I wanna kill myself. I don't want BotW to become the standard Zelda from now on

I wanna kill myself. I don't want BotW to become the standard Zelda from now on.
Unlike most people who "like" Zelda, I actually love Zelda for what it is as a franchise, and not some mythological version of it.
I agree it needs to innovate and move forward instead of being stagnant, but becoming an ubisoft game is not the direction I want. Exploration with so little reward brings me no joy.

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There wont be BOTW 2 since the next game never was truly similar to the previous one.

Your literally an autistic man child who knows nothing about video games. I’m also willing to bet my cup of water your under 23 years old.

>DAYS
>hours
>minutes
>seconds
>nanoseconds
SINCE SEETHING

smug.zelda.jpg

BotW is in top 3 Zeldas easily, regardless of taste.

>I wanna kill myself.

then do it

To be honest, I didn't like botw at all, never finished it.

I like it a lot, but never finished it

Do it then, faggot.

They will reuse that engine for sure. It would be a waste not to. And its gonna be more classic in terms of dungeons

I liked it, but still ended up getting tired of it before the end. It feels like a game where both good and bad stuff overstay their welcome.

Yeah I can see that. But I highly doubt they would use the overworld or something. Maybe keep some aspects of the gameplay (hopefully not the durability because that shit sucked).

In this day and age, a lot of people want fast paced game and want that min maxing optimal gameplay. I avoided all BotW info (except the trailers) and never talked about it so that I could enjoy the whole discovery by myself

I'm 28 but whatever

People who dislike breath of the wild are Zelda fans.
People who like breath of the wild are Nintendo fanboys, game journalists and/or redditors.

Did the master sword have more durability while you were in Hyrule Castle?

Stay salty Skyward Sword fans. I personally think BoTW was was amazing and actually felt like a modern version of the first game. Would like them to flesh out the dungeons in the next game. Maybe more enemy types too.

>reee why don't they make LTTP again

i don't believe this
botw was more shit that skyward sword

there's no way it sold as much as they say

BOTW is my first zelda game and I loved it, are the past games open world games like BOTW?

I have a sliver of hope that the dungeoning aspect of BotW-flavored Zelda will eventually come into its own but I am also afraid that the series will rest on its laurels here for a bit and I'm not alright with that. BotW is a blueprint for the future of Zelda, not its full blown arrival. This shit still needs work.

I love Breath of the Wild and am a hardcore Zelda fan. They're the only reason I buy Nintendo consoles.
You're full of shit.

Kill yourself faggot. BOTW is a fantastic game

>what is MM

die

>you’re an autistic manchild
>no, I’m 28

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So kind of like Pokemon LGPE/Gen 1 in general is hated by fans and loved by everyone else? I understand that feeling all too well.

>People who liked this Zelda game arent Zelda fans
Oh wow it´s almost like the Zelda community is diverse and so divided on what makes a Zelda game.

Also yeah I agree with the complaints on this one (lack of proper dungeons, durability etc...)

I liked botw but really don’t want another. It takes mainline games so damn long to come out and botw was nothing like I wanted Zelda to be. The design of the dungeons is so bland aesthetically and nothing, no item feels special. The powers feel special but those are few. I liked the game but it made things feel generic.

>

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Lol that's worse, make sure to film yourself while committing suicide over video game so we can laugh at your dumbass.

It probably won't become the Standard, did you see how much they had to delay the game?, If they want to make a new Zelda Game before the Switch dies it's going to be hard to make it like BotW, so they will probably go with the MM route and reuse the engine and try something with the old formula or at least something more like the old games.

>I wanna kill myself. I don't want BotW to become the standard Zelda from now on.
Why not?
You need to get with the times just like Zelda got with the times with BotW.

Aonumafags are the worst

I did the same but didn't like it in the end.

>MM is similar to OOT
Nice one. Outside of maybe the engine and assets, the game has almost no similarities to OOT.

>botw was more shit that skyward sword
BoTW was pretty much the complete opposite of Skyward Sword in just about every way in terms of design methodology.

No, it's sort of like a modern take on what Zelda 1 tried to accomplish on the NES but otherwise past Zeldas are far more structured. That said, I'd maybe try Wind Waker since that's the closest 3D Zelda to BotW, largely in the sense that BotW is basically what that game should've been but for seas instead of mountains and forests. If you like that one then you may be able to stomach other past Zeldas.

Master Sword doesn’t lose durability if you hit Calamity creatures with it

Unironically this. People always want Zelda to be something that it isn't. They want it to be Nintendo's Skyrim or anything without realizing the strenght of the franchise lies in other aspects.
And while the exploration and freedom is a good quality, the way this game manages it is not satisfactory. I was so frustrated to see something interesting across the landscape just to find out it's the place of a shrine, a korok, or just nothing, and not its own interesting place.

in terms of flaws they're almost the same except botw has WAY more

My top 3 is OoT/LA/LBW, wheres your god now faggot?

>and actually felt like a modern version of the first game.
who fucking cares?
the zelda franchise has evolved so much since the first game that it feels irrelevant
not even the second one followed the first game, and for that matter I WISH it was like Zelda 1 because at least that game had fucking dungeons.

>I wanna kill myself
livestream it, nigger

Botw has a decent engine and could be so much more. But I think the removal of classic style items really gimped it. I do like the size of the map for exploration sake, but I think it should have been smaller and more tightly packed with shit to do. It just feels so empty

MM is literally OoT 2, MM is a sequel.

This thread is the reason why the Zelda community is such an unpleasable fanbase. Heck I remember some fags bitching about Twilight Princess of being a carbon copy of OOT.

Slap the "open world" meme on it, and normies will buy it. You can't stop it.

>They want it to be Nintendo's Skyrim
You are just obsessed with Skyrims and Assasin's Creeds and Witchers. Forget about other studios and games and look at BotW inside a vacuum. You'll see, all your troubles and concerns will immediately disappear.

Fucking good, no more shitty OoT knockoffs.

>I don't want BotW to become the standard Zelda from now on.
You should've had realised they were going to keep making games in the same style when the game released to high critical and commercial success. Zelda needed a new direction and this is it.

normalfags like ubisoft games, user

Yeah sure but the gameplay is not similar to OOT.

It felt like I could kill anything in the castle without it breaking. It was the most fun I've had in the game. Exploring Hyrule without having to worry about my weapon breaking. It eventually stopped while I fought a Lynel though.

I meant I was an older autistic manchild. But at least I have reading comprehension.

Falseflag seething Snoymoron
Cry and bitch all you want: 97

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>I think it should have been smaller and more tightly packed with shit to do
There's always something to do every 100 metres. Be it shrines, towers to climb, gimmick minigames, mob camps to clear, bosses to kill, etc.

>bland empty overworld is what the series needed

oot already gave us that and it did it better.

these two are an example of why giving the casual audience what they want is bad

stay seething faggot

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Then kill yourself you pathetic whiner.

I agree with you OP but you got to realize it's a zoomer's world now. Empty open worlds, weapon durability, ubisoft towers, level scaling enemies, the width of an ocean and depth of a puddle-zoomers love all of this shit.

If it makes you feel better the retarded worms will only get two or three more zeldas like this before society collapses.

>There are idiots ITT thinking there will be a BOTW 2
lol

ATOSECONDS

How the fuck is it empty? There's always something to do in the overworld.

>did you see how much they had to delay the game?
yes but because they had no idea what they were doing
same happened to OoT. After the game was released, they took 2 years to make another 3d one, and then it came out every 2-4 years

"Opoen world" isn't a meme. It's just a natural evolution. Not so long ago we were limited by hardware to make open world games (real, persistence open world, without instantiation, levels or loading screens)

BOTW being a huge success is great because it has the basis of what a good Zelda Game SHOULD have. It's obvious its just a barebones framework to anyone who can see it, there's locations that could have things like interesting dungeons and there's clearly a mythology and worldbuilding present that would lend itself to creative enemies and bosses that the best Zelda games have. I'm hoping they keep the framework but change the locations, actually putting in massive dungeons and more variety in enemy types but keeping this same exploratory journey aspect. The closest they got to an old school true-blue Great Zelda boss was in the DLC, the final battle was creative, fit the lore and wasn't just 'hit the weak spot'. Easily better than the CamGan fight..

The pieces are there now.

i didn't even play this garbage and i know that's bullshit

you've already collapsed on your own, faggot

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You sound legitimately brainwashed. Would you like to take another crack at saying whatever it is you were trying to say with this post?

this
op sounds like someone that hasn't followed the franchise

Uhh if you didn't like botw you should actually suicide anyway

How the fuck is BOTW barebones?

It's more like what if ubisoft's open worlds were actually interesting to traverse and find shit in. The best part about this formula is how much it can be improved upon later on. If they add proper dungeons all over the world, more enemy variety, a few more challenges like the master sword quest and you could potentially get the best LoZ ever made.
And this big explorable world is what the series has always tried to do, but was limited by hardware constraints, so you're full of shit about them copying other developers.
Even DMA design, now Rockstar North, said in some interview back in 2001 or so that one of their biggest inspirations for GTA 3 was the original Legend of Zelda.

have sex

BotW, even in a vacuum, is still something I don't like.

you're asking for too much from nu-nintendo and they will never deliver on it.

Don't talk to me, zoomer.

You're judging a game you didn't play?

correct

>love game on Wiiu
>buy it again on Switch to play Master Mode
>Mastrr mode is tedious as fuck and unfun

Buyers remorse general?

