What went wrong

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didn't quite juggle superhero shit with stealth properly and the morality system was clumsy. besides that, not a goddamn thing.

Nothing, it was great

objective markers. each mission should have given you a crudely drawn map drawn by the person sending you on the mission, or given you an opportunity to steal blueprints or something during missions. didn't ruin the game, but stopped it from reaching its full potential

>Final level is dogshit on low chaos
>You only get to confront the power hungry conspirators on medium/high chaos but you also get the bad end

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Just turn em off

I'd say it went about right. It wasn't Thief, but it was a critical and financial success. A decent game in its own right.
They can't all be flawless masterpieces like Portal 1.

started to play this yesterday, animations, character models voice acting are so bad I just turned it off.

wanted to be a steampunk superpower game and a medieval sneaky stealth game at once, failed at both because of it
If you give people lightning bolts and crossbows and then punish them for using the tools you hand out, it drives them off

I keep hearing Dishonored has a HL2 feel to it. is this true?

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Piero is the only voice I thought was bad

The game was made with them in mind, so turning them off doesn't help at all. It isn't like Thief.

>tfw too much whiskey and cigars

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>wrong
D1 was a literal 10/10 GOTY

it is only bad for coping stealth retards who purposely deprive themselves of gameplay, they are too retarded to comprehend that they have been playing an immersive sim all along, like this retard mentioning "thief" he has no clue what is he is talking about cause he is stupid

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The development team had artists who worked on Half life 2. A lot of the designs look somewhat similar because of that.

they gave corvo a voice

ive played through 3 times with no hud, git gud

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I played it as a pure stealth game and killed only 4 people in my playthrough and still loved the game

They made a sequel

Nice. i might give the game a try then.

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So you played the game already and know where everything is? Wow, nice fucking argument, dumb ass.

The animations in Dishonored 2 are a lot better, if it bothers you that much. The character models are cartoonishly ugly by design, though, and I don't really know what you mean about the voice actors.

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the maps arent big enough too get lost in, just fucking follow the main road. and for finding runes just use the heart and your EARS.

Dishonored 1 or 2? Both are pretty good but I feel like 2 really fucked up the atmosphere that the first one executed so well, and some levels focus more on a gimmick rather than good use of your powers, which the first game did well

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The point is that the game is designed around the use of quest markers, dumb ass, and your idiot retort is that you said you played the game multiple times, so you didn't need them because you already played the game before. Nice coping mechanism

It was the best game of the year, what are you talking about?

true. but do keep in mind that 2 had some of the best level design in games, i.e. clockwork mansion and the crack in the slab

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No, the game was made with the Heart in mind. The actual objective markers are clearly an afterthought, added for brainlet playtesters.
There are bone charms and runes "hidden" in every important location. Just gather them, and you'll solve the level in the process.

Guess you and Daud are not the only ones with the Outsider's Mark.

huh, so that's why there's striders in both games

its no harder then morrowind questing. the objectives in the journal are pleanty.

Clockwork and Slab are both excellent, still gimmicky but excellent nontheless, but a lot of levels also do gimmicks very poorly, (Dust District & the two levels with Witches) that would've been better off giving more opportunities for clever power use. There are still a good amount of levels that dont have any, but the ones with shitty gimmicks arent really good

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How could you miss the point twice in a row?

how could you?

>coping stealth retards who purposely deprive themselves of gameplay
The problem is that the game is really dogshit bad at presenting its gameplay.
You can approach it as simple, mindless fun, or as a sandbox for you to set up your own weird challenges. What you can't do is play it like a video game, because it's just too goddamn easy for that. Sure, you don't HAVE to systematically choke every guard, but in a properly balanced game, there would be a mechanism in place to actively prevent it. Or something else, to make the game stay interesting even if someone's actually playing to win.

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Blink giving back its own cost.

And killing the Outsider in later entries. To a point, believing that the serviceable story they had in the first was good enough to expand on when the real value was worldbuilding, not the story itself.

Which people? Were they plot targets, or did you just murder some guards who saw you?

user i played dishonoured 1 & 2 with basically all hud elements turned off except for contextual health/energy, you can 100% play the games without the waypoint marker and just exploring the levels.

also bound right click to use and it was the closest ive been to a thief experience since i finished the metal age.

>throw body from a tower
>freeze time when it's halfway down
>use it to break your fall

playtesters but apart from that, nothing

tried right click with prey but the hold just doesnt feel good for me

It never actually answered what you do with a drunken sailor early in the morning

Not much, for a modern game it was quite good, but still decides to pander to a wider audience and modernize instead of trying to do something truly great and unique like Thief managed to do.

This desu. This is something that really elevated the early Thief games into being masterpieces and examples of god-tier game-design. All of the design that went into making the games when incorporating that element was far beyond anything being made today.

Lack of tools and option if you want to go completly non-lethal. 2 barely fixed it with the option to knock out guards.

high overseer, granny rags, the torturer and havelock. might have been one more person that I forgot, but I don't think I killed any no names. I went through and choked out most guards and threw them in a hidden spot so I didn't get noticed for the most part. I really enjoyed it

objectives were boring as shit and the story was not that interesting. could have done so much more with that setting

Thief is an immersive sim though. Anyone who knows the immersive sim genre would say Thief is a part of that design philosophy no brainer, it just plays into the stealth element heavily because the game is based around thieving, but it's still an immersive sim and incorporates that design philosophy.

