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sneed with guns
Early access battle royale zombie survival game with crafting mechanics
A rhythm platformer with a mixture of Groove Coaster/DKC auto scrolling levels as the core gameplay with Ouendan style branching story elements depending on your performance in a stage based on checkpoints. Certain levels would also have different platforming sections depending on performance
a good modern game
Everything you do in combat is tied to cards.
Battle Royale mixed with Moba mechanics.
Dark Souls except it's set in Azeroth and there are only beast races and no girls
Open world game where you play as a serial killer who must try to evade capture
Sounds like a fun rogue like.
Scorpion simulator.
When the CIA attempted to back the tibetan rebellion against the Chinese in the 60s they attempt to MKULTRA the dalai lama to coerce him into cooperation. The LSD combined with his elevated state of being gives him super saiyan powers, you play as the dalai lama single handedly freeing Tibet from the chinks using Kamehamehas and shit. Its an old school fps with strafe jumping, and your energy attacks serve the same function as LG/plasma/rockets, as well as having melee Kung Fu attacks
And it's called MKULTRA: INSTINCT
Cunny
An idea for a video game?
Why, my peanus weenus of course :)
Hahah!
It's my weeeeeenus peanus! hahah :)
ITT: My video game idea - my answer, of course, my peanus weenus :D
Hahaha!
It would take place in the magical land of Equestria, home to Twilight Sparkle, Pinkie Pie, Rainbow Dash, Rarity, Fluttershy, and Applejack. Gameplay details still at the ideas stage.
Everything has been done already and there are no new ideas.
Untrue. Where’s the game where you play as a truck that’s trying to fuck another truck?
Is that why there are still thousands of unique games being made for every Ludum Dare?
Dark Souls but good
A monster raising game in the vein of Digimon World. The player wanders around a surreal setting, with a single monster as their bodyguard, meeting the inhabitants and interacting with things. No story considered yet.
Battle play out like a tactics game, with plenty of options available to your monster. In turn, the player has to make sure the monster is kept alive and healthy, so that it will grow strong and powerful. Not sure if I want to stick to Digimon's evolution chart, or make something more grounded.
Based
A game where you are a serial killer trying to commit perfect crimes and your nemesis is Columbo.
This amazing emotional goty story about this old guy and this girl in an apocalyptic world full of not zombies
A modern game styled after the handheld version of Urbz: Sims in the City but with more city to explore and less tedious missions.
like crash bandicoot but with white nationalism
Tell me more.
RPG where you play as a dancer and all the ingame armors, whether heavy or light are slutty
also your dancing isn't the normal buff shit like bards but offensive melee dancing with some ritual steps to cast spells.
A game where if you die in the game, you die IRL.
>Implying Sneed doesn't already have a gun
BOTW sequel with traditional dungeons, music, items & a complex story
Fantasy Vs. Future-ich stuff
Pretty much a giant team battle with mages, dragons, warriors, etc Vs mechs, super soldiers, tanks, etc
ARPG without human race.
Tell me more
Why no humans? What would you have instead?
taking over
Is there a front view of her?
Pong with tits
ummm excuse me sweaty,
What is not good about dark souls?
the second half, also the first
Combat and controls would be like a rhythm action game. Chain your dance steps into combos.
loli kidnap simulator
None of those games are original ideas. They're all rehashes of something that already exists, and they're usually shitty rehashes.
Interesting, there is strip break out.
I want this
But is it also procedurally generated roguelike metrovania???
RPG but every class is a different style of game. Ranger is FPS, Rogue is a stealth game, so on so forth
An RPG that takes place entirely within one giant, extravagant casino or casino strip. Your goal is to gamble and become rich, and you can try to cheat if you think you can get away with it. Maybe it should be dark like that anime Kaiji.
Scorpions are op af. Also deadly creatures
Exactly.
Had this idea where you took the MVM mode from TF2 but made an entire game about it. The robots would have that thing Borderlands does with it's baddies where you just keep adding verbs to it's name to make it tougher (i.e changing Bandit to Elite Acidic Bandit). You'd have all these 'quirky' characters to choose from like a girl who throws rock around, a guy who build turrets and maybe a priestess who calls these giant blades from the sky. Basically picture MVM in steroids. I've though about making it in the unity engine but I can't convince myself to actually go through with it.
