Has bethesda lost it?

Has bethesda lost it?

I mean even if Todd is the king of nerd, the money people will still have bigger say in the final product,


Give me one reason TES6 wont end up a total disaster

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Fallout 4 and 76 were mediocre. Of course Tes6 will be crap. Skyrim wasnt even that good.

This.

And it's not just maps. Every game they removed a few spells and skills. Because it would break the cinematic scripted quests if you can fly or teleport out.
It's sad, but you don't even need nostalgia goggles to see that modded Morrowind is still the best game.

every elder scrolls game has severe issues, don't see any reason tes6 won't too

Is Daggerfall worth playing?
I read about its story in Morrowind lore books and would be fun to play out something that was always a piece of history for me.
I always play a mage, are spells fun?

>Is Daggerfall worth playing?

Fuck no.

it's an okay game but unless you have autism you probably won't want to play it for very long, it's got a pretty boring gameplay loop

>Comparing cities with vastly different cultures and aesthetics to one another.

The fact that they got smaller is worrying, but there's literally nothing wrong with Whiterun (a larger settlement in a province) when compared to the capital cities of provinces.

Solitude was dogshit.

Yes it will be bad, but as it’s TES it will be playable. Mods will help the game but I can imagine there will be little to no RPG elements left. In Skyrim race literally didn’t matter.

fidelity goes up, depth goes down. unless we figure out a way for AI to create animations and voice dialogue on its own without any human input , so they can focus on everything else, you just can't make a game like daggerfall with procedurally generated worlds.

>modded daggerfall and morrowind
>unmodded oblivion and skyrim
what a punk ass picture

>Solitude was dogshit.

Reminder Solitude has more than 70 unique NPCs living there. And, unlike games like Morrowind and Daggerfall, they all had their own unique dialogue, personalities and daily life schedules. Quality over quantity. Also, contrary to popular belief, Solitude is not the capital of Skyrim because it's the biggest and most important city. It's the capital because it happens to be where the high king lives. Other Skyrim cities, like Windhelm and Winterhold for example, have also served as "capital" of Skyrim in the past when the high king happened to reside at those cities.

This notion that Bethesda is going backwards is complete and utter bullshit.

>something like 10 buildings
>can't even enter all of them
Oblivion's towns were already offensively small, Skyrim's entire world is just a joke.

Is that Morrowind picture supposed to be impressive? There's only like 6 houses on it.

I don't think anybody is defending Bethesda any more. After all the shit they tried to pull with paid mods, the Atom store in Fallout 4 and 76, and Blades having enough microtransactions to make EA blush, Bethesda have successfully pissed away whatever goodwill they had left.

check out the daggerfall unity project, ignore the brainlets

these are giant buildings with multiple rooms and floors, bridges, etc of different size and structure inside

>>can't even enter all of them

Why would you lie about something like this? If there is anything TES games are known for it's that, unlike every other open world game, you actually CAN enter every building.

>different size and structure inside
I fucking love Morrowind but this is simply wrong, all the cantons are identical inside aside from furniture placement.

I hope we have haptic feedback gloves for playstation 5 and can play tes 6 in vr with them.

>skyrim npcs
>quality
aren't you supposed to be working on your mass effect clone, emil?

It's worth trying out. Whenever I play old crpg games I play about 5 hours and get my fill. I think it's interesting to try out games I missed out on growing up. Daggerfall is giant, but feels empty at the same time. Just a bunch of shitty graveyards, towns with very ambiguous quest guidance, etc. But, the dungeons are fun, if you can find them. Also, do what this user says if you feel Daggerfall vanilla is too dated for you.

This, 90% of Skyrim's named NPCs just repeat the same line of dialogue over and over again.
>Do you get to the Cloud District very often?

But if the argument is NPCs were better in previous TES games that's just utter bullshit.

Counterpoint

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TES6 will be terrible, but it will still receive critical acclaim and be extremely successful.