Kill yourself you fucking zoomer. The direction BOTW went was the best otherwise we'd be stuck with genuine garbage like TP for 10 more years.

you fucking zoomers don't understand real content because you spend your videogame time chopping trees and collecting herbs instead of doing actual meaningful content

keep seething and coping lmao

What are you even doing in this thread, just hating stuff to hate stuff?

>i bet you're under 23
>no i'm 28
you are retarded

>zoomer can't appreciate the masterpiece that is the chemistry engine
not my problem that you're a disgusting pleb zoomer desu

The only memorable thing about that game was the over world exploration. Don't recall any memorable tracks or characters. The next zelda will definitely BTFO of BOTW.

botw is shit and i will never play it
i don't WANT to play it

i didn't even play skyward sword nor will i ever

>tfw I could never get into any Zelda games

I quit Zelda 1 and Zelda 2 after awhile because the areas felt so boring.

I actually played Minish Cap through for awhile but quit because it seemed like it was just one easy puzzle after another.

I quit Ocarina of Time at the water dungeon, not because it was too hard but because I was just so bored at that point and heard that the dungeon was tedious.

Even with Breath of the Wild I only did of the main quest dungeons before getting bored.
Exploring was fun, but the rewards for exploring are just nothing.
If I find a "secret," I'm probably just going to get a weapon that will break in like 10 minutes or a resource that increments by 1 and gets me closer to getting better health/stamina/inventory space.
It's an interesting world full of boring rewards.

I never liked it but finished it, hoping I would eventually.

>op sounds like someone that hasn't followed the franchise
most of the franchise has changed superficially through the years. It's usually a gimmick, not a complete new style of game. And I liked it, I was happy with that formula because it's something I get to experiment every 5 years or so since there's not many games that copy Zelda.
But BotW is so successful it might change the entire franchise. Dungeons might come back in the future, sure, but the time wasting won't probably go away.

>28 year old manchild butthurt about the success
pathetic. move on faggot

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I too can use the copy paste function over a 50 sqkm map to make it look full

koji kondo has been mia
twilight princess was the last game with good music

Bullshit. I've bought every Zelda game leading up to BOTW and the series was simply spinning its wheels. Skyward Sword was so disappointing I didn't even finish it, whereas I did all 120 shrines in BOTW and finished the game.
Quit assuming shit.

It's like the one thing I like about the game
Even the weapon degradation is alright

i guarantee i have been playing zelda longer than you've been alive and i think botw is the best one and one of the best games ever made.

keep seething and coping lmao

What are you even complaining about.

i guess it's good that you admit it, but you still need to leave

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This is a weird as way to look at stuff, but whatever.

>There's like four towns, total.
>The four dungeons all have the same gimmick of 'move the big thing just right' to solve the puzzle.
>There's vast swaths of open world that don't really mean anything or have anything of note aside from a shrine or two, the beach town is a good example.
>Most of the missions are the same with little variety
>Same four ways to solve a Korok Puzzle.
>Lots of areas that seem to mean something but are just empty, like the strange island off of the Lost Woods
>Great looking areas that seem like they should be something and have clear design leading up to something, like west of Gerudo village, don't lead to anything.
>There are no world events outside of 'rescue these same two people over and over', but that they appear at all show there's the framwork for random and unexpected happening in the world.

There's a lot of empty and a lot of 'leads to nowhere', in short, whereas if these areas got fleshed out through dungeons, minibosses, megabosses or clever puzzles it would have been a god-tier Zelda game.

twilight princess had garbage music. kill yourself with your disgusting taste. skyward sword had better music than twilight trash

monolith is already hiring people for the next one. it's confirmed to be another generic open-world shitfest.

>Heck I remember some fags bitching about Twilight Princess of being a carbon copy of OOT.

It's not. Because then Twilight Princess would actually be good.

>Oh wow it´s almost like the Zelda community is diverse
Fuck off redditor. Diversity isn't good. It results in bad games like BOTW

At least they're not going to stick with this shit.

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There was nothing remotely good about Twilight Princess. The game is fucking trash.

>move the big thing just right
Yeah, just like every game ever: do the right thing just right to solve the puzzle

BOTW is one of my favorite games ever and I'll be the first to say Master Mode is a fucking abomination and completely ruins the game.

>make endless fields of deserted areas
>repetitive content (shrines, outposts, etc.)
>discovery mechanics all the same (towers, camp seizures,etc.)
>offers nothing gameplay wise a linear game can't do better when resources spent on a tigher more refined experience
It's a fucking meme zoomer.

A lack of variety in literally everything.
If they focused more on a tighter map with more varied shit to do the game wouldn't be a complete dumpster fire.

here is what they should add to botw2
>more places to visit and add actual lore, like in souls, (just be like this timeline and stick to it)
>weapons that don´t break, let me infuse weapons
>more places where you can enter
>fuck shrines add npc quests like mm
>make dungeons much much bigger
>fuck off with this memory bullshit and add proper cutscenes and action to the story
and what I really want: bring masks back

hang yourself

The only way this could be a bad thing would be if they kept making gigantic overworlds sprinkled with samey shrines and very few proper dungeons.
If you seriously think that's what they're going to do, you're an idiot. They have no incentive to keep the world as big, and the problem with the shrines and dungeons is too common a complaint to go unaddressed. It was just a misstep they made because they were trying to balance out too many different things.

I liked both but to be honest Skyward Sword had actual new music ( beside reusing zelda's lullaby backwards ) while Twilight Princess used a lot of reused music.

>If you seriously think that's what they're going to do, you're an idiot.
People were saying this before BotW released.

And of course Zelda autists want the same rehashed garbage over and over.

No, it wasn't enough that Skyward Sword was a huge pile of shit, but when the franchise dares to be a breath of fresh air, you autists shit your diapers because it isn't yet another OoT rehash.

Fuck off. Zelda was stale as fuck and SS bombed because nobody liked that garbage game.

>fuck shrines add npc quests like mm
Nobody wants stupid mmo-like boar killing and fetch quests

-There are nine towns
-The divine beasts aren't dungeons. they are puzzle boxes and have a very unique design.
-so just like every other 3d zelda game? there's nothing wrong with batches of empty space in an otherwise very packed overworld
-there's plenty of variety. pretty much every shrine quest is completely different
-there are more than 20 different ways to solve korok puzzles

Overall you're being hyperbolic. That doesn't change the fact that you're wrong.

>the franchise dares to be a breath of fresh air,
>is now like every other open worlder since 2011
>this is a breath of fresh air

There are masks in the game, not MM type that you want, but there are masks.

Spotted the nintendo drones. The closest you lot have ever come to a proper Zelda game is Hyrule Warriors and Smash (which are still closer to proper Zelda games than Breath of the Ubisoft).

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yeah, who needs good games when we can have generic open-world reddit games instead?

>Nobody wants stupid mmo-like boar killing and fetch quests
>quests like MM
>boar killing and fetch quests
???????

>DUDE IT'S JSUT A SKYRIM COPY EVEN THOUGH IT PLAYS NOTHING LIKE SKYRIM LMAO SYKRIM SKYRIM SKYRIM SKYRIM
kys

I just can't fucking stand how 'modern' they made it. Zelda has always been such a classic, dignified series, truly above the fads of the time. But it's like they compensated for that by shoving EVERY LAST BIT of shitty modern gameplay philosophy into this one.
>mindless open world
>weapon durability
>asscreed towers
>levelscaling
>shitloads of pointless crafting

Combined with how they give you all your tools in the first hour to boot so there's no feeling of progression, the game just feels so fucking shitty to me. It feels like any other western open world piece of fucking trash, and this is Zelda we're talking about here, the most prestigious vidya series there is. It's just so tragic.

I like how you typed that as if it made sense.
People were saying that Nintendo wouldn't address an issue that people would complain about AFTER playing BotW - BEFORE BotW was released? Did you even read what I wrote?

Large areas seperated by loading screens >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> open world trash

>5 hour long toddler game
>braindead easy, literally need brain damage to die
>5 minute long """dungeons"""
>no level curve
>dumbass broken item system that makes you fully equipped from the start

LBW is trash only praised because Zeldafags were desperate for a good Zelda game after the fucking flop that SS was.

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SS focused on story and character development. In BOTW it was not existent but mostly focused on more exploration and combat. I hope the new zelda game combines the two to make the ultimate zelda game.

I'm with you OP, they made a nice game with BotW but stumbled on core parts of Zelda that have always been best summed up with "if it ain't broke, don't fix it." Combat, limited inventory space and hilariously fragile items, even the master sword, (but infinite bombs because FUCK YOU) Another retread of the stamina bullshit that nobody likes, and in my opinion the musical flow was just not impressive. They had a massive undertaking trying to fill the world but I still felt that they came up short, and Koroks were not really the solution I think they needed. I think my final straw was just how boring the Divine Beasts were, and how they kind of just become eyesores after you liberate them to go along with the awful looking towers scattered around the place. Did I mention the combat? Because holy fuck would I have been at least able to shut my mouth and just sweep the game to the side with the other 3D titles that I never ended up replaying much but damn, what were they thinking?

>kys
Sorry fag, but Anouma has stated shit like Far Cry shaped his production of BotW.

>this is Zelda we're talking about here, the most prestigious vidya series there is.
i'd argue that mario and final fantasy are more prestigious, and they both got ruined by selling out to the open world meme too. so did mgs. when will normalfags learn that open-world game design always makes games worse, and is just an excuse to sell less content for the same price?

lol nobody cares about Final Faggotry. It hasn't had any dignity for over a decade.

