It's actually infuriating how fucking shit this is

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listen i agree with you but can we just stop with this fucking thread

I can't help it, I've just finished sekiro and went back to attempt DS2 so I can finally finish all the souls games but I can't even get past Heides tower of flame without constantly thinking how gay and shit the controls and atmosphere is

What's your build?

What's objectively that terrible about it? Most greivances I hear thrown around are usually just how it isn't as good as DeS/DaS in a certain way

In this thread we list things that make Dark Souls 2 the best Souls game. I'll start:

>Non-linear first half of the game allows you to rush straight to the areas of the game that contain the items for your build

>Drinking Estus immobilizes you, and the heal isn't instantaneous meaning trying to drink while someone is sticking close to you will result in death

>Stamina regeneration is tied to weight, so a character at 10% burden will recover their bar faster than a character at 70% burden, giving an advantage and a reason to make a low burden character

>Poise exists and armor provides relevant, but not overpowering damage reduction, giving an advantage and a reason to make a high burden character

>Phantoms and Dark Spirits cannot chug estus, spirits can only heal via spell useage which is slow. This makes fighting outnumbered even without mob assistance possible since any damage you do sticks

>Can only perform four rolls before running out of stamina

>Can only perform 5 attacks of a rapier or straight sword before running out of stamina

>Parrying has longer recovery frames and consumes more stamina, making parry fishing riskier and makes parrying require higher skill

>Power stance allowing for unique combinations of dual wielding and unlocking an alternative moveset for weapons

>Being able to use the full moveset of a weapon in your off-hand including running, rolling, backstepping, etc. attacks rather than just being able to do a basic R1 swing and blocking with the weapon as it is in Ds3

>Bell Tower covenant providing two unique optional areas to PvP for Titanite Chunks, Slabs, and Twinkling, making farming for upgrades fun

>Bonfire ascetics to replay bosses you like and or gain items from NG+ and beyond without grinding through the whole game again

>No bonfire and no death challenge where you can beat the game without resting at a bonfire or dying to gain a reward and bragging rights

>Best build variety, effectively pull off any build you want

It triggers low IQ autists who don't understand spacial relativism.

BASED AND REDPILLED

LET THE TRUTH BE OUT THERE

based

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iron keep is the worst area in the game

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I wish they had called Dark Souls 2 King's Quest VI and removed all the references to Dark Souls, including the bonfires (make another save system)

People would praise this game like mad. Deservedly so because this game has the most approach to King's Field out of all the souls games.

Why don't you cry some more, you big weenie?

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Shrine of Amana is the most unique and aesthetically pleasing area in the whole series

This 100x.

It's a better dungeon crawler than 1 and also has the best customization, replayability, and fashion in the entire franchise.

>Quest

>It's actually infuriating how fucking shit this is

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>lothric
Areas, while overall linear, are complex and interconnected on an individual level. paths cross over one-another, shortcuts are everywhere.
>drangleic
your choice of five corridors.

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dubs and ds2fags all banned

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It's neat to look at, but I personally just love the lore/background of the Harvest Valley.

Heide's Tower of Flame is the most cozy though.

Do we need a DS2 whine thread every three hours?
Why are kids so asshurt that people have different opinions?

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>are complex
Don't even say that to anyone with a straight face

Every area in DaS3 is the same. You run as fast as you can from A to B, beat the boss, rinse and repeat, see a crazy dragon yeet a kid on the floor, rinse and repeat the point A to B stuff, go do more bosses. Congrats, you're the lord of Cinder.

seething

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>One single area with stairs completely overshadows the fact nearly every level is straight corridors.

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Right? Like playing an uglier version of its predecessor while underwater.

>Yea Forums still can't let Dark Souls 2 go
You guys are pathetic. I bet you graduated from high school ten years ago and you're still bitter over your bully.

>Never see anyone whine about the bullshit elevator in Sekiro
Curious. Guess you're waiting for e-celebs to shit on that game first as well.

It's actually infuriating how shit your opinion is.

Dude. It's an actually OK game. Stop being a pansy.

Pretty good this rendition. It's exactly how the original creator imagined it.

>I can't even get past Heides tower of flame
jesus fucking christ

Uh, high school was when the bullying stopped to me.

Why are zoomers and plebbittrannies (not mutually exclusive) so influenceable via memes?

kek i wish that were in the game

I don't remember those mountains in the game.

I wish the skyboxes were better
>Earthen Peak shows no signs of connecting to Harvest Valley, same with Iron Keep and EP
>can't even see Drangleic Castle from any of those areas

ds2 bashing threads are comfy

I like ds2 a lot, but the iron keep elevator is bullshit

I used to think that too. Fume Knight and Ser Alonne are 2 of the best fights in the series.

