Yea ForumsR Thread

VRlettes need not apply, we all know who you are.

The Index pre-order batch is sold out and new buyers are on the reserve list.
Delivery is slated for the end of June.
The Oculus Rift S and Quest are also available for pre-order and will be shipping by the 21st of this month.

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Other urls found in this thread:

github.com/Fishbiter/Quakespasm-OpenVR/releases
youtube.com/watch?v=iJI9DjVW71k
youtube.com/watch?v=FMbgFRCfd2w
cbsnews.com/news/amazon-workers-are-listening-to-what-you-tell-alexa/
cnet.com/videos/new-facebook-virtual-reality-tools-let-you-recreate-your-childhood-home/
youtube.com/watch?v=FMbgFRCfd2w&t
youtube.com/watch?v=KikggXgqR04
youtube.com/watch?v=D86jDhirxSY
youtube.com/watch?v=dkh7CvGsxUM
youtube.com/watch?v=C-8Le0ouVDo
youtu.be/dkh7CvGsxUM?t=124
youtu.be/XC36g7rrLgw
youtu.be/j-Fhx2IEztw
youtu.be/bhgsFCy2uvY
youtu.be/3xA6QTPCrKY
twitter.com/NSFWRedditImage

Valve Index Specs.

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PSVR is the ideal headset to develop for. It's consistent and is profitable.

Oculus Rift S specs.

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What should I be looking forward to?

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I have an Occulus Rift.
Wait for the cordless headsets.

I hated the SDE and res of my CV1 but loved everything else before I sold it, is this enough of a bump for me to jump back in?
It would cost me a minimum of 2K AUD (1400 USD) to get the index, it's not happening

I think it would be best to just wait and see how people react when they get it and can give hands on comparisons with stuff like that.
It's not really a "consumer" line headset, it's gonna break the bank.
We'll see when it drops how it really stacks up.
But I feel you, I have a CV1 and gonna sell it to a buddy when my Index is delivered.

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It should be illegal to post pictures of the index when I want one this badly.
But yeah I'll wait and see.

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If the tracking is just as good as the original while not needing sensors, I will get this instead of the index.

>your competition is literally stealing your one and only claim to fame away (digital distribution)
>instead of trying to be competitive, keep making hardware no one asked for, after your last batch of hardware failed horribly
>will probably just make another shitty buy2play game with microtransactions after their vr shit fails

donald = Tim
man = Gabe

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Valve makes 4 billion dollars a year, they have no shareholders are close to having the highest income to employee ratio in the entire world. Even if it loses it's market dominance, it wouldn't make a difference.
They're gonna keep developing stuff behind the scenes and not giving a shit.

>At (Mickey Rooney's) death, Vanity Fair called him "the original Hollywood train wreck".[5] He struggled with alcohol and pill addiction. Ava Gardner was his first wife, and he would go on to marry an additional seven times. Despite earning millions during his career, he had to file for bankruptcy in 1962 due to mismanagement of his finances. Shortly before his death in 2014 at age 93, he alleged mistreatment by some family members and testified before Congress about what he alleged was physical abuse and exploitation by family members. By the end of his life, his millions in earnings had dwindled to an estate that was valued at only $18,000. He died owing medical bills and back taxes, and contributions were solicited from the public.[6][7]

I have a rtx 2070 and i'm wondering, how good is an rtx 2070 for vr?

Do you need base stations to use the knuckles? I would love to get a super cheap headset that doesn't require lighthouses ( any recommendations ? ) and knuckles for game dev. I'm gonna wait for the "flagship title" and next run of index to get one of those

I asked for this hardware. The last one couldn't have failed since it was the best one available and is still worth making improvements on.

It's shit. Nothing we didn't know already.

Fuck valve, they just put VR on life support for another 2 years.

Practically overkill.
A 1070 is what's recommended for the Index which is considered the high end of the VR hardware lineup.

>Do you need base stations to use the knuckles
yes

Silky Smooth 20fps

>A 1070 is what's recommended for the Index which is considered the high end of the VR hardware lineup.

This guy doesn't know what the fuck he's talking about and doesn't have a 1070 or VR hardware.

>t.user with 1070 and a rift

It's barely adequate for real games, pretty sure oculus frame doubling is covering for how bad it is which shows up in stuff like fallout 4 vr.

I play with a Vive and a 970 and everything is perfectly fine

>$1k for the Valve index
Holy shit, why?
>Spend over 1k for a good gaming PC
>Spend another 1k to play shovelware for VR

What games?
It's hard to believe since that card only has 3.5GB of RAM

>fallout 4 vr
lol
that game is known for being a broken piece of shit that doesn't play smoothly on anything

the tested video says with the index one of the devs is running a 970 and getting the full 120hz on games like beatsabers

is this the shit that can only run pre loaded phone games tho

Elite Dangerous and Beat Saber mostly. I played some Gorn too but only a few hours

really?? it was gonna be my first VR game once the rift S arrives because I really enjoyed fallout 4 not vr

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>This guy doesn't know what the fuck he's talking about and doesn't have a 1070 or VR hardware.
I have an Oculus running on a 1060 6gig and never once have I seen my graphics card reach the upper half even on VR games.
The 1070 is recommended for the Index and it's higher end capabilities and a 2070 is even stronger than that, what's the issue here?

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and donald is still just an angry duck.

Gaben:
>even if we gave away VR headsets for free, it'd be very hard to make VR mainstream
>so let's sell our headset for 1000$

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>never once have I seen my graphics card reach the upper half even on VR
I don't understand what you were trying to say here? did you mean you run games well or badly

No that's the Quest, the specs posted were for the Rift S, the PC plugin successor to the Oculus CV1

so its just a normal headset... that cost 1,000$?

lol, fucking vr is dead senpai

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Palmer said that, the same guy that was playing with phone screens and said 60hz was fine until being schooled by Valve.
Valve said VR has to be good before it's cheap.

I have a 1650 can I run VR games well with it?

I can't wait for my Rift S and my Oculus Quest bros.

Ok the piece of information that is missing here is that I play both 'native' vr bullshit that uses frame doubling to fake the FPS and vorpX to play non native in VR which renders in actual fps. Also I don't think steam VR content gets frame doubling in the rift, when I play shit like virt-a-mate or honey select VR or other porn games that use steam VR it runs like shit. So if you're ok sticking to your polished normie games then a 1070 might be ok; don't expect anything like pic related to run anywhere close to an acceptable fps with a 1070 on any 1.5gen headset.

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I've never seen it go past the second half of percentage usage even in VR games is what I mean.
Pancake screen games and VR games both run just fine on the 1060 and for a 2070 for something like the Index it's more than enough.

can anyone confirm that a gtx 1070 should be sufficient for the vast majority of vr games with the index? i really didn't want to dig deeper into my pockets than a 1070.

Let me guess, you use some outdated piece of shit OS like W7.

I really doubt it, I'd get at least a 1080.

user how did you know?

Also minecraft VR runs like dog dicks too, almost unplayable using custom shaders.

I'm still using a 980ti. Nothing has been able to hurt it.

Thanks, consoles, for stagnating all progress.

>user how did you know?
Windows 10 has many optimizations and features that VR makes use of

Tell me about VR, what should i get? Vive? A $350 occulus near me on craigslist? Buy piecemeal on Ebay? Oculus quest?

If you have a PC that can run it and don't care about being super social or portable, go with the rift S

unless you're well off money wise in which case get an Index. The index is the "best" but when you factor in the price per how good it is ratio imo the Rift S wins.. I got a Rift S and a Quest for cheaper than the Index and I think I'll be happier for it.

Reminder that people are paying a lot more just for video cards.

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Hm i saw a riftS demo at my local bestbuy they do on Saturday, i could try it. Its that or a $250 used Vive and get my own lighthouse towers. What games are the "must haves"?

The vive has categorically the worst controllers of any product ever made. The only reason some people seem to be so hyped over being able to rock paper scissors on the knuckles is because the controllers aren't the vive wands. They're still shit though with terrible ergonomics, just look at how far to the outside the thumbstick is in favour of the useless touch pad that is in the middle. Also people who have used them say you can't press the trigger for shit because it's located under the first knuckle on your index finger.

You should find a place to demo a bunch of headsets, but yeah the vive is completely deprecated; at least the rift has the amazing touch controllers going for it.

Good to know, the vive controls LOOK comfy but fugg thats real unfortunate

Questbros where we at?

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Right here bro.

We're going home.

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Does aiming down sights with rifles work fine with inside out tracking?
I feel like the tracking rings would be occluded.

You think the travel case is worth it? Or could you just toss it into your bag, provided it's pretty clean and you have a fiber cloth on hand?

>quest
cringe.

Holding rifles was very difficult with my CV1, the tracking on the right Touch would constantly shift around a lot and I had to face the front two sensors instead of the one in the back to make it bearable.
I don't know how well Insight will work, but I'll find out if Pavlov ever gets confirmed for it.

Reminder that the praise of users and experienced reviewers of VR can't be trusted because every single one of them is just defending their purchase.

What's the incentive for me to go to Gen 2 when Valve isn't even announcing games for Index?

I love VR but I don't see much reason to upgrade until there's a tangible exclusive.

