Is RE 4/5 survival horror?

They both play more like action games than survival horror.

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No.
RE4 still has some leftover bits of survival-horror designs, but especially 5 is pretty much like an on-rails horror shooter with the rails removed.

Outside of RE1/REmake I wouldn't even call the series survivor horror, but action horror.

Did you see the matrix like cutscenes in RE4?

>Outside of RE1/REmake I wouldn't even call the series survivor horror, but action horror.
How so?

4's got bits and pieces of survival horror design left in it but for the most part it sees the more out there ideas of 3 and CV take off into their own thing. 5 is even further removed from survival horror than 6 is, it's just a co-op shooter with slightly refined RE4 controls.

The mansion setting and all of it small corridors make it feel more "horrory" than the other games. RE2 and onwards feel more like action games with horror elements.

No and re4 ruined the series

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>The mansion setting and all of it small corridors make it feel more "horrory" than the other games
That is one extremely shallow and superficial argument. Silent Hill and many others have utilized modern city facilities as their settings for many years, and I'd be hard pressed to NOT call them survival horror.
The core gameplay in 2-3 and CV is still the same as in the 1. Just streamlined in certain manners.

>RE2 and onwards feel more like action games with horror elements.
I would say that you have a weird understanding of what counts as an "action game".

2 plays it a bit looser but it still had the claustrophobic design sensibilities of 1. 3 onwards I get, you can see it in 3's mechanical innovations and CV's story and cutscenes, but I'd say 2's still got enough of the spark to be considered the real deal.

Kill yourself, Rebeccafag. RE4 saved the series seeing that the last 2 mainline games are among the worst in the series

>seeing that the last 2 mainline games are among the worst in the series

I'm getting trolled real fucking hard here, aren't I?

Why does Yea Forums think a horror game needs to be fucking boring mansion backtracking?
RE games aren't even spooky. They're barely even games. Explain to me how that adds up to a horror game, and then actual GAMES that have horror in them like Condemned are shat on by faggots who never even played it.
It's a shame there's so few actual horror games because the market is oversaturated with fucking dogshit puzzle books and musical inventory slot games that pretend to be scary

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resident evil zero and code veronica were fucking trash
Resident Evil 4 may have not been horror but it's one of the best action games out there and it's extremely enjoyable

My first RE game was the fifth, and I didn’t like it at all and thought the series was shit since I couldn’t possibly know the first games were this much different. I then tried REmake and absolutely loved that game. RE7 was pretty good too. I’m enjoying RE2make right now a lot as well. Which other RE games are like this? I don’t ever see anyone talk about revelations or re3. What about re0?

The honest answer is that a single sentence in a loading screen accidentally saw RE1 set the style, tone, and even name of an entire subgenre of spooky action adventure games. Survival horror is what it is because RE just happened to call itself that and it stuck.

>comparing RE to Silent Hill
I love the RE series, but SH1-3 are survivor horror masterpieces, and those games dont need to restrict the player with not being able to walk and shoot and having a limited inventory space. From its story and themes, to its enemies, to the environment and setting, SH is oozing to the brim with horror elements. Meanwhile, the only really scary things about the RE series are some jump scares and some enemies design.

No they aren't survival horror games and this is coming from someone who bought RE4 on launch day for the GCN and fucking loves that game.. They are action games with horror elements. Survival horror games give you extremely limited resources and running from combat is often the better option. In RE4/5 you can easily shoot your way out of any situation and often you have to do so to progress.

How the fuck is the RE series not games?

Is 4 similar to 5, which I didn’t like at all even in coop?

5's ammo is way more scarce than 4 so it has that.

CV is meh at best and RE0 is almost universal hated.

It's japanese survival horror. It's different, the same way like jrpgs feel different from crpgs and rpgs.

Play every mainline entry but RE6 as that one's the closest to RE5. Even then, I'd say it's a shade better for its myriad of misgivings overall. You might find RE4 palatable but you probably won't suck its dick like a lot of other people do. I feel like since you liked RE7 and RE2make you might enjoy the Revelations games to an extent, those games kinda bridged action RE back to horror from the shadows, RE7 wasn't as much of a sudden about face as it seemed. But definitely give everything pre-RE4 a go. RE0's a bit controversial but still worth a try. 1/2/3/CV is just all-around good stuff.

Why do people even like it when ammo is scarce

Oh, you said "the last 2 mainline games" so I thought you meant RE7 and RE2make. Honestly I think CV is fine but yeah, 0's not one of my favorites.

>and those games dont need to restrict the player with not being able to walk and shoot and having a limited inventory space
You speak of said design choices as they'd be somehow bad and "forced" things.
I'm a HUGE SH-fanatic myself, but even I do understand the weird recent memes claiming them to be barely "survival horror" when it comes to the gameplay mechanisms. Never in SH did I have to stop and plan my next route and worry if I'd have enough supplies to make it out alive, because everything I got, I had on me at all times. Plus melee is OP as fuck.

