Better story telling than any souls game

>better story telling than any souls game
did souls game even have story? inb4 MUH READ BOOKS

>better gameplay
gameplay feels like actually anime/movie

>better bosses
i feel rewarded after beating every boss

>better lore
i care and is invested into this game's lore despite there being only 1 game out where i don't even know wtf is going on on the souls side

Attached: sekiro.jpg (1920x1080, 251K)

2 diferent game that tried to take diferent approachs (in storytelling, in gameplay and more)

has diferences

Attached: descarga.png (553x598, 385K)

Demon's Souls had exactly the same storytelling approach as Sekiro

Attached: kaname.png (400x400, 223K)

Yea the story is more straight forward this this time and I prefer it this way but there will be some who prefer the souls approach more.
Yea it has better gameplay too but less variety. It definitely is more cooler killing the boss anime style with the deathblows.
I do prefer the bosses in sekiro since it's more engaging then dodge and hit which is more passive to me
I'm sorry but the lore in sekiro is not that good. Souls and borne have much more deeper and better lore

What do you mean?

is that Gehrman

>gameplay feels like actually anime/movie
As in there isn't any?

Sekiro? More like SEKINO.

Bloodborne plot and lore are still the best

Attached: Sekino.jpg (4000x4055, 3.52M)

It's shit because it's not Playstation exclusive. BB=DeS >>>>>Shit>ds1, 2,3&Sekiro

It's really fucking hard to go back to souls after playing sekiro, the rythmic dance combat is so fucking fun especially against swordmen, if dark souls 2 had this combat it would've been kino

It's also a very straightforward story with a clear goal from the start. There's more emphasis on this goal than on the setting (though there's still some background lore, like there is in Sekiro). People forget about it, but the only games that truly go crazy with background lore with a more obscured main plot are the Dark Souls games and Bloodborne. Those are the only ones where you truly need to put the pieces together. In Demon's Souls and Sekiro you get outright told everything important, and there's a very defined mission through the whole game. You also have a clear mission in Dark Souls 1 I guess, but you still need to piece together that the Undead prophecy is a lie and such, which need way more digging, so I don't consider it the same. In DeS and Sekiro the things you need to piece together are small details of the world, the main plot is clear as day.

nothing about the halls of ilusion?
baka.

>halls of ilusion
?

Removing the RPG elements made it both a better and worse game.

Better in the fact that everything was perfectly balanced and you couldnt get OP or use cheesy builds that trivialize the game.
Worse in the fact that it removed the replayability and satisfaction of theorycrafting a good build or just trying out a different playstyle for fun.

Thank god for mods, feel bad about the guys who got it on console though

the one with the monkeys

Here is your (YOU)

Attached: journalist triggered by this image for ants.jpg (93x92, 3K)

bloodborne plot and lore are 80% lovecraft parroting with the twist being that

I still love it but I wish they would've made the "insanity" thing better instead of a stupid ass bleed bar that chunks 80% of your health, sekiro has the same problem with terror, they don't even explain what terror even is or why is it forced on someone like wolf that has seen some shit

This one?

Attached: Sekiro 06.04.2019 20_59_58.png (1920x951, 3.35M)

I hope they keep making multiplayer RPG games, Sekiro was a great game, one of my favorite PvE games in fact, but I miss those autistic hours spent theorycrafting some good PvP build, playing through the game again with the new weapon, testing it against people and slowly building up all the experience with it.

>bloodborne plot and lore are 80% lovecraft parroting
No it isn't you fucking retard. The entire premise of BB is something never explored in Lovecraft.

>lovecraft
80% of BB is straight Van Hellsing/Brotherhood of the beast rip off with vestige souls mechanics that make little sence (i.e. blood echoes). The rest is HURR DURR TENTACLED ALIENS ITS ALL A DREAM JUST LIKE IN LOVECRAFT.

Please be baiting, I want to believe all Anons are intelligent and cute.

Attached: stop posting.jpg (448x456, 60K)

Based retard, it actually has its own premise, not unlike anything in Lovecraft. And all Sekiro can do is
>IMMORTALITY BAD
>DEATH GOOD
along with straight up ripping off BB's established concept of kegare and corruption.

Attached: selection theory.jpg (640x597, 119K)

>ITS ALL A DREAM
Actually the entire game sets the stage that it everything is real. The Dreamlands are actually physical planes of existence, you just access them through the consciousness.Nice try though, it's clear you haven't played the game or read any piece of lovecraft fiction.

