How did you good people like Etrian Odyssey Untold: The Millennium Girl?

How did you good people like Etrian Odyssey Untold: The Millennium Girl?

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Fucking garbage. 3 and 4 were prety hood but I've had enough of this series, haven't touched 5 and Nexus.

fuck story mode and fuck ricky

who doesn't want that? Fucking Ricky I mena

Trash. Literally EO1 is better.

EO2 Untold was actually good if you play Classic Mode but the experience is completely different from the original EO2. It's a reimagining more than a remake, almost like EO Nexus is for EO3.

What's the problem with untold 1? Just grimoires?

>dungeon crawler
>game
disgusting

Great game that got me into EO.

nothing
on the contrary, it does so much right. The interface is amazingly smooth and responsive, the following games feel sluggish in comparison. It's also the last EO with decent labyrinthine level design, every game after throws you endless foe gimmick rooms. The entirety of EO5 stratum 5 is one long gimmick.

>le millenom girl

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>The entirety of EO5 stratum 5 is one long gimmick
That's wrong though

while the design isn't completely insipid and at times even slightly clever, you still spend the vast majority of it flying around and solving trivial FOE puzzles. A crawler where you do pretty much nothing while flying all over and flipping a switch every now and then isn't very thrilling. The lethargic music also doesn't help

>the vast majority of it flying around and solving trivial FOE puzzles
You don't though, and it does have labyrinthine design, the F.O.E rooms are somewhat common but are no more than 40% of the dungeon, they aren't really trivial either especially not the ones on the last floor. Honestly don't know what you're talking about

...

Gameplay improvements from 1 original were very welcome though not perfect by any means.
Story changes were absolutely trash.
They neutered Claret Hollows.

Best one I've played in the series. Fafnir isn't as endearing and mainline is average.
Only thing that sucks is being locked into classes you may not want, and that's completely optional.

>They neutered Claret Hollows
B27F was goddamn retarded and you know it
B30F is a vast improvement, the other floors are virtually the same
Difficulty of all the enemies including superboss is much higher

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I'm guessing you haven't played very many entries then. 1U isn't even the best Untold game.

we must have different standards then. I vividly remember lost shinjuku with the multiple stairs/elevators leading into many different corners, building a vast maze with foes around every corner ready to block your escape/join the battle. Particularly scary in original EO if you didn't bring foe detection and where ambushes=instant death.
In contrast later games are deceptively linear and you move from one large room to another. Untamed Garden has like three of those per floor.

I liked it! Especially cute Arthur butt!!

played 3, 4, and 2u but couldn't get into 1u. something about the story mode characters and the new area felt really lackluster/disappointing

> B30F is a vast improvement, the other floors are virtually the same
Have you actually gone back and compared the maps for both games? 1U is more simplistic on literally every floor.

I've played parts of all the games except nexus.
EO1U is the only one that kept me interested through the whole thing.
The worst part was the last area/stratum.
Getting jewed by instant death attacks was terrible.

Did anyone play Nexus? How was it? I completely forgot it came out.

kind of dragged on too long (which was the point, i get it) and the story was worse than 4/3

>I've played parts of all the games except nexus.
>EO1U is the only one that kept me interested through the whole thing.
For what fucking reason.

I ain't saying Lost Shinjuku was bad, just that Untamed Garden was good
You're massively overstating it's use of large rooms, they are only on the final floor, and 'deceptively linear' describes this entire series, there's 2 floors total that are actually non-linear and it doesn't amount to much because you always want to complete the entire map anyway
I think you need to do that, a lot of them are damn near identical

I enjoyed it, but I liked the original more.
It's all right, but I'd like it more if three of the shrines as well as the postgame weren't recycling the same gimmick.

The story mode characters were flat and boring and I didn't like their skill trees. Probably would've dropped the series if I didn't take a chance on IV when I saw it was on sale.

not all od it, I'm just saying that something like pic is basic bitch level design to me. Certainly not a good maze

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I like the story mode in both games. It's structured and not a confusing unbalanced shitfest like playing the original mode.

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>I think you need to do that, a lot of them are damn near identical
I'm literally looking at them right now, 1's maps are pretty much always more complex/difficult, the only one that I'd say is debatable is B28F. Even then 1U's floor has more "safe" paths through the damage tiles than 1.
>Untamed Garden was good
nigger the fuck
That was the second most boring 5th stratum in the series, only 4 has it beat for how shit it was.