TL;DR Take MVM from TF2 and make both the robots and the 'heros' more diverse and quirky
Feet and tickle fetish RPG.
Your spellcasters normally have weak spells and the only way to make them stronger in-battle is to tickle them. The more non-mage characters assigned to tickling duty instead of combat, the faster the power up. So during fights you have to prioritize either physical attack power at the cost of weak, slow spellcasting or mega powerful, fast spells at the cost of physical combat.
Spells are learned by earning experience points while equipped with different shoes. Like running sneakers teach haste and red heels teach fire.
Dayum.
That's your video game idea? Existing game mode but more like Borderlands? Jesus Christ
Think about how in HL2 the Combine warps into Earth and kicks their shit with superior tech.
Now imagine a game where Earth, or future Earth, warps into a medieval fantasy world and your tacticool operator now has to fight wizards, centaurs, orcs, dragons and fucking elves.
I don't even how the gameplay can be.
I don't care.
she has flat tiddies :(
That is still pretty hot though!
love the idea of a game where shit like this happens youtube.com
>two worlds
>orbit like that every few minutes
>industrial/WWII level of tech
>boom boom shooty while it crosses over
>as the moon blots out the sun bright flashes of tremendous explosions illuminate the moon and your world
>as it disappears over the horizon you have to repair, recover and prepare for the next salvo
Nothing boring like nukes and missiles though, just massive big guns and shit, would be cool. First one to annihilate the other world wins.
>Zelda
>Complex story
I really don't think the franchise is equipped for that. I've noticed that all it really does is slow the game down. Zelda is primarily about exploration.
So kind of like Ar Tonelico but instead of singing it's degeneracy. Not a bad gimmick though with the fighter and mage dynamic. Like if you want to full heal the whole party you have to leave all your fighters busy tickling the mages for that round and hope you don't die. I can see the strategy to that.
Next, check how it would fare on Steam : steamoracle.alericatti.com
like planetside 2 combined with overwatch
you kidnap, torture and murder game journos and trannies
I guess I just like the beast race aesthetic, and the various gameplay changes that their morphology can bring with it.
3D fighting game like DOA but with exceptionally detailed clothing physics and damage up to and including full nudity as a consequence. And the characters all react differently based on their personalities. Like the brash, bold girl has her shirt rip open and she doesn't care and just keeps fighting with her tits out. While the shy girl if her tits or pussy is showing she tries to cover up during the fight and blushes all over.
This is really cool. So you get bad endings if you play poorly I assume?
>all those threads that /an/ poster spammed scorpion webms in
>scorpion won in every single one
They really are op. Everything they fight just skitters around all afraid while it just stands its ground and faces them and then just chops em up with his claws or gives them a few pokes. Nothing can break their armor
>the girl that goes full nude or in string bikini to intimidate her shy opponent
hot
SMT Nocturne - ish MMO, where you can boost attributes that will correspond to physical changes in your character's appearance, your actions give you points that you can spend to get abilities, and also change appearance, but will also shunt you into a particular faction too. So after you've been playing for awhile you become like one of the demons in the game, except you've spec'ed into it organically. Endgame are battles between the factions where the players (who now look like demons of a particular faction) fight and/or lead armies against the other factions, like a slow-moving RTS. Winners control resources/slaves/areas, dominate for a certain period of time and you can make permanent changes to the game world. A story unfolds in the game, that updates & unfolds after each month or so based on faction/player actions.
fucking brilliant
This but its a videogame
What about dwarves and elves?
What does “rogue like” mean?
I want this but I would also like a 2d version of this
Do want
Never mind I googled it
Nice
Probably not, I just think of them as short, brutish and long eared, effeminate humans.
