The VR meme finally died today, press S to spit on grave

The VR meme finally died today, press S to spit on grave.

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zerolight.com/news/tech/foveated-rendering-on-the-vive-pro-eye
roadtovr.com/playstation-vr-4-2-million-units-sold-milestone/
en.wikipedia.org/wiki/Buyer's_remorse
en.wikipedia.org/wiki/Poverty
youtube.com/watch?v=-MjnbFl4Tmc
youtube.com/watch?v=2SI_3jlAV9M
streamable.com/7wvdm
twitter.com/AnonBabble

S

How so, because the index is overpriced?

I'm waiting until valve unveils their mystery VR game.

It died 20 years ago

S

>just strap two LCDs to your face LMAO
>"""""virtual reality"""""
It was never even a thing

Umm Oculus won sweetie, it's only Valve that died

The lab 2

s

I don't know I'm fairly sure my headset still works. Not that I play it or anything.

>VR is flopping because only spoiled rich kids can possibly drop $700 bucks on a gaming accessory
>Raise the price by $300
Clown fucking World

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Good thing oculus isn't retarded

If you can't afford an oculus rift which often goes on sale to a fraction of the 1000 USD valve are asking for, what hope did you really have?

The Index proves this shit is still too fucking expensive. I own an Oculus and am happy with it, the S is a sideways step, if a proper Oculus 2 would cost $1000 I see why they didn’t do it. I’ll keep waiting for a good and affordable successor.

This. VR has always been a multi-decade long project. I blame the california techies and bloggers for pushing the "this will change EVERYTHING, just give it five to six years" hopium.

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I don't even want to support VR anymore after Valve thinks they're hot shit charging 999+tax for a barely next gen upgrade, it doesn't even have foveated eye track rendering. It's obviously a meme gimmick fad and I wish I had noticed it earlier.

a proper optical brain interface is fucking science fiction even in this day and age. there's no point avoiding a car because you're still holding out for instant translocation. this is what vr is in our lifetime. Accept it for what it is

Yeah the index HMD is basically just the vive with DAS and a better resolution. They haven't even announced the wireless module at launch probably because they would have to bundle it and it would be another $300 onto the price.

I'm still getting the knucks though. If you're a Vive owner like me this is the first good news you've had in a long time.

>stupid niggers tried to turn it into a Wii 2.0 machine instead of just focusing on making the headset great and compatible with real, not shovelware, games
I will never not be pisse. This could've been great

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Forget about the fucking price.

What is there to play that is worth $1000?

I'd say VR Kanojo but supposedly that's something only weebs like and the majority of the population hates because they hate sexual video games, so what's left?

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VR is pretty great dude. However it was obvious early on it wasn’t going to replace vidya but basically be a totally different branch of it. And now devs are working through that. There’s already been lots of cool stuff and it’s brand new.

S

>literally like 6 threads about it
>in this place full of underage poorfags
>vr is ded

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Pavlov is great, Sword and Sorcery is great, Superhot VR is great, Budget Cuts is good, but the recent update made it great, and some of the story based ones like Virtual Virtual Reality are also great.
Subnautica VR is also bonechilling.

>Valve thinks they're hot shit charging 999+tax for a barely next gen upgrade, it doesn't even have foveated eye track rendering.
Even the newest vive pro is trying foveated rendering via eye tracking. Genuinely disappointed in valve's offering for a HMD though the sound tech they're using looks neat at least.

I could play all those just fine without VR...

>I could play all these VR exclusive games without VR

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>Even the newest vive pro is trying foveated rendering via eye tracking.
yeah? and does it work? are there games that utilise it?

How many more flops can Valve afford before Steam is shut down out of shame and we lose all of our games?

They were never "your" games. You bought a license that could be revoked at any time for any reason

it works for their BMW tech demo which means they have more to show than valve does right now

zerolight.com/news/tech/foveated-rendering-on-the-vive-pro-eye

really kind of disappointed that the "designer/enthusiast" valve index didn't tackle foveated rendering, the literal cure for cancer of VR adoption

>Accept it for what it is
Fine. It doesn't need to be the technological equivalent of crack-cocaine to be fun.

In addition, reminder to other peeps here that Valve is targeting the high end. There's others targeting a more consumer price range, but Valve views that as premature price reduction. If you really wanted to, you could get a RiftS for $400, a Vive for $500, or a Microsoft MR for $250, with controllers. Really it's a software question. Valve Index is welcome since most people targeting the high end are radio-silent Silcon Valley or Chinese start ups. Which I can respect what they're doing, but too many are avoiding making VR hardware better and focusing on cheaper.

I mean, you guys are the peeps who said VR needs to be better. (Although I know full well it's more of a software problem than hardware. It's still difficult to justify a $250 MR, so I'll give it time rather than pressing S to spit on grave)

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S

or the fact that they purposely cockblocked all the porn games that would've made VR a success.

Any reason you guys obsess over something you hate?

VR os flopping because the technology isn't good enough.

Even if the entry cost was literally $0.00 nobody would care because there is no good media for it.

Richochet VR

I will give you one warning to never ever post here again. You don't know who I am so I will let you off with a warning... Never post anything like this again about VR. I like to give people a second chance but know this: If I ever catch you posting here again I will make you regret being born. Now get out of here before I change my mind.

Wow, embarrassing dude

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So what happened this time?

because it's kid without money

There's a MASSIVE fucking health and fitness market just waiting to be tapped into once the tech is small enough and wireless enough. Spin classes, yoga, dancing all in the privacy of your own home without looking like a fucking pleb.

It's going to be huge, we're just at the hobbiest enthusiast phase right now.

Index bundle announced for $999 and doesn't feature any actual gamechanging new tech aside from being a not-shitty Vive Pro

Based

S

Jesus christ.

it's flopping because it's useless garbage unfit for gaming. Nobody wants to move and waggle 8 hours in a row while they do with their favorite game. They want to chill and multitask. And don't pretend acting like a lonely autist wired to a wall in an empty room make you social and popular.

S

No one has even tested the visor yet you tortanic cunt.

tested has tested it

Hey I'm still going to buy it eventually but everyone was expecting it to either be groundbreaking as in foveated rendering or something unprecedented, or moderately priced. Not neither. It's just a nice headset deliberately priced for the high-end, nothing we haven't seen before.
Hell they didn't even announce a game with it, poor show from Valve just as they were poised to coup de grace Oculus.

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>Forget about the fucking price.
Very next sentence:
>What is there to play that is worth $1000?

What did he mean by this?

Why the fuck would you need to strap monitors to your face to do yoga? If anything that'd hinder you. Jogging with five pounds attached loosely to your head.

>doesn't feature any actual gamechanging new tech
Well, there are the knuckles.

The Knuckles are a known quantity for quite some time, the anticipation was for the Index itself which was absurdly top secret during development
Apparently for no reason

What is the solution?

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joystick locomotion works great.
>motion sickness
motion sickness meme is overstated and really only comes up if you drop below 90hz. the index can do 144hz.

Joystick works fine, people who think they want treadmills don't understand how that would only limit their movement range.

