Japanese developers know how to make a good combat syste-

>Japanese developers know how to make a good combat syste-

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Other urls found in this thread:

youtube.com/watch?v=ger0V-GLe8Y
en.m.wikipedia.org/wiki/Nier:_Automata
youtu.be/XS49Dazin3E
youtu.be/2GGj33phcBQ
youtu.be/8avAIcwk9Qg
youtube.com/watch?v=KnxgQMSsc8c
youtube.com/watch?v=Z04TupZadsE
youtube.com/watch?v=Mr2DKNL3Gdo
youtube.com/watch?v=TXHtkHlLcxQ
youtube.com/watch?v=lcvw1E0Mcac
youtu.be/gwr_fi-ReJw
youtube.com/watch?v=f27vrdk40DQ
twitter.com/AnonBabble

m

>Tutorial boss is easy
Wow impressing

No one ever said Japanese know how to make good combat tard

Yes, that is good. Have you seen the clunky shit amateur devs put out? You'll have fucking wished Jap devs were there instead.

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ok ill bite OP what game has good combat

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but how can you defeat them if you're always dodging?

lol

Hey that's pretty wasteful for being on human difficulty and just getting B rank

She's supposed to be a robot, right?
Why she evaporates when she dodges? lmao nice game retards

>not spamming counter instead
pathetic

now this is a game with good combat

>first person
Automatically bad combat

>game praised for it's skill based combat
>dodge cancel out of everything with iframes

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No one has ever praised Nier for its combat.

Kicking people off ledges: the game

thats the tutorial the actual game is a little bit harder

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gestalt's combat was more fun

nier automata doesnt have a counter

cope

yes it does.

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youtube.com/watch?v=ger0V-GLe8Y

>deals no damage
wtf

Based. Severance: Blade of Darkness is another example of really good combat.
Gook games are all style no substance broken up by boring ass cutscenes, they also usually have substantial padding.

>Look ma! I posted it AGAIN!
Is this autism?

it's not even a boss. Just a typical cannon-fodder enemy.

You need counter+1 and higher to return damage back to the attacker.

Platinum isn't exactly known for good gameplay anymore

seems like a worthless skill

For this one, I blame the player. Holy shit, you suck at playing.

yea yea

They never did, retards just confuse cool animations and the ability to do long combos for depth.

The entire game is worthless actually.

Vanquish has great gameplay the rest are shit

You have to actually attack at some point and with bosses that spam the shit out of fast moving 1 or 2 hit kill bullethell or shockwave attacks you're bound to get hit eventually even if you do literally nothing but dodge. Of course you know this and are just shitposting since your example of good combat is pushing an enemy over a ledge.

everything is objectively worthless, actually.

yeah they do

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Cope.

Attached: Dark Messiah Combat .webm (640x360, 2.98M)

Except for Stifler's mom.

I don't understand what's going on in this webm.

>easiest difficulty
>using 100k red orbs
>B rank
lol

This is the dumbest pseudo-existentialist meme.

>meme

No one's ever said Nier Automata had good gameplay or that it was any good at all. It's 100% waifushit.

worth is entirely subjective, dumbass

The whole game from concept to executions is stupid as fuck. The androids(and presumably their human creators) are so technologically advanced that they can build and reconstruct solid matter from light yet cound't preserve dna samples for cloning and still rely on clunky weapons when the shitty Pod has literally the power to reshape reality with it's tech.

Looks to me like the boss's player tracking was interrupted, maybe by getting far enough away and then using the backstep to get close to him. I'm guessing turning and approaching normally would have the tracking return to normal.

>worth is subjective, therefore everything is objectively worthless
i don't get it

i dont see the problem here looks just like dark souls gameplay

pope

Dark Souls has a stamina meter.

no actually the game locked me in the same axis, i was not able to rotate the character or go anywhere but within the axis where you was jumping backwards, i could run forward or jump backwards that was it, and the boss was essentially stuck as well doing nothing, then when i got hit it teleported my character to the middle of the arena for no reason.

>tfw a Japanese developer got bored and added individual, personal QTEs into cutscenes, in a CO-OP GAME
>players who fuck it up die in the cutscene while the others continue

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You forgot to add that the game itself was shit qte or no.

Is there a group that plays LP2?
I bought it but none of my nerd friends seem to care.

>complaining about the combat systems of an rpg made by a nation that's made the best action games
genius shitposting
you wasted enough of my life to write this shit

How the hell is Nier an RPG?

Imagine being this retarded.

It's one of the best bro-op games of the last generation with actual teamwork required for the fun stuff. The story is completely useless though.

No clue. Been playing through it again with some friends who picked it up for a couple bucks during the Steam sale.

Nice bait
7/10

Imagine not being able to answer my question.

>killing the enemy is the goal of DMC.

>the fucking barrel landing on the guys head
holy shit my sides

Not him
en.m.wikipedia.org/wiki/Nier:_Automata
But Wikipedia said so, so it gotta be true

youtu.be/XS49Dazin3E

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>leveling up
>chips
>bunch of weapons that can be equipped
>dialogue that lets you choose what the character says
>weapon upgrades and skills that are acquired throughout the game
>consumable healing items identical to FFV
>developed by square enix

>Call of Duty is an RPG

Based and slipandslidepilled.

Attached: Dark Messiah - Watch your step.webm (720x452, 2.86M)

Was this supposed to prove something?
Cause christ that looks awful

What's the matter? Not enough dialed combos and flashy animations for you?

