Can't create a character

>Can't create a character
>Can't choose stats
>only One weapon
>only One outfit
>No enemy variation
>Stealth doesn't work half the time
>Grappling hook doesn't work half the time
>retarded story
>ugly visuals

Jesus Christ this is such a downgrade from bloodborne. This is just straight up poop in every way possible.

people spent money on this garbage because it was made by Fromsoft, a company which can do absolutely no wrong and have no flaws in any game they make.

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you tried OP, ill give you that.

You basically just admitted to liking bad games. how embarrassing.

As if these are all bad things. I'm sorry the lack of outfits, cosmetics, and minmaxing stat builds hurt your autism, user

>Stealth doesn't work half the time
How are you so fucking bad at playing easy mode?

Seeing soulsfags get BTFO over the lack of dress up was the best thing from ever did

they call it the great equalizer.

back to shit souls 3 with you

>twice the framerate
Twice as good as bloodborne by default.

picked up

You forget OP
>Cinematics every 10 minutes
>F2P
>no way to do subs, just dubs
>women in revealing clothing
>too political
>Microtransactions are "cosmetic only"
>Can't duel wield shields on your feet
Didn't even pirate

>OP mentions legit game faults
>"hurr durr OP is crying about no dress up"
Holy shit you From drones are irrecoverable.

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Literally the same situation of botw

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After playing Dark Souls 3 I can say that if Sekiro had summoning, no journalist would have complained for an easy mode.

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There are plenty of actual faults in the game, he listed one; Stealth

>Can't create a character
>Can't choose stats
>only One weapon
>only One outfit

>Legit game faults
Oh no.

>No build variety
>Too easy to run past enemies and areas
>Very formulaic areas, mostly rehashed
>Last boss has a bad first phase
>Easy to cheese the game
>Short
I just did what you failed to faggot

>OP makes terrible shitpost and doesn’t bother to explain his reasons
>shocked when no one actually responds seriously

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It would be cool if there were unlockable outfits/swords in NG+. Kinda like the different items/weapons/masks in Shadow of the Colossus

>Can't create a character
Don't need to when its an actual fucking RPG with a storyline unlike your precious souls games.
>Can't choose stats
Good. You can't just grind to artificially inflate stats to get past a boss, you have to actually git fukkin gud.
>only One weapon
You forgot all the shinobi tools.
>only One outfit
Alright fine you can have this one.
>No enemy variation
Just totally wrong. There are a plethora of enemies.
>Stealth doesn't work half the time
Not true.
>Grappling hook doesn't work half the time
Not true.
>retarded story
Opinion.
>ugly visuals
Objectively not true from a technical standpoint. Maybe you don't like the artstyle but that's just an opinion.

2/10 made me reply.

>Can’t build a mech
>Can’t change character’s number of legs
>Stuck on ground the whole game
>Boring medieval setting
>Can’t boost around, have to block or roll instead
>No Arena
>No giant world-size enemies like arms forts
>No branding paths with radically different areas/goals, mostly just boring items blocked off by tendency instead

Shit downgrade from Armored Core: For Answer.

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>Only One Weapon
>Main Character is a pacifist

As if having only one weapon isn't an issue in a game released in current year
As if having a grappling hook that is scripted as fuck and doesn't work half the time isn't an issue when in a game from 20 years ago made by the same developer you could manually target it, also
>dude it's not an rpg!
Yet you have to grind TWICE as much as a normal AnySouls run just to unlock the moves in an ACTION game, i've never seen this shit before.
Oh and want to mention the lack of easy mode normalfaggots are crying about? Because easy mode is already in the game
>design attack power mask for your game to make it easier in case you can't be bothered to perfect parry
>but make it available 95% into the game
>but make it cost 5 skill points
>but make said skill points harder to get just like a level up (btw still totally not an rpg guys lulmao)
>never mention any of this in the game, if someone played 70 hours to grind all the skill trees now he'll require an eternity to gain a single SP, not to mention FIVE of them
I could go on all day on how retarded this game is.

Having one weapon isn't a negative, and you've made no argument as to why it is
I also have no idea why you think the grapple doesn't work half the time. I've never, ever had it screw up on me.
The rest of your post is just an autistic sperg of bullshit that is painful to read and decipher. In what fucking world do you have to grind twice as much as Souls? It's so fucking easy to get everything you need just by going through an area one time through.

I can't name any action game deserving of a score >7/10 that has ever had ONE (1) single weapon and secondary moves with limited usages

What's your point? Do you have actual reasons as to why it's bad? Or do you think quantity/quality

Quantity>Quality

Are you seriously implying that you can unlock all moves in every tree by the end of a single run just by going through each area once? Because by the end of the game of ANY action game you'll have every move unlocked except in this piece of trash
Yet you still say it's not an rpg but you have to grind twice as much just to be able to try combos, don't know how you failed to grasp that concept.

>Game is better because of frame rate

okay autismo jones

You're not really supposed to unlock every skill in one playthrough, that's your autism showing I'm being serious, this is a genuinely stupid fucking complaint because it's obvious you're not supposed to
There are a couple skills that are highly useful, but you should be able to get all of the essentials by Lady Butterfly and then some

>Combo's
What game are you playing?

>If the game wasn't so hard, people wouldn't complain about it being hard.

gee how fuckin observant of you.

Sounds like your biggest problem is you
>cant git gud

>You're not really supposed to unlock every skill in one playthrough
Understandable
>There are a couple skills that are highly useful
And how is someone supposed to know which one is good on a completely blind run if you don't try them all? How is someone supposed to know that you only need one skill plus the passive effects and spend the rest of the points on the mask on the very first run if you don't know that the rest is shit and you don't know that the mask exists until 95% in the game?
Not a good one unfortunately.

I mean i REALLY dont get what the fuss is all about with Sekiro. It looks to be a great game, but its certainly not the absolute masterpiece people make it out to be.
I got it for free, played it, i dont think i got to a real boss yet but i played through plenty of zones and got a good feeling of the combat with some secondary weapons.
I stopped playing at a checkpoint to take a break and had no desire to come back to it since. it feels like i´ve seen everything from it already, and FROM cant surprise me anymore because i´ve already seen what they done with their games, it suffers the same fate as DaS3, its more of the same, therefore it just gets stale way sooner than it should be.

The fact alone that you can´t kill story NPCs or alter the story in any way. or your character, helps this problem even further.
You lose the freedom Souls games had.
You lose a big chunk of character progression feeling because your character always looks the same and always uses the same weapon (Secondaries doesnt count)
You cant try out different builds.
Its not an RPG.
Its not a Stealth game.
Its not Souls game.
Its not Bloodborne either, even though its very clear that it took a lot from it.
Its weird, i cant describe it as anything other than "A very repetitive single player experience that has not much replay value or flavor"

>being this casual

thanks OP. Also, Kingsfield II is ass.

isnt it the from drones that are complaining?

This game just makes me wish we got a new TENCHU instead of this garbage.