Forest of Fallen Giants is actually one of the better areas in the game so good thing you quit there. You would have hated the rest so much.

That's because they're really far apart.

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at least we talk about video games in these threads

>Finally, an intelligent post on 4channel.

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6 years and this game still generates daily salt. impressive

iron keep in general is eating my ass. i died so much that enemies stopped spawning, and i cant seem to kill the smelter demon, and beyond that the bowmen and hammer niggers make it really annoying to cross. the enemy spam is ridiculous in this area
>get beyond falling floor area
>dont venture out too far into the lava staircase and avoid the falling ambush knights that wouldve knocked me off
>kill hammer nigger in guillotine hallway
>avoid flame pillars and see hammer nigger waiting for me in the doorway out
>die instantly
the fire somehow got me even though it had been on for a few seconds. its like it got me on the way back in. one hit kill too. that was nice. good thing the bonfire is at the very start of the area because the hidden one requires you to go through midget bell hell and the other one is guarded by the burning bush

>Majula is the farthest away from the castle
>still completely visible
>meanwhile Copse, Peak, etc can't see it

Yeah that must be why the elevator ride went straight up for 10 floors

I'm currently playing it and although it's my first soulsborne game, it's enjoyable. My opinion might be skewed because I'm a complete scrub and I get a friend to help me out with bosses giving me trouble. Also isn't the game like 8 years old? why are people still playing to invade other people?

smelter demon is hard as fuck if you do it a bit early, and that whole run from the area before smelter to the next boss is a massive pain. It's possible to go around smelter I think, you can come back and get him later. Once you get the hand of it he's kind of fun, the one in the dlc I liked a lot

...

Fixed your thread for you OP

Did that today. Pull the lever above the bonfire to stop the statues. There was an npc phantom so I cheesed with that, it tanked smelter and I stayed by the sides using spells.

>Entire thread is just arguing DaS2 vs DaS3
>Completing ignoring the fact DaS was the last good souls game

I was making a bait post but your post made me laugh so hard that I won’t mind entertaining you on whatever point you think you’ve made.

I’m a physicist by the way so this makes your situation all the more funny.

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he does too much fire damage to me before i can kill him. for some reason dodging sometimes fucks me and of course the fire goes through shields

>Pull the lever above the bonfire to stop the statues
in the bell area above the secret bonfire was a lever which i pulled. i dont know what it did but it definitely didnt stop the statues from breathing fire

>someone on the dev team actually thought putting multiple high aggro enemies with stabbing attacks on narrow catwalks with archers pelting you with high impact arrows from far away was a good idea

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Based
Ds2fags and Ds3fags fighting for second place as always.

>These are all supposed to be abandoned castles no human has lived in for decades, if not centuries.
>Only one game does it right

>he posted the past AGAIN

This is getting sad my dude

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hammer niggers are easy enough if you have enough ADP (just like everything in souls, iframes are king). but yeah, that bit before smelter is just garbage. it's the only change in SOTFS vs. the original that was shitty. the original still had a lot of fuckers in that room, but their aggro range was way smaller.

I realized when I was playing it before Sekiro came out why I didnt like it. It's not that its complete shit or a masterpiece like people say on here. Its that it's so middling of an experience that the greatest enemy is you have to overcome is indifference.
>DeS, BB, DaS1
Good in different ways, so I wanted to keep playing.
>DaS3
I really didnt enjoy it out side of a handful of fight. I just wanted to get through it and never touch it again. It was like hate fucking something to climax.
>DaS2
I didnt dislike any of it, but I also didnt like any of it. Nothing motivated me to push on.

Don't forget activating the 4-5 pointless elevators/shortcuts in each area.

not an argument my dude

Has anyone done one of these for Sekiro yet? Closest I could find was pic related, but it's a bit too busy.

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don't think Irithyll was meant to be abandoned

I always liked the theory about Majula basically being a dream place, or something like that. You can always see your final destination from there and shit like that.
Majula>DS1 firelink>DS3 firelink

Ds1 Firelink>Majula>Ds3 'firelink'
ftfy

This post is very well thought out and shit or something like that

>regurgitating the same pasta in defense of a shit game is ok

Nod an argubend x---D

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you havent responded to anything except by crying like a little bitch.

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Thanks my dude I tried my best to come up with shit and something like that.

Hunter's Dream >>>> everything else

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Rent free..