>Every time you level up in Call of Duty your damage increases
>in call of duty you choose dialogue
>in call of duty you use healing items found around the world from vendors and dropped from enemies.

Jap devs will never make a combat system like this.

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>There are people who love Dark Messiah that don't also love DMC
>There are people who love DMC that don't also love Dark Messiah
how I pity them so, poor souls

I think all the games in this thread so far actually have good combat.....

>Every time you level up in Call of Duty your damage increases
Yes, you acquire weapon upgrades, as well as perks, each time you level up.
>in call of duty you choose dialogue
Black Ops 2
>in call of duty you use healing items found around the world from vendors and dropped from enemies.
Now Zelda is an RPG, too?

THE WORK OF ONE WHO CONSORTS WITH BEASTS

DMC is legit fucking garbage.

Neither will a western dev. NEVER EVER THE GAYME

Man. That game was so disappointing.

Seems like a worthless post.

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Attached: Dark Messiah.webm (960x540, 2.89M)

Want to add me on steam?
I'd love to play.

Lugaru was unironically better.

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OUT FUCKING SKILLED

>western fighting games

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>Yes, you acquire weapon upgrades, as well as perks, each time you level up.
Learn to read.
>Black Ops 2
Less than 10 heavily scripted events
>Now Zelda is an RPG, too?
Zelda is universally agreed upon to be an action adventure game with some rpg elements.

>No air combos
>Didn't even get hit once
>Enemies die instantly
Ugh this is worse than nier automata

And why is that so?

It's basically a clicker game with slightly more button combos.

>It's basically a clicker game
All games have require you to press buttons, is just thatt fast paced game will require you to press them more it's a given
>with slightly more button combos.
There is one attack button and one shoot button, and then depending on your character you have a special move
Are you saying that beat em's ups are garbage too?

Beat em ups are rudimentary, but they usually at least have some decent encounter design.

Nice Bait
But hey even if it were true at least it's fun to play

>Shallow, Arkham-tier button masher
>Fun to play
What did he mean by this?

he meant that he thinks it's fun and that's okay

m

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Post the best example from a western game. Go ahead.

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>Phoneposting frogposter
Go back.

Will you play Fallout 4 if it looked like this Yea Forums?

youtu.be/2GGj33phcBQ
youtu.be/8avAIcwk9Qg

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Yes.

honk honk

Absolutely

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Fucking saved.

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>Severance: Blade of Darkness is another example of really good combat.
With the exception of Amazon being bit too easy to play thanks to how good her dodge roll is.

I was just playing Shenmue yesterday, and i was wishing i could counter as in Batman. That system it's just so satisfying.

Yes, it is.

Styling on the enemy is the goal.

lmao retard

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>b-but muh style

Has there every been a western action game with a combat system comparably to the greats from Japanese? Not memeing just curious.

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From what i've heard, you just post it. Well, not specifically 3, but old GoW.

youtube.com/watch?v=KnxgQMSsc8c

>Japanese developers know how to make a good combat system
Just Dark Souls.
Japanese beat'em ups are the most over rated genre.

>Dark Souls

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What happen if you don't press X?
My favorite is the video where failing just freeze the frame or sometime keep the cutscene going with a game over screen on top.

>Just Dark Souls.

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>making a point
>while using a burger build
heh ok

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>burger build
Kek

Why do people keep posting this? There is literally a difficulty mode that auto-dodges every attacking coming at you. It's right there in the fucking menu. If you choose that mode (and it explains exactly what it does ahead of time), it's your fault for being a faggot if the game is too easy.

i know, souls games are garbage

based

>dark souls
>good gameplay

Souls games at least have stamina

>i-frames are bad game desig-

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Unlike Americans who's more worried about characters being able to eat, sleep and shit than making video games because REALISM.

youtube.com/watch?v=KnxgQMSsc8c

How is the Xbone port?

Spider-Man.

>batman

japs make all the best fighting games, its your own fault if all you play is arpg moviegame cutscene festivals

Arkham still has better combat than Nier.

Attached: Batman Arkham Combat.webm (960x540, 2.86M)

I said Spider-Man, not Batman. Which is also pretty good.

>laughs at the combat
>half of his health is gone

lmao OP is a faggot

bet you retards didn't even attempted desert arena because you all too shit for it

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>japs make all the best fighting games
Why is MK11, a laughing stock in the FGC, a better game than SFV, one of the most highly revered series, then?

sfv isnt a series, its a single game in a revered series that most of the fgc agrees is a let down compared to the previous entries, keep making shit up for your narrative tho. also mk11 is still shit even if it is better than sfv, which it isnt

SFV even at its lowest point still decades ahead of MK11
not even counting previous game SF games

>Getting this mad
SFV is even more of a laughing stock than the latest NRS game, within in the FGC. I don't think you understand how utterly embarrassing that is for Capcom and SF's reputation as a whole.

>spam dodge
>this proves the gameplay is bad

????

Can this be used to defeat Urizen in the prologue?

Yes.

thats because everybody already knows nrs games die within a year but sf games live forever. no need to make a big deal out of a game in a series thats shit and wont stop being shit. sfv is a different story. anyway the point was japs have made all the best fighting games and the only western fighting game you mentioned is one that you acknowledge is shit so you have yet to make a dent on my original point

Similar arguments weebs use against western games.

I did all the arenas except the flooded city and forest ones. The one where you have to fight level 120+ enemies can fuck straight off and I have a shitty time controlling robots so I can't do the top fight in the forest arena either and gave up after 20 attempts at getting to the second round.

>recording of an overleveled character out-stating a boss in newgame.
wow, user. really grasping at straws huh?

