Find a flaw

Find a flaw.

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too slow

l=============== l

It's not 60fps on consoles.
Which is pretty fucking embarrassing.

gransys being completely useless after level 60

everything about it besides the combat is pretty trash
bitterblack island is the only good part of it because it was the only real dungeon,and even then it kinda sucks because it's always real dark inside and the graphics suck even more so cause of it,10/10 satisfying combat although

Dark Arisen removes two sets of really good armor that you can gear early on

Story is meh until the end.
Game is easy as shit until Bitterblack Isle.
No meaningful side quests.
That joke of a "romance" system.

I still like it though.

Sorcerer is the only class that feels powerful without having BBI items

The open world is kinda bad, but it's still a good game.

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how do I enjoy this game?

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The inclination system is fuckin stupid because nobody wants to play MMO tank/support for a bunch of retarded bots, and even if they did no party needs two people in those roles. This isn't even getting into how half the inclinations are either worthless or shouldn't be inclinations at all (why is picking up items considered a "role" on the team?)

Everything except the combat.

2 towns
empty as fuck world
no sequel

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I can never seem to get into this game which sucks because whenever it shows up in webm threads it looks amazing.
Maybe one day it'll click with me.

static, slow, stilted combat like a ps2 game

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Everything else in this thread is a subjective nitpick. Except this:

>ONE SAVE SLOT

Do you have any idea how infuriating that is? Ive escorted NPCs, who have been attacked by wyverns or harpies, and die instantly, meaning you fail the quest forever. Or ive missed quests and progressed too far in the story to complete them. Its utterly unacceptable

Pawn AI

>arisen

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warrior class

The combat isn't even that good
Fuck you, I said it

if you're talking about the berserk stuff that's due to Jap copyright bullshit

>*backs up PC save*
hahaha fuck you sekiro I'm not beating the game 4 times

>The combat isn't even that goo-

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My barbarian warrior playthrough didn't have an option to go out drinking with Mercedes, challenge her to a friendly sparring match while drunk, and end up pinning her to the ground in a mating press.

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She-goats are not allowed in this thread.

Unfinished game, world is empty as shit, barely anything to do beyond the main quest and DLC.
Only fun part was the boss combat and the neat as fuck mage spells.

>assassin
lol, look at this magick-less cuck

Poor damage balance. Not just in terms of gear and levels mattering so much that it's barely even an action game, but even more than that. Classes like Warrior and MK are absolutely fucking gutted in their damage scaling. MK's Great Cannon and all of Warrior's multihit moves have ridiculously shitty damage scaling. My basic comparison is this: in lategame, to gain 300 damage on a multihit move, a Strider needs to upgrade to a stronger weapon, an MK needs to get a weapon upgrade and gain 30 levels, and a Warrior needs to get a weapon upgrade and 60 levels. By weapon upgrade, I literally mean go from a BBI1 weapon to a BBI2 weapon, not just enhancing or dragonforging.

Nuh uh, Yea Forums parrots it all the time so it's objectively true!!

This looks like DMC's shitty Chinese knockoff.

This but unironically.

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Warriors only have three slots and one of them is taken up by the mandatory arc

Reminder that warrior class long sword fags are brainlets and shegoat is the worst waifu

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I remember the first time playing this, it was on PS3. God, what an awful experience, 15fps average and the resolution was definitely below 720p. I sold it after playing for 2 hours.
Around a week ago I bought it on PS4 and I'm having a blast now.

Didn't have the budget to be the best game ever made like it could have been.

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some of the quests are total fucking slogs, i couldnt play another playthrough, once i get to gran soren it all sinks in how much boring shit the game makes you do. plus farming chests is a colossal bitch.

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I'm doing Bitterblack for the first time and I've gotten the first shortcut by beating the giant Beholder. Where the fuck is Barroch? He showed up the first time I got there, and now he's neither there nor where I met him? I finally have some shit I can Rarefy and I want to buy his curatives since they're better than what Gran Soren has.

Sell me on this one Yea Forums, how does it run on le switch?

It's an unfinished game. It also needs a sequel. Dogma 2 when?

Aught I believe aught that it aught has multiple aught issues, aught but I understand aught why some people aught like it.

Aught.

Just started, literally the only class I'm having fun with is Sorc and that's only because it's the only one that is doing any sort of real damage.
Haven't tried Ranger or Strider yet but I'm feeling like I wasted my money

Plz be female

soon
>itsuno wouldn't stop hinting about making 2 all throughout dmc5 interviews
>got a switch port
>is getting a netflix series
>capcom let him either make dd2 or dmc5 and he felt dmc needed it more

Did you know poison does 5 damage per second?

5 damage. There are augments in this game that are designed to increase the rate you apply poison at. For a mechanic that deals 4 damage per second against enemies with tens of thousands of HP. Burning's not much better, only 24 damage per second. Not sure if that stacks with each body part you light on fire, but it's still not much even if the guy has 10 body parts.

But then, what would you expect from a game that has augments that give you a FLAT 100 health or stamina when by endgame you have thousands.

Can I fuck up my Character build? I'm starting the game for the first time on Switch, and I'm worried about fucking up what I pick for my class.

Literally unfinished.
Dragon's Dogma 2 when

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I keep seeing this game literally everywhere. I tried it when it came out on PC, and it didn’t click at first, but a lot of people in the souls community seem to like it, so I should give it a try again when it’s on sale

Equipment does more for you than stats. Don't try to min max, it will ruin your enjoyment of the game unless you're into that sort of thing.

>how do I enjoy this game?
Be autistic. It's one of those games where you can go in blind and enjoy it decently, but the most fun comes from understanding the story, game mechanics, and making your own fun/challenges.
>tfw playing as a beaten man with a pawn designed after his dead younger brother
>game ends with the pawn gaining a soul and enjoying your body/life.

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You can change it later.

You don't have to worry about stat progression from leveling since gear is far more important (and even then you have a fair amount of leeway as long as you upgrade your shit), but it's worth multiclassing a bit for augments.

>wishbone is dead

Why is life unfair

The people playing it, you ugly sack of shit

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Pretty sure Lash is better than Arc if you're geared. You can get a Lash off in way more openings than Arc and you can do 2-3 Lashes in the time it takes for 1 Arc. That means you're hitting 6 times instead of only 2, so if you have a high damage stat you'll make up for the small disparity in base damage. (3 Lashes does like 12000 base damage vs 16000 base damage for Arc, so 4x = 4000 => if you have more than 1000 more attack than the opponent has defense you'll do more damage with lashes).

Unless you're no fun allowed minmaxing for 200 levels, Gear > Base Stats.

Why would it ruin my enjoyment though?

Not really. Gear matters more than base stats 90% of the time. Your class will determine your stat growth, but you're able to switch between them at the Inn, and the only cost is 1000-2000 Discipline for the first time you change to it and nothing more. It's good to experiment and find which one you like best, plus each one has Augments (passives) you can buy, and you can use any Augment at any time no matter what class you are, so you can get something like Warrior's Augment that decreases physical damage taken and then use it as a Ranger to help prevent disaster if something charges you.

for new players.


grind XP at night

you son of a bitch

Dragon's Dogma: Dark Arisen is the literal embodiment of a 7/10. It's a good game. Great, even, to some (myself among them). However, the game was woefully unfinished. The game is inundated with flaws: stats based on vocation level, re-coloured enemies, pawns unable to be hybrid vocations, only two towns. That's to name a few. It was successful in spite of being shoved between Skyrim and Dark Souls, and its community has to be one of the greatest I've ever had the privilege to be a part of. I hope Itsuno is able to do justice to DD fans the same way he did to DMC fans.

because you'd have to play has certain classes for 100 levels before you get the optimal numbers for the class you actually want to play

FUCK YOU

>Dragon's Dogma: Dark Arisen is the literal embodiment of a 10/10.
Fixed.

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>7/10
Being a little generous, don't you think? It's a 5/10 at best.

>started fresh start hard mode playthrough
Holy fuck sword and shield bandits are OP.

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I said Dark Arisen, not vanilla.

pls respond, I can't find that manlet anywhere.

