Dishonored: The Perfect Game

How did they do it?

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But it's not perfect.

Nonviolent run is the most boring thing ever. Why would they even include it as an option?

It's close to perfection, but it doesn't have a new game plus.

This, Everytime I replay it I want to fuck around with time stop but by the time I get enough runes for fully upgraded time stop I'm already half way through the game. It's such a missed opportunity because this is one of my favorite games but I always just think to myself when I start a new game, "god damn it, I wish I had everything at the beginning it would be so fucking fun."

if you really want to do it there are cheat engine workarounds. or you could just play dishonored 2.

You sound like a retard.

>Why include it as an option
It's an option user, you don't even have to fucking do it, it's literally an "if you feel like it" kind of thing.

Also get gud, I've played this game every way imaginable you're just babby

Dishonored 2s level design isn't as good as the first. Also I can't use cheats I play it on console

>dish 2
>on console
How'd you manage that? I couldn't play more than 10 minutes of the demo. the performance is unplayable.

The Grand Palace from Dishonored 2 is the most kino fucking level ever put into a video game.

>one good level
>the hitman like on
Yeah it's a no from me

I barely did. It controls so differently compared to dish 1, I fucking hated it.

I got a few missions into the game and Emily and hated it and then switched to based corvo and then it was fun again. Emily's powers aren't as fun.

>why would they even include that as an option
are you a fucking moron? is that a genuine question? it's an option because some people like having different ways to play, and if you don't want to play like that it doesn't affect your gameplay at all that the option exists

It's literally a casual thief but you also kill people. Boring.

It has more in common with Dark Messiah and Deus Ex than it does with Thief, they share some superficial commonalities but Dishonored is more of a sandbox rather than strictly a stealth game.

how good is dishonored 2 actually? skipped it on release because of the performance complaints. I doubt it will be as good as the first one but maybe fine for one playthrough

Is 2 worth buying?

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If you're invested in the lore then sure it's alright if you can get it for 20 bucks or less
It's alright, I still prefer Dishonored 1. Dish 2 has new game plus and after you best the game you can also obtain Emily's powers for corvo to use and vice versa

Personally I think the level design in 1 is better

Dishonored was a better Thief game than the actual Thief 4 game we got.

If we're talking strictly about gameplay and level design it's better, everything else is arguable or clearly worse

You could just try out the demo or PIRATE it you know

No just pirate it

Its still fun as long as you play as Corvo. Levels arent nearly as good, though

I hate the Blink. I think it really limits their level design, and playing the game without Blink feels like you are punishing yourself for not using something overpowered. Getting from A to B can easily be done by a Grapple Hook or Rope Arrows, something the AI can see you doing or leaves trails.

>Levels arent nearly as good

Dust District alone is better than most Dishonored 1 levels

You did solve Jindosh's riddle yourself, didn't you, user?

It's got fun gameplay but goddamn did I grit my teeth through essentially every story-related thing.

>levels aren't really as good
clockwork mansion
i highly suggest that you play it, pirate if you need to, but if you liked 1 i see absolutely no reason for you not to like 2, unless you hated the gameplay and you were in for the story which i admit is pretty bad in 2.
good characters tho

the phrase you're searching for is "it's no masterpiece"

I beat the game with nothing but the high jump and the sword. It was still fun, yall are just fags.

Why isn't is fun as Emily?

In dish 2 did you guys kill billie

For me I hated her equivalent to blink. She has a shadow arm grab thing that pulls you towards wherever you aim but it also grabs things
>Be me
>Try Emily
>Really hating how her pull move works
>Trying to sneak above enemies to get into the building ahead
>Aim a little too high above the ledge and grab a paint can
>Paint can gets yanked making a ton of noise
>All enemies alerted now
>Fuck this.jppg
>Switch to corvo
>Everything is fun again

i played through this game without using blink and my mind was blown by the level design

its like they designed it without teleporting in mind at all, then added it in as an afterthought. as far as i recall every level was well-designed (not just "playable") for players not using powers

>its like they designed it without teleporting in mind at all

Because they did, blink was initially an unlockable power just like the rest but they changed that later for whatever reason

>knife of dunwall dlc was kino af
>We will never get a prequel game playing as a young daud killing nobles and ending on the empress assassination mission

Feels bad

Is this one of the best examples of nuGaming that only millennials would like?

>Literally worse than previous examples in the genre
>But it's flashy enough (tons of cutscenes and cinematics) with easy gameplay that makes them feel cool

What other games would fit this list?

>Literally worse than previous examples in the genre

It's better than Invisible War :~)

>the stealth kill where Daud just fires his wrist crossbow point blank into a dude's neck then retracts the bolt

Kino

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No kills ghost flesh and steel runs are the hardest runs. It takes skill to do the runs, test yourself.

Im really glad you just outed yourself for being a retard who's never played this game

>Tons of cutscenes

There's barely any, you're an absolute mongoloid

>DERES BARELY ANY REEEEE

Calm down, numale

>Is this X
>Nu[whatever]
>Millennials
>What other games fix this list?
Go away and come back once you learn to make a post that doesn't need to obey the Standard Shitposting Format because you're too insecure to stomach the thought of not fitting in with your cynical bros on Yea Forums.
Unless you're just a humble (You) farmer, in which case, please, take my contribution.

>tons of cutscenes and cinematics

What the fuck are you talking about. If this is copypasta you picked a really dumb thread to post it in, you fucking spastic.

>the performance is unplayable.
Fuck off faggot, this is a meme created from PC players butthurt it wasn't hardware optimised.
I played it PS4 day one and aart from a small fpsdrop in the cutscenes to the first level in karnaca, therewas zero performance issues, it is smooth all the way through.

>It's a low brow idiot talking to a high brow intellectual pretending to be high brow

Dishonored fans are the Randians of video games.

>U DA SPASTIC REEEE

Calm down, numale

>high brow intellectual
Holy fucking shit

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>Le laughing anime reaction image

Thanks for proving my point. I'm so thankful Bioshock fans have given up the fight, because now I have the headache of the Diseasehonored fans to deal with.

this is bait right?
Dishonored was mediocre as fuck since the devs were afraid of challenging the player
>use powers
>it's easy as fuck
>don't use powers
>it's still easy as fuck, and also boring since the mechanics are so shallow

>enter room
>kill all the gentlemen and prostitutes there
>put them all in a pile
>guard comes in to check
>murder him, add to the pile
>grow a massive corpse pile
>summon rats to sacrifice them to the Skaven gods

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No friend, thank (You) for the laugh. I hope you have a good one.

