Fire Emblem

>Sothis gives you the power to rewind time
>Can now change class without reverting to Lv. 1

How casualized is Three Houses gonna be?

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You change classes without reverting in Fates, too. It actually makes the game harder because you can't just use second seals to grind forever.

>>Can now change class without reverting to Lv. 1
How is that casualisation ?

>Can now change class without reverting to Lv. 1

That's was an advantage because it allowed you infinite opportunity to grind.

>Can now change class without reverting to Lv. 1
This is a good thing though. Second Seals in Awakening bringing you back to level 1 meant you could keep grinding infinitely for more stats. It was retarded.

>Can now change class without reverting to Lv. 1
That makes it even harder you retard

>Can now change class without reverting to Lv. 1
This is the opposite of casualization you dummy.
What will make or break the game's difficulty is if you can grind.

made for rough breeding intercourse.

>tfw no lolibaba goddess to give you that look

>Sothis gives you the power to rewind time
>Mila's turn cancerwheel is back
Gameplay looked good too, confirmed for fucking garbage

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Just don't use it. That's like complaining Conquest is garbage because you can always turn on phoenix mode.

What's the difference between Mila's Turnwheel and resetting besides wasting more minutes by doing the latter? It's not Casual Mode where you can just steamroll the game because you still need to come up with a different strategy after rewinding to avoid death.

>impregnate
>rewind time
>cum inside again
Damn

But Mila's turnwheel is a great feature, it just needed a hard nerf.

>Can now change class without reverting to Lv. 1
We had that in 14, you faggot. And it was done so you can't autistically min-max characters and give them every possible skill you could want.

Is there no way to revert levels at all? I hope so because that shit is awful and turned the game into fucking disgaea instead of fire emblem where resource management actually matters instead of autistic minmaxing and grinding

>turning back time
This is actually cool. Admit you were just going to reload the mission anyway. All it does is save time. I would expect it has limited uses too, like maybe one per mission. Game is still going to be shit though. All character designs other than Sothis are garbage.

>don't X mechanic and the game becomes good
Yeah and you can also not use online castle garbage and the game becomes "good". you can also not use Marx and the game becomes "good". Doesn't stop it from being a shitty casualized garbage. Just because because it's optional doesn't make it not shit

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Sothis is the power of Sothis

Are you actually dumb you need this pointed out in how they are different?

No it's not. I know nu-emblem cancer loves VN's and being casualized but it's supposed to be a tactics game

Will there be kid units again? If so what bullshit excuse will they give for aging them up?

They have the baby dimension, no reason not to keep using it.

It's not cool unless you are a braindead retard.

What actually stops it from being shitty casualized garbage is whether the game is balanced around expected usage of the turnwheel or not.
If the game is giving you a fair challenge, then your experience will not be diminished by ignoring a completely optional feature that helps struggling players (helps them in the wrong kind of way but still).
On the other hand, if the game is full of random shit out of your control that basically forces you to reset or turn back time, then yes that is irredeemable garbage.

Nicely animated compared to this garbage.

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Stop making me want to fuck dragon cunny.

>balanced around expected usage of the turnwheel or not.
It won't. Even a single charge is shit. Since it changes entirely how you played and undermines both permadeath and playing like a puzzle since you always have a backup solution. There's no reason to ignore a shitty optional feature. Might as well ignore the whole shtty game at that point and play something actually good.

why can't Fire Emblem get good character designers?
these characters always look so unappealing compared to say Granblue Fantasy

>since you always have a backup solution.
How the fuck is that a backup solution? Once you turn back time, you still have to beat the mission. If anything, being able to undo moves makes it more puzzle-like. Ever played a Professor Layton game? Every decent puzzle has an undo button.

Don’t argue with the retard

4U

The FE2 remake had good design imo

I‘m turning into a feetfag, help.

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How is the ability to reset from a mistake/rng miscalculation not a back-up solution? Are you actually fucking retarded? Oh wait you pretend FE and casual games are good. Course you do. And Layton is a actual puzzle game you utter dipshit.