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But is there a way to reset stats?

The game is incomplete.
It seems like they cut down a lot of planned content due to budget issues. It would've been a game for ages if not for that.

I know what you're trying to say but you're just doing a bunch of random shit that looks cool. Fighter is THE most boring class in the game. Even Sorcerer can be played in an interesting way if you're doing a solo challenge for example, but Fighter is basically just "Spam Dragon's Maw to win and be competely useless against anything not on the ground"

>monster is immune to magic in a game where some classes are nearly incapable of dealing magic damage
>in BBI there's a required enemy to beat that is immune to physical damage in a game where most classes are LITERALLY incapable of dealing enough magic damage to pierce its defense
yeah wow so 10/10 there are gigantic flaws already just in the webm you posted

no

>Fighter is THE most boring class in the game.
Are you forgetting that Mystic Knight exists?

Not him but there really aren't stats.
It's just health/stamina/dps. Equipment is much more important than stats

>Be MK
>See Golem
>Run right next to it and drop half a dozen Ruinous Sigils
>Lead it over a few feet
>delets most of its weak spots at once

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If you're judging the expansion on its own then it's a 7/10 expansion in terms of what it accomplishes, but the game as a whole with the expansion is still only 5/10.

Why do so few games get magic right?

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Arc and Pommel Shit are literally the only warrior skills you need. Even Corona Slash is way too slow.

Okay, thanks anons

Main quest and world is bare and boring. The game should have been like a really long BBI.
I was initially disappointed in the game only to find out that the post game + expansion is the REAL content. That shit is fun.

I can't tell if my equipment sucks, I'm underleveled, my class sucks, I'm doing something wrong, or if it's supposed to be like this whenever I do chip damage to enemies

When in doubt just use throwblasts.
They work on everything except armored ogres

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because everything has to be taken into account to balance magic or the game just becomes "do this until you get this spell and then win"

Mystic Knight is fun if you don't go full retard and just Magick Cannon your way past the game's difficulty. Beyond that, Mystic Knight has a fun playstyle based on perfect blocks. Element Ripostes to deal straight elemental damage back to your enemies, Demonswrath to turn all of your blocked hits into huge burst damage, Healing from Perfect Blocks, etc. Mystic Knights also have staff access and a unique spell that puts enemies to sleep. Garm are weak to this btw, absolutely trivializes the cunts.

Dark Arisen gives me the ability to Gold Rarefy equipment to effectively wear/use whatever I want regardless of stats. It also gives me rings to upgrade specific abilities. Both of these carry over into the base game and enhances it. Overall, the package is 7/10.

>Go to summon a Pawn for the first time
>Slut
>Slut
>Slutty Loli
>Slut
>Slut
>Loli
>Then this motherfucker walks out of the mist
I laughed so hard I cried

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I guess i'll die

Honestly, I don't even look at how they look and go purely off what skills they have on.

Kind of hard to ignore when they are named "Ol Gregg"

30FPS with occasional dips depending on the action, like the other console versions. 720p handheld, 1080 docked. It's a port of the PC version.

Consoles were a mistake.

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I mean, it was made by Itsuno...

and the dmc4 team

So it's the same as the others but obviously still bad in comparision to pc. Got it

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>framae blades are some simple wimpy kunais with zero effort put into them
>meanwhile every other level 3 BBI weapon looks sick as fuck in their own merits, as they should be
Fuckers could have at least given us two tier of level 3 weapons similar to armor

horrible fucking name, just as horrible marketing. It's a highly polished and fun game that was a half a gen behind graphics-wise when it launched. Despite this it was fun as fuck.

>horrible name
Yeah, that's gonna be a yikes from me

>dogma - a principle or set of principles laid down by an authority as incontrovertibly true.
>dragon's dogma
makes perfect sense the more of the story you know

>horrible fucking name
>It's a highly polished
Literally the opposite for both.

All of the item and skill descriptions are pretty shit and it is a huge pet peeve of mine. How many different words to they use to describe how much an item heals you for? None of them give me a god damn clue what I am actually looking at. Not to mention some passives were fucking broken for years / don't seem to do shit in general.

all i heaar is the whining of someone incapable of rising to a challenge when an ocean of options exist

Hit Level 70 and finally Maxed Mystic Knight. I think I'm going to go with this for maximum fun:
>Lightning Trance
>Holy Furor
>Abyssal Anguish
>Stone Forest
>Sky Rapture
>Ruinous Sigil
I'm not finding much use in parrying BBI enemies so I took off Blessed Riposte for Holy Furor. If that's not good then I could try the one that heals when you block.

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inventory healing

Dragons Dogma is an objectively shit game where almost every aspect drags it down yet it's still somehow really, really good in the end. Shits an enigma

>Tutorial in the beginning tells you to mix classes/damage types
>lol nah all warriors
>What the fuck why are these ghosts and shit so hard this is bullshit D:

It fucking warned you bro.

This game has always been that one game i always mean to play, and the bot bros are kinda interesting but every time i get distracted with something else.

Say that again when you get cucked by Daimon

¡Que te jodan!

To get the best shit you need to max all classes

>Both of these carry over into the base game and enhances it.
But both of those things are only available when you've progressed enough in the expansion to make the base game trivial.

Hence why I made the comparison.

The devastating part is that Helmsbartes are cool as fuck.

I played it when it was running at 15 fps.

It's admittedly a bit janky and unpolished as fuck, really could've used another year or so of development (on the base game, though DA does patch up a few issues while still adding in BBI). Despite all that, though, it's fun as hell. Spent almost 90 hours on my first ever playthrough towards the end of last year and have been itching for another run. High hopes for DD2, hope Itsuno can deliver.

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I don't get the appeal of the combat.
Either big dick spells that take 20 minutes to cast or spamming skills over and over while doing chip damage, I'm just not having fun. The climbing just makes me want to go and play MonHun Gen

Hard mode isn't the definitive way to play the game, which is surprising for an Itsuno title.
Romance system is wonky as all hell and the fact that the Arisen's bond isn't a hard lock is fucking stupid, especially since if your beloved possesses it there's a special cutscene
God mode during the ending is limited to the two cities, with you being unable to explore outside of them
Games doesn't indicate that certain side (aka almost all of them) quests will expire as the main quest continues
Mage is fucking worthless as a player class
Warrior having 3 skill slots makes the class become boring faster than any other class no matter how good Arc of Deliverance feels.
Poison
BBI armour is ugly as fuck
Story is boring as all fuck until the Dragon reappears

still a 10/10, sequel when.

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Do any important magick archer skills use physical damage or is it best to just level sorcerer?

yeah wow i love waiting around for my pawns to kill the enemy that i can't damage at all

The sad thing is that I predicted this response but was too lazy to write a counterargument. There are two major facts here:

1. Pawns fucking suck ass and waiting for them to kill the opponent you can't damage at all is shitty design
2. There aren't enough of these types of enemies for you to be able to justify it as a game-wide concept.

I'll elaborate on 2. If every enemy in the game were immune to a bunch of things and it was your job to carry around tools to deal with them, then maybe you'd have a sound argument. If it were literally impossible to kill a skeleton without blunt damage, a griffon without fire, an eliminator without ice, then you have a point. But that isn't the case at all. There are only a handful of enemies in the entire game which are outright immune to damage, and they're incredibly rare. Golems are rarer than cyclopes and ogres, spirits are rarer than skeletons and goblins, living armors are one of the rarest enemy types, period. These are not common threats. The game tells you to have a balanced party, but then fails to follow up on that threat.

Basically, the game doesn't have the balls to actually design itself around that concept of "making sure your party is well-balanced", and so it's the developer's fault when players ignore that and subsequently come up against the one or two moments in the ENTIRE GAME where it ends up being relevant. It is simply bad design.

Just level Magick Archer. Minmaxing attack stats is pointless.

except it's worth it to level certain classes for the augs, good stats are just a bonus

gear effects damage way more than stats ever will, just play the class you like.