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STFU, faggot game communitard, all fighting games play pretty much the same.

no since you don't play as Dante in the prologue, unless your doing BP
Nero easily cheeses prologue Urizen with charged shots and Gerbera

wanna know how i know youre a scrub?

Post an example from the past 5 years

I've played most series in the genre, and i haven't found a reason to not put Mortal Kombat at the same level of regard as your weebshit. For instance, i was just playing Soul Calibur for the Dreamcast and it has clunkier and dumber animations and roster than Mortal Kombat X.

>A2 berserker exploit to prevent oneshots
>phoenix dagger
>crit chance, taunt, lifesteal, dodge range, cdr, shockwave chips
>get used to spamming pods

fpbp
This one is a pretty good example of western combat not being entirely garbage. Blade of Darkness was pretty good. I like Mount & Blade too. Most westernshit that isn't just point gun and shoot hitscan combat is complete trash though. Western devs must have some kind of mental illness.

soulcalibur for the dreamcast is outdated garbage that was completely fresh at the time and youre comparing it to a modern game thats had years of buildup to it, pathetic. and youre still a scrub if you think all fighting games are the same, it just shows you have no deeper understanding of each games systems. by the way, if you think all fighting games are the same then why do you feel the need to side with western devs so much? wouldnt they be no different than jap devs if their games all play the same?

Their illness is a little less severe than yours. It's called "yellow fever for sucking small cocks".

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youtube.com/watch?v=Z04TupZadsE

Based.

>human
>B rank
>wasting literal 100's of thousands of red orbs

That's shit

>if you think all fighting games are the same then why do you feel the need to side with western devs so much?

Because you faggots and your Japan obsession gets on my nerves. There's nothing wrong with MK and yet you nitpick it to death. The only explanation i have is your "i must hate everything that it's popular and from the west" crazy mentality.

the a.i is garbage,this is awful lol

>muh ranks

In my opinion, if the main focus is "style" instead of struggling to defeat the enemy, then it isn't a good combat system.

mk is garbage, simple fact. i never said i hate everything from the west i said japs make the best fighting games, if you go projecting and extrapolating a bunch of nonexistent subtext thats your problem.

Very stylish, too back it's mechanically vapid.

>Very stylish, too back it's mechanically vapid.
You're thinking of Nier.

Not really, thats why i personally dont tend to compared them
While i group them on the same "hack n slash" or "beat em ups" category, i think that a subcategory between "stylish" and non stylish or whatever is necesary

To answer your question: no.
But there are some western hack and slash games that are worth playing for fans of DMC/NG/bayo/etc just dont go in expecting that level of gameplay depth

>in my opinion
Great then, because nobody cares what you think

you just a retard but thats okay
play something else like god of war or batman games

Learn English.

>enemy survives 5 pinned stabs
>gets up
>goes in to an attack animation
>go to kick him
>they didn't program interrupts into the combat system
>take damage anyway despite his corpse being flung across the room
western combat systems

>just dont go in expecting that level of gameplay depth
Funnily enough, DmC:SE has more depth than Bayo 2.

Your talking about enemy design here not combat system.
And the combat system in DMC is good

>mk is garbage, simple fact
Opinions are facts now?

picking the right color that simon says isn't depth

i havent played 2 yet
did they really fucked it up that bad¿

All of these games look pile shit, stop defending them and play something that's actually fun

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I never said DmC was deep.

Yes.

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Arkham games are kinda hold back by the fact that fighting is basically just glorified QTE's. I wish there was more directional combat involved but it just comes down to rock paper scissors combat.

you said it had depth, it does not

kind of, most people only have an affinity for mk because of 90s nostalgia or the gore aspect. casuals drop the game once the novelty of tearing someones testicles wears off. the gameplay itself is not very unique and lacks depth which is why why the competitive scene withers so quickly after each release. if mk existed in a vacuum itd be decent but it doesnt. you want a worthwhile western fighter? try skullgirls or rising thunder or fantasy strike but drop the mk bandwagon, because once everyones finished shuffling through fatalities youll die on that hill alone.

Post your favorite combat systems. For me, pic related is one of my faves.

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>directional combat
What do you mean?

>rock paper scissors combat
If you mean "this enemy has to be attacked with this move", then i agree, that sucks.

No, pretty sure I'm talking about every Batman game I've played in the last decade.

aim assist is cancer and it is why western action games will never be taken seriously.

With directional combat I mean less press button and Batman automatically moves into the enemies face from 10 meters away and throws a punch. You just mash the right button and you just move around the battlefield automatically taking out every enemy in sight. You don't need to account for distance at all. In combat you barely use the directional stick at all.

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user, practically defends XV’s combat except for one particular autist.

>In combat you barely use the directional stick at all.
I would disagree in that, you have to keep picking the enemies from the four directions, otherwise Batman will only attack the one in front of him, or the air if there was none. He doesn't punch someone behind him if you just press attack.

I agree that those ranged animations look dumb because most of the times Batman magically corrects his trajectory in mid air as the enemy moves. If it wasn't for that unexplained magnetic force, he would fail most of those flying punches.

*nobody*

Do we all agree that the term "character action" is stupid and should be dropped and abandoned like a turd?

That depends, if you are hitting the enemy infront of you most of the time you can just press counter if someone tries to hit from behind and batman will just change direction without touching the stick. Probably the only exceptions are enemies that cant be countered with the standard button and you need to jump but even then you can just jump over the enemy infront of you and the guy behind you wont hit you or the only real exception is when you have to throw a stun.

yes

Well what do we think of the terms "stylish action" and "spectacle fighters"?

