Rank 'em
Rank 'em
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1>2>3
3>1>2
They're all fantastic desu
Rank is irrelevant when it comes to one of the dullest franchises in the history of FPS franchises. Seriously each episode following the space marine and his pals from the UNSC as they fight assorted villains has been indistinguishable from the others. Aside from the slow gameplay, the series’ only consistency has been its lack of excitement and ineffective use of mechanics, all to make movement molasses, to make bullets seem magnetic.
Perhaps the die was cast when Bungie vetoed the idea of Apple funding the series; they made sure the series would never be mistaken for a work of art that meant anything to anybody, just ridiculously profitable cross-promotion for directx. The Halo series might be anti-Christian (or not), but it’s certainly the anti-Perfect Dark series in its refusal of wonder, beauty and excitement. No one wants to face that fact. Now, thankfully, they no longer have to with 343i.
>a-at least the single player was good though
"No!"
The level design is dreadful; the single player was terrible. As I played, I noticed that every time I went for a walk, the designer instead put an un-involved corridor in my path.
I began marking on the back of an envelope every time a corridor was encountered. I stopped only after I had marked the envelope several dozen times. I was incredulous. Bungie's mind is so governed by cliches and flat topography that they have no other style of gameplay. Later I read a lavish, loving review of Halo by the same Jason West. He wrote something to the effect of, "If these kids are playing Halo at 11 or 12, then when they get older they will go on to play Call of Duty." And he was quite right. He was not being ironic. When you play "Halo” you are, in fact, trained to play Call of Duty.
Reach>2>3>1
3 > 2 > 1
1>3>2
2 has the best story/cutscenes though
CE>>2
1 = 2 = 3
They are indefatigable masterpieces
2 > 3 > 1
>2
+ Best story/writing in the series
+ Best music of the original triology
+ Best core gameplay
+ Best MP level design
- Broken weapon balance
- A few tedious campaign missions
>3
+ Tons of modes and options
+ Huge weapon and enemy sandbox
* Has the most consistent campaign with very few bad missios, but also very few great ones
* Story and map design is both sort of eh
- Unresponsive and slow core gameplay
- Weapon balance, while not as bad as 2's, is still pretty bad
>CE
+ Great sense of atmosphere
+ Each weapon feels totally unique
* Minimalistic story
- Very small weapon/enemy sandbox
- Low amount of modes
- Tedious and repetitive level design
please explain what about CE you love so much, because I don't get the amount of praise it gets. IMO easily the most flawed bungie halo game
2>1>3
>Best story/writing in the series
Wrong
>Best music of the original triology
Wrong
>Best core gameplay
Wrong
2>3>1
I don't talk about the rest.
Which game has the hottest elites tho?
Because it's pretty much simple but effective. Great atmosphere too.
You fail to mention the problematic weapon balance in 1, where it is the worst, with the pistol being massively OP, the shotgun being hot garbage and the AR having a spread of a county mile.
3>2
1 is a fucking terrible and boring game
1=2=3
It was a very effective introduction to the setting and justifies the sense of increased power and ability in the latter two titles. Small factors like the magnum sniper and absurdly powerful heavy/explosive weapons also keep it fun and bombastic, and like many games in its time it had a super-cool sniper mission.
also I played it when I was 10
1 > 3 > 2
This
2, 1, 3
That's what I wanna know.
Question for lore fags. Are elites capable of going rogue and or creating merc factions besides of obvious exception of arbiter. Do elites even have homes/planets/econemy or do they all live on one big spessship and follow the word of the Tallest?
>the shotgun being hot garbage
1 literally has the best shotgun though.
This is the only low quality and inaccurate post in the thread
Of course they are, one of the first missions in Halo 2 has you playing as the Arbiter representing the covenant, attacking a rogue splinter faction of heretics led by Sesa 'Refumee
Well there's the heretics (actually un-ironically redpilled about the covenant religion) in Halo 2 and obviously the shitty antagonists that 343 made. That's from the games at least, I have no idea if they were expanded on/completely driven to shit by whoever writes the books and comics.
It's not like they're a hivemind, they just tend to be loyal and honorable.
Explain why you think otherwise
The weapon balance is even worse in 2 and 3, though. The BR in 2 is easily the single most broken weapon in the entire series and in 3 the BR is only barely less domiaiant then the pistol in CE is, and at least the other guns in CE are at least decent in their intended roles and feel unique, unlike in 3.