Well yeah augs are fucking broken. Every magic class should get to mage and sorc 9 at the very minimum just for the +magick augments, and if you're capable of jumping while attacking then eminence is FREE damage

>he cant carry an enchanted weapon for such occasions
>he cant have a pawn buff him
>he can't shit scrolls on them

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Warrior class got fucked and never fixed in any of the remakes/hd versions.

Being a berserk fan is suffering.

Probably the perfect definition of diamond in the rough. Gameplay is incredible since it's off of PS3 5FPS simulator, but the story is still disjointed as hell, the classes are imbalanced, and the overworld is pretty damn empty. And the Pawn AI isn't bright enough for a lot of fights, I immediately think of Death and Pawns who have 3* experience facing it still eating the fucking scythe and you instantly lose them. Also whoever decided dragons should have an autokill all Pawns roar is a fucking idiot, it's not a fun mechanic and is just there to be an annoyance.

Still a fantastic game and I cannot wait for the sequel, but it needs the sort of love and care DMC5 got.

>put berserk armor in the game
>tons of fucking references
>gimp the fucking guts class

Griffith must work for Capcom.

>Get into any fight
>Spend the majority of it running in circles reviving my Pawns
These things are fucking useless

It's literally incomplete, far too slow to travel, far too slow to get towards anything interesting that isn't bandit or goblins or ogres.

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If they make DD2 really hope we get some mounts. Takes forever to run across the map.

>he cant carry an enchanted weapon for such occasions
I do, you understand how damage in this game works, right? If you're relying on shitty split-damage weapons to kill a Living Armor, you're going to do chip damage.

>he cant have a pawn buff him
Same problem. With a dragonforged Dragon's Ire and a pawn buffing me with Holy, it still took thousands of shots for me to take down the Living Armor in BBI.

>he can't shit scrolls on them
this solves the problem but it's still bad design. you shouldn't have to rely on external items to beat shit. otherwise the game would be fucking "balanced" because you can use throwblasts and shattered earth tomes to kill daimon at level 1. i am not playing this game to spam items. items aren't connected to the vocation and weapon systems that the game has focused me on front and foremost for the entirety of the game. as a designer, it would be a fucking embarassment to put that much time and effort into class and progression design and then go "oh lol it's okay because no matter what class or level you are or what gear you have you can kill living armor with tomes so it's balanced :D"

More FUCKING importantly you didn't address the gigantic argument about factor 2 I made in that post, so what the fuck is wrong with you?

DDO is actually pretty good for an MMO, a shame cashcom was too fucking stupid to localize it.

disgusting

>this solves the problem but it's still bad design
>Being prepared for combat in a fantasy world with giant fuck-off dragons and chimeras is bad design

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Needs more sexy equipment.

Wish you could coop with other players instead of the brainlet pawns. Except my own pawn because she's cute, but fuck the others.

>giant fuck-off dragons
can be damaged and killed by any class with just their skills and their weapons

>chimeras
can be damaged and killed by any class with just their skills and their weapons

>liches
can be damaged and killed by any class with just their skills and their weapons

>giant gorecyclops
can be damaged and killed by any class with just their skills and their weapons

>griffons
can be damaged and killed by any class with just their skills and their weapons

>gazers
can be damaged and killed by any class with just their skills and their weapons

>the ur-dragon
can be damaged and killed by any class with just their skills and their weapons

>even fucking golems and spirits
can be damaged and killed by any class with just their skills and their weapons (VERY VERY SLOWLY)

>living armor
"lmao its ur fault for not being prepared"

Repetitive

also if you dont have 90000 mushrooms in your pocket you move slow as shit , you have to go back and buy more every 5 minutes,who thought this was a good design choice

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>physical weaponfag complaining
Optimize your pawns
The only people who have any right to complain about this shit are Sorc/Mages when fighting Golems, fuck off retard

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It literally is your fault for not being prepared for anything
The game gives you an option without making you resort to switching classes or relying on pawns

Based.

Buffs with the right element actually makes you delete magick only enemies dude
Also scrolls are made to be used. Dragon's Dogma is a game that your weaknesses can be adressed by consuming lots of usables (that are both buyable and found by the metric ton). Get buffed, use demon scroll/emperor scroll and then that dumb almost one shot skill that archer has or spam five-fold shot or whatever
Poof, living armor is dead

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Name one (1) game that can't be considered repetitive.

I never had any problems killing living armor with my assassin build.

>having stamina problems in DD
L O L
O
L

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>It literally is your fault for not being prepared for anything
No, it isn't. What the fuck kind of logic is that? At the start of Super Mario Brothers if Shigeru Miyamoto placed the text "be ready for anything! sometimes smaller is better..." and smaller was literally NEVER better except you died instantly in 8-3 because you weren't tiny Mario, would that really be fair? Would that be your "fault" for not being prepared? Would that be good game design? No it fucking wouldn't be. If you died in fucking level 1-2, 1-4, 1-6, etc. etc. for not being tiny Mario, MAYBE it'd be fair, because then the developer actually backed up WITH GAMEPLAY PRECEDENT their statement at the start of the game. Otherwise? That shit is just words. I am not here to read a novel. I am here to play a game. Any statement you make, any suggestion you make to the player, you must back up with fucking gameplay throughout the fucking game. You do not get to write one hint box at the start of your game telling the player to do something, allow them to go 99% of the game without doing that thing, and in the remaining 1% blame them for not doing it. That is not fucking good game design. That is cowardly wheedling by shithead designers who are too bad to make a legitimate challenge, and that sort of behaviour is below motherfucking Hideaki Itsuno, he should be fucking ashamed.

>No it isn't
stopped reading, and you should stop playing video games

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Very likely you were both overleveled and overgeared. I have played through BBI multiple times, and I have never once been able to defeat a Living Armor in a reasonable amount of time just with enchantments. I always have to rely on items.

>Almost not a single good quest that doesn't have less depth than a MMO leveling quest.
>Next to no meaningful role-playing outside of a botched romance system.
>Very little build variety/customization.
>You can level almost endlessly, but levels feel unimpactful and pretty much all the world content falls behind too quickly.
>Warrior only gets 1 weapon and 3 skills.
There you go.

oh sorry i was under the impression that you were an actual human being
now that i know you're a fucking five-year-old who's incapable of critical thought or argument, i'll stop replying to you

sorry for wasting your time

You aren't at a disadvantage just carrying some scrolls around in your inventory for an emergency you stupid fucking autist
You are actually the fucking stupidest cunt I've ever had the displeasure of encountering on this site, like you are actually clinically retarded

>i was under the impression that you were an actual human being
You thought wrong.

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You do understand that the gameplay precedent is actually present here right
If you rush to gran soren, you will face enemies at night and will encounter wisps and ghosts that can only damage then by using magic or waiting for them to posses one of your pawns or (you)rself. The game showers you with talismans and usable items that are actually useful and makes a physical only character a viable solo option. All of these problems you have with living armor (considering you seem to be playing assassin and that living armor gets literally invalidated by the counter and if you're playing archer/strider the problems are even more trivial) you just seem mad that you can't one shot things everytime, cause the clues and gameplay precedents were there
Nah, I usually go around 70 - 100 to BBI. I just inhale scrolls like everyone else, specially against death and magic only enemies

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>game has a shoved in your face to the point of being near mandatory side quest where you study the uses of pawns and are told to adapt your party according to what you're going up against
>Pawns constantly shout shit about a well organized party being the key to clearing difficult encounters
>HUR DUR HUR WHY CAN'T I SMASH MY FACE INTO A WALL AND WIN HUURRRRRRR DUR HUUURRRRR
Living Armours aren't even like Golems that just borderline null all magic attacks, magic attacks with physical properties hurt them when they resist pure magic and enchanted weapons punch through them when they resist physical damage
you are literally just retarded, and I can tell you're retarded and not even baiting because of your long form retarded replies. Even still, you're still not getting a (you).
Imagine being so fucking stupid you can't even grasp DD's combat, holy shit.

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Fuck you trogs for trying to trick me into trying this shit heap of a game again.
>explore cave with pawns
>find Troll
>troll gets boner from me having female pawns in party
>proceeds to jump around and take forever to hit
>also has gigantic health pool
>wasted 30minutes playing grab ass with a giant grosshopper
Fuck you OP. Fuck you DD shillers.

