>be Megami Tensei >be known as the Mainline Game with many games >successful enough to get a Spin-Off titled Relevations: Persona >Atlus makes actually tries to make it popular >spin-off becomes more popular than Mainline >Spin-Off becomes official Atlus game >everyone wants Persona on their consoles >nobody even asks or remembers SMT
What happened Yea Forums? Why is SMT forgotten while its little brother becomes the most beloved earning more Spin-Off games than the Mainline ever could?
Character driven games vs Gameplay driven games in a single series
William Thomas
Persona was literally made to have more mass appeal than SMT or Devil Summoner, then they hit appeal gold with Persona 3 and started trying to polish it.
Jonathan Young
Someone post the chart of sales to remember everyone how P2 bombed hard and P1 was a hit
Mason Fisher
It just shows how many people have shit taste. And I think Atlus knows it, they treat the Persona audience like retards and milk them for all they're worth.
Luke Garcia
The success of a sequel is often based on the quality of its predecessor, DMC2/DMC3 is a good example.
Eli Moore
seething
Cameron Jones
Persona is high school waifu wish fulfillment. Everybody likes that.
SMT is just some weird series about demons and the apocalypse or some shit. Ew.
Parker Rodriguez
but why stop at only Persona though? couldn't they try and spread their success with their Mainline game? Instead they just left it to die on the DS and 3DS with barely or no Marketing whats so ever
Mason Davis
It tells more than that, for example , how P3 didnt sold that much
Nathan Ortiz
Devil Summoner is better anyway.
Aaron Perez
Well VI apocalypse sure as fuck felt as persona, so I wouldn't be so sure with v
James Hill
t. never played a persona game
Owen Myers
Tick tock Personafags your end is near. Thanks for the HD models tho, really appreciate it.
>What happened Yea Forums? Why is SMT forgotten Probably because the battles look like this and it's stuck on a handheld. All they had to do is make more games like Nocturne instead of Persona.
I'm not saying I want it, Im just curious on why Atlus left SMT to die while they try very hard to keep Persona relevant
Kevin Long
I mean there's no mystery, the games have always been notoriously difficult and niche, while Persona isn't. Also the series had no Western presence period until Persona. So in a way, from a Western perspective SMT is a spinoff of Persona.
Evan Reed
I literally only heard about persona 3 and nocturne through a friend. Persona 3 had just come out and they told me it's a good starting point so I picked it up. I didn't hear anyone else talking about either one for a long ass time.
Wyatt Bell
>notoriously difficult not really outside of SJ (non-remake)
Aaron Long
Source?
Connor Torres
moving it away from sony, or at least home consoles in general, was unironically the dumbest thing atlus ever did with smt. if they had stayed on home consoles instead of moving to the ds, mainline would share the same level of popularity as persona by now. you can't follow nocturne up with something that looks like pic related and expect anyone other than the most hardcore fans to stay interested.
Even Xenoblade 2 is at 1.7m or something, of course it's going to sell more than 500k
Benjamin Nguyen
smt4 is bullshit hard, haven't tried smt4a yet.
Levi Butler
... That's exactly what they did though? SMT IV was made to be more accessible than previous games and gave it a huge marketing campaign. And putting it on 3DS is hardly "leaving it to die". Handhelds are way more popular than consoles in Japan. Why do you think Monster Hunter is so successful? Why do you think they even bothered to make a 3DS version of Dragon Quest XI even though the development was lead on PS4.
Jaxon Wood
lol no, only minotaur and medusa are retarded. Rest of the game is a joke, superbosses included
Alexander Ross
>Handhelds are way more popular than consoles in Japan. Why do you think Monster Hunter is so successful? horrible example. monster hunter didn't truly become successful until it left nintendo handhelds. mhw is capcom's best-selling game ever.