>Multiplayer
2 >= 3 > 1
2's is mechanically the best but the addition of Forge is too significant to ignore.
>Campaign
1 > 3 > 2
CE has the advantage of being the first Halo, introducing it's scores and themes, as well as being the most "complete" in a manner. There's no need to bring Johnson back from the grave, or radically change Truth's character and voice actor.
2 is basically killed by legendary balancing decisions made during a rushed launch. The only unit weaker than the Master Chief is a flood spore puff. Melees one shot him sword or not, enemies fire faster than the weapon humanly allows, jackal snipers, etc.
1>a literal pile of shit with a controller plugged in it>2>3
Contact Harvest was written by Joseph Staten, the main writer of the Halo 1, 2, 3, ODST, Reach, etc. The first few Halo books were absolutely fantastic and well worth the read. That said the Sangheili were the least expanded upon in them.
>Explain why you think otherwise
Why do you think they are?
I'd argue that you don't always spawn with the BR in Halo 2 and it has an accuracy drop-off at range. It also fires in bursts so it has a longer time to kill, and isn't the best weapon in a number of scenarios. The pistol in Halo 1 was just a slightly weaker sniper rifle with a higher rate of fire that you spawned with
Yes, a huge element of the Halo series following Halo 3 is that there's a bunch of rogue splinter factions vying for power after the fall of the Covenant, the Arbiter's faction that allied with humanity is just the most powerful of these.
> Do elites even have homes/planets/econemy
Sanghelios is their home planet.
They are some of the more flawed Halo novels, but if this is stuff that you are interested in, check out the books Glasslands and Thursday War, which focus on what happened on Sanghelios after the covenant fell and the power struggles that followed.
That being said, half of Glasslands is also a sequel to ghosts of onyx, which itself is a sequelk to the first 3 halo novels, so you'd need to read those firsts.
it's simple, exciting, and draws you in.
the minimalist story is part of the fun, as you said it's so atmospheric but still has a great sense of fun and adventure. the fantastic mix of dead-serious characters but a strange light-heartedness to the approach has stuck with me
from a pure game feature approach I understand saying 3 > 2 >1 and even 2 > 3 > 1 but something about CE is just so endearing, I say 1 > ODST > 3=2 > reach > 4 > 5 > wars shit
Thanks for your contributions to the thread based 0 CHR 0 INT poster
Fair enough
>Best story/writing
2's got multiple narrative threads: Obviously between the Chief and the Arbiter, but there's also other things going on with Johnson, Miranda, Truth, Tartarus spererate from them. The arbiter himself goes throuigh actual character development, and there's a big emphasis on good cinematography and writing/dialog and on voice preformances which make it almost feel like a movie, moreso then just game cutscenes. It also does a ton to flesh out the covenant and lore as a whole.
CE's story is super minaimlistic. If you like that, cool, but it's obviously by virtue of that not as good as 2's. 3's story is a lot less multi-faceted, with a single narrative thread, lesser empahsis on interesting camera angles and dialog, etc.
>Best Music
This is largerly subjective, and I'm not a music guy, so I can't justify it beyond that in my expierence most people tend to agree I come across
>Best core gameplay
of the 3 OT games, 2 has the fatest movement and tightest aiming and shooting: Guns are all highly accurate, and aiming, moving, and all other actions happen responsively, quickjly, and with clear feedback. In contrast, 3 weapons are hihgly imprecise, and the movement is almost excruciatingly slow and floaty, and the sound design for shooting is also pretty poor, leading to bad feedback. CE isn't nearly as bad as 3 here, but the reticules are still a lot wider then they should be even if, say, the pistol shoots straight, leading to it feeling off, and movement, melees, etf feel sort of jank, with wierd timings and momemtum.
3 > 1 > 2 > 4 > 5
Fuck Reach
The "Heretics" in Halo 2 and Jul M'dama's Covenant exist. So yeah.
The Sangheli had an entire civil war after Halo 3 and shit.
post the h1 marine art
MP
3>5=2>1>4>Reach
SP
1>3>H2 MC missions>4>H2 Arby missions>>>ODST>Reach
Based
Staten only wrote 2 and ODST
What was wrong with the Arby's missions in H2?
>4 that high
good taste otherwise. i like how you forgot 5 in the SP category--nice touch.