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>having problems with trolls
Just set them on fire my dude

I love how the first encounters with these giant damage sponge enemies are in the fucking tightest areas you could possibly have them in.
One shot over and over, and on more than one occasion the Ogre clipped through a human sized door and raped my whole party
The quarry is fucking gay

>You aren't at a disadvantage just carrying some scrolls around in your inventory for an emergency
well actually you LITERALLY are because they take up weight, but that's beside the point

the actual point is that 1. loot is random and only a handful of scrolls actually do effective damage and therefore expecting players to rely on them is insane, especially since crafting isn't covered in-depth ANYWHERE in the game, and 2. expecting players to keep items in their inventory "just in case" when there's never been any indication they'll need them is fucking stupid. what, do you keep random rocks in your inventory "just in case"?

that isn't the FUCKING POINT you fucking retard. YES, you can fucking deal with them. NO, it still isn't fucking good design. Being able to KILL an enemy isn't what makes a design good.

>game has a shoved in your face to the point of being near mandatory side quest where you study the uses of pawns and are told to adapt your party according to what you're going up against
WHICH IT THEN PROCEEDS TO IGNORE FOR THE MAJORITY OF THE FUCKING GAME

>Pawns constantly shout shit about a well organized party being the key to clearing difficult encounters
WHICH ISN'T TRUE FOR THE MAJORITY OF THE FUCKING GAME

I understand DD's combat better than you fucking do, you absolute faggot, because I understand that it has fucking FLAWS and you seem to think everything about it is perfect. You don't just get to bring up random bullshit when it suits you, as a designer. If there's an NPC in Cassardis who walks up to you and goes "wow pine branches are really useful" and your pawns keep going "don't forget to gather pine branches!" and you keep trying to find a use for these fucking pine branches the entire game and it turns out there's ONE room in the entire game where you need to light a branch on fire to solve a puzzle, no, that ISN'T FUCKING GOOD GAME DESIGN. You have to create SOLID FUCKING GAMEPLAY PRECEDENT.

>what, do you keep random rocks in your inventory "just in case"?
Holy fuck, enough strawmen to keep the crows out of even the biggest field
You are actually putting a tome that carries an immensely powerful spell on the same level as a rock
You are just driving home how absolutely fucking stupid you are

you mean ogers right? i love how you can trick the first one you meet by having it fall down from a high place killing it

>not being a fighter and perfect guard its attacks

>not being Merlin and zapping his bitch ass head over and over with High Levin until he starts to cower like a pussy

>just shy of frothing at the mouth
>because of his own incompetence and autism

>that ISN'T FUCKING GOOD GAME DESIGN.
It is.

>all this furor over physical/magic immune enemies
Magick Archer may have been absolute shit in the base game, but boy am I glad I gravitated towards it.

>If you rush to gran soren, you will face enemies at night and will encounter wisps and ghosts that can only damage then by using magic or waiting for them to posses one of your pawns or (you)rself.
And they're avoidable, aren't they? Yeah, they fucking are. You don't have to kill them.

>you just seem mad that you can't one shot things everytime
I've BEATEN the fucking things, jackass. I'm not saying they're impossible, I'm saying that the design is bad. There shouldn't be ONE FUCKING ENEMY IN THE GAME out of FORTY that is immune to magic for no particular reason. There shouldn't be FIVE FUCKING ENEMIES that are immune to physical damage. It's absolutely fucking retarded.

Fuck's sake, don't lecture me about goddamn items when I've played through BBI from level fucking 1 multiple times. I know how useful Throwblasts are, I know how useful tomes are, I know how useful periapts are, I'm probably the best fucking player in this fucking thread and I'm telling you that an enemy you can't kill with / without fucking magic is absolutely retarded.

>living armours
>bad enemy design
Living Armours are some of the most fun and best designed enemies in DD:DA. What the fucks is this nigger going on about
how can you have even gotten far enough to face a fucking living armour and not have either
>a pawn with an enchantment
>scrolls
>or a pre-enchanted weapon
how do people this stupid exist, there's like a dozen different solutions to this problem
its literally one guy
and it's not even a magefag complaining about Golems, I genuinely can't believe it

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I absolutely love the game and can admit that it's easy to find flaws.

>i love how you can trick the first one you meet by having it fall down from a high place killing it
I was grappled onto the one you fight down the stairs beneath the pawn guild when it fucking dropkicked itself off from the very top. Almost shit a brick thinking I was dead too, but evidently ogres are a soft fall because he took the damage, not me.

>I'm probably the best player in this thread
>WHAT DO YOU MEEEEEAN I HAVE TO USE ITEMS TO COVER MY WEAKNESSES
>THAT'S BAAAAAD, NOOOOO

Holy shit imagine if a retard like this gets into the focus group for 2 and it ends up being modern souls game trash where they just speed shit up to a ridiculous degree in order to make it seem difficult.

Well I’m just playing through Secret of Mana with it’s low mana pool and I’m not mad there are enemies that are immune to physical attacks. They are like moving traps, either you spend the mana or you run the hell away to the next door

DD lets you do that same thing but also mages have enchantment magic out the ass to deal with every eventuality in this game. If you are having problems, change your load out. I wasn’t mad I had to swap fire magic out when I fought the drakes in dd

Imagine if the autist posting walls of text got in, say goodbye to any meaningful planning when it comes to fighting monsters.

>Dragon's Dogma server is not available
>Dragon's Dogma server is not available
>Dragon's Dogma server is not available
Is anyone else on Switch getting this issue?

enemies are always either boring paper or impossible giganigga buff. didn't bother with the dlc island because of that bullshit

No sequel. Mmo doesnt count, especially when it hasnt come to the west. But even so, no proper sequel.

Getting that shit on Steam for months now and it seems to be a recurring issue. What the fuck is up with that?

There is solid gameplay precedent about buffing yourself to kill resistant enemies, though
Take this user here for example. its true that ogres are sponges, but they are insanely weak to fire and in game the first enchanted weapon available for you is fire. If you don't use and do fuck all against the troll, the pawn will point out its weakness, specially if you recruited another one. Rook (bless his heart) points it out that they are weak to fire and mildly annoyed by holy, and the player can then plan out accordingly. It's perfect game design? Fuck no, you can get one shotted early on by trolls and ogres left and right, specially if you don't upgrade your stuff. is it "GARBAGE GAME DESIGN ITSUNO YOU HACK!"? No. Its good and its obvious. Even the wisps and ghosts are unavoidable if you spend enough time in a quest, and they are present in the catacombs, the second to third real cave/dungeon your character explores (if and only IF you rush things. if you explore, you find wisps in witch woods and where the first chimera is, besides the saurian well cave in Cassardis) You're angry because you didnt use items and that your physical build isnt perfect. Well, thats just how it is
>>Pawns constantly shout shit about a well organized party being the key to clearing difficult encounters
WHICH ISN'T TRUE FOR THE MAJORITY OF THE FUCKING GAME
Save for meme combinations like 4 sorcerers, that is literally the case. Doing drakes, wyverns and the other dumb type of dragon without elemental buffs is a chore or impossible for a reason, though there are ways to circunvent it and make every playstyle viable, like using items or dragon spit/throwblasts
>THERE SHOULDN'T BE CHALLENGES FOR SIMPLE PLAYSTYLES BECAUSE ITS BAD DESIGN AND BECAUSE I SAID SO. I'M ALSO THE BEST PLAYER IN THE GAME!
I sure like having to not change strategies to fit the situation and just steam roll everything by casting holy bolt/helm splitter

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It's not a fucking strawman, it's an informing counterexample that forces you to adjust your argument. Retards like to hide behind blanket statements. By blowing out your blanket statement, I get to figure out what exactly you're arguing about.

Powerful items are rare, and it's unreasonable to expect the player will have one on hand every single time they encounter a phys-immune enemy. Moreover, if those items are mandatory, why aren't they just a part of every character's base kit? They aren't necessary for any other enemy in the game, they are required for this one, it doesn't seem to make any sense that they'd be "rare and powerful" items in the first place. Please, proceed to re-formulate your argument and try again.