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>Dishonored 2s level design isn't as good as the first
That is just not true user

>no playable daud in doto
>no playable daud ever again
what the hell arkane

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Can somebody give me a rundown on Dishonored 2 story?
The first game was nothing special but I still found it enjoyable to some extent, the thing that prevents me from buying Dishonored 2 is the fact that I hear no one talking about the game at all. The closest discussion I hear is essentially

>lol, if you liked Dishonored 1 you will like 2

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What is the draw to Daud? He just comes off as extremely, profoundly boring to me, no more of a personality than Corvo, though at least Corvo keeps silent and has the connection to Emily. And yet people seem to go crazy for him.

Only flaw is the shitty moral system

>you could just play dishonored 2
Why would anyone want to do that?

Instead of waiting and wondering for weeks and relying on Yea Forums you can literally google the question you're asking. I hate how people love asking pointless shit on here and are willing to be told whatever

He's a badass assassin who runs an entire group of more assassins and his blink is better than corvos (until Dishonored 2 when corvo gets it too)

Also
>Arm crossbow

>DLC characters from 1 return to fuck shit up
>*shit gets fucked up for dunwall*
>protagonist runs off to corvo’s homeland to search for a way to fix problem at home
>fucks around for a while and eventually returns home to do one of the worst encounters in the series
Death of the outsider however is quite good, it’s not knife of dunwall level but for me it’s close.

If you google a plot synopsis you won't have funny anonymous people throwing in familiar memes to make it bareable to read

I miss the old void

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I thought it was about as good as the first one, but then I didn't think that much of the first one.
It's fun, but it has some big design issues.

>OLD VOID GOOD
>NEW VOID BAD

Fucking boomers

garbage taste all around

Everyone thought Dishonored was mediocre on release. Now people suck its dick. What happened?

win goty
>mediocre

>make a god tier NG+ in D2
>prey doesn't copy it
Cringe

The typical Yea Forums contrarian who shits on everything go to threads of newer games, so only people who like Dishonored talk about it, happens with almost every game that is good but not incredibly successful or that is somewhat niche.

7th gen was a terrible time for games

>you can either kill your target or humiliate them so hard they end up being broken
>the latter gives you the better ending too

>It's a low brow idiot talking to a high brow intellectual pretending to be high brow
The grammar in that sentence kind of makes it seem like you're saying you're pretending to be high brow lmao

>funniest ending in Dishonored 2 is letting Emily stay encased in stone while you've killed Delilah and you take the throne for yourself

even game make at this moment don't have a good lvl design like dishonored

He's right, it's good in the sequel but in Dishonored 2 it's strangling people and tranq darts and that's fucking it
It makes the game boring as hell, and if you don't do it you get the bad ending
really dumb design decision

People had higher standards

>zero (0) new powers in Dishonored 2

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play emily

Did you even play the fucking game

but I'm straight

pretend you're gay

>I don't play women in games because I'm straight

People who have this mentality are actually faggots who are weak and insecure

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lol nice cope, queer

This game had it's fair share of flaws, the most retared shit I remember is how I was going for the 0 Kills acheivement, and how I got the red tick mark at the end of every chapter saying no kills, but didn't get the acheivement because those boxes fucking lie and during that one part where the witch lady has captured and is about to kill the gang guy, you're not supposed to knock out the magic granny with sleeping darts and just set the guy free, that counts as a death in the games eyes. What you're SUPPOSED to do is set him free first and them them both fight to the death. What an absolutely retarded thing to program. Also the no chaos runs literally ruin the game's last mission and make it anticlimactic as fuck, there is literally no reason to just not murder everyone in this game.
Also no new game plus so it's impossible to even have that many of the powers in one playthrough. Tried replaying it years later and found it boring.

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>I'm not gay, you're gay.
>No I'm not gay, you're gay.
gtfo you sniveling poseurs

Reminder that the Abbey of the Everyman did nothing wrong

Ever heard of new game plus?

>How did they do it?
Every stage was iconic. There was a hub area between missions full of interesting NPCs. The gameplay was diverse and allowed for creative solutions. The story was okay, but the lore behind everything was amazing, the idea of a fictional victorian city inbetween an industrial revolution powered by the oil of whales was something refreshing.

Dishonored will always be my top game, I love it so much.

If you liked 1 you'll like 2. They're both great.

They're an incel death cult who got BTFO'd by dumpster ninjas and want to turn dogs into suicide bombers.

It's better in every single way save for story and optimization.

Is Death of the Outsider good?

t. subhuman that got turned into a tranny by the outsider's magic
Get fucked by my music box

>and if you don't do it you get the bad ending
Dead fucking wrong. You seriously have shit for brains if you still perpetuate this shit in 2019.

sure if you want to split hairs and claim the high chaos ending isnt 'bad'

no. the new Outsider va is such trash that it ruins the entire game and I know that sounds petty but it's just that bad. the combat's a little improved for non-lethal, but that's absolutely it.

>eventually returns home to do one of the worst encounters in the series
Which is what?

No retard. Because you can kill tons of people and still get low chaos on every mission.
Shut the fuck up already holy shit.

and if you go above the kill threshold you get the high chaos ending
Trying to manage some abstract kill/knockout ratio is retarded too

I think the best part about dishonored, DH1 at least, is that they knew you'd be an unkillable monster if you werent total shit at games so they just kind of embraced the idea that the player gets to do whatever they want.
You can literally run past 9/10 of the game without any reprocusions but they knew thats not fun and that people would still probably want to play the game, so instead of gating you for failing stealth or something they just let you do whatever.

What happens in Death of the outsider? Does Corvos or Emehlee kill that weird guy?

>being so butthurt by people making bone charms that you wear a mask so that people can't see you crying all the time
Go back to protecting the desert tray, fascist.

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No you're retarded and that's only reason you're getting the high chaos without actively trying to go for it.
This is extremely obvious to anyone who's played the game while also being above the arbitary 100 IQ threshold that is required for the low chaos lethal route.