Yes and no.
Purely hands-on gameplay wise, they're like two cherries.
However, everything else is FAR superior in the RE4. Map design and enemy encounters are more varied and better designed, there's clear setpieces that spice things up more, the inventory and upgrade systems are pure sex, and in general the game does not take itself as seriously as fiver.

Thanks user. I just happen to really enjoy exploring locations, looking for items, figuring out where to use them etc. The puzzles are fun too.
I’ll give the revelations a try then since the series is on sale right now

Because it increases tension, and forces you to play smarter.
It is a "SURVIVAL" and "HORROR" game, after all.
Even original Doom games utilized limited ammo pool in order to improve the experience, and encourage hunting down secrets.

Yeah, I guess I should have clarified more that I was talk about how the mainline RE games were in the dump before RE4 came out.

The point of a horror game is NOT to be able to blast through your opposition readily. Usually with survival horror there's some kind of risk/reward element to confronting enemies, be it managing ammo against strategic enemy placement in Resident Evil, having to steel your nerves and attack with pinpoint timing in Fatal Frame, controlling characters who are generally incompetent at fighting in Silent Hill, or even not being able to really do anything but run from your opposition a la Clock Tower or Amnesia. It's part of the genre convention, enemy encounters typically involve more strategy and on the spot judgment than just killing them nonchalantly and moving on.

The fact that ammo is always scarce is my least favorite aspect of RE and SH games and the reason why I play them on normal difficulty. I like these games for exploring, atmosphere and puzzles, and it sometimes annoys me that I can’t kill every single enemy to be able to move around the mension safely (which shouldn’t be the case in these kinds of games I guess?).
Are there other games that aren’t shooters but use the same gameplay like RE or SH? Like when you’re given a location, a map, you check rooms for items and figure out where to use them. I’ve heard dmc1 is similar to this, and I bought it when it was on sale and I plan to play it after RE2make.

>survival horror

absolutely not. At what point is Leon "surviving" he genoicides 3 groups.

REmake is the best survival horror game
Resident Evil 2 (1998 and 2019) are both horror, the original was the best in the old games before REmake
Resident Evil 4 was great, 5 tried to do it again and while it's mechanically improved in some places it's inferior in many ways. you might not enjoy RE4, many on Yea Forums hate it and it is with it's flaws even though it's one of my favorite games. 5 is only good in being more modern and a few other things, mostly QoL and some new weapons, and co-op
Resident Evil 3 was survival horror but out of the classics it's the one with the biggest focus on action, however there is Nemesis who stalks you, and being hunted by a predator is something that's interesting and can be nerve-wracking, pick Hard because Easy starts you off with loads of guns. honestly should have been named Hard = Survival and Easy = Action or something. there's also some nonlinearity, you can go different routes, or choose to fight of nemesis or not etc.
Resident Evil Zero has so many flaws but has the most beautiful prerendered backgrounds and the train section is really good. they just made so many stupid design decisions you should be aware of before playing
Code: Veronica is the worst of the survival horror games. Zero has more stupid decisions, but Code: Veronica is why RE4 happened, it is so stale. there's some good puzzles and as a kid there were some spooky sections but it's pretty bad

Oh I'm not talking as if they were bad features, they fit for RE. I meant as in a game like SH were you're given more freedom, I felt even more scared than a game that limits the player. RE and SH feel completely different in the sense that SH feels like its trying it's best to be a horror game, while RE feels like a game with horror elements.

>My first RE game was the fifth, and I didn’t like it at all and thought the series was shit since I couldn’t possibly know the first games were this much different. I then tried REmake and absolutely loved that game
This is increasingly more common trend these days; new folks just look up the latest shit in a long-running series, get coiled up in the dank memes, and think that's all there is to it.
My wife got similar view of Resident Evil AND Metal Gear Solid (in this case MGR was the latest fad), which is why she was positively surprised by the relative "calmness" and non-patronizing tone of the series' true roots.

>I’m enjoying RE2make right now a lot as well
REmake2 was piece of shit. Literally a compilation of all the modern memes I absolutely hate in gaming.

>what other RE games are like this
The ORIGINAL TRILOGY, silly boy. Yes, you do want to play the OG RE1 as well.
Plus Code Veronica + Zero, even if they're the weakest of the bunch.

>I don’t ever see anyone talk about revelations or re3
You don't lurk enough.
REV are kinda meh all around, but RE3 is just fucking amazing.
0 was the last traditional RE, and prettiest of them all, but it suffers of some bad design choices. Plus its plot is all over the place. Worth checking out if you want to experience the hardest classic RE game and some neat atmosphere.

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brainlet, RE4 is survival horror for them

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4 Merc Wesker > 5 Merc Wesker

Thanks user. RE3 sounds like something I might enjoy actually except for the fact that you’re being hunted. I’m not sure I liked the tyrant in re2 much.