Joe didn't write Reach, that's why Reach doesn't feel connected to anything in the series.
The story is good, but the levels themselves aren't fun at all.
H4 campaign gets extra points for the Chief and Cortana scenes. Also even after buying Halo 5 day one, I still haven't finished the campaign, only on mission 4 I think. Funny too since I really love the MP. I tried doing it a few weeks ago, but new games keep coming out and distracting me.
This
>but the levels themselves aren't fun at all.
Great Journey is fantastic, and Uprising is good. but yes, the rest range from awful to meh. That being said, LITTERALLY ALL OF CE'S CAMPAIGN SUFFERS FROM THE SAME FLAWS THE ARBITER MISSIONS DO
This is why I never fucking understand people who shit on the arbiter missions but dick suck CE: both have tedious, reptitive coordors with the same enemy types over and over
Links to CE if you want to play MP and SP on PC:
community.pcgamingwiki.com
bungie.net
reddit.com
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Get Halo Custom Edition as well as the 1.0.10 patch and install it using the CD key given in the Steam link, download the Halo Refined SP maps and UI then place all the files in the maps folder, then download chimera and HAC and put the .dll files in the controls folder.
With Chimera you can turn off mouse accel and have interpolated animations and with HAC you can download custom maps ingame. For chimera use these commands:
chimera_widescreen_scope_fix 1
chimera_fov_fix 1
chimera_vfov 60
chimera_block_mouse_acceleration 1
Dude just accept that some people like playing Arbiter and some don't.
CE has actually good gameplay and encounters so I don't give a shit about map geometry.
I think that guy has legit autism.
1 was the most broken with weapon balance, but at least the handgun was the most powerful hand ever seen in a shooter. Shit could kill you 1 shot.
1>2
others don't matter
bump
Based
2>3=1
1=3 > 2
and 2 is a 9/10
I liked the exploration aspect of The Sacred Icon.
"molasses" poster
Silent Cartographer is the best level in the Halo series.
Halo 2's Earth levels are disappointing as fuck because E3 implied they would be more like Halo 1's level design.
Halo 3 didn't embrace the large scale level design enough.
>the shotgun being hot garbage
Explain why you were born so gay and maybe I'll put away the noose.
CE's campaign > 3's multiplayer > CE's multiplayer > 2's multiplayer > 3's campaign > 2's campaign
flood vs tyranids
CE's SP > 3's MP > 2's MP > CE's MP > 3's SP > 2's SP
I'm not a fan of 2 but even I can agree that it's multiplayer is better than CE's
My nostalgia for CE's multiplayer with system link outweighs 2's. I think it's a matter of preference. I didn't play a whole lot of 2's overall but I sat and played with / watched some extremely good players have at it and know how fun people found it.
what makes 2's mp better, the ridiculous autoaim, nerfing of all one handed weapons to the point nobody uses them in MP, shitty maps, unpredictable spawn timers, or battle rifle spam?
Here's my question for you: ODST or Reach?
Reach. The only thing ODST had going for it is the soundtrack. Reach also had a great soundtrack though.
They have varying systems of government. Considering that the Covenant spanned across thousands of star systems, there are worlds that are bound to change perspective wise. If you haven't read Broken Circle, there were some that were completely isolated.
>ODST
May have been short but it was the last true Marty and Joe Halo game before Marcus and Christian fucked things up with Reach. Reach doesn't even fit with anything in the series.
Reach=3>CE>4
I haven't played 2, ODST, or 5
1>3>2
1 had the most memorable MP maps, + nostalgia factor
3 had the best story
2 was average at everything.
The arbiter plays the exact same as MC minus active camo vs flashlight, so no, I won't accept that: Saying "I don't like playing as the arbiter" just means "I'm agaiunst the idea of arbiter in the game so i'm gonna hold it against his levels", which is retarded
2 has superior core gameplay to CE, as I point out in >encounters
Explain. As I see it, CE's encounters are far worse since the level design itself is worse: you always approach outdoor combat the same way in CE since everything is so wide and open, and there's no cover or buildings or complex geomnetry to force them to play out differently, and for indoor envoirments, again, everything is the same hallways and rooms over and over.
>I think that guy has legit autism.
Pointing out hoiw CE's entire campaign and the arbiter's missions suffer from the same design flaws makes me autistic? come on user
By what fucking metric does 3 have a better story then 2?