Nexus > Dalapidated Shrine = Hunters Dream > Firelink 3 = Majula > Firelink 1
I've never understood why people like the original firelink so much.

youtube.com/watch?v=D8ShsHeYkeI
Post yfw

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>user gets hit by an enemy
>"NOOOOOOOO!!"
>frantically rolls away to take a sippy and multiple enemies encircle and start attacking him
>"STOOOOOOOPPPPPPP!"
>tries to spam roll away and isn't getting anywhere
>*HUFF HUFF WHEEZE WHEEZE* "THIS GAME IS BAAAAAAAD"
>dies
>THAT'S BUULLLLLLLSHITTT! FUCK DARK SOULS 2!
>goes on Yea Forums discrediting the game in a desperate attempt to justify being bad at it

Majula makes me feel nothing, I'm too busy doing chores to enjoy it

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>beer
>seek
>seek
>lest
>pisses in your Estus and you drink up

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What is there to respond to retard?
>umm you have to explain why this dogshit is bad!!

Where do I start? No really, where?
The terrible floaty feel of the combat?
The record-spinning gank squad enemies?
The worse level design in a From Software game by longshot
The even worse than usual hitboxes?
The shit graphics?
The re-used assets? "lol Smelter Demon but blue lmao"
HEINEKEN-SOULS?
Faith builds being nerfed to the point of being unusable?
Magix/Hexfaggots being even more obnoxious than DS1?
The LITERALLY unplayable PC controls that forced me to buy a controller?
The inexcusable downgrade that was never even acknowledged until after the game was out?
Buy Dark Souls 2: Scholar of the First Sin™ if you want the definitive experience goy!(some enemy locations are changed)

DS2 apologists are reddit-tier retarded and must be expunged from this board

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Don't know why'd you compare those other game hubs to the souls ones.
Anyway Firelink is good because the world is well designed. Looping back into an area of safety is rewarding and actually makes the player feel attached to the area instead of trying to force it like 2 and 3.

But it's not difficult at all, it's just a bad game. I'll let you get back to arguing with your strawman now.

Don't forget;
>Life gems make the game a cakewalk
>Deadzones
>World design is trash and a complete downgrade from ds1
>More bad areas than ds1 and 3 combined
>More bad bosses than ds1 and 3 combined
>Soul memory
>Shitty sound design
>Can only level up via hub
>Fast travel available from the very start

Yup, might as well make a counter pasta at this point. My post wasn't exhaustive in the least, literally just thing off the top of my head. If you had to compile a video with all of DS2's transgressions it would probably be at least an hour long

I'm suspecting this is a false flag because you changed "things that Dark Souls 2 did right" to "things that make Dark Souls 2 the best Souls game"

Because I was comparing hub worlds. I agree DaS1 has the best interconnectivity of all of the Dark Souls games, but Firelink 1 is the most boring aesthetically by far.

stop bullying my 2nd favorite souls game everyday Yea Forums i really liked it despite its flaws

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Subjective

are you sure those are other people and not just NPCs? there are NPCs "invaders" in the souls games that always invade at certain points. but ds2 is considered to have the best pvp out of the series even though most of the other aspects of it are shit, so a good bit of people are sticking around

You'd need 2 posts to post the counter pasta

>The record-spinning gank squad enemies?
This complaint is utter horseshit and you hypocritical faggots should be skinned alive whenever you mention it. Not only are there near-constant swarms of enemies in DeS and DS1, but they are unjustifiably strong and fast in Bloodborne and DS3 to the point where entire areas are pretty much built solely to run through.
>The re-used assets?
Three Asylum Demons Taurus Demon Group Capra Demon Group etc. etc. It's Okay If DS1 Did It

Which is fucking nonsense, because parts of DS2 blow DS1 and DeS out of the water

I'm glad you posted a print from my favorite game on a thread about my second favorite game.

dark souls 2? More like Dark souls:2 active players

ded game shit game

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>Life gems
its funny how we really have yellow gems made of the dead. and if you pop them they heal you just like in the game

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mate you're high on jenkem if you think ds1 has as many enemy hordes as 2, in ds1 you rarely fight more than 5 enemies at a time, and usually it's 2 or 3 at most. in ds2 you fight entire fucking hordes of legit enemies at a time, they're not even small and weak but actual enemies, like the royal fuckers at lost bastille that pour out by the *truckload*, 15 or so of them, before the boss. there is shit like this all over ds2, it's absurd how many hordes there are, much worse than the other games

>Best build variety, effectively pull off any build you want
this is literally the only good thing that doesn't come with a massive design flaw

Man Lost Izalith was some great level design
How about that Tomb of Giants

the design of the levels makes it easy to train and bottleneck multiple enemies in those games, in 2 it's fucking annoying

>run into room blindly
>get ambushed by royal soldiers
>don't immediately retreat to the door that's across the tiny bridge literally meant for you to choke point them with

What are these "best parts"

>Heineken
LITERALLY looking under a microscope for flaws

Tomb of the Giants is unironically better than half of the "levels" in DS2.