Carson Reyes
I was wrong, I thought I saw someone say 3.5 Million but its 2.7 Million
Gabriel Cox
Look at interviews for SMT IV, the devs comment on the series' reputation as difficult. I'm talking about what normies see, not what some totally badass pro gamer like yourself thinks.
Robert Ward
In comparision to Persona, ya. Im playing persona 5 40 hours in, i literally cant die because tarunda + media spam is fucking stupid
Asher Jenkins
In America maybe. The series was hugely successful in Japan. Not everything needs to be made with American gamers in mind.
Daniel Cruz
Persona 5 is a joke even by persona standards
Jacob Hughes
Strange Journey was supposed to be a spin-off. And Nocturne was still far less popular than Persona 3.
the only thing that makes Minotaur bullshit hard is is when you get Hoyfag as an AI partner and he uses agi, otherwise he's just a difficult but manageable boss.
David Wilson
enjoy your 0 sp
Camden Johnson
The real tragedy is that we will never get another Raidou game and even if we did it would be hot garbage because no Kaneko.
Oliver Ross
SMT is an edgelord series for fedora tippers there's as much shame in liking one and the other despite what neckbeards will try to claim to the contrary
Blake Perry
Lonely weebs that likes to self insert as the popular kid in high school
Gabriel Brown
>Running out of sp against bosses >Ever
Jason Price
lmao
Kevin Cox
>What happened Yea Forums? Why is SMT forgotten while its little brother becomes the most beloved earning more Spin-Off games than the Mainline ever could? Real talk, it's because SMT is so full of flaws gameplay wise that it just fell to natural selection. The only people who fondly remember it are people who love grindy monster-RPGs and the autistic niche on /vg/ that thinks Flaw = Difficulty. Playing through some of the older games, it absolutely shocks me that anyone gave these games a chance enough for a sequel.
Joseph Clark
>Strange Journey was supposed to be a spin-off. strange journey is a mainline title. >And Nocturne was still far less popular than Persona 3. no shit. it was the first mainline game to come here, whereas the persona brand was already somewhat established in the west. instead of taking nocturne and building on it for the next game, smt immediately reverted back to old-school 2d dungeon crawlers. of course it never got mass appeal.
Mason Brown
>SMT >forgotten
okay dude
Lucas Gonzalez
there are legitimate reasons for that but you can't deny it looks better than both its successor and that series
Blake Barnes
>it's because SMT is so full of flaws gameplay wise List them.
Joseph Morgan
cursed image
Andrew Flores
Do you think SMTV is getting the same budget and work investment that P5 got?
yeah I tried to do them in one day instead of leaving and coming back spamming tarunda and media would've melted my sp
Caleb Hill
100% no
Ethan Campbell
Strange Journey was originally meant to be a spin-off. They only decided to make it a "main line" title retroactively.
Cooper Taylor
I dunno but SEGA is holding votes for who gets into their crossover mobile game and this is all we get for mainline SMT to vote for. Being a mainline SMT fan is absolute suffering now.
I wish, it will still manage to be a better game than P5 though, people massively underestimate Yamai and forget just how much effort he put into improving the Raidou games.
Nathaniel Russell
good post Buffs and Debuffs, SMT combat in a nutshell. It's absurdly simplistic.
Charles Kelly
Why would you ever unnecessarily melt your sp while exploring, the battle should be over by the time your party turn ends. Im talking about bosses mah man
Tyler Long
>it's because SMT is so full of flaws gameplay wise that it just fell to natural selection.
Persona does absolutely nothing to fix any of SMT's gameplay flaws, and introduced its own hot messes like the pace-raping calender system and killing all party-building so the MC can be a special wildcard snowflake.
Michael Martin
>let me put it simply so it's simplistic Based brainlet.
Christian White
it's rather that there's been numerous discussions of Nocturne's flaws over the years that don't need reiteration unless one is new
Juan Wilson
>muh quality of life issues apply to SMT as a whole Based brainlet.
Gavin Lee
>he's upset that buffs actually do something in a game Would you prefer the standard RPG system where they're a useless, negligible mechanic.
