These are on sale on ps4 for 30 bucks, is it worth it, also do alternate costumes play during cutscenes like spider-man?
Batman Arkham Collection
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Yeah, they're real good games, and that's coming from someone who dislikes capeshit.
Not sure about the costumes. I think the early games might have prerendered cutscenes.
Actually, wait a second. Does it have the "remastered" games? I remember the remaster of Arkham City was a disaster.
iirc the extra outfits were only for challenge mode
The only good one is Asylum.
TAK looks incredible but the Batmovile fucks the game and it cucks you of all the boss battles.
The Batmobile "issue" is overblown as fuck. It's overused in the game, because it's its new and most prominent feature, but it's nothing to cry about, let alone make the game the worst in the series somehow.
Asylum is noticeably dated and limited in gameplay compared to the sequels. The bosses are just variations of the mutant enemies charging at you.
City has great boss fights and the best story.
Knight has the best core gameplay and great side content, but the story is meh and the boss fights are weaker than in City.
costumes show for some cutscenes but not all of them. real time cutscenes show your outfit you wear and the pre rendered will always show the default suit.
I've played Asylum and City only, can someone tell me a bit about the ratio of combat / stealth / vehicle gameplay in Knight? I only really like the combat in these games, the detective parts are quite unengaging, and the stealth is hit or miss. The fact that there's yet another major gameplay pillar added with Knight (vehicular Batmobile BS) worries me that it'll pad the game with filler and take time away from the combat.
ive been playing arkham knight somethings i noticed.
>combat feels worse than the previous games, it feels harder to pull off moves
>you get blocked from doing side quests by stupid draw bridges
>some quests will literally say you cant proceed because you dont have some thing you have no idea how to get yet
The second point is just a big wtf you can go do the quests that require no car but its in some instances deliberately set up so you get mowed down as soon as you do them.
1 (Asylum) and 2 (City) should be the remastered. The games are deliberately made very different. Most people don't like that much one or the other.
Asylum is very tightly packed adventure.
City is more like a sandbox but keeps the tight levels for the main missions.
Knight is more sandbox than adventure.
Also there is Arkham Origins from different devs. It plays like City but much weaker in every regard. If you want the full experience play it after City but before Knight.
The games (except Origins) build on each other because the devs didn't want the player to replay the same but with different backgrounds. You even have your special upgrades from the previous games. For example in the first game you van only counter strike one guy. Then in the second game you know that by default and can learn to counter strike 2, in the final game you know 2 by default and can learn 3 etc. Same by having tech by default you had to earn in the previous game. Really feels like a continuous progress.
i forgot to say the handy dandy missoj screen will literally direct you to these suicide missions.
Its like they didnt think it through.
how do you feel like the combat feels worse and harder to pull off? they added some great new mechanics in knight and going back to the others feels like a stepdown. in terms of combat only ofc.
It's worthless without Origins.
Its been so long ago playing asylum and city but i recall effortlessly pulling off moves in that and enjoying the flexibility.
Arkham is just feels rougher i spent hours playing without learning moves. Until I had missions where it is required.
>it feels harder to pull off moves
You'd think Yea Forums would praise that.
Although I personally didn't notice anything like that. Combat in Asylum was harder, because the window for inputs were tighter, you were punished for counter spam harder, and couldn't extend the timeout timer on the hit chain with the dodge jump. Knight feels the same as City, but with more gimmick enemies, like the electrified armor etc., so you have to be selecting your targets carefully, lest your combo breaks.
>you get blocked from doing side quests
>some quests will literally say you cant proceed because you dont have some thing you have no idea how to get yet
It's been like that in City as well. You couldn't finish most of the side missions until post-game.
And one thing i can recall is doing the predator style hoist up of goons.
Havent checked if that is in arkham knight.
its harder because it feels shitter
I go to pull off some move and it just fails? Like the context sensitive combat isnt as tight as the previous games.
>you get blocked from doing side quests by stupid draw bridges
this is what really pissed me off. sure the batmobile was gonna play a big role but holy fuck enough. the silly bridges in a game where you can fucking f l y, lowering the damn thing into the ground to do a sewer mission, fighting the master of cqc in a tank, finding some important character and driving them back to police station, getting "caught" by the knight only to press a button to do combos with the car, riddler constantly shouting at you to come do his silly race tracks, a fucking car platforming section, and the 8 bazillion side quests for it, just enough already god damn
>it feels shitter
But it doesn't. It feels exactly the same as City. Only Asylum feels different.
>I go to pull off some move and it just fails?
This sounds really strange. Got any more concrete examples?
If you mean you saw a counter prompt over the guy you're attacking, and when you hit him and knock him down, and the prompt disappears, but you've already queued the counter button, and it fails, ending your combo - it's the intended behavior. And as I previously said, it's far more forgiving in City and Knight than it was in Asylum.