>nostalgia factor
So you are just admitting you aren't being objective?
It's called opinions, retard, and no one is going to follow yours, just because you tell us this doesn't mean we're going to agree with you.
2>ODST>1>all that other shit that doesn't matter
tl;dr 2 sucked and instakill jackal snipers don't make for good encounter design
So why not actually explain your opinions so we could maybe have a nice back and forth conversation about the specific points we like/dislike, or, god forbid, learn to apperciate what each other likes about each games to see where they are coming from
>jackal snipers
A completely fair complaint, though not one that makes up for all the other level design improvements 2 makes for most missions.
Maybe because I don't want to, most of Arbiter's levels weren't fun, he had a great story but that was it. I enjoyed most of Chief's levels and had fun with them but found them all too short except for Gravemind. You can say whatever you want but it ain't going to change how I feel about Halo 2, I enjoyed Halo 1 and 3 more. I also wasn't fond of Halo 2's Heroic and Legendary difficulties compared to Halo 1 and 3.
level design "improvements" like le ebin setpieces and cutscenes back after back
This
Cringe and bluepilled
but they are all one-shotable though so they arent an issue unless you are slow and let them set up. They also keep you well supplied with sniper rifles to double tap all the elites with in Legendary
>No ODST
Based otherwise
nice required to use the hard counter weapons to play the game or constantly plasma combo because nothing else works
sick encounter design
Other than ODST and Arby SP being that low very acceptable post
>Reach that high
I wonder what your first halo was
You didn't really mention the multiplayer which is not only fun but also varied. Go back to playing Deus Ex for the eleventh time or whatever the fuck you boomer edgelords like to do.
t. .3 multiplayer k/d
2>1>reach>3>5>4
3>1>2
CE has the best campaign, 3 is better everything else, 2 is weaker in all respects to both but still good. These are the only good mainline Halo games and anybody who praises Reach can suck my dick.
played every single one many times
2>3>ODST>reach>4>1>5
>best soundtrack
ODST
>best campaign
halo 2, followed by ODST
>best MP
halo 3 duh, but halo 5 is actually a well balanced and fun game at the end of the day, for MP, and it has a lot of good stuff like custom game browsing.
>best story
either 2 or 4
fantastic opinions user
Abysmal desu. You'd have to be a major plotfag to think H2's campaign was a good followup to CE, Halo 5 is sweaty unfun bullshit and ODST has one good level and that's it.
halo 2 was better in story and gameplay variety than 1, I admit I actually don't mind fighting the flood, which might color my opinions, the story wasn't just good for plot, it developed well and the cutscenes were great. halo 1 is good, I've played it many times, it's still got way less variety than halo 2 and 3 levels that are literally reused.
>hardest difficulty forces you to find and exploit the most effective options to win
why is this a bad thing? If you want to just run a gun with joke weapons you dont have to pick the hard modes
>Halo 5 is sweaty unfun bullshit
Git Gud
What's ODST's one good level?
>reused
How to spot a parrot. The """""reused""""" levels are never done in the same direction and are always significantly altered by encounter design.
Halo CE had the best flood levels, the most balanced Legendary, a simple unabtrusive story that isn't balanced between two halfbaked plotlines and the best examples of open/non linear engagements in the series
CE is the best, 3 is just OK and 2 is fun jank.
CoD syndrome. You can't git gud at a game designed to be so radically overpowered that even casuals can get kills easily
The streets of course
I bet you defend what they did in bravely default as well, two betrayals is LITERALLY assault on the control room backwards, with different enemies, the game was clearly rushed towards the end. nostalgia is no excuse to be retarded
So, exactly what I just said. Backwards and COMPLETELY different in engagement design. Glad we cleared that up.
>nostalgia
Not an argument.
you can't just spout bullshit like
>engagement design
as if it means it's well made, they literally just throw flood at you in a reused level, halo 2 ends early but at least every level is unique.
Yes actually, you can. Though I wouldn't expect you to know what good enemy placement and weapon balance looks like if you think Halo 2 is better because HURR FRESH LOCATION
Adding Flood and Vehicle/Weapon placements where they are make the level play COMPLETELY different. It's a waaaaay more challenging level.
of course it's more challenging, there are 3x more enemies and they all run at you. it's not good design, it's lazy, the level is fine so it's fine to replay it, but it and the maw are sore spots on halo 1, not to mention the library
>hating on the library
Yup, keep on squawking parrot. The Library is the best flood level by far
>playing a level in literally the opposite direction with completely different enemies is replaying a level
Autism.