James Myers
>spin-off becomes more popular than Mainline If you are weeb enough to know about persona, you know about shin megami tenshei too, don't delude yourself
>the pace-raping calender system the calendar system isn't to blame it's how the devs handled the passage of time in Persona 3, you only experience a very small amount of the day doing anything; most of the time you get is spent in little cutscenes, and the vast majority of each day is skipped entirely. A day can last as little as 2 minutes. Not even the Sims is that shallow.
Christopher Sanchez
>getting cucked by your own spinoff series
Samuel Taylor
I prefer an RPG where I have buffs and debuffs and then some, and not merely that Pokemon has yet to be surpassed in this respect, even as a pseudo-JRPG (not to say it's perfect)
Dominic Howard
>random battles bad shitters gonna shit I guess in IV you can just run away from 90% of the battles and there are none in towns but nope, gotta be a shitter
Gabriel Jenkins
how often does this happen? The only other instance I can think of is metroid prime, maybe Nier if you consider that a spin off
Daniel Flores
Things Persona 3+ fix:
>No random encounter syndrome. Enemies always on map. >Random battles are fairly quick paced, and usually fun >No instances of a random encounter just ending your game because of a surprise attack, keeping the gameplay fair >One More system is far more balanced, because you don't get infinite turns, and you can potentially mess it up. You can also use it to gain other effects even outside of AOA. >No negotiation system. Gain Personas like pickups, then use them. 5 changes this, but the system is far more consistent there, allowing for actual skill to enter in >Because you don't have to employ shitmons for your other slots, the shit-personas feel less hampering and annoying >Only retarded super boss is Marie, who is retarded, but easily ignored. >Gives you shit to do outside of grinding through the dungeons, which is classic adventure game design, as when a player grows bored with one element, they can switch over to the next. ("Hurr durr, you have ADHD" Sorry grandpa, this is already established good game design, and nobody said how long you had to be playing one element before you get bored. If you can do the same repetitive task for 15+ hours, you have autism) >Stories are actually compelling and interesting and keep the viewers hooked all throughout
Liam Lopez
>SMT >enter a random battle you can't control >get ambushed >mob spams hama/mudo spells and wipes your party
>SMT DOESN'T HAVE FLAWS
Matthew Taylor
I ran out of text, but the fanbase is included in the shitlist. >Any time you tell an SMT fan their shit is shit, they immediately try to counter with "buh muh difficulty" Also, random battles are bad in general. Even without the "difficulty" of SMT battles, it just grinds your exploration pace to a fucking halt.
Angel Allen
fuck I only realized this is bait at the negotiating part waste of time desu
Joshua Sullivan
>Random battles are fairly quick paced... usually fun You super-effective all the enemies and then use the I-win all-out-attack-button very engaging >One More system is far more balanced, because you don't get infinite turns, and you can potentially mess it up Only by not knowing a weakness >No negotiation system. Gain Personas like pickups By shoving demons like Jack Frost into the role of a persona, diluting the concept >Gives you shit to do outside of grinding through the dungeons Like grinding for an exam at school
Christopher Wright
>die to this once >'okay the enemies here use hama better prepare' >equip self accordingly >dont die to hama/mudo anymore Wow so difficult Seriously have you played an SMT game ever?
>make it clear that you're bad >STOP CALLING ME OUT
David Reed
what are you going to do, constantly have a party that resists hama/mudo and get raped by other elements? there are items later on the prevent death for the MC but that's a bandaid on a bullet wound
Bentley James
>being weak/normal against hama and mudo in areas where enemies use hama and mudo you deserve it
personachads are out here with the best RPG ever made, stay seething smt autists
Elijah Moore
All real, friend-o. Demon negotiations are complete shit. If it makes you feel any better, Persona 2 had the absolute worst one in the entire series. >Game forces you to select a character, select an action, then you have to randomly guess which action builds up which stat >Some exchangeable characters have certain actions that no one else does >Even when you fill up the gauge, you just get X amount of cards which you have to trade in for the actual persona
What the ever living fuck were they even thinking?