It has no games, only techdemos

>proberly bitching about price
>there are litearly vr headsets in the £2k range
>new consoles are about £500
>"its dead beacuse i cant afford it"

thats like complaning "x game is bad beacuse my windows dos machine from 1995 cant run it on ultra settings 200fps"

Development on actual games hasnt been that games I assume, who wants to spend time on a massive project that is guaranteed to fail because of a low playerbass?

Artificial locomotion with joysticks isn't immersive particularly in first person. Your eyes see that you're moving, but you aren't, either causing motion sickness, or tricking your brain into thinking you might move quicker if you physically moved yourself. It's a less-than-ideal experience.

VR will be a thing once we get to copy a human brain and put fake memories in one
from this point on just put the brain in a avatar and when you log off the memories are added to yours
but if we get this technology we will probably collapse as a society before we get cool rpgs

Fuck me it feels so good not being poor, being able to play any kind of games I want to. Fuck me its so good that vr costs so much to play because you never get any shitters and everyone is chill. Aha I think I just shit myself because of how good this feels.

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Don't know what you're talking about, I experience zero discomfort.

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Hp is saving the day, don't you worry your pretty little head

Despite that word vomit I get your meaning. And it's really a classic "no install base because no game, and no game because no install base" problem. Literally every game console would have this problem, except the makers of the console itself MAKE SURE TO RELEASE IT WITH SOFTWARE THEY ALSO MADE.

Valve on the other hand....

>NINEHUNDREDANDNINETYNINEUSDOLLARS
Well atleast now I know that's out of the question. alright, so do I buy an Oculus or Vive? I plan on not leaving VR for the whole summer.

Well cheers for that.

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The biggest problem is there still isn't a 'next gen' headset yet. Each new headset improves in one or two areas but is hindered by something. Index has Knuckles, great refresh rate and fov but is expensive and tethered. Quest is totally wireless and a good price but has huge technical limitations.

If you absolutely need PCVR right now, get an Oculus Rift S. It’s shit, but it’s the best right now if you don’t wanna spend stupid amounts of money.

Because you're a nerd with abnormal motor functions, user. The issues of artificial locomotion aren't a mystery to everyone else.

most people experience sickness for a while
even after you adapt, the sliding around is really immersion breaking

Sitting in front of a 23 inch rectangle is immersion breaking, too. But somehow, I still get immersed into games.

There's no such thing as generations with PC peripherals, it's a meme made by consoleshit companies as an excuse for planned obsolescence and lack of backwards compatibility.

whens the wojak meme gonna die though

>$1000
no idea, but you can obtain VR for much cheaper than that. i've got mine for $180 or so and pavlov alone is more than enough to justify the purchase. superhot vr is sweet too, not to mention that i'm playing racing sims a lot and vr is pretty much perfect for those games

pls don't start this "hurr you have to buy a beefy pc and pay electricity bill and what if your mom would need a heart transplant" bullshit, i feel like this $1000 was this kind of bait. rift cv1 costs $400 or so in burgerland and you can go much cheaper if you're willing to do some nigger-rigging

btfo

>looking at a screen like people have been doing for almost a century now is immersion breaking
No it isn't, and this argument is so lazy it makes you sound like a shill.

Immersion is not created by visuals or sound or minimal UI. It's created by good gameplay that doesn't hold your hand. You will never fool your brain into thinking that you're actually in the game world, VR or not. But you can fool it into thinking that you as a player chatacter is in real danger and need to be extremely alert and careful. Examples: Stalker, System Shock, HL.

being in VR is very different to regular gaming
if I have to explain this to you, you're a lost cause

never b*tch normies cant take everything from us

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You don't have to explain it to me because I've played VR. Artificial locomotion is immersion breaking and the degree of disbelief you need to muster to play it enjoyably will keep it an extremely niche product.

once every min 2 max 3 decades, this VR/3D gimmicks resurface, hype fiesta, ultimate death. is one of the most cyclical technology that was ever created. maybe 2nd to communication hardware. ofc only retards think "this is the time, it wasn't real VR up until now"

I've had the oculus for a year and a half, been playing it every day for an hour or two. It's exactly like regular gaming, only you trade in complexity of the game for 1:1 scale and head/hand tracking.

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I was hoping they'd have at least one new killer feature like eye tracked foveated rendering instead of just incremental improvements but no.

>Immersion is not created by visuals or sound or minimal UI.
It is for people who are more sensual than you are. In fact, visuals and sounds and UI are all a part of "gameplay" to people who are more sensual than you are. A video game experience involves the total package. Weakness in any of these categories is a detriment to the experience.

But the player character moving forward while you sit down or stand still is a far bigger problem than just low lighting and textures, simple sound design, or a slightly ugly UI, so the comparison is mistaken regardless.

>It is for people who are more sensual than you are.

More like for retards that have never played a game. How come I can get completely immersed into a shitty looking sprite-based game from 1999 that has text describing every action and absolutely fail to find any joy in a AAA on-rails cinematic cuscene-fest? Are the people who can't consume a product if it isn't filled with shiny shaders and action the "sensual ones"?

>But the player character moving forward while you sit down or stand still is a far bigger problem than just low lighting and textures

Literally never experienced such problem. Not me, not my non-gamer friends, not my mother, not my grandmother. It seems you're only parroting what you've heard.

s

>once the the tech is small enough
can you read?

>TFW Sony will dominate the entire VR scene next gen when all they have to do is upgrade the tracking

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Or have actual games?

>just strap 2 glass shards to your face
>"""""eyeglasses""""""
Can you believe retards bought into this?

Labo's shitty BotW VR alone got more attention than anything Sony has done in the last 10 years

Where's the image with cuck on the forehead?

IT NEVER LIVED

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Actually we’ve gotten very good at the input from, it’s the output to that’s challenging. People with acquired blindness can even get non invasive bcis that allow effective enough site, and certain weirdo people even recreationally get camera module replacements for an eye that can interface with vision.
The output from brain to computer is sooooo sloooow though. Way behind the opposite direction, and we just don’t get why yet.

>Firewall Zero Hour
>Astro Bot
>Farpoint
>Déraciné
>Blood and Truth
>Iron Man
Nice try
1/10 I replied

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Better without it tbqh
Stop memeing weird shit into the mainstream that's how traps happened

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>t. seething poorfag
or
>t. seething snoygger

probably latter

It's telling that the only interesting title there is From's 3 hour walking simulator

Some people just have too much money. Or don't have kids.

I know a gay couple. Both have high end jobs. No kids. Lots of disposable income.

>More like for retards that have never played a game.
Is this coming from the guy saying looking at a screen is immersion breaking? lmao

>How come I can get completely immersed into a shitty looking sprite-based game from 1999 that has text describing every action and absolutely fail to find any joy in a AAA on-rails cinematic cuscene-fest?
Because you're either a jaded shut-in, hipster, or an autist. No one reasonable would argue in defense of shittier graphics or shittier art in games. Also, there is clearly a cognitive issue with moving in-game and not moving irl when wearing VR, and I'm sorry that you can't see the issue, but it's still there.

I've sank about 100 hours into VR at least.