>1's maps are pretty much always more complex/difficult, the only one that I'd say is debatable is B28F
In what way?
>B26F: 1 has long lines of teleports are the start and only one is right, the rest send you back to the the turtle room on the right. Untold has 4 options from rhere but they send you to a bunch of different places and there's another long line of teleporters near the bottom that send to multiple points instead of just one right and the rest wrong
>B30F: a literal straight line in 1, have to dodge constant depth dancers and dodge the turtle to reach the end in Untold
>B29F: basically the same, but 1 has 2x2 rooms with one teleporter for whatever reason

>damage tiles
member when, I member
lots and lots of damage tiles
FOEs were kind of easy to trick there though.

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I'm currently enjoying it just "woke" Ricky up an about to start exploring the third stratum, I don't mind the characters and I giggle to myself every time Raquna sounds like a Leaf

the dialogue is pretty wholesome, but damn this game probably surpasses Heaven's Feel in amount of TALKING ABOUT FOOD

3 is shit.

Pretty good, best class balance, hardest EO game and it even had the best girl in the franchise which is Rosa, Ricky a shit.

3 is the best one.

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It's fucking hard compared to the other games in the series.

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I still haven't finished it since I'm trying to avoid fatigue, but I like it a lot. It has potential to be my favourite despite a couple missteps like recycling the Shrine environments and music a bit overmuch.

Hard to say. I liked the characters I guess.

>B30F: a literal straight line in 1, have to dodge constant depth dancers and dodge the turtle to reach the end in Untold
With how much space you have in 1U it's not that hard to dodge the depth dancers. Granted, it's been over a decade since I beat the original so I could be overblowing it, but I remember a lot more constant pressure on you throughout the level, along with there being FOE's on your ass.
>B29F: basically the same, but 1 has 2x2 rooms with one teleporter for whatever reason
The original has way more total teleports than the remake.
>B26F: 1 has long lines of teleports are the start and only one is right, the rest send you back to the the turtle room on the right. Untold has 4 options from rhere but they send you to a bunch of different places and there's another long line of teleporters near the bottom that send to multiple points instead of just one right and the rest wrong
1's a lot more punishing when you fuck up on the teleporting and a lot more aggressive when it comes to the one way shortcuts, even ignoring the initial wall of teleports like half of the warp tiles just jump you back to spawn. I'm not saying that either of those things in the original is good dungeon design (or B27F's original layout for that matter), but it's definitely more complex/difficult than the remake.

>but I remember a lot more constant pressure on you throughout the level, along with there being FOE's on your ass.
just use stalker or ward chime bro
You're overblowing the amount of space that Untold gives you considering that Depth Dancer can move 3 tiles at once
>a lot more aggressive when it comes to the one way shortcuts
This is just an annoyance and doesn't add complexity. You can actually get lost due to the teleporters in Untold while they're all either progress or a reset in 1

The Millennium Girl

Teleporter puzzles in any kind of crawler need to DIE

EOV's did nothing wrong

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Unbalanced shitfest are funs though

the virginporters
the spinnerchads

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Developers would just put more conveyor belts, damage tiles and one way doors in the games, pick your poison.

>EOU story mode has the 2 of the most overpowered classes in the series while classic locks you out of them and has the best class balance because of it
What did ye mean by this?

Got bored around the crystal stratum and quit. Premade party was boring and something about the game bored me compared to 4 and so far 5.

>le millenom girl

le millenom girl

> You can actually get lost due to the teleporters in Untold while they're all either progress or a reset in 1
Half-mad from self-doubt in the original is literally a prime example of how you can get lost. I don't know how you could say you can get lost in Untold and not in the original.

Best game to start with?

Any of them except 1 or 2
2 is fun once you know what you're doing, 1 is just shit

3.

Is 5 any good? I've only played 4 so I can't compare it to the others, but I thought it was a really good game.

(Nexus, 3, U2) > (5, 2, U1) > (4, 1)
You move them around within the brackets depending on taste but this is the rough order.

>2
>better than 4
4 is the worst modern EO, but 2 is the worst EO in general.

It's probably the most boring EO on the 3DS.

>locked a bunch of shit behind story mode
>learned this after getting to stratum 5 on my first playthrough as a classic player

I'll probably never finish it due to butthurt.

5 is weird for me, the gameplay is fine (excluding how the subclassing replacement was implemented) but it's the only EO game thay I'd unironically call soulless. Probably wasn't helped by the already weak writing being further undermined by shitty localization.

It's my favourite. Most fun EO and full of soul

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>It's a reimagining more than a remake, almost like EO Nexus is for EO3.
Nexus feels more like scrapped ideas from a potential EOU3 combined with assets from every other game in the series thrown together rather than a reimagining of anything.

Your mom is shit.

(3, 5, U1) > (Nexus, U2, 4) > (1, 2)
ftfy

is the hp bloat in eou2 really a big issue?
i want to replay it in classic mode but i don't want a terrible experience because i don't have fafnir

Egar is probably the most unforgivable change in any localization just because of how pathetic it was. Every time someone brings it up I'm always reangred.

