Be Megami Tensei

>be Megami Tensei
>be known as the Mainline Game with many games
>successful enough to get a Spin-Off titled Relevations: Persona
>Atlus makes actually tries to make it popular
>spin-off becomes more popular than Mainline
>Spin-Off becomes official Atlus game
>everyone wants Persona on their consoles
>nobody even asks or remembers SMT

What happened Yea Forums? Why is SMT forgotten while its little brother becomes the most beloved earning more Spin-Off games than the Mainline ever could?

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ign.com/articles/2018/03/05/monster-hunter-world-is-capcoms-best-selling-game-ever
siliconera.com/2015/12/01/monster-hunter-x-has-sold-over-1-5-million-units-in-its-first-two-days-in-japan/
youtube.com/watch?v=6_6oRBOvIw0
youtube.com/watch?v=i0T_zIR9m60
twitter.com/SFWRedditGifs

wish fulfillment games

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blame western faggots

Character driven games vs Gameplay driven games in a single series

Persona was literally made to have more mass appeal than SMT or Devil Summoner, then they hit appeal gold with Persona 3 and started trying to polish it.

Someone post the chart of sales to remember everyone how P2 bombed hard and P1 was a hit

It just shows how many people have shit taste. And I think Atlus knows it, they treat the Persona audience like retards and milk them for all they're worth.

The success of a sequel is often based on the quality of its predecessor, DMC2/DMC3 is a good example.

seething

Persona is high school waifu wish fulfillment. Everybody likes that.

SMT is just some weird series about demons and the apocalypse or some shit. Ew.

but why stop at only Persona though?
couldn't they try and spread their success with their Mainline game? Instead they just left it to die on the DS and 3DS with barely or no Marketing whats so ever

It tells more than that, for example , how P3 didnt sold that much

Devil Summoner is better anyway.

Well VI apocalypse sure as fuck felt as persona, so I wouldn't be so sure with v

t. never played a persona game

Tick tock Personafags your end is near. Thanks for the HD models tho, really appreciate it.

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>What happened Yea Forums? Why is SMT forgotten
Probably because the battles look like this and it's stuck on a handheld.
All they had to do is make more games like Nocturne instead of Persona.

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The main reason Persona got so big is because of the Social Links. Do you want Social Links in SMT?

Nocturne was way less popular than Persona 3 and 4 though.

>persona just sold 3M
SMT V wont even make it pass 500K

Who gives a fuck about mass appeal, if you like the games then go play them who cares what others think.

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I'm not saying I want it, Im just curious on why Atlus left SMT to die while they try very hard to keep Persona relevant

I mean there's no mystery, the games have always been notoriously difficult and niche, while Persona isn't.
Also the series had no Western presence period until Persona. So in a way, from a Western perspective SMT is a spinoff of Persona.

I literally only heard about persona 3 and nocturne through a friend. Persona 3 had just come out and they told me it's a good starting point so I picked it up. I didn't hear anyone else talking about either one for a long ass time.

>notoriously difficult
not really outside of SJ (non-remake)

Source?

moving it away from sony, or at least home consoles in general, was unironically the dumbest thing atlus ever did with smt. if they had stayed on home consoles instead of moving to the ds, mainline would share the same level of popularity as persona by now. you can't follow nocturne up with something that looks like pic related and expect anyone other than the most hardcore fans to stay interested.

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Even Xenoblade 2 is at 1.7m or something, of course it's going to sell more than 500k

smt4 is bullshit hard, haven't tried smt4a yet.

... That's exactly what they did though?
SMT IV was made to be more accessible than previous games and gave it a huge marketing campaign.
And putting it on 3DS is hardly "leaving it to die". Handhelds are way more popular than consoles in Japan. Why do you think Monster Hunter is so successful? Why do you think they even bothered to make a 3DS version of Dragon Quest XI even though the development was lead on PS4.

lol no, only minotaur and medusa are retarded. Rest of the game is a joke, superbosses included

>Handhelds are way more popular than consoles in Japan. Why do you think Monster Hunter is so successful?
horrible example. monster hunter didn't truly become successful until it left nintendo handhelds. mhw is capcom's best-selling game ever.

I was wrong, I thought I saw someone say 3.5 Million but its 2.7 Million

Look at interviews for SMT IV, the devs comment on the series' reputation as difficult.
I'm talking about what normies see, not what some totally badass pro gamer like yourself thinks.