Fusion between Factorio and Total Annihilation where you try to get your robot production upscaled to produce robots which would then semi-independently attack the enemy base
You could produce different types of bots / tanks / aircraft and build them with different loadouts / armour / optics / whatever and they'd then work with the parts you used in production
Basically, Archeage without the bugs and cash shop, and Arena from the beginning. Also on Unreal 4, with a bigger world overall, and a 3rd faction to make things a lot more interesting. There's more shit I could add but who cares? Make this a thing first and I'll do the rest later.
Dark souls rip off except with more Spanish influence and demons possessing people rather than hollows. Game transitions from exorcising demons halfway through to fighting heretic pagan deities like Moloch
Interesting. What about half human have beast like centaurs?
Diablo but uses WASD to move.
Fuck attacking and moving with the same button.
That's not how you spell hippos
2D sidescroller shmup but with tits. Actually its not an idea, we are already developing it.
>Spells are learned by earning experience points while equipped with different shoes
I am interested
victor vran?
Street Fighter Alpha 4
I can't really think of a way to make centaurs interesting, and they'd probably seem out of place in a setting without basic humans.
I'm imagining a stage like Tekken's Urban Jungle where a huge crowd is right up against the arena and when a girl's clothes are ripped off during the fight, if the last blow sends her flying out of the arena she's swallowed by the crowd and all you see are her bare legs sticking up and an obvious pumping animation while her screams are drowned out by the crowd's cheers.
Classic style gimmicky JRPG in the vein of the PSX and late SNES era, but with an emphasis on tons of branching choices, potential characters, plot directions and decisions throughout the game that results in in hundreds of different outcomes and paths for the story to go that drastically differ from one another, from choices made in the first 10 minutes of the game to choices made 10s of hours into the game; but all of your choices have boons and consequences that give the game drastic replayabiltiy as some choice or decision at any point could result in an entirely different party (of actual developed characters) and completely different story areas and final bosses than another playthrough.
You could lose to the unbeatable prologue boss and he becomes the major antagonist of the game, or you could somehow find a way to overpower him and the story takes a completely different turn. You could take the seemingly inconspicuous escort quest at the beginning of the game and get wrapped up into some international conspiracy, or ignore it and go on your way.
But it's not a sandbox or open-ended, making choices and decisions will lock you or prevent you from making different choices and decisions that contradict everything you've done up to that point, and you can't just drop some major plot path you've embarked on and go to the other side of the world and do something completely irrelevant, and you can't just recruit party members with morals and goals that conflict with your story and choices.
Yeah you are probably right
A Fire Emblem game with No Waifus With multiple endings and the truen ending can only be achieved by beating the game Ironman
I am liking this so far user
>Fast-paced lethal stealth game based in a desert apocalypse wasteland
>Your only real options are hiding in plain sight, switching between dark shadows and blinding sand
>Guns are rare by exceptionally lethal
>Enemies accuracy is based on where you were, so standing still when combat starts is a death-wish
>Enemy AI is actually good, and not standard 'stealth' WHAT WAS THAT MUST HAVE BEEN THE WIND shit
>Imperial Guard / Chaos Warhammer 40K Battlefield thing where every player controls one squad
>Squads range from 11 Conscripts, to 4 Catachans, to a 2-man heavy weapons team. Chaos mutants, light vehicles, everything
>The accuracy and fire speed of the squad is partially based on your own. If you shoot well, your soldiers are also more deadly
>Everything about your dudes is customizable, from Uniforms, homeworlds, chaos marks, down to the mustache on soldier # 6
>Bungee Jumping
>But it's VR
>And you have to grab shit as you're falling
>To repair whatever you're jumping off of that level before it fails and you plummet to the ground.
>Higher-powered fan linked to the game included
Neat idea.
Cool. Good luck!
how much?
a new Armored Core but an instanced MMO or can be solo like Destiny
Basically Cowboy Bebop + Mass Effect
>Four hub worlds; a backwater wild-west kind of planet, a heavily industrialized mining world, a prosperous world belonging to a big Galactic Federation sort of government, and a dystopian planet ruled by a dictatorship
>Hubs consist of a major population area in the center and then wilderness around it. You can walk around on foot, or call down your small fighter ship to fly around.