>tfw you will never buy different fresh boy pussy to tag team each weekend with your gay bro

Cope
roadtovr.com/playstation-vr-4-2-million-units-sold-milestone/

>I'm waiting until valve unveils a game
kek

so is this gonna be the new steam controller/steam link where its gonna be literally $5 in the future

You actually will need to explain it. VR is enjoyable for the same reason's that regular games are enjoyable. If regular games are acceptable, then VR is also acceptable. Immersion is not necessary for either and there is certainly no reason to hold VR to impossible standards while giving regular games a free pass.

Can't wait for Index to go fucking nowhere

>Immersion is not necessary for either
VR increases one's immersion in the game world for obvious reasons, so it does require higher standards for it to not be an awkward experience for the player. That's just how it is. No one is talking about "impossible standards," but it might be impossible to make VR truly work, who knows.

no games. shits pointless.

>VR increases immersion therefore it needs to be fully immersive

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>so it does require higher standards
Why though? When comparing similar games, I tend to find the VR version more fun. The movement is even slightly better since I can add my real body movement to it. I don't see any reason why I should compare VR against some ideal standard instead of the other games I could be playing. To me, better is simply better.

Who cares, mobile phone games sell way more than that and basically all gaming. Don't know why people even bother with games that aren't mobile phone games because obviously its the only thing that is relevant.

VR increases immersion, therefore more things are more easily immersion breaking, and every time immersion is broken the experience becomes awkward for users. Users don't want the experience to be awkward, they want it to be smooth and immersive. This isn't rocket science, bubs.

Debatable considering how the Rift S is just a side-grad, and some people would consider it a downgrade depending on what they want from VR.
The Quest is just a meme to be honest. Probably has a pretty mediocre battery life and has mobile specs.

Thank god

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VR is impossible to market, it's like trying to explain how great climbing Mt. Everest is but all you can communicate with are postcards
Must be why everyone just has niggers pose with HMDs on in ads, it's a lost cause to try to market

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Artifact VR

Three times the price for a joystick and a small resolution bump is not justifiable. This product isn't pushing VR in any way but further into its grave.

Brainlets like to say this, but VR was basically exactly how I imagined it. Well, it was a little worse, because I actually bought into a few of the memes like sense of presence, but the idea that people somehow can't picture it is laughable.

>1,000$
>one thousand, fucking dollars for whats pretty much a monitor and motion controls.

holy shit.

>in VR

Typical mind fallacy user. You and I may have been able to visualize VR to a high degree of accuracy but we're not even close to representative to most of the population who needs to experience something to understand it.
>I actually bought into a few of the memes like sense of presence
lmao so you're too mentally stunted to experience presence, I feel bad for you dude. Just more evidence that VR is too subjective to even start being able to market easily. Hell I wager that a fair chunk of people are completely incapable of appreciating VR even if it were given to them for free, just like some people could be teleported to the top of Everest and would just go "Is this it?"

COPE

>he doesnt have a 3d prtinter to make a copy of his waifu's ass to fuck in VR
sounds you made some poor life decisions user

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Dunno. Rift just got ASW 2.0 which effectively reduces GPU requirement by half. It's like I have an entirely new headset now since I only have a GTX 970 now I can boost the internal resolution to 1.3x. I'm enjoying VR more than I have since the first week I got it. The difference boosting the resolution makes is crazy.

You're shrieking cope at people and yet all you can do is throw around sales numbers like a typical nintendo fanboy cancer because nobody here cares about PSVR at all
What a difficult existence you must lead

>lmao so you're too mentally stunted to experience presence,
No, I'm just too intrinsically aware of the world and my environment.

Imagine bragging about being dumb enough to think goggleworld is real.

3D printers go together with VR like peanut butter and jelly. They're both failed garbage tech that burned early adopters.

>obsolete the moment valve came into the market
>cuckerberg spent billions of dollars on this piece of shit
>oculus is now stuck playing catch up
>only people who are interested in it are people who can't afford valves headset
>otherwise they would have just bought valves headset
>oculus "won"
lmao nice buyers remorse

Autism isn't a superpower user
But I get it, this is the only way the world makes sense to you. Shine on.

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considering additive manufacturing/3d printing is only getting more advanced with tighter tolerances by the day, you're clearly some reddittor with a liberal arts degree who should stick his "significant other's" penis back in his mouth

does that update works with any version? can i buy a used one and it would work?

It is to be expected that things that happen in a video game will be different from real life. Just like with any other game, I go into it expecting to follow the rules of the game rather than the rules of reality. Being smooth is definitely important, but that is also another area where VR tends to do better. I don't expect VR to be good enough to legitimately trick me into thinking I am in the game, so I don't see any reason to be concerned with it. My only concern is my enjoyment now, where VR does will compared to other games.

Yea, as long as the game supports it. Not really sure which ones do but I know Robo Recall does and a few Unreal/Unity games.

3d printing is decently mature now
vr not so much but its not failing any time soon

3D printing is worthless gimmick shit for almost any end user. Injection moulding is objectively superior for anything you're making more than a few dozen of, and most people don't have the skills required, or the time needed to get a 3D printer working properly and printing useful things.

enjoy your 3 tech demos bro

>nothing but normies who fell for the console cuck VR meme
>prob bought 1 or 2 games for it and dropped it after a week
>b-but sony is leading because sales XDD
they aren't leading in tech, i can tell you that, they're not even close.

nice cope.

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Just give up user, these niggers have Princess and the Pea syndrome. They're actually celebrating being too ADHD to enjoy things.

1000 DOLLARS
6+ YEARS DOWN THE FUCKING DRAIN
LITERALLY ALL IT HAS IS A BUILT IN HEADSET
YOU CAN LITERALLY GET THE FUCKING VIVE FOR LIKE 400 DOLLARS CHEAPER
I wish Valve made good shit again, instead of waving their big fat dicks around acting like just because their Valve they instantly make god tier shit

Considering only chink garbage will be made through injection molding in 50 years, yeah, sure, Ching Chang

should i get a cheap vive or wait for rift S?

>>YOU CAN LITERALLY GET THE FUCKING VIVE FOR LIKE 400 DOLLARS CHEAPER
700 bucks cheaper if you aren't retarded, there are a lot of barely used second hand headsets floating around.

>I don't expect VR to be good enough to legitimately trick me into thinking I am in the game, so I don't see any reason to be concerned with it.
Why care about VR at all then? Why not just play regular games and save yourself hundreds of dollars?

I think I already know the answer though...
en.wikipedia.org/wiki/Buyer's_remorse

How delusional do you have to be to think that 3D printing will ever be even close to the level of speed or efficiency that injection molding is?

I can totally see 3D printing for custom one-off jobs, and maybe some complex structures that would otherwise require an insane amount of milling work in metal or impossible molds, but the idea that it'd ever replace injection molding is rule of cool idiocy that you'd only see in a young adult sci-fi flick. Grow up.

.. your argument covers everything so i cant even respond but you are right that 3d printers are only useful for printing one off/ low volume parts
and that it's a bit of work to maintain which most users can't deal with
but hey, i can print an ass
im paying 10k for an injection moulding die just so i can beat my meat

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It was "3d printing it just for prototypes!" then "3d printing is for limited runs!"
The red bar is just going to get lower every year, whereas injection molding will be stagnant.
Just admit you're outclassed, chink

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when 3d printing can deliver material via suspension in a laser beam, then we'll see who's faster

?? if 3d printing was cheaper theres no doubt china would be using it.. they do nothing but cust costs, why would they use the more expensive method

im not talking about speed, the other autismo is, im just saying its a perfectly usable technology and has many advantages over injection moulding

Because china can't make the high quality parts it takes to make industrial additive manufacturing machines, and they have no creative ability to develop their own hardware, so they stick to retard injection molding
Try thinking, I know it's hard when you've grown up on lead and communism.