Gottem

stupid and for retards, it's just action games

just fucking action, stop adding those retarded prefixes
>doa is now lewd/ecchi fighting game instead of just fighting game
>tekken is now bright particles fighting game instead of just fighting game
>mk is now bloody/brutal fighting game instead of just fightning game
>cs is now high skill competitive shooter instead of just shooter
>cod is now low entry killstreak based shooter instead of just shooter
>battlefield is now big open map shooter instead of just shooter

yes

remember, you're only casual if you give up.

youtube.com/watch?v=Mr2DKNL3Gdo

Yes.

Just call them action games.

Holy based, the sense of momentum fluidity and ragdolling of the animation without snapping back or being overly flashy to hide how terrible hitboxes.
I don't see why devs didn't just throw out the furry shit and appeal to a larger audience, this is miles better than any other capeshit combat.

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style over substance
enemies just stand around

retard

Who are the people who see things like this and say "Oh, yep this clip of someone hitting one button over and over sure proves this is shit!".
You won't make any progress by dodging over and over. The concept of dodging and attacking is give and take. You attack and do damage but take damage, you dodge and do no damage but don't take damage.

Don't know how anybody can like this game.

The fact you can spam dodge is retarded.

No one does.

what the fuck I might buy it now

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You're a fucking moron. If the game feels like shit to play I'm not going to enjoy playing it. This looks like a pile of shit.

Old GoW was a clone of DMC so its not a fair comparison.

Your Bayonettas, your DMCs, your Metal Gears...

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>Literally just hit the attack button once a second to knock down mooks and hit Combo Attack buttons to take down everything else.
Arkham definitely had some deep combat yes sir.

...

>Our argument is bad and I admit that, but your arguments (not shown here) are also bad
>This is a 'gotcha' to you
based retard

God we need another game like this. Everything Arkane puts out is great besides Dishonored 2s PC port and its SJW twitter fanfic writter we wuz dlc.

Probably the most underrated Platinum game

I never looked into it much, but I thought that due to it using Games for Windows Live online was broken. Is that no longer an issue?

That would be The Wonderful 101.

>a game from 2006 looks terrible so its awful
weeb literally coping that a 2017 game has worse combat than the basic shit in the west

this is a chad game

Holy shit, Yea Forums blown the fuck out. Style fags absolutely rekt.

>Coping
Not an argument.
Plus, some of my favorite games are Rareware titles on the N64 so try again, loser

It gets more mentions than that. Gamers always ignore licensed games

Found the IRL pussy.

Why?

>buy

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I'm not talking about how many mentions it gets, I'm talking how it was rated. Transformers was rated higher than TW101.

This. Im sure they did it like this because enemys in hack n slashes are super basic, boring, easy and not engaging so instead of actually fixing the problem with the enemys they just sell the game as you juggling shit, "styling" on a brain dead AI.
Its like playing a single player fighting game.

WOOHOO
>Jump cancel/slash jump cancel/slash jump cancel slash
CUHRAYZEE
>Lucifers the style sponge enemy unable to attack
HEY WHAT'S UP!?
>Proceeds to use the same jump cancel moves and rebellion slashes like in every other combo video
LET'S START THE PARTY
>Trillion stabs the enemy constantly cancelling to get that SSS rank
TRICKSWOTRICKSWOTRICKSWOTRICKSWOTRICKSWOROYALGUARD
>Uploads to Youtube calling his video a MAD even though he's not Japanese
>Uploaded by edgymcfaglord69

DMC fags this is your mindset

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>japanese devs can make combat based on style and combos and be cuhrayzee fun 10/10
>when batman made a combat based on enemy variety, style, gadgets and combos it was the cancer that killed videogames

Cope.

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>See? Look how easy and lame this fight is when you do it with wildly overleveled stats and gear!

The absolute state of Yea Forums logic.

Pathetic, literally like every other DMC3 combo video.

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Did you ever consider gitting gud?

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Nigga you get all that gear by the time you beat anal rodeo which isn't that far in the game. Also, he only has a +3 estus. Cope harder.

read that in virgils voice

Every DMC3 combo video only uses the trickster style?

all they needed to do was add a short cooldown to the dodge and make it so you couldnt shoot and use melee attacks at the same time

Why don't you go ahead and do that, then, user? Since it's so pathetic and everything, I'm sure an elite gamer like yourself will be able to do better than that with no problems at all.
In fact, I'd go so far as to say that you should be able to go for an all-S run on your first try, since you're so good at video games.

>hey look at all the combos this guy can do because the enemies basically don't attack at all and just stand there so they can be wailed on.

"CRUHZY" games are fighting games for people to shit to take it online.

So you're posting your S-Rank DMD playthrough of DMC3 on Youtube then?

I love the ideas in this game, but it annoys me that the actual regular sword combat is so bad you pretty much MUST kill every enemy through some other means.

t. Combotrannies.

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>Character action games
>Fighting games
Apparently to retards these genres are mutually exclusive and have no demographic overlap.

Maybe stop being a casual shitter.

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DMC has never had good combat unless you like breaking your fingers.

Or if you don't suck at video games.

DMC is literal tranny repellent.

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I actually have sex.

is that city or knight?

>enemy falls to the ground
>aim strong attack at their body
>just slashes them without doing the killing stab
>they get back up and repeat until it works
Incredible swordplay.

What a boring enemy, doesn't even react or put up a challenge.

