The aesthetics, atmosphere and OST of this game are so much worse than the first's, it's not even a contest, holy shit

The aesthetics, atmosphere and OST of this game are so much worse than the first's, it's not even a contest, holy shit.

What happened?

Attached: a0291194778_10[1].jpg (1200x1200, 270K)

Other urls found in this thread:

youtu.be/-xDVomMgvqw
youtube.com/watch?v=4dGpteJyMK8
chrischristodoulou.bandcamp.com/track/nocturnal-emission
thunderstore.io/package/ontrigger/ItemStatsMod/
twitter.com/SFWRedditGifs

The aesthetics, atmosphere and OST of this game are so much better than the first's, it's not even a contest, holy shit.

What happened?

You experienced severe brain damage.

3D was a mistake.
I'm guessing their music composer tried to step up the music as well to reflect the game moving from 2D to 3D. Since it's the same guy and all.

The main menu has a decent song but the rest is really bad.

The aesthetics, atmosphere and OST of this game are the same as the first's, it's not even a contest, holy shit.

What happened?

People are gonna meme and shit but honestly it's as a whole less cohesive

The aesthetics, atmosphere and OST of this game are so much more erotic than the first's, it's not even a contest, holy shit.

What happened?

Aesthetics, atmosphere and OST are completely fine. That being said, they should have never released early access and the overall content even once we're at the end of the 2020 roadmap is barebones.

dumb nigger
this

The soundtrack isn't finished, we're still missing a good chunk of it. I agree with the atmosphere though, I liked it more in RoR 1.

Still, dunno why so many people keep thsi mentality of "it's worse, therefore it's bad". RoR 2 is easily one of the best games this year, and it can only go up from here. Too bad the content update will be slow as fuck

1. It's a beta
2. It will be fixed
3. That's all there is to it

The aesthetics, atmosphere and OST of this game are so much sexier than the first's, it's not even a contest, holy shit.

What happened?

What the fuck, I'm listening to the OST and there's a part in the first song that I legit never heard in-game before. What? Is this a bug?

It's not finished yet they have plenty of time to address these things. The only thing I'll agree with so far is that the music definitely doesn't hold a candle to the first so far.

If you honestly believe this then you're going blind and deaf. See a doctor.

Stop samefagging and stop defending this shitty downgrade

Cringe and trannypilled
Based and chadpilled

Did we read the same post

Largely this. The music in the first game was better but we haven't heard all the music yet so there is that. The last stage will probably have a killer track.

That being said 2's gameplay is so much more fun. 1 was pretty jank, cheesing the game was completely mandatory in some situations, while in 2 it feels much more skill based and fair. If 2 has a really great final stage and boss then it'll be completely superior to 1.

>doesn't know how to check for samefagging

Stop mass replying.

>>doesn't know how to check for samefagging
not him but at least 7 of those posts are from the same retard.

The aesthetics, atmosphere and OST of this game are so much more unfinished due to it being in early access than the first's, it's not even a contest, holy shit.

We know what happened?

host when

It went from Acid Rock to weird generic shit. Not to mention the environments themselves just feel really uninspired compared to the first game

OLD GAME GOOD
NEW GAME GOOD

Should've left a masterpiece to die peacefully instead of rehash + un-needed third dimension.
Also what the fuck why is 4chanx dead? Without it I can post, but with it there's connection errors.

Get your eyes checked already, retard.

>18 posters
>21 replies
>7 posts from the same poster

Doesn't add up bruh.

There was a guy who tried to mod the first games music into 2 and got it to play, did anything ever come of that?

not the OST though. only a couple great tracks.

Fug, I'd be really interested in a music mod.

Why the fuck are you using 4chanX in May of 2019

You’re going deaf, seek help.

Newfag.

Anyway, OP is a retard, this is now a general RoR2 thread since we didn't have one. Starting things off with a tier list so people know what's OP, what needs buffs, and what's just right.

Attached: ror2 tierlist.png (1020x856, 780K)

I mean, the first game still exist you know

.

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Stickies and any on hits will be getting severely nerfed soon. They are critting way too hard.

Outside of things that are obviously placeholder or unfinished, the only straight downgrade I've seen is the new Jellyfish design.

Backup is kinda so-so with commando and art

>this fucking list

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>OP is a retard
OP is correct. The maps are boring and don't feel alien or ruined at all for the most part and the music is boring stuff that doesn't have anything unique or stand-out to it.

The enemies are the only thing they did right and most of those are ports.

the crown is absolute trash. You get a FLAT amount of gold when you hit things and lose a PERCENTAGE when you get hit. Which means late game, when chests cost 100k and enemies drop like 10k each, you're getting literally 3 gold per attack and losing thousands when you get hit. It's actively detrimental.

>curved glass on neutral tier
bump that shit up to S, faggot, grab as many as possible

both wrong both are good

>3D was a mistake.
>I'm guessing their music composer tried to step up the music as well to reflect the game moving from 2D to 3D. Since it's the same guy and all.
Nah this happens a lot with "artists" who believe that the popularity of their first effort can be transferred to their "new" sound. What I mean is hes pretentious now.

artificer feels off compared to the other characters, they gave her low cooldowns and high damage abilities/attacks and tried to offset that with limited range and slow projectile speeds but it feels like they went overboard

the icewall is difficult to target quickly in 3d space imo and i can't really find any nice synergies for her attack beyond stacking movespeed and the teddy bear first

fuck how did you know?

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>hes pretentious now
not that guy but why?

>infinite piercing shots lategame
>so-so
"No"

>missiles in B
In a gesture build with missiles and glass you can just afk and everything, even the boss swarms that spawn after 2 hours+ on monsoon, just die before they even finish their spawn animation.

She has a moba move-set. It doesnt work in action games.

Yeah, I saw. Stickies will remain S tier though. As long as they continue to scale as well as they do (better than any other on hit), they will remain the best. Honestly the bugfix will mostly harm the damage output of lower tier on hit items (bands, atg missile, uke).
p-please don't bully me
OP is a retard for making a thread about RoR2 and starting it with some gay argument. Just make the thread with a neutral OP, then samefag your stupid argument later so people can properly ignore you and not have to see it when they just wanna find a risky thread in the catalog.
Crown is the only thing in the entire game that makes Crowdfunder even remotely okay, so it gets points for that. Also, it kinda serves its purpose; high risk, high reward lunar item that will not necessarily make your run better while not being straight up terrible 100% of the time. Compare that to GotD, which is good basically all of the time and is clearly broken. Compare it to Effigy, which is literally NEVER good under any circumstance. I see what you're saying though, in the sense that I never pick up Crown.
Shaped Glass is kind of all or nothing. If you get a fuckload of it, your one hit protection makes you invincible. If you only get one, it isn't very good.
Every use item is broken with Gesture, it would be pretty silly to judge their balance assuming Gesture is active.