>In each hub world there are 10 bounty targets to hunt down. Each of them has 2-4 missions involved in finding them and bringing them down. They can be done in different orders but they're "tiered," ie you can do the first target on each world in any order, then the next two targets on each world, etc. Kind of similar to how the first Ass Creed worked
>final target is the dictator from the dystopian world
>you can also hunt down pirates in space and have dogfights with them
>you have a team of other bounty hunter party members. Starts with just you and your partner but you pick up others in the early bounty missions
>When wandering the hubs or doing space battles, you can randomly encounter and catch/kill "small fish" bounties for petty cash
>You get 3 ships in total which can be customized. Whenever you go into the hub or a space battle you decide which ship you'll take and which ship your 2 teammates will take. They're each better suited to certain ship builds.
>Your ship is also a hub where you can wander around chatting ME-style and customize your room
>Game ends with you and your crew setting off for another system where a big bounty was just issued
What if...
A normal scorpion is put on an alien planet.
And has to devour enemies and become stronger.
>3D third-person-shooter about a scorpion mutating into an apex predator of a wild, hazardous world
It's Dwarf Fortress but with all its planned features implemented and a great interface.
Pretty cool
JRPG where you play as a detective in a fantasy setting that has magitech with a liquid mana aesthetic (you pour it into engines and machinery to act as fuel and it glows a fuckton, there are rivers of the stuff in areas where monsters gather). The detective has an experimental prosthetic arm you can upgrade and customise, to decide what kind of role they fill in the party. As well as regular sidequests you can pick up cases, where you pick a fellow party member to act as your assistant and do area investigations and evidence-based deductions to solve mysteries.
In my ideal sequel you play as a phantom thief mentioned in a chain of cases from the original game.
A System shock clone that takes place in a freakish realm/city where every single era of human history is merged into different aesthetics.
skeletons
I just want more deep action games incorporating more complicated and precise mechanics like cancels, just-guards, dodges built into attacks, and the like. Make a medieval fantasy one where you play as a holy paladin whose main weapon is his tower shield with different types of guards that allow for different counters to stun, knockback, or launch (enemies and yourself), give it element/spell storing, have a decent physics engine for proper momentum shield-surfing and trigger stored spells while surfing for increased speed and flight with attacks that end the surf having greater effect the more momentum you have built. Make one about a druid who shapeshifts and each limb can take on a form and an element to give different attacks, affects, and movement options with real-time switching, like Prototype but scrap the open world for deeper combat and better enemies to fight. Make it a post-apocalypse where new societies are based on music genres and their cultures, and you're a freestyle bounty hunter who has to fight crews of punk bikers, hippy beatniks, breakdancing drug lords, disco berserkers, and linedancing gunslingers to find and defeat your rival, with customisable movesets and a banging OST. Make God Hand 2. Just well-designed, fast-paced, deep action games, surrounding factors don't matter.
A boss-focused hack'n'slash game set in the mind of a comatose man
Him being comatose isn't a plot twist, it's established right at the start of the game
The man is a fucking wreck with tons of trauma and vices in his past
You go around his mind fighting bosses that represent his demons and decide whether to banish them or give in to them
Obviously giving in to them all gives you a bad end where you continue your shitty lifestyle
You'd think banishing them would be the good ending but in that case he wakes up and basically becomes a soulless husk who enjoys nothing
To get the golden ending you have banish/accept them in roughly equal measure
cave story but with multidirectional shooting and a meele system similar to smash bros, it's probably a bad idea
Here's some very early development footage, there's a link to a devblog in the description.
Thanks, we need all the good vibes we can get.
>ask Yea Forums for game idea
>half of the ideas are actually story ideas
It's like CK2 but with dogs
Underrated
I like it, but also add in that accepting/banishing them alters your character, so order of completion can be a big influence.