I think the "clockwork mansion" is even more kino

I wanted to fuck the three sisters, those models tickle my pickle in a funny way

They conducted a seance and channeled the spirit of Looking Glass Studios.
Ultima Underworld - Arx Fatalis
Thief 1/2 - Dishonored 1/2
System Shock 2 - Prey

But in all seriousness, I think Dishonored has some of the best controls in all of vidya. It's perfectly responsive and tight on PC in a way that elevates the game as a whole.

What they probably mean is that Dishonored 2's level design does not support all playstyles that well. Such as ghosting. There are several parts where you just can't complete the main objective without harming some NPCs. Like Jindosh' laboratory. I have never found a way to nab Jindosh without alerting or reprogramming (destroying) the robots.

You're implying me pointing out a flaw with the game design means I had difficulty with it, which kinds of makes you retarded actually

>I have never found a way to nab Jindosh without alerting or reprogramming (destroying) the robots.
just blink in, grab him and blink out, whats the issue

>But in all seriousness, I think Dishonored has some of the best controls in all of vidya. It's perfectly responsive and tight on PC in a way that elevates the game as a whole.
I don't know what Arkane was thinking but even that aspect was degraded in the sequel. They added character model animations for mantling and changed the attack controls so that pressing attack instantly attacks instead of bringing out your weapons. Motherfucker the reason why I don't have my weapons out is precisely so that I wouldn't accidentally slice someone's head off.

rule34hentai.net/post/view/119290
rule34hentai.net/post/view/113397

459627369
Void2 is too damn dark, empty and long.
And I don't find black spiky stones better than twisted/broken locations.

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I bought the definitive version and oh boy does it look utter shite. Worst graphics ever for a remaster. I don't think I can play

>just blink in, grab him and blink out, whats the issue
Robots have eyes in the front as well as in the back. Soif you want to get close enough to reach Jindosh with your blink, you need to get close enough to be seen, and once you're at Jindosh you'll be seen anyway because the robots are quite literally incapable of not looking into your direction. Also Dishonored 2 is supposed to have native no powers support, yet the first game actually supports that playstyle better with a single exception of one little climb in the Tower's water lock that requires the use of one blink. Otherwise the first game can be ghosted from start to finish without using any powers.

Nice logic mongoloid. Anyway fuck you and fuck off. Your opinion is worthless, high chaos requires effort to do.
It was hard for me to play so bad that I had to even encounter enough guards to meet the kill requirements.
You're not pointing out flaws you're making false statements. Get corrected and shut the fuck up already.

>high chaos requires effort to do.
lmao
this game is easy as shit, especially if you kill people
why are you so mad about it

theres cabinets you can get on above the robots where they cant see you

>reading comprehension
Stop digging your hole deeper you actual invalid.
How do you even breathe?

maybe if you stop seething for a moment you could start making sense
the only thing remotely hard about dishonored is non-lethal/ghost

>u mad
Why are all you retards on Yea Forums the same? You all just completely fall apart 3-4 posts in, no longer able to read or retort in any capacity but still trying to save face on an anonymous imageboard.
Just take the L you thin skinned fucking pussy.
You're such bitches holy shit.

you are mad though, and you arent making any sense
sorry you're bad at video games

I played it on 360 back in the day, didn't finish it but it was okay. Saw some high-skill high-chaos gameplay recently and now I'm interested. youtube.com/watch?v=vKyT19o-Nl8

Fuck me did the devs market their game wrong. From what I can tell it's a systems driven stealth game, mechanics synergize together in these vids in a way that's far more valuable than what the game presents at face value.

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Just get off the internet faggot. Is it too much to ask? All you're gonna get is shit from others and no one will ever take you seriously so what's the point?
Annoying is all you'll ever be. Seriously why do you keep posting?

There are a few problems. Sure, the robots can't see jack shit overhead but they have no problem looking downwards. So even if you do manage to grab Jindosh, they'll see his unconscious body if you try to use the chair. Secondly when you take the ultra-stealthy secret route*, Jindosh does not sit behind his desk. He stands in front of it, making him extremely hard to grab. You have to somehow lure him out of the room into the elevator and then knock him out.

*Instead of using the mansion layout levers twice and revealing your presence, and instead of breaking the skylight to get around the walls but leaving massive evidence in the form of shattered glass, you slip through the moving walls on the first possible opportunity and Jindosh never knows anyone has infiltrated the building, thinking that the first layout change was a glitch in the system.

why are you so angry

why are you so pathetic?

at least I can get the high chaos ending without breaking a sweat

But you still can't understand written english.

I think my main problem with the games is that they're so easy it's hard to get invested. Balanced for babies and game journalists. The difficulty setting only changes enemies, and it's a fucking stealth game, so enemies are optional. The choke move still works on everything, and staying out of enemy line of sight still means zero chance of detection.
Of course you don't have to choke enemies. You don't have to use magic, and you don't have to use quicksaves. You can take on as many optional challenges as you need to make things interesting. You can turn playing the game into a game. You shouldn't have to do that, though, since it's already a game.

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Gameplay and levels are good, with the exception of a rerun of the museum level, and the absence of mana potions.

Daud is a dying old man and has decided that he wants to leave one positive mark on the world before he dies, and in his opinion all that's wrong with the world was the Outsider's doing. The Outsider basically agrees, and gives Billie some void tech to help her find the things in the real world she needs to end his own existence.

>The Void is too dark and empty
They don't call it "the happy dream castle".

I've done a ghost clean hands playthrough on the hardest difficulty before and it's difficult, but made trivial with the use of save scumming, which is basically a requirement for getting the achievements.

That being said, I still love dishonored. When I first bought it I immediately sunk about 36 hours into it over the weekend.

Have you played the new Hitman games? They have a master difficulty setting that adds more guards and security cameras, makes NPCs more perceptive all around, locks more doors and removes keys lying around, and removes essential items that you've built all your strategies around on the normal difficulty. Oh and you can only save once in any level. I think the limited saves is a bit much but I'm always for difficulty settings that change numerous things. Though it is kind of a shame that the increased security basically cuts off half of the assassination opportunities. You can no longer poison someone's drink and then lie in wait in the nearest bathroom hoping to drown the target in the toilet bowl because there's a fucking assault rifle wielding guard guarding the toilet bowl at all times even when someone's taking a dump.

>ghost clean hands playthrough on the hardest difficulty
You mean, "ghost" by the definition of the ingame player stats or ghost by the definition of ghosting? Because the former is trivial even when ironmanning. The latter gets hard.