>being low on ammo in re1
the game literally spits out more ammo than you need to kill EVERYTHING you encounter
by the plant 42 area you can drop the pistol and just 1shot everything with shotgun

>move blockbuster selling franchise to literally ANY platform except for PS2
>Capcom expect the fanbase to buy a gamecube just for RE
>they dont
>wtf guys guess you all hate Resident Evil now
>release RE4
>fails to sell more on GC and PS2 combined than RE2 sold on just PS1 alone
>not a single port of RE4 has ever sold more than RE3 on PS1
>makes nothing but bad sequels

saved the series huh.

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No thanks. I prefer actual horror games, not linear shooters

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>The fact that ammo is always scarce is my least favorite aspect of RE and SH games and the reason why I play them on normal difficulty.
It's never a problem in Silent Hill, because 90% of all enemy encounters can be avoided altogether, and melee is the superior self-defense method anyway.

>I like these games for exploring, atmosphere and puzzles, and it sometimes annoys me that I can’t kill every single enemy to be able to move around the mension safely (which shouldn’t be the case in these kinds of games I guess?)
No shit Sherlock.
I do understand the notion of wanting to "secure" the area, but that indeed goes against the point of a HORROR game. They should not let the player feel safe and comfy, which is why backracking + all the new traps and tricks introduced to old areas are so brilliant.
That being said, you DO have enough ammo to off just about every single enemy in classic RE games, even on "hard" mode. You just may need to stop and think the best methods and routes, and actually explore the environment for life saving supplies.

What do these two games have in common user? Also did you know REmake so

I see people say that about every resi game.

Thanks, I’ll go buy them then
>play the OG RE1
Even though I played the remake?

well re2 onward give you WAY more than you need but re1 by no means has low ammo

Honestly if people want that picture to be accurate, they need to replace Jill with Chris.
>Barry on assist
>Bazooka with rounds strong enough to kill bosses in a few hits
>Also can get the shotgun early, buy why would you when you can get the Bazooka around the same time
>lockpick
>More inventory space
Jill's campaign is not even easy, its fucking baby tier.

It's true once you git gud and know them like the back of your hand. First playthroughs rarely pan out like that, especially if you've never played an RE and therefore don't know many of its tricks.

No, don't torture yourself. The remake is better in every way.

Must be weird thinking remakes replace originals. You guys must miss out on a lot of fun, RE1 is a completely different game.

>Even though I played the remake?
Yes. Even though you played the REmake, which the devs themselves already said to be roughly 70% all new game.
It's still recommended to actually play OG RE1 before REmake, because latter is literally re-designed and expanded to keep even the old veterans on the edge of their seats.

And before you start asking about which version to get, the tl;dr -version is:

>original 1996 RE1 is the safe base version, and is good.
>the first "Director's Cut" is RE1 with new content (difficulty modes, unlockables...), and is great.
>second "Director's Cut" -version, the "Dual Shock Edition", has terrible new OST. Avoid.
>Nintendo DS port, "Deadly Silence", is arguably the best version, and has some stuff from REmake & 4 (L-button knife, 360 turn, skippable doors...), and lots of original content as a bonus.

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Well I've played both and I can't recommend playing the old one if you've played the new. You don't miss anything.

Fuck off. You indeed miss A TON.

>i dont take my own advice and try to convince others to miss out on experinces that i myself was not willing to

Really dont get you guys.

I've played all the versions of RE1, and I think you're just full of shit.
OG RE1 is like the first half of the REmake experience.

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Rubbish. There's more content in the remake.

All the content is practically totally different to the RE1. And more content does not automatically mean it to be "better".
I absolutely worship the REmake, but you're just full of shit.

Because I played the original before the remake came out user

I’ll have to play with those tank controls now though, won’t I?

I just wish Deadly Silence didn't compress all the backgrounds to hell and back. It would've been great to have a flatout upgraded version of the PS1 game accompanying the release of REmake, but that one problem holds it back.

Wait, are there people here underselling RE 3? What on earth. If anything I'd say one of its strengths was being scary and hopeless as fuck despite the amount of freedom you had. Just walking through a devoid of life city now full of zombies felt gut punching to me.

Sure now it's been done to death but RE 3 was the best one at that time. You see those cars and broken windows and crashed bused in all their pre rendered glory and the undead rising as you go, not even getting into how Nemesis can give you a game over at any time.

The pressure, to me, is what makes a survival horror. Which is why Dark Souls is one to me, I legit feel more scared about playing Dark Souls than I do with legit horror games full of jumpscares.
And there's no shortage of pressure in every RE game up to 5.

6.. I put it on the dark souls camp. It's not a survival horror game but I need mental preparation to play even 1 chapter. There's pressure to be had having to play for at least 1 hour before being able to quit, constantly running out of bullets and the fuckton of action that hurts my head and being surrounded by so many zombies doesn't let me take a breath yeah fuck it it has the same effect as silent hill on my heart

RE4 has a horror atmosphere but the survival part isn't there, RE5 is just an action game.