In comparision to Persona, ya.
Im playing persona 5 40 hours in, i literally cant die because tarunda + media spam is fucking stupid

In America maybe. The series was hugely successful in Japan. Not everything needs to be made with American gamers in mind.

Persona 5 is a joke even by persona standards

Strange Journey was supposed to be a spin-off. And Nocturne was still far less popular than Persona 3.

>In America maybe.
no, globally. and this was before the pc version even came out.
ign.com/articles/2018/03/05/monster-hunter-world-is-capcoms-best-selling-game-ever

the only thing that makes Minotaur bullshit hard is is when you get Hoyfag as an AI partner and he uses agi, otherwise he's just a difficult but manageable boss.

enjoy your 0 sp

The real tragedy is that we will never get another Raidou game and even if we did it would be hot garbage because no Kaneko.

SMT is an edgelord series for fedora tippers
there's as much shame in liking one and the other despite what neckbeards will try to claim to the contrary

Lonely weebs that likes to self insert as the popular kid in high school

>Running out of sp against bosses
>Ever

lmao

>What happened Yea Forums? Why is SMT forgotten while its little brother becomes the most beloved earning more Spin-Off games than the Mainline ever could?
Real talk, it's because SMT is so full of flaws gameplay wise that it just fell to natural selection. The only people who fondly remember it are people who love grindy monster-RPGs and the autistic niche on /vg/ that thinks Flaw = Difficulty. Playing through some of the older games, it absolutely shocks me that anyone gave these games a chance enough for a sequel.

>Strange Journey was supposed to be a spin-off.
strange journey is a mainline title.
>And Nocturne was still far less popular than Persona 3.
no shit. it was the first mainline game to come here, whereas the persona brand was already somewhat established in the west.
instead of taking nocturne and building on it for the next game, smt immediately reverted back to old-school 2d dungeon crawlers. of course it never got mass appeal.

>SMT
>forgotten

okay dude

there are legitimate reasons for that but you can't deny it looks better than both its successor and that series

>it's because SMT is so full of flaws gameplay wise
List them.

cursed image

Do you think SMTV is getting the same budget and work investment that P5 got?

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yeah I tried to do them in one day instead of leaving and coming back
spamming tarunda and media would've melted my sp

100% no

Strange Journey was originally meant to be a spin-off. They only decided to make it a "main line" title retroactively.

I dunno but SEGA is holding votes for who gets into their crossover mobile game and this is all we get for mainline SMT to vote for. Being a mainline SMT fan is absolute suffering now.

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I wish, it will still manage to be a better game than P5 though, people massively underestimate Yamai and forget just how much effort he put into improving the Raidou games.

good post
Buffs and Debuffs, SMT combat in a nutshell.
It's absurdly simplistic.

Why would you ever unnecessarily melt your sp while exploring, the battle should be over by the time your party turn ends. Im talking about bosses mah man

>it's because SMT is so full of flaws gameplay wise that it just fell to natural selection.

Persona does absolutely nothing to fix any of SMT's gameplay flaws, and introduced its own hot messes like the pace-raping calender system and killing all party-building so the MC can be a special wildcard snowflake.

>let me put it simply so it's simplistic
Based brainlet.

it's rather that there's been numerous discussions of Nocturne's flaws over the years that don't need reiteration unless one is new

>muh quality of life issues apply to SMT as a whole
Based brainlet.

>he's upset that buffs actually do something in a game
Would you prefer the standard RPG system where they're a useless, negligible mechanic.

>spin-off becomes more popular than Mainline
If you are weeb enough to know about persona, you know about shin megami tenshei too, don't delude yourself