What is the true definition of ghosting? I thought it was just not being detected by a single enemy

The robots don't count as people, do they? You can still get the achievements if you just destroy them without being seen.
Like here: youtube.com/watch?v=kR2h4sQMvGk

>you can either kill your target or humiliate them so hard they end up being broken

Yeah, most of the """good""" options were way worse than just killing the guys. The Overseer dies anyway and comes back as a zombie later if you give him the brand, so it's basically just murder with extra steps, and Lady Boyle you hand over to her creepy stalker who's probably stuck her in his rape dungeon.

First game didn't have new game plus, you fucking idiot. That's the point he's making.

based and murderpilled

Meanwhile.. In Dunwall Yea Forums...

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I haven't played them, but now I kind of want to. That sounds like a really good way to do difficulty for a stealth game.

Ghosting is finishing a mission with zero harm done to any NPC and without ever being detected. So no alarms, no being seen, no kills and no knockouts. Preferably also no evidence, for example you should avoid breaking stuff that isn't necessary to break. Basically the idea is to finish the mission without anyone knowing you were ever there.
Achievements? Who cares about achivements? -And it's not about the ingame stats it's about the principle of leaving no trace.

>Shall we gather for whiskey and cigars, tonight?

yes
it's way better than 1

So, how bout them whales huh?

They are actually really really good. Not many levels, but all of them are huge and with more freedom than what you know to do with. The Hitman 6 (the one that came out in 2016 fucking modern games and their confusing naming conventions) is a bit better in my opinion but the newest one isn't bad.

I'm going to the Bear Pits tomorrow. Wanna come with?

*AHEM*
FUCK CLOCKWORK SOLDIERS
FUCK THE KALDWINS
FUCK WEEPERS
AND FUCK RATS

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>Sub 30fps
>Smooth
Call me a PC butthurt all you want but at least I have standards

You DO follow the 7 strictures, right Yea Forums?

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>zero harm done to any NPC
>leaves Jindosh a fucking vegetable
One of the lines he gives you after going through the electroshock machine is actually begging for death. You monster.

Anyway, those robots aren't NPCs, and it IS necessary to break them since they're in the same room with Jindosh. Stop complaining.

They pretty much point blank executed the franchise in Dishonored 2 by killing the Outsider and bringing back Corvo and Emily.

I also don't like how in your face the supernatural is compared to the first game.

You think the stilt guys would be even kinoer with plague doctor masks? I know they're overused but it's thematic and their stilts already looks like bird legs.

>making delilah the main villain was the fucking worst
>spoiling the crown killer mystery way too fucking early
>that boring fucking slog through the spooooky witch house
>final boss fight fucking sucked
gameplay is SUPER fun but the other tedious shit really makes me not want to play it

If the Outsider was an Eldritch avenger of the whales it would have been cooler. I wanna take orders and be empowered by ancient tentacle god, not a smug young man.

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Fun fact: there's a Dishonored novel that, from what I hear, retcons Lady Boyle's fate.

Wouldn't fit practically or thematically, IMO. They're meant to be soldiers, after all. Not doctors. I'd expect the Overseers or some actual doctors to have those masks before the Tallboys.

Post concept art I wanna fill up a folder. Extra points for the mask.

You think you'll get your own squad after what happened last night?

Was it kino?

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>you don't get to kill the empress yourself
almost

best dishonored in my opinion apart from the last mansion level

>Anyway, those robots aren't NPCs, and it IS necessary to break them since they're in the same room with Jindosh. Stop complaining.
Those robots are NPCs whether you want to or not but that's not even the point. Destruction is evidence, and "those robots are in the same room" is not an argument because that's the problem. They should be guarding the entrances in case of intruders, not marching inside the room disturbing the inventor. Dishonored 1's levels were designed so that you'd have the opportunity of getting past security. Dishonored 2's levels were designed so that you'd have the opportunity to disable security.
It's funny, there's actually an anti-detection countermeasure in one of the cutscenes in D2. If you get into the Duke's vault without harming the robot patrolling there and start the cutscene with Delilah's soul, the robot self-destructs so that it won't see you in the cutscene. Because the fucking retarded level designers once again put a robot into an essential area where the player has to do suspicious things in plain view and everyone expects all players to destroy everything they see.

They could be militarized versions. They're already on the stilts to avoid the plague, might as well be wearing a rebreather of some kind to avoid the miasma.

here's some ugli

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so is throwing things to make distractions against your code of honor aswell?

I love that they went for caricature faces.

What would even be the point of doing things without being seen, if the level was specifically designed to make it easy? It's already trivial to avoid all fights, there's no need to make security systems even easier to ignore.

they could have giving them matching voice actors too instead of making half of them sound american

The faces in Dishonored are really beautifully ugly.

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Before Dishonored 2 and Death of The Outsider ruined everything, the Outsider in my mind was the omnipresent mind of a colossal deep sea leviathan that spans the area of continents, and the Void was in a place so deep in the ocean that the bottom literally doesn't exist. D2 made the god into a cursed little faggot, and DoTO made the realm into "lol it's just a parallel plane of existence and has nothing to do with the sea". I was genuinely looking forward to a game where you use the final pieces of scientific knowledge of Sokolov and Joplin to create some magitechnical diving bell that could be lowered down to hell so you could go and stab the devil.

Is there a name for the type of setting Dishonored has? Not quite full blown Cthulhu shit, black magic, early industrial revolution, etc

i agree it sucks but that doesnt mean it needs to conform to your headcanon

it's Victorian era

Its a 4/10 that gets to a 8/10 after several balance and ai mods in pc.

THe funny thing is that consoleniggers claim this is a masterpiece when they are playing the 4/10 version

As one of my top 3 games ever, it was close. Some abilities were objectively crappy and not worth touching. Wind Blast was one, its only advantage being able to blow people off cliffs. Every other use it had could be covered with tools/crossbow. Same with Devouring Swarm. It was cool as a distraction but straight up killing people with Shadow Kill was safer and quicker.
There should have been one more level, too; specifically between Loyalists and The Light at the End (2nd to last and last missions). Going from almost dying, to freeing your home, then straight to the final boss was kind of a jump.