>And how is someone supposed to know which one is good on a completely blind run
You're not supposed to know, though it can be pretty fucking obvious which skills are worth getting. It's not necessary. I'm an average player at best and I literally never used combat arts the entire game

The one weapon thing does jank my autism but there is the prosthetic to make up for interesting combat
Though it is the most repetitive and linear From game in a long time
But I like it do not get me wrong

The second block is true, however that doesn't really bother me too much under the assumption this isn't how they'll do it going forward
The first block however is fucking atrocious and means you have no right to speak on the fucking game. Get out

>prosthetic to make up for interesting combat
Nah they fucked that up too.

user, The souls formula gets really spent after playing Des, Das 1-3 and Borne.
If the game cant grip me in the first few stages, then i doubt it gets any better.

The game is much better in the second half after Genichiro.

Hey, you had fun smashing a single button your entire run, good for you, instead i was tryharding on "haha these starting skills are shit there is no way there isn't something decent in the last trees" there isn't so i limited myself to use monk palm, 6-hit combos are nice, still a garbage mechanic which can lead to useless grind.

It makes the combat fun for me, idk what your issue is
Maybe try using it more creatively?

The game is fantastic before and after. If he doesn't like it, he doesn't like it. There is other shit to play just move on

No point in using them at all and when you do there is little effect. They should have had a better combo system with them, overall they are equal to bombs from dark souls where you can just forget that shit

The visuals of Sekiro are better than those of Bloodborne.
Bloodborne has less beautiful mvisuals than DS1.

Its the same garbage. The only thing that helps is Sekiro is on PC so you can get a higher resolution and 60fps.

Not him and didn't like the game but
>are equal to bombs from dark souls where you can just forget that shit
Until you find out that the fire umbrella is a complete counter of both the final boss and the fire demon and the move you can do after blocking deals shit tons of damage to them, so yes, there is a little bit of utility i'd say. But that's one of the very few arms where limited usage could be justified.

That shit required wasting time finding mats instead of playing fast and slashing through enemies

You sound like an impatient child

>Can't jump on enemies
>have to use weapons
>no fire flower powerups
>No koopas or goombas
>No way to run faster
>No easy to understand life system
>retarded story
>ugly visuals

Jesus Christ this is such a downgrade from Mario Bros. This is just straight up poop in every way possible.

people spent money on this garbage because it was made by Nintendo, a company which can do absolutely no wrong and have no flaws in any game they make.

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Sekiro has a far wider use of colour than Bloodborne.

Most if not all of those materials lie scattered throughout the levels though.

DaS was a game that didnt dictate how you should play it. Sekiro is just a shitty 1 sided action game. But it all started with Bloodborne actually, and plebs liked it, calling dumbing down of gameplay as "relentless visceral ass-punching duper aggressive drive fuelled action magnum opus of based miyazaki". DaS3 suffered from it too

IM MISSING 2 BEADS WHERE THE FUCK ARE THEY REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE

I didn't even farm for the last 2 umbrella upgrades holyshit. R u really that bad?

Eavesdrop on Kuro and Emma after killing owl papa

Can somebody explain to me why Sekiro causes so much controversy? I don't play souls games but I keep seeing threads arguing about this title constantly.

>If the game wasn't so hard
when was that ever implied lmao

It was obviously made on half the normal budget and that the majority of From is working on something else. Unironically Sekiro is B team.

Overblown bullshit from journos and fromdrones, bad journos want ez mode while fromdrones want their gayass fashion bullshit.

It's not PS4 exclusive, and it's not Bloodborne 2. So neo-Sony faggots can't handle it and are sperging out at the mere mention of Sekiro.

because it's got nothing that made souls games good in first place, but got everything that makes "bloodborne was my first souls game" ADD children anuses pucker with joy.

>Sekiro
>F2P
What did he mean by this?

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I love Sekiro and I think Bloodborne is worse than the Souls games.

>have to use weapons

nice try, but that's more options and not less

stupid bait but i'll bite
>Can't create a character
Wolf is more interesting than any other fromsoft protag
>Can't choose stats
RPGs suck
>only One weapon
objectively wrong
>only One outfit
I can agree with this complaint since I too like fashion souls
>No enemy variation
objectively wrong
>Stealth doesn't work half the time
git gud
>Grappling hook doesn't work half the time
git gud
>retarded story
better story than any other fromsoft game
>ugly visuals
objectively wrong. It's pretty thanks to the setting and on a technical level it's also better than any other fromsoft game

>Wolf is more interesting than any other fromsoft protag
subjective, not an arguement
>RPGs suck
subjective, not an arguement
>I can agree with this complaint since I too like fashion souls
subjective, not an arguement
>git gud
not an arguement
>git gud
not an arguement
>better story than any other fromsoft game
subjective, not an arguement
>objectively wrong. It's pretty thanks to the setting and on a technical level it's also better than any other fromsoft game
subjective, not an arguement

I know you're trying to sound really smart by throwing around buzzwords like objective but half your post is just personal preference. Get good at arguing you raging faggot.

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>objective is a buzzword
>can't fucking spell argument
holy shit, what a fucking brainlet

But I don't like shitborne.

Your post sucked op just deal with it lol

>American english is the only type of english in the world
>implying objective isn't a word people use just to sound smart

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>grappling hook doesn’t work half the time
This one is actually true tho

cease, brainlet

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>Stealth doesn't work half the time
The stealth in Sekiro is not meant for perfect stealthing of areas, you are meant to pick off guys to make an area easier or depopulate an area so you can fight a miniboss 1vs1 but you are still expected to fight head on at some point.

The rest of your complaints are just ''dude it's not Souls''. If you don't like the game that is fine but the devs said it's not a souls game.

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>using google
>having the audacity to call anyone a brainlet

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>trying this hard

so I just beat the game and I still have no clue what was going on. everyone is loyal to ashina, but still fighting each other because owl went rogue for the dragon blood? is that the gist of it? what about isshin? why is he just sitting there for the entire game only to pop out of his grandson's neck 10 min before the game ends?

B-b-but you don't understand, they used all these limitations to their advantage..!
They could have but barely did

Miyazaki dicksuckers will wake up to these facts once their honeymoon phase ends. Sekiro is definitely their weakest title to date

I agree but it’s all down to it being a single player action game. I hope they go back to action rpgs that I can sink hundreds of hours into. 60 hours in sekiro and I’m done with it. Pretty disappointing

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Just finished game, took around 36 hours and rather enjoyed it. I think the end fight with the Sword Saint is fitting, it was a bit too easy. You've been fighting people with swords and spears this whole game, why should there be trouble now? The Demon of Hatred took a lot longer, but once you learn to just strafe CCW around him, he's not that bad.
I was hoping for a bit more weirdness with the centipedes rather than just reanimating dead bodies, but I guess nothing can really compare to Bloodborne that way.

>Stealth doesn't work half the time
>Grappling hook doesn't work half the time
>the only time OP mentions the actual gameplay is to reveal how retarded he is

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The most disappointing thing is no replay ability. It’s disappointing

Have you ever considered you might be fucking stupid?

>OP mentions legit game faults
where?

maybe

not him but
>only one weapon/outfit

ya i didnt like it. seems like FromSoft got worse and worse after DS1

Valid complaints
Just git gud and you will like it, though.
Still a downgrade from BB, but also a great game.

What the fuck are you even talking about? The circle goes green, you press a button, you grapple. How can you even fuck that up? I've never experienced anything remotely close to the grappling hook "not working" much more not working half the time. Not only does it work perfectly fine, you can seamlessly grapple multiple times. There are certain spots you can grapple endlessly.