You had Gesture in S, so I figured Gesture builds were factored in.

It's pretty nice to have early on but once you hit late game and have loads of attack speed and procs it seems actively detrimental to your damage to use anything but M1.

I play this game with a partner. We’ve never played the first game, though I always considered it. We play most games together without an obvious disparity, but I’m getting fucking smoked in terms of damage/skill. Partner plays the Hunteress and I actively switch between everyone but Hunt/Art. I get one-shot by shit I never even see coming with regularity, unless I’m playing Wall-E. What the fuck am I doing wrong?

>>Crown is the only thing in the entire game that makes Crowdfunder even remotely okay, so it gets points for that.

Nothing makes crowdfunder okay. Early game, you can't afford to waste money firing it, and almost any other equipment is superior. Late game, it doesn't scale off of cells and gestures which makes it inherently total trash if you have even one of either, even though you have the cash to fire it now. It's just not a useful item under any circumstances. Any other piece of equipment is superior.
Effigy is actually reasonably useful in a specific circumstance, which is early in multiplayer monsoon runs. It fucks over the armour of things in its AOE and in multiplayer it's actually not hard to have someone dash in, dump it on a tricky boss, and then get back out to shoot into it from outside of its AOE. Also, the thing with Effigy is: if you don't want it, you can just dump it on the ground and leave it there. Crown you are stuck with forever, even when all it's doing is making you lose literally 800 thousand gold every time you get hit.

>not that guy but why?
Listen to the original soundtrack its mostly repetitive but fits with each level first and foremost, most of the beats are basic but they have a goal to build tension in the player. The new OST is pretty specifically about staying in the background, its there but it doesn't participate in making the gameplay more exciting. Like moving from Doom 1/2 to Doom 3.

So y'all gonna host or what?

Oh, that makes sense. I tried to judge use items based on their merits in a vacuum (hence why cube is S tier even though it doesn't really play that nicely with Gesture).

imo Gesture should be nerfed. Trivializes the shit out of the game the moment you pick it up. I don't know how to nerf it though. If it reduces CD by less than 50% it wouldn't be that good. The "activate immeidately" thing is just not a downside for like half of the use items in the game, I don't think the concept behind the item is good or balanced at all.

Since huntress is made of tissue paper but is really mobile and you're getting outlived by them, my main guess would be that you're not staying on the move enough (which is to say, literally all the time) or underestimating how quickly a pack of mobs can burst you down if you get overwhelmed and aren't playing safe enough. Other guess is that you don't know what monsters/types of elite are really dangerous, but you'll pick that up pretty quickly.

That's not Chris being pretentious, he's just trying to match the vibe of this game like he matched the vibe of the first. RoR1 was tough as nails and the story was survival horror-esque. You crash land on an alien planet and you're going to these terrifying, dark landscapes to eventually face off against a fucking demigod.

RoR2 has a lighter palette and a more relaxed tone comparatively (obviously we don't have a story yet but I suspect the story will be less dramatic/survival-y). The music in RoR2 fits the game. It doesn't have the tense ambiance of the first game because RoR2 isn't tense or alien or scary.

ost is objectively worse tho

How do you stay mobile as Mult-T and Engie late game? Robo is slow as dicks when firing, even with mobility items, and needs to be in their face for nailgun to be worth. Engie seems obvious, but I get btfo if I so much as slow down to drop a turret

the clover should have an SSS tier of its own

Add an additional "reduces power by 25%". So, 25% less damage on things that do damage, 25% less healing from things that do healing, 25% radius from radar and black hole.

at least the game itself is significantly more fun

>Backup Mag
S tier on Artificer, A tier on MULT, Huntress and Merc, B/C tier on Commando, F tier on Engineer
>Predatory Instincts
A tier if only because you actually need crit to make it work.
>Infusion
Stops at 100 hp per, B tier.
>Succ cube
Very good but A tier, doesn't work on bosses
>Crowbar
A tier on burst builds like Artificer, B or C other wise.
>Armor Piercing
C tier.
>Bandolier
C tier on everyone but Merc, late game at least. Unreliable and risky for everyone but him.
>Ukelele
C tier after 2
>Brilliant
S tier
>Dio's
S tier, you moron.
>Preon
B tier outside of the early game or Gesture/Fuel Cells.
>Foreign Fruit
B tier
>Bands
S tier, they proc together
>Radar and The Back Up
Both D tier
>Wax Quail
A tier
>Frost Relic
F tier if you're not Merc, can actually get you killed if you're near an explosive barrel but that's not why it's F.
>Titan Knurl
A tier
>Queen's Gland
C tier
>Meteorite
C tier
>Transcendence
B tier
>Shaped Glass
A tier if you can mitigate.
>Crown
F tier
>Hellfire
C if you're Merc and have nothing else, F otherwise.

>crowdfunder bad
it speeds up the longer it fires, and it procs

on Commando it will more than double your damage output, for everyone else it will more than double your damage output AND give you reliable long range damage.

gesture babies need not respond, that item is broken and you might as well be cheating.

ost is WIP you mongoloids

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The first game's worse? No way, user. Even if you like the second game's, every theme besides the very first main menu theme in 2 is lamer than any theme in 1.

>That's not Chris being pretentious, he's just trying to match the vibe of this game like he matched the vibe of the first. RoR1 was tough as nails and the story was survival horror-esque. You crash land on an alien planet and you're going to these terrifying, dark landscapes to eventually face off against a fucking demigod.
>
>RoR2 has a lighter palette and a more relaxed tone comparatively (obviously we don't have a story yet but I suspect the story will be less dramatic/survival-y). The music in RoR2 fits the game. It doesn't have the tense ambiance of the first game because RoR2 isn't tense or alien or scary.
Nah its pretentious. attempting to impress by affecting greater importance, talent, culture, etc., than is actually possessed. It doesn't match the game at all in its current early access and if you've listened to the music he release without games its because hes "evolved" as an artist since his first outing. Evolving being the operative word for not making music that works because hes got more leeway now to make "music". Videogame music needs to serve the gameplay whether that be a walking simulator or a hollywoodesque shitfest like Last of Us. In a high energy game like RoR2 It needs to fucking pump the player up at least some of the time instead of being ambient shitfests.

This has got to be one of the most retarded, reaching things I’ve ever read here. What are you on about, dude

>Dio
>S tier
only on engie. any other red will help you not die in the first place instead of being a dead weight that just puts you right back in the position you died in.