2 is worse than 1. 2 has amazing world building and level design, but completely misses the gritty and gutter-runner type feel of 1. You feel like a dude on vacation getting involved in supernatural shenanigans. Half of Emily's abilities are useless, and rehashing the storyline was pretty weak. Delilah was a lame villain especially considering she was supposed to be trapped forever from 1s DLC. Also the Outsider was ruined.

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Professional in Hitman (2016) was fucking ridiculous. Had shit like civilians instantly wigging out if you dropped a coin or were dressed as a security guard but were holding a different make of pistol than other guards (i.e. the equivalent of a glock when you were supposed to have a beretta). Having a pistol with a suppressor equipped also made people suspicious, but that actually made sense and was kinda cool.

Master in Legacy and Hitman 2 definitely feels a lot fairer as far as stealth "hard mode" goes, but the insanity of Professional was actually kind of endearing in its own ridiculous way.

Hmm... I must have never played the original variant that extensively because I don't remember that kind of stupidity. Kinda reminds me of the original Silent Assassin and the near total inability to exist without causing alarms.

There's a difference between it being designed as easy and being literally impossible.

>good ending requires you to handicap yourself and gives you, like, two, ways to dispose of enemies that doesn't piss off the arbitrary score
>morally ''worst'' ending gives you all the toys and fun
>additionally, every goal has an arrow pointing straight at it, making exploration feel tedious
>>BUT YOU CAN TURN IT OFF!!!!1
>you can turn it off, but then chances are you'll miss a fair lot of subquests, items, whatnot, or inadvertently activate the main quest line

Far from a perfect fucking game. I had a good time with it, the world building was interesting, and playing it low-chaos almost made it feel like a true and blue Thief game, but boy did they fuck up by taking focustester's opinions as gospel.

occult steampunk

Never doubt it.

This might be controversial. But I actually feel like there were too few black people in Dishonored 2.

My experiences of Professional are from when it first got added to the game, so they may have patched it to be more lenient/less bullshit later. Master difficulty in Legacy and H2 definitely doesn't cause guards to be suspicious of suppressed weapons or wandering around with shit like wrenches and hammers if you weren't a handyman.

Not trying to be a tryhard and say Master is easy or anything, just that Professional added a bunch of extra bullshit onto the disguise system (which is irrelevant if you're going for the Silent Assassin/Suit Only challenges anyway).

FUCKING RATS EVERYWHERE
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA

there were too few mediterranian people in dishonored 2

>but boy did they fuck up by taking focustester's opinions as gospel

Oh god, the story about the testers not being able to do the Lady Boyle mission because none of them would go upstairs because "they weren't allowed" made me despair.

Discworld-with-whale-oil-punk

SPBP. Absolutely pedantic, trash game.

I don't think it's about making things easy, I think the developers did a checklist thing and used their own definitions to set the framing. In other words, technically the player can finish a level without leaving any trace because the developers have defined "leaving no trace" as "don't kill anything except those things. Those things don't count. So we'll design our levels around you having to kill those things."
It's the same thing with those fucking acid barfing barnacles in the first game. They don't have a normal stealth detection AI that is unable to detect you in the same manner as guards are. They just see you from across the universe because "oh, being seen by those things doesn't count. So we'll just pepper the levels with them because they don't count."

trash compared to dark messiah

>story about the testers
It can't be true

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its victorian you stupid fucks
19th century england

>random user writes a cooler plot line than a professionally paid writer.

Every time.

Steampunk.
Technically, everything runs on magic and whale oil instead of steam. The developers even called it "whalepunk". It's basically the same thing.
I'd just call it "urban fantasy", but that's really vague and not very useful.

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>It's close to perfection, but it doesn't have a new game plus.
New game plus wouldn't have improved the game. It either trivializes any challenge by letting you carry over your items/stats from the first playthrough or worse, forces you to do a normal playthrough before you can unlock the interesting game modes or higher difficulty modes, at which point you've already experienced what the game has to offer in an inferior way. It's even more ridiculous when you have to replay and finish the game multiple times before you can unlock the true ending or something like that.

New Game Plus is just a ploy to prevent people from selling their games after finishing it for the first time, since the publishers of these games don't want people to buy used cheap copies rather than full-priced retail copies. What I don't understand is how it's now regarded as an absolute necessity for a game to have, to the point that a game is criticized for lacking it, even if that game's mechanics/design are poorly suited for a New Game Plus mode.

Dishonored is plenty replayable due to the level design and different playstyles.

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I don't think there's been any lore regarding where the different races of people came from so can you really criticize the demographics of any of the locations in the franchise?
Dishonored 2 is pretty woke on the XX chromosome question though. Ever noticed how all of the female guards are officers? Because apparently women can't handle being beat cops. Leave that to the burly muscular men. And every woman in the Abbey of The Everyman is blinded upon initiation and never put in combat duty?

>Perfect game
>Stealth game
>Where the bodies vanish
LMFAO
It's a perfect example of a fundamentally flawed and comprised stealth game.

I wish it wasnt so fucking easy. I am by no means one of the le harcore gaymers thats into masochism but this game provided such a shallow challenge that it affected the my overall experience

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I like these games, they're pretty fun. I absolutely hate how you can't hide in shadows and that there's no light meter. That's fucking horseshit. I guess the anime powers are supposed to make up for it but I'd rather just hide.

stupid

I've never had bodies vanish in this game. In fact the fact that bodies don't vanish can be a problem because taking out a guard makes other guards wonder where he is, which changes their patrol patterns, which can cause them to find where you hid the body.

The only problem with it (and Deus Ex Human Revolution and I assume Mankind Divided) is that they give you all these powers and cool things to do, but basically punish you for using them. At least in Dishonored 1.

If you go through every level killing those that threaten you, even silently etc... you'll go toward high chaos or whatever and the Bad End. There's also no meter somewhere telling you when you're doing a "bad" thing and how much you can do before it fucks things up (ie attacking bad gang members, corrupt guards, and monsters should be different than bystanders, honorable guards and whatnot). As I recall the reward/XP system heavily favors full stealth, but there was an asinine "don't even possibly make any noise, even if the guard only thinks its a fucking rat" requirement which sucked, as opposed to "don't be fully detected" or "don't let them call out an alarm". Likewise, certain quests with major upgrade resource rewards seem to be "bad" or require chaos actions which is odd.

Overall a really good game, especially with the varying ways to solve a problem (ie the 4 different endings for the first mission alone!) - I should go back and finish it, but a few changes would have made it feel less cumbersome and more fun.