The best thing about RE1 is its VA, so much better than REmake.

RE3 is easily my favorite out of the ps1 games and is my 3 favorite game in the series. I absolutely love the setting and the gameplay improvements.

Then you would know why people should play both

Do you guys think cap on will remaster RE3 as well?

Some people see the swarm approach as just another action obstacle to overcome because action games frequently work that way. No one really finds it terrifying to be surrounded by enemies when you're a character like Bayonetta and RE4-6 sort of work in that vein, you're so damn powerful that it's not all that scary. It's very much not the same as the deliberate camera angles and sound design of the earlier games doing everything in their power to make ONE ZOMBIE the most anxiety inducing thing you'll experience all night. I do agree that RE3 does a better job of making that kind of overwhelming pressure scary BUT it also rewards good observation of your surroundings with environmental interactions. 3 zombies coming your way? Shoot the red barrel when they're all right next to it and bam, 3 dead zombies and you're minus 1 bullet. Not really how it worked pre-RE3.

All RE games pre-RE5 have tank controls. They aren't hard, RE was played by millions.

The series largely abandoned resource management and risk/reward scenarios in favor of more action with RE2. The only thing that really changed with RE4 is that it's a better action game than its predecessors.

I fucking hope so

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>play RE6
>all enemies take a good amount of bullets to die
>you have to kill everything to go forward
>the only ammo you get in moderate amounts is the 9mm
>boxes only give you shitt exp

Resident Evil is no different from Pokémon. All games up to 4 will eventually be remastered. Well at least 3 since it's from an old generation.
4 is a fan favorite so I can see them re doing it with the new engine. 5 never.

Obviously. Remake 2 was a huge success and 3 can use a lot of its assets

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They pretty much confirmed that they will, but I really hope it plays more like RE6 than REmake 2. RE3 is pure chaos and it will play much better if it had RE6 dodge mechanic for Nemesis

>360 turn

Bullets aren't how you kill in RE6.

I legit stopped playing 5 because I ran out of ammo against an armored invisible cockroach near the end of the game. And I think even restarting the chapter didn't give me any ammo back.

Controversial as it sounds on paper I agree with this. RE3make could easily salvage RE6 style gameplay.

The game doesn't tell you but the entire premise is using trick shots and then doing special stagger melee attacks. Remember when Biohazard meant the monsters were all highly contaigious?

Yeah i know, the melee system is fucking great i give them that,but bosses require a lot of bullets and you still have to QTE them half of the time.

It's very possible to run out of bullets against bosses doing nothing
Those fucking giants..

>Remember when Biohazard meant the monsters were all highly contaigious?
>Leon goes from scared cop to neck-breaking combo in the span of 2-3 games


Yeah nah, you just loose HP and that's it, imagine dying from one attack no matter what.

Yeah those fucking giants, the game never gives you a hint if the boss is untouchable or you have to use bullets, like the fucking chainsaw boss.

>I’ll have to play with those tank controls now though, won’t I?
Why do you talk of it like it'd be a "bad thing"?
Did you seriously enjoy those horrible 2D controls in the HD port or something?
And you do know that even REmake 2 kinda uses tank controls? Same goes with all the old ones from 1-4.

>Wait, are there people here underselling RE 3?
Yes. There's people who literally DESPISE RE3, and call it "the worst game" and shit. Not even kidding you.

Code Veronica was better than those

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No i mean as in how Helena is rubbing her bare fucking skin all over the infected as she does Sunday morning WWF throws on them

It's only meant to be the bites that are infectious, right?

>The series largely abandoned resource management and risk/reward scenarios in favor of more action with RE2
What the hell is this stupid meme?
Is that some post-RE7 zoomers trying to undermine the classics and thus trying to justify their bulslhit?

Ah fuck i forgot who was Elena, but yeah the thing that botters me the most about the infection in 6 was having a whole City get infecte in zombie mist and you never explore once the mist hit, why kill a whole city for a fucking cinematic?

LET'S GET IT GOING

People who have played 2emake on casual

Yeah, seems to be one of those "contagious fluid hits the bloodstream" sort of affairs. To that end, you probably shouldn't suplex a zombie if you've got any open cuts or wounds.

this post was made by a mentally deranged individual
everything about it indicates insanity

Stop playing modern resident evil games

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Voth is worse Jill. Best thing about REmake 3 is replacing that ugly bitch.

But modern (see: 2017 and beyond) RE is fine.

Very no.

Very yes. More fine than it was in the 15 years prior.

Remake 2 is great. Everything from re4 - 7 sucked

7's okay, wasn't perfect but it got more right than wrong, and the Revelations games were both admirable efforts amidst the series' identity crisis and necessary to get things back to where they currently stand.

>literal Outlast clone
>literal TLOU x TEW clone
yeah, fuck off.

you dont need any tricks
you can just use the pistol kill all the zombies there is enough ammo
switch to the shotgun halfway through and you can shotgun everything while the game still throws over 100 handgun rounds at you

Both still better than that shit disappointment of a re2 remake.