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Taurus and Capra are in not bosses in the traditional sense. They are just strong mooks, two of which were opportunistic enough to venture out of Izalith. If you think this is bullshit thats fine, but at least there is a real lore justification for seeing more than one of them

Why are there two Smelter Demons? Why are there two Covenant Demons considering the Covenant Demon had lore reasons behind his appearance, meaning there should be no way ANOTHER one just exists.

>>The re-used assets?
2 reuses Ornstein and the Gargoyles shamelessly
2nd Smelter Demon isn't as bad but when it's bundled with DLC it's pretty egregious
Taurus and Capra are also mid-game enemies repurposed as bosses to ease the player into the world though Asylum Demons are straight up asset reuse

that's not the point, I'm not saying it's hard, it's just tedious. it's not fun, it's shitty design to just spam a bunch of enemies like that, feels like some newfag dev's first unity levels

>This copy/pasted argument AGAIN
Literally just back up and let them funnel themselves along a bridge you absolute fucking piece of shit.

>DS2 fags will LITERALLY DEFEND THIS

I didn't say DS2 was shit specifically because of this you cock-sucking discord tranny. The fact that HEINEKEN got a free ad in the game just goes to show how fucking INCOMPETENT the dev team was

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Based. Das2>Das3>Das1

now post the one of lordran that's conveniently cropped out

I'm not saying Dark Souls 2 is a good game but the game had such a troubled development that i'm not surprised that it came out so fucked up. I can't really call the dev team incompetent in this case when the director had to be replaced and have his fuck ups fixed

>pre DS1 remaster
>PTDE had a comparable player base to DS3
>PTDE had triple the amount of player on average compared to DS2

>remaster hits
>dead community
>cant even buy the non remaster version

i think we can all agree the remaster is the worst

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>discord tranny

Are we really gonna just beat this until it has no meaning anymore? If so then that's actually awesome

>Other game having flaws justifies this game having flaws.

It's objectively better than 1 in every single way.

>flaw
more like deepest lore

You don't find it strange that this is the tactic for every fucking encounter in the game because of low player mobility and insane tracking? When your combat system revolves around pulling swarms of mobs and hoping their attack animations line up (because engaging in melee is otherwise impossible) so you can get a free hit in before kiting away like a fag, you have utterly fucked up.

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It's infuriating how fucking shit you are.

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>Drinking Estus immobilizes you
This isn't a bad thing.
>and the heal isn't instantaneous meaning trying to drink while someone is sticking close to you will result in death
This is though. It's supposed to justify the existence of life gems but those are controversial as well.

I understand that even releasing the game given its abysmal development is a small miracle, but that has nothing to do with the final product. The game is inexcusably bad and killed my last hope for video games in general. I cannot get hyped for vidya anymore because of the disappointment that is Dark Souls 2

Would you prefer "candy ass jabroni" instead?

>He needs to run through areas
Git gud

>being this much of an actual shitter
you're the same kind of person who got shit on by das1 and complained like a bitch. you never even learned how to play 1, but it's only safe for you to shit on 2 because 1 has too much clout for a shitter like you to complain about without getting called out. this is the case for all anti-das2 fags. you rode the hype train from das1 without learning how to actually play the series, then complained when you got wrecked and acted like it was the game's fault. you're not a real fan, no one who dislikes 2 is a real fan of from or the series.

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This is true. anti-das2 cucks are all filthy secondaries who never played the first game. They watched youtube playthroughs, then bought 2 off of pure hype and got wrecked. Then they started seething and looking for things to complain about despite the fact that every single das2 complaint applies to 1 and isn't that big of a deal.

What does Rememestered even do besides higher resolution support? Every wiki says something different and a lot seem to have omitted information

But dark souls 2 is the easiest souls game?

rat and bell covenants brought me many many hours of pure joy

I have to wonder if most of Yea Forums actually played the game. Do you legitimately believe every encounter is like this? Every Souls game has encounters where you have to deal with multiple enemies, but like literally every other game there's always an obvious way to tackle the encounter.

Dark Souls 2 also has the benefit of rewarding you greatly for using a variety of weapons by giving most weapons a move that you can crowd control with. There's literally no reason to not have a bunch of weapons upgraded because of how common Titanite is.

>you dont know how to play!
>thats why youre so mad you have to waste 10 minutes clearing out the hordes every time you die!

RATBROS WW@

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>yeah dude just let the bad level design do all the work for you
There's absolutely no fucking way that anyone would look at it and say it's ok.