>I've never had bodies vanish in this game.
Yes you have, the game literally starts magically vanishing them after there's 5~ lying around.

steamcommunity.com/sharedfiles/filedetails/?id=174895104

You literally have to mod it and all the other zoomer tier crutches out to make it halfway playable.

That's literally steampunk, though.
19th century, maybe late 18th and early 20th. The Industrial Revolution is doing things to society no one thought were possible. There's a general sentiment that science is all-powerful, and will solve all the world's problems, which in modern works is often juxtaposed with children dying in coal mines or the incoming horrors of the World Wars. That's the setting.

They vanish all the time in Dishonored 1. Less so in Dishonored 2, although I think it still happens.

>I've never had bodies vanish in this game.
Bull fucking shit.

>The only problem with it (and Deus Ex Human Revolution and I assume Mankind Divided) is that they give you all these powers and cool things to do, but basically punish you for using them. At least in Dishonored 1.

>If you go through every level killing those that threaten you, even silently etc... you'll go toward high chaos or whatever and the Bad End.

>different 5 minute cutscene at the end
>OMG GAME RUINED
You are retarded.

The new Deus Ex games do punish you for going lethal, because they deprive you of XP. You literally get like 2-3x as much XP for going stealthy/non-lethal, which is absurd and is a betrayal of immersive sim principles.

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I'm pretty sure it depends on your settings
they vanish for performance reasons, the only time I ever had it happen was when I made a giant pile of bodies, a few of them dissappeared

>You literally have to mod it and all the other zoomer tier crutches out to make it halfway playable.

>zoomer tier crutches
It's because of console limitations. Dark Mesisah didn't have disappearing bodies and stealth was even more optional there than it was in Dishonored.

>I'm pretty sure it depends on your settings
Nope, it's the same for everyone irrespective of settings user. Everyone's config is identical.

Fucking hilarious that you've supposedly played the game and never noticed when most people noticed it almost immediately.

Zoom zoom.

I just told you I noticed it you moron

This game sucked

Fuck, you might actually be right. Because I don't think I've ever knocked out more than five people in any level in any of the games. And in the ultra violence playstyle I have never cared whether anyone finds bodies or not. So I have overlooked this massive flaw in the game by being too good at it.

Yeah, right after you were called out on your bullshit having said.
>I've never had bodies vanish in this game.
Do fuck off.

I'm not even the same person you retard
are you the same guy getting mad about the high chaos ending

>or higher difficulty modes, at which point you've already experienced what the game has to offer in an inferior way.
this argument is really dumb. I guess all DMC games should have only one difficulty, the hardest one?

its only boring if you play it like a choking sim

How do you equate being a brainlet who doesn't pay attention to the game he's playing, let alone the mechanics to being "too good at it".

>this argument is really dumb. I guess all DMC games should have only one difficulty, the hardest one?
No, but they should at least let you choose the difficulty you want from the start. The fact that you have to beat the game like 3+ times on lower difficuties before you can eve access the highest difficulty is absurd, and a blatant example fo artificial padding.

Lets not call it perfect. Its a great game which they achieved with fun mechanics and a neat art style but its far from perfect.

By using stealth in a stealth game, genius. Actually sneaking past enemies instead of choking them out. You don't notice a maximum body limit if you never hit it now do you?

Its not just about the cutscene, its about every story along the way. For instance I think the "granny rags" missions, or at least one of them is definitely evil - you do one mission and think the next one is coming up, but if you don't want those potential evil points (which of course are not listed) you have to just not do the damn thing and miss out on the upgrade items and whatnot - its very odd for a game to put a quest in your log you're not "supposed" to do etc. Its not like (if i recall) there's even a conversation about "I've got a job but its full on evil so if you turn it down I understand", its just a follow up.

And yeah, maybe I want the "good" ending, but especially in this grey-morality game world it seems it should be obvious what you can do without fucking everything up. From a mechanics perspective, you have all these fun game toys (and achievements if people are into that) but you can basically never use anything but blink, sleep darts, and choke knock outs or risk fucking things up. Also, like the Deus Ex example you mention, in Dishonored 2 there are opportunities for cash, bone charms, upgrades, etc.. .that are less/not accessible to you if you're trying to play the way your're supposed to do so.

I don't know if the Dishonored 1 DLC is better about this or not, or if Dishonored 2 + Death of the Outsider gives more leeway, but so far Dishonored 1 has some limitations I wish they would refine because the core of it is great.

Cool story zoomer.

>Can't even admit he was wrong
kek

>implying the Pratchett Jellied Eels and Pratchett himself aren't deliberate references to the author of the Discworld books

Yeah. If you want a challenge, you need to invent one yourself.
The first time I played Dishonored 2, I decided I'd try to avoid killing too many people, but wouldn't choke anyone, because Emily had scrawny girl arms. It still wasn't hard, the game gives you plenty of sleep darts and stealth is simple as ever, but it was certainly more interesting than just approaching it as a hugging simulator.

well of course they are but discworld isnt victorian

>if you don't want those potential evil points (which of course are not listed) you have to just not do the damn thing and miss out on the upgrade items and whatnot - its very odd for a game to put a quest in your log you're not "supposed" to do etc.
Get checked for OCD

>From a mechanics perspective, you have all these fun game toys (and achievements if people are into that) but you can basically never use anything
You can murderize dozens of people and generally break stealth during the whole game and still get the "good" ending

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Will Dishonored 3 happen?

dishonored 2 didnt do well
maybe in 5-10 years

>I guess all DMC games should have only one difficulty, the hardest one?

Honestly, I wish I could just go straight to DMD with everything unlocked every time I rebuy DMC3, rather than having to fuck around playing through normal, hard and very hard first, desu I know there's an "unlock all" cheat code, but it disables saves in the HD collection version

Wasn't DotO supposed to be dlc for 2 but because 2 bombed they tried to even out costs by releasing DotO as a standalone?

Where did 'KILL THE OUTSIDER' mood come from? I thought Daud didn't care about him at all at the end of BW

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Millennials as opposed to who exactly

No I'm serious. I've never gone on a knockout spree and have never managed to have a body disappear. I've ghosted all my low chaos runs adn when I did my high chaos run I had the thing that causes the bodies to evaporate anyway.