Aight.
>Random encounter syndrome up the ass for far, far too long. Even when SMT IV tried to fix it, the encounter rate and speed of the monsters was so high as to make the entire system pointless.
>Random battles are also an incredible chore to work through unless you're vastly over leveled
>Random battles are made worse by Press Turn post-3, the flaws of which could be its own entire essay in and of itself, but the tl;dr of that is "Rocket Tag" problem
>The best part of the battles themselves are just the fact that instant-death works on high tier enemies; Meaning it's only really unique distinction battle-wise is "At least we're not Final Fantasy!"
>Negotiation system is ass. Most of the games, it's quite literally RNG based on your INT score.
>There are more useless trash demons than there are ShitMons from Pokémon even retroactively
>Because the system is built on a level-number based system, any time you run into hardships outside of retarded super bosses, all you have to do is randomly fuse until you get the highest levels
>Retarded super bosses that don't test your gameplay, but rather test how you can remember what they do and then seeing if you're willing to grind out the lucky chain of events needed for you to make a move
>Because you're fusing at random, you have to grind for more shitmons into your party
>Meaning you're grinding the luck based negotiation system rather than enjoying the game
>Fusions are also retarded because the game gives you 30 gorillion "types" like Jakei and Goddess, but they literally don't matter because there is no consistency between the game and no real distinguishing features between them. But the games keep shoving them into your face every dialog box they can
>Stories are all ass and don't change up much between the titles. Even if you boil Persona down to "hurr teens kill god", you're still getting a massively different journey each game.

You're next.

>the pace-raping calender system
the calendar system isn't to blame
it's how the devs handled the passage of time
in Persona 3, you only experience a very small amount of the day doing anything; most of the time you get is spent in little cutscenes, and the vast majority of each day is skipped entirely. A day can last as little as 2 minutes. Not even the Sims is that shallow.

>getting cucked by your own spinoff series

I prefer an RPG where I have buffs and debuffs and then some, and not merely that
Pokemon has yet to be surpassed in this respect, even as a pseudo-JRPG (not to say it's perfect)

>random battles bad
shitters gonna shit I guess
in IV you can just run away from 90% of the battles and there are none in towns but nope, gotta be a shitter

how often does this happen? The only other instance I can think of is metroid prime, maybe Nier if you consider that a spin off

Things Persona 3+ fix:

>No random encounter syndrome. Enemies always on map.
>Random battles are fairly quick paced, and usually fun
>No instances of a random encounter just ending your game because of a surprise attack, keeping the gameplay fair
>One More system is far more balanced, because you don't get infinite turns, and you can potentially mess it up. You can also use it to gain other effects even outside of AOA.
>No negotiation system. Gain Personas like pickups, then use them. 5 changes this, but the system is far more consistent there, allowing for actual skill to enter in
>Because you don't have to employ shitmons for your other slots, the shit-personas feel less hampering and annoying
>Only retarded super boss is Marie, who is retarded, but easily ignored.
>Gives you shit to do outside of grinding through the dungeons, which is classic adventure game design, as when a player grows bored with one element, they can switch over to the next. ("Hurr durr, you have ADHD" Sorry grandpa, this is already established good game design, and nobody said how long you had to be playing one element before you get bored. If you can do the same repetitive task for 15+ hours, you have autism)
>Stories are actually compelling and interesting and keep the viewers hooked all throughout

>SMT
>enter a random battle you can't control
>get ambushed
>mob spams hama/mudo spells and wipes your party

>SMT DOESN'T HAVE FLAWS

I ran out of text, but the fanbase is included in the shitlist.
>Any time you tell an SMT fan their shit is shit, they immediately try to counter with "buh muh difficulty"
Also, random battles are bad in general. Even without the "difficulty" of SMT battles, it just grinds your exploration pace to a fucking halt.

fuck I only realized this is bait at the negotiating part
waste of time desu

>Random battles are fairly quick paced... usually fun
You super-effective all the enemies and then use the I-win all-out-attack-button
very engaging
>One More system is far more balanced, because you don't get infinite turns, and you can potentially mess it up
Only by not knowing a weakness
>No negotiation system. Gain Personas like pickups
By shoving demons like Jack Frost into the role of a persona, diluting the concept
>Gives you shit to do outside of grinding through the dungeons
Like grinding for an exam at school

>die to this once
>'okay the enemies here use hama better prepare'
>equip self accordingly
>dont die to hama/mudo anymore
Wow so difficult
Seriously have you played an SMT game ever?

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>make it clear that you're bad
>STOP CALLING ME OUT

what are you going to do, constantly have a party that resists hama/mudo and get raped by other elements? there are items later on the prevent death for the MC but that's a bandaid on a bullet wound

>being weak/normal against hama and mudo in areas where enemies use hama and mudo
you deserve it

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personachads are out here with the best RPG ever made, stay seething smt autists

All real, friend-o. Demon negotiations are complete shit. If it makes you feel any better, Persona 2 had the absolute worst one in the entire series.
>Game forces you to select a character, select an action, then you have to randomly guess which action builds up which stat
>Some exchangeable characters have certain actions that no one else does
>Even when you fill up the gauge, you just get X amount of cards which you have to trade in for the actual persona

What the ever living fuck were they even thinking?

