Stellaris Thread

Attached: Stellaris_cover_art.jpg (288x366, 18K)

Other urls found in this thread:

loverslab.com/topic/119724-stellaris-lustful-void-wip/
forum.paradoxplaza.com/forum/index.php?threads/stellaris-dev-diary-145-archaeology.1170190/
youtube.com/watch?v=Qs-wtL6N3ZY
twitter.com/NSFWRedditGif

I'll lurk

Space foxes are cute

>the game where it's impossible to finish a game w/o becoming bored to death

is there any space 4x where that is not the case?

Is it playable again?
Megacorp fucked this game

Limiting the hyperspace travel to hyperlane and linking the territory to your owned systems was a good choice

Is the game still a laggy piece of shit?
When are they going to revamp diplomacy?

>When are they going to revamp diplomacy?
I think the next big update is supposed to be revamping diplomacy

Play robot assimilator's and conquer everything

>only own base game
>entire midgame is devoid of content unless you're at war
>game actively discourages war

Needs more endgame stuff you can do. Let me terraform the universe please. Also more Superweapon types

My only complaint about the Megacorp DLC is that it makes expansion a little fucked. The game encourages you to grab as many systems as possible to gather all the rare resources/wormholes/etc. Unfortunately, grabbing too many systems means your empire will be too big to support more than 1 or 2 planets that might not even be maxed on districts. I've been sitting on my capital planet for several in-game decades now.

I'm still ahead of half the AI empires in every field though, so it's only a minor complaint. I just find it weird that they have the same sized borders as me but still have multiple colonized planets.

Attached: 1495830268886.jpg (566x472, 35K)

Enemy AI are most cowardly faggots in war holy shit niggeralls

...So what exactly are the pops doing at this building?

Attached: ccs.png (360x292, 77K)

is this game like endless space?

Creating self-shill videos for the in-store televisions at Neo Wal-Mart.

sounds like google headquarters

What is the "funnest" play style?
I've put a ton of time into this game but I've always quit around the fallen empire awakening due to boredom

I reverted back to having pops on planets as a tile system.

Not trying to flame but between this and SoaSE which is better?

I prefer Stellaris but then again I'm more of a Civilization guy rather than SPESS LZOR PEW PEW naval combat armchair admiral, so ymmv.

Make a devouring swarm hive mind and consume your neighbors.

/vg/ didn't answer so I'll ask here. Is Petruxa's Civics and Ethics mod decent or is it just bloat? What are some good civic mods?

loverslab.com/topic/119724-stellaris-lustful-void-wip/

Unironically best.

Look up the Gigastructures & More mod. It delivers on both

Alt-tab simulator

I dont think you understand the meaning of the word "terraform"

is endless space 2 the same?

If Paradox can use the term "galactic terrain" then I can terraform it

Can I make disgusting human furry hybrids through species mixing?

no

SoaSE by a mile. If it had 64 bit support it would be goat

they still doing dev diaries or it's finally dead?

Oddly yes. I really wonder what dialogue the people at Paradox had when they decided to put this in the game.

Attached: ThisIsInVanillaBtw.png (836x493, 174K)

When are usable sectors coming back?

They could make the mid to late game micromanagment less draining.

new diary 3 days ago

Nope they are still doing them every Thursday.
This was the last one:
forum.paradoxplaza.com/forum/index.php?threads/stellaris-dev-diary-145-archaeology.1170190/

I remember one time where I made a probably xenophilic empire, but focused on expanding rather than food and happiness. Eventually a majority of the remaining human pops that weren't mixed race became xenophobic. I let it play out because I was interest and I put a dictatorial government in power that immediately purged all xeno pops. Economy took a big hit, and I killed billions of alien foxes and turtles and disgusting hybrids but now everyone's happy atleast.

Attached: 3k2VG17.gif (500x350, 1.26M)

They said sectors are being revamped soon, probably after Megastructures which is the current thing they are working on

Its one of their most successful ones buy far, its also why imperator has alot of its mechanics. Stellaris has a wide appeal thus it was successful, it has in some sense assured the further casualisation of future titles, sure HOI4 and EU4 are good for finances but thats only because of the continued purchase of DLCs

Tfw someone validates your opinion

If you are playing against AI, yes

I think so too. The three different FTL travel methods turned the game into a clusterfuck

blowing stacks on high end hooker orgies and cocaine benders

for me its genocidal machines terraforming everything into machine worlds

Alien Foxes are our wives

That’s all Paradox strategy games in general.
You need to wait for 4 years worth of updates and DLC before they become playable.

>galactic terrain
I rarely notice that this even exists.
Warfare is basically "highest number wins"

>game starts with 3 different, interesting forms of FTL
>scrap it later on for muh space chokepoints

To be fair it was needed so that warfare has some form of cohesion

It is hilarious how every time they try to change that, they make it worse.

I despise the ship aesthetics in this game

Warp drive unironically made Stellaris playable.

