To be honest, they're not wrong are they?

To be honest, they're not wrong are they?

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theatlantic.com/health/archive/2009/07/where-challah-meets-okra/22075/
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It's an opinion piece. It's neither right nor wrong. I like single difficulty games.

>needs
Considering how well both games did saleswise, they clearly don’t ‘need’ an easy mode.

this is why video games still are not even remotely close to producing something resembling finer arts. inaccessability is being judged as something bad when in reality, not everything is for everyone and often need work to fully engage with

Wow I can't believe the devs at id utterly CU-CKED OUT by adding an easy mode to DOOM!

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“They”? Or (((they)))?

>remove the only reason people like a game

no, they are retarded

I was able to beat Dark Souls 3 and I am borderline retarded. If you are worse than me you crossed the border.

>games have objectively measurable parts, which means critics can't pull reasons out of their ass as to why shit is "art"

They’re wrong. Git gud

They’re not hard games, why would they need an easy mode?

yes, they are

Imagine if movies paused the film every 5 minutes to ask you questions about the film you're watching, and if you got them wrong you would have to re-watch the last 5 minutes. Kek

Videogames can't produce fine art for a gazillion reasons. 1. They're made by like a thousand people. 2. They have shit like deadlines, shareholders, publishers, etc, to answer to. 3. The writer is seldom the director. 4. They're primarily games. 6. They're chiefly an amalgam art. 7. They're typically for-profit over expression.
There are like a dozen better reason than they don't exclude people.

There is an easy mode. Just grind levels.

Why does this author try and hide his heritage?
theatlantic.com/health/archive/2009/07/where-challah-meets-okra/22075/
Does he fear the samurai?

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>35k views in 2016
>52k views in 2019

Dave when will you write relevant articles

Sekiro, like the other sickdark meme games that come out these days, just has a steep learning curve. I found it unbearably hard in the beginning, even harder than fucking Bloodborne, but like 3 hours later I was nearly unstoppable for common enemies, trolling their pathetic AI all over the place and stealthing my way through entire areas. I only had issues with optional minibosses like the purple ninjas. I even managed to beat the entire Hirata Estate including the optional ninja before going through with the Chained Ogre, Big Ass Horseman and going to Ashina Castle.

These games are not a challenge to anyone who is decent at video games (I'm nowhere near good and also I'm 30 fucking years old with basically no free time to git gud at vidya anymore).

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If you want to put difficulty modes in your game, that's fine. I quite liked the new Deus Ex games approach to this, calling the easy difficulty "Tell me a Story" and the hardest difficulty "GIVE ME DEUS EX", implying anything lesser than that is lesser than the "true" Deus Ex.

But this is the sixth FromSoft game in this style. This discussion has been happening constantly every time they release a new game, there's no way FromSoft isn't aware of it, and they're still not putting in an easy mode. At a certain point you just have to accept that they're not interested in doing it. Respect their decision as developers.

>opinions can't be right or wrong
Opinions are not taste buds. They're logical deductions based on inherent values. This man is providing a logical argument based on his world view as to why these games should have an easy mode. His argument can be flawed. His world view can be twisted. Stop being a faggot.
Film and literature are still like this. There's definitely intellectual barriers of entry to the higher quality art forms.

Imagine if I said that was too hard, and we added a section every five minutes where the actors address the watcher, Blue's Clues style, explaining everything thus far.

There are plenty of games that are made by just one motherfucker. Those games obviously have the most clear creative vision, so I guess you're right.

>being a plot fag
>thinking that the complexity of film is in plot
Fuck you retards.

I know this is shitposting, but it's more like no matter how many times you watch an intelligent art film, you can't experience it fully if you're retarded and don't understand shit about what movie is trying to convey. Easy mode would be having scenes appear after parts of the movie and explain to you what happened and how you should feel. This is bad filmmaking and is waste of everybody's time. Not everything needs to be accessible to retards.