>10 minutes
If you take even 3 minutes killing 10 enemies in a condensed fucking hallway, you are terrible at the game. And if you feel as if this is some arduous task you "need" to handle before reaching and clearing the Ruin Sentinels, you are absolutely pathetic.

it takes like 40 seconds to kill them all. you just confirmed you are bad, and that's the only reason you're mad.

im not even talking about those fags. i speared them all at once every time. its the army of assholes at the iron keep that pisses me off

>Doors of Pharros
>all lockstones inserted
>metric fuckton of poison arrows to rain down on them
>dual poison scimitars if they make it up to the next level
it will never be replicated...

Jesus you really don't know how to play. Good job proving him absolutely 100% correct.

>The LITERALLY unplayable PC controls that forced me to buy a controller?
Ok so you're a retard, gotcha

Tomb of the Giants is great what the fuck are you on

>bad level design
>Intentional bottleneck to guide a group of enemies into such that you can kill them more easily than a wide open area that would force you to have to battle them all from different angles
>Inside the room is a multi-leveled area that also permits you to run around, killing them one at a time while also using the vertical nature of the stage to keep pushing the group of enemies out of your intended area of engagement
>At the top floor is also another area which is just a tight bottleneck surrounded by gates, where you can force them into disadvantageous positions

HURR DURR LEVEL DESIGN BAD BECAUSE INTENTIONAL HURR

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You literally don't need to fight them, and if you do, none of them have shields, spears, or anything else that would actually deflect your blows. Block their R1 attacks and hit them with blunt weapons. They are painfully easy. After that, just kill Smelter and you don't even need to fight them anymore, just the goofy series of puzzles leading to the Iron King.

1 > 3 > 2

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>The terrible floaty feel of the combat?
understandable
>The record-spinning gank squad enemies?
stop mashing the roll button
>The worse level design in a From Software game by a longshot
wrong
>The even worse than usual hitboxes?
also wrong, the multitude of webms showing awful hitboxes for every single souls game proves these are rare occurences. the only exception is mimics hitting you from behind, but understandable from a gameplay standpoint since it would be dumb to be safe by just standing behind them. still could be better represented through animation
>The shit graphics?
true
>The re-used assets?
true, but on par with Dark Souls 1
>HEINEKEN-SOULS?
i didn't even know this was a thing until just now, that's pretty fucking funny
>Faith builds being nerfed to the point of being unusable?
did you even play the game?
>Magic/Hexfaggots being even more obnoxious than DS1?
wrong. if rolling through spells is too hard for you, making shields that completely nullify damage from specific elements is also an option
>the rest
PC controls are trash of course, downgrade is fucking atrocious and the whole scholar of the first sin thing was dumb

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>DS1 Gank
Challenging at first, once learned how to crowd control using the area and which targets to prioritize, can be easily dealt with. Fun and rewarding to fight.
>DS2 Gank
All fought the same way, sheep to a narrow pathway, take pot shots from outside aggro range. Tedious and boring to fight.

lol fuck no. It's a dangerous downward path, followed by a run as fast as you can to the shortcut so you can skip half of the level.

You're an idiot. DS1 ganks are boring as fuck because they're too easy and brainless. DS2 ganks are actually fun because they place the enemies in smart locations rather than just copy/paste them directly in your path.

How the fuck are those two different in any way? You can bottleneck swarms in DS1 the exact same way you can in DS2, and you can fight swarms in DS2 in open spaces the same as in DS1.

retard

spouting bullshit isn't going to suddenly make you correct

DS3 is the best Dark Souls game and now it's time for From to make another Armored Core game or something new entirely.

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>just kill them
no shit dumbass. its that process that takes time. i have to wait for them to come to me, and they ALL fucking come thanks to that aggro range, because i have to hide behind pillars to avoid being shot from either side. then if i survive that, i have to get past more guards and two giant bow guards if i want to fight the demon or fight one giant guard while a second one shoots at me while dodging his sword and exploding pillars. then theres the next bit which is just as stupid with all the bow guards and ambush guards and wide swinging hammers in tight corridors.

fucking takes forever dude

bonfire by vamos
covenants can be changed at bonfires, no penalty for leaving
can turn in multiple covenant items instead of one by one
weapon matchmaking
60 fps for consoles
various lighting changes
changed the particle effects of pyromancy, magic, and fire

>fucking takes forever dude
It really doesn't, but it really doesn't matter. You're the same types of retards who will defend Demon Ruins, Dragon Asses, Cheese Discharge, etc. as long as it means you get to pretend you've played DS2. Arguing with you on this front is pointless.

Given Sekiro's success I see no reason they would stop doing sword and sorcery fantasy

No shit, almost everything with videogames is.

This.