Maybe he means navigation is too slow? Which I'd still disagree with to an extent, the fun part of DD vanilla was quests actually felt like going on a quest before you get portcrystals. Those fucking escort missions could take an entire game day, and you'd have to deal with all manner of enemies along the way. Perhaps mounts would be fine, but I wouldn't want fast travel everywhere.

>WHAT DO YOU MEEEEEAN I HAVE TO USE ITEMS TO COVER MY WEAKNESSES
already addressed that, I've done it, you haven't, I'm a better player, you're a faggot, and it's bad design.

If you're going into DDDA for the "meaningful planning" then I've got bad fucking news for you. If your favourite part is the fucking fact that Living Armors are immune to physical damage, you are playing the wrong game. You can kill almost any enemy in the game with any class relying solely on weapon upgrades. Seriously, how is this even your argument? Are you really under the illusion that DDDA is some sort of big-brain game? How fucking pathetic.

>There is solid gameplay precedent about buffing yourself to kill resistant enemies, though
Resistant is not immune. You can kill Ogres without using fire-enchanted weaponry. You can even kill Golems and Wisps as any class in the game without any special equipment, it's just tedious and boring. Living Armor, you cannot. There is no precedent for Living Armor. If you literally could not kill Ogres without fire and Cyclopes without lightning, that'd be precedent. But you easily can, so it isn't.

>and that your physical build isnt perfect
I seriously don't get this argument. Do you think I'm a five-year-old who only plays Assassin? I play more mage classes than non-mage classes. Are Warrior players babies for complaining that it's hard to kill flying enemies?

> Doing drakes, wyverns and the other dumb type of dragon without elemental buffs is a chore or impossible for a reason
What? No it isn't. It's absolutely possible. I've never once needed an elemental buff to kill a dragonkin.

>I sure like having to not change strategies to fit the situation and just steam roll everything by casting holy bolt/helm splitter
uh okay, good for you? Then this is the game for you, because there are only like two enemies in the entire game that strategy won't work with. Again, DDDA combat isn't very big-brain.

>Moreover, if those items are mandatory, why aren't they just a part of every character's base kit?
They aren't fucking mandatory
You've had people over and over tell you how to counter them even without a Tome

>ONE FUCKING ENEMY IN THE GAME out of FORTY that is immune to magic
>There shouldn't be FIVE FUCKING ENEMIES that are immune to physical damage
>Wow man, why don't I encounter these tools to kill special enemies/unconmmon enemies everywhere? Is like they're rare/special/uncommon too! (Besides the fact that there's a merchant the deals in both scrolls, and in maker's fingers in gran soren)
wow, its like you might need it like once or twice against a few enemies at best, right?

You are literally nitpicking over variety and changing the way to approach a physically resistant/immune enemy, and the moment I argue that helm spitter and holy bolt is all you need you blatanly point out that yeah that's the case. The combat isnt BIG BRAIN and that's why having those 6 to 7 enemies that are different and require more than "I push the button and they die!" is important, even if the implementation is akward for solo runs (reliance on items) and on party runs (the AI is kinda dumb with enchantments). A new player will notice how much more damage they deal with enchaments, and will pick a mage as a third pawn more often than not because of it. To think there's no precedent for better damage/weaknesses just because they are not immune, they are just really strong against physical is retarded

Just keep in mind the game is more knowledge based than execution. Stats matter a lot and builds are dependent on what vocation you are during level-ups. No matter how badly you fuck up your build there will always be items available to bail you out, though.
Also there are zones you really need to level for. If you're doing literally 1 damage to an enemy chances are you aren't intended to be there yet; barring the DLC area since physical defense there is fucking bonkers.

>Pip keeps running from me
>Pissing me off
>Eventually grab him and throw him off edge into water
>Splat
>Blood fills water
oops

>search game
>it costs money
it's shit

There's no sequel

>Pick up pig
>throw at pawn
>they pick it up
>throw at another pawn
>That pawn does the same
>they play without me
:(

By using elemental weapons or enchantments, yeah, I know. I always keep an elemental weapon on hand. But they honestly do not work as well as you people keep saying they do. Elemental weapons do split damage which means you deal garbage for damage against enemies with any amount of defense. Living armors have fucking 1500 magick defense, the best elemental weapons have what, 6-700 magick attack? It's not exactly enough on its own. I find that even with a pawn buffing my elemental damage, you can BARELY damage a living armor or phantasm.

yeah i expected this reply. i fucking hate it when i get ganged up on in threads (for being right). the quality of my responses goes down and nobody ends up satisfied.

look, let's turn it around. what gameplay purpose do these enemies serve? they force you to diversify your party or to carry around rare items that you only use for them. why is that supposed to be good game design? what is the goal here, what is the designer trying to achieve? why do they WANT me to play with a mage pawn and carry around a bunch of shattered earth tomes?

I can come up with a number of reasons, and all of them are very sad. The first is what people in this thread keep spouting - they wanted DDDA to have preparation-based gameplay. Unfortunately, they failed spectacularly at that goal, so this first reason is basically moot. The second is that they didn't want players using parties of all the same type of vocation. This is a purely aesthetic choice by the developer, it barely affects gameplay at all, and it would have been done easier just by not letting you have multiple pawns in the same colour vocation. Offering me the illusion of a choice is dumb.

Can you think of other good reasons? Essentially, what I'm getting at is that the designer in this instance had a vague idea in their head that they acted on and implemeted poorly. The idea itself isn't bad, but the designers half-assed it and it shows.

This.

>early quest to go to witchwood
>super strong bandits on the way so it's easy to assume you should come back later
>quest fails if you do two more quests in the main story
>failing the quest locks you out of one of the most important side quests later

Nothing personal Arisen

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what's with all these DD threads recently proclaiming it's amazing

switch port not too long breathing new life into old fans and bringing in new players

Switch version just came out, so it's probably new players that didn't get the two playstation versions, or the PC release.

>proclaiming
You seem to be implying that the game isn't near perfect.

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Crapcom shills trying to hype up the dd2 announcement

If you think shills aren't real on one of the biggest intertube websites you are delusional

>The only good thing about the game is the game
You would like gone home

It's a cult classic, of course people are shilling it for free on the contrarian corner of the web. If a hypothetical sequel could iron out the flaws that exist outside of the very good combat, it could become a hit series.

>it's bad because it inconveniences me.
Fuck you, nerd, I like it. Having to plan around shit like that is half of the fun of the game. I don't know how you can play through the game multiple times and do self imposed challenges like you have without even enjoying the little bit of complexity it actually has.

>hold button for 2 minutes is fun
>b-but my visual effects

>The combat isnt BIG BRAIN and that's why having those 6 to 7 enemies that are different and require more than "I push the button and they die!" is important
look this part is a really complicated and nuanced subject

Why EXACTLY is it important? Let's assume the combat isn't big-brained. But it is fun and relatively skill-based, right? So why not play to that strength? What's the point of arbitrarily adding enemies that have to be dealt with in a specific pre-gameplay way, when that isn't what the rest of the game is built to accommodate? Okay, you've added Living Armor, it's immune to physical damage. What have you accomplished, what have you done? You've made the player carry around some magic tomes or forced them to build a heavily magic party to deal with it, woohoo. But that isn't what the game is about.

It just ends up feeling like a randomly thrown in feature that they're using to justify, for instance, their inventory system, or to try and make the pawn system more required so you rent more pawns. But it doesn't actually add any gameplay value, does it? The combat STILL isn't big-brained. We haven't suddenly made it big-brained. We've just thrown this haphazard element in that doesn't actually accomplish anything. Maybe the player doesn't have any magic scrolls or magic pawns, what the fuck have we done? We've pissed off the player for no particular reason. Some players never have a problem with Living Armor and others will randomly have to go prepare for this arbitrary challenge, so what's the point?

I'll say again, it just feels like some designer had this idea-guy idea that they'd LIKE the combat to be big-brained and preparation-heavy, but didn't back that up.

