The Nintendo bonus

>Nintendo, or one of their 1st party studios, makes a game in a certain genre for the first time
>it's a good game, albeit significantly dated in design (e.g.tank controls in a first-person game in 2002)
>it's immediately hailed as the most revolutionary thing to ever happen to that genre
Why is this allowed?

Attached: 183291292.jpg (1500x2068, 404K)

Thief is clunky shit

Sekiro is a lot better than both of these judging from your list.

Nintendo fans are mentally deficient, so their standards are lower. This means they're more prone to give out praise for something that others would see as average at best.

we're doing this again? how tiring.

Not first person. Fuck off with your apples, this is an oranges thread.

That list is retarded. What about
>morph ball
>suit upgrades
>abilities like the grapple
>being able to scan hundreds of creatures and objects
>extremely varied environments
>hidden secrets

>Thief is clunky shit

In what sense? It uses mouselook+WASD, which is still the best control scheme for first-person games to this day.

Meanwhile, Metroid Prime's controls were already archaic by the time it came out. It's a game with literal tank controls, and where the turning speed is painfully slow, and where you can't even look up or down while moving.

If you think all first person games are the same genre, you're an idiot.

>tank controls in a first-person game

I don't understand

?
But Thief and Metroid are apples and oranges. Why is your shitty comparison allowed but mine not?

>That list is retarded. What about
The list doesn't include Thief's stealth-related mechanics either. It only lists BASIC interactions, which Metroid Prime is painfully lacking in.

the nintendo defense force has arrived

>Not wanting to feel like a walking tank mowing down pirate alien scum.

Argument disregarded.

No you just have shit taste & try to justify it by claiming that everyone who likes Metroid Prime isn’t being genuine & is just pretending to like it for meaningless internet Credibility

Yeah and one of them is a stealth game and the other is an fps. But the list is retarded because it lists only features in thief.

This is a Nintendo board faggot

What the flying fuck did you expect dipshit?

why do you pick random stuff like that, I could list a porn game vs thief and complain that thief is lacking in may areas such as anal, bukkake and nudity but that doesn't mean one game is better than another.

This. Sekiro has everything thief has and more and the gameplay is it least seventeen times better

>Yeah and one of them is a stealth game and the other is an fps.
What does that have to do with anything? Again, the image only lists generic interactions that are not specific to any genre. What does the ability to use consumable items or grab ledges or swim have to do with Thief being a stealth game?

>It uses mouselook+WASD
lol after you rebind this shitty game, and its clunky in terms of character movement and combat

And again, that list is only interactions in thief. What does grappling, having suit abilities, finding secrets and scanning enemies have to do with Meteoid being an fps?

>What does grappling, having suit abilities, finding secrets and scanning enemies have to do with Meteoid being an fps?

>missing the point this hard
The entire point of that image is that Metroid Prime was hailed as a revolutionary game for having some game mechanics that weren't really any more involved than what older first-person games. It's not meant as an attack on Metroid Prime, but as a criticism of game journalists and fans.

>Needing to swim like a faggot
>needing to flail about with your arms
>needing to run from enemies, when they ate kicked in to fight with you
>Needing to climb, and not use a spider ball to move a literal walking tank up mountains
>needing to lean like a poor posture faggot instead of standing up straight and tanking hits
>Needing to hang on a ledge
>needing consumable items instead of the life energy of your kills.
>Needing useless shit to hit your enemies instead of the fucking cannon strapped to your arm.

What a colossal faggot

>lol after you rebind this shitty game
Mouselook isn't something you rebind, the entire game is designed around the ability to freely move the camera without restriction, which is something that you can't do in Metroid Prime.

>Swimming in metroid

Attached: tenor.gif (480x360, 3.87M)

Metroid Prime wasn't hailed due to the "mechanics" though, but rather the presentation integrating the HUD into the game world, alongside all the uniquely designed environments, and being able to transplant the semi-linear Metroid structure into an FPS effectively. It wasn't about the basic controls/actions, which were just serviceable.

>not meant as an attack
>but let us list all this shit in the genre thief falls into that metroid doesnt fall into
Might as well compare pacman and halo

Please explain how that obviously incorrect statement makes Metroid Prime bad.