>tfw no mission with Daud you just save him and he dies

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WHo can say OP, miracles happen. I beat the game like 5 times I think, maybe more.
The roleplaying was intense

It came from the "let's hire some random broads from kotaku and twitter to write for our game instead of two ex-LGS people who wrote the first game"

>that "young but intimidating" daud
protagonist material right here

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in 10 years, by another dev, a reboot, they'll just kind of merge emily and corvo into one character with a bunch of powers.

>tfw doto was originally daud's dlc

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>PLAY HIDE AND SEEK WITH ME
>No
>OKAY, COME FIND ME
I dropped the game within 6 minutes.

sound like your life is hell

>he didnt like Emily

Citation pls? Everyone knew that D2 would be starring Emily after Corvo saved her in D1 and everyone knew that a D2 expansion would be starring Billie after Daud spared her in D1. Corvo was going to be an old man no matter what so it wasn't certain that he'd be playable in the sequel, and Daud was going to be really old and it was obvious that he wouldn't be playable.

>he wouldn't be playable.
but why? corvo was 54 and daud 57 in D2

>start Dishonored threads every few weeks
>no one interested in talking about the game
>get on Yea Forums right now
>thread is well in its 200 replies

Well fugg. Just gonna say Dishonored is a great game, Dishonored 2 is disapointing in all fronts except gameplay and DotO is hate inducing. Fuck Harvey Smith

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>There was an option where we could have just told this story through the eyes of Daud, by the way, but I think that would have been the easy road because his powers are known, it would mean less mechanical exploration.
pcgamer.com/dishonored-2s-death-of-the-outsider-could-have-focused-on-daud-but-was-considered-the-easy-road/
>He's really old
And yet he was pretty op when lurk rescued him at the beginning of doto

Dishonored 2 has some kino levels but plot is sjw shit.

I thought this thread was a Dark Souls 2 thread at least 4 times already.

>Fuck Harvey Smith
what's the story?

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Absolutely. That coin could be evidence I was there and could have DNA. Distractions are for plebs.

D1 was directed by Harvey Smith and Raphaël Colantonio, D2 and DotO was Harvey only as Colantonio went on to direct the better game PREY. Harvey was the one that thought that unironically listening to Anita Sarkeesian was a good idea, or who didn't like the trickster god being a trickster god and thus retconned him, or who retconned Daud's character, or who decided to leave all progressiveness the Empire goes through in between games unexplored (which I would have actually loved for it ot be acknowledged, Emily changing the Empire from how it was in D1 to what we saw in D2 and how that affects how the nobles see her would've been interesting, but as it stands it comes around as "muh irl politics") or who created the non character that is Wyman, or who decided to introduce a fucking time travel plot as the next big thing for the franchise.

Fuck him

>plot is sjw shit
I don't think I've ever heard anyone even attempt to justify this statement.

*crack*
*siiiiiiiiip*
“Ah, now Jessamine, that was a heck of an Empress. They don’t make ‘em like they used to”

I hope not, 2 and DotO fucked the universe and lore way too much. There's not even an Abbey anymore, and playing as an Overseer that gets powers against his will would've been pure kino

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Virgin thrown beer bottle vs. Chad single running footstep upstairs heard through two meters of solid concrete

>2 literally introduces female guards
Thanks feminism

>villains are stated to be LGBT but that doesnt play any part in plot

If you can't ghost this game with no powers like me you will always be a virgin.

>this random character is transexual of all things even if the game takes place in the 19th century and its gender plays no part in the story
>it just so happens that as said they contacted and listened to Anita Sarkeesian when she complained about D1 being sexist

>this random character is transexual of all things even if the game takes place in the 19th century and its gender plays no part in the story
do you mean that girl FtM character?

If you mean Mindy Blanchard I thought she was mtf

True. Crucially, in the first game you play as a hero who suffers a great tragedy and has to overcome adversity to rescue a princess. That makes it great storytelling. Why anyone even bothers writing stories that diverge from the monomyth is beyond me.

I mean the blonde tattoo artist you can help in the first proper mission of D2; is there another one?

If the sexuality played part in the plot they would be accused of demonising gay people by making gay villains.
Emily having an androgynously named lover on the other hand...

The majority of the enemy combatants in the first game's expansion are female. And only guard officers in D2 can be female. Not the beat cops. The guys who actually do the work.
Also Thief 2 had female guards too. Neither franchise takes place on Earth and real world sensibilities don't really apply all that rigidly.

>is there another one?
I meant this one as pointed out

Yeah that's the one. I was confused 'cause I thought she's MtF not FtM

>Emily having an androgynously named lover on the other hand...
...means that her lover is either male or the empire ends with her. It's a hereditary monarchy. The reason why the first game had and Empress instead of an Emperor is that Jessamine's father had no sons to inherit the empire. So if Emily is gay, the Empire is over, and you might as well have never saved her in the first game.

>implying its not progressive empire where you can adopt and he/she becomes heir

The empire is in fact so regressive that the slightest hint of a blood relative of an earlier generation causes an instant transference of power from the princess to the queen's newly discovered sister. There is no way an adopted heir would fly

All subtlety was thrown out the window in the second game. You could complete the first in its entirety and not learn details like Corvo being Emily’s father and within the first scene of 2 that relationship is thrown down your throat.

>not picking based Corvo to sit on the throne while leaving Emily encased in stone for her degeneracy

Then why go out of their way to not mention "his" gender? Why not give him a face, or an important role? Why create the character at all?

>void infects people
>you have to find Outsider who's hiding in Pandyssia
>need to bring mind back to Kirin Jindosh
>he becomes new Sokolov

To scam the grievance mongers of course. It's good for them and neutral to everyone else due to being non-specific and therefore by default the only lore-friendly option. Those people can imagine anything they want and because they're retarded they'll never think what it means for the lore and never realize that their token doesn't actually exist.

>listening to Anita Sarkeesian
Never heard about it fucking wow
>didn't like the trickster god being a trickster god
They should retcon him and doto with Billie's "timetravel powers", it was a huge mistake
>Raphaël Colantonio
And he's left the studio,nice. Prey is doomed too I guess

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Prey was already shit.

i liked first-game emily better

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>Mindy Blanchard
>transexual
WHAT NOW?fucking christ guys are you serious?

they can make it even worse

Billie's time travel powers? The only one who time travels is Emily/Corvo in Stilton's house. Billie can just stop time and project her perception around the room.