Cost is not the only issue here. Rate of manufacture is extremely important, and that's something this shit never takes into account.

Injection molding. This isn't even a theoretical question, you can push hot material into a fucking mold a million times faster than you can deposit it in layers.

Because the controls let me do a lot of things that I can't do in normal games. Gameplay is more important to me than immersion.

>I think I already know the answer though...
This isn't an argument, so I'll throw out the obligatory
en.wikipedia.org/wiki/Poverty

they could just copy an industrial machine like they do everything else

Everyone is freaking out about the Index, Rift S. Little do they realize that the Quest will reign supreme. PC and cable free is the future for VR.

Where did this misconception even come from?

If you don't understand why people are loyal to PCVR there's no helping you
And the further away mobile isolates itself, the better it is for us anyway so have fun. And friendly reminder that mobile gaming is nothing but a petri dish for shitty monetization practices.

>not posting the cuck version

>Rift S, Quest
I keep forgetting, which one is mobile phone shit again?

>VR is flopping because only spoiled rich kids can possibly drop $700 bucks on a gaming accessory
which 3rd world country do you live in? even if you're on the lower end of "decent wage" you should be able to afford that in two or three months

Imagine spending $400 for the weakest VR headset on the market

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>$700
I spent $300 on the best screen and I'm totally satisfied, true poorfags are ridiculous.

Quest is the mobile trash.

Which one? Personally got the Rift which was some 300€ + some extra for a third tracking station

>Gameplay is more important to me than immersion.
Sounds like you don't know what immersion is outside some shitty Wikipedia definition. Immersion is the process of becoming meaningfully engaged with a virtual environment — that is, the virtual environment becomes meaningful to you, and ceases to be merely "virtual," as in inherently non-meaningful. It's not at odds with "gameplay" at all: it's the gateway to it, even. All games are virtual environments. If a game is not immersive, there is no "gameplay," there is just a bundle of rules and other nonsense that you can't be bothered to want to spend time with.

What's even worse is you seem to think that you can be interested in VR and not be interested in immersion at the same time. This is total bullshit. The reason we enjoy the head and hand tracking in VR is because it increases our immersion with the game, because it has made our interaction with the game more complex. You're lying to yourself or to others if you try to argue otherwise. It's called "virtual reality" for a reason — head and hand tracking simulates our head and hand movements, taking us further into the game worlds. This is the whole point. There is no other point.

Imagine not understanding how standardized platforms help developers make better games.

Ill buy the knucks but they can fuck off with the price if theyre not making HL3

Yeah I mean mobile phone games are the pinnacle of gaming after all and I'm sure Faceberg won't do a heel turn once they feel more confident
You'll get what you deserve my friend, you have to be pretty stupid to still follow Facebook after all this time just because they promised you some higher budget shitty sword wagglans

Go and develop a game for PS1 now.
Weaker platforms are not developers first choice, nobody optimizes anymore. Hows that 3rd party support for Wii U onwards?

Wii had a killer app with Wii Sports.
VR has nothing.

>You'll get what you deserve my friend
I hope so. I prefer the games being developed for PSVR so far, which is another standardized platform that has real publishers backing it.

>almost 300 dollars for a controller that tracks all of your fingers
>50$ for oculus touch controllers that track 3 fingers
ok, seriously, what would the purpose of moving your pinky and ring finger individually be used for in a non-tech demo game? hell there are people in real fucking life, that are missing pinky fingers and still operate perfectly fine. the 50$ touch controllers can track index finger, middle finger, and thumb. what more do you need? you can point, you can grab, you can squeeze. nothing else needed, unless you MUST play "portal: rock paper scissors edition"

I am thinking of having a threadmill game in VR where you run and gun or something and earn points depending on how many things you shoot and how far you run. There will be chaperone bounds showing the threadmill. Imagine having this at the gym or something.

Only problem is that the headset would get soaked in sweat and I have no idea how it would be to jog with a VR headset

Headsets already get soaked in sweat by fat retards in Beat Saber.

Sounds gay and pointless. Like the other user said, just go for a fucking jog, you don't need VR to do that.

Then I will go by your definition confidently say that VR is significantly more immersive than regular games to the point where its existence is justified/. I feel like going by this definition makes complaints about movement less meaningful. Any downside that comes from movement being similar to regular games is negligible compared to the immense gains you get from hand and head tracking.

YIKES, it's about value. No VR system is worth $700. Doesn't matter if you're a millionaire or not.

disagree, I've got plenty of fun out of the ~$600 i've spent on VR and accessories.

Sure it is. You pay more than that for most good televisions and that's "just a screen".

>how many things you shoot
you'll just knock the treadmill controls in front of you with the controllers.. and if your headset slides out of place it's really difficult to adjust while holding controllers, playing a game, and running on a treadmill at the same time. you're gonna make a game that makes fat people fall over, land on and break their controllers. i'm all for it my dude.

It was fun while it lasted.
youtube.com/watch?v=-MjnbFl4Tmc

>Weaker platforms are not developers first choice
They're AAA developers' first choice, however. AAA games are the only games I give a shit about. Everything else is an appetizer.

Quest looks so shitty. If I want to spend money on VR, why would I buy a shitty little headset with a 2 year old phone SoC inside when I already have a PC which could run any other headset? Who exactly are these people who supposedly are interested in something as niche as VR games but at the same time don't have a decent gaming PC or even a PS4 to connect a headset to?

With how popular PS4 and PC are I'm having trouble believing there's a fuckhuge market waiting out there for VR games that somehow does not own either a PS4 or a PC.

They're strictly going for the short term impulse buy audience like with the Go.

>They're AAA developers' first choice, however
Oh yeah, that's why all AAA developers immediately flocked to Switch and abandoned PS4, Xbone and PC. Because slow shit which cannot perform up to par with the other platforms is their first choice, AAA devs just absolutely love making entirely different versions of all their games in order to get them to run on massively underpowered hardware.

Spergs who imagine themselves participating in mobile beatsaber flash mobs who are going to get stabbed and robbed by niggers the first time they put their HMD on in public

>decide to buy into vr a year ago
>"noooo gen 2 is just around the corner, you'll be completely outdated you moron"

>today
>rift s is sidegrade at best
>$1000 index
>vive still works great, got it cheap and enjoyed it for a year already

gen 2 memers btfo

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Based as fuck.
Do we really have to wait three more years for affordable improvements to mainline VR without buying chinkshit or WindowsNoGaems headsets?

AAA devs notoriously prioritize consoles over PC optimization. Many AAA games on PC are also console ports.

I got myself a Rift on sale early last year, I've been having fun with it. Rift S is worthless shit, Index actually looks pretty good hardware-wise but the price is fucking crazy, especially with no new game(s) coming along with it to make full use of its capabilities.