>Listen to the original soundtrack its mostly repetitive but fits with each level first and foremost, most of the beats are basic but they have a goal to build tension in the player.
this could be chalked up to the game being early access and the involvement of the ost not being finalized
> The new OST is pretty specifically about staying in the background, its there but it doesn't participate in making the gameplay more exciting. Like moving from Doom 1/2 to Doom 3.
sure but idk im enjoying this soundtrack only a little bit less on the whole if im being honest, he took care to preserve the tonal/instrumental style of the first game
>Nah its pretentious. attempting to impress by affecting greater importance, talent, culture, etc.
but where does he do that? i make music myself (as a mildly competent amateur) and the only real difference ive noticed is that as a whole it seems to be a lot more focused on the use of synths

I considered that. It and Stickies are the two clear items that are actually broken. 10 Stickies and one Clover will carry an entire run by themselves.
Shit that's good. I think it would still ultimately continue to mesh will enough with stuff like Capacitor or Missiles (esp the former considering it completely overkills shit once you get crits, crowbars, and stickies), but at least there would be SOME downside to taking it. Also, the more you stack, the less damage stuff does.

Normies won't want to do it because they like easymode shit that lets the game play itself but hopefully an idea like this takes off. GotD is not well balanced right now.

For the record, the tierlist is meant to frame the quality of items from a balance perspective (i.e. are they generally valuable pickups on most, if not all, classes, do they fulfill their need sufficiently, are they good on any build or only a handful of builds, how impactful are they compared to other items of their rarity tier, etc.). It's hard to rank items from the perspective of all classes and all builds at all times, but I tried.

I agree with a lot of your points but if an item is overall good but not particularly helpful for a specific class (e.g. Mags on Engie) I wanted to still keep it really high up since basically everyone else likes it and, compared to other whites, it gives a lot of value.

>nah he's pretentious because I don't like this new music and I personally don't think it matches the atmosphere
Aight nigga, I'm glad I didn't waste too much time trying to discuss this with you because you're clearly a stubborn dude. I don't know why you think ambient = pretentious, and I don't even know why you think RoR2's soundtrack is largely ambient in the first place.

Abuse the fuck out of mulT's shift and M2 for crowd control and don't be afraid to just bitch out and snipe shit with your railgun if things get too hairy. Also get the fruit thing in one of your equipment slots for easy survivability. For engineer, if you're getting got if you slow down for just an instant to drop a turret, the enemies were probably way too close in the first place. Obviously you should prioritize movement speed items like goats hoof and energy drink if you get the chance to. Fast is the best defense. Also by the nature of the game you'll sometimes just get memed on once you get late into a run without there being much you can do about it, so don't feel too bad about that.

And in regards to getting outdamaged by your buddy, I don't think it counts engie's turrets as his damage so it'll seem like you did a lot less than you actually contributed, and for everyone else, keep those cooldowns rolling. This isn't a moba, so don't treat it like one. The only wasted skill is one that's sitting off cooldown.

>but where does he do that? i make music myself (as a mildly competent amateur) and the only real difference ive noticed is that as a whole it seems to be a lot more focused on the use of synths
By refusing to iterate on what made the original OST work with the game and trying to move past it towards what he "wants to do with it".

>fruit over the healing sprite thing
idk man

As much as I love the game and think both the devs and the composer are cool dudes I really don't want this to be understated. Please please polish the presentation a bit before releasing the game, the main menu is really soulless and the soundtrack is comparatively kinda weak so far. Gameplay-wise I massively prefer RoR2 now to 1 despite having maybe half the content at this point, but the atmosphere in RoR1 is so so much better just from the main menu alone
youtu.be/-xDVomMgvqw

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>Aight nigga, I'm glad I didn't waste too much time trying to discuss this with you because you're clearly a stubborn dude. I don't know why you think ambient = pretentious, and I don't even know why you think RoR2's soundtrack is largely ambient in the first place.
The new music is crap and will remain so, if it doesn't work with the atmosphere then turning it off to listen to something else doesn't matter. It might as well not even exist.

The second game ost

I really doubt that whatever amount of mixing that will happen is going to make the tunes more memorable

look i like the soundtrack of the first game but im confident there's many other ways to make a competent soundtrack for risk of rain

i'll agree that it's a little barebones for now but im guessing there's still work that will be done

I actually agree. I made that tier list before trying the sprite a few more times on Monsoon (as in using it for an entire run). It's pretty fucking helpful.

I still think Fruit is better in the early game by a little bit, but Sprite scales better assuming you're getting Fuel Cells and at least one Rejuvenation Rack.

Literally just demonstrating that my calling you stubborn was accurate.

agreed, the game is great but the ost is shit compared with the first game.

Also i really hate being 50+ minutes into the game just to get instakilled by a random enemy, all my good runs ended like that ,really fucking stupid, this didnt happen in the first game. I guess that will stop happening once we have some good health boost/damage mitigation items

True, but gameplay is much more refined and fun.

>2. It will be fixed
source. And not just that the soundtrack isn't finished, thats maybe 30% of the issue. I want to know if they're going to polish the presentation up or not

it's trash. Early game it eats all your money, which prevents you from getting chests and becoming stronger. Late game, this isn't a problem, but it also doesn't scale. Even if you're going to go "hurr gestures are broken don't use gestures", with even 1 fuel cell or any of the cooldown-affecting reds it's worse than just about any other equipment item.

Fruit: massive on-demand healing, able to save you from getting chunked late game if you panic slam it.
Woodsprite: worse fruit, but still serves a similar purpose and has a somewhat useful free passive effect.
Capacitor: Massive small AOE damage with infinite range, perfect accuracy, and a short cooldown. Amazing for starting on-kill effect cascades.
Accumulator: Massive damage in a huge AOE, deals out loads of hits on the way there with its lightning. Amazing for both on hit and on kill effect builds. You can let one loose into a clump of late game enemies and watch them disappear.
Black hole: Forms clumps of enemies that allow you to perform absolutely insane bursts of effects by casually chucking any AOE skill into them.
HUD: huge early game damage amp. Lackluster lategame.
Missiles: excellent for dealing with wisps, very fire and forget, a good way to thin the herd as you dodge.
Drones: 4 disposable drones, damage is poor but they will draw fire away from you which is always very helpful.
Chrysalis/Radar: Helpful for increasing the speed at which you get through/clear out early levels, lackluster late game.
Crowdfunder: early game, eats all your money and prevents you from gaining items to become stronger. Lategame, has a minimal effect on damage output. Just, never worth using in any capacity.