Pre release, almost any time someone was worried about BotW being
>gigantic overworlds sprinkled with samey shrines and very few proper dungeons.
You'd get replied with
>If you seriously think that's what they're going to do, you're an idiot.

It's funny how this changed so much after BotW released and it WAS mostly shrines with no geometric or visual variation

>OoT is top 3 favorite but doesn't like "exploring without reward"

welp

Not that user but BotW looks like it spent 4 1/2 years crafting the landscape with meticulous tree/canyon/lake/mountain/whatever have you placement and fine tuning its physics and weather systems, and then like 6 months, maybe a year on actual content like shrines, divine beasts, and the actual spots you're meant to discover. BotW feels like it was meant to be a playground first and a game with a point to it like fifth or sixth on its bucket list.

I don't care what anyone says, level scaling and weapons breaking were horrible ideas added to this game. These two were the biggest problems I had with the game.

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BOTW is the best Zelda game I played. I hope the sequel gets rid of weapon durability.

>It's funny how this changed so much after BotW released and it WAS mostly shrines with no geometric or visual variation
What's your problem with Shrines?

>>weapons that don´t break, let me infuse weapons
Fuck this shit man, just bring back the mastersword and give it a deeper move set. No clubs, no spears, no bullshit. Link uses a sword and it doesn't fucking break from smacking too many bokos.

>muh dungeons

Oh boy I sure love the old Zelda dungeons that were nothing but "hit the switch" and "push the block" or "hit the switch" to advance.
Such mind-bending and difficult puzzles.

My favorite part was using the dungeon's key item to hit the boss' obvious eye weakspot thorough the entire game.

You can beat the game in under an hour. You don't have an hour to spare?

This is the last respectable Zelda to date.

oh, i agree, but it used to be a big event whenever new ff games were announced. now, ff is a fucking joke and people get more hyped for persona and kingdom hearts.

>i'd argue that mario and final fantasy are more prestigious,
Mario is arguable, but no one has given a shit about Final Fantasy after the disaster that was 12. You're living in the six through nine days, dude.

We don't get a game like 3d Zelda but every 4-5 years. None, not even by other developers.
While every month there's a new FPS with regenerating health, or a generic open world, or an 8bit platformer by an indie developer, or a metroidvania.
I have my genre too, you know? And the only one who does it is Zelda every half-decade.
Let me enjoy my stale shit like everyone enjoys theirs. I'm the actual fan.

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that's every open-world "game."
the harsh reality is that there simply aren't enough technology, resources, manpower and time to have a big open world AND content/gameplay.

>>dumbass broken item system that makes you fully equipped from the start
So just like BOTW then?

Complaining about weapons breaking is the mark of a fucking shitter who didn't know how to play the game.
This game fucking throws weapons at you every time, so many that you have to keep throwing them away to carry new ones.

Unironically bitching about weapons breaking is a tell-tale sign that you're a fucking retard just mindlessly mashing X into shields or spamming jump/spin attacks like every previous braindead 3D Zelda taught you to do.

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The first one is. You can do the dungeons in any order.

>no geometric or visual variation for what is meant to be an adventure game
>very little relevance to where you find them in the world
>same music
>very rarely even the length of a mini dungeon, meaning no macro puzzle solving or dungeon crawling exploration

Why are Nintenfags like this? In RDR2 threads, nobody uses MC to handwave all criticism aside. But it's par for the course here.

So you didn't read. Ok, let me explain what I wrote since you don't seem capable of grasping it.
Yes, people did think that BotW would have a bunch of samey shrines, and that's more or less what happened. People complained about it. What I'm talking about is how Nintendo will REACT TO THE COMPLAINT.
And if you thin Nintendo doesn't take complaints into account, please remember how grimdark and linear Twilight Princess got after people complained about Wind Waker being cartoony and empty, and how they swung back to making Skyward Sword impressionist and broad when Twilight Princess was accused of being too realistic and small, and again how Breath of the Wild did away with the extreme handholding and linearity of Skyward Sword.

>This game fucking throws weapons at you every time, so many that you have to keep throwing them away to carry new ones.
that sounds like shitty fucking tedium to me, why even bother with durability if it's going to be such a meaningless afterthought

>BOTW is shit
>Skyward Sword is shit
>Twilight Princess is shit
>Wind Waker is shit
>OoT/MM are 10/10 masterpieces
Are Zeldafags worse than genwunners? I think so.

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People who like BotW started the franchise with TLoZ.
People who dislike BotW are babies whose first Zelda was OoT or ALttP

>Oh boy I sure love the old Zelda dungeons that were nothing but "hit the switch" and "push the block" or "hit the switch" to advance.
The best dungeons in Zelda always were about the level design and atmosphere, creating the sense of adventure that you're exploring some place important or mysterious, that has or had a place in the world. It was never about doing puzzles one after the other in seperate instances.

>grimdark and linear Twilight Princess
Linear yes, but grimdark is complete bullshit.

Ocarina of Nostalgia is garbage too.

>muh empty hyrule field circle with 0 enemies on it with linear hallways leading to different environments

>Complaining about weapons breaking is the mark of a fucking shitter who didn't know how to play the game.
Fuck off with this shit, zoomer. Weapons breaking doesn't make games harder, certainly not Nintendo games that have their difficulty set to 'toddler' to begin with, it just makes shit more tedious.

With the exception of Dead Rising 1, weapon durability systems have never been good.

Then they shouldn't expect me to be impressed until they can do it. You know what sort of open ended design I liked? Banjo-Kazooie. The worlds were small but they were jam packed with content for their size and you could attack it all in any order you desired. To me, that is far more enjoyable than a massive landscape that is only sporadically engaging like BotW is. I don't care to have my time wasted for the sake of sheer scale.

Sorry, I thought you could handle a bit of hyperbole, foolish of me I know.

There's no incompatibility between "open world" and "content/gameplay".

Having a classic level separation in BotW won't bring anything particularly good and won't even save development time. Without the open world part and its "see that mountain? yeah, you can climb it", BotW will just be a yet another generic waifu saving adventure game.

DUDE SHRINES AND KOROK SEEDS FUCK ACTUAL EXPLORATION LMAO

I'm aware, I was making a different point.

However, to get back to your point, WW, TP and SS didn't get nearly the overwhelming praise and sales BotW got. Nintendo has only ever wanted to please the largest voice in the room, and this time that voice was pleased with bland open world shit.

>People who like BotW started the franchise with TLoZ.
nice try, zoom zoom. people who started with zelda 1 wouldn't defend a glorified far cry mod with no dungeons.

because it provides variety instead of swinging the same shit over and over
this is one of the good things about BotW

Breath of the Wild is the Zelda game that is closest to the original.
It's a revitalization of the Zelda games since Ocarina and a return to what it was in the very beginning, but made with modern tools.
Also
>believing that the next big Zelda game will be like Ubisoft copy games
Absolute kek, sounds like you haven't even played Zelda before.

This. TP isn't nearly as edgy as people often recall it being, it has like 3 weird cutscenes but otherwise it pans out like OoT but with better graphics.

>t.

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TP and WW aren't shit, zoomer.

>hurr durr I just want my weapons to be unbreakable and mindlessly spam spin attacks because that's what previous games taught me to do

Zeldafags literally cannot agree on anything. They only like one Zelda game and it's their favorite one. Unless it's a waifu thread, you literally cannot have a civil Zelda thread without someone proclaiming how shit [OTHER ZELDA GAME] is.

I've been enjoying the shit out of all previous Zelda games minus the DS ones and WW. Don't come here and say this shit to me.

Man I LOVED botw. If they made a sequel and just improved on the flaws, I would be so happy. Luckily that's likely to happen.

Shrines are just warp points + mini puzzles. They are mostly all different and optional. you can do them whenever you want and it can take anywhere between 3 and 15 minutes. There's nothing wrong with this structure compared to temples or built-in puzzles inside levels.

It's not like it made the game any more difficult, items are everywhere just like you say. But why the fuck do they have to break? This was never an issue before, and the excuse being "lol find cuhrazzy ways to beat the same generic enemy nest you've seen since the plateau" doesn't hold up imo especially with how gimped the combat system is. It's just a stun and combo fest with shitty flurry rush on top. Shield parries are the only cool thing. Just let link carry every weapon in the fucking game because his fucking pockets are already breaking the rules of time and space, who gives a fuck? NOT ME

Then why have durability if you're just going to keep gigging me more weapons? If that's the case, weapons should be way more durable and weapon drops more rare. In BOTW, its pointless.

I would agree with you if it had a good number of large dungeons relative to the size of the world like Zelda 1 did.

It's amazing how sales increase when there's nothing else to fucking play. Good job, Nintendo.

That's fans for every games series.

>I hope the next game is a combination of the worst parts of these previous games.

>There's no incompatibility between "open world" and "content/gameplay".
sure there is, and open world """games""" keep proving it.
development budgets, resources and time are finite. open-world game design means investing more of those into making a pretty-looking sandbox at the expense of gameplay and content.

This is all they need to do.
Give sword only but grant a bigger moveset with more depth to the combat.
That's far better than BotW combat.

I never said they were dumbass

TP overall had a very "dirty" art style which is why people call it edgy. Even the goofy npc designs still had muted colors for example.