>any of those houses
>content
the loot in them is levelled and on a shit loot table anyway. meanwhile in morrowind there's hand placed shit everywhere and the economy in the beginning of the game is infinitely harder than skyrims so stealing shit is encouraged. in balmora you can literally get an end game weapon if you bothered to look around and had the skills or items to get it without alerting the guards. plus, out of all of those shops the only areas you're actually required to go into is jorvaskr, dragons reach, and that one greymane house if youre doing the quest

thats the story of Fallout4

i dont think they can repeat that ever again after fallout76

if its shit, it will be hated and negative review bombed

the only think that will be guanranteed to be awesome is the hype and trailer and such before release

>in balmora you can literally get an end game weapon if you bothered to look around and had the skills or items to get it
Bad game design

>circle every shop in Whiterun
>don't circle the shops in Balmora
If you define content as quest related you still should have circled nalcarya's alchemy shop
>circle the houses in the "cloud district"
In all my playthroughs I never entered one they are completely irrelevant.

Quality>Quantity

I don't think he's talking about loot. Every single one of those circled locations has either an item or NPC involved in a quest.

>rewarding the player is bad game design
Meanwhile, there's no point exploring in Skyrim because you'll just get leveled shit. Might as well just enchant and craft your own because you'll never find anything good.

no, it's called rewarding people who are inquisitive enough to find it, and clever enough to get it without getting gang fucked by the two hlaalu guards who are watching it

Skyrim was worrying
Fallout 4 confirmed those suspicions
Fallout 76 put them in the grave
And then of course you have shit like Elder Scrolls Blades. They lost their touch somewhere along the way

Whiterun is such a shameless ripoff of Edoras it's not even funny.

you forgot the part where 99.9% of Daggerfall locations are randomly generated generic garbage
same shit as other RPGs really, kill shit in a dungeon, go back and sell loot, level up your character. In the end all Fallouts and Elder Scrolls are basically about this. The difference regarding DF is that almost none of the locations or quests are interesting, because randomly generated shit without intelligence & meaning behind its creation is not interesting to humans

>Whiterun has Skyrim's version of the Fighter's Guild
>Balmora has Mage's Guild, Thieves Guild, House Hlaalu and Fighter's Guild
>but let's count all these generic loot houses for the one quest they're connected to and pretend more houses = more content

Is this one of the most retarded comparisons on earth? I think so but let's see if this user posts anything else.

>In all my playthroughs I never entered one they are completely irrelevant.

They are all involved in side quests. You missed quests. Though circling the single mother's house is a stretch because most people get her quest from her in the market and never set foot in her home.

It is free.
Still not worth it.
It makes Fallout 76 look like a masterpiece in comparison. Fallout 76 is trash.

It really isn't. Labyrinthine dungeons are all the game has and those are random to the point of being generated unplayable. The wilderness is infinite featureless nothing and the towns are row after row of identical buildings.
You'll have a quest to go talk to an npc and end up spending twenty minutes trying to figure out which cloned house they're in.

Watch your tongue. I enjoy going into each of these houses and taking ALTO WINE and CHEESE WHEEL and LEVELED LIST GENERATED GENERIC COMMON BOOK. That is fun to me. That thrills me! No secrets. No dangerous amounts of fun. Just safe, mediocre, and consistent shit.

zoom zoom

You actually believe this don't you?

Very nice strawman

Vivec was unironically shit though, with little to no visual cues where the fuck you were or should be going. Should have used Balmora or Mournhold as the example instead.