Get good. This game literally has one hit kill protection, it's a lot easier than RoR1.

t. 200 hours in RoR1 and it's still harder than RoR2 to me even though I've only played RoR2 for 90 hours

It's S+ tier on Engie. S tier on everyone else because insurance is always good, even if you're doing well. It's also a full heal, aggro reset and a cooldown reset. I think I exaggerated how much it needs to be in S tier but it's a legitimately great item.

also HEADSET is probably A tier, lots of damage. No fall damage is also pretty good.

the game is fun, fuck you guys

>ost is WIP you mongoloids
So the songs that are in themselves are also WIP? Because otherwise we can already judge whats there and its underwhelming. The full OST having 2 really good songs more isn't going to fix all the other mediocre tracks

no where as good as the original game's

>also HEADSET is probably A tier
oh shit nigger what are you doing

The only good thing h3ad-5t confers is the lack of fall damage, which you already get by just picking up a single Hopoo Feather or just playing Merc. The damage is only good when you're sonic fast, but honestly it's better to build for ACTUAL damage rather than speed/height so you can headstomp shit like a retard.

Nothing, it's great and you are a faggot.

Who ITT is debating that?

Jump height is nice for maneuverability, Hopoo is better though.

Yeah, you're right. Think user thought you meant it the other way around.

Funnest thing in this game is to get gesture meteor and try to have it constantly going

gesture needs to be completely redone. auto-use is just not a downside.

try this: double the effect/duration of the use item, but 2x the cooldown. capacitor will hit 2x as hard, missiles fire 2x as many, fruit heals 2x as much, black hole lasts 2x as long (or 2x range?), wings lasts 2x as long, etc

Its all ambient tracks for now, while greek is working on a general soundtrack on par with the first game
Coalescence soon fellow survivors

well, the first one may be harder (personally i dont think its harder) but its fair and you actually know that when you died its your fault.

In risk of rain 2 i died from a random pot explosion in the desert map, thats not really acceptable. And one hit kill protection is useless if you are surrounded by small enemies or burning. Its really stupid that the only viable strategy to survive is to stack feathers and movement speed and jump all the time

Yeah, I don't HATE h3ad-5t, I just think it's insanely underwhelming compared to most reds and I tried to tier items up by comparing them to their respective tier (obviously getting a h3ad-5t is better than finding a fuckin warbanner even tho it's a tier below it). As far as reds go, I feel like it's one of the worst right now.

BASED CHRIS HOLDING BACK

that sounds like a big downside with no upside
Just like most of the other lunar items it's perfect.

How do we fix her?

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It's 100% broken mid-late game, but I'm fine with that.

>In risk of rain 2 i died from a random pot explosion in the desert map, thats not really acceptable.
Of course it's acceptable. The pots are totally avoidable, it's not like they start moving and homing in on you until they kill you.

Just avoid the pots or shoot them so they don't catch you off guard. I've literally never died to a pot or an explosion in 90 hours.

>Its really stupid that the only viable strategy to survive is to stack feathers and movement speed and jump all the time
Implying winning in RoR1 wasn't literally just getting an Infusion early on and stacking it to the thousands, abusing i frames, and bunny hopping over mobs so they can't hit you.

>Lategame, has a minimal effect on damage output
it PROCS you fucking retard

>slightly increase her range
right now it's less than fucking engie turrets for some reason
>let her sprint and shoot in all directions
it's gimmicky and doesn't scale well because eventually everyone becomes super fast and mobile with items, but at least she'll feel different from other characters early on. right now, engie and arti can sprint while charging attacks and merc can just swing nonstop while sprinting. her "passive" isn't actually unique to her.
>make her R a cylinder that reaches up to her lateral height
you know, so that she can actually hit shit in the air with it

that's literally it

It'd be nice if her R scaled with attack speed, but other than that she's pretty good I think. She's the only one I've been able to loop monsoon runs with, probably because of the mobility and ez wave clear.

Low B would probably be good placement. It's better than Frost Relic for sure. Being able to reach rocks you wouldn't had been able otherwise saves a lot of time and can save your life.

also better than all the others in C tier and a few in B. Would rather have HEADSET than Nikky's O as Not-Engie.

yes, and? At late game you are shitting out so many attacks in so many different directions that the pew pew of the crowdfunder is not significantly increasing your damage output. It's one more proccing attack out of hundreds. Meanwhile, you could have another, far more useful effect instead. It's trash.

Into the Doldrums is better than any track in RoR1.

>when one of your teammates gets the black hold and the other 3 get preon accumulator

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Make her tracking less garbage/Add lock-on.

Not him, but so does everything else in the game. Arti is the only character who procs pretty poorly with her base kit, so Crowdfunder is kind of okay for mitigating that, but other use items are even better for her (like Primordial Cube). I'm not sure what your point is.

>Low B would probably be good placement. It's better than Frost Relic for sure.
Yeah, you're right on that. I was being too generous to Frost Relic.

ROR 2 is a straight upgrade to the first title and if you don't think this is true you probably haven't even touched ROR1 in over a year

The only thing missing is content and that's on the horizon just like how ROR1 was

FUNBALLS. WHEN?

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When are they going to fix the pinging system. It's not accurate enough and I'm tired of pinging enemies/friends when I'm trying to ping a printer.

as long as you have a quail you can launch into the stratosphere and come down like the fist of god. people think it hits like the BFG but really in my experience it hits like 20 BFGs, and it's ready every 10 seconds.

>it doesn’t count the turrets
Fucking WHAT

first game was unplayable as soon as you got to later stages. At least in 3d you can keep track of where your character is.
3d fixes the core issue of ror1 that all nostalgia fags are too retarded to admit is an issue. Meanwhile they nitpick every other game to shit and back.

>when you have primordial cube and find a gasoline or wisp printer

>if you don't think this is true you probably haven't even touched ROR1 in over a year
I fucking love RoR2 but I had the opposite experience. I rebooted RoR1 and I forgot how much more I liked it.

I still love RoR2, but RoR1's atmosphere feels a lot better to me still. It just hits the spot, dunno how to describe it. Mechanically though, RoR2 is a clear winner. Shit like killing all enemies before activating the tele feels like a chore now, for example.

>sequence myself and get over a dozen wisps
>do fucking no damage on my own
>as soon as I kill a beetle the entire map dies
God I love that item.

pinging shouldn't target enemies at all

what the fuck is the benefit of pinging an enemy in a game where most creatures die in under a second and most bosses are so big and obvious that you really don't need to point them out

object and location pinging are all that's needed

The music and settings of RoR2 are actually worse though. Generic ambient and standard locales vs. Twangy acid rock that commanded your attention and vibrant, atmospheric environments.