How much do you think I could sell my CV1 Rift for? Would be cool to have the Rift S as an upgrade

Wouldn't this only be true if the user had only one brand of headset? Truly experienced VR reviewers would usually have more than one brand and can compare and contrast equally between new products.

So who the fuck should review them then?
Your post doesn't make any fucking sense

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>VR can't be trusted because every single one of them is just defending their purchase.
Vive Owner, I'm satisfied with my purchase, I've had fun. But it's only worth it if you find value in simplistic Arcade style experiences. If you're looking for a meaty single player game or some multiplayer fun you're just gonna be left bored by it.

I've played Superhot VR 3 times now.

Blood and Truth and Everybody's Golf 2 new AAA games that will never be on the index or the rift

Probably not, but I'm full hype mode right now so I got it anyway.

That said throwing it into a bag is a recipe for dirty/scratched lenses.

I'm selling mine with the box, 3 sensors, a pair of batteries for the controllers, and I'm gonna get him a copy of Beatsaber for 300
Probably 250.

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You want the fastest graphics card you can afford, so you can turn the supersampling up. It makes a huge difference to the image quality. I have a 1080 Ti and can run most stuff at 200% to 300%

>he followed the sensor setup guide

I'll let you in on a secret that more rift owners should really know. The tracking system only needs a single camera to work, the extra cameras are to compensate for occlusion for precisely what you are talking about. Following the sensor setup guide from oculus is stupid as you don't really optimize the viewing angle of any of the cameras with their two in front and one diagonal method. Move the cameras as you see fit to cover as many degrees around you as possible and ideally mount them in the ceiling looking down at you. They have quite a large field of view too so placing them far away from you can cover a lot of play space.

More because alot of them don't know jack shit about what they are seeing or doing. So many people complain of SDE when it is the lack of clarity caused by low PPD that they are actually complaining about. Blurring a low res image with a vaseline filter like the odyssey+ or the index double lens is not a solution.

Pictured is the only consumer headset that truly provides a clear picture, even the huge resolution on the pimax gets spread out over a massive FOV until it becomes blurry nonsense.

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>new buyers are on the reserve list
>if I reserve now it will ship in fucking October
Just how the fuck? Are so many of these really being sold, or is their production capacity absolutely tiny or what? Having a 5-6 month long wait time seems entirely ridiculous.

t. defending purchases

>But it's only worth it if you find value in simplistic Arcade style experiences
Speak for yourself, I find value in Doom, Quake and Serious Sam. Or are those games considered "arcade" nowadays?

I'm trying to decide between the 128GB vs 64GB. I've got a budget of $615 for the headset and games. Are VR games large enough to warrant the extra $100?

Nice tips, but I'm far too lazy to hook shit up to my ceiling. And I sold my Rift.

Link for Quake VR? I need to play that shit.

It's also extremely good for simulators. Had a lot of fun with assetto corsa and elite dangerous in vr.

DESU it sounds like the game sizes are actually pretty small. You're probably ok with 64 gigs. I got 128 though as I dev and don't want to be taking off prototypes and wasting time on that.

Probably you're fine with 64 gigs if you're on a budget though. It's not like it's that annoying to remove a few games. Depends on your net and how long to redownload as well.

t. fag

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github.com/Fishbiter/Quakespasm-OpenVR/releases

>tfw we'll soon see ship dates in December
Almost broke my fucking finger playing Doom VFR, my old play space's ceiling was too low to fully stretch my arm up and I tried to throw a grenade as hard as I could. You can guess how that turned out.
I'm assuming this is in USD. If so, and you're willing to spend your entire budget, then go for the 128GB. You still have 115 bucks for games, which should start you off with a good 5 or so games to play. This also gives you more room to add games later.

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Thanks user. I thought we were one day going to play Quake in VR since I was a child.

>$549 for the weakest VR headset on the market

Enjoy your dog leash, fag.

enjoy your untextured unity games

Enjoy your $1000 meme set

enjoy zuckerface tracking every video you watch in VR

full retard

Enjoy your lord and savior of VR, Gabe, allowing heaps and heaps of shovelware garbage into your VR Steam categories.
Enjoy all your VR games getting stolen by Epic VR in two years.

video cards
>run any of millions of games
>runs games with Ray tracing
>needed for anything gaming anyways, including VR so you need a good one either way

vr
>used for tech demos and a few handful of good full fledged games
>can only play VR games
>can't be used for anything else
index and knuckes specifically
>can only be fully used by PCs with huge graphics cards (for the 120/144hz)
>300$ controllers can only be used fully with a tech demo, and a small small handful of games "promise" to support it "later" (tm)

yeah no. if you bought the index and knuckles, you're a retard. woah can't wait to play uhh.... portal rock paper scissors and vrchat!

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Personally i'd love it if Zuck sent me a personal email about the next porn vr game that appealed to my taste of curvy goth thots and secretaries

I work on the Index, get me promoted by answering dumb shit.

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>Dual 1440p at 144 fps

The price makes a little more sense now, anyone with a rig that can actually exploit this is doing pretty well for themselves desu

lol he steals your data to sell it to third parties, not give it back to you

>tfw we'll soon see ship dates in December
At this point I'll be playing whatever Valve's VR game is on my current Rift, because I'm not pre-ordering and by the time reviews are out and people get their hands on this thing in order to get some user reports it'll be on back order well into 2020 unless Valve does some shit to sort out their production capacity or whatever the fuck it is that's delaying orders so much.
>my old play space's ceiling was too low to fully stretch my arm up
That sounds pretty shit, actually. I cannot reach the ceiling even if tried, but it would sure suck since it wouldn't trigger any boundaries to warn you that you're getting close.

Enjoy Faceberg recording both sound through your microphone and almost 360° video of your house and everyone in it for "telemetry" purposes.

I'm going to put my 1080p phone in a $10 chink headcase, and mod my 2 sets of playstation move controllers that I got from goodwill for the ultimate cheapskate vr experience and none of you faggots are gonna stop me.

damn the mobile platform has less graphical fidelity than the Rift S which I got for my PC, whatever will I do, other than use my Rift S when I want top graphics and use the Quest when I want freedom, all for cheaper than the Index LOL

fucking feels good being an ocuchad

This is an early build of the game, more recent screenshots of the later build show much better visuals.

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>BFG
more liek Big Fucking Gay

>360° video of your house and everyone in it for "telemetry" purposes
this is guaranteed to happen, no way will facebook sleep on that when other companies are already doing it

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That would be a horribly inefficient way of gathering data. It'd probably end up costing them money to do so.

It's literally the equivalent of a Samsung Galaxy S8 in a GearVR with somewhat better cooling and controllers. It's weaker than a Galaxy S10 or S9 Mobile phone in rendering, since they cheapened out even on that and didn't even get the newest Mobile chips.

You will never be able to play anything like Skyrim VR, Fallout 4 VR, Lone Echo, Stormland, Asgard's Wrath, Defector, ARKTIKA.1, Chronos, Elite Dangerous, No Man's Sky, Hellblade, Obduction, Robinson: The Journey, The Solus Project, Arizona Sunshine, The Vanishing of Ethan Carter, The Forest, Assetto Corsa, Project CARS, DCS World, IL-2 Sturmovik, nor anything like Resident Evil 7 VR, Blood & Truth, Farpoint, The Persistence or similar and all Quest titles will comes with graphics styles that look like this: youtube.com/watch?v=iJI9DjVW71k

kekking at questfags. They deserve it though.

Looks the same to me.

It literally uses camera data for tracking all the time, see 3:50 into this video: youtube.com/watch?v=FMbgFRCfd2w

It'd be easy to record any important stuff and send it to Facebook, they probably even included some sort of clause for that in their ToS

There's already other companies listening in if you bought any of these retarded "smart devices" because you "trust" them: cbsnews.com/news/amazon-workers-are-listening-to-what-you-tell-alexa/

Faceberg even said he wants to "recreate people's childhood homes in VR": cnet.com/videos/new-facebook-virtual-reality-tools-let-you-recreate-your-childhood-home/

These devices with 5+ Webcams are an entry point for Live surveillance into people's homes.

might as well, yea

Do the Valve Index controllers work with the Vive?

The only thing that I want to do is replace these dammed dildos with some nubs

The biggest noticeable difference is the lack of planar reflections, but honestly there's not much to complain about if it runs at the target resolution and the framerate's smooth.

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it won't run at the target resolution, every quest game is undersized and upscaled by the display. the GPU is just not strong enough for the panel

I mean it looks the same as the orginal shit pic comparison. It's just from a different angle.

Much lower resolution, zero post effects, no AA. It looks like the switch version of a real video game.

oculus basically requires all vr apps to use
MSAA. there aren't any that dont use it from what I have seen, and almost all of them use 4x. vr without AA is migraine inducing

Having a better panel than the GPU can handle is still very useful for making text readable

You'd think SteamBoxes would do well, and a Steam Link revision. Why is Valve so weak in the hardware department, is it really that difficult?

this.
UI and video is generally drawn at full native resolution even if the game environment isn't

massively better cooling with active fan over a heat sink. and mobile vr is ultra hard limited by thermal throttling. a better heat sink is worth way more than a faster processor when a phone basically can't do anything at all about heat

I think the big problem with the steam machines was the Linux based OS meant a lot of their library wasn't playable.