There's absolutely 0 arguement for 2's plot not being miles better then CE other then if you are against the very idea of having a story/lore heavy plot in the game to begin with/are against the covenant being fleshed out on principal
You just laid out a few reasons. Lets explore a few more:
>CE knows it's a fun action romp
>Simple singular plotline
>Has a conclusion
2 is so far up it's own ass the whole game.
This
>calls CE lazy when Halo 2 is mostly made up of monster closets
You really are autistic, aren't you?
This, game doesn't even have an ending like Halo 1 and 3.
>You just laid out a few reasons.
""Reasons"", in reality they are more tacit admissions that you dislike the direction 2 went in/it not being to your personal tastes rather then an actual judgement of how good or bad it it is.
>CE knows it's a fun action romp
>Simple singular plotline
These are pretty much what I already pointed out
>Has a conclusion
This is an actually legit criticism though, albiet one i've never personally minded, since stopping tartarus and the activation of delta halo already was a climax/conclusion and there being a sequel was to be expected.
ok, I was going to refrain from calling you a brainlet who would say
>UHHH I DON"T GET IT I DONT WANNA PLAY AS DUMB ALIEN HUUUUUUUR
but you literally said what I expected, the plot is so fucking simple in halo 2, how is it up it's own ass? is setting up a world and it's characters pretentious somehow? it never pretends to be an intelligent game, it just creates a more believable world.
Green space boy and his purple girlfriend save the universe from alien scum blowing up the universe > The nature of religious manipulation in a FUCKING shooting game
do you get upset over the complexity of CoD stories too?
Going lol opinions is not an argument. A sequel has an obligation to carry on the legacy of the original. 2 objectively decided that it wanted to be more lore heavy, gray in morality and serious. It loses the draw of the first game, which was discovery, mystery and action.
Nice strawman, do I get to call you a barneyfag now?
is it a strawman when you literally admitted you think halo 2's campaign is pretentious when it's more basic than some COD games?
Not remotely comparable, I accept your concession.
Are you using CoD as a positive example of how to seamlessly integrate story into a shooting game? Explains a lot.
champagne:
2>1>3
multi
3>2>1
>Not remotely comparable
the fast pacing killing half the intrigue in the story lines ended up being just as prevalent in CoD post WaW too though
Try hard zoomer repellent.
evidence that Yea Forums has always had terrible taste, especially in JRPGs
>200 posts is all of Yea Forums
>wants slower pacing in a rooty tooty point and shooty game
How about you make a story that fits that formula better? Lorefags can read the books.
>3000 respondents is all of the US
In CE the elites are aggressive and actually try to flush you out and the game focuses on close to mid range combat, which is Halo's strong suit. The encounter design takes this in mind and has a great mix of shield jackals, elites, and grunts which is always challenging but fear. Halo 2 is full of cheap 1 hit kill shit with no real way to dodge unlike CE's few rocket enemies. When there is rocket enemies in CE it will be in situations like Covenant fighting flood where you can hang back and watch them duke it out. 2 has loads of cheap shit ambushes on Legendary especially early on.
Pokemon is better than whatever tedious faux complex bullshit you enjoy
if you are going to make a shooter with a slow as shit movement speed and a long ass time to kill I dont see why the plot cant move at a similar pace, maybe then I might have known enough about the prophets to actually give a shit about their politics
stop playing games designed for 8 year olds as a grown man
>it's a Quakefag episode
Figures. Fuck off, Halo is the perfect controller FPS, not everything has to be centered around precision and speed. Endurance and weapon balance can be fun too.
This
Stop playing with bleep bloop toys period.
but we are talking about Halo 2 which has neither of those things, I dont know how you can defend going slow when your big issue with the plot is that it slows down the gameplay
This, that's why Halo 2 could never click to me compared to Halo 1 and 3, it's also why I only liked the Chief parts in the game.
He does this every thread, this guy can't comprehend someone not liking Halo 2's campaign.
