Is this actually a bad game, or does Yea Forums just hate it because they're contrarians?

Is this actually a bad game, or does Yea Forums just hate it because they're contrarians?

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Contrarians. When the next one comes out they'll praise botw.

It's certainly a very flawed game but it's mostly contrarianism

it's fantastic and Yea Forums is full of shitposting subhumans

It's a great game. Yea Forums will always be angry about it.

Yea Forums doesn't hate BotW.

People expected it to be a different game

Don't listen to these faggots, it's widely considered one of the best games ever made

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Mix of contrarians and people who wanted Nintendo to use the tired Zelda formula for another 20 years.

Zeldafag rule #16: previous Zelda game is always the worst

The game is fine, but that's all it is. It's not 10/10

its a fine game but the insane amount of praise its received is undeserved so i talk shit about it anyways

It's probably the best 3D Zelda
It's definitely the most comfy

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It's popular so it's bad.

She is really cute.

Why do people love The Last of Us so much? I genuinely don't understand why it gets so much praise

Isn't she?

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I am playing it for the first time and really liking it.
Wish it had more music though, I seriously cannot name a Zelda game without at least 2 recognizable tracks. Hopefully I get some good stuff later on.

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Good game but it could have been much better with some common sense changes

BOTW was a tech demo, It clearly was developed as a reboot of the series, and so it can be used as the foundation for future Zelda games. Same with Mario Odyssey.

I've noticed that people are starting to call 3DPD traps "she". I don't understand the world anymore. At least anime/manga/game fans still use masculine pronouns except when they're trying to be funny.

I'm only saying "she" for the meme.

Odyssey was better

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>Same with Mario Odyssey.

Nah. They said somewhere that they were just throwing a game together and decided to make it a Mario game. I think that's the case for many Mario games. You're right about BOTW though.

Yeah I gotcha, seeing that just made me think of it and I wanted to comment on the increasing insanity of fans of real life traps.

First, Yea Forumstendo loves this game.

Second, it's very good, but not the masterpiece it's been lauded as

Third, have sex.

I don't even like traps. I only posted those for the memes and (You)s.
Traps are gross. Don't see the point.

>does Yea Forums just hate it because they're contrarians?
when you graduate high school you'll realize other people can like different things

It's a 10/10 game, and only the Soineggers ""hate"" it, as their own generic trash does not even compare.

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Stop with this fucking shit, holy crap. The only game everyone flopped on was WW.

I didn't either until I fell victim to Ikezaki Misa and Morikoke.

There's a difference between disliking something and acting like the biggest contrarians on the planet anytime something becomes popular. The Witcher series is a good example of the contrarianism on Yea Forums. It was pretty well liked here until it started to go mainstream with the console version of The Witcher 2, and by the time The Witcher 3 came out, everyone was saying that it was awful because it was too popular by then.

I don't even know what those are.

It's well-polished but otherwise average with nothing particularly standout about it (aside from the soundtrack being worse than usual for a Zelda game). You're not allowed to say this without everyone crying about console war nonsense, even though most people here played it on a fucking emulator anyway.

Artist who primarily draw extremely girly men. Morikoke did a few Link doujins, though one was straight.

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I almost never see people reacting badly when you honestly talk about the game's strengths and weaknesses. It's just when you say "IT'S SHIT!" and call the person a faggot Nintendtard that people get pissy.

It's an amazing game and most of Yea Forums agrees, it's just that the fags who hate the new direction are really, REALLY loud. Throw in a mix of consolewarriors, journo-score wanking and graphicsfags and you have a perfect storm of shitposting.

There's nothing wrong with calling a game shit if you actually believe it's shit.

They'd really impress me if they could bring the combat and item management more in line with past titles. The only thing I've ever truly wanted from Zelda games after games like MM, WW, TP, etc. is more challenge from enemies. A real struggle between Link and monsters/whatever where you have to really think and work for an advantage and know when to defend and attack. Multiple ways to bring down some foes and singular ways for others. More difficult terrain to fight on and times where you are alone against a group. BotW was a step in the right direction, but added too much tedium and simplified Link's own attacking moveset imo. They tried to make more dangerous enemies but pretty much reduced the toughest ones to flurry rush fodder and everything else to stun combos as far as melee goes. It is legitimately more fun to fight enemies with the objects lying around or the general environment because the core combat is pretty stale, and I think they could just make it so both are really fun.