Other problem was a lack of street level marketing for console players and confusion over who the machines were meant for. Like people who already had good PCs were asking why they would get one when it's obviously meant for others.

Yes
Depends. Just play Rec Room? Sure it's enough.
VRChat? That's entirely CPU bound.
Skyrim VR? Maybe at lowest settings. Throw in a bit of supersampling and visual mods and you need a 1080ti. Add in extra grass and trees and your computer melts.

This.
The potential for the Snapdragon processor is increased, simply because many phones and portable devices are throttled from the limit allowed by these SoCs.

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Even though I'm a VRfag I really like this image.

It also has the advantage of not having to deal with normal OS overheads, means less fighting for system resources.

>2880x3200@144hz 0.3ms display
>120/130 FOV
Holy shit.

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>Not disabling all the crap that comes with windows
This is definitely the IQ range quest is targetting

I'm talking about on mobiles, user. Your average Android handset has two dozen things fighting for that SOC's time at once, while a system like the Quest or Go has the advantage of not having to deal with that.

>2880x3200
It's only 2 screens, not 4 so you only double horizontal res

Quest's resources are dedicated to a much smaller OS than Windows is, there's going to be a lot less overhead compared to Windows running all it's dumbass svchosts and game launchers.

Eh, the game looks fine imo

how is it sold out, they only had like 2000 units or something lmao, no one is even playing VR games at a 4 digit player base. Maybe VR chat

I thought the Quest was 400 dollary doos

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Canada.

The 64 gb US version is 399

It's in leaf cuckbucks, we get shafted pretty fucking hard. If you live in burgerland it's 400.

I mean the Quest doesn't require a computer, to buy the Index it's 1000$ on top of another VR Built computer.

I mean what the fuck game are you playing that you need all the retard shit anyways since you're a previous VR owner anyways?

The steam stat is for people playing right now, the total unique players a game has in a month is far higher.

No wireless.

Fuck.

If it matters that much to you, why not check out the Quest? or do you want wireless + max performance?

Personally the latter doesn't make sense to me, wireless adds latency and image depredation period, so I'd just go with a Quest if wires mattered that much to yo.

"Walking sims" as people put it, are way better in VR.

>tfw making a comfy fishing game and it'll probably be ready for Quest by the time it launches

I should have tried oculus start or something, I have an account but never submitted a demo even though I have many (I guess because I never decided on a game until now).

I know fishing isn't exactly ambitious as a game but it's actually super relaxing and comfy

Is the game playable? Mind sharing some screens or is it strictly private until release?

A good fishing VR game sounds really comfy.

Hope you add some light weather or something.

$1000 Fucknig Dollary Doos
$280 just for the Fucking controllers

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Here's an older clip. I've seen added reeling so you can spin the reel, also there's a minigame to "fight" the fish now, and fish difficulty is in part based on how far you cast. If you just wanna chill you can do slower casts, if you want to earn more money and be challenged you can cast farther.

Also have better looking fish than the one in this.

This is on Rift though so i'll have to tone down graphics for Quest, most likely.

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>even Tested says Valve Index is more of a Vive version 1.5 that the Vive Pro should have been
guess I'll keep waiting

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That water shimmer though.
Anyways, very nice. Kinda looks like Sea of Thieves' art style, which I've always enjoyed.
This can most likely run on Quest, I think.

>Doesn't support vr
>Keeps waiting
>Vr dies because everyone keeps waiting for the "perfect vr system"
So many people just wait for the perfect thing. It's how Virgins stay PermaVirgins.

bought a wireless TPCast for my vive a while ago, it's p good
wouldn't mind having a quest just for being a $400 beat saber machine

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Vive or Vive Pro with HTC's wireless kit exists.

>Flings pole back
>Flings pole forward
>Just fucking pops into existence in the water
Not trying to be a dick mate but I would be lying if I didn't just laugh for a solid 2 minutes at that. Game has some good stuff going for it too.

Beat Saber is going to be a great device for getting laid, unironically, Putting girls in there will get them excited and active and the adrenaline running. Mmmm. And all sweaty. It's a new thing that'll excite them. mmm.

>460657910
That's pretty odd if VR is limited for the next decade then VR is fucked for a pretty long time, it's pretty easy to understand this will be a borderline niche hobby because normie money won't pour in.

Sorry if this is a dumb question, but do you need the base stations for head tracking, if I was just going to sit down and wear it for a flight sim? 1000USD in kangaroo land seems painful, but I could swallow 500.

The demographic that buys these products anyways are *those* types of people to begin with.

What god damn games justifies those prices anyways?

>1000 dollary doos
1000usd, not aud. More like 1500 dollary doos after Harvey Norman, aus government, and the shipping companies get their share.

Well that's why they made the Quest, that thing is insanely the gateway for people to be introduced into VR. But people shitting on the Quest are preventing this as well.

>because normie money won't pour in

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>United States minimum wage: $7.25 per hour
>Australian minimum wage: $18.93 per hour

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>1
Honestly impressing seeing as Oculus pretty much is barely marketing it yet.
I expect they are gonna go all out on normie marketing this month.

>18.93 Australian Dollar equals 13.29 United States Dollar

I don't know if you're purposely trying to act retarded or if you're genuinely retarded but it's running with a mobile chip and from that, you should know what to expect from it. Also, when has graphics matter for VR? The PSVR was one of the weakest and it outsold all headsets. You're clearly not the consumer they're targeting if you care so much about high specs.

>and said 60hz was fine until being schooled by Valve
and yet Quest uses a 72hz refresh rate

>$18.93 in Aus
Feels good to not be American
Cost of living is sky high here though.

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anyone here play blade and sorcery
FUCK beat saber

ITT: Poorfags who will never be able to afford a VR set crying how stupid and bad the VR is.

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Lower than the minimum wage in my locale.

I really like fully modded Skyrim VR.

You know, for reasons and such.

I just bought a Samsung Odyssey for $190. I heard it's not bad. It was that or Lenovo explorer but Samsung was cheaper

Index revealed so far is half the intended product. It's an HMD significantly designed around enabling free gaze (edge-to-edge clarity image clarity), ie. the ideal for eye tracking. I think they've got some alternative BCI based gaze tracking tech planned.

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Can't even but the index since I am in Canada. Thanks valve. Now I am going to be without VR for months. Hopefully Sizebox gets some good updates by the time I return.

Where did you buy an Odyssey for that cheap? All the online retailers I see are $300+

It goes on sale occasionally

>your last batch of hardware failed horribly
things don't become true just because you repeat them. Steam Link was only discontinued, after many years of availability, because modern TVs are integrating such functionality directly. Every other product they've ever made, or had significant partnership in, is still in production.

>but steambox console!

never existed. 'steam machines' were just a cross-promotional exercise to advertise SteamOS, which was always a long term project. Valve had no involved in any of them beyond licensing them the Steam branding, in exchange for their making SteamOS the default OS option.

He is talking about the older model, not the +

>it's running with a mobile chip
That's the point. Buying the Quest is like buying an iPhone to play serious games on when the PC, PS4 and XBone exist. If it's successful it might also solidify VR as "Casual shit" machines.

>Also, when has graphics matter for VR? The PSVR was one of the weakest and it outsold all headsets.
Always? RE7, Blood & Truth, Farpoint, The Persistence and many of those are also PS4 titles.

And the Mobile chip/GPU manages like 0.5TFLOPs with a much shittier architecture, while the PS4 does 1.8 and PS4 Pro 4.2.

Thinking I'll just buy one pre-owned from Ebay

Yeah, where do you get it for $150?

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Yup, the snapdragon is like 2 years old and WAY weaker than current gen consoles. The quest games are going to look and run like shit, just you wait for the backlash when people start getting them expecting Rift/Vive quality.

anyone have a link to those vr clips where the guy climbs a tree and shakes his hands at some girl in her bedroom, there was a bunch of them

>The PSVR was one of the weakest and it outsold all headsets.

Holy shit lmao

I think the funniest part is the PS5 VR 2 will lock the games from all the super autists.

Like it or not, the only way VR will continue to survive is if it markets itself as a "casual shit" machine, just like the other consoles. This is why there's so much demand for both sides of the VR spectrum, the enthusiast's Index and the casual's Quest. The VR market isn't stable enough to stand on two feet exclusively on gaming PC performance and tethered VR, it has to move.

Who knows. I liked my Odyssey+ when I tested it for 2 weeks but returned it in anticipation of the Index being around $600USD. Now I am left in a situation with no VR whatsoever. I don't want a Facebook headset and the WMR 2-camera setup was annoying sometimes. At any rate, I may just get the HP Reverb....

I think the graphics were ass to begin with in VR, and the demographic that's even pumping out those specs aren't the target demographic in the first place.

Like I said I'll probably buy an Odyssey secondhand or on sale if I can find it, for my first VR experience. It seems like it will be worth waiting a year or two to start buying flagship models.

As long as they're actual games I don't think I mind casual shit in VR too much. I love the serious shooters and Beat Saber and stuff, but sometimes you want to do something a little more relaxing in the headset.

What's the difference between Odyssey and the plus model

I might get it anyway, if it's the best thing out there after 3 years then fair enough.