It interrupts the focus and makes it difficult to get invested, which CE's does not. It does not "slow down" the gameplay, I can skip any cutscene I want. The gameplay and level design is synergistic with the plot of CE (explore and kill stuff!). It is not with 2 (Ask questions and save the world!)
Nice boogieman. More than one person can believe this, considering it's a reasonable opinion based in logic.
You're autistic, man, just accept it, it's fine if you like Halo 2's campaign the best but if someone doesn't share your opinion, what right do you have for to say that they are wrong for not liking what you like. You can't force a person to like Halo 2's campaign just because you like it.
You've got it completely backwards. Read the thread lmao.
I think I got you mixed up with this guy, he religiously defends Halo 2's campaign.
I defend it compared to halo 1, which is absolutely worse just objectively compared to halo 2, doesn't make it a bad game, but halo 2 is better, in addition to having a better story.
Many people do, plotfags adore it because it's the real genesis of covie lore. People who actually play videogames for the game part recognize that it's an unbalanced, unfinished and clunky mess of a campaign that is only saved by a few setpieces
>everyone with an opinion I dont like is the same person
>objectively
You keep using that word, it doesn't mean what you think it does
I agree with you, that's why I like Halo 2's campaign the least compared to Halo 1 and 3.
It's worse to YOU, not other people. Halo 2 is also better to YOU, not other people.
halo 2 has more variety, longer levels, harder legendary.
That's not what I said, I got him mixed up with the Halo 2 guy that wants everyone to think like him and have his opinions.
Halo 2's levels feel like they repeat themselves to the point where it feels like you're still in the same level, the levels are actually shorter, and the Legendary difficulty isn't hard, it's just cheap.
More variety of bad design decisions, longer levels that are more linear and poorly designed and a harder legendary by virtue of its unbalanced sandbox.
Wow how objective.
Why? It's the shittiest one by far.
>Melee attacks are one hit kills ruining the viability of close range combat
>You can die in less than a second from one(1) elite with a plasma rifle firing at you completely killing close range as an option
>Worse AI than Combat Evolved
>Annoying as fuck enemies like Banshees, Rocket Flood, and Jackal Snipers that require memorization
>Annoying as fuck bullet sponges that require hard pings if you don't want to empty entire clips/cells into them
>Several parts where you can immediately die as before you can get control, Gravemind is especially bad about this
>Plasma grenades and shotgun nerfed into the ground to the point where they're not fun to use anymore
>Terrible boss fights with Heretic Leader being way too easy and Regret being a luck based mission praying that dual plasma elites don't span. Tartarus is just boring.
>Tricks retards into believing it fixed CE's padding problem when really it just replaces it with equally bad hold the line portions where you fight waves of enemies in the same room.
>Took away marine health bars on vehicles
>Story that, while not as bad as 5, requires outside information to fully understand (how did Regret know where Delta Halo was? How did the Flood get so much biomass that they infected a monitor and needed a Quarantine Zone on a Halo Installation? Why did the Heretic Leader try to convince Arbiter and then immediately open fire on him?)
>Dual wielding basically ruins the viability of half the guns since, as stated earlier, you need hard pings to beat the bullet sponges efficiently
>Brute Plasma Rifle is objectively superior to the Elite one. B-b-but it overheats faster doesn't do enough to compensate
>Several things are just outright bugged like the Heretic Elites melee attacks and Hunters taking chip damage from grenades
>Playing without a flashlight in the Arbiter levels is annoying as fuck.
>Skulls were cool tho
It was probably his first Halo game or he started the series from reading the books before playing the games. Halo 2 annoyed the hell out of me and I never gained nostalgia for it. I honestly blame Halo 2 for the more story direction of 343's Halo 4 and 5. I like that the new 343 FPS studio head is more fond of Halo CE and 3 in terms of the campaign and wants to make a campaign with bigger levels than those games. I don't want another story focused Halo campaign, I want a gameplay focused Halo campaign.
>Going lol opinions is not an argument.
Pointing out that your issues with the story/campaoighjn have more to do with preference rather then execution is a valid thing to do.
>A sequel has an obligation to carry on the legacy of the original. 2 objectively decided that it wanted to be more lore heavy, gray in morality and serious. It loses the draw of the first game, which was discovery, mystery and action.
See, now this gets into the arguement of how much sequels need to stay the same and how much is acceptable to change. I really, really don't think that deciding to flesh out the enemy faction and tell a more in depth story now that the framework allowed for it is going too far.
