It gets good after 100 hours but unironically

It gets good after 100 hours but unironically

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>it gets good
Lol

BotW got gud as soon as I left the plateau and then the magic started to fade as soon as I finished exploring the map.

It never got good

That's how I felt at first too, then as the undiscovered shrines started to get more sparse, my stamina wheel grew more robust, and the need to probe my surroundings kicked in; and I could explore with more abandon without squirreling into the UI so often to sustain the perks that kept free-roaming from becoming a chore.

The fuck? It was instantly amazing.

First post, already seething lmao

It gets worse after 1 hour but unironically

the enjoyment dies down after the plateau imo

>have 36 armor from my 3 upgraded piece
>take literally no fucking damage from a Lynel to the point where I specifically started wearing weaker shit so that the game's not easy
>try out the same 36 armor with a silver lizalfos
>almost get one shot
I'm so confused. Are there a lot of Lynel variations of completely different strength?
Also, is there like an optimal patrician amount of defense that doesn't make the game too easy but also prevents one shots?

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Actually I felt the opposite. It was amazing but after I went to every region on the map and activated towers it got boring...

And this is one of my problems with collectables in general. Your world is so large that if I wanted to 100% the fucking game, it'd be more of a chore than a fun time. I liked coming across shrines and korok seeds but once I got to the endgame after all shrines and thought about 100%'d it I immediately felt disgusted and just decided to be the game.

Agree completely w/ this too so I guess I have to redact: it gets worse 1 hour in then better than when it started 100 hours in

The plateau was literally the best part of the whole game

Great plateau: good
After great plateau: great
After 100 hours: ok

>after the plateau
Why do shitposters keep trying to force this meme? You’re literally saying “the most shallow, railroaded part of the game is the best part”. I can’t tell if this is an extreme form of ADHD, or if you have the same crippling autism that most game journalists have that prevents them from enjoying games past tutorial levels.

>Are there a lot of Lynel variations of completely different strength?
Yeah, three or four iirc.
If you're not playing on master mode then don't upgrade anything past level 2. That's all you need for the set bonuses, anything else makes Link OP

It gets less good over time really. The best part of the game is the plateau until completing the first dungeon.
I remember losing a lot of enthusiasm for the game after realizing all the divine beasts were going to have this ebin chase scene. I thought it was just a special thing with Sidon and all the other beasts would have something different, but there I was dodging lightning like it's Final Fantasy 10. Then the ruto beast was so shit that I dropped the game altogether.

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The game needed more areas like that Guardian mini-dungeon in the canyon, too much korok shit with nothing really interesting besides a few locations.

>This Zelda game is too easy, it doesn't coddle the sensibilities of a hardcore gamer such as myself
I don't get this. In terms of challenge the game is pretty easy to break. If you aren't exploiting flurry rush, the window to shield parry is huge. There's a million different ways to use the environment to turn enemy encampments into Chernobyl. What do you gain from the experience from having to restart the same encounter if you get hit two or three times? Past a certain point the game hands you so many revives that your hearts aren't even a measurement of your distance from death so much as an extension of your resources.

It loses its magic once you have a lay of the land.

>I like being able to tilt the stick in any one direction with my eyes closed and find a shrine
>I like survivalist and resource hording gameplay a la Minecraft but have too much gamer pride to actually play that game but golly jeepers I got goosebumps when Zelda did it
Disgusting taste, all of you. The fact that both this shit goes out the window is exactly why the game gets a metric ton better when you're farther in the game.

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I ended the game with like 400 meat and 300 shit tons of mushrooms, herbs and shit i never used, game is garbage.

My only complaint is that they day/night cycles are tied to movement and or bullshit parameters. Extremely gay.

It gets good immediately, becomes a little less good, becomes good again, becomes almost tiring, becomes amazing, and then becomes disappointing.

>I like being able to tilt the stick in any one direction with my eyes closed and find a shrine

I love when shitters have to talk complete shit. Generally speaking, its uneducated plebs who cannot fathom BotW's praise and acclaim.

