Hey Yea Forums, I need help identifying a weird Playstation game I had as a kid. My grandmother would sometimes buy me games from the swap meet near where we lived, so I would sometimes end up with bootleg or Japanese games, but she would also buy me great games like Metal Gear Solid and Brave Fencer Musashi.
One day though, she brought me home a bundle of a games as a gift, and one of the games I think may have been a dev build of an unreleased game that somehow found its way into circulation. It came in a generic cd jewel case with what looked like a printed stock image of a circus for the cover, and the disc label was blank and just had the words "Fun Park" printed on it. It was this really creepy game that took place in some kind of abandoned amusement park. There was no title screen or developer logos, instead when the game booted it opened to a black screen that either said start or continue. You played as some vaguely anime-ish looking boy in a blue jacket with spiky brown hair and guided him third person style as he wandered around the abandoned park in often total darkness. It was always pitch black and the sky was always a murky cloudy black skybox, with the moon only sometimes visible. The point was, as far as I could tell, to navigate through the whole amusement park and find a way out. The boy wasn't very nimble, he could barely jump, jogged slowly, and couldn't attack in any way. Instead he carried this weird glowing light-wand device that looked like those plastic cone flashlights movie ushers used to carry, and that could be used to light the way a bit though it wasn't very bright, but it also doubled as some kind of electric charging device. You could touch it against fuseboxes to recharge lights, rides, and other machines that had gone dead.
The whole park was like every creepy amusement park cliche you could ever think of. Carnival rides, circus tents, cheesy haunted houses, carousel rides, a carnival games alley, every area you could think of related to a park or carnival was here, all creepy and dark and abandoned. There were no enemies in this game, everything was always very desolate and lonely, and there was no ambient music, ever. Sometimes the rides would play appropriate music when reactivated, like the carousel would play calliope music, but it was always slow and distorted and only audible near the ride itself. I'm not sure if the lack of music was due to the game being creepy or because it was an incomplete build. Instead of enemies, there were random holes in the ground all over the place that looked like bottomless pits. It looked like the ground just fell away into the void and that added to the creepy run down look of the park and made it dangerous to wander in darker areas without light. There were no NPC characters either, instead there would occassionally be readable signs that had short messages on them. Sometimes they would have vague directions like "Find the way out" or "Make it through this ride", sometimes they would be kind of encouraging, like "Don't give up" and "You can find it", and sometimes they would be downrite sinister like "You'll never escape" and "It's hopeless".
Lincoln Barnes
Despite how creepy this game was, I got really into it for a while and tried my hardest to beat it, however I never did. The park was impossible to navigate since everytime I went to a new area, it would load another area at random. Even backtracking was pointless because it would load somewhere different than where I had been. Thinking back, if it was some kind of unfinished dev build, beating it may not have been possible. It definitely felt like some kind of weird survival horror game, or the bones of one at least, though I've never heard of any game similar to it since. This would have been around 1999 or 2000. I've changed addresses a few times since then, and I realized I no longer have the disc. It was probably lost in one of the moves.
Wyatt Foster
Some other details about this game that I remember:
>The pause menu was super barebones. Pausing brought up a black screen with only two options, save or resume.
>The loading screen was also just a black screen with a faintly flashing "Loading" in the bottom right corner, so that didn't tell me anything.
>The light wand thing was the only item the boy had and couldn't be swung like a weapon, but it could be held up like a torch. When I held one of the left trigger buttons, it would switch to an over-the-shoulder view like an old third person shooter, but instead he'd hold up the wand and you could somewhat control his arm and make him wave it around. This was dangerous however, because the controls were janky and you could make the boy touch the wand to himself, causing him to be electrically shocked by it. When zapped, the boy would be hurt, and jump and flinch realistically in response. Sometimes after being shocked, he would start to cry for a while.
Ethan Allen
>The bottomless pits were I think instant death pits, but to my credit I never fell into one since I played pretty carefully. I did have a few close calls though. When the boy fell into a pit, he'd cling to the edge and start yelling and crying. You had to mash the face buttons as fast as possible to make him climb back up onto the ground. He apparently wasn't very strong because it would take a while and sometimes his grip would slip, causing him to almost fall.
>Whenever I saved and turned it off, when I came back to it, the boy would still be exactly where he was when I saved. Like, in the exact spot, not at the entrance to the area like most games of the time would. Most of the time it would just start back up normally, but sometimes the boy would be in a laying down position and get up off the ground, like he was sleeping while I was gone and had just woken up.
>It never created a save file on my memory card, even though I saved every time I played. I assume the disc saved to itself instead. This is another reason I think it was some kind of dev build.