How retarded do you have to be to fuck up a button prompt.

>waaaah i want to play pretty princess dress-up

still waiting for a legitimate complaint

the antagonists were way more interesting, i dont wanna play some manlet.

thats why DMC 5 is better its pure sex

>60 hours in sekiro and I’m done with it.
Got platinum after 40 and will never touch it again. Honestly was already bored somewhere in NG+ but just kept going to wrap it up

Not him but I thought the grappling hook was going to be something like Spidermans web slinging where you could go anywhere. I didn’t watch any gameplay before playing the game so you can imagine how disappointed I was.

Couldn't agree more OP. Sekiro was such a letdown. I'm currently in the final area and I don't think I want to even complete this overall mediocre game.

After facing owl 2 and the the other isshin, I was done. Every run will be the same after

Explain why its not a legitimate complaint.

Oh boy, another switchtard thread. Every single time a game doesn't appear on their underpowered piece of garbage, it gets endless shitposting. As expected of ninten/v/

i'm still stuck on the seven spears guy. i've come to realise that i'm a filthy casual

explain why it's a legitimate complaint in the first place without saying hurr durr is not dork surls.

Why do Fromdrones always have to deflect the blame onto something else instead of maybe facing criticism

it has the same problems that picking up items does. sometimes the camera starts doing its own thing and even though you're within range and right in front of a grapple point you can't grapple unless you're camera is pointed in a specific spot. I've been looking right at a point before and had to tilt it up and to the side before it actually let me use a grapple point.

I get tired of looking at the color orange after 20+ hours

>one bing bing wahoo has been deposited in your account.

Did anyone else notice that when you give the sculptor monkeybooze, he goes on to talk about living in the valley's with another shinobi, both of them being rogue. he talks about that person and when he says HIS referring to the other shinobi, yet the captions says HER. Mistake or what?

Truly
>No weapons
>No items
>No fashion
>No worthwhile special moves except for 1
>Tools just aren't interesting due to their very limited usefulness + very limited uses
>Close to no regular enemy variety (not that it would matter because the game inbetween bosses is more boring than Assassin's Creed on easy
>Boss rehashes out the ass in a game with truly no excuses for it, even main bosses get reused
>Uninspired music
>Lore is just "nippon mythology lmao"
>Only replay value is adding artificial difficulty by adding multipliers
It does make you wonder what they have even been doing all these years.
I hope From finds their way back to making a great game next time

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>Can't create a character
>muh hilarious deformed character with a pink bowtie
Grow up it's not a doll game
>Can't choose stats
>only One weapon
>only One outfit
l2p with what you have
>No enemy variation
Implying it's important when the only relevant ennemies in DS games are bosses
>Stealth doesn't work half the time
you're bad git gud
>Grappling hook doesn't work half the time
g i t
u
d
>retarded story
>ugly visuals
That's your opinion

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him and
>Can't create a character
Don't agree with this one but Sekiro has the same amount of charisma as my mold-ridden bedroom wall for being a MC
>Can't choose stats
Don't agree with this one because the game is not an rpg but doesn't explain why i can endlessly upgrade ATK up to 99 but DEF is capped at 20
>only One weapon
Gets boring after 5 hours, not to mention all the other runs you have to do to get other endings, also gives you another sword you can't use outside of quick time events (admit it, if this wasn't a FROM game Yea Forums would keep shitposting about this for about 7 years) and tons of interesting gadgets but with limited use, as i said, boring
>only One outfit
Not really a problem, but having nothing to equip doesn't add anything to the game for sure
>No enemy variation
It is a legit criticism
>Stealth doesn't work half the time
stealth works but doesn't explain why half the enemies of the game can instantly see you and/or have different alert gauges
>Grappling hook doesn't work half the time
It literally works but it's extremely scripted based on where you're looking which is shit, they added scripted one-directional hooking points that make no fucking sense
>retarded story
From has never made a good story, but this one is the worst shit i've seen in years
>ugly visuals
Depends on what he means, some areas are badly designed but it was fine
I probably missed some stuff but i'm starving and i don't work properly

I said it before and I say it again: Sekiro is just an inferior version of Furi.

At its core, Sekiro's combat is just as simplistic and linear as Furi's. Sekiro attempts to hide its simplicity behind a whole lot of useless gimmicks and flashy nonsense. "Oh you can do this, and this and this." But at the end of the day, all of it doesn't add anything meaningful to the combat. It's just a distrcation. The core gameplay is just "memorize enemy attacks, parry them, react to something that is basically a quick time event".

So why is Furi better? Because of pacing. The pacing in Sekiro is horrible. Instead of making it a boss rush game like it should've been, they put hordes of boring repetitives enemies (that can all be easily skipped) and that don't give you anything worthwhile for fighting them in your way. And they make you find your way through badly designed levels that also barely have anything worth finding in them (which makes exploring zero fun). And of course the boss fights themselves are dragged out for too long. Once you figured out the enemy's attacks, fighting them is such a bore.

Furi knows what it wants to be and the focus is constantly on that one thing. It's fun. Sekiro tries to do be a ton of shit all at once (stealth game with RPG elements with open world exploration and adventure elements) and it does nothing of these things well. From should've just made a boss rush game that feels as slender and exciting as Furi. Instead they made a boring grind of a game.

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This. DaS2fags are especially angry, and they're literal subhumans.

>cinematicly walks slowly for 10 minutes between bosses to space out the minuscule content it has

The puppet ninjustsu is a fun tool and the crunch on the punch feels/sounds great. That is all, no one really mentions the small nice things about the game.

Those are essentially cutscenes. They set the mood, give thge bosses backstories and have awesome music.

Sekiro also has cutscenes and lots more boring dialogue, but none of it is paced well.

seriously. how could the faggot forget about this?

yeah i love it too user

You absolute fucking retard

I chose not to buy or play Sekiro at all because of the lack of interesting variety.
From isn't lacking in sales for sure but I like role playing games.
They can tell their super special samurai story to someone else.
I already played Nioh, I don't need to waste my life playing trash just because I'll get called a pussy if I don't.

>The puppet ninjustsu is a fun tool
Don't agree. I want to fight myself, not have others fight for me.

trannys can be shinobis too

Dark Souls fans are some cringe try hards that think a game has to be a trial.

I don't play games to try hard, life has enough if that. I play games to fuck around. If the game is not conducive to me fucking around or obtaining a waifu, then it is a shit game.

Sorry you DS fanboys have no life skills and the only accomplishment you have is being good at some poorly designed game some dude made on a commodore now if you'll excuse me, imma go spill end game spoilers on Fortnite for lulz, or play some dating sims to make my wee wee hard

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that's very different from not "working half the time." it works exactly as designed.
Literally never had either one of these issues.

When are we getting a new armored core?

I didn't.
They serve a purpose and add to the game, unlike the pointless blabbering of most NPCs in the game. Furi makes the boss fights even more fun because you know a little bit about your enemies. They have a personality. Except for very few exceptions, Wolf or Sekiro or whatever the faggot is called fights some shitheads and monsters he knows nothing about.