Wrong.
Ganks in ds1 are well thought out because they allow the player to familiarize themselves with the environment and the enemy placement which makes fighting them rewarding. Ganks in ds1 stop feeling like ganks when you learn how to navigate the area safely.
Ds2 ganks are ganks for the sake of ganks. Enemies are placed randomly and the only way to reliably handle them is by either kiting them into a narrow hallway or simply running through. They are all fought the same way every time. Nothing is learned.

imagine being a 2cuck on purpose. kek

its actually gud fuck you op

also thanks, op
for reminding me to play it again right now

only good part of ds2 were the dlc's

main game is mostly garbage. I do prefer ds2's pvp over ds1/3 but that's just personal preference and probably because I haven't done much pvp in the other games

>You can bottleneck swarms in ds1
But it isn't the only reliable way to kill them
>You can fight swarms openly in ds2
No you can't, stop lying
No argument squad proves im right, thanks for your time.

I don't know how you think forcing the player to bottleneck the enemies is good game design at all. How about actually putting a normal amount of enemies or fixing the hitboxes and tracking so that it's not a fucking chore to fight all of them at once? Level design is not just about how the map is laid out, its about how can it work with the rest of the game.

nah, you're wrong and a brainlet casual. ganks in ds2 were almost all the same shit; 2 enemies standing at the end of a hall staring you down. no surprises, no strategy, nothing interesting. you only like 1 because you're bad at games and it caters to you.

...

I'm replaying it for the 4th time. I could swear that there is an annoying amount of times where an enemy or boss hits me when it wasn't supposed to be.

I don't remember this being so common.

You're both wrong and bad at video games. Consider suicide, cucklet.

remember when they just copypasted as many enemies as possible and then sold it as a separate game with SOTFS

also

>A FUCKING STAT FOR I-FRAMES

>It's a dangerous downward path, followed by a run as fast as you can to the shortcut so you can skip half of the level.
You just described the whole fucking game

>You're bad
Not an argument, thanks for proving me correct.

Not even ds2fags can defend their game

he proved you wrong. you lost, user. you're stupid and it's obvious to all of us.

...

this always reminds me of that day when i was enjoying the shit of this game early in the morning in the winter while holding a shit and trying to think where to go next
good times

>I don't know how you think forcing the player to bottleneck the enemies is good game design at all.
I literally, LITERALLY, wrote a direct alternative in that specific area that is an open area that you use the level design against your swarm of enemies.

>How about actually putting a normal amount of enemies or fixing the hitboxes and tracking so that it's not a fucking chore to fight all of them at once?
There are not that many swarm enemies, and almost all of them are easily defeated. The only ones that are actual horseshit are the dragon knights at the Aerie, because they attack in big groups.
>Level design is not just about how the map is laid out, its about how can it work with the rest of the game.
Well as I already stated, since you seem to be illiterate, the level design provides multiple ways to defeat the horde of enemies. If you want to fight them in an open space, go to open areas and take advantage of spacing to fight them. If you would prefer to bottleneck them and kill them all at once, do that instead. If you want to run away and kill them 1 at a time, you do that instead. You have options. Fucking invalid.

DaS2 and DaS3 level design is insulting when compared to 1.

>Still hasn't actually refuted my claim
My IQ is leagues above yours

Yeah, I get insulted when I think of how trash 1 was compared to 2 and 3 too.

They can do anything. Shit on a plate and it would sell. They're the Square Enix of our days.

That's the problem. They just fucking stack the map with 3-4 enemies obviously in your path so you have to fight them one by one to move on. They all have high poise and high hp and it takes a long time to take them one by one. They are littered everywhere from stairway to big empty room so it's not even a surprise to see them.
The game just have poor pacing because they don't know how to make the game challenging beside just stuffing more big enemies into the game, which just make the game more tedious than challenging. It's amplify when you have to do the same thing over and over to reach a boss gate.
The problem arise in amana in different way. They have range enemy that can aggro you across the map and fire very good tracking spell at you across the map. The problem is that it's a big empty map so you have nowhere to hide for many spot and you have to deal with an armored enemy. Sure, you can just pick them off by arrow, but doing so repeatedly is just tedious instead of challenging. You can't even bum rush the range enemy because it just aggro more range enemy furtherback . Plus the map is very hard to navigate because it's dark and you can barely tell where is a deep spot that will instant kill you so it restricts your mobility further. The game throws difficult stuffs at you and your only solution is to play cheap and lame and slow. It's not really a good design.
Being difficulty for the sake of difficult is not a good design.

saying something that's clearly wrong to anybody who's played Dark Souls 2 isn't a claim

You're just bad at the game, that's all there is to it.