>You super-effective all the enemies and then use the I-win all-out-attack-button
>very engaging
Confirmed for having played 2 hours of one of the games then dropping. Most mid-game enemies don't even fall to a single all-out attack, and good luck even attempting that at end-game in the longer dungeon sections, draining your MP.
>Only by not knowing a weakness
Or because you have to hit multiple enemies with an attack and cause one to rise back up, or because you miss, or because you would rather down the enemy, or because...
>By shoving demons like Jack Frost into the role of a persona, diluting the concept
Literally what's the problem here?
>Like grinding for an exam at school
Like planning out your days, who to talk to, when to cram things in, when to go make money, etc, etc.

I beat SMT IV. What's your excuse now?

random battles pace you through the game dumbass
>let's not battle anyone in this dungeon
>oh now I'm underleveled at the boss
>have to stop and catch up anyway
brilliant game design

I don't know about that. SMT4 was grindy garbo. I'm not expecting much from 5

>P1 and P2 count on the smt "side" because they are unpopular!

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It's really not as big of a problem as you make it out to be. The odds of Hama/Mudo killing are so low for a reason, and when it does happen just buy a cheap Revival Bead, they're a dime a dozen.
Have you ever considered that you may just be bad at video games?

I've beaten nocturne and SJ, the hardest games in the series. Just because I can get through it doesn't mean it's not a flaw

>dude I know I haven't played any of the first three games but I just know that the REAL Persona started at 3

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>random battles pace you through the game dumbass
Every 1-16 steps? They break your exploration pace. Good random battles should be on the Etrian Odyssey levels of around 20-50 paces. Fuck, even SMT 1 was fucking obnoxious with the fact that it could layer random encounters right on top of each other.

Also, you're statement about XP is absolutely brain dead idiotic.
>"If we don't throw a billion fights at them, then how will they level!"
>"Instead of giving them like 50-100 XP at level 40, why don't we start giving them like x10 that much and reduce the encounter rate?"
>FUCK YOU!

SMT4 is only kinda bullshit in the beginning, the difficulty curve is a fucking nosedive
4A's difficulty is actually done really well on the hardest mode, it's one of the few JRPGs I've played where you're actually expected to fight the final boss at max level

>WHY DOES THIS GAME HAVE GAMEPLAY
i literally fucking said you can even dodge 90% of the fights now, they're not even step based
They don't break jack shit dumbass, having to stop to grind breaks it

Only p3/4 niggers think like that, your brand new p5 player either goes all the way or doesnt even look at 3/4

>Most mid-game enemies don't even fall to a single all-out attack
true, but that doesn't change the basic strategy
the only damper in this plan is your companion AI's being retarded or not and not exploiting a weakness
or, as I neglected to note, missing any of the attacks
>Literally what's the problem here?
A lore problem

>even atlus says that persona as it's known nowadays started at 3
>NO IT'S NOT TRUE

If only there were some way to not fight things in the game if you don't want to

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Pascal the dog is here.

Hello.

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Persona was a spin off of Devil Summoner. Lots of references and characters crossing over in P1 and P2.

SMT hasnt had a main game release with graphics that weren't on a 300 pixel screen since nocturne.

>>WHY DOES THIS GAME HAVE GAMEPLAY
Wow what a patheticly desperate strawman. The simple answer to this is "WHY DOES THIS GAME HAVE TOO MUCH UNFUN GAMEPLAY". Forcing me to do the same shit too quickly, and also breaking up a huge other portion of the gameplay cycle is fundamentally challenged levels of bad.
>i literally fucking said you can even dodge 90% of the fights now
lol in IV? Get the fuck out of here with that.

>true, but that doesn't change the basic strategy
The basic strategy of "Play the fucking game, do damage, and find weaknesses"? Sure, but it's still more involved than you're making it out to be, especially when I added on the end-game portion of balancing your MP out for the later sections. Actually, even in 4, the early and mid sections were also heavily dependent on you balancing out MP because you needed to heal if you wanted to make it to the boss in a single day, which was crucial to your school life.
>A lore problem
Who cares? There was a universe reset after 2, and SMT lore sucks anyways.