>Like it or not, the only way VR will continue to survive is if it markets itself as a "casual shit" machine, just like the other consoles.
It seems to have been doing just fine before Facebook decided VR is about "casual shit", because they want "a billion users".

I hope they fail and drop the fuck out. $399 isn't a price point that many people will just instantly buy something and the quality of said "experiences" on that thing will make sure that they'll likely use them for a bit and then get bored of them like the GearVR and GO before it.

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A diffusion filter on the screen was added to the +. It essentially removes the screen door effect but introduces some blurring. I felt it was more than worth it though.

cheaper than vive pro.

>works with steamvr 1 lgihthouses so 500 for headset

>tfw you realize controllers are cheaper than vive wands despite being by and far the only good vr controllers

Why are you guys pretending that no one hasn't tried the quest? Every VR enthusiast has been praising it, all the reviews out are very positive, and it has great positive impressions from anyone who has tried it during the events. You're not convincing anyone here when you can find hundreds of people who actually tried it themselves.

Is this better? : P

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>$280 just for the Fucking controllers
Have you seen the videos? they aren't wiimotes.

Steam wants me to buy an index now, what do I do?

Oh nonononono.

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Is this any better than a Vive?

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see

Valve didn't even have them built when selling them. Typical

Yeah, my Vive is literally just a Beatsaber machine. Cheaper than buying a DDR machine I guess

I think I'm just gonna buy a reverb soon as I only want it for simracing.

That 4k gonna look nice.

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literally every person who has tried the Quest has done so for free, you actual retard

Now that's fucking NICE

Paid reviews then.

The quest is like, 90% for people running kiosks and events and 10% for general consumers why are you so upset?

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Why would I put that much money down to play shit like job simulator?

I hope you got at least a 2080Ti to power that.

People are hell bent on every system having to be about them. Same way the Index is obviously the high-end option for enthusiasts but people still say it's too expensive for everybody to buy.

I'm an enthusiast who wants a high end option and has the cash and a 2080ti to spare, and I went with Rift S :^)

I genuinely believe Oculus is making better products, even though I would spend more for even higher res.

>in russia
>nowhere to order quest

damnit.

Kill yourself, shill rat.

NOW POST THE RENT AND FOOD PRICES

I want to get an S, but I'm worried about the inside out tracking now playing well with shit like Pavlov and H3VR.
Like 2 handing guns and looking down sights. No real life gun stock or anything.

valve clearly has better hardware.

oculus has way better software

I'm currently on the old Rift and I'm not sure what I'll pick when it's time for an upgrade. Not needing sensors would be nice for taking it around but new touch controllers seem like a downgrade they're now a little top heavy.

Perhaps this video will help?

youtube.com/watch?v=FMbgFRCfd2w&t

Higher resolution (1440x1600 vs 1080×1200) and FAR higher subpixel resolution (RGB stripe vs pentile, +50% subpixels, far better image fill for reduced SDE) at higher refresh rates (120/144hz vs 90hz) over a much larger FOV (hard to calculate they estimate +20 degrees). Even lower persistence (eliminated 'ghosting' type motion blur). Best in class built in audio vs no built in audio. Rigid strap vs simple elastic strap. Improved IOD adjustment mechanism (more analog, less granular) with a sensor to enable in-app accommodation (helps get max FOV).

PPD would be interesting to compare, they might be surprisingly close, just due to the Indexes extreme FOV (that's an innate tradeoff). Counting by subpixel/fill would push it back in Indexes favor, of course.

It's a little ahead of a Vive Pro. Same screen res as the Pro, but at a higher refresh rate and with a better subpixel layout.

I never knew about the quest until now. I'm genuinely interested in it. I've been thinking about devving some health and fitness shit for VR , But the wires were always an issue and mobile phone headsets (literal) just weren't capable of what I had in mind.

This is fucking great.

>Gunstock issues
Oof.
He seemed to be fine when free handing it though...

True, the sensor tech used for lighthouse tracking is actually cheaper than the IR camera Nintendo used.

I honestly think people are going to be shocked by just how miniscule of an upgrade these things are. I feel like the only people dumb enough to buy knuckles probably have a fucking Steam Link and a Steam controller already, braindead fanboys who can't think for themselves and can't actually analyse the features.

Here's what you actually get with knuckles.

Pros:
A thumbstick, which is better for locomotion.
A slightly nicer weighting.
Different tracking set-up that seems like it'll make collisions less frequent.

Cons:
No physical grip or trackpad buttons. Valve have gone with the Apple style of force sensing garbage with a haptic click.
2 handing pistols may become even tougher. People who have adapted to the Harries technique will find it's extremely clunky and possibly unusable now, due to the shape of the controllers. If you have massive hands you maybe be able to strain them to get a 2 handed pistol grip, but this seems quite uncomfortable. The most comfortable option of simply switching to a one controller setup by setting down or holstering your other controller is now a very unlikely proposition, given you have to loosen the strap each time you want to do it.
The price.

Quest is gunna be based.

How can I make friends with people who have VR headsets? I'd love to try one.
Genuine question.
(I'm UK)

People that have problems with inside out tracking are fucking mouth breather who can't follow instructions. Don't fucking hold the controller directly onto your HMD. Of course it will lose tracker if its touching your face, it can't see the controller. The Oculus will lose tracking that way as well.

All the cheap headsets are worth the money over the 300/400/1000 dollar range. Especially since VR gaming is on the decline. Less and less GOOD games are coming and playing through the best of the best games now only will take a month at most.

Go buy a Rift from best buy and hold onto your receipt and return it at the end of the month if you don't think VR is for you, or if you get bored.

Reminder that index and pinky finger tracking is a meme.

Im buying a used vive since im not dropping a 1k for a beat saber machine
recommend me some good (non shooters or wave shooters) games

quest is LITERALLY a google cardboard tier shit

quit being such elitists. phone VR is just as valid as pc vr

I assumed the issue would have been because the controllers are directly in line with each other, thus occluding themselves.

- You will lose tracking if you hold something too close to your face
- You will lose tracking if you hold something near your legs or try to grab behind your back or similar
- You will lose tracking if your room is too dark
- You will lose tracking if you have too many mirror surfaces (like mirrors, windows or anything reflective)
- You might lose tracking if it's too bright and there's too much sun

Inside-out tracking just sucks, get a Lighthouse Setup. On top of it, it's essentially a surveillance system you have on your head.

questdev right here, graphics fags might be counting the quest out but facebook is freaking out because demand is 3-4x what they initially thought

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That's good to hear, I want a future for VR, whether it's PC, mobile, or both. The Go has shown me that Mobile VR can be done although it was admittedly very weak graphically. But we also need to compromise and reach adoption.

They haven't even started marketing it to normies yet.

i've heard nothing but nightmare stories about oculus "software"

>normal
>144hz, same resolution as the vive and better fov
retard

>facebook is freaking out because demand is 3-4x what they initially thought
Because they made 10 of them, and 30 people are dumb enough to buy one?

Honestly, something like the Quest will probably be the first real VR headset to see any support, although I think the PSVR2 bundled with PS5 has a much better chance of that. But as it is, the quest costs too much and offers too little. Normalfags aren't going to bite.

From who..? The Oculus software is amazing. I literally went with a Rift S because I prefer it's integration over SteamVR (also because Touch > Knuckles, knuckles are a meme)

fellow vr dev here
How your game going?

Find me two
>144hz
>1440x1600 pixel
>3ms delay
Monitors brand new that cost less than 500.
And even then it dont count cause they dont have cameras, sensors, speakers and all that shit added.

If Touch had decent tracking it'd probably be the best controller for VR.

not anymore with knuckles. Touch is a slippery piece of little shit anyway. Only thing it has over wands is grip button.

>Normalfags aren't going to bite.
They already have.

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youtube.com/watch?v=KikggXgqR04

This is an unfair comparison because 1440p screens an inch from your face are VERY different to 1440p screens 3 feet away. How much of that 1440p do you think is actually usable?

Well, cut out 20-30% off the bat because you're using circular lenses on a rectangular panel. Then cut out another 20% towards the edges of the panel, where pixel density is too stretched out by the lenses to actually be usable. So now you've got 50% of the screen that's viable, except it's a circle and what you want to display is a regular rectangular screen, so cut off another 20% to get a virtual display you don't have to move your head around for.

This makes the resolution of the Index 480x432. Per eye, but 3D isn't really a feature anyone gives a shit about.

My 10 dollar CRT from 2003 can outperform that, it can go up to 173hz if I knock the resolution down that low.

They made this video before they even touched one.

youtube.com/watch?v=D86jDhirxSY

What's funny is that travelhead is right, 3DOF is more than enough for videos.

He doesn't even fucking have it, this dumbass pajeet thinks he can actually imitate the Rift S' tracking by slapping a few lock-on points on his CV1, you can't judge how good inside-out tracking is without having the actual cameras do the tracking.

You are unbelievably retarded.

No need to reply you already btfod yourself.

You're pretty upset about paying 1000 bucks for 480p, huh?

I always kinda wanted a go for videos.
I didn't bother because Quest should be able to do video's well too.

They should release a go 2 with a considerable resolution bump.

Let me be as retarded as you.
>muh youre 3 ft away 1440p gaming monitor dont count cause its so far away the effective resolution is same as like 320 x 480


You must be an american cause you are retarded, poor and move goalposts.

