You just end up using the railgun for everything once you get it. Ammo is everywhere, the monsters are all really bad at long range fighting, and the level design never does anything to prevent you from just backing up and plinking at them.

it's fun tho

The multiplayer is god tier.

>shit engine
The new particles were cool though.

If you're gonna play Quake 2 then give this map a shot: twitter.com/Colonthreee/status/939574860686266369

I don't want to spoil too much about it since it's a wild ride.

What was the point of these guys? They do nothing.

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Yeah man and it followed a non interactive story too. A good year or so before Half Life and Sin came out, changing how fps's were made.
I liked the level design and the sense of progression as you enter later levels. I think it was the first game where the next level would transition from the last.

It's OK but Unreal and especially Half Life blow it out of the water

Quake 1 is miles better. It's just not the same without Romero.

>kmquake2.
Yamagi Quake 2 is better, KMQuake2 is the DarkPlaces of Quake 2 source ports.

And that's bad?

Not as good as Quake 1 but still a good FPS game all the same. Also helps that even though Strogg are an uninspired concept, their execution was well done in both this and Quake IV

Predictive programming for the Wall-E movie.

If you want to play the original game but with modern conveniences then yes, it's bad. KMQuake2 is only useful if you like injecting high-res effects into a 90's game and you hate having good performance.

Quake 2 really needed variable weapon switch times. There's no reason pulling out the tiny SMG or grenade launcher should be equally as slow as pulling out a huge BFG or railgun.

For all the shit Quake 1 gets about redundant weapons it's even worse in Quake 2 since it takes so long to switch between guns. The niche guns can't do the jobs they were designed for because by the time you finish switching to them the opportunity has passed.

N64 version > PC version

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>Quake 2 really needed variable weapon switch times.
This. I honestly think the slow weapon switch times across the board are one of the most fundamental problems with the game.
>For all the shit Quake 1 gets about redundant weapons
I never found this to be an issue in custom maps (which are the best thing about Q1) where you progressively unlock the more powerful versions of weapons as a level develops, as opposed to the main episodes where you have to keep them between maps. Even then I still get a lot of use out of the single shotgun because of it's plentiful ammo supply and decent range.

Unironically better than quake 1

>Is this game worth playing?
>source port for it?

Immediately kill yourself you waste of fucking oxygen.

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Agreed, because the slower gameplay works better on a console where on PC you're extremely aware that you're playing a worse Quake 1 with more context to the levels.

Source ports are extremely valuable and often replicate the original game close to perfect (being a 'source' port, based off the original code).
Many source ports are focused on accuracy while expanding the available toolset to give modders more features to work with and vastly improve compatibility with modern systems. Source ports can sometimes make the game even closer to how it was originally, since without the Q1/Q2 source ports you don't even get any music for the digital distributions of those games. Another example is Xash3D fixing the texture filtering and re-adding coloured lighting support to Half-Life 1.
Quake has Mark V and Quakespasm, Quake 2 has Yamagi, Quake 3 has ioQuake3, Doom has Chocolate Doom. All of these ports are extremely accurate and are easily the best way to play these games as they originally were short of spending $50 on a disc and hoping you have a pre-2000 system that still works.

>source ports
>bad
How do retards like you still exist?