I also think you are making 2 out to be a bigger change then it really is. You still have badass one lines, Chief tearing shit up and doing a badass, etc.
I feel like using legendary as the comparsion is unfair. Heroic is, as it is outright noted, the way Halo is designed to be played.
I'm always amazed that Halo threads are the only threads that consistently debate mechanics and the minutia of game design. Bless you all. except Reachniggers
>Going lol opinions is not an argument. A sequel has an obligation to carry on the legacy of the original. 2 objectively decided that it wanted to be more lore heavy, gray in morality and serious. It loses the draw of the first game, which was discovery, mystery and action.
This
Metroid threads do this too, well the 2D ones at least.
I can comprehend people not liking the direction it went in, I just want people to be intellectually honest with thenmselves that it comes down to personal taste of them disliking it's direction rather then more objective criticisms of it's execution.
Nah, most of the time it's people circlejerking over their opinions, then whenever I try to engage people to actually disscuss the merits of their opinions, be it on the campaigns, or on sprint, or what have you, I just get bitched at for being an autist
Nigger, I just listed a bunch of objective criticisms
It's an opinion, no one is saying that their opinion is an "objective" fact.
This
Youre retarded and cant just appreciate good run and gun
Reach > 2 > 3 > CE > 5 > 4 > halo online
>+ Best story/writing in the series
The only thing two had going for it was MP
>stars during the day
>visible arc of the rest of the ring
god I wish I could go back and experience this game for the first time again.
Reach gets way too much hate desu
Yikes
Being the entry in the series to seemingly irreversibly destroy your franchise by inviting in mechanics from other shooters, contradicting established canon and having the worst maps in the entire series will do that.
CE's """""""corridors"""""" play alot like levels from the game FEAR, if you ever played that game, the games strongest points are tight interiors with maze like design similar to CE.
Its because the AI and sandbox can carry the experience. 2's AI is gimped to fuck compared to CE and thus the campaign feels like shit despite having more varied background skyboxes and differently colored crates and geometry, maybe you prefer that over gameplay.
halo online is shit, sorry
Looking at the wrong side of your ranking.
This
Reach gets too much love, it deserved the hate.
reach is top tier and thankfully the first real Halo we're getting on PC to replace that online garbage
sorry you couldn't handle armorlock
>2019
>v thinks halo is good
>muh armorlock
Way to out yourself as a complete retard
>Reach
>real Halo
WOO!
I never got into Halo, what was wrong with Reach?
Shoo poser zoomer shoo
Out myself how? I never used or cared about armor lock but faggots like you who were and still are shit at the game cried about it 24/7
Changed the core gameplay and aesthetics to try and attract CoD fans, no game since then has fully retracted back to the original formula. It also contradicted a fan favorite part of the lore.
So what lore was contradicted?
The first bit of lore to ever come out, the novel The Fall of Reach, which sets up the entire events of the games.
It's gotten so bad that there are fan theories that Halo Reach's campaign was in universe government propoganda to cover up what really happened.
Marcus Lehto was buttmad at Joe for writing a Halo book and Frankie for leaving for 343 so he went into full autistic mode and contradicted every game lore in the series to make Reach, Bungie also rushed the game to completion because they already signed a contract with Actvision. Levels sucked, story sucked and was contradictory, characters were cliche stereotypes, art style was generic, gameplay was ass, and multiplayer was trying to be COD, the maps were also the worst in the entire series, it felt like Bungie just didn't care anymore. Marty wanted Joe to take over the story after Frankie left but this was when Bungie stopped listening to him and Joe, also most of the people that made Halo CE-ODST were either gone or making Destiny.
Could you blame them, Reach is the Other M of Halo, no matter what you try it just doesn't fit anywhere so it's best to just ignore it, even the devs do the same to Reach and Other M because both games are a mess when it comes to canon and well everything else.
>Heroic is, as it is outright noted, the way Halo is designed to be played.
That just means, in practical terms, that Jackal snipers 2HKO instead of OHKO. Theres still legions of them everywhere. H2 turns into a fucking slog once you get off Delta halo, and if the levels weren't so fucking cool it with such an interesting story take it would be the worst campaign by a large margin.
It still has the best core multiplayer bar LAN CE, and that is the games real saving grace.
This
Enjoy your button combo jank, hitscan BRs and SMG starts.