>You super-effective all the enemies and then use the I-win all-out-attack-button >very engaging Confirmed for having played 2 hours of one of the games then dropping. Most mid-game enemies don't even fall to a single all-out attack, and good luck even attempting that at end-game in the longer dungeon sections, draining your MP. >Only by not knowing a weakness Or because you have to hit multiple enemies with an attack and cause one to rise back up, or because you miss, or because you would rather down the enemy, or because... >By shoving demons like Jack Frost into the role of a persona, diluting the concept Literally what's the problem here? >Like grinding for an exam at school Like planning out your days, who to talk to, when to cram things in, when to go make money, etc, etc.
I beat SMT IV. What's your excuse now?
Gavin Martin
random battles pace you through the game dumbass >let's not battle anyone in this dungeon >oh now I'm underleveled at the boss >have to stop and catch up anyway brilliant game design
Benjamin Ortiz
I don't know about that. SMT4 was grindy garbo. I'm not expecting much from 5
Ian White
>P1 and P2 count on the smt "side" because they are unpopular!
It's really not as big of a problem as you make it out to be. The odds of Hama/Mudo killing are so low for a reason, and when it does happen just buy a cheap Revival Bead, they're a dime a dozen. Have you ever considered that you may just be bad at video games?
David Martinez
I've beaten nocturne and SJ, the hardest games in the series. Just because I can get through it doesn't mean it's not a flaw
Ethan Long
>dude I know I haven't played any of the first three games but I just know that the REAL Persona started at 3
>random battles pace you through the game dumbass Every 1-16 steps? They break your exploration pace. Good random battles should be on the Etrian Odyssey levels of around 20-50 paces. Fuck, even SMT 1 was fucking obnoxious with the fact that it could layer random encounters right on top of each other.
Also, you're statement about XP is absolutely brain dead idiotic. >"If we don't throw a billion fights at them, then how will they level!" >"Instead of giving them like 50-100 XP at level 40, why don't we start giving them like x10 that much and reduce the encounter rate?" >FUCK YOU!
Parker Brown
SMT4 is only kinda bullshit in the beginning, the difficulty curve is a fucking nosedive 4A's difficulty is actually done really well on the hardest mode, it's one of the few JRPGs I've played where you're actually expected to fight the final boss at max level
Lincoln Price
>WHY DOES THIS GAME HAVE GAMEPLAY i literally fucking said you can even dodge 90% of the fights now, they're not even step based They don't break jack shit dumbass, having to stop to grind breaks it
Ethan Sanchez
Only p3/4 niggers think like that, your brand new p5 player either goes all the way or doesnt even look at 3/4
Grayson Rogers
>Most mid-game enemies don't even fall to a single all-out attack true, but that doesn't change the basic strategy the only damper in this plan is your companion AI's being retarded or not and not exploiting a weakness or, as I neglected to note, missing any of the attacks >Literally what's the problem here? A lore problem
Ryan Perez
>even atlus says that persona as it's known nowadays started at 3 >NO IT'S NOT TRUE
Lucas Jenkins
If only there were some way to not fight things in the game if you don't want to
Persona was a spin off of Devil Summoner. Lots of references and characters crossing over in P1 and P2.
John Morales
SMT hasnt had a main game release with graphics that weren't on a 300 pixel screen since nocturne.
Gavin King
>>WHY DOES THIS GAME HAVE GAMEPLAY Wow what a patheticly desperate strawman. The simple answer to this is "WHY DOES THIS GAME HAVE TOO MUCH UNFUN GAMEPLAY". Forcing me to do the same shit too quickly, and also breaking up a huge other portion of the gameplay cycle is fundamentally challenged levels of bad. >i literally fucking said you can even dodge 90% of the fights now lol in IV? Get the fuck out of here with that.