>literal Outlast clone
You literally can't play RE7 for longer than 45 minutes and still believe this, it's not genuine. You either played the game and know that's bullshit or you dropped it early on and are talking out of your ass. There is no middle ground.

>literal TLOU x TEW clone
Is that a shot at RE2make? Because that sounds WAY more like Revelations 2, which predates TEW but also definitely aped TLoU to an extent. RE2make isn't even stealth oriented like those games are.

Wait, hold up. Rev2 predates TEW2 but not TEW1. Never mind, that comparison still holds water.

...

Great reaponse.
Enlightening as fuck...

Nostalgiafaggots really are the worst. RE4 was 14 years ago, let it fucking go.

play shitpost games, get shitpost prizes

Well it's still a great game so...

ok? So are other games.

Who cares? good games are not made with the idea of filling a description of a type of game. Genre's exist as a quick and lazy way to describe a game. Not as guide.

RE 2 and onwards are deff more action focused. RE2 was a lot more linear than RE1 and had less puzzles.

Nothing comes close to the spencer mansion design, I love how it is multilayered and how different floors are connected, every room is memorable and unique.

Or in the case if re4, good games aren't made at all

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Nobody shitposted except you. Re2 remake is a poorly designed overly padded mess of pointless backtracking featuring very few enemies and half the actual game play of 4.
4 may have not been the scariest game in the series (save the first ganado village, the castle sewer with the freaky ass bugs, the goddamned regenerators and that freakish thing in the castle basement you had to freeze to kill...let's not forget the U3 boss either) but goddamn at least there was actual fucking content and gameplay. Re2 remake is just backtracking and such to make up for the utter lack of content plus lameass Mr X to interrupt your already interrupted gameplay (more padding and not even a decent stalker enemy at that, slow as fuck and telegraph's everything a mile away he's just there to add more fucking time). I mean shit they even cut out bosses for Christ sake.
So yeah it's not a shitposted re2 remake is a mediocre time sink of annoyance and re4 is a shitload of high quality content. Oh and bullshit breakable knives... because that's not more contrived bullshit meant to add artificial limitations.
Getting swarmed by regenerators is actually scary and thrilling, running passed the same zombie in a corridor you have to backtrack through a dozen fucking times is just annoying.

Resident Evil 4 may not have sold more than Resident Evil 3 did (at least not in singular releases, overall it sold twice as many) but yknow what did?
Resident Evil 5 :3c

>Nobody shitposted except you. Re2 remake is a poorly-

you are literally still doing it. didn't read.

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>he actually compared RE2make to RE4

Aside from the camera there's virtually nothing similar about the two. They aren't even the same kind of game.

Ah yes it did, however, a good rule of thumb:

High Sales + high praise >low sales + high praise >high sales + low praise >low sales + low praise

RE5 is maximum sales + mixed to ultimately negative user feedback

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>common sense is goalpost moving

otherwise Fifa/COD is best of all years.

>states initial claim that because re4 sold less on any single platform than re3 it was worse
>show evidence another game in the series sold better
>now presenting user reviews as an additional criteria
>not moving the goalpoat
baka famalan

>RE3 = loved + sold more
>RE4 = loved + sold less
>Re5 = mixed/hated + sold more

I dont see you issue. Its plain as day.

Fuck off crapcom shill. Add something constructive aside from 'give shekels goy' or fuck off.
Yeah I compared similar things. Well except one is clearly allot more...well more, than the other but yes they are comparable.

Just bought re4/re5/re6 bundle on steam...heard I get to shoot lots of nigs in 5 is this true?

>RE3 79% metascore (loved)
>RE4 96% metascore (loved)
>RE5 83% metascore (hated?)
u fuckin wot m8

you shoot almost exclusively nigs and you get a hot mixed girl as your sidekick

>meta

>83%

?

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got a citation on all those anecdotal reviews people had then?

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83%?

>65 reviews vs 496

HMM WHICH ONE DO I BELIEVE?

>Yeah I compared similar things.

Except you didn't. RE4 is an action game and is designed like an action game. RE2make is a remake of a survival horror game and is designed like a survival horror game. From RE4's linear stages vs. RE2make's revisitations to RE4's enemies having item drops vs. RE2make's enemies not having item drops to RE4's attache case system vs. RE2make's much smaller inventory grid to RE4's contextual melee prompts vs. RE2make having no such free damage button, there's plenty of substantial differences between the two that warrant a complete difference in genre designation.

metacritic.com/game/xbox-360/resident-evil-5
here ya go amigo. ps3 got a point higher btw.
>65 reviews by people who reviewed it as it came out who were the most accredited to do so at the time of release
>496 reviews that can be uploaded by literally anyone anytime since release
i wonder

Sounds like fun already. Nig slaughter here I come. Can't wait. Honestly it was less than 30 for all of em so hey can't argue with that price for an African genocide simulator.
Sorry metacritic includes users other than the paid off shills in game journalism. You'll live.