Did you beat Nioh? I mean, i finished Sekiro and thought it was trash, but Nioh is just another whole dimension of soulless trash.

best you'll get is blurry x 10fps

>Literally never had either one of these issues.
well they exist. it's really easy to see it with items. turn your camera to face away from an item, but walk up to it with your character and try to pick it up. it's weird because the past handful of from's games didn't have this problem, it's something new.

none of those are faults. the ones that aren't falsehoods are neurotic nitpicks based on subjective opinion.

>>Boss rehashes out the ass in a game with truly no excuses for it, even main bosses get reused
Doesn't get called out enough. Lazy garbage and the drones just eat it up

I've never played any FromSoft games, but Sekiro is the first one I was actually interested in.

The whole gothic / dungeons and dragons thing of their previous games doesn't interest me at all. But Sekiro, set in historical Japan (sort of), is much more interesting to me. Yes there are still fantasy elements in Sekiro, but still, it has more relevance to the real world than weird demonic gothic settings. Also just the colour palette of Sekiro - it's not drab, grey, black and depressing all the time.

I beat Nioh but then they made DLC and I didn't play that, it was too boring.
Sengoku Japan isn't my cup of tea.

>that's very different from not "working half the time." it works exactly as designed.
Intentionally bad design is just as bad as something being unintentionally bad. Just like the combat systems, the way you move through the levels is not intuitive at all. It also relies on boring memorization. Are you Sekiro fans really such suckers for memorizing stuff? I like to react intuitively to what I see. When I see that should be able to go somewhere, but the game prevents me from doing so because the devs were too inept to design better levels, then that's no fun.

>10 min
it's not nearly that long.
just press A or whatever it was and go take a piss, by the time you get back you're basically ready once you get settled in for the next boss.

>muh subjective
So you are saying that someone on this planet thought that the story was the best thing ever created by human minds? Sure, but won't stop me from calling your taste putrid dogshit.

says a lot they patched in an auto-walk later

>Retarded story

So like every single From game?

>Also just the colour palette of Sekiro - it's not drab, grey, black and depressing all the time.
You must be kidding. BB and Souls have far more interesting areas than Sekiro, which either consists of dark caves, repetitive Japanese buildings that look copy pasted and tons and tons of rocks.

I did it, lads. Absolutely a 10/10 game on all accounts.

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Yeah but you could just ignore the story in the other games. Also, they felt a lot more mysterious because the story wasn't shoved into your face the entire time.

Translation error is the simplest reason. The Old Hunter Bone in BB gave an impression in the item description that it belonged to Lady Maria yet the pronoun used is that of a male. Of course Lady Maria might have not yet been established as a female yet because the Bone predated the dlc BUT another reason could be that japanese gender pronouns are pretty vague iirc so the english translation probably goofed it.

Puppeteer is super fun, i like watching enemy / A.I infighting in videogames

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Combat in this game is akin to doing tiresome dance rehearsals repeatedly until you get a waltz down the way your instructor wants it to be, except he doesn't tell you what he wants in the first place and you have to be beaten into knowing. This wasn't a problem with Dark Souls because caution could always bring you far and there were plenty of alternative solutions to the same puzzle.

And the stealth mechanic is a pointless joke. The fact that most enemies are blind and deaf breaks the immersion and the fact that you can easily run past them even when they are alerted means that stealth killing them is not necessary in the first place.

First four are retarded. Fifth is just plain incorrect, as there are over 20 enemy types, not including variants or bosses. It's comparable to other games of the same genre. Stealth absolutely does work, and you're retarded if you think it doesn't. Same for the grappling hook.

Last two are just opinion, and thus not really worth commenting on.

back at you, faggot.

>they patched in an auto-walk later
I got the game within 2 months of release and it was already in.
who cares though, the game is designed to be a boss rush and it does it well.

>there are over 20 enemy types,
Doesn't feel like that because they're all so similar and/or uninteresting.

Like I say I've not played any of them, but I think every screenshot I've ever seen of the Soulsborne games has been dark and dingy.

It's just personal preference mate but Sekiro is the first game of theirs I've actually been interested in.

>Intentionally bad design
there is literally nothing wrong with the grappling hook at all.
>It also relies on boring memorization
this complaint can be made about virtually any game ever made since the dawn of man, and typically is on this stupid board.

should have gone with a food analogy, user

>The game is repetitive!
I too grow tired of seeing this complaint. Literally every video game on the planet is repetitive. Calling it such only indicates that you don't like it, since if you did like it you would find the repetition enjoyable instead of tedious.

The real problem with Sekiro is that there's barely anything worthwhile in the game. There's no reason to pick up any items, no reason to wander off the beaten track, no reason to fight any enemies other than mini-bosses and regular bosses (even less so beyond new game), no reason to interact with NPCs, no reason to get any skills besides mirikiri and most prosthetics are useless. The game's so fucking boring I really couldn't fucked to try to beat the game on NG+. The feeling I had when playing Sekiro is very similar to how I feel when I use cheats or exploits in other games.
>this complaint can be made about virtually any game ever
No it can't.

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But it's not a personal preference that one game has greater visual variety than the other. That's just a fact. If you like old Japanese buildings, good for you. But Sekiro doesn't offer a whole lot more. Furthermore, they could've made everything look Japanese and still create unique memorable areas. I rarely had a problem finding my way in other From games because there were so many unique landmarks around (unless you're in tunnels that are deliberately designed to be like a labynrith).

But in Sekiro, I keep running in circles because everything is so similar.

Sounds like youre realizing that Souls gameplay has always been crap and relied on extrinsic carrot on stick elements instead of being inherently fun to keep retards going. Funny people shit on the skills calling them useless while in reality theyre the same shit as using different weapons in Souls, all doing the same thing with slightly tweaked stats for the most part

>this complaint can be made about virtually any game ever made since the dawn of man
No absolutely not. You see, learning a game mechanic and using it are two different things. Example: Play Megaman. Learn what the buttons are, what abilities you have and how to control your character. Now you're put in levels and you use what you learned intuitively because everything can be overcome with the things you already learned. That is true for virtually every game ever. Sekiro however, doesn't allow you to play intuitively, neither with regard to combat nor with regard to how you can move. There are invisible barriers that make no sense. And there are invisible hits that make no sense. So because you cannot just rely on what you see and use the tools given to you intuitively, it's one big memorization game. Memorize where you can go and where you can't in every level because you cannot just trust your eyes. Memorize to parry every attack because you cannot just parry them intutively. It's one long vocabulary test but you never speak the language.

>No it can't.
Yes, it can. Pretty much every game has a formula to it, and if you break them down to the basics it's performing a set series of tasks repeatedly for slightly different visual outcomes. The question is if you actually enjoy performing those tasks in said basic breakdown. If you do, it doesn't feel like it's repetitive. The games this would not apply to would be incredibly short ones. Any that have any depth or "skill" to them most likely will be based on repetition of some kind.

*le filtered by le ogre

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You can literally mash your way through enemy combos until you learn the timing if youre blind and cant read slow over telegraphed swings. Retard

>Funny people shit on the skills calling them useless while in reality theyre the same shit as using different weapons in Souls
Wow that's a hot take! Using a different weapon or magic in Souls drastically changes the combat style. You can play as somebody who tanks most attacks and slowly deals lots of damage, or somebody who dodges everything, somebody who fights up close or somebody who fights from a distance, somebody who parries and dodges without a shield or somebody blocks with a shield etc. In Sekiro, the combat style is always the same but you have a few gimmicks that have rare niche uses.

that would make sense, it felt a lot like dark souls 2 just not as bad

Imagine caring this much about character creation in a series that are barely rpgs.