I had a run last night where I dumped almost all of my whites into a wisp pedestal at the lunar bazaar. I ended up with 9 wisps and picked up a 10 on the next map. Couldn't fucking kill shit, but I just let everyone bunch up then focused down one lemurian and everything just got nuked. After another few maps I had gotten my core whites back.

Sacrificing everything for based wisp is a dangerous game but it pays off.

>I'm not sure what your point is
fucking retards, you can use JUST THE CROWDFUNDER, NO M1, M2, or R, and it will murder everything on the map with procs
>b-b-but so will my gay not-cheating 10x gesture + capacitor/missiles
so then the crowdfunder is as good as gesture cheat builds but without cheating

what exactly is fun about this game? the gameplay looks utter shit to me.. hold left mouse button for opponent to die while pressing wadawdawdadwsdwaasdwasd. There isn't even a skill factor involved.

>first game was unplayable as soon as you got to later stages. At least in 3d you can keep track of where your character is.
LULWUT. Looks like someone sucks dick at videogames.

Based retard

I like that you can troll nearly every thread about a shooter game with this post.

>Twangy acid rock that commanded your attention
nigga lmao
>you can use JUST THE CROWDFUNDER, NO M1, M2, or R, and it will murder everything on the map with procs
but if you have enough procs to delete the entire map with just the crowdfunder, why WOULD you do that when you can just... use your actual character's abilities to kill things and save your use slot for healing or utility?

every run i have, i eventually get fruit or woodsprite. i don't give a shit about use items that deal damage when my m1 nukes an entire map because i have stickies, daggers, and wisps. i want to avoid getting two tapped

wisps are currently kind of OP, if you get a 10+ stack and still have any kind of mobility (like goat hoof and energy drink) the game becomes super easy

using all your mobility items to buy wisps can be risky business, still, especially for classes like artificer

>hold left mouse button for opponent to die while pressing wadawdawdadwsdwaasdwasd
congratulations you just described every shooter/action game ever

>nigga lmao
Bro.

youtube.com/watch?v=4dGpteJyMK8

The music in RoR2 is not at all "generic ambient" elevator shit. It just gets drowned out by the combat and the level itself is usually over before half of the track has played. It's good music, but the game itself just overshadows it.

stop playing on drizzle you drizzlet

I said even without gesture. Crowdfunder is worse than Capacitor, Cube, Back-up, Missiles, Accumulator, or Fruit with no fuel cells/gestures. It's worse than Ocular HUD unless you already have 10 glasses. It's worse than Woodsprite or Chrysalis if you have like, 1 fuel cell. It's not even in the same galaxy as anything if you have any gestures or even 2 or 3 fuel cells.

it's useful to ping bosses when they start spawning when you enter a stage, particularly titans which need to be killed so they stop fisting you from across the map. also the rare occasions when one off the TP bosses spawns behind a wall.

>chrischristodoulou.bandcamp.com/track/nocturnal-emission
>Generic ambient
Nothing about this is generic

op is a fag

that isn't acid rock you fucking tard what the fuck LMAO

It's just another episode of 'Yea Forums recommends game, but ends up being shit.'

I decided that a tier list in this game isn't useful if it doesn't differentiate between one-hit wonders and things you should stack lots of so here, enjoy this updated and objectively correct list.

Attached: ror2tier.png (1020x1721, 898K)

in theory the only boss you would need to ping would be the imp overlord or overloading worm but the first one does you the favor of teleporting right to you to say hello and the second is the most visible disco light show in the entire game

not seeing the need for pinging monsters still

>stickies below syringes for stacking
Not even reading the rest but I like the idea of stacking vs one offs.

Stickies are only A because you eventually reach a point where you're killing shit before the stickies even go off. They're an amazing item but it is possible to end up with a build where they're not the most useful thing you could be printing.

>Stickies below syringes
user, why
>Bands in B tier
user, pls

They fuck up bosses faster than anything in the game short of active item fuckery.

I agree with that, but stickies will carry you to that endgame better than syringes will imo. Syringes also aren't really super necessary once you've hit 200 or 300% attack speed, esp considering predatory instincts and pauldrons will give you even more speed.

Also, Syringes aren't even that good on Engie or Artificer, and too many of them on Merc bugs out your attack animation so you don't even do damage anymore so I don't usually get more than, like, 10 or the things. Meanwhile, literally everyone wants stickies, and literally everyone wants as many as humanly possible.

early-mid game, yeah, they do. Late game things barely even live long enough for them to explode.
I will freely admit that it's not an artificer-adjusted tier list. Artificer's item requirements are the weirdest and she really needs her own, separate list. Syringes are very good on Engineer though, what? They don't do much for his grenades but they make his turrets go fucking crazy. Also, I've never once encountered that merc bug and I once had literally 55 syringes on him.

>BUT ITS JUST A BETA

>Stun bad
naw, it can be ok for stun locking the bigger trash so you don't have to worry about getting shotgun by flaming elder lamurians or other shit. Not amazing but not bad.

>Key Bad.
Key is literally the definition of One is enough. While it takes too many to get decent stacking power If I can get three free items in a run with one rusty key then its alright in my book.

Tier lists that aren't done on a class by class basis all belong in the trash can.

Engineer absolutely needs 20+ bustling fungus, an item that is complete trash on everyone else. Arguably the first survivor that should receive any war banners too since they make his turrets go HAM on everything in the vicinity. He gets the opinion too, it's wasted on everyone else.

Artificer needs backup mags like starving africans need food. She is useless without being able to spam her M2.

Artificer and Huntress need cautious slug because they hit too slow for leech seed to do its magic and are too vulnerable to getting killed at half/low health as-is. Same with rose buckler, why people think rose buckler is bad at all is a mystery to me, it's a must for arti/hunt. Both also need predatory instincts and crit glasses.

Mobility items are all mandatory 1x minimum for everyone, good luck dodging 500 lasers later on without them.

Commando/Han-D/Merc are really the only classes that need to stack syringe past 1-2x with maybe 4x for Huntress

Also fireworks are great and should always be stacked 10x whenever possible. You will appreciate them much more on the final difficulty when you just start a level and find a bunch of barrels. It's like having a money printing machine that never stops.

Saying that stickies stack worse than syringes because they eventually do so much damage that they practically cap themselves because the monsters' HP can't keep up seems a bit like praise via faint damnation.

Besides that, once you actually get to the point where all you need to do to kill a boss is hold M1 on it for a second then get to clearing out some trash while waiting for the 319 stickies you applied to it to explode you probably don't need much extra attack speed either

Stun is D for 2 reasons. 1: It's 5% per stack. 2: It doesn't work on Bosses. So, early game, you don't have enough of the things or enough attack speed to reliably stun anything. Late game, everything relevant is a stunproof boss.
Key is D because it's a white item that stacks like shit. You are inevitably going to get at least one from somewhere at some point because it's a white item. Printing them or buying them from terminals is therefore completely useless and you should never get one when you have a choice between it and anything else. Also, you can get fucking keys out of the key chests, and half the time you won't even find the damn things.

