How do you think video games are supposed to make money nowadays?
It's absurd to think AAA games can be sold for just $60 and break even on the development costs without selling an absurd amount. People may say microtransactions and lootboxes are predatory and unethical but they're the most viable way for companies to make a profit. Selling cosmetic items directly for chump change is also unrealistic in the long run as it would require ridiculous numbers from purchases, and even then there are people who will still whine about it because somehow having to pay for content is a bad thing.
How about they make it not a fucking arms race to see who can make the first videogame that creates an entire universe within your console that is simulated down to the basest blood vessel in a passing bird's wing just to let you play a third person zombie shooter. Scale back. Stop hiring a billion dollars' worth of voice actors and mocap. Stop having an advertisement budget that's bigger than the game itself. At this point it's almost cheaper to film an actual damn movie.
Luke Thompson
The only way to achieve that would be to sacrifice quality, such as graphics. Usually more than half of the budget goes into marketing and companies can't skimp on marketing because they need to sell an absurd amount of games to break even.
Leo Turner
How in the h*ck was FFTA so comfy and the sequel just wasn't?
Noah Scott
Based. This is how you play the game of video games. Dab on all them assholes day fucking 1. Fuck micro transactions, fuck always online, fuck paying for dlc content that was just removed from the game. Unironically rise up.
Thomas Adams
The fact is that good graphics is a huge selling point, the customer base demands it. Advertisement budget has to be huge because the competition is absolutely fierce and a game that isn't noticed by potential buyers is a game that doesn't sell and they need to sell a lot because of the investments they've put into the game.
Joseph Gomez
That's the thing though, what's the value of a "selling point" that drives you to need millions of sales to break even? This is unsustainable, at some point it is going to break, unless there's some incredible revolution in tech that makes this stuff exponentially cheaper.
Parker Rogers
or they could make a good game
Xavier James
Stop making games they cant afford to make?
Kevin Perez
maybe they can try make fun games
Wyatt Wright
FFTA gave you the clan without the need of injuring the previous clanmaster unless you yourself get him killed in a Jagd, and also started with you having friends in a fun snowy environment and then all get isekai'd to Ivalice with at least the others liking the new world and you gain a moogle friend FFTA2 decided to hurt the previous clanmaster, and starts out with you having your summer vacation delayed so you get isekai'd alone to Ivalice, and your only friends are a gold digger thief and the clanmaster who gets shot
Caleb Sanchez
>The only way to achieve that would be to sacrifice quality, such as graphics. What fucking quality? AAA-games are garbage peddled to the lowest common denominator. They're all utter shit for how much goddamn money they take to make. The fact that the graphics are a requirement just goes to show what kind of a worthless audience the games have. No depth, no challenge, no creativity, no effort.
legitimately this watch any fucking dumb "little kids play with an NES" clickbait video every other word out of their fucking mouths is "wow this game looks like shit"
Daniel Powell
The fact is that gaming audiences now are super entitled, they want the best graphics, they want the best gameplay, they want the best experience and they want it all for free. Yea Forums would not be okay with anything, they'll bitch about how the cosmetic shit is content locked behind paywall and accuse the ads of being malicious or distracting or some shit. There's no pleasing the kind of turds that plays games these days.
Jason Clark
>The only way to achieve that would be to sacrifice graphical quality This is not a bad thing, especially since the extra power is going to stuff that's already deep in the realm of diminishing returns and the reduced load could increase framerates instead
James Cook
Fuck off to r/GamingCirclejerk.
I don't mind the loss in graphic quality at all.
Jayden Ross
>The fact is that gaming audiences now are super entitled The audience is entitled to their self-entitlement. AAA games get worse with each passing year, so it's absolutely no wonder that people are not satisfied with them. The videogame industry is utterly stagnant and makes zero advances in any of the three fields, graphics, gameplay, experience, that you mentioned. The companies chase after the same kind of retarded formula that's plaguing other forms of media, like movies. Everyone wants to make the next Marvel garbage that rakes in hundreds of millions, while nobody gives a flying fuck about the actual quality or content of the product. Year after year the companies release the same dumbed down "cinematic experience" drivel, while only small teams put in any genuine effort. The only place where you'll find any creativity and passion in the video games industry now is in indie games, where the game isn't designed based on some specific formula designed to sell the maximum amount of copies. >There's no pleasing the kind of turds that plays games these days. Just make a good game.
No joke, graphics are now the most expensive part of AAA games. All the advances with lighting, texturing, and softmodeling has a similar increase in production requirements, which means hiring more animators and artists to do it.
Camden Young
Never make another thread on my board again, massive homo cunt.