>Runs on the Radiance Engine (an upgraded version of the FFXIV engine, the most user-friendly version of Luminous by far)
>Seamless overworld battles
>Active Dimension Battle ver. 2, essentially FFXII but with combination attacks and Gambits disabled on the active player character, designed by Hiroyuki Itou and Akihiko Matsui
>Gambits that can be linked to form sequences of behavior like mini-Paradigms
>Somber, with low-key personal goals but with several daily life moments that bring awe and moments of joy into the game's world
>Story ultimately snowballs into a narrative about people displaced by war and their efforts to make a life in a world in which their country no longer exists
>Scenario by Kazutoyo Maehiro, FFXIV Heavensard writer, and Jun Akiyama, FFXII writer and Vagrant Story/KH1 in-game cutscene director
>Ensemble cast includes a girl adjusting to her new life in a foreign land after her traumatic past, a travelling dancer pursuing inspiration in spite of his lack of skill, a pint-sized Moogle general that leads a force defending a small pond of water, and a squirrel-bear hybrid who was once a spy but now a gardener
>Characters designed by Kazuya Takahashi, FFXIV character artist (who in my opinion is the next Nomura)
>Art direction by Hideo Minaba and Hiroshi Minagawa, like a less ornate FFXII, with more togas and an airship buried in the sand
>An aesthetic derived from Ancient Rome, with lots of influences from North Africa and the Middle East, but with the customary influences from Japan and Korea in in-universe 'foreign countries'
>Chocobos captured UAE falcon-style, then breedable
>Lots of blue in the architecture to contrast with the golden arid sands of the desert
>No steampunk/cyberpunk influences because that can be explored in another numbered Final Fantasy game I'll make a proposal for, just straight up swords-and-sorcery fantasy
ITT: Final Fantasy XVI--how would y'all make it, Yea Forums?
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>Final Fantasy after 7
well certainly not with a logo like that
Let me create my own characters for my party like an RPG. Something like the first and third Final Fantasies.
>Gambit
Meh.
Chocobo breeding is stupid.
More non-human party members.
>bring back FFX rpg gameplay
>get somebody who's not retarded to write a story, don't make the character overly exaggerated fujobait
alternatively, make a game where Auron is the main character and we're golden
>runs on the XIV engine
caught the guy who doesn't play that much XIV
>Trusting SquareEnix or the Final Fantasy brand after:
>Vahn shoehorned into XII
>XIII-trilogy
>original XIV shitfest
>XV
>muh refugees
Fuck off bedwetter
who's that cute girl
Having played it for six years now, I can tell you they can really do better, but once they lift off the MMO constraints and actually upgrade it for their other large-scale project, it should produce better results.
As it is in FFXII: TZA—yes.
>fuck of bedwetter
Says the bedwetter.
1. No Nomura
2. No Nomura
3. No fucking Nomura
For christs sake do NOT do a new engine, that's what lead to this mess in the first place.
Just use fucking Unreal. Everyone knows how to use it, you don't have any problems needing to invest millions in developing an engine that your team has never used before.
Other than that, great writeup, you clearly know your shit.
>huge open world
>dark souls combat
>rich in-depth crafting system
>parkour style movement
>meaningful choices that greatly impact the story
>procedurally generated metroidvania-esque exploration
>dating-sim elements with 11 twinks to choose from
Go back to turn based combat.
Just play Bravely
>no u
>i don't want a FF game
>A return to the Amano aestethic of I-V
>MC is a pirate in a chinese pirate fleet deal
>Game runs on a class system. You don't really level up, but you learn new active and passive ability that you can slot into your character, while your damage and HP is decided by gear
>Gameplay is a action, but with strong XII influences in your ability to dictate AI behaviour. Furthermore, the action is pretty slow and ground-based. You don't really fly around like in KH or XV, instead you got fairly slow run, attack and cast speed, so you have to be pretty meticulous.
>Cast times are VERY slow, but you can start casting and then switch which character you are controlling directly (slow action and cast speed encourages this. It also makes you less dependent on functioning gambits)
>Cast is very colorful, like it was in IV and VI. You meet the last Moogle who acts like an alcoholic indian (he eats ripe fruit), a genderbent Barret-look alike, an old with who loves alcohol and tobacco, a prostitute dancer, a Gogo-style mime with self-esteem issues, a very nerdy shinobi, a traitorous rival, a pirate hunter, etc
>story is mostly episodic, though each "episode" focuses on character development of the cast and does go in a sequence.