>Using a different weapon or magic in Souls drastically changes the combat style.
No it does not lol, all it changes is how many times you will press r1 after dodging. What an utter monv

See
There's intuitive gameplay and there is gameplay that is based on pure memorization. Regardless of what your personal taste is, those two are not the same. And if you honestly prefer memorizing stuff, then you sound like a mindless robot to me. Who enjoys this shit, let alone feels accomplished for memorizing something?

>Memorize where you can go and where you can't in every level because you cannot just trust your eyes. Memorize to parry every attack because you cannot just parry them intutively.
What in the world are you even talking about? Very few areas in any level are blocked off in any capacity. Combat hardly requires memorization either, outside of possibly muscle memory. Basic strikes can pretty much all be parried, some require a deflection instead, but the point remains. The overwhelming majority of the special attacks (sweeps, lunges, thrusts, etc.) are telegraphed basically the same between all enemies, so yes, you do need to see them once, but beyond that the next time you see the basic telegraphing on another enemy you'll know what they're about to do. This is hardly different from needing to confirm how each enemy in Mega Man attacks.

See , as I completely disagree with what he stated there.

>You can literally mash your way through enemy combos
No you can't.
>if youre blind and cant read slow over telegraphed swings
The timing of what you see and the timing of what actually works is different.

Ok this kid doesn't know what he is talking about. Sekiro fanboys are a funny bunch.

>Can't create a character
Use mods
>Can't choose stats
>only One weapon
Better balance
>only One outfit
Use mods
>No enemy variation
False
>Stealth doesn't work half the time
Good
>Grappling hook doesn't work half the time
False, git gut
>retarded story
>ugly visuals
Have dragonrot

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almost sounds like those 2 games are completely different genres!

Yes you can, mash l1 next time you see a combo and it will work perfectly, only thing left is unblockables which have extremely obvious tells. And no the timing isnt different with the exception of a janky hitbox here and there, if it hits you then it hits

Every Soulsborne game: dark drab dungeon shit
Sekiro: Outdoors daytime areas with cherry blossom trees, dark tunnels and caves, ornate and interesting buildings with different designs, sometimes on fire, etc.

If there's a fact about which game has more visual variety then it's Sekiro.

>why isnt this game the same as other game

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If you took the story out of KOTOR, gave the player just one weapon and armor set, removed most items except thosw which heal you and made every NPC a mute who gives you nothing but EXP it obviously wouldn't be a lot of fun. That's Sekiro.

You can do everything but degenerate damage sponge shit in Sekiro its just not gated behind stats, want to use slower but stronger attacks? Combat arts. Want to play a dex build? Use dodge and jump iframes. Want to be safe? Back away and wait for clear openings while blocking. Want to time parries? Just do that. It even lets you be aggressive because bosses can have proper hitstun. Though once these playstyles become freely available they lose their appeal as people realize how pointless it all is, same as anyone with a brain realizes that the vast majority of Souls weapons are redundant

>Very few areas in any level are blocked off in any capacity.
False. The grappling hook has like a billion areas where it doesn't work but should work. Same goes for the billion ledges you conveniently cannot grab.
>Combat hardly requires memorization either, outside of possibly muscle memory.
Liar, liar pants on fire. Combat in Sekiro IS memorization. You cannot dodge attacks in Sekiro intuitively because the area of effect of the enemy's attacks is often much larger than the weapon you can see. So will take ghost damage even when you avoided your enemy strikes completely. Or they break the laws of physics and behave like magnets.

Yes, yes I know you're not supposed to dodge but parry instead. See? That's not intuitive. I learned how my character can move and see what my enemy does but I cannot intuitively react by using my character's movements. Instead I have to parry even if it looks like I can dodge the attack easily.

Now let's talk about parrying. That must be the most boring shit ever. It works every fucking time perfectly once you memorized your enemy's moveset, except when there is literally a red sign on the screen, telling you to either jump or press the dodge button. Can you parry without memorizing the attacks? Nope. Sekiro fags will probably lie about this but the visuals of the attack do no coincide with when it does damage to you. Sure you can easily block everything until you know the perfect parry timing (i.e. memorized it), but you cannot know it by just looking at it.

I've not played Sekiro but I have played KOTOR and they are completely different games, VASTLY different. KOTOR is an RPG with turn-based combat. Sekiro is an action-adventure game where you are in charge of combat - in fact your combat skill is basically the focus of the game. They are very, very different games.

Then its simply not a good game and its carried by INTERACTIVE EXPERIENCE elements rather than gameplay, not surprising for an rpg

>want to use slower but stronger attacks?
>Want to play a dex build?
>Want to be safe?
>Want to time parries?
No, I want to play a good game but Sekiro can't offer me that experience.
>I've not played Sekiro but I have played KOTOR and they are completely different games
No shit. I'm comparing the experience not the gameplay.

From games are normie trash now, normies get a headache when they are confronted with too many options.

You're right. That's my point, Sekiro isn't a very good game.

>Outdoors daytime: Anor Londo
>dark tunnels and caves: Depths
>ornate and interesting buildings with different designs: virtually every area in DS/BB
>sometimes on fire: Demon Ruins
On top of that you have unique areas like Ash Lake, the painted world, new londo, darkroot, great hollow etc.
>cherry blossom trees
oh wow! such variety!

Yeah same as Souls except its more obvious even to brainlets, were on the same page then

lol you can do nothing except parry shit over and over. that's the entire game, retard.

I don't know why you would possibly compare Sekiro to KOTOR when they're not in the same genre. That's like comparing Halo to Red Alert. I don't know how someone could be so stupid as to do this.

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Someone got filtered again.
Mad you can't outgrind the game like you could your precious BB, snoyboy?

>A billion areas where it should work but doesn't
Plain exaggeration.
>You can take ghost damage for strikes that are larger than they visually look
While I'm sure there are instances of this, as most games have some hitboxes that are unusually large, I can definitely say I didn't notice it much in this game. The only one I can even remember off the top of my head is Demon of Hatred. Everyone has certain enemies they're bad against in every game though.
>Have to parry instead of dodging
Blatantly false. You can dodge everything in the game if you want to instead. Sometimes it has to be via a jump instead of a sidestep or dodge backward, but that only makes sense.
>Parrying is boring
And there's the actual problem of the game for you. You don't enjoy one of the most core mechanics in it, so the game as whole is unenjoyable for you. Looks like we're just going to disagree on the telegraphing part. You (and others) say it requires memorization, I (and others) say it doesn't. Just looks like a difference of opinions, and nothing will change that on either side from the looks of it.

The weird thing to me is, if anything the parrying system in Sekiro felt more intuitive to me than literally all of the Souls games, barring BB since I didn't play it. The need to actually move out of the way, or parry/deflect the strike, versus massive iFrame dodge rolls just felt far superior. I honestly don't see how any of you can say it requires memorization. It's baffling to me.

I already told you I haven't played the games so I have no idea what areas you're referring to.

