Gamedev

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you think I can make a game?
ooooh noooo
you don't know how dumb I am
gaylord mc fuckface

The App store is too big and too full of garbage, yet also has plenty of decent games, so nothing will ever find success through discoverability anymore. You need to make sure people are aware of your game.

>In-app Products
And nothing of value was lost.

this
it's why indie games sell so well on the switch, and the same goes for the Epic Store

I will install out of pity

I mean it says "beta tester" so I'd imagine

>10 people bothered to download an asset flip that feels procedurally generated?

This is how the real world works. You're not entitled to success for working hard. Funny how the devs in this industry call the consumer base the entitled babies, when they literally throw temper tantrums every time their "masterpiece" gets a reception befitting of its quality.

I don't want to shit on people for trying to follow their dreams, because it's a good thing to do, but yeah, I think the gaming market is just oversaturated. There are literally tons and tons and tons of games out there to play. Gamers have so many things to play, and they only have so much money, so they can't buy literally every indie title that comes out.

I was watching a video yesterday of some engineer from Bungie explaining how they upgraded their game engine from Halo to Destiny. And there was a part where he was talking about the competition, and how this influenced the design of the engine upgrade. Even for a big studio like that, the game industry is a cutthroat business.

>development budget of multiple years of your life probably worth low 6 figures
>advertising budget of zero dollars
wtf why am I not toby fox how could this happen?

app stores are complete shitshows, literally not worth searching for anything on them if you don't already know a specific app you're looking for.

found the problem
he didn't use an angry yelling man for the game icon

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F2P mobile "games" are such a scam.

There's a lot of things wrong with this persons effort.

If your end goal is a lot of installs, then merely finishing your game is not all you have to do.

This is the cry of the lazy.
Searching the appbstores for interesting stuff can actually be more fun and interesting than a chunk of the games on it. Very few people are giving you hints as to what to play, so you actually have to consider what you are interested in, rather than looking for a mass appeal product.

It's neat, and I found a bunch of games I like that way, like Implosion and Morphite.

>user decides he's going to work for videogames so he can make the next Minecraft and make a bazillion kajillion dollars
>downloads Unity
>downloads/pirates a bunch of assets and code
>slaps them together without a care in the world
>he has finally made his buggy, 2 fps open world survival crafting procedurally generated roguelike action game inspired by Dark Souls
>begs his mommy for $100 to pay the fees to upload it on Steam
>Sits at his desk eagerly checking his page and waits to see the millions start rolling in
>and waits
>and waits
>and waits
>"OMG Y MAH GAEM NOT SELL FUK U STEAM U NOT GIVIN SMALL INDIE GAMES ANY EXPOZURE FUK DIS SHIT I QUIT"
many such cases!

>yet also has plenty of decent games
There's maybe three at best. The rest are simply not worth your time if you're not a child.
Most people have a backlog of games, they should just play those than waste their time and money with mobile trash.

I cringed
There's a lot, I just don't think there's much of community for mobile games as there was for flash was

Unfortunately it's the whole app business model that's messed up (even more so than console/PC gaming). People wouldn't pay even a few $ for a game on an app store so you have to resort to microtransactions.
This whole ecosystem is garbage, I don't understand why anybody would bother going into it as an unknown indie. Your chances of success are basically 0.

Post some, then.

The spark
Data wing
Hackers
Tentaclewars
Seedship
Towermadness