Imperator Rome

How is it?

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It's great.

Unfinished.

Standard nuParadox game

Technical problems visible from the get go, stuttering ranging from annoying to unplayable - imagine last Stellaris big patch on steroids, clearly visible for anyone who spend more than 5 min with the game, showing QA at PDX is just a myth.

Lack of most quality of life improvements introduced throughout the years in other titles (mainly EU4)

Game is shallow, only few types of unique mechanics - this time they are cultural group / type of government specific (call how you like it) not nation specific like in EU4 - imagine whole western Europe having one idea group, mechanics, and flavour, whole eastern Europe having one set of those, and whole middle east having one set.

Incompetent AI, Rome always gets swallowed by neighbours, due to the new revolt mechanic (instead of random stacks appearing, part of your nation forms new TAG and wages war with you) most AI nations crumble in to dust in few decades. Border gore is worse than in CK2.

Snowball is of the rails - no force limit + no mana cap + brain dead unstable AI TAGs = after first expansion you are always biggest, strongest, most stable country that paints map with your colour.

Mana... you do everything with the mana, tech, diplomatic actions, pop management, army special orders, everything is done with mana - expanded system of EU4

Day one DLC, with Greek special events, plans for new DLC, Johan already teased on his twitter, PDX at day one had panic stream with developers explaining how they gone fix game instability and stuttering. Stream was a disaster, people asked for features that are in PDX games for years, and they said it's a good idea they never thought about showing they don't even know what they are doing, and where they are working.

Also bugs... plenty of bugs, people reported game crashing on month November randomly, when you are not a war leader you will not have popup saying that war ended, sometimes you will not even get popup that war started

Worse paradox game since march of the Eagles

>ai doesnt know how to use boats so carthage always loses sicily/sardinia
epic

Rome gets gangbanged currently because if they get a revolt all their feudatories go with the rebellion. Pretty sure it's a bug

This sounds like a good game to pirate in two or three years. I'm not going to pay three hundred dollars for a complete version of the game. If those Swedish faggots would just do DLC like they did for Victoria II or HOI III, then I'd buy it all. Keep it to two or three DLCs that add a lot of content, then stop.

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FIX
THE FUCKING
STUTTERING

>Tfw my big stack of the 100% loyal general sides with the rebellious twat of 0% popularity
>Somehow 70% of the area goes to them automatically as well.

What the heck?

Wait, what?
So Carthage can't even attack Rome?

Seems like you'd better wait at least until after summer for them to fix the barely functional release.

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Yeah the civil war mechanic is horseshit.

oh nononono

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>not wearing a helmet
>not covering your legs
God dammit, Lucretia, go back to Rome

Just don't fuck up lmao

What the fuck is wrong with her toes?

i don't think it will be even worth pirating 2-3 years for today, look at HoI4 and Stellaris, poster childs of nuParadox.

Stellaris had fun concept and shallow execution at the start, game was fun the first two times you played it, but then you realised that all the events are the same, all the mechanics are the same, you have tops 3 ways to play the game, and it plays the same all the time. All those racial modifiers, all those ethics, all those traditions they count for nothing - you always pick the same important ones, and not important.. are not important, they change nothing.

They tried to rebuild the game, breaking it in the process and making it unplayable. Not to mention all the same problems with all the PDX games visible here even more since game has more moving parts - brain dead AI, bugs, unfinished parts of the game... Stellaris is a fucking mess and that Martin guy or whatever this blonde cunt is called should not be allowed to switch projects after such a clusterfuck of a game.

HoI4... same thing, you can play it only couple of times, has huge bugs, brain dead AI, and release was a fucking disaster. AI for couple of months was unable to use division designer making it fight with 1936 divisions and eq in 1942...

Rome will be the same, not only it is plagued with technical problems, but also have very shallow design and one dimensional mechanics. I bet my house that even with 20 PDX DLC's it will be as shallow as all the new PDX games offering one maybe two play styles and zero depth to what you do. It will be fun the first time you play it, and then it will be always the same game with you painting map into a different colour.

>TFW Cities: Skylines is the only Paradox game I've actually liked a lot and put many hours into
>It isn't even developed by Paradox

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I'm sure it will be better in five years after $200 of DLC.

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>AI for couple of months was unable to use division designer making it fight with 1936 divisions and eq in 1942...
yeah, imagine fucking up that much

The best way to fuck with early HOI4 AI was to build 1939 medium tanks and eventually upgrade them to 1941 in 1943(when AT infantry weapons can be researched), nothing more because they wouldn't penetrate them anyway.