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Being haunted by a "backup solution" is still comparable to the ever present option of phoenix mode in CQ. You sure didn't play that mode did you?
If you don't have the willpower to ignore it then I don't know what to tell you. My experience, at the very least, won't suffer from ignoring completely optional casualization.

I'm so sorry you can't accept you have no understanding of game design. That's okay, FEtards are all the game. If you had a single firing neutron in your brain you would play a better game

Three Houses kind of sounds like a mix between Fire Emblem classing and Final Fantasy jobs to me.
I kind of got the impression that there'll be a point to switch to one class, even if it's not your desired/main class, to learn its skills. Before switching back to your desired/main class or to another class to learn its skills.

And in that sense every class is already level 1 anyway, since you'll have to earn EXP to learn its skills.

FEtards are seriously the dumbest people on earth. It's not a challenge run. phoenix mode is a difficulty mode you dumb fuck and CQ is easy as shit, stop bringing it up. If you have to handicapp yourself so hard to make the game even remotely challenging then the game isn't very good.

Maybe if you have shit taste.

What do you think the word "solution" means? Don't pretend you weren't going to reset the mission if you lost someone to a mistake or RNG miscalculation anyway. Your "backup solution" always existed. FE games are deterministic so if you make the same moves, you'll get the same results. Now it's just a game mechanic.

What's wrong with doing things different? I'm looking forward to how I can customize units. If I can do shit like make a Pegasus Knight that uses an Axe or a Heavy Armor Sage.

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You actually gain skills by levelling weapon ranks, and any class can use any weapon (with varying leves of proficiency). Classes have their own unique skills that are stuck to the class itself, not the character.

Oh, it's this ESL brainlet. I'd ask you to adopt a trip but I guess filtering FEtard will have the same effect.

I just realized I haven't watched the Three Houses trailer in Japanese for Sothis's voice. BRB

The classes can use all kinds of weapons, but they've still got different growth rates from class to class. From under default rates to above default rates.

he also always uses the same shonenXshonen image so you can filter that too

Lolibaba.

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Sounds better in English.

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Yep, that's what I meant by proficiency. I enjoy the dedication to customization but I hope they can balance the system well, I've been struck by the realization that literally everyone can just carry a bow in their inventory and invalidate enemy fliers.

Are you just pretending to be retarded? What part of REPLAYING AN ENTIRE MAP don't you understand? What point of the loss of permadeath do you not understand They're completely different, if you use the turnwheel then you can just go back one turn and keep playing, that's it, piss easy, when you reset you have to REPLAY THE ENTIRE MAP, do you read that, fucking retard? THE ENTIRE MAP, if you fuck up and a unit gets killed near the end, then you have to replay all that shit again with different results, that's your punishment for being a shitter.

You play again and get good, how the fuck can you compare that shit with simply going back one turn and fixing everything? Jesus fucking christ the things I have to read. It's worse with permadeath because in actual none casual games that death was a result of poor actions on the player. Now you undermine your consequence the entire thing. You don't have to think more clearly now , that unit or entire turns can just come back at the click of a button. You don't even need to use half the features the game gives you, you can't complain that something is busted in your entire life now if you defend this shit. It's the same thing, again, it's "optional"
>FE games are deterministic so if you make the same moves, you'll get the same results.
That's not true at all, the rng seed changes all the time you retard

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Will three houses have mounts that aren't horses, pegasi, and wyverns?

Dilate.

Go ahead. Ignore objective truth. You CQfags are as bad as Echoescucks.

Of course it won't

I can tell you from experience it's deterministic. When I would fuck up, I would always replay with the exact same moves, and enemies would always make the exact same moves in response, and critical hits would always happen at the same times. This just saves time. Punishing players by wasting their time isn't a real punishment. Maybe if it were a real-time game that required physical reflexes, endurance and stamina, then that would hold some water, but in a game that's purely about decision-making, there's no value in making you redo it, if you're just going to make all the same decisions up to the point where you messed up anyway. It's just an annoyance.