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>Western game combat system
>Shoot enemy with gun
>enemy walks toward you
>press dedicated melee button
>melee misses
>enemy touches you
>you and the enemy awkwardly snap into a scripted first person attack sequence
>PRESS X PRESS X PRESS X
>don't press X
>character automatically kills enemy anyway and gets back up
>cutscene plays

You don't have to lie here, user, it's fine.
If you can't have sex you should at the very least be good at video games, right?
I guess that's too much to ask.

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Name 5 games that do this

Vanquish

>Claims japs can't make good combat
>posts webm of someone playing badly to show that off somehow

batman combos aren't real combos though, they're fake combos.

>play dishonered
>fun mechanics to fuck around
>actively punish you for playing the game in a combat based mode with a bad ending
why

No, the webm is showing off the shit game design of an infinitely spammable dodge button with no consequences.

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Yeah, there's no consequence to endlessly spamming dodge, now knowing when to stop your attacks in order to use it in combat,

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>infinite dodge
>enemy cant hit you
>but you cant hit them
And this is supposed to prove?

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Batman is the worst garbage ever made and its shit combat infected so many other games like sleeping dogs and mad max and shadows of mordor

You can still use pod programs.

Dark Messiah has the same problem as HL2. Anything enjoyable about the game is the abusing the physics and everything else is average or complete trash, especially the RPG elements.

Easily the most overrated "underrated gem" of Yea Forums.

you're supposed to abuse the physics retard that's the point

sounds just like God Hand, Yea Forums dicksucks that game despite it being garbage

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>"The gameplay is supposed to be absolute dogshit, moron"
k

I git the right kind of demon for you buddy

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>I'm bad at the game, so the game is bad

>Going back to fight a boss on the easiest difficulty and doing it the slowest, lamest way possible

>"This person doesn't like the game I like. They must be BAD at it!!!"
Literally only shitters that are terrible at video games think this way.
Is Normal mode a challenge for you?

You are correct if you are talking about polishing, i.e. animations, controls, how smooth things look and feel.

However, OP is clearly talking about the fact that you can just keep on dodging endlessly and when you get backed into a corner your character just keeps on dematerializing to dodge.

The issue here is on a conceptual level, not quality.

It's fun for a while. However, at some point, beating up those punching bags with kicks and whatnot just becomes a chore, so you just walk over to them and spam attacks until they die, plus the occasional kicking when they stand near ledges.

Maybe if your fingers weren't so fat and slippery from cheetos

Why so fixated on people liking jap games? You're not even ahite

>Better combat
>X X X X X X X X X X X X X X X X X X X X X X X X X A X X X X X X X X X B X X X

Yeah, great combat system there.

>burger build
lel

the west will never let me metal gear solid into a perfect panty shot so they lose, sorry not sorry

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Why do trannies and their beta orbiters have such a grudge against Japanese games? Of course this excludes Nintendo Soicore, because it's nerd cred suicide to hate that in their circles.

COPE

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You do realize Nier is quintessential trannycore, right?

They think cute = pedo when cute just equals cute.

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yup DMC2 is pretty shit

DMC2 is one of the few games that Yea Forums is being accurate about when they it's shit.

>brings up a game that even DMCfags dont want to play
Are you retarded?

Of course they can't, it's why they clung to turn based action for so long

Spider-Man is using the exact bamham combat mate.

you need a brain larger than planck-length to get it.

>t. hasn't played the game

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Name me one modern western game combat that is better than Bayonetta

nu-GoW had better combat than Bayo 2.

earth is a globe retard, you can go west indefinitely, therefore japan is west checkmate flat earther

Based.

>overrated "underrated gem"

holy shit look at you

>nu-GoW
it doesn't have a jump button and so it is inferior, and what does nu-GoW have that Bayo doesn't? Bayo has more weapons, more bosses, more moves, more fun etc

It doesn't have a combat system that is balanced around Witch Time and Umbran Climax, for starters.

I was talking about Bayonetta 2 though

So am I.

And what does umbran climax have to do with Bayo1?

We are talking about Bayo 2, user, keep up.

>Bayonetta 1 and 2 have literally dozens upon dozens of different combos you can pull off with multiple different weapons and unlockable moves
>GoW4 has one combo string and the rest of the attacks are through various inputs

>Difficulty settings in Bayo augments AI behavior to be more aggressive and even changes enemy spawns and attacks
>Difficulty in GoW4 just gives enemies more health and multiplies their damage

I could go on but honestly these two points of comparison alone are enough to put Bayo ahead of GoW4 in terms of depth and quality.
I like nu-GoW, but saying it has a deep or exceptional combat system is just wrong.

Shit fuck me. What did I write? I ment to say I wasn't talking about Bayo2

Oh, well I agree that Bayo 1 has better combat than nu-GoW, definitely not 2 though.

Dark Messiah's combat is only good when complimented with good level design.
The mechanics themselves are really pretty basic.
That said, level design is a part of the gameplay, and I wouldn't be saying anything if all of dark messiah had good level design.

FUCK the last third of the game and all of the catacombs. Next to no props to have fun with, just a slog enemy after enemy.

>Dark Messiah's combat is only good when complimented with good level design.
>The mechanics themselves are really pretty basic.
You're confusing Dark Messiah with Dark Souls.

Dark Messiah really isn't much more complicated than Dark Souls mechanically.

Any game that has you pressing more than circle and R1 is more complicated than Dark Souls.