Have you decided to randomly start talking about something else, or what? Did you no longer like the previous subject of discussion, so you thought you'd just switch it up a bit?

Platforms don't need to be closed to be standardized. Get the console mfg cock out your mouth, retard. There is no reason whatsoever for Quest to not connect to PC or at least have an SD card port, other than Facebooks jewry.

I get your angles. It *is* pricey, and bordering on overpriced. But I'm glad VR is going somewhere. And there's more to the Knuckles than "tracks more fingers". The ability to have a physical sense of grabbing objects sounds super cool. Is it like $230 cool? That's your call. As far as the Valve Index goes, I'm more interested on the expansion port. How long until we see an All-In-One Index with Knuckles and all?

Not that the price looks pretty or anything.

Consoles are "weaker platforms" compared to PC, yet AAA devs still pick them, because they're standardized platforms compared to PC. You're the one who switched the argument over to "weaker" instead of "standardized," and I just corrected you on it by pointing out how AAA devs still pick those platforms despite being weaker.

PCs aren't standardized because everyone has different hardware, you fucking idiot. Quest is because every user will be playing with the same exact hardware.

consoles are a LOT more powerful than the quest, which is mobile tier

And I'm telling you that developers will pick it over other HMDs because it's standardized and that the hardware prowess isn't very important in the end (unless Facebook botches that and makes it a bitch for developers to get support for it, which they very well might).

mobile platforms always have a lot of devs, problem is they're churning out trash because that's all the hardware can handle

Original Vive is basically the best investment right now for the average person.
Sure you can get decent experience with WMR headsets, but the Lighthouse tracking is superior and also serves as a future investment for upcoming SteamVR headsets which might be much more promising than the current ones out there

>problem is they're churning out trash because that's all the hardware can handle
More realistically they churn out trash because that's what the mobile userbase prefers
People have tried to make serious games on mobile, some were actually decent. None of them made even remotely as much money as shitty gacha or something.
Swine don't care for pearls, imagine that.

All I'm saying is that the Quest is doing exactly what VR needs to do, which is to bring a standardized platform to the table. It's a shame that it's so weak, but that's what we need. VR needs to go standalone, and the standalones need to get better. If Sony's PS5 comes with VR and is affordable and they figure out how to improve the hardware without increasing price, they will utterly dominate the VR scene, because they will have a standardized platform that is stronger than the Quest due to having the increased power of the PS5 backing it.

How much AAA stuff do you see on your phone? Because thats what Quest is. PSVR is the console standard, and yeah, it has games thanks to Sony

Anyone else unironically disappointed with Index? I don't know why but I had such high expectations of it and it turned out to be like gen 1.6 at best.

This.
Some execs must have really bought into the whole gaming for everyone since it seems like it would give you the most profits.
>We can expand our market by six gorgillian percent! Don't make porn! I would ruin our image and we couldn't sell products for everyone!
lol nope you dumb fucks. Any normal avid gamer could have told you vr wouldn't be a magic market expander for common people (not until its not so overpriced and buggy anyways, thats like 15 years off lmao now its only for enthusiasts) but instead they listened to moronic posers that hate the "traditional gamer".
Dumbasses should have looked towards what has been promoting new consumer tech for decades. PORN
Instead they got greedy and dumb, though I guess there was more then two in the bush here.
S btw, S on facebook in particular

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Ok, you're one of those people obsessed with bringing lots of normies in, as if that'll somehow make it better. Even if that were true, a shitty mobile VR headset isn't going to do it. Go read Palmer Luckey's blog "Free isn't cheap enough" to learn why this strategy is dumb, straight from the creator of Oculus.

Waiting to hear more about the headset but I think the big seller are the controllers.

I am but I'm getting it anyway. There's nothing better on the horizon that isn't WMR/some $7000 enterprise shit/a kickstarter scam, and I'm tired of my shitty vive hardware.

>299 eurobucks for 2 controllers.
>159 eurobucks for ONE base station.

The headset price is reasonable, but this shit is ridiculous. Are the plated with gold?
It's just few pieces of plastic with some electronics, buttons and sensors, why the fuck they put 500% premium on it?

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so who here already pre-ordered their rift S?

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S

It was exactly what a lot of people expected.
You must be completely out of touch with current tech to have expected anything more.

I'd probably buy a secondhand Rift CV before I did such a thing

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Not sure why you replied to me but yeah, way to be better than HTC, Valve, fucking niggers

didn't mean to reply to you, friendo

Except that glasses serve and fulfill a purpose
Holding a screen close to your eyes is not virtual reality, not even close

How about now?

I can't hear you over the sound of my VR cunny goggles

20 years ago was 1999. VR died 30 years ago

Screen on OG Rift sucks dick. It brothered me from the very first day, and always left me wanting higher resolution display with less fucking godrays

What is virtual reality to you then, babby?
>inb4 neurolink
No sweetie

yes it is virtual reality, look up the definition you dumb negro

You know those are the Knuckle controllers, right? The ones that can track every finger and has a pressure sensitive grip?

So do the face LCDs you baka

>you're one of those people obsessed with bringing lots of normies in
t. turboautist who is actually content with playing low budget student projects.

>why would I buy a shitty little headset with a 2 year old phone SoC inside when I already have a PC which could run any other headset?
Because PC gaming is niche as fuck and almost no adults in 2019 want tower PCs in their home

Yes, I know. It's the most advanced controllers to date, but they cost as much as PS4, and 75% price of entire Rift S or Quest. There's no excuse for that.

What’s wrong with Vive aside from controllers?

I almost feel bad for you, actually thinking normies will ever take to VR in its current state
Except you're a giant fag so I can laugh at you with no qualms

The PS4 is a fuck old system and the controllers are arguably have more advanced crap in them than most headsets. Of course it's an excuse.

There's not much wrong with the headset in terms of manufacturing or design but the low-resolution pentile screen is very dated at this point.

>Jogging with five pounds attached loosely to your head.
Take the neck pill user

You're factually correct with everything you said besides thinking someone is stunted for knowing that he sits in his chair and has two mini screens strapped right in front of his eyes which weight almost a pound. I am not saying you can't still appreciate the experience, but it feels a lot like using a 3d screen at that point.

>actually thinking normies will ever take to VR in its current state
Bro, not even gamers take to VR in its current state. VR games are dogshit. You need a standardized platform if you want the games to become better.

>PCs aren't standardized
fucking console retard baby who doesn't understand anything. PCs are all enormously standardized. That's what OS and APIs do. SteamVR/OpenVR is an API which provides standardization between different VR hardware.

When you talk about 'standardization' you're ignorantly parroting 'to the metal' memes. Guess what? Modern graphics APIs like Vulkan enable portable low-level code (between arbitrarily different hardware).

>That's what OS and APIs do.
That doesn't make it as standardized as a console, not even close. Consoles cut out all the guesswork for optimizing for different GPU and CPU configurations.