Breath of the Wild was decent, 7/10 Zelda game.
If Nintendo is smart, they'll make the next Zelda take elements from classic Zelda and BotW and make a survival Adventure with an aesthetic similar to Witcher 3 and Twilight Princess

>People who like BotW started the franchise with TLoZ.
The closest you've come to playing TLoZ is looking at 'it's dangerous to go alone' pics on know your meme. Fuck yourself, zoomer. TLoZ is nothing like BOTW.

just switch weapons yourself if you get bored of one dumbfuck, having more than one weapon is not joined at the hip to a durability system

There's nothing wrong with learning from past mistakes and working to find a good balance.

This motherfucker right here.
Banjo games spoiled me with good open-ended design full of content even in small scale (and back then it felt huge), instead of the miles of barebones worlds and boring objectives we get today.

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It's called resource management. Use your shit, not just keep it wasting a slot in your inventory.
They're just weapons, use them, throw them away and replace them.
Stop using a sword instead of a hammer to slash ores, or slashing a tree with it instead of an axe.

It's gross seeing this game compared even a little bit to LGPE.

Whatever your thoughts on BotW are at least it's respectable for the amount of work that was put into it and its attempts to do something new with the franchise.

LPGE is an embarrassment of a game.

botw sucks, but it's better than the old zelda format
if they just made the gameplay better and the world not just an empty ubisoft tower hunt, it could be pretty good

...

They give you so many weapons you can spam spin attacks anyway, you stupid zoomer bitch. All the durability system does is make it so that you don't give a shit when you open a big chest anymore because you know whatever is inside is just going to be another meaningless, disposable piece of garbage.

What really would have helped is for the last 25% of the game you get a hookshot that lets you swing around the map Spiderman style. This would have been enough push to make the game great from start to finish.

Its pretty much confirmed to be the new standard at least for a while, so thats unfortunate for you.
>i love zelda for what it is as a franchise
I hate to break this to you too, but botw is part of that franchise whether you count it or not

Zelda is my favourite game franchise, but Xenoblade has been utterly superior the past decade as far making me feel like I'm going on an adventure.

We are literally getting Link's Awakening remake this year and Monolith is handling the next 3D Zelda, nothing wrong with Botw becoming the standard so long as the Classic formula exists alongside it

The next game is probably going to come out near the end of the Switch's lifecycle desu.
Mainline console games always have really long dev cycles. Even if it reuses the BotW engine it will probably be so different that the only thing immediately obvious that carries over is the movement mechanics and physics.

Half true. BotW gets the exploring bits right but fucks the dungeoning bits. To that end, I see it as more similar to WW than any other Zelda in execution - both excel and disappoint on the same front in similar fashions, WW is just smaller and has more sailing.

>botw sucks, but it's better than the old zelda format
>generic ubisoft game is better than well-thought level design

>that lets you swing around the map Spiderman style
The game would be too "open air" for that anyway. There are hardly any dense areas.

You didn't answer my question. Why have durability if I can get weapons literally everywhere? Its just a tedious middle man.

TP is more of an OoT 2 than MM is. MM made some pretty large changes to the OoT formula.

>and open world """games""" keep proving it.
Not really. That's just the opinion of someone who hates open world games and only wants to play rehashes.

whatever fag, eat my butt

also:
>Without the open world part and its "see that mountain? yeah, you can climb it", BotW will just be a yet another generic waifu saving adventure game.
all this proves is that aonuma is a hack who's run out of ideas. there are still plenty of directions they could take the classic zelda formula. like the futuristic space zelda concept they briefly considered early on in development. or a modern urban fantasy zelda that takes cues from games like persona and twewy.
koizumi came up with interesting spins on the zelda formula with link's awakening and majora's mask, why can't aonuma make anything other than oot ripoffs or far cry ripoffs?

Zelda was in desperate need of innovation. They took a huge leap forward and now they need to take a few steps back.
I was jaded after Skyward Sword, but now I'm excited for what the next Zelda will be.

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>shitting on 12
I loved it when it came out and having it rereleased for every console under the sun is vindication. Fuck you

>He wants more OOT rip-offs

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Nintenbabies are pathetic. They can't tell a good game from a bad game, just a nintendo game from a non-nintendo game. They are the most egregious fanboys of any product i've ever encountered, to the point they are willing to throw old nintendo stuff under the bus they previously praised to defend trendy shit and vice versa whenever it suits them. I proudly pirate all nutendo products and have played fuck all from them over the last decade. Talentless company pandering to the dumbest of consumers with offensively simplistic and easy game design, in tandem with bad art direction and outdated graphics. Always chasing the next gimmick to the detriment of the games. ubisoft is nintendos inspiration. No company has fallen further than nintendo who used to be heads above the competition, even Capcom at its worst was putting out better games than nintendo has the past decade.

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zelda was already ruined when OoT set the new formula, BOTW just ruined it more.

To force you to continually use different weapons instead sticking with the same one.

>but botw is part of that franchise whether you count it or not
yes, but it doesn't have the same gameplay
it's like comparing the mario platformers to mario kart, but now with the possibility that Mario Kart overtakes the platformers.

>no dungeons
>barely any items
>item durability lol
>that stupid filter that washes everything out
>shrines
>seeds
>giant world totally wasted by having nothing in it besides recolored enemies and shrines

>>that stupid filter that washes everything out
I forget the game was constantly fucking up my eyes
I had to move the camera to darker areas to be able to read the red words in the dialogue boxes

>If they balance the terrible story and characters from Skyward Sword with the terrible exploration and combat of Breath, it will no longer be terrible.

>retard can’t cope with reality so he has to make up a fanfic about some guy he’s never met

theres a mod to fix it on cemu at least

Don't kill yourself over shit like that, you fucking faggot.

For Nintendo Zelda is a series primarily targeted at the West. Sales in Japan, while absolutely not unimportant, also aren't particularly important.

>I'm aware, I was making a different point.
You weren't making a point, you made a counter-argument based on a wrong interpretation of what I wrote. I was talking about how they'd react to the complaints leveled against BotW, and you replied with the fact that people had predicted the issue, which has nothing to do with it.

>However, to get back to your point, WW, TP and SS didn't get nearly the overwhelming praise and sales BotW got. Nintendo has only ever wanted to please the largest voice in the room, and this time that voice was pleased with bland open world shit.
So now you moved to making completely empty accusations. People praised Galaxy, and yet they moved onto 3D World and Odyssey afterwards, both of which are considerably different. After Ocarina of Time they made Majora's Mask and Wind Waker, which again were considerably different.
I can see them retaining the open world and freedom-centric aspect of Breath of the Wild, but you still haven't made an actual argument about them not addressing issues aside from "well maybe they won't this time because I really wanna complain".

Why? Is that supposed to be fun? Why not just one weapon with a varied moveset instead of lots of shitty ones that mean nothing?

Haven't played a Zelda game since WW.
Why so much hate for BotW?

Nice blogpost

>That's just the opinion of someone who hates open world games
so, someone with taste, then?
>only wants to play rehashes.
botw is a rehash of every other generic open-world aaa adventure """game""" in the past decade. the only interesting thing it has is its physics system, and it's wasted on this glorified tech demo.

What was the learning from past mistakes part, retard.

>fighting miniboss
>break sword
>switch
>break shield
>switch
>break sword
>switch
>break sword
>switch
Whoa such fun and compelling gameplay

Bye, I guess.

>I like watching games play with themselves!
Good shit, don't talk to me again.

If you had played TLoZ when it came out you’d realize the main draw of the game wasn’t the dungeons themselves but actually finding them in the world

I just finished the final boss today after 290 hours of playtime and I gotta say it's pretty much up there as high as Ocarina of Time as one of my favorites.

>fight miniboss
>spam slash
wow such fun

>Everyone who disagrees with me is a stupid dumb poopy head
Wow, you really showed em

>zelda was already ruined when OoT set the new formula
Link to the Past and OoT share the same formula, stupid zoomer. It's called 'Zelda'.

>Gives two examples of things he wants to see in the next game, as if those things were good but too heavily focused on.
>What he -actually- meant was those things were shit so they should just make a better game.

>>giant world totally wasted by having nothing in it besides recolored enemies and shrines
You are retarded. The main appeal of the giant world and how it's constructed was objective-driven exploration: reaching towers, looking around, setting yourself more objectives to reach, etc... Being able to see practically the entire map is amazing. And what's more amazing is that everything is optional. You can do the main quest or explore or do the shrines to get stronger, do side quests or just wander around. You aren't limited by a script or by the level corridor.

what's your point? botw has neither.

>people actually think the selling point of Zelda are the dungeons

Oh I see, you're one of those OoTfags who never played the original game.

lol do you shit on programmers because they just watch the work do itself too?

Why the fuck would you need to play the original when ALTTP is out?

>air dodge
>furry slash
>break sword
GOTY, Nintendo's dark souls

have you played a modern open world game?
imagine that but with more just running around doing nothing and looking for 5 minute puzzle challenges when you just want to play a Zelda game

>>retard can’t cope with reality so he has to make up a fanfic about some guy he’s never met
The fact that you'd draw a comparison between a lean, cerebral game like TLoZ with a bloated, shitty, turbomodernized hunk of shit like BOTW says it all, you stupid zoomer fuck.

I fully agree there. I wasn't criticizing BoTW. It's also ties OoT as my favorite Zelda game. I'm just pointing out the similarity to LGPE in that diehard fans seem to hate it while everyone else loves it. BoTW is a million tiers above LGPE in terms of actual effort put into it though.

No, people think the selling point is the balance between overworld and dungeon adventuring.