Attached: Paradox.webm (800x450, 2.92M)

Mushroom ships are fine.

My go-to used to be an EVE ship mod. But then the modder got up his own ass and is turning it into some really stupid, really shitty total overhaul.

Attached: fungoid ships.jpg (1920x1080, 315K)

It's actually even worse than that...

At one point, you could build a ring of stations that could pretty much always repel AI fleets.

They then double the exclusion zone of stations, so that you can no longer have stacking fields of fire on a warp-trap station, THEN they remove the most effective/powerful weapons from stations.

THEN they say that static defenses aren't effective. After they've nerfed them to hell. So, now they have to remove the two other drive types so that defenses can have some value instead of just being bypassed. (Admittedly, with the deaht-blossom stations, you needed to build a fortress and 6 medium stations in every vital system... but it worked.)

They also claimed this would reduce the slowdown in late game via less pathfinding.


Honestly, Paradox are just incompetent devs.

Molluscoid look fine.
Mammalian ships are ugly though.

Realistically, though, how would anyone block FTL? How do you stop an alien race from warping right on up to Earth? How do you stop missiles from being hyperspaced straight into spacestations?

See, that would require a thought about weaponization of technology that 99% of people don't think about in their fiction of any type.

when you start bringing FTL drives into the equation you move so far away from what we can predict that you can just make up any sort of Macguffin and roll with it

>machine worlds
They are still missing sound effects right now, dont they?

Didn't some autistic friend do a calculation for the damage from hyperspacing an unpiloted ship into a planet?

Anyway, for FTL weapons I might have an idea. Assuming tachyon sensors exist, you stick a load of warp-speed mines in deep space beyond your solar systems. The mines detect the approach of a ship or fleet in warp and the activate their own warpdrive to slam straight into them.
Since sensors don't work when travelling faster-than-light, obviously, there's no way to see the mine coming.

well you see, we learn in star wars that if you are in FTL you can bypass shields and if you hit something you get blown into space dust across the galaxy.

Actually horrible game.

Attached: 1551860709541.jpg (584x575, 50K)

B-but what about deflector shields which stopped that from happening before ep 8?

In a new hope (the first star wars) Han solo tells Luke they need to plot their course before going to hypespace because if they hit something it will blow them into a million pieces.

>very new to Stellaris
>start new game, get anomaly that gives you a single upgraded cruiser in the early-game, fuckyeah
>merge that bad boy with the rest of my 3-corvette fleet
>time passes, a couple of upgrades become available, send my fleet in for upgrades
>learn that the nature of the upgrade button is such that it will upgrade your fleet to the highest tech level you have available, even if your ships actually have higher tech than that built into them
>all of my cruiser's upgrades are now replaced with level 2 armor and shielding and level 1 everything else

FML

Attached: O0adam.gif (219x150, 2.15M)

Where can I download an old version of the game? Like the latest version before they made it so you had to use hyperlanes.

Wait, really? I know they tried to address the "group every single ship you have into one deathball" thing in a recent update. How'd they fuck it up?

I remember in Master of Orion 2 if you managed to get your hands on a ship with better tech than your own (generally through boarding action) you could send it to a friendly starbase and scrap it for a percentage chance to instantly research those technologies.
Wish Stellaris had a similar mechanic.

Planning to jump back in after the next big update.

Pic related, my alien of choice.

Attached: Rothak.png (280x350, 62K)

Paradox games are boring reddit tier number crunchers with horrendous DLC policies, where they purposely leave out useful game mechanics and ideas from initial releases to sell you later on. The latest Rome game is the same, it's just like this but reskinned. It's just balancing a bunch of arbitrary numbers like region, admin, money etc that each have a little bit of flavour text to try and make them sound interesting.

I believe EU4 has a feature where you can download old versions through steam, but it was obtuse to figure out how to do it. Maybe this game has something similar.

Are you still able to replace all of your pops with robots, including your government leaders? I remember doing that on release and it was pretty fun.

Attached: worf.jpg (2048x2048, 255K)

Promoting synergy

Synthetic Evolution, yes

Even better, is they added the option to convert newly arrived citizens into Synths after they join your empire.

Turn you entire empire into the SINGULARITY ENGINE. People immigrate to your empire for the free space and job market, then they get Synthed.

Now fleets have a command limit. Which changes pretty much nothing as you can just move multiple fleets

Thats what strategy games are.

So will I.

So what's the best alien and why is it the penguin?

They will revamp it before 2020 for sure.

youtube.com/watch?v=Qs-wtL6N3ZY

How do I come up with ideas for nations that aren't memes? Want to create interesting species with some longevity

dont be afraid to experiment.

fix the game

But then how would we sell more features that should have been in the base game as DLC?

SoaSE is fantastic, and all of the DLC make it an economically diverse 4X with fun flavor and events. Completely different beast than Stellaris, though. Stellaris is better for the more "imaginative" types who just want a sandbox to RP their space empires in.

That'll take another year or two