True, though when you act like an attention seeking woman, you deserve any shit that comes your way.

Its not a bad game but its also not a good game.

>I almost never see people reacting badly when you honestly talk about the game's strengths and weaknesses

You haven't been in many of these threads then.

It's a 6-7/10 in a series filled with 6-7/10's and one 10/10.

Zeldafags love it because they think their 6-7/10 game is the best game ever, so it meets their extraordinarily low yet specific standards.

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It's a solid 7/10.

Well, I do tend to avoid threads that begin with obvious bait unless I'm really bored. But no, most people who act reasonable don't get much flak from my experience. I've said many times before that I think the game is mostly great, but lack of enemy variety and how fast weapons break were big weaknesses and I don't think I've brought anyone to tears of rage.

Playing it right now. Its pretty fucking fun

The castle music is really good.

Anf TP, and PH, and ST, and....

People shat on TP for being exceedingly mediocre, PH for that one dungeon, not sure about ST, and SS because of just about everything.

>A real struggle between Link and monsters/whatever where you have to really think and work for an advantage and know when to defend and attack.
That's exactly what happened in BotW and niggers won't stop crying about muh damage sponge/ muh weapon durability/ muh artificial difficulty.

BotW isn't perfect. But its pretty close. Game Of The Generation claims are warrented.

While this is ture 97% of the time, these also a vocal minority of the zelda fanbase who hate it.

Dungeonfags hate it.
Explorefags love it.

except BotW is full of mechanics that break the game like flurry rush and pause healing

>Dungeonfags hate it.
>Explorefags love it.

This. Every time I bring up the fact that they went back closer to the roots and placed an emphasis on exploring again, children get mad at me.

The only people who shat on WW at the time were Oot fags who were mad because it wasn't the tech demo. Nobody else had a massive problem with the game.

Bitch, Zelda 1 was just as much about dungeons and items as it was about burning every random bush.

WW got a lot of shit for years. Yes it was a great game and got great praise, but there was a big push from contrarians and kids who didn't want to play a game that looked like a cartoon and OOTfags for a long goddamn time. You even see some of them still around.

>mechanics that break the game like flurry rush
Not really breaking the game when you need like 20 to kill a golden enemy.
And pause healing is not much different from fairies automatic healing.

Notice I said "closer". The original was like half exploration and half combat. BOTW definitely skews it more towards exploration, which was a big thing in early Zelda games.

Its a decent game just not a 10, more like a 7. Hopefully the inevitable sequel fixes all the games problems.

The game is fine for what is set out to do!
I really like it!

I consider myself both and found the game to be a disappointment. "Exploration" is used as a buzzword far too often, the actual quality of the exploration matters. To me a giant world with a lot of copypaste and very few satisfying rewards does not make for good exploration. There's some unique locales here and there but they're undercut by how cynically designed the game is.

>they went back closer to the roots
LoZ's world is wayyyyyyyyyyyy more condensed than BotW's, and the rewards are much more impactful. Same with AoL, and LttP. BotW is much more in line with a modern AAA open world title where there's a large world full of boilerplate contet, with a ton of tiny negligible rewards strewn about and a handful of decent ones.

This was never true, all of these were when they first came out. TP was the only one that was hated

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Unironically the defining game of this generation. No other company will ever make a game like it, it's too perfectly crafted. It's one of those dreams Sony wishes they could have the skill to make.

>everyone was saying that it was awful because it was too popular by then.
more people are exposed to it = more people that dislike it
>acting like the biggest contrarians on the planet anytime something becomes popular
>i like it + its popular + you dont like it = contrarian

You literally admitted to the bad parts in your post. If its what you want in a game then rejoice, you have it.

>Zelda 1 was just as much about dungeons

What was your favourite dungeon from Zelda 1? Was it the one where you pushed a block to open the door? Yeah that was my favourite toom

How's emulation going for this? Kinda wanna play it again but wanna mess around.

>seeds, copypasted shrines, useless weapons as loot in an otherwise empty open world
why do people who like exploration like this game again?