Barging into npc's homes usually results in you getting told to leave or just generic replies and that's if the building isn't locked.
Putting quests in them is horse shit.

if youre comparing content, the differencet in dialogue volume is already telling enough

ofc tho with the so called endlessly auto generated radiant quests/killing fetch quests, in numbers skyrim would have more quests

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>Skyrimjobbers coming out of the walls to defend Bethesda
Truly pathetic

skyrim dungeons are by far the best of any in the entire series and that one that was cherrypicked is an extremely poor representation of them

not even him but it's unironically true. they streamlined the copy paste process by having entities that randomly generate loot on them, like bookshelves and stuff. it's way more noticeable in fallout 4 than skyrim, though.

not circling the corner club in balmora

That quest, where you are given the option to just waltz in and murder everyone by that one imperial general. And you have no coverage for that quest you can end up with a huge bounty on your head.
Skyrim didnt't have interesting quests like that. Interesting in a way that, by doing a certain quest you could end up hated or straight up killing quest givers.

>endlessly auto generated radiant quests/killing fetch quests
This, combined with the settlement building system, is Bethesda's playbook for the future. You don't need content when players can just make their own.

This isn't old game bad.
Daggerfall is timeless.
It is considered just as shitty today as it was when released.
> B..but it won a GOTY award.
No it didn't.

>modding graphics
baby

No worse than the old timers defending their nostalgia.

Daggerfall is the best fantasy life simulator

LOL
its a comparison of the main quest's final dungeons, meant to be the highlight, most difficult, complex dungeon of the entire game

normal oblivion dungeons are far more straight forward than the one in the pic

Yeah bro these losers want dungeons to represent some kind of structure or have a point. Don't they understand every cave and ruin in the world should be a linear gauntlet with a levelled loot chest at the end and a shortcut back to the start?

And then there's puzzles man I thought that card in Bioshock Infinite was hard but sliding the three pillars and looking at the bottom of a claw are next level!

>implying this is a bad thing
>implying it's even a counterpoint
your picture and OPs picture are both saying the same thing: that Skyrim's game design is extremely utilitarian to the point that nothing exists just to exist. everything and everyone has to be part of something. I think you can count on one hand the amount of dungeons in Skyrim that aren't tied to a quest (including radiant quests) and this is a huge reason why Skyrim feels so lifeless.
let's put it this way. let's say there's 10 jobs you can apply to in 1 square mile around your house IRL. of those 10, you night get a job offer from 2 or 3. that's your morrowind. skyrim would be there's 20 jobs in a square mile around your home, and every single one of them wants to hire you regardless of your credentials.
which of these seems more realistic to you?

The only thing of value from Daggerfall was the books.
It is a bad game.
Buggy as fuck
Boring and repetitive
Sure it was ambitious but so much was poorly implemented.
A third of the skills were useless
It is just a bad game.

>its a comparison of the main quest's final dungeons
No it isn't?

>Nu-devs think complete balance is good game design
Sad days for vidya lads

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thats just way of designing game

Bethesda's way of creating their city is by representing the whole city with representative house and NPCs, it's a simulated simulation

while Witcher or Assassin Creed's approach is to try their best to make the city literally 1:1 to the real one, tons of NPCs youll never be able to call out names, just like in real world

I don't know what level of boomer you're on to defend Daggerfall, it was shit at release and it's shit now.

Basically every building in Balmora is involved in quests, the quests just don't happen to start in Balmora. That's literally one of the things that Morrowind got right, that the latter games have completely abandoned. In Whiterun, basically all the quests start and end there, making the town feel like an isolated theme park or mmo-style instance, completely segregate from the rest of the world. The cities in Skyrim and Oblivion felt like "dungeons" to be "cleared", then never revisited. The uncircled buildings in Balmora are involved in quests from all over the world that keep bringing you back even after you first visit and "clear" the quests that start there.

And this is why Skyrim is a shit game, it's a power fantasy simulator masquerading as an RPG, and the leaps in logic are like a 6 year old playing make believe.

>there was a barbarian orc but he was atually a dragon and a werewolf too but then he learned the wizards were in trouble and but actually he didn't know it but he was a wizard too and then he was such a good one they made him head wizard

People have been calling Bethesda's downfall since Oblivion. Reusing everything in Oblivion for Fallout 3 was worrying. When Skyrim was the same shit again it should have been the last time they were allowed to do that. Elder Scrolls 6 is confirmed to be the same engine once again, so if anyone hasn't figured it out yet I don't think they ever will.