Wow, if only there was a way to make the gameplay fun without having to force the game to turn it off!

IQ floor for SMT is too high for the average normalfag

did you forget about the sonyfags begging for SMTV when the trailer came out

>spin-off becomes more popular than mainline
Is there any other time where this has happened? Cant think of one at the moment.

yes, in IV and IV:A, the most recent SMT games.

>yes, in IV and IV:A, the most recent SMT games.
Nah, I already addressed this. Their spawn rate and the speed of movement is too high for this to be anywhere NEAR 90%. If you're just gonna lie to me, then shoo.

Sonic games maybe.

I played like 5 of them, your point, based retard?

hee cute tho, ho

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>random ambushes bad
>being able to win every single non-boss fight before they've even started by getting a pre-emptive bonus 100% of the time good

I don't mind field encounters, but on-field attacks should absolutely not exist.

I dont know, I wasnt talking with you

>Remove a skill element from the game
>Wistfully ignore the fact that enemies can backstab you for failing the skill
Sasuga, SMT-chan.

If you're about to tell me that "random ambushes" accounted for this and wasn't actually all that "random", then you should just pick your words more carefully.

literally just run, maybe one green guy has enough speed to catch up

Not him but skill element my fucking ass, dude.
I replayed P3 recently on hard and my grand strategy was literally to wait for shadows to turn their back so I could get the first strike in, locking in my victory
I only did this because it was a gamble if you didn't, even when I attack a shadow that's charging at me sometimes they'd get first strike for no reason.
It took no skill and ultimately ended up just becoming me waiting around a corner for shadows to turn around so I could kill them in 3 turns, it's a flawed design that has NOTHING to do with skill.

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Because Persona takes all aesthetic elements of SMT, pair up with pop anime cliches and aesthetic and call it a day.
It's much more approached to normies.

>standing around outside their visual range until they turn around
>skill element

Maybe Wario?

Except waiting out like that wastes time which is something you don't want to do when the Grim Reaper spawns on every floor after a certain amount of time.

fun fact in p3 (fes at least) opening and closing the menu makes shadows instantly turn and face somewhere else

He takes FOREVER to spawn in though, unless you get one of those rare floors that cut down his spawn time. Last time I did a playthrough I only heard his chains rattling around like twice.

I almost never stuck around long enough for the Reaper to pop up, mate. It's really easy to gauge when you should be heading to the next level. And as for time, Tartarus can be completed in one night if you have half a brain. It's dead easy once you know how things work.
Lmao I didnt know this, neat trivia user

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World of Warcraft cucked Warcraft.

Smash Bros is the only "spin off" that does the opposite, as a character's inclusion usually leads to more attention to the games that the character is from.

>Fire Emblem owes its success outside of Japan because of Marth and Roy in Melee
>interest in the Mother series in the west would probably be even more niche if Ness was never in 64
>pretty much the only thing keeping Starfox and F-Zero interest alive at this point
>Joker's inclusion lead to the P5S port begging shitshow

>Why is SMT forgotten while its little brother becomes the most beloved earning more Spin-Off games than the Mainline ever could?


Cause persona shit is extremely shallow in the best mainstream way possible which helps it better reach more and larger demographics than SMT. Hell the first 2 smt games were a tad more like smt and none of the people who are fans or care about persona even talk about that given how much more in depth ,story/play/theme wise, and shit it dealt with


People tend to enjoy shit they can more easily understand than not and given SMTs boderline up the ass themes of fucking balance that flys between most peoples head tends to be instead supplanted by incorrect notions of it being against religions ,primarily Christianity cause of the heavy imagery it borrows from, and shit is like the most obvious thing i could point out. But in contrast modern day persona instead plays alot on shallow ass teen angst and insecurity people go through at a youngish age compared to smt in which your characters tend to be of age dealing with shit along side adults and such.
TL;DR and simply put and not talking about gameplay. Modern day persona is comparatively shallow as all fuck compared to SMT

you have it backwards, faggot

Originally they desired to keep making SMT the way it was, because they and their core fans liked it that way.