Jonathan Robinson
What a funhouse
Andrew Gutierrez
>Even though there were no enemies, the boy could still be hurt. Sometimes charging dead rides would cause an electrical short that could zap the boy, and he could be hit by moving rides.
>Some areas were big sprawling areas filled with random amusement park stuff, some areas were just one thing that took up an entire area. For example, the haunted house ride was its own self contained area, and you had to get to the end of the haunted house to exit and load the next area.
>Using the light wand to recharge things was a bit of a gamble. I'd go up to a fuse box or control panel for a machine and there would be a button prompt labeled "Charge" and I'd hold square to do so. If it worked, the machine would power on after a few seconds. Sometimes, it would create a big electrical spark causing the boy to jump or even take damage, but the machine would still power on. A few times though it would cause a backfire, and not only would it spark and not power on, but some of the other lights in the area would blow out making it darker again.
>If I waited long enough doing nothing, the boy had some depressing idle animations. After a while he would crouch down and put his arms around himself like he was cold. Sometimes he was hum to himself while doing this, but he would hum a slow sad sounding song. If I waited long enough he would lay down and curl up into a ball like he was trying to go to sleep. And If I waited even longer after that, he would start crying quietly.
Cameron Brooks
>There was no HUD or UI or anything, nothing to indicate how much health I had or whatever else. I don't know if this was on purpose or again because it was unfinished.
>Occasionally you could find food, and when picked up the boy would automatically crouch down and eat it right away. He would eat it in a weird way like he was starving and scarf the food down as fast as possible.
Gavin Williams
So yeah, if this sounds familiar to anyone, let me know. It's bugged me for years.
Samuel Sanchez
Sounds like a rare game Would be cool if you still had it
Angel Sanchez
>his idle animation was to lay down and cry What the fuck
Isaac Myers
I really hope OP's story is true, but it seems really fucking weird that devs would put that much effort into a detail so early on in the development process when there's still shitloads of unfinished stuff.
Samuel Gomez
I honestly don't know what happened to it. I only assume I lost it during a move. A few of the bootleg games I had are gone too, maybe they got thrown out by a family member or something. Other than that, I've never lost any of my other games.
It made me sad. He'd cry after a lot of things, like getting hurt or zapped, and I'd have to wait for the crying animation to end before I could control him again. The boy never spoke, but he did have voice acting for his crying and yelling when scared.
Jackson Williams
The boy's animations were very detailed. I guess if he was meant to be the only character, they put a lot of work into him. Oddly though, even though the game felt unfinished, I never ran into any weird bugs or glitches. It just felt very empty and like it was missing any identifying information.
Ethan Howard
If you want to write a creepypasta then write one. Don't come bothering us with this shit you obviously made up as you were writing it.
Carson Smith
It was a horror game, I can't help it sounding spooky.
Benjamin Baker
Ive never heard of a game where you could hurt yourself with your only item. Was charging things the only function it had?
James Morales
As far as I could tell, yeah. It provided some light, but only just barely enough to navigate by. In pitch black areas it only provided enough light to see two or three feet around the boy. It got a little brighter when holding it up in over-the-shoulder view, but again that wasn't always safe to do because the boy could shock himself with it by accident. It was kind of an orange-redish color.
Liam Murphy
What you’re describing sounds like Suikoden 2 for the ps1. It’s a highly sought after game and typically goes for several hundred dollars on eBay. Should’ve held on to it.
Thomas Brooks
I don't think so. This wasn't a sprite based game or any kind of RPG. I should have mentioned this was a 3D game with a 3d person camera. And I don't remember any Suikoden taking place entirely in a dark abandoned fairly modern looking amusement park.
Evan Wood
heart of darkness? at least a fuckin bootleg of it
Michael Phillips
why do people like you exist?
Cooper Morales
This is fiction
Brayden Ward
yeah bro if you're looking for an actual game that's fucked up you should play video related youtube.com/watch?v=jYyZfME5XYY
Zachary Morales
Cool creepypasta my dude. When is the Youtube series going to start?
Josiah Phillips
None of this happened, this is structured like every creepypasta; complete with the EXTREMELY unlikely strange print of some unreleased game or version of a game in some hokey area or small town flea market. I think this should literally be a bannable offense.
Sebastian Powell
>hey guys I can't remember this game >so I'll spend 50+ posts describing every minute detail to you
Juan Ramirez
It reminds me of that, to a degree. Maybe it was based on it?
Thanks guys, big help. Sorry for living near a swap meet and having a less than rich family. My grandmother shopped there a lot because it was cheaper than the big chain store. I got a lot of clothes and toys and shit there growing up too.
Ian Bennett
It's not that I can't remember it, it's that it was an unfinished build and had no title screen or developer logos. I'm trying to figure out if anything like this was ever released or if anyone remembers playing anything like this.