The hitscan BR is an objective improvement over the inconsistent H3 BR, especially when you lather shitty netcode on top of it.
MCC H2 is purely BR starts.
If you didn't live in the 3rd world and can lead your shots there was no peoblem with the H3 BR. Projectile BR balances the weapon to make it not the default best choice in almost every encounter.
MCC H3 is dedicated servers.
>Heroic is, as it is outright noted, the way Halo is designed to be played.
Becuase heroic is the normal mode of halo while normal is easy and easy shouldnt exist. compared to other FPS halos difficulties are untrue and a joke. I can at least say the difficulties were trulty designed for the babys first fps crowd.
Nigger please. You're going to offload that shit to connection issues when its present in LAN tournaments? MCC Halo 3 is a far cry better than classic Halo 3, but its still not better than Halo 2.
The real reason the BR is better than everything is because of dual wielding nerfing automatics, all BR spread really does is make the competitive game worse. The BR not being hitscan would be fine if these two things weren't connected, but they are.
2>1>3
Half Life is far more casual than Halo and a complete walk in the park on all difficulties. Why don't you shit up those threads instead?
Works on my machine. Still doesn't account for the game breaking combos.
>Works on my machine
I accept your concession
>no argument
And I, yours.
But its true, sections such as the flood sections in CE and gravemind from halo 2 are not going to be considered hard or memorable by casuals that only played on normal, half life has at least difficult sections on even normal mode.
You don't have an argument. BR spread combined with bullet travel time turns a 100% 4SK into a 4-6SK with absolutely no player control, and thats assuming you aren't getting any bloodshots, which are still an issue, even in H3 MCC.
It makes the game objectively worse, because theres no benefit to it. All you've said is that its good because it makes the BR not the best weapon in every situation, and it certainly doesn't accomplish that.
>absolutely no player control
Wrong. Hit your shots.
>still not addressing button combos
Why are you so asspained about getting BXRd? Because you cant do it?
Not an argument in favor of the "mechanic". I accept your concession.
If the Halo 3 BR is perfectly consistent when you aim well, why do H3 MLG settings up the damage? Ill tell you, young one. Its to smooth out the randomness of the last two shots and make 4 shots more consistent.
I doubt you ever played H3 seriously if you don't know this.
Wow it's almost like the medium range weapon behaves more consistently as you enter medium range combat. Wow it's almost like bungie learned that the god gun (CE pistol and Hitscan BR) is too OP and fucks the sandbox
>nothin personal kiddo...
Nice
The sandbox is Halo 3 is garbage, and that has nothing to do with the precision weapons being overpowered, and everything to do with the non precision weapons being underpowered. The thing you should be mad about is dual wielding making weapons useless unless dual wielded.
Most competitive 4v4 Halo takes place at medium range, so i don't know what point you're trying to make here.
Dual wielding sucks and is in both games, so that's irrelevant. Your so called inconsistency for H3's BR is only relevant outside of the weapon's intended range or if you are a third worlder. No gun should be perfectly consistent at all ranges.
>Your so called inconsistency for H3's BR is only relevant outside of the weapon's intended range or if you are a third worlder
And you are simply wrong, otherwise it would not have been necessary to tweak Halo 3's damage and shield settings for competitive play. Competitive play that takes place on LAN and Dedicated servers. I wasn't aware that mid range was outside the weapons intended range.
This has been enlightening. You are simply willfully ignorant or too bad at halo to notice it.
You're forgetting the fact that H3's competitive scene was comprised off of Halo 2 players. Of course they would tweak the game to make it more like Halo 2. That doesn't make Halo 2 better.
This hasn't been enlightening at all. MLGdrones all spout the same bullshit.
>finally listen to competitive fags
>we get the abortion that is H5 MP
You fags don't know what you want
flood by a rather large margin
if the flood gets going they're at the highest levels of 40k tier
I'm pretty happy with H2A actually, thank you.
Fucking kek.
/thread
you aren't good enough to hit your shots consistently anyway, so you wouldn't notice the difference between H2 and H3's BR, you just get dumpstered with either one
H3's inconsistent shitty BR is well known just go back to 07-08 mlg and all the asspain it generated
2 1 3
Nice strawman.
>b-but MLG
Already addressed.
>2019
>thinks Yea Forums is one person
Lurk more, post less.