Every single screenshot I've ever seen of Soulsborne has been grey and drab and uninteresting. And also like I said, I'm not interested in dungeons and dragons shit. So that's why I'm more interested in Sekiro than in Soulsborne.

Nobody cares what you think. Nobody ever asked you. You're irrelevant.

Yeah same as how you can only roll and slap in Souls

OP is obviously baiting, but I've seen people actually be retarded enough to make this same complaint over and over before the game was even out outside of Yea Forums

Sure, the "fun" in Dark Souls comes from its RPG elements. Once I found out how to duplicate souls the game wasn't any fun and I dropped it.
>I don't know why you would possibly compare Sekiro to KOTOR
I'm not.

Still can’t beat phase 2 isshin what do

Being a scared little bitch and run from him more. Lots of hit and run. Whittle his HP down until you can deal lasting stamina damage, then go in for deathblows.

>wojak wojak wojak
Kill yourself

my only gripes are how disappointing the music was and how bullshit the sidestep invincibility frames are

so mod the outfit retard

does the dodge button still have input lag like the souls games?

Your post was literally comparing KOTOR to Sekiro, as if they are comparable games at all. They're nothing like each other. Perhaps a better analogy would be like if you compared Pokemon and Zelda. One is a turn-based RPG, and the other is an action-adventure game. There is no value in trying to compare these games as if they're trying to achieve a similar thing, when they're not. They're completely different. Likewise with KOTOR and Sekiro, they're completely different. KOTOR's combat is turn-based and there is no skill in combat execution at all (there might be skill in the tactical choice of different moves, but it's still turn-based and doesn't depend on the skill of execution). Sekiro is very much about your skill in combat. It makes very little sense to compare these games like you did.

Bait his leap attack by staying away from him and hit him with Shurikens or your sword until you've done enough damage for his posture damage to go down more slowly. The rest should be easy.

You could do this
or you could just deflect the fuck out of him, when he fires his gun deflect those shots too and he'll follow it up with a thrust or a sweep attack iirc, not that bad as long as you keep deflecting

>t. shitty noskill game """journalist"""

I made the suggestion to run like a scared bitch because if he could deflect he most likely would be doing that. Hit and run is the easiest option to execute in the game, it's just slow as shit.

>Plain exaggeration.
Dude there are so many rooftops and other areas where my grappling hook doesn't work that look exactly like the ones where it does work. This is just bad design that prevents the player from playing the game intuitively. "Hey why can't I go there with my grappling hook? Looks just like the building I could grapple up a second ago...oh because the game designers don't want me to go there (yet). It breaks immersion, it is not intuitive and it happens every minute or so.
>While I'm sure there are instances of this, as most games have some hitboxes that are unusually large, I can definitely say I didn't notice it much in this game.
Fanboys not noticing flaws doesn't mean they're not there.
>Everyone has certain enemies they're bad against in every game though.
I'm not bad against any enemy in Sekiro. They are easy kindergarten garbage and everybody who faps about how hard this game is, is a brainlet. When people complain that this game is too hard, what they really mean is that this game requires you to spend too much time on a task. Spending time and being hard are not the same thing. In order for something to be hard for humans, in requires complexity. Why? Because if it isn't complex enough, then absolutely every human can figure it out easily via pure trial and error. But virtually nobody enjoys doing this because it doesn't feel rewarding and it's not fun. That's why most people don't do this and then think the reason they fail in Sekiro is because they're not good enough when in reality the game just punishes intuitive play and you only have to spend enough time to boringly memorize shit.
>You can dodge everything in the game if you want to instead.
Not on sight. Not intuitively.
>I (and others) say it doesn't.
Yeah and you're objectively wrong.

You can parry, dodge, tank, use a large variety of magic, arrows etc.
And guess what? All of these things are viable. They're not useless gimmick shit like the tools in Suckiro.

>I don't like the game, and anybody who does is a deluded fanboy
Roger, so again, we have a difference of opinions, and nothing will change yours. Not much "objectivity" in your post either, just a bunch of opinions.

>I already told you I haven't played the games so I have no idea what areas you're referring to.
>Nobody cares what you think. Nobody ever asked you. You're irrelevant.
oh my fuck, the irony.

Those little autowalk segments between bosses are just pure gold, really gets you pumped up for the fight while being relaxed at the same time.
>When the music syns with your walking.

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>Can't create a character
Okay
>Can't choose stats
Okay
>only One weapon
Not entirely true but okay
>only One outfit
Okay
>No enemy variation
Wrong.
>Stealth doesn't work half the time
Wrong.
>Grappling hook doesn't work half the time
Wrong.
>retarded story
Wrong.
>ugly visuals
Big wrong.

>They're completely different.
That's not the point. The point is that Sekiro is shit because there's nothing to do in it's vast world and KOTOR would be shit too if there was nothing to do in it.

People who like Sekiro like to spend time memorizing simple patterns, rather than use the controls you learned to play intuitively. It's akin to enjoying vocabulary tests more than actually speaking the language fluently. Sure there CAN be strange people like that in principle, but most humans are very similar and it's just wrong that opinions are equally sound. Humans can be very wrong when they evaluate their own exeriences. Addictions are a good example for this. Fast food are a good example for this. The fact that many people regard their required tastes as the best things in life are also a testament to this.
My guess is that those who say they like Sekiro are either just ignorant or lying to themselves and others. Or they truly are a big exception to the rule, but as I said, that's unlikely.

In any event, what is objectively true is that you cannot parry and dodge in Sekiro via eyesight alone. The fact that there are ghost attacks (a spear can hit you while you're several meters in the air above it, or a kick in the opposite direction can hit you while you're behind your opponent) and different timings for perfect parry that do not rely on your position but rather on the a certain point of the enemy's animation, proves this.

>hurrr it takes alot of practice but its not hard because hard thing complex and fun
lol nigga learn brevity unless this is a deliberate tactic to "win" the argument by making long rambling posts that are a chore to reply to. Complexity has very little relation to difficulty in execution based action games in fact complexity tends to make action games easier by providing too many options and cheese instead of just testing mechanical proficiency

>Stealth doesn't work half the time
>Wrong.
How can anybody disagree that the stealth in this game is a joke? Most enemies are blind and deaf. You can walk past them while breaking a few pots and they don't notice you. Yet, other enemies see you through walls from miles away.

The point is that you're comparing a completely different sort of game which is just a useless comparison. Even comparing Sekiro to Zelda would probably be better because they're both action-adventure games.

What?

You're retarded, good to know.

Your theory is still based on the premise of requiring memorization, which is still an opinion. Re-stating it doesn't make it anymore true than it was before. As for the second part, those are exceptions to the majority of the experience, and again, many action games have issues with hitboxes; including all of the Souls games.

You're more than welcome to continue turning your nose up at anyone who enjoys it as just being a brainless mongoloid though. Once the thread is dead your opinion will be just as much dead and irrelevant as mine.

I'm comparing the experience I had with Sekiro with the experience I might have with a stripped down KOTOR and have had with games in which I cheated or used exploits.

>Complexity has very little relation to difficulty in execution based action games in fact complexity tends to make action games easier by providing too many options and cheese instead of just testing mechanical proficiency
Nonsense. All good fighting games, for instance, have complexity. Even after learning all movesets of every character, you cannot just perfect every opponent. Why? Because it requires more than just memorizing shit (which IS easy). Same is true for every strategy game.