Yeah that's more compelling than mindless slash spam and PRESS THE QTE TO WIN trash combat like Wind Waker's.

imagine wasting so much time playing a game with barely any content

>game series about exploration and freedom
>nostalgiafags hate the game that has the most exploration and freedom
What did Zeldafags mean by this?

Because it's asscreed with weapon degradation and Zelda is better than that.

Oh look, someone who actually fucking gets it.

>>nostalgiafags hate the game that has the most exploration and freedom
Everyone agrees ALTTP is a good Zelda user.

Even earlier, Zelda II actually created the linear structure

OoTfags just want the same rehashed shit everytime, just a linear adventure telling them where to go and what to do.
Having too much freedom is daunting for them.

I'm not autistic so I don't want to be a programmer and it offends me that Final Fantasy 12 assumes I do.

BOTW lacks any real structure, which is pathetic because zelda 1 nailed this balance.

>Combat system is ATB except you get to make all the braindead decisions like "heal when at low HP" or "cast fire on the enemy weak to fire" ahead of time instead of slogging through menus.
>Can still make decisions during combat for the rare few times a Final Fantasy game makes you think.
Final Fantasy 12 dared to make objective improvements to the formula and exposed all the people who thought mashing the X button was interesting gameplay.

>press qte
>spam Y
>break sword
So compelling

only zoomers value the illusion of "exploration and freedom" over actually important things like content and gameplay.

That experience would be enhanced by making more places that you want to go to. I laughed every time I'd solve some overworld puzzle or sidequest just for yet another fucking shrine to unearth itself in all of its "glory." There were some nice encounters, like the third dragon on its mountain or the guy that you help get a Gerudo gf, but it needed more of that.

>important things like content and gameplay.
boy you must hate every 3D Zelda game then

if you could actually read, you'd realize that the problem lies on the lack and quality of content you find with that exploration and freedom

Nintenbabies have a habit of falling for style over substance. Nintendo's bread and butter is to make things really shiney and have the illusion of quality with nothing underneath. Something like 3D world is really obvious in this regard.

>OoTfags just want the same rehashed shit everytime
botw zoomers praise "generic open world game #5000" because they just haaaate rehashes, amirite?

Nice job ignoring this

>TLoZ didn't have dungeons
Don't you just hate it when zoomers pretend to be older than they are, or like they're 'the real fans' or some shit? Nobody under eighteen should even be allowed on the internet, much less Yea Forums.

This, fags back in 2011 went insane over Skyrim because you could do everything regardless of the content's quality.

There isn't. Look everywhere else but a cesspool like Yea Forums, that only started shitposting about it when it got GotY. Yea Forums likes the game. Are you new?

this shit right here
we don't get zelda-like games outside of the franchise and rare instances like Okami

The whole time was comfy as fuck.
Something just drew me back to explore every nook and cranny, even though I knew there was no big reward.

>Nintenbabies have a habit of falling for style over substance
They're the last fanbase to make that mistake seeing as they value gameplay more than anything else.

Reminder not to engage nintendo fanatics, just make fun of them, don't try to reason with them, don't even bother reading their posts.

>but becoming an ubisoft game
i cant think of a single ubisoft game that lets you do all the shit you can do in BOTW

judging by the meme remake of awakening with vomit graphics you are lucky because nintendo ditched it

>reading comprehension

Monolith has been working with the team since skyward sword you dum dum

that's alright user
but some of us want to actually have fun

>>Combat system is ATB except you get to make all the braindead decisions like "heal when at low HP" or "cast fire on the enemy weak to fire" ahead of time instead of slogging through menus.
And the only tradeoff is that fights became fifty times longer to compensate for less inputs and were just as fucking mindless overall.

Just that the exploration would have been better if there were more landmarks, encounters, etc. Durability and the rushed combat were also big problems. Cooking was great, a fun little way of making gathered ingredients useful, but you can just menu heal so that's also not great. I wish they would have made meals take some amount of time to consume so battles would have a little more strategy to them.

>Nintendo's bread and butter is to make things really shiney and have the illusion of quality with nothing underneath.
Nintendo's philosophy is to make a competent game with varied content and a fair amount of mechanical depth. I can't think of a single time they abandoned that for visuals.

Why are the same people obsessed with making threads on this game trying to get (you)s? Is their life so unfulfilling that this is the only joy they get in their existence?

What the fuck did I just read?

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his WHAT is under 23

skyward sword was garbage and monolith soft is garbage

>rare instances like Okami
Okami was trash.

The same autist who is obsessed with making threads on this game trying to change the consensus on it,

BotW has the same overarching design problem as SS but reversed. SS fucked exploration up beyond recognition for the sake of MUH DUNGEONS, while BotW fucks dungeoning up beyond recognition for the sake of MUH EXPLORATION. Neither game strikes a satisfying balance between the two, they feel horribly lopsides. And just like how one can complain about SS's motion controls and condescending handholding, one can complain about BotW's unbalanced mechanics like cooking and flurry rushes or frontloading the player with all the interesting tools in the game's tutorial. They're equally fucked up games, just in completely different ways.

>They're the last fanbase to make that mistake seeing as they value gameplay more than anything else.
Lmao no. Nintendo games (especially the core franchises) purposefully have shallow gameplay, when it actually does have some depth, nintendo makes sure the practical applications of the game design doesn't require any of it (mario 64 for example)

i don't hate all of them, but i do think they're all worse than 2d zeldas.
i'd argue that odyssey is a better example of style over substance than 3d world. 3d world had focused linear progression. odyssey is an open-world shitfest that gifts you moons every five seconds so zoomers don't get bored and even has a "game journalist mode."
the most ironic part is that nintendo fans have started calling persona 5 "style over substance" ever since they didn't get a port. in reality, their two biggest recent exclusives are the epitome of style over substance.

I just want a bigger variety for enemies and dungeons, please. Shrine are "cool" idea, but having less of than, but more interesting ones would be far better.

And fuck korok seeds

After exploring for hours I found a hidden temple of Hylia. I got super excited to see what was inside as soon as the title of the place appeared on screen. A bunch of guardians were keeping the place, passed through them as I could, only to find at the end of the trial... a fucking stupid shrine that doesn't even give you a challenge because getting there was the challenge.
For that matter there was a big-ass Hylia statue right there in front of me that did nothing, didn't even give me a story beat.

What's the best way to get some Ancient Gears? I'm trying to get the Ancient Armor set and I need a lot more gears.

What is a genwunner

Calm down nigga.
If I had to bet, the next Zelda is going to be a mix of BotW with a more standard Zelda formula.

Opinion discarded. Put on a trip so I can ignore you for the rest of the thread

then why do they only buy casual bing bing games anymore?

>I don't want BotW to become the standard Zelda from now on.
Tough shit.

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"Exploration" generally means having something to find, not just an empty ubisoft open world.

And yet, BotW is looked upon with a lot more favor than SS but the fandom. Not these same autist spregig out about how the game is """""""bad"""""". Why is it so hard for you to admit it's a good game?

i keep saying i think the next one will be closer to a link to the past than botw but sort of a hybrid of the two with the traditional dungeon/item structure but trhe exploration of BOTW

>they abandoned that
yeah they make mediocre games and try to disguise it with flash and the illusion of quality. I gave you an example with 3D world, same shit in BOTW. They use visual set pieces that lead into shallow content.

At least SS was well-thought and put together. And didn't waste your time as you were moving forward with every step. Not to mention the variety of challenges, puzzles, situations, tense situations in the silent realms. Worst part was dealing with that faggot water dragon no doubt though.

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Whoever thought that making a primarily unscripted tech demo was a smart idea is an idiot. It leads to players having completely different experiences depending on what they do first. You could go up behind the Zora village and never see the mountain path with the scripted rain and lightning slinging lizalfos. Requiring the player to make memorable moments/ make their own fun is a failure of game design, and belongs in shit like Minecraft, not Zelda.

Memorable moments are an important part of Zelda, and BOTW has very few of those.

>Nintendo games (especially the core franchises) purposefully have shallow gameplay,
Such as?

>Resorts to incorrect hyperbole only to ultimately agree with me that the entire series is terrible and automating it is a good thing. Only disagreement with the original post is that the FF12 developers overcompensated with the enemies' stats. Original argument that the game playing itself is a bad thing is completely forgotten.

By the fandom*

This. I have no idea why this isn't obvious to anyone with a function brain.

Then what's your best idea smartass?

3D world was just really obnoxious at times with the level intros, like the casino levels and such. It screams "look how amazing this game is!" but what you actually do is uninteresting, and feels like the levels were made in a level editor.

>Opinion discarded.
Sorry Krillin but your games are gimmicky shit.

What do you consider a good game exactly?
And I want titles. >yeah they make mediocre games and try to disguise it with flash and the illusion of

>ITT people think they know better than game designers

Im 28, play games all the time while holding a solid job and my own place with a great girlfriend.

BOTW is fucking boring and a really mediocre game that I would place on par with Horizon Zero Dawn

>ITT anti-nintendo shitposters
Ftfy.

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>I loved the new paper mario games.

>game series about exploration and freedom
It’s actually a game series about dungeons and saving a kingdom from a great evil. Logically there’s no time to “freely explore” when you have more important things to do. But you probably started with BOTW.

I'm actually happy I got to experience that path to the Zora domain. It was one of the highlights of the experience and it would have been ruined if I accidentally took another path. Freedom is alright sometimes, but too much and it can destroy great moments

Pretty much. I have never seen a nonautistic retard defend the game as much as I see the retards do it here. Mostly redditors who celebrate physical Switch releases of 10 year old ports.

