Hey Yea Forums, I'm starting a new game in Baldur's Gate 2 vanilla, any tips? Never played it before

Hey Yea Forums, I'm starting a new game in Baldur's Gate 2 vanilla, any tips? Never played it before.

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web.archive.org/web/20120328022733/http://www.playithardcore.com/pihwiki/index.php?title=Baldur's_Gate:_Races_and_Stats#Races
warosu.org/vr/thread/5402232#p5408278
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does vanilla have wild mage? I don't remember

>tips
bow + arrows are all you need. fuckin machine gun all those mother fuckers down.

It does.

Are you importing a dude from BG1?

don't be an elf if you have web fever

Are some classes harder to play than others?

never make a deal with a dragon

Nope.

Yeah. If you are a noob then wizards and shit will likely be more difficult.
Melee classes are easy and straightforward.

uninstall it and buy the EE

BEMDUOG IZ GUILTEE

Fuck off

Run away and pay
Smiles go for miles!

Paladin's pretty good. You're an effective fighter with some nice bonuses and some handy magic (unless you went Inquisitor, but the absurd amount of anti-magic they get is also really good).

yeah bow is harder than others because it makes my dick hard. what the fuck did i just SAY!?

Good kits for a first playthrough :
Berserker
Inquisitor
Swashbuckler

Also thread theme :
youtube.com/watch?v=gCjnme1jXpM

Those are for explorers, user.

Are classes race limited?

Yes.
It is not the games intention to make some classes more viable than or as easy as others.

Or be an Archer for ultimate ease of use and best damage per round for 90% of the series. Even in ToB you kick ass, contrary to popular opinion, as the low enchantment on bows (only up to +4 thanks to innate abilities from Gesen) is only relevant on very few fights and you can still just pick up melee weapons and use them as backup by that point. Archers are murder machines.

They are, yes. Humans get all of them, half-elves get nearly all of them, elves get some of them, dwarves get less of them, and gnomes, halflings, and half-orcs get fuck-all.

I don't want it to be TOO easy

Yes
>Class Accessability
>Human:
All
>Elf
Barbarian, Cleric, Fighter, Mage (Diviner, Enchanter, Wild Mage specializations), Ranger, Sorcerer, Thief
>Half-Elf
All EXCEPT Monks, Paladins, and the following Specialist Mage kits: Abjurer, Illusionist, Invoker and Necromancer.
>Gnome
Barbarian, Cleric, Fighter, Illusionist (Cannot be any other mage!), Thief
>Halfling
Barbarian, Cleric, Fighter, Thief
>Dwarf
Barbarian, Cleric, Fighter, Thief


web.archive.org/web/20120328022733/http://www.playithardcore.com/pihwiki/index.php?title=Baldur's_Gate:_Races_and_Stats#Races


Berserker is a type of Fighter, Swashbuckler is a type of thief, and Inquisitor is a type of Paladin.

>gnomes (...) get fuck all
On the other hand, Gnomes are the only race that can be a multiclass specialist mage. In a pretty good specialization, no less.

Then play a Paladin for a more involved martial (with spells instead of pure brawn) or a Fighter/Thief (or Swashbuckler) for a more trickery-oriented playstyle. Berserker and Archer are fairly simple to play and highly efficient, but they don't lend themselves to much micromanagement.

Don't worry, you will die a lot.

Is there a lore reason for why Half-Elves can't be monks or Gnomes can't be sorcerers?

yes

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based

Beamdog is a guilty of a number of different crimes. Here are the major ones.

1. The Enhanced Editions are essentially a collection of free mods that had existed for nearly twenty years. Beamdog gathered them all up, slapped "Enhanced Edition" on it and resold it as a new product. There's very very little in the Enhanced Editions that wasn't already out there, and most of it is stuff you don't want (like obnoxious character outlines).

2. The games didn't sell so well and the originals were still far outselling them, even twenty years after their release, so Beamdog had EVERY digital distributor stop selling the originals and ONLY sell the Enhanced Edition. If you want to buy a digital copy of the originals now, they're "bundled" into the Enhanced Edition. Now these scumbags can claim sales from people just wanting to buy the originals as their own.

3. The infamous 600+ bugs on launch. The game is still riddled with bugs (as even a perfunctory glance over their forums show) but the fact that it took nearly two years for them to get a game that had been working fine for 20 years to reach playability after launch is telling of their wild incompetence.