Lotes shield

A Golden Deer.
Please!

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I'd prefer if they didn't bring back the dumb chickens to be honest. Griffins were okay though

The weapon triangle seems relegated to skills. So perhaps alot of the innate weapon bonuses are locked to certain high level skills.

Griffions are on one the houses flags. So who knows.

Griffons and dragons are on real life banners. So what?

feet

>I can tell you from experience it's deterministic. When I would fuck up, I would always replay with the exact same moves, and enemies would always make the exact same moves in response, and critical hits would always happen at the same times.
That's not true and completely false. Even in the gba games the moment you reset and move the cursor a different result is given. It's called a rng seed. You can't get crit by the same person twice at low %2 unless you have the worst luck in the world
>This just saves time. Punishing players by wasting their time isn't a real punishment
Forcing the player to go back and relearn what they did wrong is a punishment. Better unit placement, better inventory management, etc. It also adds the fatc you have to make a choice, reset and do everything over again or continue with the mis-calculation You can't die to random crits, they don't exist in reality.
>Maybe if it were a real-time game that required physical reflexes, endurance and stamina, then that would hold some water
It actually goes before way. What a retarded thing to bring up
>but in a game that's purely about decision-making, there's no value in making you redo it, if you're just going to make all the same decisions up to the point where you messed up anyway. It's just an annoyance
And again that is a lie and you deserve to be annoyed for being bad. That is decision-making, clicking a insta-free come back button after missing a hit or dying has no decision making. You do it automatically.
Just admit you like the series being casualized, that's why nu-emblem shitters love pretending CQ is hardcore.

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>he doesn't ride a griffon to work
Look at this pleb

Most fantasy worlds don't typically include fantastical creatures and not use them. Least of all a series that already had them as a playable class.

Rather than the crest of the house, it's the symbol of the entire nation of Faerghus instead.
Looks stylish.

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Nice feet

You can already do that with online castle garbage. Who are you trying to fool?

Why do the characters look so weird in this game

There's something seriously off about them

Resetting has no decision-making either.
>Forcing the player to go back and relearn what they did wrong
What they did wrong in 99% of times was the last move that caused them to reset. That's the only move they need to change.

Resource management never matters in FE. They aren't close to balancing that

>Even in the gba games the moment you reset and move the cursor a different result is given.
Not quite. The seed does depend on the cursors and resetting. What he's clearly saying is that if you constantly do the same stuff you'll get the same results, to move the cursor in a different manner contradicts that statement

I've always wanted a marine mount. Like a whale would be cool. Would be tough because can't ALWAYS have water in every map

Yes it is stupid ass motherfucker, just because your autism can’t commit to make a single mistake doesn’t mean it is a terrible feauture mongoloid

You can buy skills but you can't minmax. You also have to have an internet connection and dig to find the right units.
Who are you trying to fool?

well they're anime people being put on top of motion capture

>Resetting has no decision-making either.
Yes it does. Reset and do everything over again or continue with the mis-calculation. Reset learns to different results with rng.
>What they did wrong in 99% of times was the last move that caused them to reset. That's the only move they need to change
Now true at all, you could have fuck up and miss a anti-turtle incentive. Even then having a free go back to that last turn undermines the whole point since you are no longer getting punished. Just admit, you love things being casualized.

I hope not

If you reset you get different results automatically.

Yes it is. Just because you hate trpgs and fucking LOVE VN's doesn't mean it's good

Not if you use save states.

They're bringing back features like durability and weapon weight. This is nice, but will they bring back dismounting as a feature? I've always liked the option.

Will item durability be brought back? Classic weapon triangle?

That's literally fucking cheating. Damn FEfags really hate playing games.

Save stating is something entirely different and not a game mechanic.