>true, but that doesn't change the basic strategy The basic strategy of "Play the fucking game, do damage, and find weaknesses"? Sure, but it's still more involved than you're making it out to be, especially when I added on the end-game portion of balancing your MP out for the later sections. Actually, even in 4, the early and mid sections were also heavily dependent on you balancing out MP because you needed to heal if you wanted to make it to the boss in a single day, which was crucial to your school life. >A lore problem Who cares? There was a universe reset after 2, and SMT lore sucks anyways.
Wow, if only there was a way to make the gameplay fun without having to force the game to turn it off!
Brandon Russell
IQ floor for SMT is too high for the average normalfag
Andrew Williams
did you forget about the sonyfags begging for SMTV when the trailer came out
Nathaniel Bell
>spin-off becomes more popular than mainline Is there any other time where this has happened? Cant think of one at the moment.
Logan Flores
yes, in IV and IV:A, the most recent SMT games.
Cameron Hughes
>yes, in IV and IV:A, the most recent SMT games. Nah, I already addressed this. Their spawn rate and the speed of movement is too high for this to be anywhere NEAR 90%. If you're just gonna lie to me, then shoo.
Connor Brooks
Sonic games maybe.
Josiah Rogers
I played like 5 of them, your point, based retard?
>random ambushes bad >being able to win every single non-boss fight before they've even started by getting a pre-emptive bonus 100% of the time good
I don't mind field encounters, but on-field attacks should absolutely not exist.
Ethan Gray
I dont know, I wasnt talking with you
Luke Cruz
>Remove a skill element from the game >Wistfully ignore the fact that enemies can backstab you for failing the skill Sasuga, SMT-chan.
If you're about to tell me that "random ambushes" accounted for this and wasn't actually all that "random", then you should just pick your words more carefully.
Camden Wilson
literally just run, maybe one green guy has enough speed to catch up
Caleb Davis
Not him but skill element my fucking ass, dude. I replayed P3 recently on hard and my grand strategy was literally to wait for shadows to turn their back so I could get the first strike in, locking in my victory I only did this because it was a gamble if you didn't, even when I attack a shadow that's charging at me sometimes they'd get first strike for no reason. It took no skill and ultimately ended up just becoming me waiting around a corner for shadows to turn around so I could kill them in 3 turns, it's a flawed design that has NOTHING to do with skill.
Because Persona takes all aesthetic elements of SMT, pair up with pop anime cliches and aesthetic and call it a day. It's much more approached to normies.
Tyler Ortiz
>standing around outside their visual range until they turn around >skill element
Christopher Diaz
Maybe Wario?
Henry Sullivan
Except waiting out like that wastes time which is something you don't want to do when the Grim Reaper spawns on every floor after a certain amount of time.
Daniel Jackson
fun fact in p3 (fes at least) opening and closing the menu makes shadows instantly turn and face somewhere else
Robert Morales
He takes FOREVER to spawn in though, unless you get one of those rare floors that cut down his spawn time. Last time I did a playthrough I only heard his chains rattling around like twice.
Gabriel Jones
I almost never stuck around long enough for the Reaper to pop up, mate. It's really easy to gauge when you should be heading to the next level. And as for time, Tartarus can be completed in one night if you have half a brain. It's dead easy once you know how things work. Lmao I didnt know this, neat trivia user
Smash Bros is the only "spin off" that does the opposite, as a character's inclusion usually leads to more attention to the games that the character is from.
>Fire Emblem owes its success outside of Japan because of Marth and Roy in Melee >interest in the Mother series in the west would probably be even more niche if Ness was never in 64 >pretty much the only thing keeping Starfox and F-Zero interest alive at this point >Joker's inclusion lead to the P5S port begging shitshow
Angel Rodriguez
>Why is SMT forgotten while its little brother becomes the most beloved earning more Spin-Off games than the Mainline ever could?