>LoZ's world is wayyyyyyyyyyyy more condensed than BotW's

Yeah, but it felt a little sizable in 1986. You've got to remember to think of the time period. Rewards were better though I'll agree, BOTW needed too do better in that area.

Death Mountain because of how large the layout is

Why do you morons always assume we're talking about critic scores? The only people that even think about critic scores are children and console warring faggots. We're talking about reception from actual players.

The 2nd dungeon because you can farm rupees from the snakes.

babby's first The Road ripoff

Critics play the games dipshit, they are no different from actual gamers. But fine let's change it to gamers & take critics out of the occasion, you are still wrong because this existed & 100k people voted on it

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Not really. I can respect it if you don't like a game I like, or any popular game. The Witcher 3 isn't flawless, but I think it was good overall. If you don't like it though because of how important your level is (it was like a fucking 80s RPG in that regard) and because most of the overworld looked the same and you didn't like the sidequests or the combat wasn't to your taste then fine. You can't deny that contrarians exist though.

And the reaction from the fanbase was "This game looks like kiddy shit" and "Shut the fuck up, looks great".

Is Nintendo gonna pull the Trigger and Make Link completely Customizable?

Given that LoZ was declining before they started making it an RPG in BOTW , I wouldn't be surprised if they actually make a LoZ MMORPG

Because it's fun to climb that mountain.

It's a good game but there are definitely people here who oversell it.

I can't wait for Yea Forums to finally forget this game so we can talk about Zelda again.

It's a good game but not a very memorable one.

I've never once wanted to go back to it after finishing it.

>copypasted shrines

>Literally every shrine is different

The latter.

imagine if botw wasnt about legend of zelda and it was a fantasy farming game instead with even more food options, requiring you to hunt all your meat and have an expanded underwater section where you can harpoon fish with a lance

This must be typical Yea Forums retardation at work. You guys have worse reading comprehension than first year ESLs. I didn't say people didn't like Wind Waker, I said that there were a large amount of people that bitched about it. I did not say that it wasn't generally enjoyed, I just said that a lot of people complained about it in 2003 and for several years. I remember saying that you liked WW was still taboo here in 2006. Did you understand that or do I need to try to use smaller words?

It's gonna be worse next year when the new Zelda comes out & gets a 98 Metascore

It would be better as you wouldn't be forced to play as a Beta male Elf twink


Custom Hero>>>>>Link

I wish I could like it as much as so many other people like it, but I think games like BotW just aren't for me. I really like the feeling of progression slightly more linear, but still open-ish, games give me.

>imagine if botw wasnt about legend of zelda
I kind of already do that because of how it plays and the lightweight story. It makes me wish a game like Morrowind was built the same as BotW with all of its lore and geography superimposed onto BotW. Either way I'm glad both games exist even if they aren't perfect.

The only two bad things about this game are the lack of dungerons like in previous zeldas and the anticlimatic Ganon fight
I miss the hooks too, they are always kino

what do you want for a majora's mask of botw so to speak if they were to recycle assets for a spinoff?
myself, i want a psuedo-rts game similar to Brutal Legend. you'd play as Ravio in Lorule, Link's counterpart and a complete coward in that regard. he's a merchant rather than an adventurer so instead of doing most of the work of fighting yourself, you'd instead hire npcs to help you achieve your goal. Gorons could lift heavy things, Zoras could ferry you in the water, etc etc. pay rupees to get your dirty work done for you.

it's not as good as the N64 era of games nor ALttP and LA but it's in the tier right below. solid 8.5/10

its literally the best game ever made

It has fundamental flaws that tarnish the entire experience, since it was an attempt at something new I can forgive it and I'm sure Breath 2 will be great.
The durability system was gamebreakingly bad.

A good game that would be made the best if they iron-out some critical flaws.
>Rework durability
>add enemy variety
>add some actual dungeons
>add rewards that aren't shrines or korok seeds
>Make combat in terms of weapons more fun

It is good but a real case of "it only works once" because the focus is on discovery and exploration, knowing the map and kinks of the physics and where to get shit kinda ruins it. Durability is also undertuned with the values for a hefty amount of Melee weapons (and Boomerangs) compared to Bows and Shields which is why you hear people complain about that mechanically.