You expect me to just take your word for it?

But the human eye can easily resolve separate pixels at 3 feet on a 1440p monitor.

I don't know why VR retards get so upset about the basic reality of their tech.

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VR is for the casual market so it's not surprising that the quest will be a huge success. In the end it will bring more interest into VR in general so I'm ok with that.

nice LARPing, as if faceberg would share sales figures with you

Reminder that one year from now, Sony will plaster ads for the PlayStation 5 on every single open square and billboard in the world. Alongside it, there will be a massive promotion for PSVR and every single normie in the free world will know that virtual reality is here and it belongs to Sony. Unlike now, they will have the power and maturity to make an HMD equal or better to pc equivalents.

A couple years from now people won't even know VR exists for PC unless they are enthusiasts. PC VR has already lost this race because you don't even belong in the same league of competitivity that Sony is willing to put out for a secondary product.

Hopefully MS brings VR to Xbox so that perhaps we might be able to avoid a scenario where Sony owns 90% of the VR market share.

haha made you look retard

>ITT: non-gamer plebs who prio tech demos

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How long do you think until Epic will shit out their own VR HMD

Still cheaper than Vive wands lmao

Honestly I'm just buying the Quest until the Index drops in price
graphics looks perfectly fine and I can still sideload costum apps like QuakeVR or whatever indie devs wonna make for this

youtube.com/watch?v=dkh7CvGsxUM

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My vive is outdated....

I knew this day would come, but not before any fucking GAMES WERE RELEASED YET

Asspained, but not going to spend 1k on a headset just to play VR chat in a higher resolution.

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cheer up user! there's beat saber!


.... and beat saber!

Valve will release hlvr soon.

Bet on the wrong more expensive horse eh?

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>Probably just going to get the knuckles because I'm just fine with my Vive.
I'm almost certain people that bitch about screen door spend their time trying to focus their eyes on the lense instead of actually fucking around with with whatever they're supposed to be playing.
I just fapped my brains out to Marie Rose in Playhome VR and not once did that shit even attempt to cross my mind nor did I notice it.
I'm almost certain that shit is vocalized by people who tried it at best buy, and with the knowledge it'd never be in their house, they spent their time nitpicking the tiniest thing they could possibly imagine.
Fuck, I doubt 98% of people in this thread even have GPUs capable of 4K for each eyeball @144hz.

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i can't lose if i bet on both right?

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Honestly, with the Index being mix and match with Vive, oculus loyalists got ass raped hard.
At this point, I'm fucking ecstatic I bought a Vive as my early headset simply because of that alone, HTC is going under and Valve is still supporting their shit.

Oh rip.

>supporting
Is that what you call it?

Yeah the vive is definitely the winner of last gen. Valves support has been crazy on point too.

And although i appreciate oculus going a lower price of entry for new users, VR is not optimized for low end hardware yet.
People who see the low cost of entry are going to think their toasters can run VR, they're in for a bad time.
It's going to be interesting to see how long the vive can keep up.

Quick question, are you actually a fucking moron?
Or just an Oculus shill?

I'm surprised people are bitching at this. It's the first VR headset in 3 years that's objectively better than the originals.

valve releases like, a patch a day for the vive.

SDE and godrays are literally unnoticeable if you aren't autistic, but the current resolutions are a fucking joke. The Index isn't any better, 4k per eye is still dogshit.

Honestly, foveated rendering is a pipe dream. Even if it's implementable, the screen tech is still years off making it useful. We don't have screens that are pixel dense enough to make it feasible.

What's a shame is that the dogshit resolution ruins the single genre VR really had going for it, shooting games. Resolving iron sights is horrible, and unless you're playing close quarters where no target is more than 30m away from you, the screens aren't even good enough for enemy recognition.

Rift was the best choice, up until the Index arrived.

Must be fun to play patches.

Don't worry I just boot ReVive to play all those "Exclusives" you think only you can play

Fuck off retard.

Reserved my Index. Although I guess I was too late since my estimated ship date is July 31st. Hopefully it'll be pushed back to June when I can actually pay.
I'm pretty interested in that expansion port on the front. Hopefully we'll see some cool shit come out for it.
Hopefully the Revive devs do updates for the Knuckles.

Does the Index have eye tracking?

It's been 3 years, and they produced something that's on par with the Vive Pro that came out last year.

People were expecting more. I don't know why, it's probably because they're delusional about Valve, but the limitations of this device are blatant. For 500 bucks it's a more reasonable proposition than the Vive Pro, but that was a product that was absolutely destroyed in reviews because of how overpriced it is. 500 bucks for 120hz is not a reasonable investment for the vast majority of people.

good luck

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Doesn't supersampling literally fix all of that bullshit though?

yes

>Black bars
>90hz with dips
Fuck, you sure got me, going to post sales numbers and then fuck off when someone points out the installbase for PSVR is literally "Own a PS4" when for PC it's "Own a 970+"
Even then if you're playing PSVR without a Pro you're actually fucking brain dead

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>I'm pretty interested in that expansion port on the front. Hopefully we'll see some cool shit come out for it.
I have seen a million big name consumer devices with these kinds of modding platforms added, and I've seen the past 3 years VR peripheral development amount to jack shit.

This port will be, at best, a place to plug in a leap motion. Nothing else will make any use of it. I did laugh my ass off when they revealed the fucking FACE MASK is held in with a specific glued in plastic faceplate with magnets on it, though. Holy shit, say goodbye to 5 dollar facemask replacements when your Index gets mouldy, I can't believe how jewish Valve are.

Galaxy s9 + gear VR is all you really need desu

>Just making shit up as he goes along
o im laffin

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Not even slightly? Supersampling is just better AA. You're not adding any picture information, you're not adding any pixels, you're just getting something that looks a little nicer.

For video, absolutely. Anyone who thinks 6DOF improves video is delusional.

For games? Phone VR is terrible. But it doesn't matter that much, because there's barely anything worth playing anyway.

I tried the Gear VR when I got my S8+ and it was pretty bad. Mostly because the app had no options for adjusting IPD and every lagged even on my wireless connection.

What is the difference between the Quest and the S? They are the same price.

Wouldn't that be exactly what you need for your ADS problem though? Onward has zoom scopes, so you can see enemies from distances, it also serves a balance purpose so people aren't popping each other cross map with iron sights.
Besides, VR doesn't even have hipfire inaccuracy because you're holding the fucking gun yourself, just hipfire.

Quest is a stand alone headset using a mobile graphics chip.
S is a dedicated PC headset that's pretty much a side grade to the original rift.

>extra paycheck in June
>buy index or go to japan a couple of weeks again

why is life so difficult bros

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I feel that exact feel bro

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Isn't that skirt on the bottom right just a little bit too high? lmao.

>>Besides, VR doesn't even have hipfire inaccuracy because you're holding the fucking gun yourself, just hipfire.
Guns in VR always have fucking retarded recoil, which is why pretty much the only thing I can actually stand to use are pistols. Anything full auto basically has you just pointing your hands into the floor to control it, which is boring.

The issue isn't something a smoother picture could resolve. At arms length, the size of my front sight is maybe 2 pixels. The lack of any focal planes makes lining the sights up harder than it needs to be, and then you need to try and align your sight despite being unable to see it, because the small adjustments you're doing are consumed by subpixels, and there's no visual indication of change.

Is my i7 4490k gonna bottleneck my 1080 ti in VR??

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No, you'll be fine.

Thanks. Got an index today and am afraid my computer wont be good enough for the 144hz

Get a job for an airline. I think its 100 bucks in taxes for me to go to japan. and i got an index

Why go to Japan when you can fondle anime titties in VR with finger tracking?

Quest graphics look perfectly fine considering the platform.
youtube.com/watch?v=C-8Le0ouVDo

I'll enjoy a 400$ VR headset without a cable tugging on my head
You spend 1000$ on an Index + PC which isn't real gen 2, the knuckles don't even have worthwhile software and cost 300 lmao, scam

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Extremely fitting you'd rail on the product with better hardware for being more expensive and then post some thot with McDonalds spread across her body, really paints a clear picture of what your reasoning is

have sex

I don't want sex, my wife is a beast now

Valve Index VR Kit - $1,068.93
Subtotal $999.00
Tax $69.93
Total $1,068.93
Shipment Status: Pre-Order

It's 2019, I can't believe people are still poor.

The Rift S looks nice as a cheap way to get my VR fix with decent tracking, but fuck I want those knuckle controllers.

I want HP reverb ppd but with lighthouse compatible tracking so I can use the knuckles controllers.
I hope someone out there releases a lighthouse tracking HMD with similar compromise to HP reverb where the emphasis is on ppd with a reasonable FoV similar to Gen 1 HMDs.

I can live with an FoV similar to the Vive 1, it is good enough and doesn't irritate me.
90Hz refresh rate is also good enough.
Hell even the screendoor doesn't jump out at me unless I intentionally look for it, which I don't when I am playing.
The one thing that sticks out like a soar thumb to me on the Vive and ruins my day is the ppd.
Blurry mess when trying to look at fine details like gauges and aircraft in the distance.
I would love large FoV for better situational awareness but if I had to compromise with current tech I would choose clarity a hundred times over FoV.