>Accept the trauma of having been abusing his wife and you gain bonus damage to your basic attack
>But if you banish it, you gain bonus damage to your special attack
An online card game with a very limited set amount of cards in circulation
If a player tries to horde all the rares he becomes a target to get his cards taken
If the player logs out for period of time an ai takes over for him, meaning he'll lose the rares
So like MK's stage fatalities except it's stage rapes? You could have all kinds of fun with this. Make a stage on a Japanese train and if the loser is knocked into the crowd she's sexually assaulted. Or if she's knocked off a rooftop stage she gets tangled in wires suspending her above the city streets in a humiliating position with her legs spread and all the onlookers start taking pictures. Another stage is on seedy docks and if the loser is knocked into a warehouse where shady fellows are selling sex slaves and she's snatched up by bidders and carried off crying.
So a persistent card game world?
A game where you play as Germanic tribesman living in Germany during the Iron Age. You get to choose what tribe you will be and then inhabit the territory in Germany where that tribe was. The game would be like Skyrim in that you have more control over your individual character. You could go on adventures, raids for your tribe, or just explore the wilderness of ancient Central, Western, and Northern Europe. You would also be able to play a more strategy-style game where you control tribal units from the top down and try and conquer vast areas of Europe, like Hearts of Iron 4. The pre-Christian religion of the Germanic tribes would play a prominent role, some gods would be worshipped across all the tribes like Thor or Wotan. Others would be specific to certain tribes like Nerthus. You would be able to interact with the Gods by performing rituals, sacrifices, giving offerings, or taking quests from them through the priest. Each god would give a host of advantages and stat buffs, usually facilitated through religious tailsmen like amulets, necklaces, portable idols, etc. The game would be available for Switch and PC (through steam).
that's actually all the idea a good game needs
>a game to give people an even greater fear of heights
You're a bad person
Yeah, sorta like Greed Island but just using trading cards
It's what I wanted Artifact to be when it came out with it's Steam Shop
netcode
for honor fixed that but also kinda fucked up the combat so it's also bad
A New Turok but like Turok 2. This game had massive stages and amazing AI, also DINOSAURS.
Some kind of cross between Stardew Valley, Terraria and Winkeltje (great EA shopkeeper); pixel-art shopkeeper, good sense of progression, near endless re-playability, autistically satisfying building mechanic and maybe some optional combat mechanic.
Is Moonlighter any good?
Politician get's isekai'd and through whacky different plotlines needs to be elected to rise to power before the demon lord does.
Action Hack And Slash fantasy game where protagonist faces mass of enemies and many bosses while exploring dungeons and shit.
Protagonist is an antihero who is does it mostly for fame and money but mostly because he just enjoys it.
He doesent speak any big heroic words but instead he insults his enemies and tells shitton of jokes, mostly bad ones.
Ask me for the best AoE, Stronghold and Total War inspired MMO.
sexy anime girls
witcher but it's in japan
gimme all that monster slaying, detective work, and whore fucking in glorious ye old nippon
You're a student and you have to learn everything about using magic to ultimately become a powerful mage
thing that you hate
Looks great for what you have so far, especially the animations. I'll definitely be on the watch for updates on this.
What ever happened to that Lunar Scythe game someone on here was making?
MY GAME IDEA??
WELL....
MY GAME IDEA IS TO TAKE PLACE IN 2019 WHERE WHITE GAMERS STAND UP AND WE KILL ALL THE NIGGERS JEWS AND WOMEN. THEY KILL ALL THE NON GAMERS AND RAPE ALL THE WOMEN AND CHILDREN. WE ARE GAMERS. WE ARE LEGION. WE NEVER FORGET.
RIIIIIIIIISE UPPPPPPPPPP
BASED AS SHIT GAMERS RIIISE UP
Crash is already a white nationalist.
He’s a ratard orange man who constantly attacks scientists.
>tfw no bubble butt+dfc gf
A cyberpunk turn-based isometric cRPG I call Neurosis
S4 league meets Quake
>basic movement is a mix of both, advanced movement is a "pick your poison" between s4 dashes/walljumps, vq3 strafejumping, cpma/source air control and maybe more; all methods of adv. movement drain SP at a manageable rate because balance.