>i wont argue anymore because i decided on your character and have made assumptions of you that make discussion impossible
fucking hell dude
>i bet you like dragon asses
nigga the last 2/3s of dark souls are rushed garbage

>he "forgot" when they halved the number of lightning spears and REDUCED the damage of miracles by 5%(again sheer incompetency, they were supposed to increase the damage)

I'm not a cancerous PvPfaggot, I just wanted lightning spears to be viable because they looked cool I had fun using them in DS1.

Also, you misunderstood, I never had a problem with NPC magic users, the game itself is the easiest Souls game despite all its bullshit. I disliked the power of Magic users over melee, some enemies are disproportionately more of a pain to deal with if you are a melee user, but the opposite is not true for some retarded reason.

For things that DS1 did wrong, I'm not disputing them. But DS2 is the sequel and one would expect the bullshit from the first would be fixed.

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a claim with evidence that cannot be refuted is a correct claim

Comfy and bittersweet

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WRONG
1>2>3

And where's this evidence?

They were nerfed, but that doesn't make them useless. Remember that Sunlight Spear would literally one shot other players, it needed to be nerfed. Great Lightning Spear also shredded pretty much everything in PvE due to their not being many enemies that resisted Lightning.

>my Lightning spears got nerfed because of PvP degenerates

I hate PvP troglodytes with a passion

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Glad we agree then. You're a retard who says nothing of merit. That's a correct claim that cannot be refuted.

Sorry you can't steamroll the game with miracles anymore

Some examples of well thought out ganks in ds1
>Group of hollows on the way to undead burg
>Painting Guardian room
>Everywhere in Undead Parish
I can go into more detail if you like but I get the feeling you don't want a genuine discussion and only care for shitposting.

>claim remains undisputed
stay mad

>use Lightning Spear every now and then to mix things up from my Greatsword/UGS build
>ur steamrolling this otherwise hard gaem xD

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It was mediocre on replay but the DLC was really fucking good.

Get fucking filtered.

>Room in Iron Keep with the 2 Swordsman and 1 Archer leading up to the bridge
>Bottom of the big hole in Majula with the exploding guys
>The Royal Soldier room in Lost Bastille

You misread what he said, dumbfuck. It's not that he can't get past it because it's hard, he can't be bothered to get past it because it's such a boring fucking mess of a zone, like almost every other zone in the game.

The only good part about DS2 is the DLC, and even then it has more flaws than any of the other souls games.

Before you fight the smelter demon go roll through one of the water filled pots around iron keep. Rolling through the pots makes you wet which gives 300 fire resist and -150 lightning resist. Most of the damage you take in that fight is fire damage (3rd phase especially, as all of his attacks are purely fire damage from that point on) so that 300 free fire resist helps a lot.

*hits pipe*

I cannot think or comprehend of anything more cucked than enjoying Dark Souls 2. Honestly, think about it rationally. You are statting, creating, grinding and gearing a character for at least 18 hours just so he can go and get swarmed by endless hordes of boring enemies. All the hard work you put into your autistic little undead - raising his ADP to actually get iframes, sculpting his stupid face in the anime character creator, making sure he has enough life gems, fighting the same boss in knight armor over and over again, seeking estus shards. All of it has one simple result: you wasting your NEET lifestyle on a strict downgrade of a game that came out in 2011.

Built the perfect hollow? Great. Who benefits? If you're lucky, some random faggots won't gank squad you in pvp. They'll get to fuck you in the darksign every night. They get the benefits of lagstabbing you off a cliff covered in an ugly green MS paint texture.

As a man who enjoys Dark Souls 2, you are LITERALLY dedicating at least 20 hours of your life to playing the worst From Software title since Evergrace. It is the ULTIMATE AND FINAL cuck. Think about it logically.

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UHH ALL YOU DARK SOULS 2 FAGS
>loads in for 5 minutes
YOU BETTER LISTEN UP
>fps drops to 15
BECAUSE I'M SICK OF YOU ACTING LIKE
>pig teleports
BLOODBORNE
>emulates eldritch horror poorly
ISN'T THE BEST FROM GAME
>copy/pastes the same cathedral 500 times
WHEN IT'S CLEAR TO ANYONE WHO PLAYED IT
>same choir crescendos in every track
THAT IT'S A FUCKING MASTERPIECE
>removes options despite not changing combat at all

AND YOU'RE JUST MAD YOU DON'T HAVE A PS4

>called out
>doesn't respond
of course

Listen up smart guy. I'm the OP and Bloodborne is the best Fromsoft game by far. It's a literal masterpiece.