>Metroid Prime wasn't hailed due to the "mechanics" though, but rather the presentation integrating the HUD into the game world, alongside all the uniquely designed environments
So it was praised for its HUD and graphics?

>and being able to transplant the semi-linear Metroid structure into an FPS effectively.
Metroid Prime is far from being the first 1st-person Metroidvania. System Shock predates it by almost a decade. Arx Fatalis came out earlier in the same year.

Metroid Prime has literally the best atmosphere ever put into a video game, fuck off with this garbage comparison

Why are you bothering? You know you're just going to get incoherently screamed st for daring to badmouth nintendo on this board.

>metroid isnt the first fps metroidvania
>metroidvania
>metroid

Attached: 1436301034520.jpg (253x224, 18K)

It's less the badmouth and more the absolutely retarded mental gymnastics. Like comparing it to Arx Fatalis or system shock.

user, if we go with the literal meaning only the seven Castlevanias with metroid-like progression (SotN and its six portable clones) are metroidvanias.
If we go with the meaning everyones uses: "Open world platformer, with skills/ items/ whatever that allow you fully explore said open world", still there were a couple of games before Metroid that enter that category (Brain Breaker, for example).
In any case you are wrong. Remember to educate yourself a minimum before talking about stuff you know nothing about.

>What a colossal faggot

Climbing and swimming add variety to gameplay and level design. They're also freeform tools than can be used anywhere, allowing more creatitivity in problem solving. Metroid Prime suffers from its traversal tools being limited to contextual hotspots. E.g. the grapple beam will only work on Grapple Points. And then there are those morph ball sections where you're basically locked to a linear conveyor belt until you reach the other side. It's pretty boring. The implementation of underwater traversal is also very disappointing. Having actual swimming like in every other first-person game would be a vast improvement.

It doesn't help that so far Metroid Prime's combat has been awful because of the absent situational awareness, the lock-on nonsense and enemies that take forever to kill with no hit feedback. It's just boring.

tetris doesnt have any of these and its still a good game, stop comparing completely different genres you brainlet
>inb4 autistic rant about tetris not being first person
VR tetris is, suck my cock

Are Thief fags the most insufferable fucking fanbase on the planet?

Even if they were more than 4 guys, no.
Thief it's a pretty good and important game. You have several gachas, mobas, mmos, battle royales, or card games full of literal teens that only spout memes and insults defending literal crap to choose from as worst community, and still go for one of the best stealth games ever made, which community still creates great maps for everyone to enjoy for free?

Attached: hbgtfsgfsn.gif (446x251, 726K)

please dont put us all in the same bag as this autist, you can love thief and not be a console warring child like this retard
>the grapple beam will only work on Grapple Points
and rope arrows only work on wood, your point is dumb.
all your other complaints can be summed up as "its boring" which is not an argument, you're literally the same as retards who think 'its fun" is an argument

I meant it wasn't WASD before tard

I like when people claim there's such a thing as a Nintendo Bonus, because all it does it out them as underage

>and rope arrows only work on wood, your point is dumb.
Are you retarded? Almost anything can be made of wood in Thief. Therefore There is no arbitrary limitation on what you can attach your rope surface to. There is even an entire hidden level where you're made small (like Alice in Wonderland) and you have to use your rope arrow on various pieces of furniture (which are now the size of buildings relative to your own height) to navigate the area.

By contrast, with the grapple beam, you're limited to very restrictive hotspots.

>I meant it wasn't WASD before tard
So? Its the same principle of using 4 keyboard + mouselook to move and look around. Those keyboard keys also take all of 5 seconds to rebind.

Why are you making a big deal about absolutely nothing, you complete autist?

I dont know how you can argue about contextual hotspots when puzzles are generally made to be those contextual hotspots by designers. Less you're asking for some kind of physics based problem solving. Something more organic. Like using a grapple beam on various rocks to set traps or pulling rocks. Generally, these things are put front and center in many games. Like shooting a missile at a large icicle to make a path.