>mediocre

Then stick to glorified interactive movies. Exploration based RPG just aren't for you.

Unrelated but this reminds me of Vanilla world of Warcraft in the human starting zones where you'd constantly be going back and forth between Elywynn Duskwood Westfall Redridge and Stormwind on the trail of the Defias and other major questlines from lvl 1-35. It was a really enjoyable experience and made the world feel alive unlike nu-wow where you afk through Le funnee pop culture reference joke zone then AFK in city

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>transition from copypasted spaghetti clusterfuck to tiny narrow cave
I don't care, they are all bad. Bethesda's fundamentally incompetent at game design and level design.

Nostalgia is a hell of a drug gramps.

Name one (1) example of what you see as good level design. And don't say dark souls

>Daggerfall dungeon is randomly generated
>Morrowind's dungeon is the biggest dungeon in the game
>Oblivion's dungeon is one of the ten biggest dungeons in the game (not pictured fully)
>Skyrim's dungeon is a section of an average dungeon
I want all people who repost this bait picture to die horribly. You don't make a point by cherry picking and outright lying unless you're on lebbit. Except, well Yea Forums is just that shit nowadays.

fallout 4 and 76 were not mediocre they were really, really awful. 76 a lot more so than 4, but they're both still far below mediocre

It's only an RPG if your brain damage is forcing you to roleplay a home invader every game.
You want quests you should be interacting with npcs in public or at workplaces, homes are where you go mid quest once you have a reason to be there.
It's called immersion try it some time.

Sekiro ;)

>Give me one reason TES6 wont end up a total disaster
That depends on your definition of disaster.

Casual faggots loved skyrim because it was an rpg for people who don't play rpgs. That's also why casual faggots loved fallout 3. Something even more watered down for the barely conscious masses will absolutely generate money because these faggots just want their electric bricks to produce shiny pixels for them to stare at from the comfort of their couches without requiring them to put literally any thought into a whole afternoon. Never forget the average normalfag just wants to shut their brain off and let emotions take over. Anything that satisfies this, feeds their power fantasies, boosts their egos, etc., can be a smashing success.

But yes, we will consider it a disaster. At least until there's lipple/goblin/analingus mods

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This is some top quality fucking bait but I'm such an edgy salmon that I'll bite
What if the local culture has no taboos on people entering their homes? In Persia people often invite themselves in and there is a guest quarters and private quarters in the house (eg the locked upstairs in Oblivion). Your character might have the dialogue excuse that they are sheltering from a storm. Or you might be a thief looking to steal. Also it's an RPG and less options is fuckin lame.
Basically your point is bullocks

>You want quests you should be interacting with npcs in public or at workplaces

You do. For two of the homes the person is found in the market during the day. One of them invites you back to their home. For the other the home is irrelevant unless you happen to visit it while they are there. One of the buildings is a publicly accessible tomb, you get the quest from the tending priest. The other building is someone's home that you have to specifically break into to search for information on something. It's not random home invasion. You're a retard.

Arkngthand isn't anywhere close to the biggest dungeon in Morrowind, Even the other main quest dungeons are bigger
>Kogoruhn
>Ashlander burial caves
>First house Dagoth base
>Dagoth Ur facility
Can't tell which the Oblivion one is supposed to be, but I was assuming that the point of the meme is linearity vs exploration rather than size.

Skyrim had more choice and consequence , a hallmark of RPGs, than Morrowind and Oblivion combined by a far margin.

Not sure what you are on about.

>Morrowind's dungeon is the biggest dungeon in the game
that's not even remotely true

What if I told you the Oblivion map art style makes it seem massive when in actuality its dungeons have the same fucking linear path with a one way shortcut to the start of the dungeon.

Here's your Oblivion dungeon bro.