Yes yes let's just have it not affect the gameplay at all surely that will be more fun than a dynamic environment
brainlet

what happens after 100 hours?

The game decided you've had enough time to git gud and starts giving you the hard enemy AI on all mobs

You realize you thought you had fun but you actually didn't and start to think if a Zelda coat of paint was all it took to fool you for 100 hours.

There's two camps to this game. The
>i didn't enjoy it so i'm going to nitpick every single possible thing and act like it ruined the experience and get assriddled whenever someone calls me out
and
>i am butthurt that people are being intentionally retarded so i will overstate and radically argue that the game is perfect
never any in-between.

Finding a high point of elevation to see points of interest is how the game practically pleads with you to play it. Shrines glow like a painted slut trying to get laid at a goth rave. The reward you get for clearing the tutorial province is a hang glider. It isn't exactly a riddle.

Yep, it sure is easy to find shrines. Just get to a high point. I mean look at this shit, It's basically fuckin' throwin' them at me.

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If you're saying you're a retard for preferring the early game, then the reason why that is is because the game is still new to you so you think you haven't found everything yet especially when you finish the plateau and see that there's still a rune missing and you think there's going to be some cool big dick ability to unlock, and you see the sheer size of the map and think you're about to have this grand adventure.
Then you realize the missing runes were camera and the amiibo and you've already mapped half the world and it's just kind of whatever.

More like it stayed good for 100 hours, which is amazing.

You don’t know what you’re talking about. There is usually only one obviously visible shrine from any tower.

It gets worse? sadly.

I genuinely don't understand people that enjoy Botw as much as they did.
There has never been a sandbox game that I enjoyed for the "sandbox" aspect, all games like Just Cause with their complex sandbox systems and random shit to do always ended up feeling empty, dumb and gay after some hours. Same goes for Botw.
The only sandbox games that I personally found any value was games that had strong questing or gameplay or something and sandbox acted more for the atmosphere and the general feel that you were more free than in linear games.

Most of the times I've seen the "it gets good after [many] hours" posts they've been true.

Botw is more of a tech demo, you can actually do stuff in sandbox games.

And then you just parkour over the hills gliding over every bird's eye view that comes along and find a shrine every 20-30 minutes. You can't argue this with me just because you have some preconceived PR notion of how this world was designed from some earn-a-game-design-degree-from-home-arguing-over-the-internet conception of it. I actually played the game like this and it worked.

Intrinsic versus extrinsic motivation. Boils down to if a person can have fun with a game without the game having to tell them what to do.

But there's nothing to actually do in Botw but find useless korok seeds and boring shrines.

too bad I only played like 30 because I couldn't find the motivation to search for useless seeds

You just moved the goalpost hard. Your argument went from "shrines are really easy to see out in the open" to "well actually if you travel physically on foot and search for them they're easy to find." Don't be retarded.

search for them by gliding*

The fact that you think so confirms you’re an extrinsically motivated player.

>transition from "be able to move the stick from any one direction and trip over a shrine" to "they're glaringly obvious in the field when you're starting out, too" to elaborate
>bridge back to the original point from the latter
>you nitpick on one point not being a mirror replication of the other in an argument spanning an extrapolation of multiple ideas under one thesis, the way a brain works
I genuinely recommend Minecraft for your appreciation of BotW's early game and attention span

BOTW actually gets worse the further you go. You become overpowered so quickly that it loses a lot of the excitement of exploring the world.

I like this game

No it doesn't, it has one of the best starts in videogames but after 20-30 hours that all goes away then you're collecting koroks you don't even want.

I loved this game throughout. I had to play it for like 250 hours before I finally decided I was fatigued and it was time to move the fuck on and beat it.

>not wanting koroks
I mean sure I don't need 900 of them but getting a couple of hundred (which I haven't even gotten that many) would certainly be helpful for character progression

Disagreed and this is exactly why I hate most open worlds.