As a big fan of this game, I can tell that from Asylum to Knight the combat goes forward and becomes better and better everytime. Stealth goes lower, you sneak very little going through the serie and you start resolving puzzles more, especially in Knight. A lot of people don't like the batmobile in Knight, but I think it's ok, for being the only game with it; it's done well, plays smooth and you master it by the end of the game. If you have never played the serie is really a good playthrough, and beware, don't listen to retards that think combat is "just press one button": it's the most refined and smooth combat I ever seen, and doing all the challenges proves you that. Have fun user
I had this funny bug in arkham where the camera moved to a scene with no context jad to fight a whole lot of guys with the camera fixed in some retarded.
After i managed to actually do it i couldnt exit the room even with the doors wide open.
If i tried to crawl out of the room the camera just went no im not coming with you.
Get Yakuza, these bamham games have shit combat, also batman is a shit character compared to kiryu
retarded way*
I played it ages ago but I think stealth only has the smallest portion in Knight. I remember a few mainline stealth mission but not much. There is only one or two classic Arkham style mission in the entire game where you have to explore a building room by room. Fighting is there as usual, the only drawback is you are getting so much powerful it is usually quickly over. Not many classic bossfights either. Since this was the first PS4/XBO Batman, the devs went with quantity instead of quality. However if you have all the dlcs you have tons of challenge rooms with tons of enemies and many new hero characters you can play as. The new star is obviously the battank and while it is great, the game is littered with tank only challenges and main mission which makes it really tiring in the end.
I think - from a fighting perspective - other than the Catwoman co-op fights and the challenges - the most enjoyable (but short) part of the game is the Batgirl DLC "A Matter of Family". The final 2v2 bossfight is so damn good.
nice sjw design there, where did catwoman's tits go?
>30 bucks
dude what, they were like $10 on steam the other day
you guys are being ripped off
wambam or whatever they call it combat is ass.
The vehicle combat is neat though.
Context sensitive combat is just like combat for casuals.
nah origins is a bugfilled mess and sucks ass
is there a cheaper place to get it on ps4 other than the official store?
Thanks, I plan on playing hard because i'm a fan of action games, is the hard difficulties good across all games?
Just to expand on why three is stupid.
Theres a part where a villian literally tells you to do something.
And when you go to do it.
the villian then literallys say no i wont let you.
>harder to pull off moves
I don't remember anything like that. I think it is more lenient than ever. What if you just grew old. Three starring Asylum was hard as fuck. City was easier and Knight is really easy, only no hit / one combo challenges could rape me still.
yeah the combat is 2 buttons, mash attack, then use counter lol
its shit compared to yakuza
Thank you very much for the detailed response, that doesn't sound too bad. What do you mean by only one or two classic Arkham missions? In Knight, do you not go through rooms? You just beat up goons in the streets, or on rooftops?
The prospect of all the playable characters is what really excites me, since I love playing as Catwoman / Robin / Nightwing in addition to Batman in City.
Are you dumb? That's the classic Catwoman design from the 90s animated series.
I played it on Xbox, but WB there always go jew on non american users. Their games are much more expensive on the EU store. Maybe it is the same on PS4?
that design sucks then, why are her tits so goddamn small?
Origins is the Dark Souls 2 of the Arkham games. It's not a bad game, not even remotely, but for stupid people "It's not quite as good as the other games" becomes "sucks ass". It's the same fucking shit as the others. If you don't like it I don't know how you can claim you like them.
Every cut scene in AK will show whatever suit you have selected.
Every non prerendered scene in AC will the show suit, and if you're in the animated series costume, the game automatically has catwoman and robin wear their animated series costumes too, which just makes you wish they went full scale and made an entire DLC that made the whole game in that style
I'd rather play Origins than Knight again
origins controls are more clunky and combat is worse, also the boss fights are worse
Combat in BamHam isn't your regular "defeat all enemies in the encounter to continue" type of video game combat.
You're supposed to chain the perfect free flow combos with as many different attacks and gadgets to add to the score multiplier by the end. It's like an arcade game, where you "win" by getting the highscore, not by just simply defeating all the enemies. You can even think of it as the western take on the DMC's "stylish" combat.
>Knight
>bossfights
Yes, I sure loved that whole buildup to facing off with Deathstroke again only for it to be another shitty tank battle
dmcs combat is nothing like this shit.
>You just beat up goons in the streets, or on rooftops?
Kind of. Even if you have to enter building it is just one or a few rooms. Not like Arkham and City where you spent most of the levels indoors slowly exploring it with detective/fighting/sneaking rooms after rooms. The streets are full with "collectible" missions where you have to repeat the same thing over and over. Or you scale a tower and the top level is built for a sneaking mission. Actually by making the missions part of the open environment it feels more seamless but at the same time feels more like a checklist.
