...Yooka Laylee and ppl think A Hat in Time is better. Because I think that people hate N64/PS1 style mascot platformers now. I know people still like Banjo Kazooie and Spyro, but it just feels like people don't want a new game in that style. A hat in time was way more modern and didn't feel like those 90s and early 00s games. It felt like Mario galaxy and odyssey. Which leads me to believe that we can't have simple platformers like in the 90s up to 2005 or everyone will hate it. Please this really bothers me. I can't even watch youtube videos about the old 3d platformers anymore or my stomach hurts from all the stress. Because I know people don't want it anymore. That was my childhood. And it's hypocritical that people are okay with 2d side scrollers being made every year, but when they try to bring back 90s 3d collectathons, everyone hates it. And the worst part is, I don't even know if this post is gonna help me cause every time someone makes a plausible argument, I ignore them and turn what they said into "you just hate 90s mascot collectathons". When people say AHit has more soul I just say "then you hate 90s colldctathons". When they say the camera is better, or the platforming, or the level design. Especially level design. I just think its an excuse to hate 90s styled games.
Am I the only one who thinks this? I've read multiple comments online and no one mentions this. Maybe I am crazy. But it feels like one big plot to hate 90s up to 2005 3d platformers.
Please relieve me of this pain, I can't deal with the popular opinion being different than mine. I can't enjoy things in my own way if everyone hates them.
..that your thread is shit, no one cares about indie crap and Venom Snake is Big Boss.
Caleb Martinez
I'm sorry for posting over and over but I can't get this out my head. Like I said, every time someone tells me the real reason(soul, level design) I just think theyre hating on my childhood style. I think about this everyday. It's ruining my life.
It's not that they like it more because it's not based on N64 era platformers. They like it more because it's legitimately a better game and much better designed than that shitpile Yooka Laylee.
Angel Garcia
No. I didn't grow up on Banjo - Kazooie, since I was a Playstation kid, so I don't have that perspective. Yooka-Laylee is an okay game. Hat in Time is actually good, though. I like HIT more because it's a better game.
Michael Cook
Thank you that really helps. I'd rather yooka be a bad game than this be some giant plot to hate simple 90s styled collectathons
Noah Roberts
But you said it's better designed which makes me think your hating on 90s early 00s design choices...
Henry Gray
No, let me explain part of my reasoning for Yooka Laylee being poorly designed. Do you remember the notes from Banjo? The layouts for them were very deliberate, and often placed in a way that they were like breadcrumbs that led you to the next cool thing to see in the level. The quills in Yooka Laylee are much more haphazardly placed, often times hidden everywhere behind level geometry, out of sight in annoying places, etc. The game feels more like if they got Rare's C-team that doesn't really understand the nuances of game design to make it. It has nothing to do with hating earlier game design, since both Banjo games are much better designed than YL and much more enjoyable.
Blake Bell
I like yooka-laylee, but the game felt view copped out. Like the level expanding thing just felt like a shallow attempt at disguising a lack of actual content. I would have preferred a few more levels with varied themes with the general levels just being smaller than a handful of levels that are bloated. They basically did what people complained about in Banjo-Tooie and DKC64 with levels being just large empty space. AHiT has it's own slew of issues, but it never feels like it's trying to make up for them by padding out other content to hide them.
Isaiah Torres
honestly I dislike the entire "lets make our characters say gibberish" thing entirely. it was done because of memory limitations, not out of choice. I love the VA work in A Hat in Time. It adds more SOUL to the game.
A lot of people who don't like Yooka Laylee really wanted to like it. I know I did. That being the case, it seems to me like the problem wasn't that it was styled after 90's collectathons, it was that the execution was subpar. Also, 2D sidescrollers are a lot easier to make than 3D collectathons.
Henry Wood
First of all, bitch I'm not reading all that.
Second, don't you think there's a good reason that platformers no longer have you collecting two-hundred fucking things per level? Don't you think there's a reason that clunky controls are no longer accepted?
It's because the 3D platformer has evolved, been polished up, we know better than that era now. I don't give a fuck what anyone says, the only reason anyone jerks off Banjo Kazooie is because of their nostalgia, if anyone who hadn't played it before were to play it now, they'd fucking despise how clunky and awkward the controls feel. Even something as simple as moving around in Banjo feels fucking awful, and frankly, Yooka has MANY of the same problems Banjo does.
In Hat in Time, movement in and of itself feels fun, satisfying, it's not a fucking chore to move my character from point A to point B, it's enjoyable to PLATFORM in a PLATFORMER, who the fuck would have thought. It's also not needlessly bloated with a fuckton of collectibles that aren't worth their salt.
Julian Myers
>Yooka-Laylee was a disappointment made by people who didn't understand why people liked their games. >A Hat in Time was fun and made by people that understand why people enjoy video games.