>Originally wanted to make it SMT4
>It didn't take place in Tokyo, so they decided it was a spin-off.
>Later after they made the actual SMT4, they changed their minds and decided it was main line

This is pretty much what happened.

go watch rick and morty, incel

This thread made me come to a realization, that Sony fans just don't like SMT in general.
Like mentioned, the ps2 literally got a mainline SMT game, and how many mainline Persona games came to the Gamecube, wii, or Wii U? Sony fans had the chance to prove themselves and continue getting BOTH persona and SMT games on their systems but they fucked it up and Nocturne sold like shit. And the other SMT spin-off games didn't set the charts on fire either.
There's also the fact that the Persona 2 remakes sold equally like garbage on the psp, a handheld with a large install base after the Persona brand was growing in popularity.
Kinda ironic isn't it? Whenever SMTV is port-begged for the PS4 maybe it should be brought up there's enough evidence to show that the audience for SMT on sony consoles just isn't there.

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I read an user's story once that his mother made him stop playing Persona 3 even because of the evoker imagery.
Just imagine how many US parents would have bought Nocturne for their kids. And what kind of moronic adult would have bought the game for themselves?

>Just imagine how many US parents would have bought Nocturne for their kids. And what kind of moronic adult would have bought the game for themselves?
Would these people be illiterate and or not able to flip the box to see the back?

>horrible example. monster hunter didn't truly become successful until it left nintendo handhelds
bitch Monster Hunter Generations sold 1.5 million units in 2 days in Japan ALONE, if that's not successful, then 90% of video games are flops.
siliconera.com/2015/12/01/monster-hunter-x-has-sold-over-1-5-million-units-in-its-first-two-days-in-japan/

Sony threated smt like shit dumbass, atleast nintendo bothered to market the games

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Seeing as many of them claim to be Christian and find demonic imagery abhorrent, they would not even need to seeing the pentagram-like logo on the front cover.

>hee ho-kun could had been the most anoying series mascot had the retarded robot and nu persona showed up

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I personally blame the mother

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>LAW CHADS

>Only blaming one alignment

That's not a very neutral thing to do.

It's better this way. No better way to keep mouthbreathing retards out than to be unpopular. And really, nocturnefags are bad enough as it is, who wants MORE bandwagoners?

I hope the cast of Persona 1 and 2 are not left out of the Persona Warriors/Musou games.

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>neutralkeks

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Why would you set yourself up for disappointment like that, user?

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Maybe if Techno Koei is based enough, but I wouldn't get my hopes up if they weren't in Arena or Q

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Surely we might get atleast a devil summoner/if... reference right bros?
Right?

>Surely we might get atleast a devil summoner/if... reference right bros?
Sure, you just need to open up that wallet

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Persona is soulless as fuck and Joker should have never been in smash bros. SMTbros might get an Smt5 rep or just a jack frost mii costume to throw us a bone.

i don't know why switch users are port begging for persona 5 when they actually have the better game coming exclusively (for now) to the console.

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Why the fuck would anyone want their series to be featured in Smash? Have you seen what those Smashfag retards did to the Persona fanbase, which was already a complete cesspool?

Not him and I dont really pay attention to smashfag shit but what happened?

Makes me glad that SMT will never go the persona route. I literally do not want another Teddy/Morgana 3.0 but Persona 6 is probably gonna have an annoying talking crocodile or something because Persona is formulaic as fuck

Most of them have garbage taste and just want to fit in with the retards on twitter and youtube. God damn, I will unironically be mad if these retards still beg for P5 around the time SMT V will releases.

SMT looks like shit and is just worse all around. persona 5 alone has more care and dedication than any SMT shit thats been put out.

>forgotten
We've got two mainline games for the 3ds and a new one coming for the switch. Stop being such a drama whore.

Because SMTV is never coming out user.

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cringe

what happened was you, fuck you.

Wait, they want to put MegaTen characters in SEGA Heroes?

SMTIV made it past 600k brainlet. I bet my left nut, it'll reach million.

Third game fucking when, Atlus?

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Do we now the budget of SMTIV? Probably cost much, much less than SMTV considering the platform and many cheap and rehashed assets

>no Devil Survivor 3
>no Raidou Kuzunoha 3
>no Digital Devil Saga 3
>no localized rerelease of the first Devil Summoner

Never mind the mistreatment of mainline SMT, Persona is clearly sucking away support from the other spin-off series.

SMT is a spinoff of MT.

my god those people are so blatantly kaneko

In your dreams, enjoy your doiface as soon as they turn around

No, it's a spiritual successor, and all the "megaten" games are really spinoffs of SMT.
You know this is true.