How to fix keys:
>make it a rare green
>make the boxes only drop reds
>reduce both the boxes and keys drop rate
>when you get a key the drop chance becomes 0%
>this way keys will no longer drop for you so there's no chance of stacking it
>everyone else can get keys in this instance, but when someone does their key drop % drops to 0
>this means you can only use the key once per loop/game depending on how you want to balance that which means no more rusty reee

I mean, Stickies are A+. They're a really, really good item. They are just very slightly worse than a few other items.
Honestly, I disagree. Huntress, MULT, and Commando share almost exactly the same item desires. Engineer and Merc are only different for a couple of specific items(engineer wants fungus, merc gets a little more use out of a couple of short range effects), and the only deviation worth putting on a tier list is fungus because it goes from bottom to top tier.
Artificer is the only one who is so weird she needs an entire list to herself.

>early-mid game, yeah, they do.
I mean that's kind of the only hard part of the game? My easiest runs have just been getting a sticky printer an hour in and letting that carry me all the way to two hours in where I also have wisps and daggers so the entire map deletes itself. Syringe printers are nice but I always stop at around 10.
>They don't do much for his grenades but they make his turrets go fucking crazy.
That's what I mean, they're good but they only really benefit his turrets. I'd prefer the turrets to have a 28% chance to proc a sticky on every shot than have 150% faster attack speed (talking about a 10 stack here as an example).
>Also, I've never once encountered that merc bug and I once had literally 55 syringes on him.
I think it effects his M2. His R and dashes are fine.
Stun isn't 5% per stack, it's actually lower. It stacks logarithmically, akin to teddy. IIRC it's y = 1 - 1 / (0.05x + 1). So 10 isn't 50% chance, it's like 33%.
>Key is D because it's a white item that stacks like shit.
Key stacks well. I always get keys at printers or buy stations when my damage is high as I need it to be.

If you learn all of the lockbox locations (they're more or less static afaik, I can find them on basically every map but the swamp level), then 5 keys confers a solid 12% chance to get a red and a 50% chance to get a green. That's pretty good for a free item. 10 keys is a 25% chance to get a red and a 50% chance to get a green, so the chance of getting a white by that point is actually really low.

Also make it so the keys aren't shared across teammates and they can open legendaries. Keep all the other changes.

Whats the best class to try Flawless with? I want to unlock Mag but I always end up getting sniped by a wisp or lemurian out of nowhere

Attached: 1486038890805.png (960x536, 473K)

>mfw Disposable Missile Launcher can proc stickies so if you get a Gesture of the Drowned you don't even have to shoot any more

>I think it effects his M2. His R and dashes are fine.
by stacking syringes and backup mags on Merc I actually have managed to make it completely bug out a few times. But bug out in a good way: it was always on even when I wasn't touching the button, and any time I went near something it would take 400 hits in a second and melt instantly. It's possible that it can also but out and not do damage, but I've never seen that.

Huntress, probably

Fuck, I quoted myself instead of the person I was trying to quote. >They are just very slightly worse than a few other items.
They aren't worse than anything though. They're the strongest on-hit in the game, they stack better than literally everything because the damage increase is parabolic up to 39 whereas most items peak in effectiveness around 10 (even amazing items like teddies and syringes), they're the only reliable source of ingame damage (on-kill effects are the definition of unreliable), AND they benefit the most from clover because they take the longest to stack up to a 100% proc chance out of all stackable proc rates while simultaneously being the strongest proc effect.

They are unironically the best white in the game, and probably the best item too. There's no item in this game you want 39 of other than stickies. They should honestly be a green item.

Tweeting this to Hopoo.

Woodsprite can be used to keep your Mask ghosts alive longer, real niche use for it but having a Dunestrider helping you for an entire map is fun

Engineer imo. Or just let your friends fight a tele while you sit really far away where no enemies spawn.

It's happening lads.

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engineer. If you get an early bandolier you can have almost 100% shield uptime and do it pretty trivially.

This cant work because the item drops are seeded. every drop on the run is already predetermined from the Droppod

these mongs have never gotten long road, they don't know how good crowdfunder is when you're rolling in it, literally the best end-game item

>nigger whined yesterday about no bugfixes
>hopoo tweets this
He actually does lurk these threads, doesn't he? What the fuck.

Well shit, that would have been a perfect fix for them. It'd make the keys actually useful and players would actually look forward to getting one. Fuck.

I'm actually that nigger that whined, so I tweeted hopoo because I wanted clarification. I'll concede all my whining and I apologize.

>happiest mask dunestriders will try to suck you up as they die

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I got every achievement in this game in like 20 hours user. I'm at about 104 now. Anything the Crowdfunder can accomplish by the endgame, other use items accomplish but better. Also, if Crowdfunder is proccing stickies and shit and deletes the entire map, like I said, you can just use your actual shooting abilities to kill things and save your use item for utility or healing to prevent any two-tap shit from catching you off guard and killing you.

There's literally no point in using it.

Based nigger. But now I'm sad because that doesn't confirm Hopoo reads Yea Forums threads. He's probably gone, bros.

how about this:
>Keys are a green item
>stacking them increases the number of items you get out of the key boxes, so if you have 2 keys each key box will drop 2 items

It would theoretically be possible to just check if you already have a key on you and reroll the 2nd key into another item when you open the box

Based

As long as it's a chance to roll a green and a smaller chance to roll a red, making rolling 2 greens or 2 reds a possibility, but albeit really small.
This would also be another good fix but doesn't give them the importance that they should have. It should also never roll another key.

I think this would make them too powerful, considering how easily you can reach a five stack of greens within like half an hour if you get lucky. Getting five free items every single level would get out of hand really fucking fast.

Honestly keys are fine. One is nice cuz it's a free item. Five is nice cuz you have a 50% chance to get a green. Ten is nice cuz you have a 25% chance to get a red. It's a nice item to have. What's more is, it's the only good white left when your attack speed is good, your movespeed is good, and your damage is good. The fuck else are you gonna pick up, your 15th pair of sunglasses? No, you're gonna get keys cuz your damage is already amazing so you may as well try to get some free reds.

god damn that is a very specific meme

fucking based

I should clarify on the first response. A green key should roll greens/reds, but no whites. Keys should be important and feel like an item that players want to have, rather than being a bloat item with no importance. I'm still for making it no more rusty keys drop once you pick one up, but I guess that's impossible with the way the game is programmed.

