Rate my idea for a Space station 13 clone

docs.google.com/document/d/1T9n4yCZF7Kvkp-mMZ6GroTJrdp_Us1zz5Q7gTeLIwOA/edit?usp=sharing
>A Sexy combination of The Sims, Space Station 13, Factorio, and Doom.
Would you play it?
I generally like to refine my game ideas by writing them down, even if I might never make them. I might try to attempt making it over the summer.

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ideaguy/10

Ideas are worthless if you can't turn them into reality. All the shit you're writing down is like planning what kind of plates and knifes you're going to use in the kitchen of the house that you haven't even started building yet.

I've done several scripting projects in the past. I know I don't have all of the skills I need, but I'm planning on learning C# to make a base game that will interface with a Python content system.

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Promote your game after you at least have a playable prototype you fucking moron

I'm at university. Maybe this summer. Besides, I'm just interested in what people think.

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Do you like this pattern for the seats of my moon rocket? I've driven a car before. I know I don't have all of the skills I need, but I'm planning on learning rocket science to make a simple rocket that runs on 4 car engines.

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Get close to making the game first before you start asking for critiques.
I was an ideas guy too, but I'm putting the finishing touches on my novel and I too had some semi-related skills (like writing songs, poems, and short stories), but I was not even remotely prepared to write a novel.
Do the work. Avoid talking about it as much as you can and just do it.

**Art and** ideas guy. I've done commission work for people in the past. My 3d modeling is *okay enough* for low-poly, blocky stuff. My art skills, well, some people thought they were worth something.

>post something
yeah give me a sec, I haven't drawn much digital at uni and I'll just whip something up just for you, big guy.

Why is SS13 oorn so good