>they are just really strong against physical
This is the problem, though. DDDA is so fucking heavily focused on levels and gear that "strong against physical" doesn't matter. Only immunity actually matters. Everything else can be easily circumvented by getting stronger.

I agree with you that the preparation aspect is really just there because someone thought it was cool(it is), but you're arguing that immunity comes out of nowhere when wisps and ghosts are easily encounterable and provide an early on example to immunity. A balanced party performs way better than 4 warriors or 4 sorcerers in a myriad of diverse encounters.
>4 sorcerers
>encounter magic resistant/immune enemy
>die horribly because you don't have equipement to compansate your lack of variety
And it is indeed awkward when a fight becomes a slog because you don't have an item in hand, but having that neat preparation and thinking "hmm, maybe I should get that item next time" makes the game better, and not worse. They failed the preparation based mechanics because they realize that if its too reliant on this, the game gets too stiff in relation to the dumb things you can do so they scrapped most of it, still leaving a bit as variety and a change of pace. its not illusion of choice, its letting you do your thing while also saying that it's not the most optimal one for the job and the variety enemies catch unprepared players like that. Its a punishment for something avoidable which can also be avoided with only items so it doesnt force you to change what you wanna play, just how you approach it. Again, it's awkward and the game itself is in an obvious state of uncompletion considering that the team was moved to help with other projects in the dev cycle, but the idea isn't bad and the variety doesnt hurt the game or the experience at all
For me it seems like you're blowing a minor issue out of proportion. Not that you don't have reason behind your argument, its just that it isnt a big enough issue to be a major design flaw. A major design flaw though is balancing and how warrior is garbage without the 6 skills mod and how hybrid classes are objectively the better and most fun ways to play the game unless you find a niche withing a pure class

look, you're preaching to the choir about inconvenience. if you've ever seen the screenshotted post of the guy going "conveniencefags ruined mmos, video games are an inconvenience simulator", that's me. I literally wrote that post.

I deal with it, I do. It's such a small part of the game. and in a better game, this minor flaw would be forgivable. but as it stands, it feels like just another idea with potential that gets half-assed. It feels incohesive. the fun combat and class design, maybe the pawns, are the best parts of the game, and it takes me out of it when i have to go make sure if i'm playing a fighter that my pawn is a sorc and i stand around waiting for them to kill the armor or do chip damage with an enchant.

> do self imposed challenges like you have without even enjoying the little bit of complexity it actually has.
i guess I can address this. stuff like "solo level 1 warrior BBI playthrough" gets absolutely awful when you realize you're just spamming throwblasts, godsbaning for BBI weapons, and then you have to deal with the living armor as well. The complexity doesn't add anything in that scenario. I wish there were less complexity so I could actually play through the game as a warrior and focus on combat instead of "okay i've resetted at this chest 50 times for a shattered earth tome and not gotten it, here's try number 51". This isn't my main complaint, obviously, it's just to illustrate that added complexity and prep don't necessarily make challenge playthroughs more fun or exciting, they just take over the entire game when you'd really rather be smashing shit with a big hammer.

What class can I play that actual does damage but the damage doesn't take 3 years to take place?
I've been playing Sorc because that's the only vocation that feels like it isn't doing chip damage, albeit I am early on in the game. Is Strider fun?

>when wisps and ghosts are easily encounterable and provide an early on example to immunity.
but even those can be killed by physical damage when they possess you.

>For me it seems like you're blowing a minor issue out of proportion.
that's just what happens in internet arguments, believe me, I know there are way bigger flaws with the game. but a bunch of people dogpiled me and it just proceeded from there.

i'm glad we agree that it's awkward

>"I've resetted at this chest 50 times"
I'm just now doing a solo physical run; is that really the only way to get around that? If so, I take back what I said, that's pretty garbage. I figured there'd be an item you can buy I just hadn't looked up yet.

No multiplayer

>Is Strider fun?
Yes, helm splitter is really fun to use and shreds everything
Try hybrid classes if you prefer magical stuff. Magick archer is literally the most broken class in the game and mystic knights are big dick damage and tanks

Strider's fun and does damage. Strider's actually OP, they'll ruin other classes for you. They have the best mounted damage in a game where the best damage is mounted damage and they have easy access to a powerful jumping multihit move alongside the strongest augment in the game that specifically boosts moves when you jump. They also get bows, as if that wasn't enough.

Also dodge rolls.

The two berserk sets from the base game were removed

jap copyright is dumb and a lot of the reasons we don't get Jap dubs or certain games in the west

I'm well aware of why they were removed.
Doesn't make me any less sad.
10/10 game besides that though

There's an item you can buy but it relies on you having an enchanted weapon (demon/emperor scrolls and what not). Tomes are a better option because shattered earth is absurd, but its doable with scrolls (as long as you're not doing what that user is doing and going level 1 on BBI)
>but even those can be killed by physical damage when they possess you.
You're right, but then again waiting for the enemy AI to posses someone and dealing chip damage at best fucking sucks too so magic just kinda clicks with most people on that situation. Then again, it depends on what people wanna do so I can't really speak for anyone but myself in this
>but a bunch of people dogpiled me and it just proceeded from there
yeah, it happens. I kinda entered in the middle of it so I might've just responded to the most agressive ones you posted, and maybe thats why we didnt really get our points across. Sorry if I dragged this argument a bit user

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There are ways. It depends on the challenge and the time you're willing to invest. You can buy periapts from Fournival, you can craft some tomes (but not the best, most useful ones). Instead of resetting you can just run around the world killing stuff and leveling up until the zones reset so you can go loot the chests again. But yeah, in general, I find resetting the game is the fastest, most efficient way.

BBI generally gives you enough tomes to deal with the one mandatory Living Armor, there's some guaranteed ones at one point, so it's not a huge deal. You can just get fucked over sometimes and have to run around farming. Mostly in the context of a BBI-only run it's just that if you EVER want to actually play your class rather than playing throwblasts, you really want to get a BBI 2 weapon at some point and that requires a lot of resets.

I don't think you'll have major problems on a phys-only run if you're going through the main game.

No multiplayer

perfect way is a player and their pawn plus another player and their pawn

Like DDO
Why don't they localize it again?

>think sword and board is super fun to play
>it's objectively shit compared to anything else

anyone know this feel?

>(as long as you're not doing what that user is doing and going level 1 on BBI)
yeah it's been a really long time since I last played through the regular game, maybe i should try again at some point

but then i just end up slamming my head into a bunch of other problems, rotunda of dread and black abbey are so convenient for getting to just kill relatively level-appropriate big shit, and daimon is literally the only good fight in the entire game

Won't make a profit
DDDA is very much a cult hit in the west

if I pirate this, I can't get other people's pawns, right? if I even can pirate this.

I don't because I played Dragon's Dogma.

they could at least remove the dumb IP block then
Fuck, alchemist is so good but the VPN lag kills me

it would today with how popular Monster Hunter is now, and the lack of good MMO's

Fighter specifically is boring and kind of shitty and MK's pretty janky but it's still effective and flashy. I think Sword and Board Assassin is worthwhile. You get some cool options and you get to interact with the climbing features and for cases when you absolutely need a bow you can use one.

i want like, actual Monster Hunter tier multiplayer

could only get the dev made generic ones in the game

>not slumming it with bad boy Rook the entire game
never gonna make it

I can't get the 3rd knowledge star for Gransys on my pawn.

I don't know if it's a problem with the game or with me, but I managed to get to the final fight with Grigori about 20 levels lower than I should've been, according to some wiki. I thought I was moving at a reasonable pace, and all that I seemingly have left to do is roam around and kill random mini-bosses until I've farmed enough experience to actually kill him.

Rook best boy
>I'll escale it and attack it from above!
Wait no you're a mage!

nic cage is not a typical mage

or just dragonforger your stuff on the drake near the shadow fort, then the fight gets really easy

>Warrior class
>only 3 skill slots even though there can be a button prompt available to allow 3 more

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It's literally inexcusable since Mages and Sorcerers also only have one weapon but get 6 slots regardless.

>there can be a button prompt available to allow 3 more
And you know what: in the save, for longswords, there are 6 slots for equipped skills...