It is an issue but fafnir isn't the cause
You require burst damage, fafnir is one method, shit like Hexer/DH/WM is another

It's not really a problem unless you're running an intentionally terrible party. As long as you have good synergy, a few of the better units or you bother to grind for the grimoires to counter stratum boss gimmicks you can get through.

No, it's not. That's just a shitty meme people that have never touched the game parrot. Nevermind that Fafnir himself doesn't even start getting good until he gets accelerate around the 4th stratum.

There's a lot of fun to be had with it if you like class synergy and party building. The music's great and the postgame stratum is great but the plot is weak. Stuff that would come across as amazing towards the end have no real impact because they just happen with next to no build up. Definitely the weakest Etrian in terms of story but that's probably not a huge issue to most people.

Hmm
why hasn't there been a Neptunia dungeon crawler?

No. There are plenty of classes capable of shitting out damage in the game.

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Not at all. Fafnir only gets good burst damage in the second half and the other damage classes got buffed and can keep up quite easily. I have insanely fond memories of running through U2 with a team of 3 Dark Hunters, a Hexer, and a Troubadour. It wasn't all that great for random encounters but they destroyed bosses and FOEs like it was no one's business.

Nah, I never ran NO MORE GAYS and had a fine time.

Fafnir is op = meme
HP bloat =/= meme

Well considering you can start hitting 1k damage around the second stratum when that was near endgame damage in the original, I wonder why they upped the HP values.

It's HP bloated compared to the other 3DS games
You can't really do 1k damage in stratum 2 outisde specific setups like ecstacy DH, meanwhile the bosses demand that you can do that much damage or their summons nuke you

1k was just a number I got from my War Magus doing ailing slash on the 2nd stratum's boss, it's really not that hard

All you faggots are wrong.
(3, U2) > (X, U1) > (5, 4) > (1, 2)

Ailing Slash is just as busted as Ecstacy, what's your point

It's not a problem until the boss of the sixth stratum. The game makes it very clear of you don't have enough damage.

I still haven't beaten Ur-Child and Ur-Devil.

one thing that got me with 5's writing is how Eternal Tyrant is just sort of there. Ancient evil awakens shit.

I found it pretty boring. EO1 is the worst EO and remaking didn't make it any better

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le millenom girl

So starting with U1 is fine? Is the original worth playing first?

What I've heard is not to play the story mode

Yes
No
That's right

Yes, play the original first. If really want to play EOU do it later after playing other games.

>So starting with U1 is fine?
As fine as any other starting point.
>Is the original worth playing first?
Only if you are well acclimated to the bullshit that dungeon crawlers can have and want to see the original story of EO1.
>What I've heard is not to play the story mode
Story mode is weird, it has content locked behind it but it also has a shit plot that fucks with the plot of the original and spoils the main fucking twist at the start of the game and repeatedly thereafter.

>4
>Praising that casual/ broken garbage.
I'm not saying any of the other 3ds games arent broken . also nexus isn't too bad. They took classes from other games as well as remixed some maps from previous titles the final grind of 13 some floors of the same rules got old fast.

name something better released in the last 10 years
(you can't)

IV might be casual, but it was a neat experience going from getting killed by tree rats to being Ass Blaster 9000.

It got me into the other games, too.

>find a harvest point
>oh good maybe i'll be able to upgrade some of my equipment now
>haha nope it's just food items

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it also has two of the biggest big dick damage classes in the series in their prime (nexus nerfed those professional motherfuckers)

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Food was a great idea but it’s absolute nonsense you can’t cook at the inn

based

Etrian Odyssey III: The Drowned City

>Ailing Slash is just as busted as Ecstacy, what's your point
if half the damage options in the game (sorry ronin) are that strong then it's not game breaking but simply being efficient. 95% of the people who played 2U weren't efficient.

I preferred how it was in 2U.

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>Using town facilities for logical purposes

ahahahaha

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More please r

kissu

I didn't mind story mode. Grimoire stones were poopoo, though.

no

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They were a good idea execute terribly

If we're tilling broken garbage throw 3 there too because subclassing literally breaks that game.

Worst 5th Stratum would be the one in Nexus. I don't know how the hell anyone would look at a recolored shrine and think that wasn't the worst "5th" stratum in the game.

V was my personal favorite. Party composition and races gave it an extra flavor to it, the pouting brouni was the most memorable faceless NPC, and the supporting cast were pretty decent. The meme localization, weak story, and, for some, the lack of events in the 6th Stratum are legit critiques. In spite of all those weaknesses, I still found it interesting and fun enough to replay the game with a boxart team. Give it a whirl to see if you would enjoy the game or not.

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