What are some stuff horror games aren't doing to scare you? Any missed opportunities or the like?
I think horror games could do more to make enemies in their games move around in a way thats more janky or off-putting. Not sure how else to put that. The enemies in Dead Space series sometimes came near to that effect at a distance but otherwise everything moves so smoothly.
I remember once I came into my dorm room and my roommate was on the ground dead. (allergic reaction, don't know why he didn't have one of those stabby pens) I made a sanswhich and called the cops and when they asked what I did when I found the body they gave me the most pure look of disgust when I said I made a sanswhich. Everyone else that knew the guy reacted the same way. I guess my fear is being judged for something I don't really understand.
Andrew King
You mean like the tall lady in Silent Hills PT?
Blake Mitchell
What's a sanswhich?
Jaxon Sullivan
Sound design is usually a weak point for me in horror games. I dont mean a loud shriek or something with a jump-scare but stuff more like Darkwood where its just good at raising tension.
Horror games need to be better at unsettling noises and background ambiance.
Oliver Nelson
Sure. Those herky jerky movements were great coupled with the audio
Gabriel Hill
that's a weird story to start with "I remember once"
Jordan Nguyen
Did you play Silent Hill? The second and the third game has a lot of enemies like you said.
What about me, I want to see more rotten and wooden murky and unsettling places. The closest to this stuff I've ever seen in vidya was Doll House in Alice: Madness Returns.
I also want to see more agoraphobic stuff. Like, something really huge and vast. For example, imagine a game where you play as some astronaut that slowly falls into black hole or into some endless expansion like when you go outside the map in some GTA.
Jayden Barnes
>Did you play Silent Hill?
I've not, but I suppose I should have clarified 'horror games that have come out lately'
Evan Morales
Mess with your inventory without any notification to you. Like, take away 1 healing item, or some of your bullets. Even give you a free bonus item occasionally, again without notifying you. As the game goes on, you'll start to doubt your own memory of if you used the items or not, and even if you're aware the game does this to you, you won't be able to reliably count on the items being there.
Colton Bailey
Cry of Fear mb? Also, Lost in Vivio ShadowMan (though it's old)
Jaxon Ramirez
Horror games are missing out by not having more RNG, by not using randomly generated spooks to keep the player on the edge. Darkwood did it well. In Darkwood you have to survive every night and you had no idea what the game will throw at you. Sometimes it's mutants, sometimes black shadows, sometimes absolutely nothing happens but you would still hide in a corner of the room in fear. It was great. The game also scrambled the map so that every playthrough you had to explore for resources. It was very slight scrambling, all locations were the same, just moved a little bit to the left or right, but it was enough to keep the game fresh. Also there are spooky dreams and they're picked out of a small pool of spooky dreams so you don't know what to expect. Other horror games could learn from it.
Jonathan Green
>game left you some screamers on PC that suddenly pop up after several hours or even days
Julian Morales
>game sends porn to all your contacts when you die
Dylan Hall
Game randomly adds a bunch of new folders on your computer as you play and moves whatever files it can into them if you die it accelerates the process. Eventually you have 150 + new folders all 20+ folders deep with random files in them.
>Typical multiplayer military shooter except one person is chosen at random every so often to see fucked up monsters and access secret bits of the map and shit.
Luke Edwards
I think missed opportunities themselves are horrifying.
How is that scary? It just sounds tedious as fuck. The files you want wouldn't even be hard to find since you can just search for them.
Isaac Ramirez
I like it better when a game isn't actually trying to scare the player but rather built the atmosphere.
Benjamin Butler
See there's this form of entirely atmosphere, narrative-based existential horror which game companies do all the time but haven't managed to master fitting into horror games.
Basically what you do is you make a game or IP that I get really interested in, something really genuinely good, and then what you do is you get acquired by EA putting everybody who ever liked that game and its series on a wild ride of inescapable dread and existential horror which haunts them as long as they still own the rights to the IP. You know something horrible is going to happen, you can't shake the feeling, or it finally does happen and you feel this really oppressive and dreadful atmosphere that there's actually something worse that could happen to something that someone loves or cares about than it dying and being forgotten.
>when you got invited to a movie with some girls but you accidentally give them your old phone number and ruin everything forever
haha yeah i can attest
Samuel Evans
What’s the context here?
Wyatt Jackson
Did you not beat dead space, user? Replay the part on the marine ship that crashes into the ishimura, all those enemies do that jerky bullshit and they're really fast.
Aiden Stewart
That would be shitty l. You wouldn't doubt your memory, you'd be pissed you lost an item that you got if you needed it. At least I would.
Jason Lopez
user got his high school yearbook signed by a tomboy girl he hangs out with (they later went to separate college and lost contact with each other), but he never took a look at what she wrote on the book until years later.
Logan Cooper
oh damn
Joshua Ross
I think horror games need to be comfy, because the horror only works if you are immersed in the game. max comfy = max immersion.
Nicholas Nelson
Be glad that the cop wasn’t Cole Phelps
Samuel Parker
Listen It's been a while since I played Dead Space 1. I did forget about the twitchy zombos
I thought I was so desensitized to vidya horror that nothing would scare me anymore. I was wrong.
I smoked some DUDE at night and played a random indie from my Steam library called SIMULACRA. I'm about to spoil the surprise of it, so heads up.
Some context. The game tells you to wear good headphones for the best experience and I'm a /hpg/ fag on /g/ so I own a pair. Also DUDE is very illegal where I live.
So the trick is that there was nothing but boring shit and ambient sounds for an hour or so and I forgot all about the headphones. Then I heard this violent knocking sound. I had a half open window with shutters on and for solid 5 seconds I was convinced it was the cops.
Cheeky motherfuckers. Other than that bit of intense emotions, the game is shit tho.