>Consoles are "weaker platforms" compared to PC
Compared to what PC? They are weaker, but they are not so weak as to drastically alter the potential scope of the game. It's pretty easy to allow for higher frame rates, higher resolutions, better assets and such if the fundamental game can be the same, then use that to scale up and down from Xbone S, to PS4, to PS4 Pro, to Xbone X and finally to high-end PC. The vast majority of AAA games target these platforms. Something which is much slower, like the mobile SoC powered Switch, does not see many AAA multiplats because it is simply too slow and has too little memory. You can reduce resolution and frame rate, but once you reach 30FPS you don't really want to go any lower and once you reach something around 720p you don't really want to go any lower either while still targeting a TV screen in 2019, which means you cannot scale down indefinitely because at some point the game suffers extremely heavily.

This means that games essentially cannot run on arbitrarily slow platforms, which should be obvious. That's why games aren't all coming to Switch by default. It's too slow for games to be easily downscaled. That's what Quest is. Quest is extremely slow. It's slower than PS4, much slower than PS4 Pro and much, much slower than what PC can be. Devs will not be able to target Quest while at the same time targeting the other, much faster VR platforms.

Quest shit will have to be specifically made as Quest shit for the most part and that will only happen with Facebook money, because devs don't actually want to spend time and money to make shit-tier versions of games beyond the point of "easy" downgrades.

>You're the one who switched the argument over to "weaker" instead of "standardized,"
What? No, the post I initially quoted literally has you responding to somebody talking about "weaker" platforms.

PSVR is gonna end out winning VR isn't it?

and everything is gonna be a fucking playstation exclusive.

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The oculus go got pretty close to psvr in sales and I think the quest will sell more. Standalone VR is the future of this industry whether people like it or not.

Are there even games on PSVR? irl I've only known people with pc vr.

I love Wojaks (That Feel Guy)! They are epic! :D

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Why can't he pause the game?

>When you talk about 'standardization' you're ignorantly parroting 'to the metal' memes. Guess what? Modern graphics APIs like Vulkan enable portable low-level code (between arbitrarily different hardware).

You're a fucking moron with a head full of shitty propaganda from shitty, self-interested companies. There is literally no benefit from closed systems. Consoles haven't even been using actual proprietary hardware since the N64/PS3 - systems whose failure (or at least under-performance) could be and contemporaneously WAS linked directly to their use of exceptionally novel novel hardware, vs their peers.

At least the billions of normies are basically subsidizing the development for us through cell phone tech

>Holy shit Five Guys is so expensive, I better go get Wendys.
Nigger.

>I'm waiting until valve unveils their mystery VR game.
spoiler alert: the game is "give us money, paypigs."
ONE THOUSAND US DOLLARYDOOS, the absolute state of valve shills!

Where my ocubros at?

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RE7, Ace Combat 7, and Astro Bot are on PSVR

Borderlands 2 as well

>They've secretly been working on more than one game
>Valve calls it the 3 box
>Half-Life 3, Portal 3, Left 4 Dead 3, Team Fortress 3, Dota 3
>Gabe single-handedly saves VR

So you're telling me that developers don't have to do more testing to make sure their games work when they develop for PC? Why do so many cross-platform games work better on consoles than PCs then?

What are you, fucking poor?

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They say VR died, but I think VR hasn't even been born yet.

My new gpu has a usb-c on it and everything.
I was pretty stoked to have purposefully missed the VR meme for long enough to get suckered in by the valve headset.
Is everyone hating on it because its $1000? Because 1440p 120fps sounds pretty tight.
I doubt I'll get it though which makes me sad, but new tech shit on release always blows.

Fucking SJW's made another game about the african american experience.

youtube.com/watch?v=2SI_3jlAV9M

Words from people who know better than you.

>his words
>gen 1.5

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>controllers alone cost nearly as much as the quest

they did it, they made the quest look like a reasonable purchase.

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It died years ago because it didn't get any FUCKING GAMES
there is literally no system sellers and all there is a fragmented retarded ass bunch of walled gardens headsets controllers and games that are headset exclusive.
Fuck it I hope pc gaming dies it's just too retarded

>walled gardens
>one isn't walled at all
>the other can be bypassed by a 2 second download

I think the problem is that users are too retarded for VR.

Ever said that it's all praise. Just a more educated review than most Yea Forums people can give from just looking at pictures.

There's been games for years. Full games with hours of play, that use all the benefits of VR. It's just that meme fucks have their heads lodged far up their own arses and dismiss any games presented as 'tech demos' without any research.

The fact that it's gotten so few interesting games tells me that the VR platform doesn't have the potential people think it does.

>food analogy
aside from that, fuck you Wendy's is still good cheap fast food.

The reason why vr hasn't gotten games is because of how few people bought in. There have probably been less than 10 million sales total. That's less than the Wii U.

they're both burgers, five guys tastes better but I'd rather get a 5$ burger than a 100$ burger even if I know it won't taste the best

Are there any possible chance those controllers will work with Rift? Those are all I really care about.

you can't use VR if you wear glasses

shit is dumb

will knuckles work with other headsets? seems like the only useful upgrade
i'll wait till next gen before i get a new headset

The next headsets support them

you need Lighthouse base stations, so it will only work with the Vive.

You can get prescription lenses for them

>Not available in your country

That's okay, I didn't want to give valve my steam funbucks anyways.

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damn, the controllers themselves i'd buy but lighthouse+ controller is getting kind of expensive, especially when i go to upgrade my hmd there will probably be new lighthouses to go with it

I do.

It never lived. Humans get motion sickness, we're just not compatible with this technology.

Good choice. Five guys is steak and shake quality for fucking steakhouse prices. It's honestly cheaper to just buy some grain fed chuck and make A tier burgers yourself. Five guys deserves to close down it's a meme.

t. retard

>retards complaining about the price of index not realizing the price of the vive will drop even further

>t.fat bastard
Im fine with waggling, some fps games on the wii were great and don't act like you did not like arcade shooters, o wait, your an obesse nobody that probably never leaves the house.

Gamers think is useless garbage because waggle. People that actually likes videogames are waiting for the tech to get better and have more content

PSVR always had an adjustment to handle glasses. The new PC VR headsets are copping it and also seem to be copping the PSVR's headband because it's the most comfortable.

Its literally the opposite, to cure yourself of "motion sickness" you just need to play vr for a couple of hours. Its not everyone who gets it either, I've personally never even met anyone who ever had problems with it, its a lot rarer than reddit wants you to believe.

>There are people who will pay $1000 for Wii shovelware

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>What are boats, planes or even cars.

You're weak, user. Don't put the blame on hardware.

>Index is the high-end headset for the people who want to spend money on the best experience.

Now if only Yea Forums could comprehend that.

Nice

I believe it.

Sony's next gen VR looks pretty good DESU
wireless as a base standard is a big improvement

Literally the only thing I've ever used my vr for is to show people vr porn at parties, because it's awkward as fuck and thus a funny experience.

>NOT AVAILABLE IN CANADA
NOT AVAILABLE IN CANADA
>THIRD WORLD COUNTRY
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THIRD WORLD COUNTRY
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noooo who's gonna buy my VR dogfucking sim now

what makes today so damn special?

This is wrong.
VR ducks with your brain.
I played it so much last summer that I started to confuse real world gestures and VR gestures, I started to lose balance all the time etc.
VR isn't a meme gimmick fad, it's just half a decade away from being good.