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>Skyrim had more choice and consequence
like what? choosing between imperials and stormcloaks and playing through the exact same quests but with your teammates' armor swapped around?

wow so much exploration

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>reductionism
>SEE DEY DA SAME
Back to Le reddito

Amazing, I love Oblivion's non-linear and big dungeons and I hate casual Skyrim players!

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Look how much worse Skyrimjob is than Oblibiob!

Write a coherent sentence next time.

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The daedric quests usually had the option to betray the quest giver.
The negotiations at the Greybeards house.
Paarth.
The DB
etc
etc

Holy shit, this level of seething. Skyrimbabbies are pathetic.

>This is first game I played. So its good

>if he shits on Oblivion he's a Skyrimbaby!
Absolutely obsessed.

Both are shit, but Skyrim's dungeons are no worse than Oblivion's. This Oblivion was my first RPG and I will worship it because I was 12 when I got it on my ps3 shitposting needs to be called out.

>kill them or don't
>help the faction you're ultimately going to pick or shoot yourself in the foot like a retard
>kill him or don't
>kill them or don't
wow such meaningful and complex choices
nevermind the fact that you can basically do the same thing for any quest in morrowind by killing the quest-giver

Oblivion in general is a fucking meme. Every aspect of that game is a disaster. I dare anyone to try and complete two Oblivion gates without uninstalling then & there.
Pic extremely related

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No. I'm going to say "Dark Souls" and also the N-word.
>Dark Souls
>nigger

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Elder Scrolls games are built on a scale going from fleshed out worlds (Daggerfell) to just points of interest (Skyrim)

Ya, and you can't in skyrim. Are you stoopid? Or just a Bethesda cock sucker? I once sucked in the mighty bethesda cock. Until fallout 4, now I'm a reformed cock giver, never gonna suck em again.

>I dare anyone to try and complete two Oblivion gates without uninstalling then & there.
most people in this thread probably did this. maybe you meant "in an un-modded version"? that's important context as modding TES games is the default way to play them.

>TES6 is still gonna use the Gamebryo Engine

Daily reminder it's the same engine Bethesda has been using since Morrowind (was called NetImmerse then).

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this and they'll once again pretend it's a new engine and that's why it took a billion years to make, just like they did with skyrim. AND newfags on this site will go along with it and only admit they're wrong after the game is released and PC modders find concrete evidence in the game files that it's still gamebryo.

Daily reminder Bretons are the best race, don't @ me about their mixed ancestry.

If you convince the farmers to have the guard run Cicero off when you return to the farm they will be dead.
> You can kill anyone in Morrowind and ruin quests.
If you don't know it will happen it really isn't a choice is it?
More just consequence.
Nice try though.

Daily reminder only retards think iterative development is a bad idea and it's a good idea to throw everything out and start again from scratch every few years. Reminder half the engines in common use today are basically modified Quake engine. You know? The engine that first saw use in 1996?

>it's the same engine Bethesda has been using since Morrowind
How did they manage to make it worse every time?
Even super heavily modded, Morrowind never crashes for me. It just runs amazing.
I'm a programmer, read every single guide and readme, do Wyre Bash magic, load order sorting and I literally cannot get modded Oblivion and Skyrim to stop crashing every 5-15 minutes. I spent several days troubleshooting both of them and it just doesn't work.

All those problems (awful AI pathing, crashes, save game bloats, horrible script engine efficiency) the old games had? I hope you're looking forward to seeing them make a comeback in the next TES game.

You realize that's Bethesda's incompetency and if they used a new engine half of those features would be cut and the other half would work just as badly, right?

also,
>be a fucking newfag retard
>call it gamebyro
>it's actually NetImmerse
You meme regurgitating human trash

Bethesda has made huge improvements in everything you mentioned. Fuck me, play Oblivion for a while and then play Skyrim for a while and come back and say they haven't done anything to improve pathfinding. You are just a meme spouting retard.