Well shit, I guess Dark Messiah is less complicated than dark souls because all you really ever need to do is circle strafe and shoot your bow to fill up your instakill meter.

its actually pretty good in very hard, since counter does damage proportional to damage received, and everything in very hard one shots you

Bayonetta/DMC/Sekiro/nuGoW/all other Platinumshit
>see enemy do a melee attack: hurr just dodge/parry/royal guard at the right time
>you don't even have to worry about where to dodge, and if there's a parry option its literally always the most superior option in exchange for a stricter timing window
>because almost every attack can be dodged or parried the same way, there's next to no variety in enemy attacks
>you're given a shitton of attack options, but the truth is there's always a single most optimal combo in terms of DPS and sequences of combos for style points gained, at least in 1v1 situations
>they have to put in a scoring system to arbitrarily get you to stop spamming the best combo over and over instead of enforcing this through adaptive enemy behaviour

Ys: Oath in Felghana/Origin
>to avoid attacks you simply move or jump around to dodge them
>avoiding attacks is not a matter of pressing one button at the right time, you actually have to think about positioning/where you'll land after you fall/extending airtime as much as possible sith doublejump or windslash when the floor is lava
>enemy attacks incorporate elements of platforming and bullet hell and always require a different approach
>you do get i-frame abilities, but they come with some caveats like being tied to your magic meter or windup-frames so you can't rely on them all the time, dashes are rather tools to close the distance as they deal damage to enemies you dash into
>your attack range is super short to drive the point of proper positioning home even further, ranges options are limited unless you play Hugo
>you only get one basic ground attack string because it's all you need, the game is about exploiting windows of opportunity and switching between offense/defense, not being given carte blanche on a helpless enemy as you style on an enemy with that one combo you practiced to death

then Seven and onwards ruined everything with Flashguard shit which put Ys in the first category

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bb and ds3 don't. everything is an almost free action and stam regen is insane

I'm not saying DS combat is the best, but this video (which seems to have over leveled player fighting Artorias on 1st playthrough) is pretty poor argument for why DS combat is shit. Just like this

look at how and what he is posting. of fucking course he is mentally handicaped

I think Ys and games like DMC have two very big points of difference in terms of gameplay.
in DMC you're given more freedom to disrupt enemies if you know what you're doing. the gameplay is more focused on what the player can do to counter the enemy.
in Ys the design is more focused around playing around the bosses. some of the Ys games are my favorite games of all time, but I think to compare the two types is kinda disingenuous.
youtube.com/watch?v=TXHtkHlLcxQ

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The west makes great strategy games and shooters. They just can't make good action games. End of story. One of the best examples here is dark messiah and it's still shallow is shit and just good for a laugh.

Don't even mention batman it's a fucking joke of a game.

what about force unleased 1?

>One of the best examples here is dark messiah and it's still shallow is shit and just good for a laugh.

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>Getting hit

You guys realize this is WHY Dodge is so forgiving? I see people in the same post complain Dodge is always available and yet also demonstrate they have no idea how to use it

Why? Past tutorial difficulty you can't take a single hit. It's functional game design

So now you gonna spam this webm like a retard? Just tell me yes so I can filter it.

zeno clash is king

Pod programs are literally the only thing in the game that you can't Dodge cancel out of, great job destroying your own point

Nah, shallow af.
Kicking shit off a cliff is goofy and fun but not worth spending a ton of time on.

youtube.com/watch?v=lcvw1E0Mcac
ohhhhhh nononoononononononononon

the game has quite a bit of depth to it, if you think kicking is the only thing to do in it then I doubt you've even played it.

If it weren't for the Maid-Tits character design, NOBODY would give a flying fuck about this game Just like the original

Prove me wrong. Pro-tip 2B A slut

I have, first person games are incapable of any real depth. It was ok, but not even in the same league as something like ninja gaiden.

i thought it was miles ahead of god of war and any other western action at the time i was playing it, but then years later decided to replay it and found out that it was locked at 30fps, i wonder how i was even able to enjoy it back then.

>first person games are incapable of any real depth
this is retarded, man. NGB obviously has more depth, but to say DMoM&M is devoid of it is really dumb.

Prove yourself right. No game released in 2017 had better combat

No, because this is i finitely worse and just calling them action games is dumb

based post

I'd argue Nioh did personally.
I think it's devoid of any real depth yes. It's pretty basic.

>enemies all attack so fast in melee that you can't predict shit
>becomes literal RPS as you just guess your way through a fight
I think the tech is cool too, but this still isn't anywhere close to the best combat given its staggering flaws

>DMC combo webms

That's like being impressed by a guy shadowboxing

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you honestly sound like the type of person to play in the cheesiest way possible and then complain the game is too easy.

Nigga DMC combos are easy as fuck to pull off, they're just boring and DMCV does absolutely nothing new. It's just a rehash of the same tired old shit just like RE2make and KH3 are.
Sekiro actually feels fresh and fun.

t. only seen dark souls 3 gameplay

No recovery frames and spammable overlapping dodges is text book Platinum shit.

No, I go for style, and I found it hard to feel really stylish it messiah.

Not gonna lie, this is more or less how I beat the entirety of 2.

then you didn't really try.

Bayo doesn't have this problem.

Yeah that looks slow and boring as hell. Also environmental kills are lame as fuck, what am I jackie Chan?

Why are games made in Muttmerica so fucking trash?

Sekiro doesnt have dodge iframes you mong

>Prove yourself right.
Just look at the fucking numbers. (Looking at ass while mashing dodge =/= good combat)

Nier releases to lackluster reception and barely scrapes by with 7/10s before being largely forgotten. Total game sales barely surpassed 700k

Nier Automata adds tits and gets 9/10s and praised and ships over 3.5 million copies.