Bring back turnbased or ATB. Stop with this action rpg meme.
>Use crystal tools engine
>make the combat like phantasy star online
>hire the guy who wrote FF tactics
>Make it look like original XIV
>dating-sim elements with 11 twinks to choose from
meh
>dark souls combat
you tremendous cock-fellating faggot
>that slightly taller "I" in "XVI"
Come on
>Active Dimension Battle ver. 2, essentially FFXII but with combination attacks and Gambits disabled on the active player character, designed by Hiroyuki Itou and Akihiko Matsui
It was shit in FFXII, it was shit in IZJS, it was shit in TZA, it'll be shit again. Just fucking stop and go back to something traditional already.
user, you might have a fantastic middle ground between ATB and ADB. Heck, maybe should work with that if you plan on working of a JRPG of your own.
>Active Dimension Battle ver. 2, essentially FFXII
>game plays itself
Why would you want this? Might as well make it a single-charactr action RPG. I don't see the point of a party-based RPG where you can't manually control the party membrs.
...you haven’t played Xenoblade X?
I would make the main character a Moogle because I really love Moogles.
>...you haven’t played Xenoblade X?
No.
Did Xenoblade X manage to let you control a party in real-time manually?
The Xeno series flip-flops on that, I'll admit. It's a mix of controlling one character and creating chain attacks (which is when you can select the commands of your other party members during battle).
Just make Versus 13.
Know what, OP? Fuck Final Fantasy XVI. Here's what deserves to be made:
>3 acts
>Like the 2013 demo, but with a Gambit system and character switching
>Magic functions like the cooldowns in Command Deck, but that's it
>Act 1 resembling what we got but with Stella and not Luna and an actual rivalry between Ravus/Lupus and Noctis depicted during the Insomnia invasion in the Room of the Crystal, Noctis witnessing Clarus killing Regis just before he tells him about Stella, ends with Gladio being killed by Ardyn
>Act 2 beginning with Gladio talking to Noctis, but with Prompto and Ignis asking Noctis who he's talking to and telling him that Gladio has been killed
>Noctis receiving his Focus through a dream planted by the Crystal
>Visions of Stella (AKA Noctis’s subconscious) causing Noctis to question what is real, and what isn’t
>Cor steps in to help Noctis control his powers just as soon as Noctis witnesses a dog transforming into a man, Prompto dying just before Noctis enters crystal stasis, also killed by Ardyn just after he killed Lupus
>Act 3 revealing that Stella was killed by Ardyn during the Battle of Altissia becomes the Knight of the Goddess, Noctis fights her, multiple times
>Only in the end is it revealed that Stella’s corpse has been reanimated by Etro, meant to kill Noctis before he can suffer any further
>Though Noctis wins he FAILS in their final battle and submits to his Focus and his inevitable death, which itself open’s Etro’s Gate, triggering a battle with monster Ardyn, Prompto, Gladio, Ignis and Cor back in the party one last time
>The True King dies alone in the end, writhing in pain and gasping for air, a sacrifice in agony
>CUT TO BLACK, roll credits
>the Light of Providence comes back to the land of Eos now ruled by Ignis and Cor
>Stella sits at the throne of Valhalla, forever sleeping (in the pose of the Amano art)
VERUM REX:Final Fantasy Versus XV
Well user, looks like someone made it for you:
Square isn't afraid to be wild and experimental with the Final Fantasy series, even if the game turns out to be an embarrassing flop. I say Square should keep at it and keep being bold and original
>Runs on the Radiance Engine (an upgraded version of the FFXIV engine
>Active Dimension Battle ver. 2, essentially FFXII
>Gambits
Would love to play this OP.
To be fair, according to Gooch, the only thing that defines Final Fantasy is that each game is 'a game that has everything'. Which probably makes Feature Creep a more appropriate series name, I know.
>everyone wants some autistic, plotless RTS menu grindfest
jesus
Thank you both anons, thank y'all kindly. I'm actually thinking of whether I should turn it into a real game or not, but I don't have the budget to make it happen. >
The engine re-renders all objects every single frame and has trouble with basic shit like texture scaling and model deformation. It's terrible.