>spent several days troubleshooting both of them and it just doesn't work.
the problem here obviously is your mod rahter than the engine

even tho your point is sound, the engine bethesda has now is old and buggy, it's literally shit

other companies also update their own engines, like CD project with their ones through witcher 2 to 3

Square Enix updated and continued on using their ones all the way til FF15, with new graphic capacities added all the time, until they decided it was too old and opted to newer ones like Unreal 5

Few companies abandon their in house engine for completely new one unless absolutely neccessary or with vision of using that new one for a years and years to come, like the new RE engine Capcom developed, and its already showing and working great in their recent new game DMC5 and RE2

Bethesda just sucked at tech or they never bothered to really polish their engine, or games for that matter

>waaah Fallout 4 hurt my fee-fees
>Skyrim bad Oblivion good
>new engine would fix everything guise
>"Gamebyro"
I'm convinced these threads are made by Oblivion kids who never played a fucking RPG or know anything about video games. These threads drop IQ like crazy.

>PC modders find concrete evidence in the game files that it's still gamebryo.

They don't have it, Todd Howard already said it is in an interview.

see my post in

>the problem here obviously is your mod rahter than the engine
I used popular mods from guides and Nexus toplists, with appropriate compatibility patches, etc. When I said both of them I meant Oblivion and Skyrim, not two of my mods, to make it clear.

LABYRINTH LEVEL DESIGN GOOD

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>huge improvements

Yes, and yet they still always lack 5 years behind everyone else.

>jump on a rock
>AI literally cannot figure out how to get me

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Well, that settles it. I trust Todd and he would never lie.

>Oblivion kids who never played a fucking RPG
That's rich, coming from someone defending Toddthesda. They have never made a good game.

Dungeons should be dungeons. Brainlets who get lost in the first crossroads need not apply.

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>If you convince the farmers to have the guard run Cicero off when you return to the farm they will be dead.
>If you don't know it will happen it really isn't a choice is it?
you do realize you're completely contradicting yourself here, right?
and this is pretty bottom of the barrel insignificant (on the grand-scale) choice-making anyway. this family dying or not affects nothing, no NPCs comment on it and the family doesn't offer any other valuable services or quests anyway. morrowind also has tons of small and ultimately pointless choice-making like this.
>reporting Ahnassi to the census officer
>reporting that EEC guy who stole their money to run off with his lover
>forcing that one thieves fuild guy to stop offering unsanctioned magicka training, or taking a bribe from him to let him continue
>the potential lovers you can help set that lady in Tribunal up with
>helping that Nord kill the "witch" that stole his axe or taking her side and killing him instead
and that's just off the top of my head.
also
>choices have to laser guided by the narrative or else they're not really choices
quintessential skyrimbabby mentality

You mean
>jump on a rock
>get stuck inside it

>>jump on a rock
>>AI literally cannot figure out how to get me

This is every fucking game. Do you have any idea how difficult it is to code AI pathfinding that includes making arbitrary jumps? On the plus side though, Bethesda did improve situation. In the old days of Oblivion the enemy would just stand in the open while you pelted them with ranged attacks. In Skyrim they would actually take cover from your ranged attacks leaving the situation a stalemate rather than a blatant exploit.

We can all agree that Morrowind was the golden middle.

If you reread my post, I've never defended Bethesda. But, yes, Bethesda's Terminator games are great you fucking newfag who never played anything but TES and Fallout.

Make them shoot you or throw rocks if they can't path to you.

>how difficult it is to code AI pathfinding that includes making arbitrary jumps
So difficult an open source Morrowind engine reimplementation figured it out last year?

>This is every fucking game

Not everyone game. Modern Triple A games (such as TES btw) usually find ways to circumvent that issue, like fleeing or resorting to ranged weaponry or in rare cases actually giving the AI the ability to make jumps and/or climb ledges.

Do you have any idea how difficult it is to code AI pathfinding that includes making arbitrary jumps?