Sorry to burst your bubble but I don't think you can play any of the extra heroes in the story mode. Just in the challenge rooms, or some characters like Batgirl or Harley has their own short story mode. They just simply lack the equipment to go around.
>yeah the combat is 2 buttons, mash attack, then use counter lol
Because the devs want people to feel like batman.
Besides, you're really supposed to take some of them out first, then proceed to use gadgets and shit while beating the shit out of others in a very smooth fashion.
Knight is the worst one in the series
>You can even think of it as the western take on the DMC's "stylish" combat.
>yeah the combat is 2 buttons, mash attack, then use counter lol
So you haven't played a batman game then? What you are talking about only works for basic mooks. It'll get you maybe through the first third of the game tops. By the end you'll be fighting more than a dozen guys at once with many of them armed with guns, knives, shields and armor and the mash attack and press counter occasionally strategy is going to result in nothing but a quick death.
The way I look at it, mashing attack and counter constantly in Batman is the same thing as using the same cheesy combo over and over again to get yourself through a fighting game's story or only ever bothering to learn one combo playing Bayonetta and being satisfied with getting nothing but stone awards and never improving. There's plenty of variety you can use to make the combat a lot more interesting (just like said) and varied to take down your opponents more efficiently, but it's entirely up to the player whether they do or not.
I don't remember Batman instantly flying across an entire room to punch one guy then flying to the other side to kick someone. That shit in the bamham games isn't Batman, it's a goddamn Eldar from 40k.
that happens in arkham
>bamham origins
>yo check out all these assassins out to kill batman
>wouldn't it be fun to play them in challenge mode after you beat the game??
>lol too bad
>also here's some shocker gloves that makes combat even more ezpz japanezy
the snow christmas atmosphere was nice though
The shock gloves were retardedly OP but fuck is they weren't fun to use
shock gloves trivialize the difficulty in origins
Yakuza combat shits all over this game
Having played both BamHam, Bayo and DMC (unlike most of the people in these threads), I find the Bayo comparison to be incorrect.
There's no "style" meter equivalent in Bayo, aside from the hit score degrading, until you perform a wicked weave. But WW is easy to reach, especially with the dodge offset, because they're in the end of every combo. So spamming the exact same combo doesn't actually have any negative effects to it, as long as you finish it off with a WW. It's often even beneficial, because certain combos get you easier access to the WW than the others, or let you CC the enemies better.
My point was more that the type of person who's only spamming the same one combo over and over in Bayo probably isn't the type of person who's actually using Wicked Weaves/advanced techniques in general and who is content brute forcing their way through the game
Not him but I think it's appropriate in the sense that all these games are piss easy to beat but a lot more challenging to beat while looking good. Fuck the in game rating system. I also think, if anything, Bayonetta is a lot more forgiving on the random button mashing front than any of the Batman games are.
someone post the gif of that guy beating the shit out of thugs in batman by literally hitting a single button
are the harder difficulties good?
Well, yeah, I got that part. I was just being a bit nitpicky there regarding Bayonetta gameplay.
Bruh, i bough all the 4 games for 4 bucks in Pc
Hard difficulty is good, though enemies, no counter warning and other stuff that I don't remember. I suggest playing in normal first do you can concentrate on story while having fun learning the combat and get used to timings, the hard, but you do you.
This one?
Oh you mean spam attack while in beast/breaker style and drink from your 20+ health juice that fills up your HP bar to full
He doesn't though, he just avoids taking damage and deals negligible damage to the thugs. If there was more than the basic enemy in that encounter he'd have died.
people dont realise these barman games are esssentially just adventure games not action games.
Context sensitive combat was the solution to 3d adventure games needing a quick and easy combat system.
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I’ve played all 3. Asylum personal favourite, beaten twice, city once. Still don’t understand why it’s called Bamham, even though I love it.
Doesn't matter. Don't sell it as a collection if it doesn't have all the games.
>Still don’t understand why it’s called Bamham
Both weebs and SJW have a tendency to adopt obnoxious childish nick names for the things they don't like in a pathetic attempt to signal intellectual superiority. Except for pedo weebs, they love childish nick names for obvious reasons.
I don’t think that’s correct. Bamham was a term when asylum and city were talked about on release. Fucking newfag.
You’ve been here about a year or less and it’s pathetically obvious
it's from mirrored game covers threads you new cunt
Recently played through asylum and city off xbox gamepass in a week. I then bought knight on sale for $10 but dropped it after a few hours. Maybe im burned out on batman. The batmobile missions arent great.
>Bamham was a term when asylum and city were talked about on release
So? The point is the term comes from the imitation of a very young child going "BATMAN!" in excitement. It's intended to insult the games and their fans as being mentally dumb children. It was mostly the weebs, the same people in this thread going on about how Yakuza, Bayonetta, etc., etc. are so much better than Batman, who pushed the term.
>Still don’t understand why it’s called Bamham
jfc go back