Breath of the Wild is better than WW, TP, SS, ALBW, ST, and PH.

It's literally the BEST Zelda game since Majoras Mask.

>every one handed sword in the game does the same shit and one handed moveset is shallower than fucking OoT
>pretty much the same thing with 2H weapons
>boomerang can break because ???
Fix this type of occurrence and bam everyone's happy. Removing durability is just a given.

>ITT people defend Japanese developers for poorly copying Western ideas that have been a thing since 2011.

yes they are. twilight princess specially is fucking trash

You do realise listing games means absolutely nothing without the detail behind it right?
What exactly do you consider a good game anyway?

SS launched the same month as Skyrim. BotW shamelessly chased the modern trends of a post-Skyrim landscape. Needless to say, one is liked among the lowest common denominator more.

To not focus on the things that made those two games bad?

Imagine actually defending Skyward Sword's plot and characters. Ignore the BotW part, that was mostly shitposting.

>Zelda then
>find interesting locale with combat or a puzzle to solve
>get to the end
>piece of heart
>user loves it
>Zelda now
>find interesting locale with combat or a puzzle to solve
>get to the end
>shrine with treasure chest and spirit orb
>user: what the fuck Nintendo ANOTHER shrine??? this is unrewarding bullshit

game designers mostly aren't able to even make proper games as they are strangled by design by committee approaches to game design due to have little these companies think of the intelligence, attention span, standards and motor skills of the typical gamer.

what did he mean by this?

>twilight princess specially is fucking trash
It wasn't tho, it was the swan song of Zelda.

I disliked the new Paper Mario game, but liked BotW a ton. Get the fuck over yourself. You're not "smarter" than anyone else just because you're contrarian.

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People defend the durability problem by saying it encourages exploration but don’t seem to realize that you could just make the world full of new moves, new Armor and new weapons instead.

>And didn't waste your time as you were moving forward with every step.
>MASTER THERE IS A 90% PROBABILITY YOU’RE A FUCKING LIAR

>BotW shamelessly chased the modern trends of a post-Skyrim landscape.
Not really. Aside from being an open world game the two have nothing in common.

>To not focus on the things that made those two games bad?
That's the equivalent of fixing a hole in the wall with tape. Why actually get better writers?

>Zelda then

So you mean 1 game of a series that has over 20?

>>Resorts to incorrect hyperbole only to ultimately agree with me that the entire series is terrible and automating it is a good thing.
Oh, so you never liked FF to begin with, you're just a stupid zoomer faggot like the people that like BOTW.

Automating it is not a good thing, I DON'T want to watch a game play itself, it's just that on top of it being a stupid idea they made the enemies fifty thousand times spongier so you wouldn't just roll through them with normal attacks like you would trash mobs in any other FF.

How does a game on the Wii have better world design than BotW?

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How of the same shitposters are here from the previous bait threads?

but when it is the rule, it's boring. You can find a piece of heart and you're glad because it's rare. Or you could find something like a secret item like heavy boots, or maybe an unique boss with a reward. Or an entire new area even.
But no, just a regular shrine.

>BotW
>Interesting locale

>Other Zeldas
>Actually have content other than "interesting locales with a heart piece at the end".

>world full of new moves, new Armor and new weapons instead.
What for? Just because? Just to give an illusion of... what exactly?

>WW above TP and MC
Shit list desu

I'm cautiously optimistic desu, even as someone disappointed with a lot of things in BotW. OoT did things mechanically that its sequels paradoxically worked backwards from. If they did the same with BotW it would actually make a better game.

>holds your hand through the entire game
*sssip* ah.... Now THAT was a good Zelda

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Anyone notice how these supposed Zelda "fans" that hate botw can't talk about the series with any detail?

>I need trophies to feel good

>>Resorts to incorrect hyperbole only to ultimately agree with me that the entire series is terrible and automating it is a good thing.
Oh, so you never liked FF to begin with, you're just a stupid zoomer faggot like the people that like BOTW.

Automating it is not a good thing, I DON'T want to watch a game play itself, it's just that on top of it being a stupid idea they made the enemies fifty thousand times spongier so you wouldn't just roll through them with normal attacks like you would trash mobs in any other FF.
What a terrible fucking argument.
>yo this table is crooked
>ARE YOU A CARPENTER
You've either got a double digit IQ or you're not eighteen yet. Either way, fuck you.

Stop being a bitch. more zelda games have sequels than not and BOTW is no different

when did i say casual bing bing games are all bad? kirby fits into that category and is consistently good.
you can't say you care about gameplay when those are the ONLY types of games that sell well on your systems, though.

prove me wrong
and yes, you come back to old areas but it's always with different conditions, which is the only way to make backtracking interesting.

>stupid zoomer faggot like the people that like BOTW.

Do you like gatekeeping? Because my first Zelda was Zelda 2 and I've been playing since and BotW is in my Top 5 Zelda games. Grow up.

Much of the development of BotW was building the engine. With the engine in place, they'll have more time to make more enemies, items and dungeons.
The empty mastersword I got when fighting calamity ganon in master mode says otherwise.
I really question the idea of not having a hookshot in the game. I mean, with how much of an emphasis is on map movement, it'd be a natural edition. Maybe have it as a reward for beating all the divine beasts, or collecting all memories or something.

WW is easily S

97 GOTY 14million


C O P E

Because they're two different games with one being linear and the other not?

>I want to kill myself
Get it over with faggot.

good point. fallout 76 and anthem are flawless because they were made by professional game designers.

What are you even saying anymore.
user A: Next game should focus on Skyward Swords characters and plot (presumably because they were good).
user B: But those were terrible.
You: [incomprehensible posts].

It is most certainly not better than WW or TP.
>mobile trash
Who even gives a fuck about those? Do you own a gameboy 3 or whatever the fuck hasbo toy nintendo is making these days?

12.77*

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What kind of detail you want though? We are discussing BotW, but I could totally get into fights about what I like about the rest of the series

So being linear means better world design?

I don't understand the question. What illusion was being pushed by doing that before in games like WW and TP? Hell even BotW does the new armor thing, and that's one of the only things I think they did right. Imagine if the fucking armor broke too.

No.

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>Reeeee I don’t like change!
Fuck off.

To make you want to actually look everywhere, because you never know what the reward might be. It could be a game changing weapon or move, instead of possibly being a useless wooden sword. No repetition and a sense of unknown is a great thing in open world games, and BOTW loses that with it’s chests and shrines 20 hours in.

Progression. I know you don't know what that is since games with it went extinct before you were born tho.

unironically yes, that's usually the case

>ALBW over ALTTP
good bait

>Oh, so you never liked FF to begin with
>Says the man who literally called the games "fucking mindless".

>I DON'T want to watch a game play itself
But apparently you DO want to be "fucking mindless" and make "decisions" like casting cure on low HP allies. The game can only play itself when you're playing a game in the first place, something that doesn't happen in previous Final Fantasies.

No.

Not him, I like the game, but the smug air of condescension, intellectual superiority, and lack of validity attributed to someone who dislikes or so much as criticizes the game is about as Reddit as it gets.

depends on the game but most of the time a more linear game will result in a tighter world

My 1st Zelda was literally NES Zelda
It took me 2 years to beat the game with no guide nor directions but I beat it

Don't compare the zelda towers to ubisoft towers. Ubisoft towers amount to push forward while holding down the climb button to be rewarded with a to do list. Each tower in BotW has a different challenge associated with it, or focuses on a different gimmick in some interesting way. And at the top you don't get a checklist, you get a nice vista with things you might be interested to explore, with an interesting way to reach it with the glider.

How much is Yea Forums going to bitch about the next Zelda game? The shitpositng only started after it won GotY.

Really makes you think.

>ubisoft game
It's the exact OPPOSITE

>you can't say you care about gameplay when those are the ONLY types of games that sell well on your systems, though.
If games that have a lot of content and finely tuned mechanics sell then that's the definition of preferring mechanics over visuals.
Also by condemning games like 3d world you're condemning almost every Mario game to date because they share the same elements as far as gameplay goes and rewards creative use of it with secrets.

Do you really think people haven't played other Zelda games? Man, do you even know what The Legend of Zelda series IS? Zoomers are so fucking stupid.

If you consider world design also level design, then yes. Good design means good pacing, and BOTW is terrible with that.

These are the types of brainlets who think Dark Souls 3 is a good game.

Only thing missing were actual dungeons if they could bring those back along with dungeon items I would be ecstatic about it.

Modern Warfare has a high metacritic and great sales, should I suck its dick too even though it's also awful?

In a ways yes because you don't have to design everything to be accissible at every point in time.

>just a linear adventure telling them where to go and what to do.
That describes ALttP and LA as well. Especially LA.

If it was 60 FPS with a new world maybe Termia and switchable protagonists with different strengths and weaknesses I say it’ll be dope.
Might be GTA V meets LOZ

There’s no difference. Having a couple of guardians defending it is no different from a ubi game having a couple of guards shooting you if you climb it.

It's already happened to Animal Crossing with New Leaf, and you're next

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Yes. When the devs know what tools you'll have when, they can make deeper, escalating dungeons.

People complained about weapons breaking and asked "is this it?" when they started finding shrines from day 1.

You don't have to design everything to be accessible at every point in an open world game, either.

"change" is not automatically a good thing.

Ignore the gatekeepers They talk out their ass, when they're the ones responsible for getting derivative garbage like TP, SS, and ALBW.