Itsuno and the folks had to bail from development half-way to fix DmC Thats why we only have Gran Soren, a lot of NPCs that are relevant for 2 or 3 quests and a half-finished warrior

well the gameplay is Yahweh tier, but the story is broken. you can tell multiple plot paths were scrapped and poorly attached to Grigory, like the cult, the underworld darkness threat, and so forth. Mercedes travels to another continent, with very little context, and it seems said continent was meant to be in the original game. I REALLY want Dragon's Dogma 2

No coop

too much kino cut content

youtu.be/3G5o3KhXv6w

I think for the next game they should go more for a D&D-type class system. The major problem with DDDA is the RPG / progression mechanics, and I think the biggest indicator of this is augments. They basically either do absolutely nothing or increase your damage by a huge degree. There's very little in-between.

My idea is that you only have 5-6 vocations, each focusing on one particular sector of things. Striders are daggers / climbing, Fighters are sword'n'board / counterattacks, Warriors are 2H / knockdowns, something like that. No hybrids or advanced classes, just a bunch of base classes. No levels 1-200 or vocation levels, they get merged - you get 20 levels or whatever and each level you get to pick a vocation to level up in. That unlocks skills that you can buy with DP. Skill / augment cost increases exponentially to create a soft cap on the number of things you can have access to. Then you jam all of those classes full of neat shit and watch the magic happen.

E.G. if you want a mystic knight you take some levels in fighter, some levels in mage, you take the weapon enchant skills from mage, maybe mage has a bunch of augments like "can incant spells while blocking", maybe fighter has an augment that gives you a window of opportunity to do an attack after you perfect block and it turns out you can cast basic spells instantly with it.

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From wiki.

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>Dude just slow down footage and claim it's 30fps

This webm should be banned

Not enough enemy variety, too much repetition on companion dialogue, I just want to walk to town why do the wolves attack every time

flaw is that you've been posting the same dogma threads this whole week daily
and i haveno fucking clue as to why

Dunno if the webm itself is slowed down, but that is absolutely what it feels like when something at 60 goes to 30. All of a sudden it seems like everything's moving in slow motion.

u mad?

Horrible level scaling
>fight chimera at lv15 - decent challenge, may take a few minutes to kill
>fight chimera at lv20 - no challenge whatsoever, dies in seconds
>chimera found at low level areas is the same statwise as a chimera found at high level areas, standard enemies at high level areas can legitimately be more of a threat than the chimera is
Chimera is just an example but it's generally true with all "boss" monsters. Cyclopes is the only decent "boss" monster since it at least has some variety in terms of if it has a weapon or not and how armored it is. Fight one chimera/griffon/ogre/golem/etc you've fought them all.

literally happened to me

>Arisen! Quina has disappeared and we don't know where she is!
>Go speak to Adaro.
>Oh no! She went to the witchwood! There's bandits, wolves and all manner of nasty creatures on the way, she won't be able to survive going alone! You must go quick!

Come on user, how the fuck did you not assume that wasn't a quest that would expire.

warrior having only 3 skills
console port had shitty console UI
only release was in
>英語
and the jap was a dub

To be fair, in most RPGs you can go do thirty side quests and sleep at the inn a billion times while the Dark Lord is "right about" to destroy the world.

youtu.be/3G5o3KhXv6w?t=1581
user, thank you for the 10 minutes I just spent having trouble breathing.

>try a new game with warrior on hard mode
>reach ancient quarry and fight the first ogre
>it oneshots me with every move
>takes a good 5 minutes to kill one
>try arc of deliverance
>it takes 90% of the fuckers health instantly
i think im in love bros

because of its poor damage scaling, arc will get weaker and weaker as the game goes on until it's not even taking off a full health bar :D

What skills should my ranger pawn have? and what inclination? people keep bullying her and giving her low ratings

>What skills
- Only Tenfold, left other 2 slot empty.
- Rusty Dagger, upgrade to 3 stars or dragonforge it. Equip only Dazzle Blast.
>inclination
Mitigator and challenger

I found that boring but people like it so maybe you want to try out.

Something like this, though sometimes I wonder if the rusty weapons actually turn people away if they don't know how good they could be. I got Challenger primary and Utilitarian secondary on mine but up to you

I'm playing on Switch and it keeps telling me the online service is unavailable when I sleep at an inn since yesterday, anyone else got this problem?

The overworld is nothing but green grass and green trees.

Yeah, seems to be a fair number of people. No explanation for it, from what I've seen.

Eminence only buffs physical damage though, doesn't it?

What augments should I get for my Mystic Knight?

lazy defense value system with no defense penetration methods leaves you gated by certain content, periapt stacking is often the only way to kill certain enemies in bitterblack isle progression depending on your build

an extremely basic horseback mount/travel system would greatly benefit travel through gransys. subsequent playthrough travel is just pausing every 15 seconds to eat mushrooms and running some more - incredibly tedious

melee combat for most boss fights is deeply flawed, fighters and greatsword users that don't have over-scaled attack values are often forced to awkwardly climb enemies. needs rebalancing - some kind of throwing axes with high stagger/knockback values would fix a lot of these issues

each class having their own automated 'stat growth' is terrible design, should have been an allocation system given to the player - current system creates unintentional roadblocks where your attack/magic values cannot damage the defense values of enemies (without periapts) due to poor stat growth from leveling as a sub-optimal vocation

blast arrow sound effect isn't loud enough

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oh yeah, I've never actually used it on a magic user. I've seen people jumping during videos so I just assumed that was why.

Jumping holy bolts are just slightly faster than grounded ones, or at least let you recover more quickly

It takes a trillion years to take down something. zzz

literally can't see a difference

>got it for my Switch
>playing in handheld mode, feels just fine
>dock it to finally play it on the TV
>the STATE of that draw distance

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>the STATE of that draw distance
Isn't it perfect for BBI ?

Oh, guess it turns out it happens even in handheld. Fucking hell it's distracting to a point where I can't enjoy it.

You're playing on a switch. What were you expecting?

You're absolutely right.

>enter Gran Soren
>pawns immediately jump into the fountain while shouting "take care you aren't soaked in water"
Every fucking time
Why are the pawns so autistic?

pawns do learn from their master after all

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>moon wolves
DD2 wheeen

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Obviously unfinished
Dumb difficulty curve
Hard mode is actually easier
Combat is mostly just spamming 1-2 attacks
Horrible class balancing
Stat growth being tied to vocations

Brainlet here, if I have both strength augments and Opportunism, did I hit the 80% strength augment cap? And is it worth replacing the lesser strength augment with the jump damage one as a Strider?

You can check how many they increase in wiki.
Clout - 20%
Vehemence - 10%
Opportunism - 20%
Eminence - 30%
>both strength augments and Opportunism
1.2x1.1x1.2=1.584
>worth replacing the lesser strength augment with the jump damage one
Depend on how many you jump. Usually its worth because Brain splitter.

Combat is just a small portion of gameplay in an action/adventure game like dragon's dogma you retarded faggot

She's so lovely

no sequel

World is smol, combat is okay but not that great, character progression has some major retardese. No coop.

They shouldn't have given any of the DLC shit for free in DA, including the Eternal Ferrystone. Discard it and buy it for 2 mil, as was intended.

I didn't even use my ferrystone on my first playthrough, I genuinely enjoyed the world and I don't like fast travel that much.

The combat makes for some pretty cool webm's but actually playing it is nothing special.

Git gud.

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>charging your staff and then tossing them for a full hit
That was pretty sick.

It's an incomplete game.

What's there is great for most people, but it's only a small part of what was planned.

In addition, there's a lot of empty space in the game that doesn't do much except for pad traveling times and contain enemies that can be found elsewhere. This seems to be a common flaw in japanese open-world games.

Attached: dddaconceptzones.jpg (960x720, 90K)

The only ones I could find were:
>You either don't deal enough damage to the enemy or become powerful as shit in matter of few levels because of the defense system. (Yes, giant gorecyclops, I'm looking at you)
>I want more content ;_(

Is there a way to save edit or cheat to give yourself that ring that increases your discipline gains? I never got into the game that much except for jumping through the hoops to get that ring early on to be able to enjoy the rest of the game but after I did that I never got around to actually playing it and I've long since lost that save file. I'm not really interested in doing all that again since from what I remember it was ass on a low level character and playing without that ring was even more ass.