Feed him to the hungry rats for dinner,
Feed him to the hungry rats for dinner,
Feed him to the hungry rats for dinner,
Early in the morning!

>It isn't like Thief.
it really is, its not hard to find your way around

>Here are all these cool things that let you kill people
>But don't use them or you'll get the BAD ending you murderer!!!
Will this trope finally die?

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everything

Not that guy you're replying to, but Dishonored feels nothing like Thief.

Are the Dishonored 1 DLC's worth playing?

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Powers were cool but the designers forgot that a game with cool powers also need interesting challenges built around the mastery of said powers or skills so it's pretty damn easy if you use said powers even on higher difficulties and not terribly interesting to play without then. Great for seeing how much you can abuse and break the levels once you memorize them though which is always fun.
Thief while a great and innovative game has a lot of issues with how it approaches the stealth genre. On a different note I hate how some thieftaffers act as if there's no other way to approach the genre.

There is no other game in the world that feels closer to Thief than Dishonored, including Thief 4

>nice try, Corvo

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Dishonored 1 DLCs are the best levels in the series

>you only get to confront the power hungry conspirators on high chaos
Can't you kill the guy either way? I mean I know I did.

The Dishonored dlcs are fucking fantastic, at least as good as the main game, maybe better

>Powers were cool but the designers forgot that a game with cool powers also need interesting challenges built around the mastery of said powers
This is the biggest problem with the Dishonored games and is what really drags them down. Still really fun games, but it doesn't try to elevate itself with great game-design.

>being such of an autist that you can't stand being shown the consequences of your actions
The "bad" ending is barely any different to the "good" ending, provided you save Emily.

If you kill a lot of people, the game spawns more people in future missions, which is actually a reward if you like killing people. All the endings are satisfactory, for the story you've made with your actions.
I think the biggest mistake the game did in that regard was warning the player about the consequences. Imagine if they'd actually kept it a secret from the marketing team, and the first time you found out you got the "bad" end was when you saw someone on the internet describe a drastically different ending from the one you got.

cringe

cringe and Havelock-pilled

Yeah you can but my point was the other guys who worked with him just die offscreen. The fight with him also is quite underwhelming and feels rushed if you choose to get him into it.

I just want to say FUCK the levels in Dishonored 1 and 2 when you have to avoid the infected. God fuck those guys. I'm viscerally disgusted by them. I can do a non-lethal run without issue but the instant I see one of these poor motherfucker I'm killing them as quickly as possible for their sake and mine.

>That part in Dishonored 1 in the flooded district or whatever you need to open an hatch, but the hatch makes noise and attracts like 4 of them

I blew an unreasonable amount of resource slowing time down repeatedly just to get it done

Same. I can almost smell them just by looking at them.

They get cured in the good ending

"immersive sims" is a shitty genre and always has been.

knife of dunwal and brigmore witches are the only ones worth getting though, right? or is dunwall city trials actually good?

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what

it isn't even a real genre

I had fun with the city trials but it depends how much you like the game. You can just watch some videos on them if you'd like to see how it operates as a DLC, they really are just some clever challenges that build on things already in the game.

I saw an user in one of these threads say that Dunwall City Trials was great, but he might just have been a weirdo. I don't think many people played it.

The overseers are decent guys fuck the outsider mon the abbey of the everyman

dishonored 2

I feel the same way about blood fly nests. Absolutely disgusting.

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fuck man this thread makes me wanna replay it. i just finished prey today, boy what a ride

It absolutely was not. Every mission gives you the information you need to find your way around. You don't need objective markers. This is a rare example of a game where the objective markers are the optional afterthought.

>Have to pass through one in a level
>Oh god oh god oh no
>Oh geez there's one guy alive
>Oh fuck he's talking the son of a bitch
>God I hope the devs were lazies for once and didn't give these guys the ability to jump
>I'm just going to shoot bolts to his brain until he stops moving

>you need to open an hatch, but the hatch makes noise and attracts like 4 of them
I don't remember any environmental manipulation making noises that affect the AI in the game and I've never played on a difficulty lower than max. What kind of hatches make noise?

Nothing is stopping or punishing you from using the murder powers. It's just that mass murdering lots of people usually doesn't have positive consequences, which shows in the game. Doesn't stop you from doing that

>that part where one overseer with the plague wants his trusted brothers to end his life so that he doesn't end up endangering their lives

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It's the one at the end of the level so I assume it's a "special" one

I feel like this is one of those games I would love immensely if I kept at playing it, but for some reason I can't bring myself to play it past two hours.

What am I doing wrong if I just feel like it bores me to death? On paper it sounds like a dream game for me being a stealth action game with immense gameplay diversity.

Mission pacing. Games usually give you some sense of "closure" or satisfaction every now and then either by clearing somewhat short levels, clearing objectives or moving the story forward. Dishonored has very large levels so those moments of "satisfaction" don't happen too often. It's not inherently a bad thing but it can turn off some people.

Give it time user, I had exactly the same problem.

Blink ruins the game if you upgrade it early. It feels good to become nightcrawler in a power fantasy sort of way, but the challenge is completely gone.