To explain, the "special mechanic" of Melee weapons of dodging and doing a counter-rush is multiple hits compared to headshotting with Bows or Perfect Parry with a shield, Spin attacks too rely on multiple hits so Melee Weapons will drain their durability more frequently, add into that that you will want "utility" like a torch, axe and hammer in the Melee Weapon slots as well as Elemental ones to one-shot the elemental variations of enemies, and you will get more annoyed at your actual weapon breaking unless you collect korok poop.

That said, i don't mind Durability personally, i just think the actual numbers involved in this particular category are bad.

There are other flaws though, like the cooking system, there are a ton of recipes for unique dishes, but they are all useless compared to generic meals with a relevant modifier (Read: Hearty).

A big thing is that it gives a great first impression on the plateau, but that plateau is boring and annoying when replaying.

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As I said, it's a question of perspective. I welcome the change that you can't just walz into an enemy camp and kill everyone with minimal thought and effort.

It's got good ideas stretched thin, and questionable ideas hampering other elements of the game.

Gonna say I had a blast with the Grand Plateau but it quickly ran out of steam after that.

But you still can, I do it all the time. It's more difficult to do that when you don't have good armor, weapons, and things like the champion powers but you have all of the sheikah slate powers from the start and its easy to upgrade those. They don't have to change the environmental sandbox approach, just make the core foundation fun so that you can switch between them and have a blast. Archery is pretty much my go to anyway, the reward for crits is pretty nice in most cases

I originally hated it it. I still haven't beaten it.

After some thought it is a good game. I still just don't like weapon durability. I've never seen it add anything good to a game.

most of Yea Forums probably played it and enjoyed it
It's honestly a pretty cool game, but there's definitely a heap of shit to complain about.

I think they intended it to keep players from sticking to one weapon, but it ended up punishing players for killing shit during the later parts of the game.

It's a masterpiece in game design

It's good.
The first two or three hours are best because you still do not know how to exploit the mechanics of the game and really feel like participating in a great adventure.
Then you learn to exploit things that trivialize many shit in the game. But until you finally get that feeling that the game has nothing more to offer besides looking for useless Korok seeds, you'll already have played dozens of hours.

It's not bad but it's not amazing. It was very obviously a sandbox for the devs to work with to see what they could do. Story is lackluster at best, the world is fucking boring as shit, the mechanics seem deep but you won't use much of it, it's just a mess of useless features but it's still fun (sometimes).

>TP worse than SS

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FUCK WEAPON DURABILITY

The small difference is that if you open your menu at any time during a fight, you will have enough items to recover hundreds (maybe even thousands) of hearts.
The use of healing items should be done in real time with a Link eating/drinking animation where he becomes susceptible to enemies attacks.

Why did people get so infatuated with the birb and the fish prince? Mipha was easily the best waifu of all Zeldas.

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It's basically Nintendo adopting Minecraft's open-world sandbox formula to Zelda, but without the balls to force players to really look for creative solutions to things.
After the old man from the Great Plateau taught me how to use trees to go over cliffs, I only used this technique again once in the other 150 hours of play.
The whole game gives you an opportunity to be creative, but at the same time it doesn't want to alienate players and enable you to achieve success even in the most lazy way.

>tags: drugs

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this, I played the game and pretty much 100% complete it and had an excellent time doing so, I pretty much just wandered around doing whatever, then after I finished the game, I went back in to mop up the last few quests
I really don't think I could go back and do all that again, at least not without getting tired of it quite quickly, the game also has quite a few problems that I feel could be fixed if they decide to build upon what BotW laid out.
pretty much all of these, would like to add make less shires but make them longer and more interesting, there were some gimmicky shrines that could be completed in 15 seconds, which is a shame, I like the puzzles, not to mention nearly a 1/4 of shrines are "well done finding this place, u win, here's reward" like fuck you, I was looking forward to a fucking puzzle, don't do this shit, finding it wasn't even hard, I know most of them are tied to shrine quests, but that's no excuse, not to mention I stumbled on many of them by accident.

Depends if you count ciriticizing/pointing out flaws as "hate"

The labyrinth shrines were the only good reward shrines because they gave you something actually sorta useful, the barbarian armor. Going through the forgotten temple and finding a shrine that gave me a flameblade that is going to break in one silver enemy encounter is awful.