Okay anons you convinced me I'll finish my ng+ and bitterbutt island

About 70% of the game are flaws.
The remainder 30% are unique and awesome so it makes for a great game but Flawgon Flawgma is in the game's name for a reason.

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Is the Switch version back online? I tried uploading my pawn last night but it didn't work.

Empty world
Nothing to do besides combat, which is not good for an rpg

Git gud.

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>no coop
>skybox becomes fucking ugly after Gransys is destroyed
>hub feels like shit after 3/4 of it is destroyed

Was I supposed to cheese the beholder fight? After destroying all of its tentacles, standing on the stairs made its AI wonky and it stopped attacking altogether.

>Rook
>Fucking ROOK
>In Analblasted Peninsula

Excuse me?

Ferrystones are like 2k each, aside from the 5 or 6 you get for free and you get portcrystals out the ass to make your own fast travel locations. Yeah you can't just warp everywhere instantly and the first time you go somewhere far you need to trek to it but that's really part of what makes it great.

Pawns 25 level below don't reduce your EXP, I think. Honestly it's actually not too bad, as you can have good allies and still get tons of exp.

People also do shit like, take a level 1 player pawn through all of BBI 1.0 and BBI 2.0
Taking Rook from start to finish is self made challenge. His one advantage would be fast casting Anodyne. Mega Anodyne takes too long to charge up in combat.

Wait, the big purple one in BBI or the normal red ones?

The big purple one in BBI.

You basically strike him until he summons four tentacles on the ground level and it charges up for his super. Strike those down and a giant mystic eyeball appears where the tentacles were. The boss collaspes to the ground.

Strike that mystic eye and it fires magic balls into the bosses eye for massive damage.

If you are playing strider or Sorcerer, you can strike the eye on the higher levels till he collaspes and you can then hit his eye. For Sorcerer spam holy focused bolt.

>don't know where roads lead to
>don't know what goblins are weak to
>don't know how wolves hunt
>don't know who I share these roads with
this game sucks

hurr durr just read a guide

Before Dark Arisen, you only got one Port Crystal, when you beat the game. So if you wanted the maximum of seven port crystals that the game lets you place, you need to play the game 7 times. Dark Arisen changed this and gives you them throughout the game.

dude they literally explain all this in the game

Based, redpilled, high IQ (read: >160).

I didn't know I could counterfeit the duke's ring. I can get it on another playthrough right?

Sorc, warrior, and ranger are the general big dick easy to get big damage but as others have said strider has some great moves, magick archer is ok in the main game but truly shines in BBI, and Mystic Knight CAN shit out huge damage if you know what you're doing but don't metagame this early in your experience but you can still run mystic knight fine without knowing all the ins and outs. Some kind of important to note is that your stat gains are going to differ based on profession, some anons think it doesn't matter since items make such a huge difference but I prefer to use either magick OR str based classes per character.

Yeah, most people do it for their sorcerers so they cast quicker. Shame yellow and red classes don't get a cool quick casting item like that. Fucking video game mage bias.

One thing though, if you like syncing with your sorcerers you don't want to have the ring on you. As it means your are out of sync cast time wise.

of course
don't forget to counterfeit the idols too, they give you shop discounts even if you're holding a fake one

>trying to 100% the game
>fournival trial quest
>provide EVERY piece of evidence that hints that he's innocent
>JUDGED GUILTY
>can't do the simone escort quest anymore
fuck this game

Striders with high strength are absoulety deadly. You should see the damage a high level brain splitter can do. Strider pawns who are scather with Fracture dart can also demolish shit in seconds. Even more so if they have brain splitter. Honestly good strider pawns are the best pawns in the game.

Those were removed in the PC/nextgen ports, they were included in the PS3/360 versions of dark arisen.

Dragon's Dogma Online is Japan only. ;_;

isn't there a gold idol in fournival's house? I remember seeing a webm posted here showing you where it is

>Dark Arisen removes two sets of really good armor that you can gear early on

Aesthetically speaking, stats wise they are pretty low tier compared to everfall 2.0 gear and BBI gear. Hell they are about mid tier in the base game.

How much damage do I need to do to the online ur-dragon to get wepon drops?

it doesn't get GREAT until the Dark Arisen stuff

>He doesn't know

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>they were included in the PS3/360 versions of dark arisen.

I own PS3 Dark Arisen, they are not in. I went and checked

>Find a flaw.

>mmo-tier side quests
>silent protagonist with little room for role-playing
>skill limits are too restrictive
>rather generic story with some dumb twists near the end

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I have the game on PS3 user, you have to do a quest to get it. You have to liberate that giant mine between southern and central gransys. Then a trader sells it you in the mine.

>Won't make a profit
>DDDA is very much a cult hit in the west
Says who? Once upon a time, Elder Scrolls and Fallout were obscure, and now they are some of the biggest RPG franchises in the world.

I own DA on the ps3 as well, they are most definitely in.

It's chance based. I know it's really werid but it is chance based.

Best thing to do is buy the fake ones for the side of the trial you want.

I know where to find it but I'm not seeing it in the Switch version so far. It's just a forgery, by the way.

why the FUCK would anyone think that's a good idea

God I'm so fucking mad, but I hope they take what they've accomplished in DDO and bring it to DD2.

The idea is you find as much evidence as possible for both sides. Then let fate/RNG decide.

Yeah just get tons of the fake evdience for the side you wnat to push it to your favour. 3 is normally enough.

literally everything except the combat
>shit story
>shit quests
>small empty world

Its just a MH clone .

DDDA must be making a profit considering it's being brought to the switch. It's been ported as much as fucking skyrim.

If capcom had no faith in the game they wouldn't do it.

Oh I forgot to add, some guy on /ddg/ recreated Rook. So it might be a high level Rook.

Wouldn't it still be laggy as fuck to play from the EU or US? Also afaik it's only menus and the bare minimum shit that's translated.

Why the fuck you lying, dude.

Retarded leveling system that forces you to play as someone you don't want to so you have some stats for later build.

Level up stat growth literally does not matter. It's all gear based once you hit the endgame.

My biggest problem is the scaling. Once you reach like 120 you can kill every enemy very quickly, so what is the point of having it go up to 200?

AI for casters pisses me off to no end. They never know to just get far away and cast their spell, especially against shit like giant gorecyclops or firedrake where you absolutely need that shit to prevent it from being a slog. They gotta stand right under his legs, try to cast for 3 seconds, then jump away or get hit out of it when he stomps around. Meanwhile when I cast I get up above and drop maelstroms on him from a safe spot.

Also pisses me off how many pawns have guardian inclination.

>Taught your pawns to be autistic
>Blame them for being raised wrong
10/10 parent would rent pawns from

No, the game uses some kind of authoritative client architecture, so you don't feel any lag at all.

>it’s a Guardian-inclined Fighter pawn episode

Damn. That actually makes me want to give it a go. How playable is it in english?

No penis slider on female characters

About penis sliding and pawns...

I did the entire main story and I only had to use google twice

Is there a more patrician vidya than Dragons' Dogma, Yea Forums?

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>the 2-3 saurians who just lie down and wait for execution

>No indication of where roads lead
>No hint to what enemies are weak to
>No hint of when enemies are alone or in groups
>No warning to avoid status effects
>No clue to which items are masterworks

It's fucking shit.

I only raise fighter pawns because anything else is pointless until you encounter firedrake and high magic becomes a necessity. Then it is pawn roulette to try to find one who knows how to cast properly.

Wrong, post-Grig sky is extremely comfy.

> Played as wizzard
> Did fuck all and was boring as shit
> "Respec to rogue man"
> No stats/money to wield daggers
> Had to try and kill basilisk with fists
> Cutscene auto ends "boss" battle because i do 0 damage
Dropped and never looked back, absolute dogshit

also in BBI there is an entire class of weapons that have magic damage