Xenoblade X port is coming for Switch. Sound mixing/ost choice for cutscenes is being mixed around, and so is NLA day theme (which seems to be a new remix of Theme X). New QOL changes, small stuff like automatically adjusting your party for affinity quests/story missions instead of asking you to do it manually. The terminal in the barracks will be filled with new challenge missions, and after completing the story, EX versions of the story missions, allowing you to replay the whole story, but scaled up to level 60. Potential has been nerfed a bit, and bosses/tyrants have a new "Awakened" buff for when you activate Overdrive. Cutscenes for Story/affinity Missions have been improved, don't expect new content or new dialogue though- it's all the same shit, just better animations, facial expressions, and camera angles. Also the lip syncing will match whatever voice track you have selected- there will be dual audio, but the only localization changes from the previous release is outfits are all reverted to their original Japanese versions, and the bust slider is back- the entire script is remaining unchanged and as is, nothing will be redubbed or re-recorded. Some menu changes are being made, including larger font sizes. Each Skell Frame has a new unique ability. One of them can half appendage HP to reduce the cooldown for arts attached to that appendage by half, for example. One of them actually gets double cooldowns. Another can do a "Burst" where the appendage of the art breaks when you use the art, the trade off being that the art does much more damage- as if it was triple cooldown. Urban has a unique trait where fighting near it in ground combat gives you a nice set of buffs, and TP and GP transfer- exiting the skell has you having as much TP as you had GP, and vice versa.
The biggest change is a new unique purchasable Skell Frame from each manufacturer when you get them to level 5, and a bunch of new Skell Weapons/Super Weapons.