By far the most critical flaw in Sekiro compared to Soulsborne is how little exploration is rewarded. In Soulsborne you can find armor, weapons, spells rings, runes and more, which is a really enticing way to make you explore. In Sekiro you mostly find consumables, which just straight up sucks in comparison.
By far the most critical flaw in Sekiro compared to Soulsborne is how little exploration is rewarded...
>no items
>no real rewards
>no build variety
>no online
>one weapon
>entire gameplay is LB and RB and sometimes B or A
>enemy variety is pathetic
>boss varierty is pathetic
I mean it's a really really good game compared to normal games but for a game from From Software I would expect more. Soulsborn is far better.
you find minibosses to increase your stats, how is that not rewarding
there are a few headless bosses that are hidden and give you powerful candles
and they are shit compared to Sugars.
Agree with you 100%. What makes it worse is that the levels are actually pretty interesting to explore on their own. Intrinsically, the exploration is as good as the Souls games. If they had extrinsic rewards, the game would be a masterpiece. It just sucks getting hyped over finding an item you missed before and it turning out to be pellets or the 3,000th Mibu balloon.
The minibosses aren't hidden, they're all on the main path of the story.
Those candles are just worse sugars, which are already pretty plentiful.
>one weapon
>he didn't kill Patches to get the Moonlight Katana
>entire gameplay is LB and RB and sometimes B or A
isn't every game like that user?
>Still can't let go of it's Souls DNA
>all the good things it does are things taken from Souls anyway
Yeah, I'm thinkin' Sekiro was a failed experiment
Also skill exp takes too long. I'm on NG4 and still 4 Ultimates away from maxing everything. Should have enabled skill point purchase with increasing Sen which becomes obsolete really fast.
Nope Souls and Bloodborne have strong attacks, normal attacks, parry, 3 has weapons arts, Bloodborne has combos. Sekiro is just a downgrade 2bh.
>no build variety
>one weapon
These things are fine, more weapons makes bosses harder to design, limiting the player opens up options for enemy design.
>enemy variety is pathetic
>boss varierty is pathetic
These are just not true. I'll concede that there's way too many repeats, but even if you pare out all of the duplicates there's still a huge number of fights.
can you sugarpill me on this? i thought they were basically just reusable sugars. do they not last as long/aren't as strong?
count the bosses 50% are rehashes.
Sekiro has normal attacks with combos, thrust attack, dedicated air moveset and undereater moveset, parry, block, combat arts, ninjutsu, combos with tools, and tool usage, combined with superior mobility
Thanks for being a disingenious cunt
The only 2 minibosses that weren't recycled at least once were Ori of the water and Robertooooooo!!
yeah they dont last as long, and i think they also use up spirit emblems. it's not that they are totally useless in and of themselves, more just that the game gives you a ludicrous number of consumable sugars so having an "infinite" one is kind of pointless.
>No Items
Not sure what you mean, there's consumables in spades
>No Real Rewards
Memories and beads, though those are essentially level ups
>No Build Variety
Pretty true, no real point in starting a new game instead of ng+ unless you want to restart the grind
>No Online
A big knock against it, but the improved combat likely comes at the cost of only being viable in PVE
>One Weapon
There's weapon arts, but I'll agree I was miffed the axe was a prosthetic rather than a replacement
>Entire gameplay is LB and RB ...
An over simplification that could be applied to regular souls games
>Enemy variety is pathetic
Different human enemies have different movesets, but there are less enemies overall
>Boss Variety is pathetic
The human bosses while not incredibly distinct make for better experience. I think the improved combat makes it so the Dark Souls tier bosses like Demon of Hatred just aren't as fun to fight.
I'd like a souls game with combat more in line with Sekiro but if you wanted to throw PVP into the mix then the combat would just break down because it wasn't made with facing human opponents in mind.
except is true
bosses are literally just dudes with swords with epic 1000 hit combos with a few exceptions
regular enemies are a bit better but again mostly humanoids
>Dark Souls 2 and 3 has Dragonslayer bosses
>REEEEEEEEEEEEEEEE
>Sekiro rehashes almost every single boss, some up to 3 times
>... *japanese cicadas*
> use up your spirit emblems for an effect half the duration of the sugars you'll khave in abundance
Absolute waste of time. Just like bite down kek.