>Check out this awesome place, oh but you can't go here yet!
>Explore another 2 hours, find another awesome place...CAN'T GO HERE YET
>Never bother backtracking later because fuck it

Might as well be fucking linear if you can't access shit. BOTW made me want to explore so much because I know I COULD without any shitty barriers ruining my fun. If I want barriers I'll play a different genre of game.

Why do I always find these threads after people are done replying?
Suck my balls.

>after 100 hours
What is there to do in it after 100 hours? By that point there is literally nothing left to do.

No, its perfect for the first 40/60 hours.
Then the repetition and whole structure become too much.

Literally incorrect.

Game starts off great and declines over time, dropping off signifcantly after you realize that most of the game is the same shit over and over

I don’t understand why anyone would let it get to the point of repetition or boredom. When I felt like I didn’t want to do shrines, I just beat the game because you can do it at any time. Capped it off with a great dungeon and a cinematic, if easy, boss.

FACT: BotW is only good if you never deviate from the main quest. Go outside of it and you'll quickly feel the repetitiveness settle in.

Just got around to my second playthrough since release, and I should have known people saying Master Mode is difficult were braindead. You end up stronger quicker due to royal weapons at every single bridge in the game, not to mention infinite rupees for infinite arrows due to gem drops from enemies.

>FACT

So sweatie, thats just your shit opinion. Some of the best stuff in the game can be completely missed if you don't explore. Eventide Island for example.

>97 GOTY 14million

Oh no no no no no no nooooooooo

BOTW is the opposite case, it starts off great and then after 20 hours you realise you've already experienced everything the game has to offer and the remaining 20 hours is just boring as fuck.

>that Guardian mini-dungeon in the canyon
What?

what are you on about
the game is good at the start and you very soon become too powerful and the game becomes boring

>Eventide Island
offers nothing you haven't seen by playing the main quest

9.7/10. 12.77 million sales. World-wide critical acclaim both from audiences and critics. The objectively and quantifiably best Zelda game. The Switch is a huge success and the best modern console. Nintendo is booming and won't die for another 50 years. Stop seething and have sex.

youtube.com/watch?v=XMgK_E6_GAE

Just saying things doesn't make them true

It gets bad after the first 10 hours

>Eventide Island offers nothing you haven't seen by playing the main quest.

Wow. Special Zone in Super Mario World offers nothing you haven't seen by playing the main game. As usual, shitters make themselves look like complete retards by spouting the most inane redundant nonsense.

>tfw my big tv has a color option that makes this game look 10000% better but my favorite tv doesnt

There was no magic left by the third shrine I did.
They could've at least changed the texture colors, or maybe the lighting. Just a few tweeks to make them not entirely equal. That's just lazy and doesn't accomplish anything.

Reading comprehension. I said I hate that's it's linked to your movement. Take couple of steps and it's already night. Walk slightly to another region and there's a lightning storm. Gay.

Shrines are fucking miserable. I didn't even want to bother with them other than the freebie ones after a while,

If it weren't for korok seed puzzles I would've dropped this game before the time it took to form an intimate knowledge of the map and enjoy exploring it.

It’s objectively the best rated. Not objectively the best Zelda, brainlet.

>puzzles
That's a stretch

I'm not disputing anything you've said in this post but people who respond to more than 3 posts at once either genuinly have autism or are reaching the brink of cope

It all depends on where you go first.
If you get ravioli's wind you will have way more fun in most of the game but you will also dislike ruta's because the wind totally ignores the climb to the fish people place and most of the mechanics of the elephant.

That's a strawman. Not him, don't really care, just throwing that in there to teach you something new before the summer vacation brainrot hits full blast.

it is good if you enjoy climbing shit and exploring.
but i always avoid combat. not great enough rewards for taking on shit

They're the best part of the game and the freebie ones shouldn't exist.

>That's just lazy

When people call BotW "lazy", it only shows how clueless and uneducated you are.