Cause persona shit is extremely shallow in the best mainstream way possible which helps it better reach more and larger demographics than SMT. Hell the first 2 smt games were a tad more like smt and none of the people who are fans or care about persona even talk about that given how much more in depth ,story/play/theme wise, and shit it dealt with
People tend to enjoy shit they can more easily understand than not and given SMTs boderline up the ass themes of fucking balance that flys between most peoples head tends to be instead supplanted by incorrect notions of it being against religions ,primarily Christianity cause of the heavy imagery it borrows from, and shit is like the most obvious thing i could point out. But in contrast modern day persona instead plays alot on shallow ass teen angst and insecurity people go through at a youngish age compared to smt in which your characters tend to be of age dealing with shit along side adults and such. TL;DR and simply put and not talking about gameplay. Modern day persona is comparatively shallow as all fuck compared to SMT
Elijah Diaz
you have it backwards, faggot
Jaxson Ross
Originally they desired to keep making SMT the way it was, because they and their core fans liked it that way.
Ian Fisher
>Originally wanted to make it SMT4 >It didn't take place in Tokyo, so they decided it was a spin-off. >Later after they made the actual SMT4, they changed their minds and decided it was main line
This is pretty much what happened.
Cameron Phillips
go watch rick and morty, incel
Jace Richardson
This thread made me come to a realization, that Sony fans just don't like SMT in general. Like mentioned, the ps2 literally got a mainline SMT game, and how many mainline Persona games came to the Gamecube, wii, or Wii U? Sony fans had the chance to prove themselves and continue getting BOTH persona and SMT games on their systems but they fucked it up and Nocturne sold like shit. And the other SMT spin-off games didn't set the charts on fire either. There's also the fact that the Persona 2 remakes sold equally like garbage on the psp, a handheld with a large install base after the Persona brand was growing in popularity. Kinda ironic isn't it? Whenever SMTV is port-begged for the PS4 maybe it should be brought up there's enough evidence to show that the audience for SMT on sony consoles just isn't there.
I read an user's story once that his mother made him stop playing Persona 3 even because of the evoker imagery. Just imagine how many US parents would have bought Nocturne for their kids. And what kind of moronic adult would have bought the game for themselves?
Xavier Barnes
>Just imagine how many US parents would have bought Nocturne for their kids. And what kind of moronic adult would have bought the game for themselves? Would these people be illiterate and or not able to flip the box to see the back?
Seeing as many of them claim to be Christian and find demonic imagery abhorrent, they would not even need to seeing the pentagram-like logo on the front cover.
Grayson Rodriguez
>hee ho-kun could had been the most anoying series mascot had the retarded robot and nu persona showed up
It's better this way. No better way to keep mouthbreathing retards out than to be unpopular. And really, nocturnefags are bad enough as it is, who wants MORE bandwagoners?
Hudson Williams
I hope the cast of Persona 1 and 2 are not left out of the Persona Warriors/Musou games.
Persona is soulless as fuck and Joker should have never been in smash bros. SMTbros might get an Smt5 rep or just a jack frost mii costume to throw us a bone.
Julian Cook
i don't know why switch users are port begging for persona 5 when they actually have the better game coming exclusively (for now) to the console.
Why the fuck would anyone want their series to be featured in Smash? Have you seen what those Smashfag retards did to the Persona fanbase, which was already a complete cesspool?
Cooper Bell
Not him and I dont really pay attention to smashfag shit but what happened?
Nicholas Morris
Makes me glad that SMT will never go the persona route. I literally do not want another Teddy/Morgana 3.0 but Persona 6 is probably gonna have an annoying talking crocodile or something because Persona is formulaic as fuck
Lincoln Peterson
Most of them have garbage taste and just want to fit in with the retards on twitter and youtube. God damn, I will unironically be mad if these retards still beg for P5 around the time SMT V will releases.