My only options currently are Pimax and XTAL which are both very expensive.
XTAL clarity and FoV are great but I am not blowing my savings on it.
Not sure about the Pimax 8K X, it might be the best lighthouse tracking solution for a not so insane price with minimal compromise between FoV and ppd.
Both are perfect for flight sims but their weight would not be comfortable for long roomscale sessions.

I will skip this gen altogether until I can find a good upgrade option for a similar price around the $800 USD mark for the HMD on its own with lighthouse tracking.
I might try the index in store to see if the higher sub-pixel count and slightly larger FoV would be worth the cost.

Fuck it, already have a Vive 1 HMD which I can live with. I just want the knuckles.

I paid 300 bucks for a Vive that works fine on my rig that's practically 8 years old now, save for a recent graphics card upgrade. So 500 bucks if you pretend VR was the only reason I upgraded.

>Be "that guy" and check the Reddit thread
>See poorfags SEETHING there too.
Fuck this is great, it's even better because on Reddit those fags all have names so when they want to shitpost something they have to do it as nice as possible
"W-w-w-well with the lukewarm reception the Index got-"
>Gets laughed out of the thread
Fuck me poorfaggots can't catch a fucking break

>muh graphics
lmao who gives a fuck

drone

and most of them dont work with the shitty wands, enjoy paying 300 dollars for controllers we've had for years

He mad.
What do you think button mapping is for, stupud cuck

It's sad thinking I used to be like that. Then I finally got a good paying job and can actually afford luxury items.
I think I've blown at least $500 on 40k miniatures so far and I haven't stopped.

Never stop user
Never stop

>Spoiler
I've blown like 20k on anime figurines alone, not to mention other merch and muh mobage
Seeing people who can barely pay their rent tell me I'm wasting money because I'm not donating it to dumb fucks like them puts a massive smile on my face.

Holy shit it only uses a snapdragon 821. DOA.

have sex

>bought Oculus Rift Touch a year and a half ago
>put a few hundred hours on it
>was fun
>grew kinda bored of it's novelty
It was fun to play around with, but at the same time. All the games were the exact same concepts. Not to mention it's physically exhausting to keep up with some of them.

Is that an offer?

Do not worry, they will not be making jokes in 3 or 4 years. We will see Sony kill PC VR exactly the same way they killed Sega.

Game companies cannot compete with megacorps. They must find their own niche or will get erased.

>preordered the Quest as soon as I woke up yesterday
>by the time I got to it it said shipping on the 23rd instead of 21st

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>seeing epic as an actual threat when all they can do is buy exclusives and offer a worse service
You've been reading too many paid articles

What is that?

Thats about the Oculus Go with a heatsink dummy

the Quest uses an overclocked 835 with a cooling fan, it will never have to throttle.

We already know the kind of graphics it will have.
Looks perfectly fine for mobile VR
youtube.com/watch?v=C-8Le0ouVDo
youtu.be/dkh7CvGsxUM?t=124
youtu.be/XC36g7rrLgw

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>still discussing fucking hardware specs when still there are barely any VR games worth touching
I would literally cancel my internet subscription if I found myself taking an interest in reading shit like just call me when there is content available to justify any price at all

Just hold still please

Top 3 must play VR games?

*sigh* alright

backlight strobing makes the valve index the winner by default

VR can't ever be the future of gaming because games are meant to let you do things you can't do IRL, being confined to what your own body is capable of goes completely against that.

Out of all the dumb shit I've heard this is almost at the top.
The dumbest shit I've heard are the people that complain about the price tag and then bitch they can't get matrix brain needles for $100

Games are meant for a lot of things.

It's excellent for things like sims but fuck I ain't gonna play action games in VR

well unless youre a sim junky the price is insane. I mean, I work and have a savings account, but that doesn't relieve my VR buyers remorse one bit.

no

have sex with non-hags

Did this dude seriously just post an IGN review

This

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I have the money but I'm still cheap enough to refuse buying a scam.
On steam, the only compatible games I'm interested in are the serious Sam vr editions.
Is there any flagship games coming for vr?

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>I have the money but
Why would anyone need to preface their opinion with this
I can't even think you're trolling either because you felt the need to save face before espousing that retarded opinion, not to mention you're asking a question that can be googled.
In short, you're retarded

You're not doing anything special in traditional either. You're just pressing buttons and watching a game character do animations.

It's actually kind of sad how people believe they can't do anything of skill by themselves. Playing VR like Gorn and Stand Out, I think my aim with swords and guns have improved a lot and that's my skill, not a character animation doing it for me.

>scam
VR is so easy to criticise without lying if youre not a complete moron

I hear this is getting a quest port. Hopefully the game play is completely intact.

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>already slow gameplay still needs slow mo out the ass
Point proven.
And any game with melee combat doesn't work at all because you can't design a game around a player being able to do whatever the fuck they want with a weapon with arbitrary windup/recovery times and not have it be shallow garbage.

There is such a thing as too much freedom.

bloom in water reflections feel a bit too high in my opinion, but I guess that depends on the position of the sun. Fish being completely limp when picked up might be an odd thing though. Have you considered having them squirm a bit? Adding a chum system to get more dangerous fish and sharks would be cool as well. Also would be nicer with onboard storage for fish, if I want to play a cozy fishan simulator I want to be immersed.

Dude just keeps pressing matrix button

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Would be impressive if the enemies actually had AI instead of standing in place and shooting

Can you 2 hand the rifles in sairento?
It feels weird when you can't.

this post screams of not playing VR

there are a few good melee games now, the issue is most devs don't give a shit about designing limitations of arm flailing because "player freedom"

hardly the fault of VR itself for that

How do you naturally design limitations for attacking when you yourself are holding basically weightless controllers?

As soon as the movements on the screen no longer match the movements of your hands, there's no point in having motion tracking VR to begin with.

Just as well you're not getting VR. I don't think it's possible to wear it while having your head your own ass.

wow really grasping for cope there

'rubber hand illusion'.

>As soon as the movements on the screen no longer match the movements of your hands, there's no point in having motion tracking VR to begin with.
Source: your dingleberries
Any game with weighted objects proves that it works, you just acknowledge how much your character can swing it around
It's like saying there's no point in VR if your character can jump higher than you

Actually someone did all the calculations on it based on currency conversion, import tax and "Australia Tax" and the price of the full Index package came out to $1700 Aussieland funbucks.

He's right. I really think I should have fucked that desperate fat girl but my standards were too high for some reason and here I stand, still a virgin.

Truly puts in perspective to me just how fucking insane the pricing is.
Fuck me, I'm sinking $800 dollarydoos into a quest (128gb) and even that has me sweating. I can get a PS4 for less than 500.

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>I really think I should have fucked that desperate fat girl
You made the right choice, meaningless sex adds nothing to life Unless you can get it consistently with no issues. Even then those people are never as happy as they let on.

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Thanks for the tips user. Animating fish is on my to do list, I have the animations I Just haven't coded them yet to squirm and die over time.

And storage! The plan is you can grab them and throw them back, or put them in storage to sell later.

Meaningless or not, it's experience. Holding off for the 'perfect first' is a bad idea because you wouldn't know what to do when it comes along.

>2880x3200

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You don't hold off for a 'perfect first', you hold off until you are comfortable and they are comfortable.
Having sex purely out of desperation ain't gonna make anyone feel better.

My main fear now is that I've grown older and have a job now so I don't have the time to go out and get experience.
I'm afraid that I've missed that crucial part of a young person's life from about 16-22 where they've got the time to go out multiple nights a week and socialize without it damaging their professional life.

Also it's really hard to meet people now that I'm 25 and working, I just don't have the time to put day after day into this shit.

I'd be more worried about the fact that the PS4 is still 500 dollars 6 years later

Should I get a rift S or wait for Vive Cosmos?

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Why would you keep buying shit from HTC at this point?

I think not many have gotten to try both to give you an honest answer since neither are out. If I recall correctly, the Rift S was only shown in conventions, and the Vive Cosmos is still a mystery.
I'd recommend get a Vive on sale, or at least not at $500 MSRP, and try not to roll used. Upgradability is valuable since you have all the Lighthouse stuff. And I think there's other manufacturers that are going to do Lighthouse stuff in the future targeting a consumer market like XTAL and Pimax.

...But if you really want to choose between Rift S or Cosmos, I'd say Cosmos if it's priced decently. Keep in mind it isn't the same tracking as the Vive, so Knuckles isn't supported with the Cosmos. Well, unless stated otherwise.

Where are the fucking games? How can someone justify $1000 when there is nothing exciting going on in VR right now?

This pretty much, Valve is making the transition from Vive to Valve easy as fuck.
I rode HTC's dick because the Vive was the best on the market, but HTC is crashing and burning because their cell phones suck dick and they don't have the excess capital to invest in a fledgling tech.
100% go with Index if you're new, save some dollars.

I'm excited for Blood & Truth later this month

pathological wishful thinking

>"GAEMES: 0"

Get an S. It's a simple and easy starting point, and works with Steam VR as well.
HTC should be left alone to die at this point.

No, it doesn't. That's just a tiny monitor. Your PC is the one that carries the burden of the resolution and FPS. Look at monitors and Amazon and check the price difference between 60hz and 144hz for an otherwise identical pair of 1440p monitors. It's like $50. And that's a 27"+ display panel. These are literally 1.5" wide - 1/20th the size.