>The Xeno series flip-flops on that, I'll admit. It's a mix of controlling one character and creating chain attacks (which is when you can select the commands of your other party members during battle).
Okay, but that's not my idea of full party control.
Let's compare FFXII to another real-time party-based RPG like Baldur's Gate.
In BG, if an enemy is about to cast an AoE spell and your characters are clumped together, you can pause the game, order your characters to spread out and move in different directions, unpause the game and they will all move simultaneously.
You can't do this in FFXII. To move a character, you take control of them like you would in an action-RPG. It's impossible to move multiple characters simultaneously.
Another difference is how area of effect abilities are targeted. In BG they can be manually positioned anywhere, including on the ground. This is an important aspect of gameplay for several reasons. For starters, it lets you avoid the effects of friendly fire and prevent your own characters from being harmed by the AoE. It also lets you affect the battlefield. Many AoE abilities create long-lasting environmental hazards, so you might place them in a spot that is empty, in anticipation of enemies that will move there.
Again, you can't do this in FFXII. You can't freely target AoEs, they just snap to a target. Friendly fire is non-existent. Abilities that create environmental hazards or otherwise affect the battlefield likewise don't exist.
Lastly, party size. In BG, your party size consists of six characters + summons. There is no hard cap on how many, and you can all control them manually.
In FFXII the party size is three characters. Summons cannot fight alongside the party, instead they paradoxically make party smaller by removing everyone but the summoner.
And yet, despite that smaller party size and less tactical options, FFXII is the one that needs a gambit system because manual control is so cumbersome.
Can I just get a game where there's a decent story about a group of weirdos, I select options from a menu and I have a lot of options on how to play?
That's all I want.
Like this
SE needs to a complete overhaul
I would call nihon Falcom and ask them to do it for me, because Square can't make jrpgs anymore.
At this point the series needs to look back:
>male protagonist in a mixed-sex group
>perhaps a slightly older protagonist
>turn-based combat system, either full FF10 or a more ATB-based system (seriously, Square, I know you love Kingdom Hearts but no one holds that game up for it's excellent combat)
>deep character customization, no straight-line-crystal/sphere-shit
>minimum 3, maximum 4 combatants at a time
>9+ party members
>ample equipment slots so that gear actually feels rewarding again
>passive abilities and active ones
>hire someone who actually knows how to write for a fucking change
>try something new with the story, religion can't be the big bad every time
>don't "overdo" the world, FF15 did this and it didn't work
>whip Uematsu until he can come up with some cool tracks as he used to, and maybe even experiment with other composers
One of the most concerning things though:
>write a coherent story that doesn't require reading of journals, watching of spin-offs or interpreting ancient viking runes in Denmark to understand
>seriously, I can't stress this enough, there is nothing wrong with the "opening > middle > end" structure, stop trying to remake the wheel when you clearly aren't able to
Also, release on all machines powerful enough to handle the game right away. Anything else just leaves a bad taste in people's mouths.
>this game is supposed to be massive
and here's where i stopped reading
>but no one holds that game up for it's excellent combat
*'muh critical mode' echoes in the distance*
>whip Uematsu until he can come up with some cool tracks as he used to
hasn't he been asking for exorbitant amounts of money for his work? I understand he's the best mainline FF composer, but ffs even Yoko and the guy who did 13 still sound amazing.
Just make a Crystal Chronicles 2 but as a main title game, complete with the original The Game Designers Studio staff. Make the combat less ass, and balance the experience more towards singeplayer (though the chalice stays)
He's getting old and Square treated him like shit.
The soundtrack in 15 was extremely lackluster.
I can't even remember a single song.
Don't lie.
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Relax and respite was chill as fuck, kys yourself.
Final Fantasy IV in 3D.
IMO just make both FFXVI and FFXVII around the same time
One should be more fantasy rooted in its setting and have atb
The other should have more science fiction and a more action based combat system, but still based somewhat around atb
Yoshida should direct the fantasy one and Taro the sci-fi one
Release them a year or two apart, and your golden
That sounds like absolute fucking fanfiction trash with shitty ff13 trash shoehorned in, fucking thank god versus 13 was cancelled and we got XV instead, because at least that had a strong core with the bros who actually had personality and character which never would have happened under nomuras kingdumb farts brain.
because you're deaf
the XV music is complete kino and among the strongest both thematically and melodically
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Yikes.