Sure you can also make a game that is "hard" in the sense that it requires you to react quickly to what you see. Sekiro is not such a game. Let's take bullet hell games like Ikaruga for instance. Enemy ships fly on screen and shoot bullets at you. You have to quikcly react and decide where to move. That requires skill. Now imagine somebody who just plays the same level over and over and over until he knows by heart where he has to move at which time? Is that person skillful? No. Is what he is doing hard? No. Sekiro is such a game but it is simple enough that you can learn all attacks by heart on the first encounter if you're careful enough. What you cannot do is play skillfully by reacting to what you're seeing immediately.

I wonder how many people here shoved Bloodborne up their ass and masturbated.

>All good fighting games, for instance, have complexity.
Not really compare SF2 to a modern fighter the former is very simple but extremely optimized and deep with VERY experienced competition. Same with strategy, chess is the hardest and most competitive strategy game despite being very simple. This applies to single player just as well, rhythm games are dead simple yet are insanely difficult and also cant be memorized at a high level. Youre simply wrong

I wouldn't recommend it, I was shitting pancakes for a week.

Also almost missed the retardation in the second half. How the fuck is someone good at a game as a result of practice not skillful, are you brain damaged? This is like saying that a musician who mastered the piano isnt skillful because his mastery comes from familiarity and practice. Double digit IQ post AT BEST

It's weird just how wrong he is too, as there's even a certain amount of randomization in Touhou and Ikaruga games that no amount of memorization will allow a shitter to beat them, at least on higher difficulties. Just like how there are shitters in Sekiro who can't beat it no matter how much they know what their enemies are doing, and people who can kill every enemy and most bosses without any deaths, usually succumbing only to the hardest.

>Your theory is still based on the premise of requiring memorization, which is still an opinion.
That the game requires memorization is just a fact.
It's a fact that humans cannot react to something correctly and deliberately (i.e. without luck) if they don't have the necessary information to do so.
It's a fact that Sekiro does not provide the necessary infomration. There are no consistent visual or audio cues that you can use to perfectly react to what your enemy is doing. Hence, the only way to perfectly react is to memorize the attack.
>As for the second part, those are exceptions to the majority of the experience
No they are the rule. You have a character who can manouver the environment so quickly that it would be easy for him to dodge every attack if those attacks were truly consistent with what you see on screen. The hitboxes are not an "issue" but a design choice.
>and again, many action games have issues with hitboxes; including all of the Souls games.
True, but you had a dodge with enough invincibility frames to dodge everything on sight, so the hitboxes didn't prevent you from playing intuitively.
>Once the thread is dead your opinion will be just as much dead and irrelevant as mine.
Nah my opinion will still be more informed and thought out than yours. Opinions aren't equal.

>Not really compare SF2 to a modern fighter the former is very simple but extremely optimized and deep with VERY experienced competition. Same with strategy, chess is the hardest and most competitive strategy game despite being very simple.
None of these things are simple. Chess is so complex that there are more possible moves than atoms in the universe or some shit like that. You cannot win chess via simple memorization. You can win Sekiro via simple memorization. You're every shade of wrong from the rainbow of ultimate wrongness.

You have that weird attitude too desu. People will beat those games with enough practice since thats how you get good at things, its not just some state of being skillful vs not being skillful thats inherent to the individual, by default everyones shit at these games but they learn and get good. Even exceptional natural talent wont carry you through hard mode in Ikaruga, nevermind the scoring which heavily relies on memorization and strict routing.

A musician you can actually play the piano is skillful. He learned how to use the instrument and then can use it intuitively (i.e. play different songs or improvize). Somebody who can only play one song on the piano because he memorized which keys to press in which order like a trained animal is not very skillful, no.

>That the game requires memorization is just a fact. It's a fact that Sekiro does not provide the necessary infomration.
Except we blatantly disagree on this. You can't see the telegraphing, and you are at fault for that. It's ridiculously easy to see what kind of strike the enemy is going to do the overwhelming majority of the time.
>Enemy pulls arms back; hey, he's probably about to lunge
>Enemy pulls weapon back with one hand; he's probably about to thrust
>Enemy draws weapon back overhead diagonally; he's probably about to sweep
Etc. There are tells for literally every attack in the game, and most enemies share the same tells. See it on one enemy once, you know it for all enemies. Bosses are an exception to this, but that's the case even for Mega Man games. You have to learn their attack patterns too.
>No they are the rule.
Again, your problem. Every attack can be dodged if you want to dodge. I do mean literally every. Single. One. That's why hit and run tactics work on every enemy, every boss. It's a slow way to play the game, but it's safe, and works.
>More informed and more thought out than yours
Right, I could ignore the entirety of your post and just call you a dumbass as well, I guess? Whatever makes you feel better, buddy.

Yeah because Sekiros execution requirements are low, it has precisely fuck all to do with complexity though since as I pointed out some of the simplest games in their genres end up being the most difficult. You are also confusing complexity for depth, complexity means it has a lot of different parts and systems, depth means it has a lot of possible meaningful game states. A game can be simple but deep, or a game can be complex yet shallow.

He will be skillful at that song which would be a direct comparison here. Youre talking about some general gaming skill not skill at any particular game which honestly is quite worthless since its not very transferable. Being "good at games" makes you slightly above average by first try standards which is shit tier in the grand scheme of things. Great payers also specialize

>You can't see the telegraphing, and you are at fault for that.
I CAN see the telegraphing but it is not consistent and therefore the telegraphing only allows you to prepare for a timing you already learned, not react to it intuitively. Let's say there is a jump and run where you jump over fireballs. Once you jumped over a few fireballs, you know how high your character jumps and what the area of effect of the fireballs is. Now the devs can create giant mazes with tons of fireballs that move in different directions. You CAN move through these mazes without memorizing any more shit because you already have all the necessary information. You just have to look at it. There is no such consistency in Sekiro. If you claim there is, then just provide it. Tell me the exact correlation between enemy attack and a perfect parry that is consistent throughout the entire game. You can't. There is no such thing. The distance of the visual weapon (or whatever your enemy is using to attack you) and your character does not dictate when you have to press the button for the perfect counter. Only the sound cue from the red symbol is consistent. You can use those to always perfectly counter every attack. But the normal attacks have no consistency. You have to learn them one by one (or just mash and hope for the best like most of you probably do).

Kind of confused why you're saying my attitude is similar to his considering what I said is in no way in conflict with what you're saying.

>He will be skillful at that song which would be a direct comparison here.
He just presses buttons in order like a trained animal. There is no challenge. It's easy for every human (unless he has brain damage) to memorize shit. Many people don't want to do it because it's boring, but it certainly isn't hard. A challenge is something you struggle with because it is genuinely difficult, not because it is boring.
>Being "good at games" makes you slightly above average by first try standards which is shit tier in the grand scheme of things.
It doesn't mean that you have to succeed at your first try. But if you succeed merely by memorizing shit and not by doing anything that is genuinely difficult, then there is no real challenge and the game isn't really hard.