>guns have set 'random' projectile/hitscan patterns like the q3 shotgun or the entirety of the s4 arsenal
>character customisation of s4, visual customisation of quake 3/live mods that make all colors flat and other shit like that
>mods and custom maps and custom game modes
Post-post apocalyptic Earth so far into the future the Andromeda galaxy is almost visible. All moon and Mars colonies are dead as well as all global super powers. The human genome has been altered not by nature but by Humans giving up on the slower pace of evolution and deciding to humanize the practice of experimenting on Humans without worrying about public backlash all for the sake of advancing society beyond its current slow pace.
Scientists from the U.S, Russia and S. Korea have successfully transplanted brains the best scientists in the world to younger, strong bodies. The purpose of this is to make it so that we no longer need to worry about relying on newer generations to carry out legacy as it was considered too inefficient to teach a young kid all of the sciences in hopes that they can slowly change the world for the better.
These "Old" scientists practice the art of transferring brains so much that some of these scientists have lived for thousands of years. These scientists create and engineer so much crazy robots that they become smarter than people could possible be, and most of the population is wiped out while only top scientists remain while controlling the advanced cyborgs and robots, all for the sake of a better society.
One scientist defects as he thinks no matter what humans do, we cant escape our destiny to be eventually wiped out on this unimportant slice of existence and decides to raise a son that he creates, but he cant live in the current ecosystem as it is no longer healthy for a human to prosper in. Instead, he transfers his sons surviving organs into a cyborg who is the Main character. You have crazy cyborg equipment that are references to old human pop culture things like Megamans blaster, Astroboys rocket boots, Supermans strength and your entire character is basically to be the first human being in centuries to come back and destroy robots from other scientists that want you and your dad dead for being deserters.
A series of games where you're an adventurer in a party clearing dungeons, some randomly generated and some made by the team, in a combination of hack-and-slack, character-action, timed puzzles, and platforming.
Sometimes each character will be doing one while the others do others to clear the room and get the loot.
There is no base game, but 15$ games, each with their own class.
The 15 dollar Monk game will unlock the Monk for matchmaking and has a character's story, challenges, and stuff.
The 15 dollar Sorcerer game is a completely different single player beast and unlocks the Sorcerer for multiplayer.
Multiplayer is split into two modes. Dungeon crawling for look and cosmetics, and a multiplayer CTF/Deathmatch/Payload shit like if TF2 was swords and magic.
Six classes, each one you buy gives a 5 dollar discount on your next class if you want to buy them.
Dark Soul but its rock 'n' roll themed. Weapons would be instruments and enemies would be punks, critics, posers. The bosses could be sort of nods to famous artists. The music would play a part in the battles, certain sounds you would need to listen for to block or dodge attacks. It would need to be gritty and weird like souls or it could go very bad.
VN where you date skeletons
it's dead, jim. it was dead long, long ago. thankfully, it didn't get far into development before it died so nothing of value was lost
Like Souls but with incels
That's a shame. I enjoyed all those threads he made getting feedback on the character design.
Nier Automata?
And don't forget:
>Free base game comes with a generic sword & shield Knight dude, his SP, and MP
Basically Mount & Blade II: Bannerlord mixed with Endless Legend with some sort of over arcing saga.
pretty sure I'd never set foot outside ever again.
Like [user]
but with
[a life]
One sided stomps are boring
>3D Sandbox platformer starring and revolving Around a mailman and mail/ general package delivery gameplay
So essentially it's a reverse collectathon, where you give shit instead of taking it (at least you don't keep what you collect for yourself)
>2d action platformer about the internet and technology starting a revolution on it's own, and humanity falling back on making robotike creatures themed around non digital-focused activities (eg. Sports, toys, acrobatics, dancing, etc.)
>Acrobatic platformer featuring a circus director collecting creatures (aliens) for his show, set in space
Don't have much to say on the last two, honestly
Color-based Metroidvania, taking roost from Ikaruga and the Castlevania moveset. You know how kicking was somewhat useless offensively? Well, now each of your movement upgrades produces a color. Hitting the same color as your enemy allows you to parry, absorb or deflect depending on the attack. This can become a rhythm battle of an anime producing various colors where you'd need to attack normally, crouch, kick and dash in different orders.
When's the release date?
if that's so then how come ace combat is not boring when each and every game is a one sided stomp from the player character?
comes out the same day as Half Life 3, pre order now