Creative Game Manuals

Saints Row had a secret cop themed diary.
Do you know any other games that did something unique with its manual?

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segaretro.org/images/d/d8/Dungeons_&_Dragons_Warriors_of_The_Eternal_Sun_MD_US_Clue_Book.pdf
twitter.com/NSFWRedditImage

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twisted metal black

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Falcon 4.0, a binder with hundreds of pages of flight training written by a former fighter pilot.

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Sorry about some of these being sideways :(

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The original Pokemon RBY manuals were little notebooks Professor Oak had written, other than that I'm not sure

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Shadow of the Colossus PS2 original had a manual with just pictures of Wander performing actions and the corresponding button, written horizontally so you turned the manual sideways and flipped the pages up to read through it.
Parappa the Rapper had a poster included with all the game instructions instead of a manual.
One in particular, Siren on PS2, had a traditional manual, but in the back few pages it had a list of very cryptic clues on how to beat certain challenges in the game, stuff like "the woman points at a face when the running man goes past", and that always really freaked me out, even after beating it and coming to understand the riddles.

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not the game manual, but the D&D WotES hint book was roleplayed as being written by a scout.

segaretro.org/images/d/d8/Dungeons_&_Dragons_Warriors_of_The_Eternal_Sun_MD_US_Clue_Book.pdf

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startropics

Thanks for sharing. Manuals may be dead now, but I love that the devs or whoever, would sometimes do neat things with them.

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>Sly 1 was the empty Theevius Raccoonus/Interpol Fiendish Five Records with annotations by Sly and the group

It wasn't perfect but I liked it, shame the other two weren't as creative with it besides just having the Theevius Raccoonus cover.

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kek
This seems so quaint nowadays.

I miss the 1st Saints Row. Before the series went full retard trying to be wacky and cuh-ray-zee. It was just simple gang violence.

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