4. This is where we get to the ones that really piss people off. Beamdog couldn't just remaster the game, they had to fuck with the content too. New dialogue for existing NPCs like Jaheira, Viconia, Safana, Kivan, et cetera was written in to make the characters more progressive and leftist friendly. Beamdog shills will argue that "adding content isn't changing content XDDD" but it is when the new content changes the core personalities of the existing characters. This is in addition to adding a slew of their own LGBT (hitherto there were none in Baldur's Gate) NPCs, all flooded with OP attributes and magic items to encourage people to play them despite their cancer.

5. Siege of motherfucking Dragonspear.

6. warosu.org/vr/thread/5402232#p5408278

>lore reason
No, not really - the main issue is that BG2's 3e classes are shoddy ports. The only reason Monks are Human-only is because they get that special unarmed fighter sprite that they didn't have time to make for every race, and if you try to race change into a non-Human monk in the editor it can actually crash sometimes.
And as for gnomes being unable to be sorcerers, no idea; they can't be non-Illusionists, so maybe there's that.

seething tranny

How should I allocate starting stats? Like for melee classes should I get STR above 15?

Only with ToB.

Generally, yes. There are magic items that increase your ability scores while you're using them (or raise them permanently), but ideally, you'll have good ones out the starting gate.

if you want to be a real fucking faggot you can reroll over and over until you can get 18s in whatever you want (str, dex, and con for melee classes, int and wis for casters. cha is nice to have on any class but not super necessary)

not even trying

have strength, dex, and endurance at max for every character
wisdom or int maxed if you use their respective spells
charisma is useless

For melee you either roll like mad for 18/00 or don't put anything there cos you'll get gauntlets of strength anyway.

>charisma is useless
18 Charisma keeps conflicting NPCs together (like Keldorn and Viconia and similar party-shattering conflicts) and Charisma + Reputation offer nice discounts.
>have strength, dex, and endurance at max for every character
I can understand Constitution but I don't see the point of max Strength on anything but a Fighter, and Dex is also a valid dumpstat on some builds especially if you don't feel like rerolling forever.

there is an 18 charisma ring in the first dungeon
dex gives you armor class which is obviously important
i guess you can skip strength on a non-martial class buts still more useful than charisma

I can attest for berserker being legit. A perfect choice for getting through the game if you don't wanna magic yourself.

>party-shattering conflicts
Wait, what?

This is horrid advice because 18/00 Strength is absolutely not worth spending any time on (the benefits of /00 are miniscule), and neither is occupying your precious item slot on an item that you could give to an NPC and keep something stronger there instead. Just pick any value of Exceptional Strength you get, 18/00 gives you almost nothing compared to something like 18/50.

Well it was actually easier in the second game than the first game imo, to add on to this. Which is surprising. In some ways it was easier than a sorcerer for me. Sorcerer was fucking nuts though.

Some NPCs really don't get along with each other. Now and again, grumbling might escalate into conflict that'll force one of them to leave, or even go into open combat against each other. Being charismatic helps you avoid that kind of nonsense.

>neither is occupying your precious item slot on an item that you could give to an NPC
theres 4 or 5 strength buffing items in the game, more than enough to equip every single melee character with

I agree. And you'll get a tome eventually anyway, although that is pretty much almost at the end of the first game.

Oh damn.

>wild mage
Wew... prepare for a RIDE.

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There's a few NPCs that will come to blows because of how much they hate one another (Minsc vs Edwin for obvious reasons, Viconia with Valygar or Keldorn), or at least will force one person to leave (Korgan will chase away Nalia and Aerie). High Charisma nullifies this.
If you want to play something like a Fighter->Mage or Fighter->Druid dual and don't feel like rolling for 18s everywhere then you can skimp out on Dexterity because while heavy armor is available to you in the early game and later you get buffs like Spirit Armor. Also, any character can fix their Dex with the gauntlets.