>You can buy skills but you can't minmax
Yes you can. Support grinding is free and how is buying every skill for a cheap cost (CQ gives you millions of gold) not minmaxing or let alone good?
>You also have to have an internet connection
So? It's 2016 + 4 - 1
>dig to find the right units.
You really don't have to. All the popular castles have are right there at the top with a variety of units. Castle shit is even worse since it destroys the supposed "resource management" of the game. I too love getting a bunch of free materials and forging bronze weapons

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>Sothis gives you the power to rewind time
Automatically casualized shit

Yes, no

Sadly they are bringing back durability. This game is way too casual, though skills in classes seems like they give WT affects (swords learn axebreaker)

>support grinding
>minmax
These two things are not even the same.
It's entirely possible to not have a consistent internet connection on a portable device.
Even popular castles might not have the units you want.

Based. But FEfags loved having things casualized since they eat up this shit just like 3DS era of "games"

Stinky feets!

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>These two things are not even the same.
They pretty much are. You know it's even worst since even in Awakening you couldn't grind and reclass so easily like that. Joker can get Femui's spouse seal as easily as chapter 7 and be a wyvern. Though you don't even need castle garbage for this.
>internet connection on a portable device
If you live in a third world country you aren't human.
>Even popular castles might not have the units you want
They very much can. There's a very big list, and it doesn't take time to do all that. And minmaxing things take time in the first place

No, they pretty much aren't. Minmaxing is going over a unit over and over so it has the best possible stats. Support grinding is just that, it's grinding supports. Class changing in of itself is not minmaxing, class changing from level 1 is.
>if you live in a third world country
Or if you're traveling, with a portable electronic entertainment device.
Yeah, they can, but they also can't.

>turning into
I have that image you posted on my HDD for over a decade, and it's not posted often. I don't believe you.

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The other mounts were dumb, they didn't even bother to explain their in-lore reason for existing.

>LOL I GUESS GRIFFONS JUST SUDDENLY EXISTED ON ARCHANEA. WHERE DID THEY COME FROM? WHO CARES

Minmax is not just stats. Character-building strategy of maximizing a specific desirable ability, skill, or other power of a character and minimizing everything else, seen as undesirable. Skills, stats, equipment, etc. That's all minmax. It all falls under the label. Resetting levels are garbage, but this is barely different. It's all garbage that kills the game.
>Or if you're traveling, with a portable electronic entertainment device.
Even worst than a subhuman a manchild. Besides hotspot exists. And anyway this doesn't change you have access to it
>Yeah, they can, but they also can't
They very much can. CQ doesn't have a 77 roster, you won't take long to find something.

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Awakening was fucking cancer for raping Archanea with things like that.

Dismounting is too Kaga for post-FE5 IS. Although apparently 3H will have warp tiles so there may be some FE5 level trolling in the game if they're clever with them

>Although apparently 3H will have warp tiles
Source? Those are fine if they actually give hints to fucking where they are or you get some kind of unit ability to scan that shit

>FE5 level trolling with warp tiles
Good god, I would hate to experience anything like chapter 24x ever again.

I don't think they'll be an issue.

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God damn it I hated warp tiles, hopefully they don't pair them with an escape map again, I'll put up with anything else, just don't do that to me again.

God I'll miss the bottom screen

>Page 6 has a lot more new information, starting with terrain effects. Forest tiles give 30 Avoid and 1 Defence. Recovery tiles give 1 Defence and Resistance and heal 30% HP. Finally, Warp tiles transport units to a different Warp tile.

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Thank lord and this seems pretty cool if well-executed.

I only want dismounting if its implemented like Tear Ring Saga did it

>Forest tiles give 30 Avoid
Holy shit these are actually useful again.

Oh, thank god they're apparent this time. I'm a little concerned though, if only one unit can go in at a time then this can make maps slow to a crawl, depending on how it's handled. Surely they won't make that mistake though, right?

ideally they'd just work like stairs in Fates

I'm sure they'll still be able to use their remaining Movement after going through otherwise yeah it'd be a fucking pain in the ass