Why aren't there any good VR games yet?

Why aren't there any good VR games yet?

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There is. Skyrim VR.

Wasn't there that one where time only moves if you move? It looked kinda cool.

There are and its always posted, but it never mattered because its against the narrative

>Skyrim

>rhythm games and wagglan shooters

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I mean VR is so niche that there isn't going to be many AAA games for it
Any game that's indie is shit by normalfag standards and so we have this thread

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NOOOOOOOO DONT POST THAT LIST. I NEED MY SHITPOSTING!

VR is about selling you new versions of hardware, the games dont matter

its like phones, just keep buying a new 1000 dollar phone every year, it still just makes phone calls and texts

i consider myself a gamer, and ive never heard of any of those games

I'm hoping PS5 brings us GTA 6 in VR.

I would want to play about 5 of those games and I certainly don't consider them to be worth the price of a headset.

Then don't get one I'm not your non-gender binary caretaker
VR is still in the enthusiast phase in the same way old gaming once was

nobody can make a big VR game and expect it to sell well, unless consoles can some how get a shitload of normie retards interested.

psVR alone isn't enough.
nintendos VR cardboard isn't enough
idk what the fuck microsoft is doing anymore, they might end up dropping out if next console sells like shit.

PC is mainly for true VR and getting the best possible experience, but normies don't care if it costs $1000 on top of buying a PC and setting it all up and shit. they just want to buy a box, plug it in their wall and put their headset on.

we need AA games back. we don't need indie s hit, or some shitty game from AAA companies, we just need a ton of AA games for VR.

indie devs have no limits except their money.
AAA devs are forced to listen to their company because investors
AA devs pretty much don't exist these days since they lack some freedom and lack the big funds, most of their games are either mostly popular or have a very small niche audience.

Because VR is still a meme. No one will invest in it fully and the tech is still incredibly limited. Plus the gaming industry has been stagnant for so long that devs are probably afraid to try and dip into something new.

Because game development is fucking pozzed in 2019 and only occasional one-man indie teams still have their head screwed on right
Everyone wants to make mass appeal shit even though VR is for now and the foreseeable future a niche enthusiast platform only

there are several great vr games; here are my picks
>lone echo
>sairento vr
>elite dangerous
>beat saber
>pavlov
>blade and sorcery
>hoverbike vr
>virtual virtual reality
>talos principle

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>in the same way old gaming once was
I hope you're referring to the 70's because if the current state is the 80's or later, then holy fuck is VR a worthless dead end.

Video games in the 70s/80s didn't have to compete with a more established version of video games that had existed for decades.
Also it's hard to market stereoscopic full 3D with headtracking, it just doesn't have the same wow factor when you're watching a flat video recording of it.

Video games in the 70's were the silent films of video games. If VR is in its silent film era, I'm okay with that.

VR is for getting on vrchat and getting an actual girl gf and then saving up enough money to go visit her and blow her back out cause you obviously have money to spare since you can fucking afford vr

I love VR because I'm an enthusiast who likes tinkering, experimental shit and interactive porn but I ain't making any excuses for it
It has a hard road ahead

Honestly i've seen the games being commonly discussed and i'm sure the 3D and 1 to 1 control is impressive in person but beyond that they seemed limited in gameplay and environments.
I believe it feels amazing to pick up a rifle and aim it realistically but man i have better videogames right here. The porn looks really interesting though because that has lower requirements mechanically.

Quest is the normie VR set. It's fairly cheap, at least when in consideration that normally you would have to have a gaming PC, and it's really easy to use, the setup is dead simple.

VR is lacking in good "hardcore" games but it absolutely nails realistic gunplay no doubt about it.
Unlike flat games, VR hasn't cultivated an extensive stable of tried and tested gameplay elements that shittier less innovative devs can pull from to fill the gaps in their own game design and there's still a lot to be done in the idea space of 6DOF motion controls. Once that groundwork is done the quality of games will improve rapidly but right now you have a lot of people trying to reinvent the wheel.
Loads of potential but dev cycles aren't instantaneous.

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Probably my worst experience on PSVR yet.
>Farpoint
>Firewall
>Moss
>Astro Bot
>Ultrawings
>Ace Combat 7
Have all been more fun than Skyrim VR. DOAX3 was good for a couple faps but I realized it was a shameful waste of money shortly after and the grind was super boring, even when savescumming. Gran Turismo VR would be GOD TIER if it wasn't so insanely limited.

Honestly VR is worthless for me because of how you can't really commercialize porn games. I'd get VR for porn games but that's about it.

>no RE7
My favorite game for PSVR easily, shits all over Skyrim VR.