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I don't even understand why the series is called survival horror. Theres hardly any elements of "survival" or survival aspects that dont exist in several other genres and games that nobody would call a survival genre.

Its still low

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So's Chris a homo or what

It literally came from a loading screen and it somehow caught on. That's it.

>496 reviews that can be uploaded by literally anyone anytime since release

That one.

Yeah once again your artificial padding limitations are not 'survival horror' in themselves. They're just game padding pointless and annoying and they certainly don't add tension so much as frustration.
Yeah re4 is more action oriented but I'd argue when it's scary it's far better than anything re2 maximum backtracking edition has to offer. The tension in re4 is genuine whereas the tension in re2 is manufactred and fake comparably.

Tl;Dr frustration and lack of real content does not equal horror.

Okay, that's your opinion and you're free to hold it. That doesn't make RE4 and RE2make similar.

Proving once again that Rebeccafags are retards

>retards holding the reviews of literal whos that can upload single word reviews with a 1 score for a game they didnt even play above reviews that at least required some level of authenticity

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>above reviews that at least required some level of authenticity

lovin every laff

Claire can save any shitty re thread

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Are zombies scary to you? No? Okay well that's why.

They should do the Outbreak games as well alongside 3

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>You literally can't play RE7 for longer than 45 minutes and still believe this, it's not genuine.
Screw you. I've put over 20 hours to that piece of shit, and it's such a blatant derivative of all the Amnesia-Outlast trash, with bits of Condemned in the mix.
Tried to avoid this kind of shit, only to land on a hotpot landmine of it all.

Did I ever even mention RE4? Kill yourself.

he's a big homo for Piers

Still hurts

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>Accredited
You mean paid off.
Just move those goalposts shill.
Re7 on the other hand is not comparable to outlast. Also it's much better than both outlast and re2 remake/cash grab.

>Did I ever even mention RE4?

Didn't have to. Only actionfags are disatisfied with where RE is going now

Yet she couldn't save the shitty remake. Can I at least get code Veronica for PC?

>and it's such a blatant derivative of all the Amnesia-Outlast trash
You can't fight back in either of those games, period. The fight against Mia in the tutorial is more combat than either of those games have, and once you make it to the mansion basement there's no more mandatory hiding either. You can hide from Marguerite in the old house but you can also kick her shit in and tell her to fuck off.

>with bits of Condemned in the mix
I can't comment on this as I never played Condemned but while I don't think RE7 is a fully fleshed out return to form I do look back on moments like searching for dog heads in the mansion, the happy birthday puzzle, searching for elevator parts in the ship, and boss fights like Marguerite and Jack 3 and think "yeah, I'm playing a Resident Evil game alright". Can't say how much of it's Condemned but there's definitely some classic RE in the mix.

I never moved any goalposts. My argument as far back as
is that RE4 and RE2make aren't similar games. I'm still arguing that because, well, they aren't similar games.

You think you're so smart huh!?

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>He doesn't consider original remake, 4 and 7 to be the Pinnacle of resident evil.
Dude you have no taste. Or perhaps just autistic as fuck, after all you guys on the spectrum are calmed by mindless repetitive activities...

Daily reminder that jill is disgusted by you

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re4 is the greatest resident evil game

-rob

My own personal list
>RE2
>REmake
>REmake 2
>RE3
>RE4
>RE1
>RE:CV
>RE0
>ReV2
>REVII
>ReV1
>RE6
>RE5

Special mention
>Dead Aim

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Similar control scenes, similar weapons similar enemy reaction to damage, similar atmosphere, both horror themes, same fucking series, both have puzzles but only one has a heaping buttload of content whereas the other one actually removed shit from the original.
Theyre extremely comparable save for the needless padding in re2 remake.

>RE
>horror
Pick one.

Actually cut your fucking wrists. I mean it.

okay i will pick RE

see
And never mind the sheer difference in scale. RE4 has far more space and enemies to fight, the Ganados aren't a huge deal in small numbers as they act more like trash mobs in an action game, whereas RE2make uses claustrophobic spaces and higher enemy resilience/damage output to make even a single shambling zombie a tangible threat, much like how survival horror works.

Not him but being able to iframe-melee ganados that you have headshot or legshot-stunned for massive damage and crowd control makes RE4 play completely differently from Remake 2. Enemies even drop more ammo for you to fire off

>with bits of Condemned
Aside from the dark setting and griminess that's complete horseshit and you didn't play Condemned you dense fucking nigger. You absolute prat.

Well I'll grant you this, your taste in asian thighs is superb good sir. Here's my list.
Remake
4
7
2 original.
1 original.
The revalations games
CV
The Wii lightgun games (they were mindless fun. Fite me)
Remake 2
3 (the Original PlayStation shit was wearing thin when this came out)
0 (dear God the item management autism)
Haven't played the rest yet.