>implying the proportions and outfits aren't a dead giveaway
>implying they didn't keep them facing away from the camera for the shock factor later on when their kaneko faces are revealed

Cope

If they dont sell well then they wont make more games

What a waste of a post

NEVER EVER

kaneko is objectively better but whats wrong with doi?

i'd fuck jack frost

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What ever happened to that one fantasy rpg Shitlus is working on?

We just don't know. Atlus has this cancerous tendency of announcing projects 5-7 years prior to release and never updating people for years
Somehow EO avoided this curse, at least before the teaser of the Next

>Infecting SMT with cancerous casual waifufag bullshit

No thanks

oh god my series made for widespread appeal has widespread appeal

>actual focus on the battles and gameplay instead of interrupting every ten seconds to play repetitive animations

Oh no!

>smt4 is bullshit hard
found the p4a fan

Probably helped that as a more traditional dungeon crawler EO games probably aren't very demanding to develop.

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they were trying a lot of shit during 2000s
>revive persona
>revive devil summoner
>try out some novelist's script as a game
>make a new SRPG
then they realise that persona's the shit that could make more bank and bet it all on that, to their success

This. SMT is harder to approach, and then play. Persona appeals for the casual audience that became a lot bigger since SMT's time.

>"Focus" on gameplay and battles is actually atlus cutting corners.
>Smtfags defend this

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What I learned about people complaining about SMT in this thread is that they want to completely change how it plays.
Maybe you guys just need to play something different instead of asking for an existing serie to appeal to you.

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IV has this though

SMT is an actual good game series while Persona appeals to the lowest common denominator.

>tfw we're forever stuck with shitty persona ost instead of having this more
youtube.com/watch?v=6_6oRBOvIw0

>Yuropoor
>look forward to SMT IV
>it finally gets released in nipland
>a month later it gets released in America
>Oh cool it got translated in about a month
>"I wonder how long it will take for it to get released in Yurop."
>had to fucking wait 1.5 fucking years for the exact same game and translations that came out a fucking 1.5 year ago.
>it's E-shop only so no physical for me.
>english persona 5 gets released WW.

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>abloobloo no social links
>where are my waifus?
>why is kaneko so shit at drawing humans??
>why am I constantly getting game overs?
>no high school setting? dropped
>is this the dark souls of persona games?
I'm fucking ready.

And yet nintenyerolds love it

I'm just sad Persona is much more popular now than SMT, despite it being the worse series, and SMT is suffering for it (see: SMTIVA and Devil Survivor 2: RB).
Persona plays like a VN, spending more time reading mediocre dialogue than actually playing the game. It's riddled with anime tropes too, almost as bad as XC2. P4's entire story and P5 after the first 2 dungeons but before the end were terrible too. P1 through P3 were much better about this, but they too have their problems, notably having ass gameplay.

Kaneko isn't even working on SMT V user.

In the end that's why megaten spinoffs are a good thing.
My issue is that there's not enough these days outside of just mainline/SMT labelled game and persona
At least apocalypse had less of a delay.
I hope the EU atlus branch that they made recently can prevent shit like IV's release, or Nocturne's buggy PAL release, or Raidou2 and Strange Journey OG not even releasing in PAL territories, from ever happening

>Somehow EO avoided this curse
lol
youtube.com/watch?v=i0T_zIR9m60

Yes he is I analyzed the pixels from the teaser.

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Sorry, user, the average normie today wants to be pampered and spoonfed on everything, threatning to boycott and not give money if the companies are not giving into his demands, thus having at least part of the product (and its integrity) being sacrificed in order to appease his lazy bones. Everything has to be the same, moldy slob of junk food, otherwise it doesn't taste good.

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Wish Atlus would get ambitious again with the series.
Nocturne looks timeless on an Emulator.
The rest can not be said about the handheld follow ups.

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>having hopes after the shitfest that was FEW

Never played Persona before, just started P5 a week ago and just now I'm discovering that it isn't the same as SMT.
Always thought SMT was Persona's japanese name, just like Resident Evil/Biohazard

You already know the answer, user.

Really wish at this point Atlus would just rename Persona 1-2 into something else and let 3-4-5 being the 1-2-3 of the series. If you're gonna ignore them at every step, you might as well make things easier instead of being this cruel to fans of the first two games.