I'm too much of a bitch to try it, honestly. I could barely stand playing Amnesia in 2D, let alone RE7 in 3D.

fuck off Todd

Has anybody tried Derail Valley? The free demo seems to be based on an old build and I want to know how good the steam engines are.

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Racing games are probably the best VR games at the moment. With a proper setup you have all the components of a racing car then you put your mask in and looks and feels like one.

Looks alright.
youtube.com/watch?v=jqn3zALDCs8

As a PSVR fag, I really enjoyed the VR missions in AC7 and the VR mode in Resi7.
I also like the VR mode in GT Sport. The only thing that can get me to play that piece of shit.

>I also like the VR mode in GT Sport. The only thing that can get me to play that piece of shit.
Same. Racing games are normally boring to me but being in the driving seat in VR makes it a lot more fun.

Thinking about getting the oculus quest

Unless you have a really crappy PC or plan to take the headset around with you, I'd reconsider. Probably better to buy upgrades and a preowned Rift with the money.

VR gaming is too tiresome, people play videogames to relax, not to get tired.
VR will never be a thing till it's "connect your mind to machine and play the game in sleep-like state" type of VR

>people play videogames to relax

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Phisically relax. Mentally you free to concentrate all the way you want. Pressing buttons ain't much of a stress, no matter the game hardness. Waving the hands constantly is pretty much a cardio training.

How many threads have you parroted this in now? 20?

>he doesn't play VR in pursuit of escaping the skeleton life
Fucking weak.

It's the first one. But I'm glad some other people feel the same.

>Escape the skeleton life
>by damaging cervical spine and arm joints of own skeleton

>getting tired from mild physical exercise
ok fatty

How am I breaking my skeleton by working cardio and standing up, retard?

I would take it around to show it off

>be american
>buy cool oculus quest gizmo gadget thingy
>go to local liberal arts campus
>show it off to friends
>a dark hand appears from the corner of my eye
>*YOINK*
>everybody laughs at me
>get shot

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And I'm sad that there's more of you passing around bullshit. Physical play in general is a lot of fun and this belief that "effort = bad" is the reason we have so many overweight do-nothings.

You know what's crazy? It's been 3 years since the OR came out, and it's still impossible to play Time Crisis in VR at a reasonable level.

Here's what you have to do. You have to get a PS1 emulator, autohotkey, virtual desktop, blender, borderless fullscreen, a couple of fucking github plugins, and then you have to become INTIMATE with all these programs.

Then, you have to configure all of this stuff for your screen resolution, create shortcuts that auto-boot all the required programs just to start the game, use command line arguments to set the iso and the control scheme, and of course, you have to pre-configure these. You have to set up hotkeys that tie your VR controller buttons to keypresses so you can do things like take cover with a button, and then you have to find a suitable 3D gun model, and edit its dimensions to match the position of your controller, probably going through a few iterations to find something that works well in VR with a decent scale. You also have to work out a way to navigate everything on your computer blind, too.

And after all that, you can play a 240p version of the worst version of the game with latency and a cursor that can't handle leaving the screen because the dev was too dumb to support Windows 7, and it turns out that using touch support for cursor input is a god-awful idea.

Or buy Retro Arcade and install the cabinet rom.

I knew I'd see a post like this, imagine not fucking knowing that TC on MAME has been broken for 20 years and the game is literally unbeatable without cheating. You can't even get that fucking far, the chopper shows up pretty early on.

PS1 remains the only way to play TC at home, unless you happen to own a cabinet.

Additional off-balanced weight on your neck.

Based comic...

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>OTHER GAME

>I knew I'd see a post like this
So you already knew you were wrong.

Playing the first chapter of TC in a buggy, over-flashy virtual arcade with lots of pointless overhead that requires you to do a full restart if you want to play fucking Chiller is not really an option for anyone sane. Neither is trying to use their embarrassment of a 3D gun model.

I'd love a MAME emulator in VR, definitely not for TC, but for the other dozen lightgun games that MAME does support. Retro Arcade is nowhere close, and it'll never be anywhere close, because it's designed for simpletons like yourself who put Time Crisis in not to play it, but to look at it, or show it off as a tech demo to your buddies when they want to see what VR is all about.

Fucking hell, how pencil necked are you? Time to take the neckpill, chump.

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Neckpilled lmao

There are all what one would consider to be mini games. There is MAYBE two or three full VR games out there that have actual depth beyond their one main gimmick.

Those photoshops look so fucking stupid.