This whole bit about shitters never getting through x or y as if its some talent check that they must pass rather than a challenge they will get better at with practice, could be reading it wrong tho

You seem to be under the impression that practice = just memorize. Nobody is denying that skill is experience, which time bestows on people in those things they apply themselves unto. However, there is more to being experienced than simple memorization. This must necessarily be the case because evolution would've never created reasoning and consciousness if brute memorization was enough to maneuver ourselves through this complex world.

The correct strategy for enemies you've never met before is that you hold block on attack chains until you've seen them a couple of times and only parry attacks that you feel confident just react parrying. After you've familiarized yourself with the rhythm you start parrying more of their attacks. Depending on how good your reactions are and how intuitively you can feel yourself into a fight you might be able to react parry from the get go. There is a reason why blocking exists and removing Kuro's Charm only becomes an option after you've beaten the game.

>There is no challenge. It's easy for every human (unless he has brain damage) to memorize shit.
Firstly that isnt true, humans memorize very slowly and inefficiently and execute very inconsistently. But besides that every skill even highly transferable ones boil down to repetitive practice, muscle memory and memorization you can't avoid this. With guitar you practice the same songs, scales, bits and techniques over and over until you can do them effortlessly its a very mindless kind of grind and the challenge is more in perseverance. Same with driving a race car, you build muscle memory, you memorize a track and then get experience with all kinds of situations on a track so you know what to do when the time comes. You have an idealized view of skill acquisition, its very mundane but tough because of the phychological aspects more often than not especially for dexterity skills that dont put heavy strain on your body

What you call memorization isnt even actually memorization user, people are quite terrible at brute force memorization to begin with, we like to fall back on general skills and heuristics which is what games train even when it seems like memorization

Reading it wrong is the case, though my wording is ambiguous as well, so I'll clarify. When I say shitters I mean people who don't actually try to improve, give up, and simply declare the game too hard. No amount of memorization will allow someone who simply gives up on a game to beat it, especially when you involve slight randomization. Yes, each type of attack from a boss in Ikaruga and Touhou looks the same, but slight variations in how they chain them can overwhelm someone looking to fly into safe spaces to avoid the mass of projectiles coming at them. Thus this requires both memorization and skill. You can possibly beat it purely with either, but most of the time it will require a combination.

You're absolutely right in that most of these games require a certain amount of practice, every game does. Someone who played all of the Souls games coming into Sekiro will have a significantly easier time in it than someone who decided to just pick up Sekiro out of the blue because they liked the way it looked, without having played any other From game.

Sounds like it works way more than half the time then.

The fact that memorization is involved in a whole lot of shit doesn't mean that it is PURE memorization which IS easy. Memorizing something is easy, regardless of how slow and inefficient the process is, because there is no challenge in doing it. It only requires time and nothing less. No higher skills necessary. The fact that a guitar player can improvize and play new new songs proves that he isn't just like a robot who memorized simple steps in a specific order.

It shouldn't even be called stealth because there's nothing stealthy about walking up to somebody who should be able to see you while making a ton of noise and then doing a """stealth kill""" that is as loud as a bullet.

It isnt easy user, pretty much everybody gives up because memorization/grindy practice is difficult and frustrating only a very tiny percentage of people go beyond that. Mental fortitude is THE main ability that people lack that holds them back from acquiring skill, its not some easy barrier to get past. You should watch guitar players practice scales some time for your own sake. And I dont know why you think learning a skill should also be some grand test of skill, it tests your learning skills but thats about it...

I literally just refunded it. It's pretty fucking bad. I have actually always advocated for Souls to become pure action, even back in like 2010 with DeS, because I thought the RPG mechanics were so half-baked.

The problem with Sekiro is that everything feels so half-baked. The stealth is basically non-existent, it's worse than the """stealth""" in games like Tomb Raider or The Last of Us. the mobility is too easy to use and just brainless.

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>People complaining about no summons in Sekiro

Fuck me, how pathetic.

>DS1
>First learn about sunbro
>Decide yeah fuck it I'll help people out
>Never summoned the enitre game because I wanted to do it on my own and it was obviously very possible
>First few times everthings great
>Move over to Artorias
>Sitting there all day getting summoned
>Most of the time the host straight up just kites the boss and tries their best
>Some just let me kill it for them
>Tfw people were so shit at the game they intentionally cut content out for themselves
>No telling how many times prior they did this

Why would you do this? Souls games aren't visual fucking novels

I think the biggest problem is that none of the major changes to the game really affect the overall flow of combat when you get into a fight that isn't with miniboss or nameless chump.
and that's where their focus was so the side encounters feel like they're still in a beta stage.

>It isnt easy user, pretty much everybody gives up because memorization/grindy practice is difficult and frustrating only a very tiny percentage of people go beyond that
You sound like a retard who feels badass because he is able to remember shit. Being motivated enough to do something has nothing to do with its difficulty. Sure, lot's of people lack the motivation to spend a lot of time doing something. That doesn't mean that all things in the world are equally difficult and only require you to spend enough time to memorize shit. That's insane.

Go ahead and solve the millennium prize problems and become a millionaire if you think that all you need to do is spend enough time memorizing shit to do everything. Surely a million bucks are enough motivation, right? But it's of course wrong that learning by heart alone is everything. There is also APPLYING knowledge. Memory is the thinnest veneer of human ability.

the main way you beat phase 2 and 3 of isshin is to just bait out his thrust and hit b. does tons of posture damage. 90% of the time you see the red symbol he's going to do it so just hit b
and always have your block up to deflect his shit.

Why don't I feel accomplished when I beat bosses in this game?
In souls my heart was always beating fast and when I beat a boss, I often screamend in excitement. In Sekiro I just go "ok it's over...now what?"

practice. practice. practice.
getting down thrust attacks, and punishing his openings are key. his overhead jump attack is probably his the easiest one to to abuse.

Such a shitty, weak, blatant bait and people fall for it. Sad times.

don't listen to this guy. just parry. doesn't work? try it over and over until you remember the timing. then parry him to death. so easy. (this works for every boss in this garbage game)

when did I ever say not to parry?

you made it sound like there was a tactic to beating him. there isn't. just parry mindlessly.

>just parry mindlessly.
sounds like a tactic to me. also this only works if you pull everything off near perfectly because either his posture will recover too fast or your posture will build up too fast. dealing a bit of damage and then parrying his attacks is by far the best way to deal with him.

>your posture will build up too fast
posture doesn't build up at all when you parry correctly. and why shouldn't you parry correctly once you know the timings?

Goddamn, you really need the charm or the bell for NG+. There's hardly a difficulty change at all.

>only works if you pull everything off near perfectly

>you have to grind TWICE as much as a normal AnySouls run just to unlock the moves in an ACTION game
>i've never seen this shit before.
it's in Devil May Cry 3 onward

>I want to play my game about the French Revolution as a Mongolian horse rider
fuck context or the story the designers wanted to tell, right?

I hate character creation, im happy with that choice

>OH NO NO NO

This is the legitamate complaint, the stealth is awful. I honestly think the combat is amazing though, and deserves to be up there with other action games.

>No enemy variation
Say what you will but that one just isn't true.

It's a good thing I've only played Bloodborne then.

Who got married in the cave?

G I T G U D

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What is the art or tool used to turn enemies into allies?

Puppeteer Ninjutsu?

I see you user good shit

Cheers, keep seeing it in videos but don't have the game to check.