Wouldn't surprise me. I don't think he played either Amnesia or Outlast either.

thx

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FWIW Condemned is basically a forward-moving melee combat simulator in a dense urban environment gone sour with occasional bits of item fetching and modest puzzling but nothing on par with an RE game. It's a solid game in itself but it's NOT (read: fucking NOT) anything like RE7, not least because RE7 only has two melee weapons and lets you carry guns for its entire length whereas Condemned has you constantly whacking old homeless men with bits of pipe before the game goes off the fucking rails and has you start beating Cenobites to death with space alien metal.

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>One difference
My god they aren't even near the same genre. Jesus I can't even call them both video game at this point...so different.

That actually is a pretty relevant difference to combat that he noted. Not being able to stun enemies into a roundhouse kick in RE2make does actually change the game.

>Julia's bizzare Voldemort ass front teeth

RE Zero sucked
Billy was a character with a backstory, Rebecca is a nothing character

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They're not really that bizarre.

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>Aside from the dark setting and griminess that's complete horseshit and you didn't play Condemned you dense fucking nigger
You can keep denying it all you want, little zoomer, but I played Condemned literally day 1, and it's the only even remotely similar thing to RE7's combat, where as its overall design is like carbon copy of Outlast.
Which by default makes it total shit, but not so surprisingly it attracts you Pewdiepie-fags to it like moths to light.

Same thing to you, same-fagging asshat.
I was there, waiting for Amnesia all hyped, because the Penumbra games were literally the best horror vidya of late 00s, and there was no reason to assume the next game by the same devs, packing mostly the same gameplay, to be somehow worse.
Boy, were we wrong.

It seems like reading comprehension and following the dialogue is literally 2hard for 00s kids as well.
I never said RE7 to be exactly like Condemned. I said that it's like Amnesia x Outlast, with a HINT of Condemned in the mix, with this mostly referring to the combat style, down to the defense function. No, it's still not 1:1 the same, but it's similar to how Silent Hill derived from Resident Evil's basic formula nad gameplay.

>with this mostly referring to the combat style, down to the defense function
BWEEEEEEEEEEEEHHM, DIDN'T PLAY CONDEMNED FOR SIX HUNDRED DOLLARS, ALEX

Nothing about the way it plays is like or inspired by Condemned. Even the guard function operates in the complete opposite way to Condemned and you're fucking delusional. Neck yourself right now.

They are smaller than her other teeth. Its a bit odd.

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It changes everything. If you had RE4 melee, you could just smash through a whole hallway of zombies with a pistol and zero effort. Leon in RE4 could kick like 5 ganados at once if they were close together

They're not, that's how healthy(ish?) front teeth are meant to look. Horizontally wider than other teeth but shorter. People with exposed front teeth have suffered gum recession. It's also sometimes defined by genetic factors.

t. i have gum recession and my dentist ran me through it

No idea who this chick is and I think she has a great smile. What’s your deal with it?

I guess i just like baka ass looking bitches with big goofy front teeth

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>where as its overall design is like carbon copy of Outlast

How? Once Jack stops chasing you (approximately 45 minutes into the game) how does the game even remotely resemble Outlast in design? RE7 doesn't even rely on darkness the way Outlast does, ever.

Cute eyebags

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Know who else has cute eyebags?

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Yes we'd hate to not dodge the same zombie in the hallway 10 times.
Look I get where you are coming from but all the shit they changed just contributed to the padding...knives that break and enemies that sponge bullets like nobodies business.
It's basically 4 but with everything cut out that moved the fucking game forward. The gameplay is nearly identical over the shoulder shooting and running afair. Just with the same shit over and over as you non-stop backtrack... except when the giant bald guy with Nancy pelosi's face is loudly stomping about which just means find a different path so yet more backtracking.
But it's still the same over the shoulder shooter, with the same reactions from enemies. Same styles of weapons (only this time with less options) Except now your luring zombies around desks and you can't escape a grapple without a knife that breaks.
Also a gimped inventory for more backtracking autism. It's just 4 but pointlessly padded to hide the lack of actual content.

>Grannys with eyebags and wrinkles

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fuk u whyte boi

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>It's basically 4

ITS NOT 4. IT HAS NOTHING TO DO WITH 4. WHY DO YOU KEEP TALKING ABOUT 4. 5, 6 AND REVELATIONS ALSO EXIST. THIS GAME ISN'T LIKE THOSE EITHER.
>b-b-but he over the shoulde-
NO SHIT. LIKE YOU ALL SAY "RE4 PAVED THE WAY FOR ALL GAMES IN THIRD PERSON TO DO THIS" ITS A MODERN VIDEO GAME THING, NOT AN RE4 THING. SHUT THE FUCK UP YOU NOSTALGIAFAGGOT. THIS GAME IS NOT RE4, ONLY RE4 IS. JUST LIKE RE4 WAS NOT REMAKE AND RE0.

