Old, rotting, broken door barely hanging on to the hinges

>Old, rotting, broken door barely hanging on to the hinges
"Hmm, locked. Where could the key be?"

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Post ONE (1) game that has that

>Shoot enemy straight in the head / face
>They're completely fine

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>wooden rotting door 200 years after a nuclear bomb and has since endured years of weather and damage
>holding a grenade launcher
>need 90 lockpicking to open it, can't just blow it apart
call me a shitter but every time I ran into this I just shot a grenade and unlocked the fucking door in console

>knee high fence is an impassable barrier

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>A little pile of rocks forming an easy to climb ramp
>You can clearly see the other side too
>But you can't go over them
>That area on the other side can be reached after a very long path

Fallout 3

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Devil may cry comes to mind
>tiny wooden door in an old castle
>you have a sword and grenade launcher in hand, not to mention supernatural strength
>"no, it won't budge an inch. I need a rusty key if I want to get through"

>playing rising storm 2
>knee high obstacle at best but prompt to vault over comes up instead of letting you walk across it weapon ready
>vault across
>killed

>mfw fall of saigon objective A

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that never happens

THIS. Shit makes me irrationally angry

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But it does

>try to interact with an object
"Not now I'll better finish my quest and come back here later"

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Seems the kind of game to do that intentionally as a joke.

Any game with explosives should not have locked doors

>chris can't open this door
>but he can punch a boulder that is several thousands pounds across a lava river

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>Door not even locked
>Made of iron bars that are 15 inches apart
>Cannot be opened from this side
>>Game is unironically praised for its level design

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It's not irrational user

mods fix this, it was pretty good

>multiple ways to open a door in hitman, lockpicks, crowbars, keycards
>try an explosive
>it worked

felt good man

>spend all your points in lockpicking
>get a nanomachine sword that breaks down 80% of locked doors a third into the game

>valuable weapon inside glass case
>can't just smash the fucking glass and take it

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didn't you see the animation for him opening from the other side? It was a Very heavy wood

If it's silent hill the doors might as well not exist until you put the right key in them, but yes other games don't really have that excuse

>need highest level possible of lickpocking to get through a bustedass door with half the top you could kick apart and climb over
Bravo, Todd!

When you start making your own billion dollar videogame franchise, then you can criticise Todd.