Valve announced a new $1000 headset

Valve totally phoned it in so VR will continue to flounder

>everyone saying it was going to be cheaper BTFO AGAIN

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I can't point to a single piece of content that would cause millions of people to justify changing their home computing... If you took the existing VR systems and made them 80 percent cheaper, that's still not a huge market. There's still not a really incredibly compelling reason for people to spend 20 hours a day in VR... There's an old joke that premature cost reduction is the root of all evil.

You still can buy any other headset and play games on steam just as before. It's not like valve released 1000$ with exclusive games for it? I really don't understand what is this shitstorm is all about.

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>Pair of controllers: $280
>Pair of SteamVR 2.0 tracking boxes: $300
are you mcfucking kidding me

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>I can't point to a single piece of content that would cause millions of people to justify changing their home computing...

Because you're just watching videos...

I'm sure if you cross your eyes and mash your face on the screen it's EXACTLY like playing VR

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VRlets are just upset there's another headset they can't afford.
We've known for years that this isn't really a consumer grade headset, it's an upgrade for enthusiasts and the base standard for VR developers.
Besides, you can mix and match upgrades if you have a vive already.
You only need to pay a grand if you don't have a headset or fell for Oculus's walled garden.
Like I did.

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literally one full game designed for knuckles (boneworks) for $1000 buy in LMAO

streamable.com/7wvdm

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It's literally the opposite of what you just said. I can use it for a couple of hours before it hits me.

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>1000 dollars
oculus won lmao

the price of the headset isn't that bad it's the addon shit that is fucking extortionate. isn't lighthouse just a laser and a motor? why is it so fucking expensive?

Such an original joke...

some ir leds and a motor, the new ones are even simpler than this

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Drink less onions and you'll be fine

Literally the only people who get motion sick from VR are soys and senior citizens who cant even play Tetris without getting sick. It's a myth propagated by poorfags to justify why they don't have an HMD

Do the first two not have vr on pc? I've never heard of Astro Bot.

RE7 was a "timed exclusive" but Capcom probably saw the fragmented state of PCVR and said fuck it, never trust them
Ace Combat has some VR exclusive missions, another timed exclusive that will never come to PC probably

The thing is, people who can afford to drop $500+ on stuff like this are also the kind that only spend money on premium games. They aren't going to buy shoverlware tech demos. They come from a higher economic class and don't want to play 'poor people games.'

Make some fucking mid-budget to high-budget VR games or this market WILL crash. It can't sustain the daily release of new $500+ HQ headsets with no HQ games to play on them

This 100%

The average consumer who plays video games for entertainment will never get into VR. Only hardcore enthusiasts will, and right now the library does not properly cater to hardcore enthusiasts. VR makes no sense in its current form.

it's flopping because it's autistic and makes most people nauseous.

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video gaming is autistic

NINE HUNDRED NINETY NINE DOLLARS

WHAT WERE THEY THINKING

My wife gets motion sickness real easy. I've always wanted her to try my Odessey+, but I've never asked because then I'd have to explain why I spent $600 on an Odessey+ without running it by her.

marginally less so than strapping your own private universe to your face and flapping around like a sperg

Well, surely, with such an impeccable record for creating blockbuster hardware, it was sure to be a hit. Right?

But weebs still spam that LE FUTURE LOOK MUH DICK MUH WAIFU LE THIS JS LE FUTURE OF LE GAMING shit

You make it sound way more awesome than it actually is

>Accept it for what it is
Shit?
What do you think I'm doing?

>I've never heard of Astro Bot.
People tend to compare it to Lucky's Tale and Moss, or call it "the Super Mario 64 of VR," but none of those comparisons make much sense in my opinion. It's a third person platformer, but you control both this little guy with the controller and a larger robot with the headset and the platforming is geared for the VR so you have to lean around things to keep an eye on him and find secrets peppered across levels.

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moving is more normalfag than learning buttons

>Ran the Index compatibility launcher
>Get greens on everything
>Run it again
>Graphics card is now not good enough
What happened Yea Forumsros?

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>stupid niggers tried to turn it into a Wii 2.0 machine
Thing is, that's what everyone wants VR to be.

The only place vr could ever succeed at is consoles. It's why the best selling vr headset isn't the best or most expensive one, it's full of compromises. It's PSVR. The rest just don't get close because nobody cares if the index lets you feel the fingers in your ass. They want games, and devs want a stable predictable environment which the pc never had.

You bought a 1060

It really isn't any less embarrassing. Women, for example, would view it as just as retarded as playing a console. One of those video game mags did a survey on this last year and turned out that only PC gaming viewed as mildly less child-like than consoles or VR. The rest were pretty much equal. And that's because PCs are adult-oriented and also used for adult tasks.

whadda maroon

But it was just fine 10 minutes ago

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Yes yes we've all heard this one before: consoles will obsolete PC, mobile phone games will obsolete everything else
Just shut the fuck up already you fanboy retard.

I could see a lot of R&D going into those controllers and making them work properly if they really have to "sensor fuse" data from 87 sensors for each one or some shit, therefore ending up with an expensive product. But I have no idea why Lighthouse 2.0 is so expensive, it's not even 1st gen and they should be mechanically simpler than Lighthouse 1.0.

>Thing is, that's what everyone wants VR to be.
That's where you're fucking wrong.

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I get your trying to like Sony's asshole and all, but the PSVR is doing massive damage to VR in general. The PSVR is complete shit compared to the PC alternatives, including WMR headsets. There's a reason it's so cheap. And it's giving all these first-time users the wrong idea of what VR is. They will always think VR is is shit afterwards, and never give high quality VR a chance.

New ideas and experiences are more meaningful to me than the typical AAA. It isn't often that there is an opportunity to try something genuinely new in video games, so I am ok with paying a premium to get in early. I also put more time into the VR shovelware tech demos last year than I did any of my consoles. I certainly wouldn't turn down higher budget games, but there is a decent amount of content worth playing that is available now.

Psvr is keeping vr alive. What's the best pc vr game? Beat saber? Totally worth the $400 lighthouses.

It got hotter from running and so it naturally lowered its clockrate.

S

When I say everyone I mean the majority.
In other words not you.

PC VR will always be niche. It's not even the price. Most people don't want a desktop PC. A tablet or phone does everything a PC would for them and tales up less space and is portable.

Beat Saber still exists

Oh, that makes sense.
I've also never overclocked this thing so I should be alright.
I have a lot of experience with "low end gaming" so I'm not one to shy away from finagling for the best performance.

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Jesus christ, you're a moron. Active PCs still outnumber active mobile phones, you know. But nobody wants them. Totes.

>Psvr is keeping vr alive
In the same way their cinematic nonsense is keeping single player "alive". They're basically corrupting these concepts, keeping them from their true potential.

>the majority.
So the normalfags? Fuck em.

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>have to ask permission to spend your own money
oof

If you're referring to offices, schools, etc then sure but personal PCs are definitely outnumbered by phones.

>PC VR will always be niche
Fine by me, get filtered plebs. Keep AAA monetization casualshit cancer out.
>A tablet or phone does everything a PC would for them and tales up less space and is portable.
Ahaha did it ever occur to you that you're a retard who can only use a computer at a grandma level. Stupid kid.