Dominic Richardson
SMT looks like shit and is just worse all around. persona 5 alone has more care and dedication than any SMT shit thats been put out.
Jason Murphy
>forgotten We've got two mainline games for the 3ds and a new one coming for the switch. Stop being such a drama whore.
Do we now the budget of SMTIV? Probably cost much, much less than SMTV considering the platform and many cheap and rehashed assets
Samuel Allen
>no Devil Survivor 3 >no Raidou Kuzunoha 3 >no Digital Devil Saga 3 >no localized rerelease of the first Devil Summoner
Never mind the mistreatment of mainline SMT, Persona is clearly sucking away support from the other spin-off series.
Blake Hernandez
SMT is a spinoff of MT.
Nolan Perry
my god those people are so blatantly kaneko
Justin Bennett
In your dreams, enjoy your doiface as soon as they turn around
Austin Jenkins
No, it's a spiritual successor, and all the "megaten" games are really spinoffs of SMT. You know this is true.
Ryan Edwards
>implying the proportions and outfits aren't a dead giveaway >implying they didn't keep them facing away from the camera for the shock factor later on when their kaneko faces are revealed
Josiah Cox
Cope
Isaiah Perry
If they dont sell well then they wont make more games
Brayden Wood
What a waste of a post
Kevin Jenkins
NEVER EVER
Wyatt Brown
kaneko is objectively better but whats wrong with doi?
What ever happened to that one fantasy rpg Shitlus is working on?
Jeremiah Lee
We just don't know. Atlus has this cancerous tendency of announcing projects 5-7 years prior to release and never updating people for years Somehow EO avoided this curse, at least before the teaser of the Next
Christian Miller
>Infecting SMT with cancerous casual waifufag bullshit
No thanks
Mason Sanders
oh god my series made for widespread appeal has widespread appeal
Levi Myers
>actual focus on the battles and gameplay instead of interrupting every ten seconds to play repetitive animations
Oh no!
Thomas Price
>smt4 is bullshit hard found the p4a fan
Noah Jones
Probably helped that as a more traditional dungeon crawler EO games probably aren't very demanding to develop.
they were trying a lot of shit during 2000s >revive persona >revive devil summoner >try out some novelist's script as a game >make a new SRPG then they realise that persona's the shit that could make more bank and bet it all on that, to their success
Nolan Morales
This. SMT is harder to approach, and then play. Persona appeals for the casual audience that became a lot bigger since SMT's time.
Jose Cooper
>"Focus" on gameplay and battles is actually atlus cutting corners. >Smtfags defend this
What I learned about people complaining about SMT in this thread is that they want to completely change how it plays. Maybe you guys just need to play something different instead of asking for an existing serie to appeal to you.
>Yuropoor >look forward to SMT IV >it finally gets released in nipland >a month later it gets released in America >Oh cool it got translated in about a month >"I wonder how long it will take for it to get released in Yurop." >had to fucking wait 1.5 fucking years for the exact same game and translations that came out a fucking 1.5 year ago. >it's E-shop only so no physical for me. >english persona 5 gets released WW.
>abloobloo no social links >where are my waifus? >why is kaneko so shit at drawing humans?? >why am I constantly getting game overs? >no high school setting? dropped >is this the dark souls of persona games? I'm fucking ready.
Nolan Bailey
And yet nintenyerolds love it
Mason Jones
I'm just sad Persona is much more popular now than SMT, despite it being the worse series, and SMT is suffering for it (see: SMTIVA and Devil Survivor 2: RB). Persona plays like a VN, spending more time reading mediocre dialogue than actually playing the game. It's riddled with anime tropes too, almost as bad as XC2. P4's entire story and P5 after the first 2 dungeons but before the end were terrible too. P1 through P3 were much better about this, but they too have their problems, notably having ass gameplay.
Carson Gomez
Kaneko isn't even working on SMT V user.