Metroid has a lot of detective elements of you looking around your surroundings and figuring out what you have to do to get to the next room. Puzzles already made to be assembles with all the pieces.

Swimming, I just dont see it in a metroid game. She can get damn near anywhere with her equipment underwater by walking. Less your asking for her floating in an empty 3D space in a lake is "level design". I dont see it.

Her combat is locking on and dodging projectiles. Hardware limitations at the time kept them to a minimum and were not the focus of the game. Be exploring and puzzle solving. You had various space pirates and aliens surrounding you which would have to be dispatched.

Thought I hit my text limit.

Combat had some aliens that would encircle you. You would have to exercise croud control. Be it space pirates, chozo ghosts, or the few bugs that came underground.

Towards the end, this became negligible. Like all metroidvanias towards the end, you're a walking tank. It's a staple of the series and a sign that you're about done with the game.

>I dont know how you can argue about contextual hotspots when puzzles are generally made to be those contextual hotspots by designers. Less you're asking for some kind of physics based problem solving. Something more organic.
Yes, and I fail to see how this would be some radical departure, when Metroid already had stuff like this, like using the ice beam to turn enemies into makeshift platforms.

>Swimming, I just dont see it in a metroid game. She can get damn near anywhere with her equipment underwater by walking. Less your asking for her floating in an empty 3D space in a lake is "level design". I dont see it.
Have you seriously never played a game that had swimming before? It allows for level design to be more varied and opens up new kind of challenges. This isn't some radical new concept, Metroid Prime is the weird outlier here with its lack of swimming compared to other games.

>Her combat is locking on and dodging projectiles.
That was the idea, but Metroid Prime does a poor job at executing that concept. The controls are so clunky, your field of view so narrow and Samus' own movement speed so freaking slow in the Metroid Prime games that dodging projectiles doesn't work anywhere near as well as it does in normal FPS.

>Have you seriously never played a game that had swimming before? It allows for level design to be more varied and opens up new kind of challenges. This isn't some radical new concept, Metroid Prime is the weird outlier here with its lack of swimming compared to other games.

only a troll would defend swimming in a FPS games all further points should be disregarded and ignored. This guy is either a troll or a massive retard to defend swimming like this what the actual fuck.

The swimming is the worst part about every single fps that it is in. prove me wrong

>Making platforms
That's not what I ment. Those boomers, literally zoomers, are following a set path. I ment more physic based objects. Like moving dead body around or something and setting up some peewee Hermann breakfast cause and effect shit. Which is not essentially needed in metroid.

Swimming-I have, less you want her frolicking like a fucking dolphin or link in ocarina, I dont see samus doing this. Some wierd ass gun ballet underwater. Shit no one liked the underwater missions in monster hunter for a reason.

>Combat
Could be better, more enemies, but you have a button that let's you side step incoming lasers and missiles.

Metroid Prime was hailed for bringing Metroid into 3D in an elegant way, the brilliant level design, and the way you learned more about the world in exploration. And no, no games did this in 2003. Arx Fatalis and System Shock are more like first person RPGs, of which there is a long separate lineage, not once while playing SS2 did I think about how this really was like Super Metroid in 3D.

>And no, no games did this in 2003. Arx Fatalis and System Shock are more like first person RPGs, of which there is a long separate lineage, not once while playing SS2 did I think about how this really was like Super Metroid in 3D.
Why are you talking about System Shock 2, when I specifically mentioned the FIRST System Shock, which is much more similar to Metroid in design?

And yes, something like Arx Fatalis is essentially a Metroidvania. It even has its own version of sequence breaks, like using the Haste spell to increase your movement speed and jump distance to cross a gap you would otherwise need the Levitate spell to fly over.

Metroid prime is garbage game for children, when hat shitty 4 comes out in 2022 expect me to be not playing it.

>By breaking the genre free from the clutches of Doom
What the fuck? Did that he seriously imply that FPS games were still like doom in 2002?

the combat is atrocious
the movement is wonky
the climbing system is fucking dumb and won't work half the time
Thief is great but half of the mechanics have aged like milk

What the hell is "wonky" about Thief's movement? It's bog standard mouslook + wasd controls.