This is retarded, item effectiveness varies wildly between classes.

Hopoo fucking loves worthless garbage items, just look through the RoR1 item list sometime. RoR2 is going to get more and more shit as they add piles of garbage items to it.

I'm pretty sure they still browse Yea Forums but they can't make it obvious because of how big they are now.

so
do the bands have double proc chance since one will activate when the other does or is it just both items in one shared proc

The way I see it they add useless items to bloat the item pool, which I don't like. It's like APR rounds having absolutely no point to them because of builds getting OP anyways, so they serve no real purpose. It's just there to get an unlucky drop it seems.

>The only good thing h3ad-5t confers is the lack of fall damage
that's definitely the main benefit, but being able to quickly drop is a lifesaver too, like if you get fisted out of cover by a titan during his beam, or just any time in general you're high up and out of jumps. basically gives you an entirely new direction to move if you're not merc or huntress

fuck you. me and my friends are having a blast with this game, it's one of the better releases this year alone

having both is like a free +1 luck on them specifically im pretty sure

APR should be a chance to shoot through enemies and deal damage to shields faster. i mean its called ARMOR piercing rounds so why doesnt it act like the name implies

It rolls both and if either goes off you get both effects anyways
It's extremely strong with the clover

>Yea Forums coming up with better ideas to balance the game than hopoo
I hope they see this thread.

HOPOO, HIRE THIS THREAD

;)

gonna host ror 1 soon

I got it on huntress. Beetle boss is easiest to get it on. Just prioritize wisps/lemurians so you don't get shot in the back and take it slow.

>cautious slug in c tier
>atg in b tier
Otherwise not bad.

ATG is good for starting proc clusterfucks elsewhere more than its actual DPS
It goes get very strong with a Clover but so does everything else.

It loops back to the beginning to account for spending time in stages. All songs are like this. It's a shame too, Evaportranspiration's best part is after the cutoff, IMO.

So the OST is mostly untruncated tracks.

The entire gimmick for RoR is that every character is built like it's a MOBA, hence the damage values not just being flat numbers but modifiers off of base stats that go up with leveling.

Artificer's problem is that she's built to have a specific order you use her skills in to keep the offense up with little to no downtime (and what downtime is there is the penalty for her higher damage) but it's not properly balanced to let you do so without specific items.

hey ;)

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I agree, but the gameplay is so good that I can overlook it. 3D is perfect for this type of game.

I'm not sure what the implications are in terms of what you think they should be. I'm guessing you think they should both be moved down a tier?

I think ATG is really helpful as a budget Dagger that spams procs everywhere. It has a proc rate of 1, so if you have ATG + Stickies then your shots will proc stickies and so will ATG. I think that's a really helpful utility to have as a one off. It would be higher if stacking increased its chance, but as of now, high attack speed and clover is the only way to get a lot of value so I put it at B.

Hopoo hire this man

I think it doesn't go off enough even with stacks and the times it does, it puts a small dent in a stone golem halfway across the map.

Stacks don't increase its chance
It's just an extra proc generator since it can set off Ukelele/Stickies/etc

Also cautious slug should be moved up to at least b tier. It's quintessential to my runs and often I pick it over tertiary items like Gasoline or Energy Drink, though never tought times or sticky bomb.

EU lobby, NA fine
109775240996323513

>been picking crowbar over other items because I thought it worked like RoR1
I've made a huge mistake

In a perfect world, the item would be white. I think the problem I have is with the rarity. It just doesn't feel good enough getting an extra proc when I'm already shredding through the crowd. You make a fair case though.

This thread has so many good ideas it's a shame hopoo won't read it.

How does it differ?

pretty much. the only people who think otherwise are dumb secondaries who started with the 2nd one.

You're right that the proc chance is low, and as such it stacks pretty poorly compared to S/A tier greens. However, like the other user said, its utility as another projectile flying around proccing shit is worthwhile. It's so fucking nutty with uke because the two effects are just taking turns proccing each other, and when you add in other shit like Daggers you just get to the point where the game is playing itself.

ATG is very quiet and its actual stats are humble but its impact is huge since on-hit proc is the best endgame damage right now.

I see what you mean. I think B tier would be okay for it; it doesn't stack *that* well but a small handful of them is very clearly helpful, especially if you have one or two Kurls.

I think it'd be too good as a white honestly. It boosts damage by 300% per stack, so a mere 5 stack (which would take barely any time to acquire) would deal 1500% damage. Even based Sticky Bomb can't boast damage like that.

I mean it works the same but it's so much harder to deliver damage because of enemy scaling and procs being really big in this one that they're basically useless now.

EU lobby, NA fine
109775240996323513

We need 2 brave souls

translating a core concept to another dimension doesn't always work.

AKA: the Sonic syndrome.

>One is nice cuz it's a free item
It's not though. It's a free item two stages from now (assuming you don't get any other keys, and assuming you find the boxes, that is), which is a real pain in the ass during the early game where every single item matters. All of the other shit items at least do SOMETHING for you but the key is an absolute waste of gold at that point, as close to a detriment as an item can be without actively gimping you.

Sure it's nice lategame when you don't really need any other whites but then you're already past the point where getting unlucky and popping a few keys could hamstring your run.

>It's not though. It's a free item two stages from now
What? The box starts appearing the first stage after you get the key.
>assuming you find the boxes, that is
Pretty easy to do desu.
>which is a real pain in the ass during the early game where every single item matters
And a one off of key means that you get an extra item every stage, which means a net gain in total items. What's the issue here?
>All of the other shit items at least do SOMETHING for you
I would take key over stun grenade, warbanner, medkit, shield generator, and fungus (unless I'm engie) every single day of the week. If I get a key over those shit items, and then that rusty box gives me so much as ONE teddy, the key already gave me more value than any of those items.

Both games are bad

Attached: FB_IMG_15543135571110874.jpg (720x548, 163K)

I finally beat monsoon

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Is a box guaranteed to spawn every level after you get a key?
I tend to never find those boxes.

1 stun grenade is always useful so your Ukelele spam stuns crowds of golems/bisons/imps

EU lobby, NA fine
109775240996323513

We need 1

so are you

I'm pretty sure it is. I remember seeing boxes the first level after getting a key. I'll need to pay closer attention next time I get a key, but I don't see why it would only spawn a few levels after you've already gotten it. That would be such a niche, unnecessary restriction.
>1 stun grenade
>literal, unironical 4% chance to stun
Yeah, no thanks bud. Even with four clovers that shit would only proc like 15% of the time. Stun grenades are shit until you have at least 7.