Michael Williams
In the end that's why megaten spinoffs are a good thing. My issue is that there's not enough these days outside of just mainline/SMT labelled game and persona At least apocalypse had less of a delay. I hope the EU atlus branch that they made recently can prevent shit like IV's release, or Nocturne's buggy PAL release, or Raidou2 and Strange Journey OG not even releasing in PAL territories, from ever happening
Sorry, user, the average normie today wants to be pampered and spoonfed on everything, threatning to boycott and not give money if the companies are not giving into his demands, thus having at least part of the product (and its integrity) being sacrificed in order to appease his lazy bones. Everything has to be the same, moldy slob of junk food, otherwise it doesn't taste good.
Never played Persona before, just started P5 a week ago and just now I'm discovering that it isn't the same as SMT. Always thought SMT was Persona's japanese name, just like Resident Evil/Biohazard
Logan Kelly
You already know the answer, user.
Really wish at this point Atlus would just rename Persona 1-2 into something else and let 3-4-5 being the 1-2-3 of the series. If you're gonna ignore them at every step, you might as well make things easier instead of being this cruel to fans of the first two games.
This is a problem with many games and series nowadays
Jose Harris
This is why games can't be art. Literal manchildren who can't understand what games are trying to make them feel. Just hit me in the face with that teenage angst, high school and waifus.
Kayden Fisher
The real kicker is that isn't even the biggest fuck up. >it took 2 fucking years after the american release to get DeSu OC with the exact same english translations and voice acting to come out in Yurop. >When the games comes out there are gamebreaking bugs that makes the game literally unplayable. >It took those incompetent morons 2 fucking month after release to fix this shit >nowadays now that the game is finally playable you can't get a fucking copy anywhere >not to mention that OG DeSu never even got released in Yurop. Atlus really knows how to wear someone's patience thin.
Fuck me, I just remembered the shitshow that was SMT4. Being a fatlus yuropoor is suffering, I was already afraid latest EO titles wouldn't come here, physically or even digitally since they don't sell at all here.
Chase Hill
>Cool design is a story or boss only demon and can't be fused.
This nigga and Ahriman never fail to upset me a little.
I'd take whatever it takes for a new Raidou game Also the mechanics of Raidou would mesh well with what modern Atlus is producing >Going on investigations the day, bonding with informants and advancing the plot through dialogue >Going on exorcisms the night, slashing demons in the Dark World or whatever It would also do great in a modern setting. I love the Taisho era which was in Raidou 1&2 but they could not replicate it even if they tried
>Persona 5 Scramble: The Phantom Strikers >Persona 5 Tells you all you need to know.
Jordan Baker
>first spoiler Atlus you nigs >second I'm fine with this. Hell would be even more excited depending on how relink or astral chain goes (ARPG sorta thing and game with a secondary character integrated with your moveset)
Adrian Young
Boy I wonder how jewish the DLC will be for P3/4 characters. Sure wont be ultimax/PQ levels of representation for the other entries.
Aaron Perez
Nothing is more dull than the life sim parts of persona that serve as only as a huge timewaster way to prepare for those few days you spend in a dungeon in each chapter.
Jaxon Reed
Humans naturally null Hama just get mudo resistant equipment.
Thomas Gonzalez
>>Raidou 3 finally revealed >>"From the people that brought you the Persona series!" >>"In co-operation with Platinum Games" I honestly don't see anything wring with this. Saying that is made by the people from persona is factually correct and persona is just no matter how you spin it a more recognizable brand. Also I only played W101 which was really good and from what I hear Bayonetta is pretty good as well so I don't see why platinum working on your action game is a bad thing. Am I missing something here?
Visuals Above all , visuals Persona has always been bigger than smt so more sales are to be expected due to its predecesors , so just dropping nocturne and then ditching the glorious 3D envoriment for shit like SJ and expecting the series to sell You cant have a series where the prettiest game was made more than a decade ago
Liam Johnson
mhw still sold more faggot,what is the point of your post?