Sekiro would have been better if it was less like Souls. It's full of stuff that was only acceptable in the Souls games that don't make any sense when you take away builds, customisation and online.
It feels empty and lacking in a way that it wouldn't have, if it wasn't so stuck in the Souls engine. Wolf as a "character" is just a blank slate who gathers McGuffins for an NPC, which is identical to every other Souls game but with less freedom.

Prove me wrong. The game should have kept staples of the series like Bloodborne did, or abandoned them and actually provided a better story, more varied environments and better characters in place. Also it recycles way too fucking much which is insane considering it was already lacking content.

How did Sekiro end up in the cave at the start? Or did they just place him there to be like remember dark souls haha

>Dreamlands are actually physical planes of existence
JUST LIKE IN LOVECRAFT HURR DURR

>BB's established concept of kegare and corruption.
Oh yeah, Bloodborne invented kegare, it's not intrinsic to Japanese folk religion or anything

What staples of the Souls series do you think it should have abandoned? I thought all the Souls-ish things it had were great. I feel you on the recycled content however, the game was really polished and the enemies were all amazing but the enemy variety was severely lacking compared to Souls. I kind of resent the fact that they were developing 3 games at the same time, it's probably more profitable but I'd have liked them to pool all their resources into Sekiro. I'm sure this lack of enemy variety and small scope of the game was because they didn't have all the resources they could have and they also didn't want to put in half-assed stuff like Lost Izalith.
I also really missed PvP, but I am aware Sekiro's combat system is simply impossible in an online environment, especially knowing From's netcode. But PvP was always what got me to replay these games, I enjoyed Sekiro immensely but I didn't feel the need to do several playthroughs.

Cope.
It's still aping previously established themes.

>make the same game 4 times
>'this is fine'
>reuse an extremely common theme
>'way to rip off your own shit From'

The kegare thing in Bloodborne is strictly related to Vermin and the League, and I felt like that plus Yamamura were Sekiro references, it's no coincidence that they were both from the same DLC. It was kind of like seeing Chester with his aesthetics and quicksteps in DS1, except more lore related this time. From always likes to throw this stuff into their games.

Isn't it 6th time? I'm not even counting kings field games.

Stupid Ape Rape keeps farting on me and throwing poop on me. Then he gets back up after I kill him and kills me. Dumb ape.

I'll never get why people say From made the same game several times. The only game that feels truly derivative is Dark Souls 3, which is basically Dark Souls 1 + Bloodborne Lite, and even then that nature makes it different from both DS1 and BB. It's just people oversimplifying everything like "Souls combat is just r1 and dodge spam" or "Sekiro is a rhythm game".

Nope.

Nope. The theme of corruption extends to Oedon, Cainhurst, Queen Yharnam, Arriana, the fact that we can extract mercury (quicksilver bullets) from the blood, etc.

What's the deal with the quicksilver bullets, by the way? I always felt like the quicksilver bullet thing was quite flimsy. I probabably just missed some sort of lore snippet, but I felt like the game never truly explained how blood can magically transform into mercury bullets and why the bullets had to be made from that in the first place.

It's the concept of mercury poisoning. In the BB, it's never explained why we literally extract quicksilver in our blood. In japan, mercury poisoning in the blood is all too well known, considering their vast seafood appetite. This in conjunction with the game exploring the theme of kegare. The theme was picked up on by the Japanese audience much faster than the western audience, when the game released actually. Also, mercury is a source of arcane fuel in BB.

Attached: QuicksilverBullets.png (410x410, 153K)

why do you feel the urge to tell this game is better than the others?
surely you're not fishing for (you) by trying to provoke butthurt to some naive anons

The post-PTDE Souls community is obsessed with claiming one game is the best while others are much worse. Like half the Souls threads in Yea Forums are this crap when we could be discussing stuff from the game's lore, cut content, PvP, or help answer questions for Anons who are new to the games. But no, some retard always has to come and start shit about sorting out the games in order of quality and whatnot. It gets so tiring.

I hate the default moveset you're stuck with in this game, really wish there at least two or three other weapons to choose from. Basically my only major complaint with the game.

Nioh is superior samurai soulsclone.

>better story telling
What about the "hidden" escape route that everyone and their mother know about, that Kuro uses twice, being a dead-end? It's the setpiece for two of the most important events in the game yet it makes no sense.