Yea Forums plays OpenXCOM 40k Mod

Last thread: PREVIOUSLY
>get our shit fucked up by our asshole dropship pilot repeatedly
>eventually manage to not get wrecked by traitor guard vehicle turrets
>manage to survive a terror mission featuring Chaos Marines and mounted lascannons with only one casualty
>a whole bunch of dudes are hospitalized, though
Let's roll. I've got four new marines incoming, so ready up some names.

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Oh, yeah, I forgot about another part of this mod. Surviving guardsmen from terror missions join you afterwards. I'm only gonna keep two of them, though, since beds and salaries aren't free.
Give them some names too.

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Large radar is done. We now have pretty much full coverage of the funky land bridge between America and Africa/Europe.

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Lascannon research finishes as well. They're expensive, heavy, and require adamantium to make, but they'll be excellent at popping enemy marines and anything else with a lot of armor.

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200 damage plus reduced armor. Terminators will still usually survive with heavy wounds if you don't hit the back, though.

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What's next?
Further down the list is Light Craft, Craft Auxillary Systems, and Quad-linked Lascannon.

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Do you get to use everything by the time you reach endgame or are you always stuck with the doctrine you chose?

You get a lot of stuff that's shared, but some stuff is exclusive. I believe most of the doctrines have a unique Dreadnought and Stormhawk variant. Guard have almost completely different progression, though.
There's also the decision whether to go heretic and use Chaos/xeno goodies or not.

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You're finally back 40kCommander, I was wondering what happened. Is Tanya still alive?

I got ultra busy (and stuck in Canada, away from my PC) and ended up forgetting about it. This is a new campaign since there was a big update that made orks and traitor guard much more common along with changing up the world map.

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