Yeah, I'm sure that changing out the generic faggot of a protagonist for maid-tits had nothing to do with the sales. It's because the game is so fucking "deep" with it's convoluted storyline written by an autistic moon-mask wearing otaku (yet another way to be noticed when you have 0 talent)

Again, if the Slut-Maid was replaced with the original protagonist from the first game, NOBODY WOULD HAVE PLAYED IT.

the game has multiple melee weapons, ranged weapons, directional strikes, finishers, environmental attacks that are unique to the area, its own magic system, a great physics system; to say that it has no depth is just shitposting.

>level 3 player character can take out level 1 common enemy

Woah.

Fine, it doesn't have depth that I find interesting. First person combat just doesn't feel great and the gamefeel is all fucky.

Try breakdown sometimes, I felt it did the same shit but better.

this is a really dumb post.

how? you really think one auto damage combo would help like in that webm?

it absolutely does, you mong.

-x

Is this why this game is called NieR Automatic?
cause the game play's itself?

yes it does you stupid dickhead

You do realize 75% of the game doesn't even have you playing as 2B?

Cool, now try that with more than a single enemy.

>mgs3 main theme starts playing

>those animations

Whats even the point of having this much freedom in combat if they got lazy with the animations?

Its the true filter of nier, you can always tell which assholes haven't played it because they think the game is surrounding 2b and her ass when she isn't even the main character.

It's just another reason why the game isn't any good.

one ban evading shitposter whiteknights the game like his life depends on it

I installed it but I was disappointed that its use its own swimsuit skin instead of being just a head.
Also waiting for someone to make a version to change all NPCs.

fpbp

>Rank B

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this is a wrpg kun thread isn't it

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Dumb shitposter

>look ma, I'm retarded
you tried.

The dodging may be overpowered but it still feels better to control than the vast majority of western games. The problem with webms is they're not a replacement for actually having the controller in your hand.

what's going on here?

It's the truth. Ass and music is all this game has going for it

he is also using infinite DT

its copy pasta of Japanese hack and slash so of course is good
stealing idea is first step but still not innovation

Sure you can do that but why would you need to?

>>Bayonetta 1 and 2 have literally dozens upon dozens of different combos you can pull off with multiple different weapons and unlockable moves
And half the enemies in bayo 2 will just super armor through all of your attacks until you witch time counter them
Because the garbage new director thought witch time was what Bayo was all about

Just feeling good to control should be a basic requirement, not something praiseworthy

But I'm sure you're also one of those people who think games need to let you cancel all of your animations with invulnerable dodges at all times or else they're clunky and archaic

Um, you know that japanese games are about cinematics, right?

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>But I'm sure you're also one of those people who think games need to let you cancel all of your animations with invulnerable dodges at all times or else they're clunky and archaic
Uh, yeah? Animation locks are the worst fucking cancer. Stop taking control away from the player.

If you spam dodge then you obviously want to play that way because you're the one doing it.

can someone tell me when they make complete overhaul?

>lmao just gimp yourself

>lmao be optimal even though you don't enjoy doing so

If playing a game optimally isn't fun then that's not the player's fault

Can this game still be played online?

How is it not if you know it isn't fun and you do it anyway.

>DMC has good combat guys
>the entirety of combat system in DMC is stunlocking enemies so they can't hurt you or present any challenge while you just chain combos like autist
might as well go play Osu or Touhou games you retards

>parry
>counter
>parry
>counter

wow, it's like I am fighting Gwyn all over again but in a much shittier game.

Because the game is encouraging unfun practices
It's punishing you for getting better at it

This has to the dumbest I've read on here in a while. Not every game is meant to appeal to everyone retarded niggger. Some people enjoy it some people don't you are the ladder. Don't call it the games fault when its YOUR PEROSNAL OPINION fucking niggers

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Sure, if they don't enjoy it then they don't enjoy it, but don't say it's the player's fault for playing the way the game encourages them to

Not really. It's just like the healing items - don't get hit and you'll never use them. Similarly if you only dodge counter when you need to then there's no spamming involved. It's what you'd end up doing anyway if dodge spam were punished. What you actually want is a skill gate.

The legcannon is insanely OP and ruins the entire game, but apart from that, Overgrowth has incredibly good combat.
Wish more games had actual combat mechanics like this, instead of retarded combo-wombo flashy animations.

Name a single fucking game where playing it "optimally" is the best and most advanced experience and doesn't reduce what ever mechanics it has to the most simplistic, repetitive and replicable basic form of gameplay.

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Good fighting games

Monster Hunter 4 Ultimate single player.

I said name a game, don't try and sleaze your way out of it with vague bullshit.

Monster Hunter is the poster boy for simplistic and repetitive

Overgrowth is such a waste of potential. The core gameplay is awesome.

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>actually requires intelligent timing, spacing and positioning
>most weapons don't allow spamming a single move as is optimal in most other games
>every action has commitment, no free animation cancels
>need to keep track of damage dealt to different body parts to know whether an attack will result in a flinch or be unsafe
Simplistic and repetitive

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Sekiro is literally a shitty barebones metal gear soulsborne the revengening, you have to be a literally cock gobbling retard to think it has anything over DMC5.

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square enix really became the epitome of shiny graphics and fuck everything else
jesus christ i miss squaresoft

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this looks cool

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>casually waging war
why is this so funny

>I only play shit games
Ok bud

It really is, but the game is short and obviously unfinished.
And the "story" is garbage.
But yes, the gameplay is very fun, in my opinion.