Well, HTC did say "sharpest screens yet". They'll probably price it horribly, but you never know.

I'll get it further down the line. I'm not as hyped as I am for Dreams or Iron Man but it should be a good game.

Does pc have any good games coming out soon, with a release date preferably?

I guess boneworks looks promising. Supposed to be set for 2019 release.

>Headset still ridiculously expensive
>Still requires an insanely powerful machine
>Still no games for it

t-thanks Valve

>Gotta wait 20 days for the Quest
It's gonna suck.
I should find some big ass game to get immersed in.

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HLVR is unironically, genuinely coming out this year
Yea Forums is going to burn

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Oh you mean the game that looks like it was put together in 15 minutes?

I have a Vive and I'm in London

No, thats not it

>At any rate, I may just get the HP Reverb
That's still 2 cameras only, plus no IPD adjustment if I'm not mistaken. If you really want to accept the WMR tracking you should look into that upcoming Acer headset, it was called OJO or something. I think it had the same panels as Reverb but comes with IPD adjustment.

This, no idea why people praise that game, It's just semi-competent IK. I've literally done the same in UE4 in 15 minutes. Not QUITE as good but close.
I made this over a year ago in like 5 minutes lol.
Frankly Lone Echo is superior with it's finger IK and grabbing stuff. Like people freaking out over Boneworks should watch footage of that.
Although Lone Echo has no shootan.

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>Be me
>I hate zuck-yuck-cuck with a firey passion and would not touch any tech he produces
>Oculus is a no go
>HTC is a chink run fag train with expensive premium tech
>Vive is a no go
>Fuck

What do user? Just wait for BMI chips to be shoved into my brain? Skip this technology?

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I mean, at least they are actually building a decent engine for VR games. Is anyone else even trying to?

Embrace PSVR.

>being confined to what your own body is capable of
That's like saying using a mouse "confines" you to what your body can do.

Put your pride aside for a second and just fucking pick one.
Maybe just get a cheap WMR, or a used vive. ezpz

Buy an Index or Pimax, I guess? Though Pimax is chink as well I believe, if that bothers you.

Play Ghost Giant

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Index or rent/medication Yea Forums?

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Does anyone else have people kind of freeze up when they first try VR?
Like they'll be kind of hesitant to turn irl and take a while to follow simple instructions like where buttons are on the controllers

Wait for winter sales or something
No hlvr for a while anyways

user you can't afford VR if buying something like this means skipping medication and/or rent.

The problem with that is that Index seems to be on back-order forever. Last I saw yesterday if you wanted to reserve a position in queue, they'd ship your headset in fucking October. Now they aren't even showing estimates anymore. Unless Valve does something to increase production or some shit, buying an Index and actually getting it in 2019 may not even be possible anymore by the looks of it. I hope that's not the case, it would mean Valve completely fucked up their estimates for demand of this thing.

>Valve completely fucked up their estimates for demand of this thing.
(and that's a good thing!)

Dude, rent/medication. VR is not in a spot where it's worth buying just yet.

The fucking screendoor sucks dick (and it's still there and heavily apparent even in the new units due to res limitation).

Sure it's cool to see and go "whoa" the first time you put it on, but its not really a unit you'd use every day all day.

I used mine for a week and it's been sitting in a box for 8 months now waiting for something new to come out.

First time I tried VR was with the DK1, the shittiest part of that headset was zero spacial tracking, had to consciously keep my head pinned in 3D space to not feel like everything was just /wrong/. 6dof is barest of bare minimum as far as I'm concerned.

Lack of confirmed wireless is the only thing holding me back from upgrading from my vive

Hows Fallout 4 VR? Modded Skyrim has still been the best VR game so far, got me thinking about trying out Fallout but I have feeling that it's going to be quite a shitshow

The Index will not be wireless.
However it does have that mod/upgrade port on the front which could possibly be used to add wireless later in a similar style to the wireless module for the Vive.

>Look mom! I made the post again!

That’s how you get scratched lenses, you dont have to get the offcial case but get one if you’re gonna traven with it.

Pimax is mainland China, right? That'd make it even more chink than HTC, which is Taiwan-based.

That's just a USB3.0 port, I'm not sure how that could be used for wireless. Any wireless addon would need to replace the cable which comes with it and add an antenna on top of your head. I wouldn't hold my breath for wireless though. Valve said the design is all about fidelity and I don't think it will be very easy to reliably push 2880x1600 @ 144Hz over wireless. That comes out to ~15.9Gbps if I didn't fuck up the math.

I think they are, yeah.

Current solutions are using some Intel chipsets for quick and lossless compression to bring the bandwidth down. It wouldn't be like, halving it, but every little bit helps.

From the explanations given in the Node vids, it's seems less "I made brand new thing" and more "I'm making a game that uses all these cool things".

>thinking a standalone, battery powered VR headset will be anywhere near as good as a real one

This is switchfag tier delusion.

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Valve is the only company that can release a $1000 product with no games and their fans will eat it up like a starving pig. This thing is gonna flop so hard.

>and their fans will eat it up like a starving pig. This thing is gonna flop so hard.

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>their fans will eat it up like a starving pig. This thing is gonna flop so hard.

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Imagine being so flustered you directly contradict yourself in the same post.

>with no games
u wot?

And how are you forgetting that this is the THIRD VR headset Valve has made?

Oof, VRlettes can't even make a cohesive arguement

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Yes but they’re not just small normal LED 1440p monitors... the high refresh rate + 0.3 ms latency are pretty crazy specs. Valve won’t even disclose who their manufacturer is.

VR is a meme gimmick fad with no games that is already: over

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It won't flop. VR evangelists will keep playing their dogshit indies with their $2000 hardware.

>the high refresh rate + 0.3 ms latency are pretty crazy specs.
Not really. I mean, it's obviously a niche display without many applications, but these specs are completely fucking bog-standard.

>This thing is gonna flop so hard.
The pre-orders sold out in under an hour.

Sure, but even if they bring it down to 10Gbps or something, that's still a whole lot and I'd think that this sort of application does not allow for retransmission, buffering or things like that, since it would either cause hitches in the video stream or extra latency (if you buffer frames) and those are all highly undesirable in VR. It's not an easy problem to solve. If I'm not mistaken, even wireless adapters for Rift and Vive slightly crop the image to make it easier to transmit, don't they?

>This thing is gonna flop so hard.
Pre-orders ran out of stock in like half an hour and the headset now has a 6 month+ waiting list, probably even longer now since the store isn't even giving you estimated shipping dates anymore. They have buyers lined up for every single headset they can make.

Half hour to be exact, I was in the thread while faggots like the guy you're replaying to actually tried to construct the narrative that they only had 100 bundles out of pure unfettered COPE

The original TPcast adapters do but I don't think the official HTC one does anything like that. The HTC ones are overall a far better package too. Just a PCI-E card, the directional antenna and the kit for the headset. None of the fiddling with routers and shit.

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Yeah I don't get that argument. Even if they only reserved a small number for preorder, selling them all in such a short time is the best possible outcome.

Which is sad considering they didn't announce any new games with it. The new generation doesn't know how to lobby for better shit apparently.

>no
>this is YOU
ad hominems, not arguments. try again

>tfw probably going to buy an Index to dive into VR if the first wave from pre-orders is received well by customers
I could have bought a pre-order myself but I don't like buying things when there's no customer reviews to give an idea of how the product works after it's been properly tested in real world circumstances.

so when will actual games and not tech demos release? 500-1000 dollars for what? VRchat? VR is a meme

Artificial scarcity. It's easy to run out if you don't make that many. Let's wait for some numbers, if ever.

Their argument is that having a small stock is great optics...because people like waiting several months for pre orders... and that people that are potential customers for VR make their decision based on how available they are and not if they can comfortably afford it.
Anyone that can argue that Valve was gunshy and only had a few units/bundles on sale after all that shit they plastered on the storefront is actually a god damn retard and watching them COPE so hard after so many months of shit talk is fucking hilarious.

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>ad hominems, not arguments. try again
You think we're in a high school debate team or something? You've lost it, my man.

>fallacy fallacy

>Artificial scarcity. It's easy to run out if you don't make that many.

That sounds like actual scarcity to me.

>Let's not make enough units to recoup losses in R&D Bob!
>Great idea Gabe
Man you must live in some circus world where the suits are just stone cold retarded and love wasting money to psy op you.

That's the complete opposite of what artificial scarcity is.

I hope devs don't take too long in implementing Knuckles support, I've been waiting ages to be able to pair a set with my Vive Pro.

Is 64 gb enough?

Why do you feel that it's okay to have spent $2000 and you don't even have 5 different AAA games to play with it?

Well if you consider that Pcbro high level game involves waiting 20 years for a game then 6 months waiting for a headset to ship is small time.

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>Well if you consider that Pcbro high level game involves waiting 20 years for a game
I literally have no idea what this even means

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Why are literally all anti-VR fags always the clueless consoleshitters spewing dumb shit? The correlation is 1:1

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>Suddenly poorfags car about AAA games
Who's your favorite AAA dev other than CDPR, parrot?

>poorfags
I own a $1200 PC. You're dodging the question though.

