God-tier illumination and lighting

>God-tier illumination and lighting
>Scales well on different hardware
>Can handle 60 fps Action games like DMC
>Made to streamline AAA game development as much as possible
>Photoscanned realistic graphics will only improve as Next-Gen roles around

If Capcom isn't bullshitting about being able to cut down game development time to about 2 years then RE Engine is going to be one of the best middleware programs for the next generation.

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RE2 is GOTY

dmc5 is good too

Are they going to use this for Dragon's Dogma?

IT's a shame that the textures are ass in every single game made on this thing, and it has horrible sound glitches and sync issues.

Hope so, would definitely look good and interested to see a medevil setting in it

>IT's a shame that the textures are ass in every single game made on this thing

That's going to get better with new hardware. The original textures for the 3D models are actually way higher quality but they have to be compressed to hell and back to run on current-gen consoles.

RE Engine is pushing photogrammetry to new levels. They use it for assets too. All they need to do is get the animating right on some of the facial expressions, and they keep getting better at it with each new game.
dualshockers.com/resident-evil-vii-capcom-shows-how-the-games-creepy-graphics-are-made-with-a-ton-of-images/

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photogrammetry is really neat and can be done by anyone really.

one of the craziest things to me is that they found a good clean way to keep the majority of the quality and still make the asset game ready. usually its just a fucking mess and needs to be smoothed out and downsized. often times losing its overall look and feel.

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>Photoscanned realistic graphics
the cancer that is killing the soul of video games. if you want realism go outside you disgusting incel.

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majority of games just use photos or scanned shit for assets since you obviously can't hand draw EVERYTHING

even doom sprites are just touched up photos of toys and clay models

That's wrong, you retard. The cancer that's killing the soul of video games is cinematic circle-jerking. People want their games to be these think pieces with artistic merit, so they dismiss what makes games fun and focus on narrative nonsense. Realism isn't bad by itself.

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>Are they going to use this for Dragon's Dogma?

Almost 100% certainly since DMC5 used it as well. 3D models that can be scanned in from real-life saves on money and time when it comes to HD asset creation. You can also reuse scanned assets from other games on the engine. Which DMC5, REmake2 and RE7 already does.

>play 7 on release day
>runs like a dream on max settings
>try to play it again one year on
>fps tanks, screen tearing, mini freezes
Did they update the game at some point and cause the game to shit itself?

>the cancer that is killing the soul of video games. if you want realism go outside you disgusting incel.

Blame consumers for demanding more and more detailed graphics.

Video games are now so high fidelity that making stuff by hand takes an insane amount of money and time.

AAA games developers have always tried their best to emulate the cinematic / movie-like feel though. Even in like the 16 bit era, games tried to present themselves with cinematic effects, sprites and animations like you would at least see in 2D movies / animes

Yeah, certainly, but never to the extent that we see today. We didn't get hours upon hours upon hours of cutscene back then, and I'm sure some of that is due to technology advancements, but some of that has to do with how games were made with the purpose of being actual games.

literally ANY 3D engine can do all that shit nowadays.

RE-engine looks terrible, and relies on STATIC worlds. Photoscanned people are also awful

name a better looking japanese game engine

>give me my 2D turned 3D anime waifus
Fuck off

>Are they going to use this for Dragon's Dogma?
Considering it's guaranteed to be next gen title, sure.

>trash texture streaming and pop in
>abysmal dx12 support
>1994 screenspace reflections
>massive vram hog for no reason

mt framework > piss engine

>dx12

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But can it do cel shading? like some guilty gear level shit or possibly better than that

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MAKE WAY

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yes but guess what? They never stopped being video"GAMES". Not like now where most of zoomers praise grafics and cinematics over gameplay

You'll have to ask in a timeline where celshading is commercially viable.

the characters in that engine look kinda bad, I hope SF6 doesn't make the characters too ugly.

*gets used for only making divegrass games*
based konami dabbing on cuckjewma's shitty engine

>Beetlebors
based boomer

That's literally just a meme. If you played any of these cinematic "movie games" you would see that they have a ton of gameplay and that usually you can just skip the cutscenes. Even actual David Cage movie-games like Detroit Become Human - which doesn't have combat - are at least as interactive as old 90's point and click adventure games

Don't disrupt the circlejerk. They're all movie games, even the ones with online multiplayer like TLOU (lol).

>japanese only game engine
Nice backpedal.

They do not. If they were new characters and not old ones that they'd changed from their original designs, you would think they looked fine.

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Ifucking hopeso
I also hope they figure out how to use it on MH and maybe even make a version that can run on the Switch
Capcom is Baaack

gimme RE Engine Lost Planet