Sekiro: 16gb

>sekiro: 16gb
>monster hunter world: 21gb
meanwhile
>gtaV: 85gb
>black ops 3: 180 fucking gb
what the fuck is wrong with western game devs? how fucking hard is it to compress their games?

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Other urls found in this thread:

gamesindustry.biz/articles/2018-11-30-hard-drive-share-as-a-strategic-weapon-for-console-publishers
gamespot.com/articles/resident-evil-2-remake-is-off-to-a-strong-start/1100-6464645/
pcgamesn.com/sekiro-shadows-die-twice/sekiro-steam-sales
eurogamer.net/articles/2019-04-11-sekiro-shadows-die-twice-has-already-sold-more-than-two-million-copies
venturebeat.com/2019/04/23/march-2019-npd-the-division-2-jumps-over-sekiro-shadows-die-twice-to-lead-sales-chart/
venturebeat.com/2019/03/22/sekiro-shadows-die-twice-had-the-best-steam-launch-of-2019-so-far/
twitter.com/SFWRedditGifs

sekiro plays good, but it looks like a ps3 game, though

gtaV literally is one

its intentional
by taking more of your harddrive space, the less inclined you are to downloading other games.
I'll post the article if I find it

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gamesindustry.biz/articles/2018-11-30-hard-drive-share-as-a-strategic-weapon-for-console-publishers
here it is.

its all marketing. Enjoy your EARLY stage capitalism. Its only gonna get worse from here senpai.

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sekiro is about 30 minute long it's already way too big.

Vile but funny

Sekiro is a great game, but it's also fucking tiny

I always thought the big sizes were to deter poorfags from pirating because it eats up their datacap.

>sekiro is about 30 minute long
yeah if you use skips, get the bad ending and rush everything. like 70% of sekiro is optional
I can't think of any other game with the amount of content and graphics that uses that little space. seriously, just think about all the locations combined, 16gb is impressive