Yes, but it's tiny and blends into most environments. You want to specifically keep an eye out for it each stage, it takes a while to get used to but once you do you should be able to find it the majority of the time. Easiest to find in the snow level due to the contrast.

>0707070
i've done it

I surely loved to go through 100 hoops to be able to play with me friends and keep kiteing enemies lmao stay salty

sinked 150h in the original and going to sink more into this one

Ah I'm not the one you were talking to before, I just thought there was some small chance for the boxes to spawn at all so I considered the key kinda garbage. I'll have to look harder.

Slept on mul-t when i first got him but after coming back to him he's bretty gud

>OST
yes
everything else fuck no

1 Chronobauble is alright but fuck getting more than one.
>Shrine of the Mountain
>2 Chronobaubles
>Already have 2

4% is still enough to interrupt slow ass lasers or a stampede of bison

Oh, my bad.
Activate the tele and use the red tendrils to try to spot the boxes. By the time you're about an hour in there's no reason not to spend an extra minute or so exploring the map to find the lockbox via this tactic.

I think the box could stand to be a bit bigger though, or maybe a slightly more vibrant shade of gray. It's easy to find for me, but there's no reason for it to be so hard to see unless you play a lot.

nigga bison's a bitchboi enemy, I don't think I've ever died to one.

Key is based. Free items every day.

Chrono has some of the worst stacking in this game. Maybe the absolute worst.

gearbox

>The box starts appearing the first stage after you get the key.
Yes, the stage after, that's my point. Once you get the one on the next stage you're at where you would have been last stage, you only actually get the +1 from the key after you go through two stages to get two items for your one key. If you get more than one key you're still in the hole and would have gotten more benefit if you got literally any item except the keys.
>By the time you're about an hour in there's no reason not to spend an extra minute or so exploring the map to find the lockbox via this tactic.
Just so you know I'm not arguing against this. It's a fine item to use to try for some extra reds/greens once you're well into a run. I just hate the thing popping up 3 minutes into a run and writing me an IOU for two items later when I need one item now.

>play mul-t
>2 stuns, 3 syringe
>able to somewhat keep enemies at a standstill because high fire rate offsets low stun chance
Felt good

just fyi two stun grenades on mul-t's nailgun will literally only proc 3.5% of the time so this was probably more or less in your head

4%

He only said somewhat, and with a few syringes mul-t fires fast enough to make 3.5% happen somewhat often, so I can believe it.

>lolsplosion DC'd
thank god

What's the point of correcting him when 3.5 is closer to the actual result than 4 according to the wiki's formula.

1 - 1 / (0.05 * 2 + 1) = 0.09 = 9%
0.09 * 0.4 = 0.036 = 3.6%

i just rounded to 3.5 instead of 4, do we know for sure that the game will always round to the nearest tenth?

what formula?

oh it is multiplicative again, sorry didnt know, thought it was additive.

hopoo are just dumb as hell with their tooltips

i know there's no way to succinctly describe a logarithmic formula in a video game tooltip but "5% chance to stun" is straight up misleading (same with teddy). it would honestly be better to just vaguely say that it confers some vague percentage and each successive item becomes less impactful the more you have or something

We're always using pings on bosses on first loops, because alone you're weak and can't kill them quickly, and everyone running around the map looking for chests and shrines.

>Artificer hit too slow for leech seed
Strongly disagree, her R is very good for healing with leech seed. Basically it's beast for everything "on hit" in this game

79.137.141.79
11100
Risk of rain 1 host.

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there's a few qol mods that I think would be nice if hopoo added to the base game, but this is one of the main ones I'd want. it's nice to be able to see how items are actually stacking thunderstore.io/package/ontrigger/ItemStatsMod/

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Room where

Yknow what would fix Rusty Keys? Don't "hide" the box, there's no justification for it. Make it clearly visible and people will stop groaning every time they get a key

god you are so retarded

RISKY MONSOON GET IN HERE

Wait, missle can trigger off of uke?

I don't think it's hard to find the box but I agree with this. Like you said, there's no reason for it to be so small and hard to see.

I dunno how much work it would be to remodel it, but simply making it brighter and more vibrant can't be hard.

Okay it may just be that I have shitty eyes, but picking up Keys still feels like a punishment since now I'll have to keep an eye out for those little grey spots for a chance to get monster teeth. Nobody I play with likes getting keys.

Uke can trigger any procs it's just at 40% of the normal rate

I don't see why not, uke has a proc rate of 0.2 so it's pretty unlikely, but if you have a clover or two then the odds are pretty decent.
I don't usually go out of my way to find boxes unless I'm in the late game where I don't need to rush through levels. I don't even bother trying to find it on the swamp level though.

Cautious slug stacks terribly, but that doesnt make them bad.
Luckily this time it did work, because the devs put in a load of effort. What's with all this negative shilling in these threads these days? Risk of Rain is a Yea Forumscore game. Obviously people will be woul be hypexd for the sequel

>What's with all this negative shilling in these threads these days?
risky 1 purists raging because this game is more popular than the first, and newfag contrarians not realizing that 2013 Yea Forums actually LIKED video games and didn't just shit on everything for no reason

Just make it the same model as a regular chest, but rusty. Boom, keys are no longer awful. The only reason they're bad is because 3/4 of the time you can't afford to spend the time searching all over for the box that looks exactly like the little rocks scattered around the map. Free items are free items.

Please make opened boxes lose their blue shine

just make them disappear what's the point of them staying when they're so easy to get confused with unopened ones?

>What's with all this negative shilling in these threads these days?
The people shitting on the gameplay are legit just contrarians. OP is talking about the atmosphere, aesthetic and sound specifically though, which is a downgrade imo in its current state at least

Just ping them, if the yellow bit doesn't appear but it says you found a chest then it's opened.

Yeah, but thats a dumb workaround for something that should be easy to adjust

What happend? Same think that allway happens. People make something with love and when it succeeds beyod expectation, they ride hype train and make sequel for quick cash.

Just stop buying sequels.

Every item can proc off every other item.

Imagine comparing a full game with a game in EA, whoopty-fucking-doo, retard.

I agree, just offering a (hopefully temporary) solution.
Nigga you are so dumb.

>It's another nostalgiafags shitting on a game for arbitrary reasons episode.

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That's not quite true, some items have a 0% proc rate, like stickies and the two bands.

There is a huge lack of soul for RoR2. Like everything you see is dull and bland, definitely not the style of the first game in pure 3D. It's fucking horrible how they can spit out a sequel and hope people buy it right away without even completing it.

Seriously, I've already refunded this piece of shit after one moment of gameplay. I couldn't even bother trying to loop several times because of it sheer stupid control scheme. Who the fuck allowed this to happen?

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