What do the sensors do practically?
Do you need them?
I see they have an option without so I'm assuming 90% of games function without.
Assume I'm a mook who was planning on buying this meme-machine

You say that but ultimately they decide.

They're mandatory, it's only optional because some people already have them from owning a Vive

I use MSI Afterburner and it's easy to overclock things.
My 970 even under load doesn't normally go past 40% fan speed, so I use Afterburner to force it to get louder for more speeds.

If that was true, niche shit would not exist
But it does and it persists even when ADHD normalfags fuck off to some other fad. One that doesn't involve a big bulky hot stupid looking face mask that messes up their hair

The lighthouses aren't sensors, they're beacons that the headset and controllers use to orient themselves in space. Nothing is usable without them.

Yeah same here, my PC is usually dead ass silent no matter what I throw at it.
Thanks for the tip user.

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I don't understand the hate from pc VR users over stuff like psvr and quest. More people buying into VR means more VR games will be made which you will get to play.

>the 3 box
>more than 3 games

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*moves goalposts*
You know why there's more PCs? Because people can use them for more than just gaming. That's the entire benefit to PCs. Saying 'Nu-uh that doesn't count because they're not playing games!' is like saying delivery vans don't count as cars because people are driving them to work and the grocery store.

>niche shit would not exist
When have fans of niche shit ever decided the course or function of a system or peripheral that's suppose to see major use.

>tfw Oculus DK2 blew me away with the 3D and sense of scale
>played through Half Life 2 with VR
>feel emotions I've never felt before
>actual primal responses while being chased upstairs by police at beginnning
>absolutely convinced VR is a fantastic new way to experience games/simulators
>go on Yea Forums
>a bunch of 17 year old Brazilians and dirt poor aussies tell me it's gonna fail
Must suck being a fucking peasant with no money. Enjoy slaving away forevever poorfags

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user niche shit exists because they're cheap passion projects. This is neither.

Consolefaggotry exclusivity bullshit will never be embraced by us, fuck off you cretin

It's the high-end unit. If you want cheap, go get a Quest.

>suppose to see major use
Eat shit bucko, VR has no mass appeal for at least two more generations where it's shrunk down enough to be convenient and will let normalfags text eachother without having to take it off every five seconds
The enthusiasts will stick with it, the impulse buy bandwagoneers will get bored with their cheap hmd and fuck off

>played through Half Life 2 with VR
Oh, I was under the assumption the HL2VR mod up and disappeared.
Got any links, user?

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They were thinking they'd rather make something good than make something for (You).

>super hot
>vr exclusive
jesus christ how did Yea Forums get to be more retarded than the pedos at Yea Forums?

Not him but I used VorpX
Nosegunning sucks but HL2 is still a great experience. I should finish it but I hate that Anti-Citizen One level

How is VorpX?
I always hear it's a pain in the ass but I'm the kind of guy that fucks with games and mods them for hours to get them to my liking.
I would love to inject tons of games and play them in VR.

I just wanted it to be an alternative to my monitor.Something I could wear for really immersive 1st person games

700$ would be fine if you did not need a 2000$ pc to run it.

>Spent $170 on an Acer WMR headset.
>Pirated every VR game I wanted.
>Got my moneys worth after finishing it all up a few months later.
>Still hook it up to dick around from time to time, and to try new games.

And here everyone was talking about "tracking issues". Not a problem if you don't flail like a tard. Got the full experience for a fraction of the fucking price. God damn, feels good not to fall for a meme.

Plus, I keep using it to play old games/racing games/sim games in VR, so that's nice.

flailing like a tard is where all the fun's at

They're required, tracking doesn't work without them. They basically sweep IR lasers across your room and the headset and controllers have sensors on them which pick up the laser sweeps and can track position using that.

They aren't sold in every bundle because you can also use beacons that were sold with Vives, so if you already have them you don't need to pay for an extra pair.

These things set a low standard for VR. I'd rather have VR grow slowly but grow into a high quality medium rather than have it grow quickly into shoddy mobile shit and VR games with terrible tracking and terrible performance from a console which was never designed for VR in the first place (i.e. base PS4).

It's a complete pain in the ass
But if you want to revisit your old favorite vidya haunts it's one of the few options
Sounds like it might be for you, he's made it a lot easier with a semi-automated settings database to draw from
There's also Reshade+Depth3D and a lot of emulators have SBS stereoscope support. Been tinkering with PS2 games lately.

Astrobot, re7, ac7 are all better than any pc vr. Pc needs to catch up. Hop to it ketchup race.

The only thing they'll decide is whether my cock goes down their throat or up their asshole, champ.

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What do you use for controllers?

>Bought oculus rift with three sensors used for 290
>Works flawlessly and I'm having fun 3 weeks in still
Poorfags will never learn

>Bought a regular Oculus 2 months ago
>A new one comes out for 30$ more and a way better screen

Any way to get a trade-in?

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Don't bother, the new one is a downgrade in many ways. Resolution is the only real upgrade and even then the bump isn't major. Definitely not worth getting a Rift S if you already have CV1. If you really want an upgrade you need to look at various SteamVR headsets, though the prices aren't easy to swallow on the ones which are actually good enough to be worth upgrading to.

vr first impressions were truly something else
>rented DK2 when it was still hot shit
>hl2 had official rift support in game back then
>can't even describe how magical it felt to be in city 17, to stand around
>can't even remember which vr h-game i've played, but i clearly remember being surprised that i can cum this many times
>got dk2 of my own later
>fucking elite dangerous
>being in games, 1:1 scale, any shitty asset in game suddenly looks like a masterpiece simply because it's of the right size
>now
>putting vr headset on like it's nothing
>not even a slightest feel of difference, it's natural, i'm just in a vr room now, happens all the time
i guess this wow factor wears off with time

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I got the Odyssey Plus two weeks ago and have maybe used it for 20 hours in that time. There's just no good games for VR right now. Just tech demos on tech demos.
At the very least, you can play Wii / Gamecube / PSP games in VR, but those are all buggy as hell outisde of a few select games.
I don't regret my purchase, but I still want more out of it.

It's totally incomparable to the OG Vive. It's essentially the true 'Gen 1.5' unit that the Vive Pro should have been. The price sucks but hopefully will drop sooner rather than later.

The HMD itself is in pretty intensely focused on demoing ways to improve display beyond just increasing the resolution; extremely low persistence (even more than standard), full RGB LCD instead of pentile OLED, absurdly high and variable refresh rate (80/90/120/144hz), multi-layer lens system for better clarity, wider FOV by very deliberate smooth IOD adjustment (not just for glasses wearers but intended to allow every user to get the lenses as close as possible), wider FOV without any clarity sacrifice at all by canting the lens/display units outward slightly. People who have tried it are saying that the higher refresh rate is hard to come back from, once experienced.

>At the very least, you can play Wii / Gamecube / PSP games in VR
If you're not looking for VR exclusives why not play things like Quake, Doom, Serious Sam and such?

literally, valve pulling a DSP

>i guess this wow factor wears off with time
Yeah I remember the first time I saw a giant bullet bill whiz by on Super Mario World, I thought it was the pinnacle of video gaming
Well at least VR has a lot of room to grow