>MUH OoT
>here's WW
>its NoT MUH OoT
>here's TP
>ITS A SOULLESS COPY OF MUH OoT
>SS?
>FUCK YOU GIVE ME MORE FREEDOM
>ALBW
>SOULLESS REHASH!!!
>BoTW
>NO, MUH OoT, MUH FORMULA!!!!!!!!!!!!! AHHHHHH!!!

That being said, BotW is the best received game in the series in a long time by the fandom.

I don't like change when it's shitty, no.

Please tell me you are trolling and not just retarded. BoTW is basically the first game in a modern format. Big open world with no direct path to take and is actually difficult (up until you get some serious upgrades). The only thing it doesn't do like the first game is the dungeons. Otherwise, it follows the original's format more than any other Zelda game made.

>Do you really think people haven't played other Zelda games
Of course?
Why do you think botw fans can appreciate it and the various callbacks to almost every Zelda game to date?
Meanwhile there's you who's only argument is
>botw fans aren't true Zelda fans
In true non fan fashion.

WHERE THE FUCK IS IT NINTENDO?

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Fucking this. BotW was a literal breath of fresh air for the franchise. Up until BotW every single god damn Zelda game was the exact same railroad formula as the last one. The franchise was mind-numbingly boring for anybody who actually played one of the older games.

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Then it's not really an open world game is it.

And yet, the threads were much more comfy and people were having tons of fun discussing the game. There were tons of "This fucking game" when discovering stuff. The mass shitposting ony started after it won GoTY.

Fi is the timewaster idiot

I'd be down for a traditional Zelda with dungeons and puzzles using BotW's physics

copying far cry instead of oot isn't a breath of fresh air, it's just switching from one stale rehash to an even more oversaturated stale rehash.

Why did they make BotW open world then? Wouldn't it have been better to make large areas you could explore, but have them seperate from one another?

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Morrowind and Gothic II aren't open world?

I hope you're right user. I don't really enjoy starting with every major ability.

Nintenbabies are all redditors

I have to admit as much as I love Zelda the formula of
>open dungeon
>find dungeon item
>use dungeon item for boss
>never use item again
Was getting pretty boring.

>getting derivative garbage like TP, SS, and ALBW.
TP was a good Zelda unlike SS.

No.

>muh WiiU

i.imgur.com/XfDTxQs.jpg

*ting ting ting ting ting ting*

*ahem*

FUCK climbing

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Twilight Princess had good items

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>never use item again
This is only true of OoT and TP, though.

>>ALBW
>>SOULLESS REHASH!!!
What's ALBW supposed to be a rehash of? People hated that stupid game because of dumb shit like item renting. In a way it's kind of the precursor to BOTW in that it showed no respect to the Zelda formuoli and was poorer for it.

It did.

I assume you want Zelda to maintain the same formula that was created in OoT?

I understand how you feel, but there's indication that this formula is dead. There's a remake of Link's Awakening coming this year and there will be more games like this in the future.

TP was average. It tried to re-capture the fans of OoT and was just worse because of it. It's main gimmick being the Wolf only hampered the experience.

dumbest post ever made

I feel you bro. The only good thing about it was the return to an actual open world. Everything else was just wrong or lackluster.

>Why did they make BotW open world then?
Because zoomers like it. I'm not being glib here, that is the reason. Children today like open world games so Zelda was made an open world game.

>What's ALBW supposed to be a rehash of?
ALttP

there's no indication*

I would be okay with this. I wonder if they're going to keep any of the verticality that climbing grants, albeit in more limited settings. At least being able to jump around and up small ledges.

>gets the exploring bits right
I must disagree. Climbing is too powerful, and the game doesn't do anything to give you a challenge when it comes to exploration. Enemies won't stop you, mountains won't stop you, rivers won't stop you.

It's a sequel to that game, NOT a fucking rehash. Goddamn you kids really aren't too fucking bright are you? The item renting mechanic alone makes it utterly, unpalatably different to LTTP.

>TP was average. It tried to re-capture the fans of OoT and was just worse because of it.
TP was different enough from OoT to have it's own character tho.

when did LoZ become a niche series? every zelda game is liked by the lowest common denominator

>I like OG Zelda games only
>B-BUT WHO CARES ABOUT ALBW AND THE LINK'S AWAKENING REMAKE THEY DON'T COUNT
>I JUST WANNA COMPLAIN ABOUT BOTW
>WAAAAAHHHHHH

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>showed no respect

Get over yourself. The formula was extremely tired. Just face the facts that your Zelda game isn't the be all end all. If someone likes WW more than ALttP, and has played both that's fine. Stop trying to convince them why they are "wrong".

It's always been niche.

But if things stopped you, it wouldn't be TRULY open world

>I assume you want Zelda to maintain the same formula that was created in OoT?
I just want meaningful exploration.
I don't care if they change the 3 dungeons master sword 4-8 dungeons. But I DO want dungeons. I want to be able to discover them, alongside smaller ones with a reward at the end. I want Hyrule Castle to not have an obvious shortcut to the boss and to make me fight to reach it. I want a game that doesn't let me down with a 5 minute challenge after looking for one for 2 hours. I want a game that doesn't let me run in circles without nothing to do but fight the same 3 types of enemies. I want story beats too, I want to be attached to characters. I want events.

Only one of the three you replied to even went off review score. The other two are because of the ceaseless TWO YEARS AND RUNNING that Yea Forums will not shut the fuck up about hating BotW.

next zelda game: zelda mmo. like breath of the wild but with hundred places the same size as breath of the wild with capabilities to hold 500 players in one area

That's because it originally was supposed to be a remake.

I usually take the piss on this subject but this thread made me realise, if a place about videogames is not safe for video discussion then where is!

Not the world i want to see.

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it's almost like people want a game that doesn't
>retread old ground so shamelessly
>strip out features that were in the previous game
>have a lower standard of quality in certain areas than its predecessor

The AI of the enemies in BotW is light years ahead of the previous games.

>B-BUT WHO CARES ABOUT ALBW AND THE LINK'S AWAKENING REMAKE THEY DON'T COUNT
Literal rehashes because Nintendo can't make new games to save their lives. They should stick to physics engines and let MonolithSoft make the content.

No because that’s just a condensed version of the problem. Level design is all about pushing the player toward their next main objective, while also having a fair amount of freedom and difficultly in its gameplay. The issue is that its hard to balance these, so devs tend to focus on one or the other.

You should have both scripted moments and unscripted moments, and neither should ruin the other.

What the fuck is it that people "love" about zelda? It's the most generic, boring, cliche setting in the universe. What the fuck is there to love so much about, unless you literally don't play video games and it's the only thing you know?

??
it's just generic people with bad opinions as always

>every zelda game is liked by the lowest common denominator

Name a better franchise. The only ones that could be argued are Castlevania and Metroid.

>Enemies won't stop you, mountains won't stop you, rivers won't stop you.
They aren't supposed to. No open world game does that.

>Yea Forums is one person
kys and fuck Hana

>a remake and what was essentially a remake
ah yes, classic Zelda content

yeah but it loses its charm after 100+ hours of fighting them

Fuck, Banjo Tooie made me feel overwhelmed when I was a kid with the ridiculous ammount of fucking content it had. I need to replay that shit.

Drakengard

More each Zelda fans like different games, and that just because one likes another more than the other doesn't mean they are wrong.

>Get over yourself. The formula was extremely tired.
Intelligent, well-paced design will never be 'tired', you utter fucking faggot. 'Hur hur racing games are tired you just go vroom vroom!' Eat shit. Zelda was the most well designed, elegant series of third person action games EVER MADE. BOTW is open world ubisoft bubblegum trash that will one hundred percent not stand the test of time.

BotW is the first good zelda game

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Railroading at certain times is a good thing, and making it so a player must reassess or come back later is a great way of showing progression.

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T. Started with BOTW

>No open world game does that.
Older PC games did that but allowed the player to bypass it through skill or bulllshiting the system. Doing that Fallout1/2 was so fulfilling.

Don't you agree with pic related then?

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Who gives a shit? They're still not a meaningful challenge and enemy variety got sacrificed for it.

In a series of amazing, great and lacklustre, I agree. BOTW is the only 7/10.

Then what's the point

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>let MonolithSoft make the content.
why, so they can make more dogshit gacha "games" (cringe compilations) like xeno 2? i don't know what the solution is for nu-nintendo's soullessness, but that definitely isn't it.

OoT FAGS BTFO
B
T
F
O

can sticky BotW threads to reduce bloat and quarantine shitposting

No, because Thief is the only game that is representative of the left.

Both aren’t perfect. But I’d argue that guaranteed memorable and fun moments are better than potentially fun moments.

your pic is a terrible example of whatever you're trying to say, and I don't even like open world games

You can get progression without having a heap of trash equipment you change every 5 minutes.

>I wanna kill myself
Do it then, less sonyfags and trannies shitting up Yea Forums.

i wasn't arguing how good/bad the series is, anyone who has ever played a video game likes or at least has played a LoZ and everyone in the thread is acting like it's not one of the most popular series of all time.

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I don't want it either, OP. But all the idiots seem to think this is a "return to form" for the series, so we're pretty much fucked.

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Why does nearly every Zelda game thread regardless of what game it is, devolve into arguments on it's shit vs its great?

Can someone give me a legit, non-shitpost answer?

>Phoneposter
>Calling anyone else a zoomer
You have to go back.

It's a different guy. But yeah I guess SS didn't really have THAT much of a good story. Though I do wish they find a even balance with the new game.

Having a choice to play how you like?