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>Dark Souls 2 is the most acclaimed game of the series

>of course Yea Forums hates it

ds2 is the easiest in the series
has the worst textures
most forgettable ost
worst bosses
worst covenants
only saving grace is the covenant of champions ring and then they nerfed it

Which room in Iron keep are you talking about?
>Majula hole
Everytime I fight through that room they approach me one by one, is it really a gank
>Royal soldier room
Literally the poster child of badly made ganks, the only way to deal with them is kiting them out or running past
Sorry that I don't check for a response by the minute. You're like a psycho girlfriend. I don't know what this dialogue means to you but I'm only half invested.

lol

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Backgrounds.

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it's true though. It's not perfect, but pretty close

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iron man snaps thanos and dies

Don't know why you even bothered posting this.
Retards will defend this game against Khan's fucking chingchong legion if they have to.

Just know in your heart that it's the worst game in the series by a wide margin, keep the knowledge that you're right, don't bother trying to express it in Yea Forums.

holy fucking based

It's retarded because they barely did jack shit to dark magic and that was just as bad if not worse considering how many offensive options you have compared to pure miracles

>no shit dumbass. its that process that takes time.

Sounds like you're shit at the game if you're having this much trouble killing dudes at the Iron Keep. They're all fags that deal low amounts of damage with the exception of the big knights that just try to wallop you off the thin bridges and into the lava. (ie: Just sidestep these dudes when they charge)

Like, I don't fucking get it. It doesn't take long, the only difference is that Iron Keep is mechanically just a maze of sorts if you don't know exactly which way to go to make it to the Smelter Demon. And if you don't know where to go the second time through a dungeon, it really does sound like you're fucking retard with the memory span of a goldfish.

>tl;dr
Git gud.

The controls are better than DS1. What the hell are you talking about? World and level design is pretty shit, yeah, but the DLCs are all pretty good.

>ds2 is the easiest in the series
That's DS3

>deadzones on movement
>better

>i'm only half invested
if you say so
>Majula Hole
I'd call it a gank since multiple enemies are aggro'd at once and things can go wrong very quickly if you're not quick enough to kill them, especially since these are enemies you'd typically take it slow against
>Iron Keep
I'm talking about the room that's up the stairs right at the start of Iron Keep. 1 Sword in front, one on the left, and then an Archer up the stairs to the right. What makes this a good example of a gank is that you can use an Illusory Wall to get behind the Archer and take them out of the fight right from the start.
>Royal Soldier Room
Still not understanding what's bad about it. It's a clear gank but they give you a clear option to take care of them all with minimal damage to yourself if you have half a brain

This post lacks insight.

Use lifegems to counteract the damage over time.

Been playing DS2 after I beat DS3. Its pretty good. Not as good as the first game, but better than the third. And it doesn't constantly keep going "Hey remember Dark Souls 1? Do you remember it? Do you?"

Hunter's Dream is boring af. There's nothing to explore, nothing to look at, and only two NPCs to talk to with very little dialogue. I also hated having to go through two loading screens just to travel between areas or refresh an area without using a Bold Hunter's Mark.

I just couldn't be bothered to finish the DLC with Smelter Demon 2.0. fuck that fight and the original. Beat the other two DLC's and the rest but fuck that.

Series noob here. Which game had the best weapons?
The weapons of Dark Souls 2 looked pretty cool at least from what I've seen. Saw there was a blade of white light, some bone fists and two different moonlight swords.

The Black Knight weapons in 1 had a charm to them but 2 has so many varieties and boss weapons.

bloodborne has the most interesting weapons, and the best balance, though technically the fewest

The exploding enemies never aggro'd together at me once though. Either that or I just killed them faster than they arrived at the fight
An advantage gained by an illusionary wall is not good design. That's not an advantage you earn by playing, you learn it from others or by a guide.
What makes the soldier room bad is that the clear option to take care of it slows down the game, its tedious.
My main point is veterans in ds1 can run through areas that contain ganks and not be slowed down because his knowledge of the area and the enemy placement allows him to end situations quickly before they get out of hand. DS2 has a lot of situations where you're forced to play very defensively even if you know whats coming next.
I'm not saying that ds2 is void of clever enemy placement or that ds1 is perfect in that regard (that dark coffin in tomb of giants) but overall ds1 is better thought out.

>That's not an advantage you earn by playing, you learn it from others or by a guide
Good job outing yourself as a shitter who looks things up. If you didn't explore and discover all the secrets yourself you have no right to share any opinion you have about anything.

I'm not speaking on my experience though, I didn't even know there was a wall there until you mentioned it.
Surely you didn't resort to ad hominem and assumption because.. you have no retort, right?
You bore me, i'm taking my win now. Have a good day bitchboy.

you lost, user. rewards for exploration are a good thing. saying "it doens't count because you have to look it up" is wrong, and it means you're a retard who lost the argument.

yep

Not that user but you're taking your L. Hold it, because you got btfo hard.