Did anyone post that .jpg of early access wave-shooters and "pick up gun from table" demos and claim that VR has games yet?

based and BTFO

>VR Game has a full length campaign, replayablity, all that stuff every regular game has.
>Player has to pick up a gun from a table or use any other basic functionality of VR.
>"hurr it's a tech demo now!"

superhot?
what I know, there is also a non-vr version

Honey select, Koikatsu, custom maid, yiffalicious, waifu sex simulator, what other proper sex games are there?

They're almost separate games in how they play. Even though the VR one teleports you spot to spot to fight off waves of enemies, having to hold your head and hands still for the time thing is much more fun than controllers.

Superhot VR is probably one of the best VR games, but holy shit it makes me wish there was a VR version of the base game with locomotion. Maybe it'd make it too easy, but standing in spot is fucking lame.

I just want a wave shooter version like the base game had, and the VR additional gamemodes that unlock after you beat it are all shit.

Do any of those have custom models that aren't anime or furries? Folks like Skudbutt have been producing so good western characters.

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See, i see this and don't see a full game or a fun game or something mechanically interesting.
The guy isn't really performing anything he's looking around and clicking button to start his train. I see it in the arena games where you shoot or slice waves of dumbasses, what's the point of limiting a videogame to one's body like this? I'm not Schwarzenegger, i can't do a somersault i'm not a ninja, i will never be a ninja.

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Would be nice but I think being restricted to a spot meant dodging or blocking bullets and other attacks. VR players have that adventage over the desktop players.

>i consider myself a gamer

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I played serious sam, tabletop sim, redout, ballisticNG, subnauttica, battlezone, superhot, rez infinite, and house of the dying sun without VR.
no exclusives = no need to buy it. plenty enjoyable on a monitor in front of me rather than one strapped to my face.

Talos Principle and Elite Dangerous are 200.6% playable without a vr headset.
AC7's "VR content" is like 3 missions / 30 minutes. Nothing at all. Fuck off SNOY shill.

It's Train Simulator but you get to feel like you're riding in the cab. Truck Simulator had VR and was a VR favorite in the devkit days.

Exclusives are a console scam. A good system doesn't need them to succeed and VR proves it by making those games better than their desktop versions.

God. Grey Delisle confirmed in a facebook message back in 2008 that she loved doing the voiceovers for the foot domination scenes of this fucking show, so that just makes azula even hotter.

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You're an absolute dumb nigger. Some are kind of obscure but how have you not heard of AAAAAAAAAAAAAAAA serious sam?
The real question is how could that post include House of the Dying Sun but not Everspace or Elite Dangerous or Overload? All with VR support btw.

>VR proves it by making those games better than their desktop versions.
Are they THAT much better that you'd rush out to buy a headset for it? No. Any friend of mine who would paly those isnt gonnado that. Hell i'm not gonna do that and I even have the first serious sam game and first battlezone '98 (before the redux)

>AC7's "VR content" is like 3 missions / 30 minutes. Nothing at all. Fuck off SNOY shill.
But it's fucking good, you retard. Also, AC missions are pretty long. Each one is around 30 minutes a pop.
Not to mention it's a timed exclusive for a year, so the VR missions are probably hitting PC come next year. Plus, we might get more with DLC

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>Are they THAT much better that you'd rush out to buy a headset for it?
Well let's be clear that no one game is enough to buy a whole system for. That's more console logic. There's a lot of them though and quite a few pre-existing games get free VR support or versions though, so why not?

Like Serious Sam. Besides dualwielding weapons you can aim in all directions, the environments feel huge in VR. Skeleton monsters leaping at your face in 3D is also better than a 2d and relatively tiny monitor.

There's also The Forest, which has you using your hands for tools and weapons and the immersion makes the caves scarier. Distance, which puts you in the car's driving seat and feels like a rush. Alien Isolation in VR kicks the ass out a monitor too.

Can firebenders shoot fire out of their cunts?
I never though about this but they can shoot fire out of their hands, out of their mouths, they can surly roast your dick in the oven. That's too scary.

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It's so boring when the naysayers give up and just let the thread die. They'd only repeat the same shit again in the next VR thread.

This takes me back to old ATLA threads where the age old question was if Toph could remotely crush rocks with kegal.

Good times.

Hotds feels unreal in vr with how you can look around for targets then strafe your ship to aim in that direction, and the scale when you shotgun drive by a large ship
Like it's not even just the difference between a 22" monitor and a 32" one, it's something no screen can really pull of even with trackIR and 3d glasses

>i consider myself a gamer
I consider you a retard if you have never at least heard of H3VR, one of the few VR games the gun autists would never shut up about.

So did people decide rage faces were cool again or something?