I'm aware that pathfinding is hard, I'm just saying for every improvement Beth made (and they did make a lot), they're still behind the industry standard in so many ways.

really? got a link or a quote?

Added dragons and Cliffracers for realism.

Yeah let's just ignore the fact that there are dragon shouts in Fallout 4

The didn't figure it out. They implemented an open source third party solution which was the result of dozens of people doing years worth of work on this very specific field. Don't make out like that's trivial. And they had to go third party because they couldn't even get the basics working, much less shit like arbitrary jumps.

>they're still behind the industry standard in so many ways
Everything they do, somebody else does better. Their models, lighting and animations are bad. Their open worlds are bad. Their sound design, voice acting and musical score is bad. Their movement, combat and actual gameplay is also bad. They're an embarrassment.

Morrowind was by far the most fun for playing around with different playstyles and classes, especially the magic system was really good for this.

On the other hand, sneaking and stealth was completely broken and never fixed, not even with the code patch. It was broken mechanically and numerically. Try getting a sneak attack off with a dagger, you'll be trying and failing forever. Sneak instant kills (like slitting someone's throat from behind) wasn't really a thing until Skyrim. So yeah, Morrowind was a mixed bag.

how so?

Which is why it's a golden middle. Instakill stealth attack is not worth everything Skyrim took away.

Hate oblivion all you want, it did things differently, but it still did them appropriately for an RPG. Skyrim just went full retard in contrast.

Not him but Fallout 4's ingredients are literally labeled "ALCH" in the console/editor because it's running on the modified Skyrim engine. So there's probably some NPC attack that are "technically" dragon shouts but just modded to look like something else. The Deathclaw scream maybe? Or the Glowing Ones Resurrection spell?

It won't even take PC modders, it'll just have the same god damn bugs it's had since oblivion top kek

The only good thing in Oblivion was the Dark Brotherhood questline.
It's playable heavily modded, but vanilla was completely ruined with the level scaling.

Only someone who isn't a software developer would think this is bad.

Reminds me when people were all going HURR DURR BULLETS ARE JUST SPELLS IN BETHESDA'S FALLOUT. Spell is just a name in code. It doesn't matter. Behavior is what matters. It's not spells and arrows, it's non-physics projectiles and physics projectiles. It makes perfect sense that you can tweak some parameters and reuse the code. That's actually a sign of GOOD software development, not bad software development.

Oh yeah that's true, it was absolutely fucked and only duct tape fixed with the difficulty slider. Honesty it's still amazing how they got away with it, this should be unacceptable. The game is pretty much broken because of the progression/scaling.

skyrim was saved by the modding community, fallout 4 was stripped of all rpg elements, 76 destroyed all sense of lore/realism. I bought Oblivion and Skyrim the day I was able but will definitely be waiting to see if TES6 is worth it.

Reminder that Bethesda threw pieces of scrap metal together for the gun sounds in Fallout 3

He gave an exclusive interview to a foreign gaming news magazine. So unless you can speak German, it's not gonna help you much.

Say what you want about Oblivion but it had the most fun and memorable quests in TES.

Morrowind had the best main story, lore and skill/spell system.

Skyrim had the best...

One thing I liked in Skyrim were channeled spells like the flamethrower-like fire spell, off-hand casting with a weapon equipped and two-handed spell casting. It added some cool new spell mechanics. Also secondary spell effects so fire/ice/shock actually were different besides just damage type.

Too bad it completely and utterly ruined it with spells not scaling with health sponge enemies and removing half of the spells in Oblivion and Skyrim that Morrowind had.

It's not bad that code is being reused. It's evidence that Bethesda has been bolting shit onto the same dilapidated mess since Oblivion. As a software developer are you familiar with the concept of cruft?

I didn't say it was bad, I was just trying to figure out what the other user meant with dragon shouts. I'm aware that coding big open world games like TES or Fallouts can only be accomplished by pulling a lot of tricks. As long as the the end result is good, it's all fine but nothing's fine, is it?