This. Everyone on Yea Forums cries that AAA is garbage but then VR sucks because you can't play AAA on it.

Poorfags literally only care about the AAA Game: The Game of the year and think that anything else is "wasting money", they have extremely surface-level tastes.

Yeah, I was probably thinking about those TPcast adapters, I haven't looked very deeply.
>Just a PCI-E card
Huh, that's interesting. I always imagined these things would be something which plugs into a graphics card and just takes a display output. With a PCIe card I guess they have to copy the framebuffer to their card to send it off or something like that. That's pretty interesting.

Are you actually saying Valve, a company which operates for a profit, has decided to sell fewer products just for the hell of it? That's entirely nonsensical, they have no benefit to gain whatsoever from doing that. Why would they want to sell fewer units?
This is actual scarcity, they probably have too little manufacturing capacity for these things, or cannot source sufficient components to fill demand if the thing barely came up for pre-order and you already have to wait over half a year to get one.

This is an argument I've never understood and I keep seeing. AAA games are shit, AAA games are awful, AAA games are the worst thing ever, until it's time for a platform that doesn't have big AAA support and suddenly it not having Madden and Far Cry and Call of Duty makes it entirely unusable.

>Lower resolution 1440 instead of 1600
>HALF THE REFRESH RATE 80 instead of 144
Why would anyone buy that shit.

The knuckles devkits have been out for a while. There's really no need for a flagship game when it's just going to be supported anywhere.

I fail to see how this grand conspiracy means them selling out is in anyway bad.

what vr game should i play today
why the fuck onward has no short campaing? or some shitty BF style fuck is fun

Ah, I see. So VR evangelists are the mouthbreathers that shit up Yea Forums with their relentless hipster praise of indie art game faggotry.

Post up then, pig

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Losing your virginity

>Why would anyone buy that shit.
faceberg marketing, most people don't even know other sets exist since their marketing is non-existent

I don't. It's my one major damning gripe with VR. In fact, I'd never suggest anyone buy into VR because of its abject lack of worthwhile content.

That said, it's still fun to use and a great novelty for escape and making nonsense in UE4. The porn is also interesting and it allows me to connect with my best bro across the country and we can hang out as if we're right next to each other. Also the porn is its own class of thing which is cool from time to time.

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It literally beats out the Vive Pro in every spec you retard

>I fail to see how this grand conspiracy means them selling out is in anyway bad.
It isn't, their argument is pure COPE.
"It sold out because they had 5 units"
"Why the fuck would they only make 5 units"
"Shut up you fucking shill"
It's all poorfag cope

This but unironically
youtu.be/j-Fhx2IEztw
youtu.be/bhgsFCy2uvY
youtu.be/3xA6QTPCrKY

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Here you go.

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I got a preorder index to replace my og vive. I will sell the vive, 1.0 lighthouses, wands, and audio strap for hopefully $350. Which is a little under half what I paid 2 years ago.

So VR is useless without Fifa and Anthem. Got it.

>Single 60hz monitor
>1.5TB of total space.
Maybe step up a little before pretending you are a potential VR consumer, your PC barely passes the threshold for it and your space and display is ass

You need shit monitor to handle VR user

Monitor has nothing to do with a headset's refresh rate.

>You need shit monitor to handle VR
Nani?

Oof, how did your mom manage to spend $1200 on this low-tier crap? Did she buy an alienmeme prebuilt?

It's less than half the price and has easy setup.

No shit you fucking mongoloid.
I'm saying your PC itself fucking blows, why are you buying a hyper enthusiast product if your base fucking PC barely crosses the threshold for it, instead of upgrading your PC?
You DO realize video games are a luxury product yes?

Depends on the game. Low settings a 970 can give you 120 fps on beatsabre. But if you want 144 on hd modded skyrim you best have a 2080ti or two.

>You need shit monitor to handle VR
??

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Post more czech frames.

>Make fun of VR for being a flat screen 1 inch from your face
>Nintendo literally pumps out phone VR with tech worse than a phone
>"T-THE SAVIORS OF GAMING, BASED NINTENDO"
Top cock

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One reason I could think for a small preorder amount is to gauge demand. They'd know it's safe to mass produce more of them.

I doubt even odyssey players cared for labo vr tbqh

I don't for a second believe Valve took any half measures considering that they could have let HTC fall face first in shit if VR was eating cock, and the amount of money they put in isn't "Let's play it safe" tier, as I said about the gigantic storefront timer earlier, they've put their cards on the table here, especially if they're sold out passed fucking august

>why are you buying a hyper enthusiast product if your base fucking PC barely crosses the threshold for it, instead of upgrading your PC?
>You DO realize video games are a luxury product yes?
What does this even matter? Upgrading can happen whenever but the index sold out within minutes. And it's not as though that setup can't run VR. It just won't run maxed at 144fps. Hardly any machine out there is going to be able to do that even with the highest end card on the market.

PC VR is useless without serious games from any of these devs:

Capcom
Platinum
FROM
SEGA
Team Ninja
Insomniac
Rockstar
SIE
Ubisoft
Eidos Montreal
Rare
Bungie
Quantic Dream
Square Enix
BANDAI
Level-5
IO
Crystal Dynamics
EA
Coalition
Arkane Studios
Tango Gameworks
Naughty Dog
Respawn Entertainment
4A Games
MachineGames
Techland

Fucking etc. Bottom line is, PC VR's got next to no AAA games to play right now.

They won't make a VR headset. Instead they'll start shitting out VR software that are compatible with all VR devices except the Valve one. While Valve is too busy creating shit hardware no one wants, Epic will make software that will drive up sales for all other VR devices and bring in even more gamers to the Epic store.

>Upgrading can happen whenever but the index sold out within minutes
Oh no user, they'll never ever make any new Indexes in the time it takes for you to get your shit together
Seeing the mindset behind people in these threads I see now why you're so apprehensive about VR, you're fucking bean counting to even get the money for it, don't buy it dude, upgrade your actual rig, come back like a year from now

BTFO
>PC VR's got next to no AAA games to play right now.
And they never will

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Bitch more about nothing, faggot. My PC can run VR and that's all that matters.

It's probably depreciated in value at this point, but when I built this PC it was around $1200. Paid out of pocket for it.

Yes, I'm sure they'll make a better API than OpenVR and people are just waiting to flock to it.
Too bad this will mean EGS features like shopping cart will have to be put on the backburner.

I honestly do wonder about the index selling out.
$1000 smackaroonies and a monster of a PC is required.
I suspect that valve didn't over produce because they knew the market for it would be small.

Valve will announce one (1) (Uno) (Ichi) game and you'll fall to your knees in tears that you can't play it, what's worse is that when you review bomb it without an index purchased you'll look like an even bigger retard

I have 900+ hours in Steam VR alone, AAA games are not needed

>There is pretty much no good VR porn outside of czech
>Not even sfm stuff
Is it so hard to get the scale right?

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I bet they made enough to cover losses

>games are not needed
Apparently not, since the Index sold out without a single new game announced with it.

Real clever use of editing there bud, you write articles for buzzfeed?

ayy

All of the bundle options have been of the top sellers since pre-orders opened.

Poorfags in maximum over SEETHE because they can't afford nor pirate a fucking VR headset, this is beyond funny, go and write your reviews in cryllic so we can see you all for who you really are, street rats

can someone 100% redpill me on the oculus quest, is this really a stand alone headset with just a mobile processor? can it not cannot to PCs to actually play real games? if so who the fuck is this for and why are people buying this?

>is this really a stand alone headset with just a mobile processor
yes

>can it not cannot to PCs to actually play real games
no

>if so who the fuck is this for and why are people buying this
bottom of the barrel normalfags

It's for people who want to play beat saber or whatever that don't have gaming PCs
You could say instead of being the future of gaming it's the present of gaming

They aren't selling less they are just shipping less. They are taking the money and will ship the units months from now.

Artificial Scarcity exists for creating the illusion that something is 'flying off the shelves'.

It's like the Go. A shitty, standalone, non experience for lazy idiots. Also it has to be charged to use. Can't believe it's as popular as it is. I think many will be disappointed.

Not anyone here.

Just admit that it was fucking retarded for people to buy up a new $1000 headset when Valve didn't show any of their VR games that they are supposedly developing. It's so obvious that the people into VR right now either don't give a crap about games at all or are actually happy playing budget titles with hardware that should be capable of running far more advanced games.

>It's so obvious that the people into VR right now either don't give a crap about games at all or are actually happy playing budget titles with hardware that should be capable of running far more advanced games.
It's a really good thing that when I bought my VR headset I didn't smash my monitors and vow off of pancake gaming forever then, retard.

it's for watching porn honestly. There is no good VR games in mobile and never will be.

AAA's not a good match for VR. They like reliable and time proven things to profit and VR changes too much both in hardware and how it's used. Just look at Bethedsa's attempts with it.

Also, wouldn't Oculus' games count as AAA? They're a big company and put a lot of polish into them.

If you played The Lab VR which is made by Valve, it's like a teaser of things to come and Valve is definitely leading the race in being able to make really high quality experiences.

That could be true, but I got my VIVE for free, and I praise VR, be it PSVR, Oculus, VIVE, Pimax, HP, or WMR.