Because it's shit

genwars

maybe if you are a deluded faggot with garbage taste. twilight princess is a disgrace

>OH BOY I CANT WAIT TO PLAY A LINEAR PROGRESSION OF 8 FLAT NONINTERACTIVE DUNGEONS WITH THE SAME ITEMS IVE SEEN 15 TIMES, JUST BECAUSE THE TREASURE CHEST NOISE MAKES MY BRAIN RELEASE DOPAMINE

cuck games

Nope. Don't believe people who say the first one is like BotW either. Ocarina of Time had more in common with the first Zelda's basic gameplay than BotW does. I don't know why people keep pushing that bullshit lie, but they do.

Because it's great

Except if you want the option to play in a world that tries to act against you. You only have the option to be this omnipotent god of travelling, which makes exploration feel unrewarding.

Because it's somewhere in between shit and great.

>seething this hard
Based TP, it's the gift that never stops giving.

Mario
DK
Souls

You're the reason why I hate most BotW fans. Most of you didn't even like Zelda to begin with.

After the OoT/MM period, the Zelda series went on a slump. TP, PH, ST, SS all in a row. Fucking yikes. Thank god BotW came along, it's not perfect but damn it's a solid game and step in the right direction.

>You only have the option to be this omnipotent god of travelling
This doesn't apply to BotW though.

no you can't, you can do the first 4 in order but can't do all of them in any order you want, and the final dungeon requires all 8 to be done

>Games prior to BOTW
>30 hours of repetitive gameplay
>BOTW
>200+ hours of repetitive gameplay

If you want to talk repetition, BOTW is the worst offender, with SS being the second.

>Souls
It has higher highs, but much lower lows.

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>Most of you

Source: My ass

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>step in the right direction.
Good joke user

kill yourself

Because Zelda was fucking shit

I never said I was you insecure baby. I'm just saying the designers at Nintendo are too old to comprehend things fans would like.

It does though. There is nothing stopping you from going somewhere, since any environmental challenge has a braindead solution usually available just before you enter it.

yeah nah, fuck off. I started with LoZ and played every one of them in order at release except the DS games and Triforce Heroes. BotW is fun for a few hours after you are off the plateau until you realize the world is just there and exploring yields little except the same shrines and Koroks over and over. Not to mention the total lack of enemy variety. Even the original LoZ and Zelda II had more enemies than BotW.

>implying
deluded tp cuck. your garbage will remain irrelevant

Fuck off with this bullshit. I've been with the series since Zelda 1 and I fucking hated BotW. I don't know why so many BotW fans just outright fucking lie about this series, but I'm sick of it.

All 3 Xenoblades are soulfull as fuck, certainly more than any Zelda from the past 10 years.

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Must suck to have to suffer seeing a series go in a good direction after being stuck in a rut of a repetitive formula. Keep suffering user, in your bubble.

>Xenobalde 2
>Soul
You need to be 18+ to post here.

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>TP
>gift
Even Skyward Sword was better than your piece of shit game lmao

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>your garbage will remain irrelevant
Based, less redditors and manchildren.
Also
>deluded tp cuck. your garbage
Still seething, lol

Traveling around takes time and requires special equipment and items sometimes and reaching some places isn't always obvious.
You aren't a god of traveling. But you can try to be one IF and only IF you like.

pedotaku trash like xenoblade will always be soulless trash

Fuck off Xenocringe 2 faggot.

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And yet they've listen to the complaints since after WW. And yet people still complain.

Maybe it's the fact the the Zelda fanbase is unappeasable? Oh, and different people like different games because some have WW as their favorite. That's possible too. A game you HATE might be one someone loves .

really makes you think huh?

>assmad TP negro can't even reply properly
BOTW made your trash irrelevant and you'll never be not butthurt about that fact

Because everything between Zelda 1 and BOTW is shit.

Theres too much of an emphasis on climbing, why would you add something that almost entirely invalidates one of the core mechanics of the game?

Zelda is my favorite series and I loved BotW.

TP is shit lmao

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>Even Skyward Sword was better than your piece of shit game lmao
>the game that had the blueprints to WW, OOT and TP to make up for all the past mistakes
Instead it doubles down on the linearity of the series while giving us shit about the lore that never needed while also shitting the bed in areas they exceeded before while also focusing on the motion gimmick years after it died out. Nah, SS will forever be the shitstain of the 3D Zelda,

oh, are we playing this game where we cherry pick now?

>better combat, X sabotages it's limited rotation based combat even further with overdrive and skells, the latter being the worst combat in the series
>coherent worldbuilding in XC2 rather than throwing out a bunch of segmented ideas hoping something sticks in X
>a complete story rather than a part 1 stretched out over 60 hours
>actual character development in 2
>far superior OST in 2
>party members and team building actually matter in 2
>battles have to be fought in specific ways instead of the same shit every battle in X
>nothing in 2 is as bad as grinding for post game in X, getting all the rare blades takes far less time especially without miiverse now for global superboss tickets
>characters are far better modeled
>50 feet tall enemies do not pop in 5 feet in front of you
>do not have to download a 27 gig patch if you bought the game physical just to make it playable
>almost all of xenoblade 2's QoL issues were patched out, almost none of X's were despite both games having DLC
>mute MC is the dumbest shit in the entire series
>voices too low for cutscenes, music too low with no sliders to fix this
>50 fucking hours to get to a mecha and an eight part quest to even get the flight module
>can't read half the fucking text in the game with it being so small
>unbalance gameplay with so many different broken options like combat limbo, photon saber, ghost walker blossom dance nonsense, and a host of other shit

shhh user, you can't possibly have that opinion! Because if you loved BotW you aren't a TRUE Zelda fan.

I don't understand how people who don't like the game seem to think they can convince people who enjoyed it that the game is bad or vice versa. This is actually really silly

Fuck you I love WW.

Cope harder. Redditblade 2 was a regression in every area, compared to Chadblade X.

>being so easy to bait that one implication of Xenoblade 2 being good brings them out of the woodworks
So the anti-nintendo shitposters ARE in this thread. Just so you know, I don't even care about Xenoblade lol.

>BOTW made your trash irrelevant
>still play both TP and BotW
What was the point of that?

>worse weapon movesets even if it meant getting a few more types
>flurry rush and stun combat
>durability
>recolored mobs
>menu healing
>cookie cutter dungeons
>boring soundtrack
>koroks and shrines
It just seemed rushed on some fronts. I still like the game but the amount of easy to implement objective improvements does make me worry.

>get btfo
>no argument
typical

Skyward Sword at least has better puzzles and isn't a redundant piece of trash among the zelda games like twilight princess

It's been this way since it won GoTY. Prior to that it was much much less excessive. We didn't see a thread every day trying to bring this game down prior to that. Discussions were pretty comfy.

Oh no, the setting is Death Mountain. literally unplayable.

>Breath of the Wild might not reach consistent greatness, like its predecessors, but it reaches highs that no other game in the series could have ever hoped of
Was /ourguy/ right?

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>Projecting
Movie game fanboys are something else

And yet, you still hear people trying to convince others why it's ''''''''bad''''''''.

No wonder these threads are so full of shitposting

>isn't a redundant piece of trash
It is considering it's stuck on the Wii because of the motion control gimmick while every other 3D Zelda like WW and TP from the NGC era has made it to on other consoles.

There's objectively people with shit taste like you. Ever thought of that?

he hasn't been right since his Soul Arts video

TP is the worst 3D Zelda. Would rather have something that takes risks like SS and WW over a painfully bland as fuck experience like TP

You mean because fanboys made celebratory threads like they made the fucking game and when "now that the dust has settled" threads cropped like they do for every game, they had that and metacritic scores to shove down people's collective throat. I'm a big fan but I'm sorry, the raving masses at this game's back are the worst shitposting offenders in this brigade.

>And yet they've listen to the complaints since after WW
user, Aonuma is one of these densest people around. Look up that article where said sorry for the Triforce hunt in WW and would make up for it in TP, only for him to do it again.

He actually makes sense. He called out things that needed improving, but gave credit where it was due. He was much more positive about it than his WW, TP or SS reviews. Which is as it should be because BoTW is the best game in the series since MM.

TP > OoT = MM >>> SS > BotW > WW

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the only zelda game that is consistent is TP. it's consistently mediocre

You only say this because you want to fuck midna

>Would rather have something that takes risks like SS and WW
Doing it right the first time > shit that falls on it's face.

I'm arguing the game isn't perfect and I want dumbfucks to realize that instead of sucking BOTW's dick so hard because of "everybody" saying the games perfect.

OoT was just as bad.

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>getting this upset over Based TP
Lel, fags

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BOTW always wins

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No game is perfect, so that's a dumb thing to argue because it's already implied.

>because it provides variety instead of swinging the same shit over and over
You literally have the same three weapon types that attack the exact same even with elemental enhancements, three separate types of bows (One of which is so rare you will almost never see it), and three magical rods. Where is your variety? Because this is less variety than any Zelda game before.

Most people acknowledge it has flaws, but these threads are blatant shitposting. You can't be this clueless right? I doubt it.

thats... frustrating.

>BOTW always wins
>couldn't beat GTA IV, Tony Hawk Pro Skater, or dethrone OoT
lol

>already more than a direct line
OoT is way better than TP

nah

Nope, TP has my favorite dungeons in the series. Midna's not even a factor.

This is cherrypicking.

I swear I had to do this the last time one of these threads cropped up, come in and inform some underage a textbook example of logical fallacy.