I happen to be German. Are you talking about this?
pcgameshardware.de/The-Elder-Scrolls-6-Spiel-37440/News/Starfield-Bethesda-Engine-Todd-Howard-Interview-1259967/

>basically still the Skyrim/Fallout 4 engine and tools except new renderer (already in F76), new lighting techniques and a new landscape editor/system.
>calling it "Gamebryo" would be false but he gives no reasoning for this assertion

Todd has lost his edge. In a twisted way there was enjoyment in figuring out what was a lie and what was real.

waifu mods

It isn't Gamebryo's fault, though. There are plenty of good, well functioning games made with it like Catherine, Civ IV, and Warhammer Online. The problem is that Bethesda keeps Frankensteining their games on top of each other without fixing shit like physics or scripting.

>without fixing shit like physics or scripting

What are you even talking about here? Physics is Havok. Nothing to do with Bethesda. And what's your problem with the scripting? Papyrus is pretty nifty.

what house can't you go in?

Give proof or fuck off

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I love Morrowind but I'm always worried I'm missing quests and secret items.
If the game doesn't handhold me it feels like I'm too much of a brainlet to notice the hidden parts. There are so many quests where you need to enter a random house and pick every dialogue option to get it.

People bought 5 and 4 en masse. No reason to think they've gotten any smarter since.

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>white birthrates go down
>non-white birthrates go up
>world IQ tanks hard

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Dunks

ITT:
>Yea Forumstards cry about bethesda not going away
>obsidrones regurgitate the same old lies
>general butthurt that actual fans of TES don't see skyrim as a bad game in the series
>calling anyone who dares to disagree a todd/shill/bethescuck/drone/tard
>fear mongering that bethesda cannot make good games anymore
>someone will reply to this post trying to discredit me with some kind of personal attack
>they'll start shitting blood if I don't immediately fuck off

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Morrowind was far to easy after level 20.
Lost all sense of danger and became a walking sim.

>Morrowind playable without mods, great with mods
>Oblivion still pretty good with the right mods
>Skyrim too shit to fix even with mods
>Bethesda games aren't declining

also
>poster that antagonizes everyone predicts he will get shit on for it
wooow, how did you know?

Morrowind's editor

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Construction Set*

The devs used a different tool.

>>Skyrim too shit to fix even with mods
Same old lie. Different day.

There's nothing to "fix" in skyrim beyond bugs.

fallout 4's ck

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>There's nothing to "fix" in skyrim beyond bugs.

The combat system. That was actually my number 1 problem with Skyrim, everything else I could've overlooked, especially with mods but there's nothing to fix the dull spank-and-tank style of combat. I tried all the popular "combat enhancing" mods, but they all just added straight up damage boosters or inconsequential locational damage.

that sounds like par for course for a bethesda game.

To fix Skyrim, you would have to remake the entire world and every dungeon to make them interesting, and rewrite most of the NPC dialogue.

>That was actually my number 1 problem with-
My point stands. It's Your problem, not the game's.

That's just your opinion, my point stands.

Who the fuck are you kidding faggot? There's nothing clever about getting that sword in Balmora. You can easily savescum your way until you get it right without any repercussions.

>savescummming
Never gonna make it

People complain about DQ11 being too long. They don't find joy in exploring a deep dungeon, figuring out its layout is part of the challenge, and challenge is fun. I don't know what it is about new gamers that makes them this way. They want to either play one game obsessively or blow through as many as they can.

>the game sucks
>"no you just don't like it"

Saying the game sucks is not a substitute for an argument, at no point did you give any details or reason why it "sucks", you're preaching your opinion as a fact.

What sword? I never found anything like that in Balmora.

Sword of White Woe

What am I supposed to see here?

>Give me one reason TES6 wont end up a total disaster
I can't. This sums it up.