>God-tier illumination and lighting >Scales well on different hardware >Can handle 60 fps Action games like DMC >Made to streamline AAA game development as much as possible >Photoscanned realistic graphics will only improve as Next-Gen roles around
If Capcom isn't bullshitting about being able to cut down game development time to about 2 years then RE Engine is going to be one of the best middleware programs for the next generation.
IT's a shame that the textures are ass in every single game made on this thing, and it has horrible sound glitches and sync issues.
Andrew Peterson
Hope so, would definitely look good and interested to see a medevil setting in it
Ryan Phillips
>IT's a shame that the textures are ass in every single game made on this thing
That's going to get better with new hardware. The original textures for the 3D models are actually way higher quality but they have to be compressed to hell and back to run on current-gen consoles.
photogrammetry is really neat and can be done by anyone really.
one of the craziest things to me is that they found a good clean way to keep the majority of the quality and still make the asset game ready. usually its just a fucking mess and needs to be smoothed out and downsized. often times losing its overall look and feel.
majority of games just use photos or scanned shit for assets since you obviously can't hand draw EVERYTHING
even doom sprites are just touched up photos of toys and clay models
Matthew Howard
That's wrong, you retard. The cancer that's killing the soul of video games is cinematic circle-jerking. People want their games to be these think pieces with artistic merit, so they dismiss what makes games fun and focus on narrative nonsense. Realism isn't bad by itself.
Almost 100% certainly since DMC5 used it as well. 3D models that can be scanned in from real-life saves on money and time when it comes to HD asset creation. You can also reuse scanned assets from other games on the engine. Which DMC5, REmake2 and RE7 already does.
Jack Lee
>play 7 on release day >runs like a dream on max settings >try to play it again one year on >fps tanks, screen tearing, mini freezes Did they update the game at some point and cause the game to shit itself?
Angel Anderson
>the cancer that is killing the soul of video games. if you want realism go outside you disgusting incel.
Blame consumers for demanding more and more detailed graphics.
Video games are now so high fidelity that making stuff by hand takes an insane amount of money and time.
Aaron Powell
AAA games developers have always tried their best to emulate the cinematic / movie-like feel though. Even in like the 16 bit era, games tried to present themselves with cinematic effects, sprites and animations like you would at least see in 2D movies / animes
Justin Murphy
Yeah, certainly, but never to the extent that we see today. We didn't get hours upon hours upon hours of cutscene back then, and I'm sure some of that is due to technology advancements, but some of that has to do with how games were made with the purpose of being actual games.
Christian Hall
literally ANY 3D engine can do all that shit nowadays.
RE-engine looks terrible, and relies on STATIC worlds. Photoscanned people are also awful
Jaxson Powell
name a better looking japanese game engine
Isaiah Adams
>give me my 2D turned 3D anime waifus Fuck off
Aiden Reed
>Are they going to use this for Dragon's Dogma? Considering it's guaranteed to be next gen title, sure.
Hudson Carter
>trash texture streaming and pop in >abysmal dx12 support >1994 screenspace reflections >massive vram hog for no reason
yes but guess what? They never stopped being video"GAMES". Not like now where most of zoomers praise grafics and cinematics over gameplay
Eli Smith
You'll have to ask in a timeline where celshading is commercially viable.
Blake Nguyen
the characters in that engine look kinda bad, I hope SF6 doesn't make the characters too ugly.
Sebastian Walker
*gets used for only making divegrass games* based konami dabbing on cuckjewma's shitty engine
Brandon Richardson
>Beetlebors based boomer
Oliver Lewis
That's literally just a meme. If you played any of these cinematic "movie games" you would see that they have a ton of gameplay and that usually you can just skip the cutscenes. Even actual David Cage movie-games like Detroit Become Human - which doesn't have combat - are at least as interactive as old 90's point and click adventure games
Jayden Cooper
Don't disrupt the circlejerk. They're all movie games, even the ones with online multiplayer like TLOU (lol).
Liam Sullivan
>japanese only game engine Nice backpedal.
Jace Brooks
They do not. If they were new characters and not old ones that they'd changed from their original designs, you would think they looked fine.