What are your most autistic video game habits?
>shoot one bullet
>reload
What are your most autistic video game habits?
I'd rather not have to run out of bullets; forced to reload during combat. How is this autistic? It's strategic if anything.
>not particularly into guns
>always confused as to why you can reload as much as you like in an FPS without losing all the bullets in the clip/mag/whatever
>assume there is some good reason for this that I just don't know because I'm a gunlet
>turns out this is blatant video game magic handwaving and it's just that nobody gives a shit about it
>enemy drops a pickup
>have to pick it up
>explore area
>find where I'm supposed to go next
>ignore it until I clean the fuck out of the area I'm already in
Growing up on collectathons does things to you.
>always have to explore the entire outline of the map so that i don't miss any secret areas
>even in linear action games and shooters with no secret areas
Search every corner for bonus items, also helps to mentally draw a map of the area.
> anything 2d side scroller or pixelated/8bit is an automatic no unless it’s a fighting game
when playing looter shooters
>HAVE to collect everything i find
>if no inventory space must not use fast travel because teleportation doesn't exist
>when selling items to merchants i make up backstories for every items as i sell them
>sometimes i convince myself to lower my own prices (when the game allows) based on my own arguments when rping the merchant's response
Why am i like this
If there's a physical copy I have to it get or else I won't get the game. Which really sucks for games I think are neat but have limited physical runs like Rain World. Thank god Hollow Knight is getting a physical release.
>>turns out this is blatant video game magic handwaving and it's just that nobody gives a shit about it
It's not like you can't empty out and refill a magazine. I always took it as just one of the vidya things where you could in fact achieve the same effect in a much slower and more boring way. Like, IRL obviously you can't run indefinitely either, there are are long pauses in action, you need to eat/sleep/shit, etc. I don't actually want to have to deal with that in a game though, in most it wouldn't change the plot at all it'd just make everything more tedious for no reason.
How does an NPC merchant haggle down a fucking gourd?
>have to get every possible missable item/quest/etc on the first playthrough
Not a habit but my autism flares up when I kill a sub boss or similar and can’t loot it because a cutscene triggered.
>have ocd
>save twice
>think something bad will happen if I don’t
fuck ocd, it sucks
Dont open with others around
i fap to melee redeads and the bucculus from brawl. Vidya gave me a held down and drained fetish. I would play as peach zelda or zss and get attacked.
>cutscene ends
>you're forced out of the area before you can even get the items
dragon's dogma triggered the hell outta me with that shit after killing the two floating wight-looking things
>play rpg
>use healing item
>one hp point missing and no small heath potion
>use the highest potion instead
>take a great deal of damage
>retreat to safety
>breath heavily, "Better rest up and live to fight another day.
>turn off console until the next day
RPGs
>must have enough accessories of every type to give every party member a particular accessory for maximum build versatility even though I'll probably just fucking use the attack up
>stat up items always either go to who has the lowest in a particular stat or in a rotation
Zelda specific
>collect every chest, break every pot at least once, cut every blade of grass at least once, and collect EVERY PERMANENTLY COLLECTABLE RUPEE WHETHER OR NOT I NEED IT
Stealth games
>kill/pacify (never a mix of the two, which depends on the game) everyone and hide all the bodies without being detected using the minimal amount of resources possible.
This one in particular is my worst. I literally beat Dishonored with everyone choked out on every level, including Weepers and all dogs tranqed. This includes situations like the scene where the 3 guards are in the barracks and one's scripted to be executed by another while a 3rd watches. I broke scripted events like that for maximum no kill. The only 2 guys I couldn't save were the two that get eaten by rats in the very beginning. And this was pretty much just with the warp spell and tranqs for dogs.
It's bullshit that the executed dude counts against Clean Hands.
I only read in-game correspondences (letters emails etc.) when my character is indoors, sitting if possible
I sometimes copy the hand and head movements from oblivion/fallout NV
Mainly a problem with bloodborne, but does happen in other games.
I keep attacking even though I can very clearly see that my hits aren't stunning and the enemy is winding up an attack.
>It's bullshit that the executed dude counts against Clean Hands.
I legitimately didn't even know that.
Actually it doesn't and you're a filthy liar. I just looked it up.
My apologies, I was pretty damn sure that was the only guy who died in that run.
The racing game lean is perfectly normal, right? As is going for any gamebreak or skip you can sniff out even if it's functionally useless and you just want to see if it's possible?
it's fun just breaking the boundaries of what you can do in a game, user. no need to be ashamed
I don't lean for racing games but I recently started playing the Ps2 Ace Combats and I didn't even notice till my brother called me on it.
I hold my breath when my character goes underwater.