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This is a problem with many games and series nowadays

This is why games can't be art. Literal manchildren who can't understand what games are trying to make them feel. Just hit me in the face with that teenage angst, high school and waifus.

The real kicker is that isn't even the biggest fuck up.
>it took 2 fucking years after the american release to get DeSu OC with the exact same english translations and voice acting to come out in Yurop.
>When the games comes out there are gamebreaking bugs that makes the game literally unplayable.
>It took those incompetent morons 2 fucking month after release to fix this shit
>nowadays now that the game is finally playable you can't get a fucking copy anywhere
>not to mention that OG DeSu never even got released in Yurop.
Atlus really knows how to wear someone's patience thin.

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Fuck me, I just remembered the shitshow that was SMT4. Being a fatlus yuropoor is suffering, I was already afraid latest EO titles wouldn't come here, physically or even digitally since they don't sell at all here.

>Cool design is a story or boss only demon and can't be fused.

This nigga and Ahriman never fail to upset me a little.

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smt doesn't really have a hook. And it doesn't help that the gameplay in the mainline and the spinoffs for most part are mostly the same.

But incels are the opposite of the type that like that show, reddit

Speaking of which do you have hi-def images or webms of Ahriman?

Same thing almost happened to DeSu2, released more than a year later, even AFTER DeSu OC was released.

Hi guys

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because SMT is dull

Asahi you bitch, get out the fuck out of here.

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Guess what, things change over time, And i hate to break it to you, you are not the audience they are looking for anymore

very cursed image

C U R S E D
U
R
S
E
D

Eiga image

SEGA EU has been porting a ton of titles to PC so there's hope for the future

>Raidou 3 finally revealed
>"From the people that brought you the Persona series!"
>"In co-operation with Platinum Games"

would you kill yourself right there

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P4A was another one
Why release a cash in fighting game when there's a risk of it being dead in every other territory?

Pretty much.

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pre-order now for to get a joker costume

>"In co-operation with Platinum Games"
This a bad thing? are you telling me you thought raidou 1&2 gameplay was good?

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...at least it's not Teddie, i guess.

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I'd take whatever it takes for a new Raidou game
Also the mechanics of Raidou would mesh well with what modern Atlus is producing
>Going on investigations the day, bonding with informants and advancing the plot through dialogue
>Going on exorcisms the night, slashing demons in the Dark World or whatever
It would also do great in a modern setting. I love the Taisho era which was in Raidou 1&2 but they could not replicate it even if they tried

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>Persona 3
>SMT: Nocturne

These are the best games atlus ever made, you cannot change my mind

Nocturne is up there certainly
Persona 3 ? It was a great first step but nowadays it has aged terribly

Persona 3 was never great. Only people who were completely new to jrpgs fellate it to no end.

P3 was so poorly optimized, don't fool yourself.

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delete this right now

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>Persona 5 Scramble: The Phantom Strikers
>Persona 5
Tells you all you need to know.

>first spoiler
Atlus you nigs
>second
I'm fine with this. Hell would be even more excited depending on how relink or astral chain goes (ARPG sorta thing and game with a secondary character integrated with your moveset)

Boy I wonder how jewish the DLC will be for P3/4 characters.
Sure wont be ultimax/PQ levels of representation for the other entries.

Nothing is more dull than the life sim parts of persona that serve as only as a huge timewaster way to prepare for those few days you spend in a dungeon in each chapter.

Humans naturally null Hama just get mudo resistant equipment.

>>Raidou 3 finally revealed
>>"From the people that brought you the Persona series!"
>>"In co-operation with Platinum Games"
I honestly don't see anything wring with this.
Saying that is made by the people from persona is factually correct and persona is just no matter how you spin it a more recognizable brand.
Also I only played W101 which was really good and from what I hear Bayonetta is pretty good as well so I don't see why platinum working on your action game is a bad thing.
Am I missing something here?

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DUDUH DUH DUH DUDUH DU DUH
OH YEAH
DUDUH DUH DUH DUDUH DU DUH
BAYBEH BAYYBEH

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I want to see the new Satan get a 3d model.

Visuals
Above all , visuals
Persona has always been bigger than smt so more sales are to be expected due to its predecesors , so just dropping nocturne and then ditching the glorious 3D envoriment for shit like SJ and expecting the series to sell
You cant have a series where the prettiest game was made more than a decade ago

mhw still sold more faggot,what is the point of your post?