Fuck, its a real mystery.
Landon Bell
I don't know why people make Banjo comparisons when this played like a Mario game. It took way more inspiration from Gamecube titles like Mario Sunshine and Zelda Wind Waker.
Michael Anderson
People don't prefers AHIT over Yooka because it represent the 64. People prefers AHIT over Yooka because it genuinely have interesting characters that looks good.
Even on the N64 the characters looks round and animal while in Yooka you have that stern cube feel to all the characters. Go play the games instead of bitching
This sums it up honestly. I feel like most great games from back in the day were made by people who didn't actually really play video games, and so they couldn't actually analyze what works and what doesn't, whereas nowadays you have games like HIT that's made by people who've been playing games all their lives and know what makes a good one.
Asher Gonzalez
Why did they go for the weird cube-like thing they did anyway? Like I have to wonder if that's what they intended characters in Banjo to look like but couldn't because of a polygon shortage or some shit. Banjo looked square in Nuts and Bolts, although that was a different team for the most aprt.
YL had a few good things going for it. The humor was good and the game felt good to navigate after you got the flying ability. But the levels felt empty and it ironically made me want to play nuts n bolts because the spacious level design would lend itself well to big vehicles.
Jason Jackson
You can also unlock a gibberish mode if you like.
And I don't know what the fuck you're on about OP. I've played both and they're both inspired by old school platformers. Only difference is that Hat in Time is good.
Unless yooka has a massive quality jump past the first few pages.
Lucas Morris
fuck you faggot Croc is the absolute peak of 3d platformers and it controls beautifully only fucking casual zoomer faggots like you hate it
Brandon Smith
Idk who brought up Croc but that's probably fucking garbage too.
Samuel Jenkins
In the N64 every characters seem more roundish despite the lack of polygons. I bet they went for the cube feel because they thought that was people liked or it was just simply easier to work with because of fucking Unity
Nicholas Powell
When people say A Hat in Time had soul and Yooka Laylee didn't, it's not just because Yooka Laylee was more like a collectathon, it's because Yooka Laylee doesn't have it's own identity. Even down to the name, you know it's just riding the coattails of its predecessors. I think the thing that shows this the most is YL's version of the DK rap. AHiT on the other hand still manages to evoke nostalgia and have references to older games without sacrificing its own identity.
Levi Murphy
fuck you
Michael Lewis
I'm a layman when it comes to actual game development, but does Unity have some weird hitbox thing that makes it difficult to make rounded ones or something? Not sure why it'd make it easier to make square characters.
Jeremiah Long
Nigger I replay banjo every year or so and it still feels fine. If you're playing on a modern lcd or with a really old controller then you're probably just experiencing input lag
John Cox
They're both bad games. AHiT just manages to have less problems than Yooka Laylee.
Nolan King
Nuts and Bolt's designs looked square because it came from people not understanding what people liked about the N64 designs. Yooka-Laylee is the result of an entire team trying to make a game while not understanding what people liked about Banjo and DK64, from visuals to gameplay.
Alexander Hill
Yeah but you probably played it in your childhood, you have nostalgia goggles on, the game is genuinely, unironically, fucking awful.
David Cox
Miyamoto stole Croc's concept and made it into Mario 64 you REALLY should know this if you post on Yea Forums
Leo Morales
What a badly worded survey question
1: Do I like Hat in Time? Yes 2: Do I like Hat in Time more than Yooka-Laylee Yes 3: Do I like Hat in Time more than Yooka-Laylee because it's not based on N64 characters? I've never really though about that comparison and I doubt anyone else has
Nicholas Murphy
>stole Croc's concept If by "stole" you mean "made better in every single conceivable manner" then yeah I guess he stole it.
>partly influenced >"thththt-they STOLE ITTITT" You're a blabbering fucking mongoloid if you believe those are the same thing first of all. Secondly, again, they literally improved on every single aspect of the design. That's not stealing, that's inspiration, and improvement.
Levi Morgan
sorry nintendie, miyamoto and nintendo are scum and you'll have to come to terms with it
Justin Lopez
Nah, you're just genuinely retarded
Austin Barnes
I grew up on PS platformers like Spyro and crash, and I personally think AHiT is better than yooka laylee. I think the real reason is that it's simply a better game
Liam Young
I'm not a nintendie though
Henry Perez
Hat Girl is a human in a world of normal color schemes. Those other games are basically furrys in grotesquely colorful environments.
Henry Carter
Wasn't there threads that contain Hat Kid as OP pics get pruned for no reason?
Jayden Cox
Which one is better has nothing to do with their inspiration. You can't talk about Yooka Laylee or A Hat in Time without mentioning their insprations but while Yooka Laylee thrives in being a Banjo rip-off, A Hat in Time takes being a Gamecube ripoff and does so much more with it.