Made in heaven

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You're not listening to yourself talk. It's not like RE4 because it's over the shoulder, it's like RE2 dragged kicking and screaming into the OTS perspective. You speak as if backtracking and working your way around the same enemy multiple times weren't staples of golden era survival horror across the board, and some of the changes implemented were probably done so as a means of reworking a tank control game into an OTS one. The game is clearly a remake of 2 more than a poor man's rehash of 4, it's not hard to see that in the design at all if you'd stop saying "well, 4 did it THIS way" for 10 seconds. It's a golden era survival horror, warts and all, remade with a new perspective. That is quite different on several levels from what 4 is.

Theres literally nothing wrong with being an "action" horror. If the monster design and combat are on point you get masterpiece like bloodborne.

what the fuck was his problem??

Real question is HOW THE FUCK IS HE THERE. ITS NOW LESS THAN 24 HOURS UNTIL NUKE TIME.

maybe it's just on his route and he doesn't know, like the trucker at the beginning

Low res niggy arm.

mmm hmmm

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Raccoon city is completely ovverrun by the time Leon and Claire get there. They even told Leon to stay away from the city because of the danger. What is some rando trucker doing heading in that direction when for so long things have been out of control?

>Raccoon city is completely ovverrun by the time Leon and Claire get there

Well before this even

you could ask the same thing about the first trucker

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I was actually. The guy at the end is miles and miles away from the city I assume. He might not even be heading into raccoon city. The first guy though is driving directly in.

>How? Once Jack stops chasing you (approximately 45 minutes into the game) how does the game even remotely resemble Outlast in design?
The way the map and gameplay-design works, funneling you from one set piece to another, even the way the cinematics are trying to blur the border between "gameplay" and "cutscenes" into one seamless entity, are very much akin to Outlast's style. Not to mention later on you got Margaret after you as well.

There's barely any "normal" enemies, and the few ones that SPAWN IN are always in sets of one or two foes in a narrow corridor.

maybe he was on his way to the hospital since he was bitten on a nearby country road, then heard the message on the PA that only the police station was safe and he started heading that way

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I guess it depends on if canonically there was a turnoff between the road that leon/claire are on(the sign just says raccoon city ahead) and the stretch that the trucker is on. Doesnt really matter though. He could have been going to opposite way and just gone manic after he was bit.

It's a lazy ass cash grab. In the original re2 you actually killed shit and had more enemies and bosses. This is just lobotomized re4

I can't imagine someone hating re2019. You probably hate the Beatles and ice cream. Take your (You), faggot.

Anyone else really love REmake 2? I do. So much i pre-ordered it twice. Physical AND digital. Had to be playing it from midnight after all.

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based

>Can I use your bathroom?

If you're one of those people that think Survival Horror means awful controls that prevent you from reacting correctly when a monster appears, then RE4 is still a bit like that. You're slow, move more like a car than a person and even need a stupid dedicated "quick turn" button. I wouldn't call it an "action game" there's just more action in it.

QTE's are not horror

this is correct, RE1, 2, 3, REmake, 0 and maybe CV are only re games that matter.
rest might be ok games but not good re games.

I wasn't expecting to like it so much. I've never really liked resi except for 4, but the remake of 2 is great fun.

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why isn't RE5 getting a Switch port

Because it probably fucking cannot?

the Switch can run a good amount of 360/PS3 tier games
I mean local co-op is a bit much to ask but surely co-op with another console over LAN wouldn't be impossible?

my old pentium 4 could run re5 at 720p with a ati 4670
im sure a switch can handle it

You should really stop playing Resident Evil 4

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Yea Forums is just an endless cycle of misguided frustration. Can one of you niggots at least name one(1) game you actually think is good, other than Dwarf Fortress?

Dwarf Fortress is shit

Abe's Oddysee
Abe's Exoddus
Bully
Dead Space
Dead Space 2
Red Dead Redemption
Red Dead Redemption 2
Bloodborne
Turtles in Time
Parasite Eve
Silent Hill 1, 2, 3

Off the top of my head

This is a blue board. Please censor pits and feet

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But seriously, this is why your grandpa hates you. You can't even enjoy an objectively good VIDEO GAME. How could you ever come to understand the sweet pleasure of finding the most efficient route to restock bagels and cereal, fronting boxes along the way even though you weren't asked to? Niggers.

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Have come to really like 6 after getting a hang of the controls. Are there even any other tps that have acrobatics like that?

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>Survival horror
>surrounded by 14 "zombies"
>shoot one wherever, hit qte
>all 14 fly away
Not a survival horror in the slightest.

No way fag

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thanks asshole, my boss just saw that and called me into his office.

My grandpa is dead. Last video game he saw me playing was Uncharted 2. Saw Nathan Drake jumping around and running'n'gunning and said "Blimey, if we had a few more blokes like that in my unit Hitler would have been dead a lot sooner."

>when Leon sees Claire's feet for the first time

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I like how you can slide and then roll around on the ground before you get back up. I dont know of any other action TPS games that let you do that

No way fag

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