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I never played it and i bet my life none of what you said is true or applies to "optimal" gameplay. I can tell because most of it is irrelevant to the subject and is just there to pad out the praising.

>nothing

>I never played it and i bet my life none of what you said is true or applies to "optimal" gameplay.
You really have never played it then.

youtu.be/gwr_fi-ReJw
Have a look then

I know, that's why i fucking said it. Still i am 100% convinced you are not telling the truth. I can't play every single video game ever released but i played a lot of them and in every single one, no matter how high the skill or complexity ceiling is, it can always be reduced to the dumbest and dullest lowest common denominator of gameplay when played "optimally". It's just the nature of how game are design and the concept of optimal itself.

Is this moonrune video out of context supposed to mean anything to me? This is like some DMC fag posting a Donguri video and saying that's how optimal DMC3 looks like

The westfags on this board are constantly seething. What's going through their heads?

It's the world record time for long sword vs 140 Garuga. No useless fucking around here. Obviously not "optimal" because no human being can ever play 100% optimal but a world record is about as close as it gets, doesn't it?

I think point and shooty is the best kind of combat, to be honest.

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No, i could just as easily say not taking damage is what REALLY counts instead of speed. I'm at a disadvantage because i know so little about MH, i would need a MH fag to help me.

But i doubt MH is the exception of the rule. I doubt something nips have been playing on their way to work has been the holy grail og game design all along.

Isn't that the point in Nier?
Badass combat androids that can avoid every blow?

Isn't that why there's a one-hit KO mode?

There's never any point to meme difficulties

150 gamerscore achievement points. Checkmate atheist.

MH still has its flaws, it's not a holy grail or anything, it simply manages to be a game that usually actually improves as you get better at it rather than falling apart as you do. It's just a matter of intelligently designing weapon movesets, and making enemies strong enough that you can't possibly trivialize them.

About weapon movesets, to use the Charge Blade as an example, every single one of its moves is used, despite it having a number of obvious highest damage moves, because of how its moveset and resource mechanic are designed.

Its basic form is a sword and shield. You have a basic attack string that does shit damage, so it would ordinarily be useless, but it can also be linked into a shield thrust that immediately links into your strongest attack. But you can't just spam this shit because of a few factors.

A. Your powerful attacks are tied to a resource you have to build up in sword and shield mode.
B. This attack is fucking slow and has long recovery

Now, you have a charged slash in sword and shield mode that takes double duty as your main damage tool and resource gainer, but your other attacks still have utility. The basic combo for the aforementioned purpose, and you also have a round slash you can do after the basic combo or charged slash that has long guard frames for defense purposes, which you need because your mobility and evasion are shit.

Now, the weapon can also transform into a great axe, where all your powerful attacks are, but one of the defining traits of the weapon is that its transformation attacks have guard frames on them, and if you're hit during those guard frames, you can use a counterattack. The axe has elemental discharge attacks that use up your resource, but also do the most damage. However, your best burst damage tool (amped elemental discharge) which you can use from a shield thrust or shield counter, or simply during any time in axe mode, isn't also your best DPS tool (continued in next post)

Your best DPS tool are elemental discharge 2 into upswing loops. But the elemental discharge 1 is also still useful because it's how you can link from the sword and shield mode into the elemental discharge 2, because ED1 can be done after loading your phials (resource) in sword and shield mode.

Then you have Super Amped Elemental Discharge, which drains all your phials and your power-ups state at once and is usually suboptimal because of how it basically resets you back to nothing and it's long animation, but on certain monsters where you have to spend most of the fight in sword and shield mode anyway, and don't get many opportunities to spend phials regardless, or on any monsters with a massive elemental weakness, it becomes better than other alternatives.

I'd say MH's biggest flaw is the pretty shoddy balancing between different weapon types (even if they've mostly been getting better about it, but it's why competitions are done within the same weapon categories), but it's usually very good about its approach to the actual combat design and balancing within the weapons themselves.

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Get fucked kid lmao

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>I swear the game is better when you pick an arbitrary difficulty mode where mods one shot you! So hard bro!!

Tldr shit devs slap light combo heavy combo special moves on a weapon and then act surprised when only one of them ends up being useful

Just don't do that shit

Nah I'm joking

I don't know user, i could write something like that about NG but then omit the fact that you can just spam UT instead. From my experience people tend to omit or forget about the lowest common denominator in the games they love when discussing it's gameplay, it's only natural. I don't know enough about monster hunter to tell. Interesting write up though, thanks for the info. This franchise only passed me by because i was never into portable systems or the rest of Nintendo IPs. It always looked interesting to me, I'll play the PS4 one eventually.

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It's shit in that mode though

This game is shitty. No one here likes to admit it but it's boring as fuck.

M8, I'm going to be the first to tell you all about MH's shortcomings, and I'll also readily admit that not all of the games get it right. I'll be the first to complain about all of MHG/MHGU's fuckups, or MHW's combat design taking out some of the nuance of the old titles. But I didn't omit anything there, truthfully.

Only if they game gits gud. Too bad Devil May Cry never does.

youtube.com/watch?v=f27vrdk40DQ

Here's the weapon in action in high level play.
Another big thing about MH is that there is absolutely no lock on other than camera adjustment, but you have to free aim all of your attacks. On top of that, monsters take different amounts of damage depending on where you hit them. So not only do you need positioning and spacing to hit the monster and be able to evade, but you also need to time your attacks, and often aim them where the monster is going to be.

yeah, sure it is

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