I do like their lack of response. Most any other dev would have already bent the knee.

it's one guy who wrote both those articles, you can see it right in the screenshot

It helps, but they're also at the mercy of a technology-heavy medium. For now, small teams or bands are the best you're going to get, or a horse-whipping ego maniac director that oversees every detail of the project. Hopefully game tools be a use easier for lay people to use.

They did it the correct way though by making you admit that you're a coward for choosing the easy difficulty.

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They're logical deductions based on a subjective and ultimately preferential premise or claim. You can make a convincing case either way user. Determination is the tastebud.

>they're
Thanks for not assuming Dave Thier's gender.

The design philosophy behind Sekiro, Bloodborne, and the Souls games is an old one that relies on players learning from their mistakes so they are better prepared to handle new mechanics and tougher challenges later on. Adding easy modes would not only break these games and deprive less-skilled players the satisfaction of overcoming a challenge, but also damage the industry as a whole.

Imagine if every developer was required to spend time, money, and manpower destroying their initial visions by making sure their latest releases were so easy that even a toddler could play them. Casuals would be so spoiled from "beating" these games that they'll expect the next one to be even easier and, if it's not, complain endlessly unless the developers pacify them with a patch. It wouldn't be long before homogenization caused even remotely challenging games to go extinct.

Video games are just as accessible as any other form of media. The only things keeping casuals from playing are their defeatist attitudes, self-imposed inexperience, and lame excuses. Harder games having a "barrier of entry" is a myth perpetuated by those that have no faith in themselves and people who insist "gatekeeping" is a major problem fail to understand that others telling them to "git gud" aren't necessarily doing it out of spite.

If there's one thing predictable reactions to games like this prove, it's that there are genuinely entitled "gamers" out there who simply can't stand being left out. Everything can't appeal to everyone. The hours these people have spent begging for easy modes online could've been used to practice whichever part of the game was giving them so much trouble OR look for a new game to play instead. With the sheer number of shallow narrative-centric slogs to choose from these days, casuals have more options than ever before.

No one should seriously expect to beat every game they buy simply because they picked up the controller. If you aren't dying, the devs ain't trying.

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>fine arts is accessible by the common mass

imagine being this retarded, the public are braindead fagoots who only recognize the name rather than by the piece itself.

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I dunno how many English-speaking employees they even have (I imagine it's quite a few to do localization, since I'm pretty sure they do it in house), but, yeah, it's a situation where they gain nothing from responding. They're clearly delivering what people want, the sales of their games just keep doing better and better with each one. They don't need to speak for their art because it speaks for itself.

Having said that if Sekriborne Souls 4 has an easy mode, I'll support it, because it's their decision.

>they.
Same guy. You can bet your ass that when From Soft makes a new game Dave will make another article asking for a easy mode.

No. I’m a disabled gamer. These people are virtue signaling for me and they need to stop. I’ve got one blind eye and the other can only see 20/40, but I’ve got no problem adapting to difficult games. I beat Dark Souls (all bosses), I 100% completed Tropical Freeze withot Funky (and a second playthrogh with Funky for speedrunnung), I beat Crash 1 and 2 100% (couldn’t be fucked with 3, mini games aren’t fun) and I’m currently working on Cuphead and on island 3. Yeah some of these games are harder than others but it doesn’t mean they need an easy mode. Part of the fun is learning and adapting as you get farther in.

The problem is that journalists whining about this are lying. It has nothing to do with accessibility or "respecting players". Its about making it easier to complete so they can meet their review deadlines.

I could respect these opinions if they were honest about why they want it. They won't so neither will I.

Yes, they are wrong. Sekiro does not deserve an easy mode and will not get an easy mode. Adapt or FUCK OFF.

Fun fact, if you can't beat the game because you suck dick, the game wasn't made for you.

>they're not wrong are they?
Can me and my buddies come into your discord and make it more inclusive for nazi ideology?