>When you kill a dragon with a cow

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you can max every stat except 2, so you might aswell dump charisma and then wisdom/int

>When you randomly cast a bunch of spells with your mage and accidentally kill a dragon in the first round

I would dump Dex over Wis on a ->mage dual because of Wish spell effects.

you can potion for that

i think we're slowly starting to achieve the equilibrium that says stats matter less than items

but still get Constitution as high as possible (16 if you're not a Fighter or other martial, 18 otherwise) no matter what

So how well can I do in bg2 being martial heavy instead of not really having too much magic
I was thinking of doing a berserker so I can pop my ability while I get keldorn for his ability

Anything is possible with enough reloads

I just went trough Infinity games rampage.
> BG1
> BG2 SoA + ToB
> IWD1
I still have to go through IWD2. Damn. It feels good to replay these games after 10 years.

You want a party of:
> Mage
> Secondary Mage (Mage/Thief like Jansen, Nalia, Imoen or Mage/Cleric like Aerie)
> Cleric or Jaheira for healing and revivals
> 3 warriors (fighter, ranger, paladin, bard)
The best spells in the game are not flashy. Shit like Secret Word, Breach and Pierce Magic is a must for some advanced mage fights as everyone uses obscene amount of protection spells. Also, it's much better idea to cast spells like Horror/Confusion/Chaos than to cast damaging ones. If you control the field, your warriors will beat the shit out of confused enemies.
Shadows of Amn is a magefest, get used to it. Your fighters are meatshields that clean shit up.
Also enjoy. It's one of the best RPGs ever made.
> You can romance Jaheira, Aerie or Viconia. Just don't let them die as it often fucks up the romance.

it's perfectly fine
smashing mages is fun

>Low number, reroll
>Low number, reroll
>Low number, reroll
>Low number, reroll
>Low number, reroll
>Low number, reroll
>Low number, reroll
>High number, reroll
>Low number
AAAAA!!

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Alrighty nice
I was afraid I was going to get stuck and not be able to progress

I stopped playing after getting out of Underdark, got burned out. I want to play it again, but I don't remember much from that playthrough.
Should I continue or start over with new character?

Why the fuck is there no "Roll your Character" for Baldur's Gate?

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why not just push ctrl + 8 if you're going to do that?

...

No one likes an elitist. Yes, we get it. You play with all the difficulty mods and do no save no reload.

continue
starting again will burn you out faster, you can always look at the journal to jog your memory

because its a party game and the class of the PC is largely irrelevant

What?

Thats cheating you dirty cheater

Coz the music kick ass.

Him rerolling until he gets a number he's satisfying with won't impact gameplay that much.

You can save time by just customizing the character exactly how you want it, you don't have to play with every stat at 18.

I can only romance those three?

>You want a party of
Any playstyle can work well and heavy arcanist playstyles do work and are quite fun.
Damaging spells are often decent too, it's just that Fighters and their ilk are the kings of consistent and resource-free single-target damage, but AoE from spells like Horrid Wilting should certainly not be overlooked.
But yeah, a strong core of martials under some buffs and (Improved) Haste is a very strong way to roll the whole game.

Every stat isn't going to be at 18. Fuck off elitist.

>REE YOU MUST PLAY THE GAME ONLY HOW I PLAY IT

Ok then

I think I see the problem. They probably think you are calling them basically cheaters instead of just being more convenient

I was only suggesting it out of convenience, nothing more

Yes. There's also Anomen for grills.

Yeah, fighters are the easiest and mages are the hardest. Just make sure you learn the mechanics so you know how to use each class. For example backstabbing with the thief. If you don't know which weapons can backstab, you might invest the wrong points at character creation. Most of the advice you'll get will point you to the very best most broken strats.

>For example backstabbing with the thief
Any and all melee weapons usable by a pure Thief without UAI (which comes really late, by which point proficiencies are not a concern) can backstab. The best backstabbing weapon class are staves (due to some magic staves that deal ridiculous damage), long swords (1d8 weapon damage, good ones are fairly ubiquitous) and katanas (due to 1d10 damage).

Someone rolling a fighter/thief may overlook that, if they haven't read about the game's systems before character creation. Also this is what I'm talking about with the advice. I mention backstab, you're pointing out that staves are the best when I didn't ask. You want to tell me about staff of the ram and where to find it? You're just itching to right?

>staves
Weird
>long swords
Weird
>katanas
I knew that meme came from somewhere old.

Why does Imoen keep calling me a queer? I'm just about done with that cunt.

Damaging spells are mostly suitable for offscreen cheesing as most of them are not party friendly. That's why I prefer Grester Malison + Chaos for trash fights and Pierce Magic/Breach for bosses.