I wouldn't say sjw just too many modern anachronisms in even a fantasy Victorian colony setting. The problem is that, while writers generally do draw inspiration from their surroundings, there are examples of characters that the writer was trying hard make likable by using their own preferences also, unfortunately, the writer's preference can easily be summed up by /pol/ shitposts.

>"This is Paolo's second in command, Mindy Blanchard. Early in life she was someone else."
>"Early on, she felt like she'd been born into the wrong life, so she set about making it right."
Heart lines. Besides being confirmed by the devs later on.

A throwaway line in some readable somewhere added onto an existing character probably. As much depth as one can expect from ideologically compromised writing. So of course we must blow it out of proportion.

the victorians were fuckin weird and dishonored frankly undersells a lot of the weird shit they were into

If you use the heart on her it alludes to it yep.

user...

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>no delicious chocolate guard waifu

I just thought the anachronisms were the developers' homage to the worldbuilding of Thief because of their background with LGS-adjacent devs or downright LGS.

isn't she able to travel through different timestreams(?) by the end of the doto? my memories of her powers a shit, so correct me

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exactly they dont care about setting but preferences.

Weird looking graphics for a video game

There is NG+ in prey now

Irrelevant. The comic takes place before D2 yet Billie appears through a portal as she looks like in DotO. Hell, the comic came out even before DotO, this was actually the first we saw of her since Daud's DLCs. It's all groundwork for a full on time travel sequel.

All I recall is that she can astral project to look around and then teleport to any location she can see through said projection. Near the end of the game she touches an old dead evil god's corpse and is able to walk through the boudries of reality into the void.

>next Dishonored is set a decade or two later
>the empire is crumbling and struggling to deal with insurrections in Morley and Tyvia
>vague WW1/Victorian aesthetic with beltfed whale oil maxim guns and tanks with arc pylon anti-boarding devices
>combined with weird black magic shit and the slightly alien aesthetic of not-earth

>Emily starts talking about who she would have killed when she's Empress
>dong expand

so Bille is now a god?

The dynasty would end, but there's no reason the empire should.
Depending on how you play, Corvo can usurp the throne in either game, and his only claim to it is that he fucked the previous empress. Emily herself was born out of wedlock, meaning that by medieval succession rules, the Kaldwin dynasty already ended with her mother. It's fine.
Emily just needs to ensure that by the time she dies, there's exactly one clear contender to the throne. It doesn't have to be her child, it could be anyone, they just need to have the political (or magical) power to enforce their claim without a lengthy civil war.

It was a military coup. They imprisoned the previous Empress (or turned her into stone) and killed everyone loyal to her in the palace.
The whole reason for Delilah's final plot, painting a magic picture to change the whole world, is that no one respects her rule. The general opinion of her seemed to be that she was 1) most likely illegitimate 2) an incompetent ruler and 3) literally a witch. There's no one in the palace but her coven.
That's more or less realistic for royal succession imo. "Evil sorcerer usurps throne" is basically a stock fantasy trope.

>"he'd been born into the wrong life"
It's so damn vague, it could mean anything. I thought she was noble or a whale

>Emily herself was born out of wedlock
It's implied in D1 she was either conceived or born during the Fugue Feast especifically so no one could ever wonder her origins.

twitch.tv/videos/102694748?t=44m54s

Jesus Christ, Harvey, what have they done to you

>it just a part of making a rich world
okay i'm speechless

There's no way to kill/neutralize Lord Regent without Blink. You need it when you leave Samuel's boat and go up the radio tower.

nah m8, Prey is a lot better.

>new outsider is a female
Will Anita be happy with this?

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>new outsider is a female
wut

>additionally, every goal has an arrow pointing straight at it, making exploration feel tedious
This is doubly annoying, because it was so unnecessary. The Heart does the same thing, in a more subtle and clever way. There are runes or bone charms "hidden" in every important location, and they form a trail of breadcrumbs through the level to wherever you need to go.
But noooo, you gotta literally show a "GO HERE NEXT" marker on the screen, or the playtesters won't get it.
And then a "RUNE OR BONECHARM NEARBY, EQUIP THE HEART" warning, just to be on the safe side.

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Corvo vs. Daud duel is kino. Two ruthless warriors chosen by a mad, bored god to duke it out with all their ambition and emotion. Bet the outsider was wankin his chode when Corvo floated into the flooded district knowing shit was about to go down.

it is "what if" scenario

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So is Death of the Outsider good or not?

The gameplay and levels are great, everything else about it is terrible

You can either double jump or use the impulse of a grenade. Later on when Daud traps you you need double jump again.
You can finish the game with either No Powers or No Enhancements, but not with neither

As said. Plotwise its a conclusion to the fucked up lore mess that D2 made.

Did anyone else jerk off to the prostitutes in the first game?

DH2 might objectively have better level design or whatever, but I find myself replaying DH1 a lot more. I like how the missions and levels are a bit smaller than in 2. I must've replayed the Lady Boyle mission over a hundred times by now. Missions in DH2 were getting too big for their own good imo. I like it when you can speed through a level and do it in 5 minutes with some practice.

It was a nice touch how one of the Pendleton brothers wanted his prostitutes to play Lady Boyle in that mission.
And pretty hot.

>that lonely girl near the bay
She was my favorite

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by making a steaming pile of shit I guess.

>nobody remembers your name
>even the traitors forget to execute you
>devs forget to put your VA's name in the credits
>character not even listed on IMDB
I feel so bad for Cecelia

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It's for the best. She's too pure for this sinful world. As long as she's forgotten, she might have had a happy ending.

Like D2 more than 1 but still don't like how the devs let some feminist bitch give input on their game

best girl after vera

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>if you kill the badguys, you get the chaos ending
I hate games that do this.

The AI makes non-lethal runs incredibly annoying

D1 is probably my top 3 game ever. Mostly because the lore and worldbuilding. The atmosphere is 11/10, and the controls are so tight its unreal. In D2 im mostly missing the dark gritty wet feel of D1s Dunwall but still a great game. Yeah the story is awfull rehash, i dont get how could they think that its ok to rehash the same shit from Dauds DLC. Still a great game. Also Prey is god tier if it wasnt for the last loading screens chapter. God fucking damnit i love Arkane

Except that's false you fucking mongrel

guards and weepers are not the bad guys

loading screens haven't bothered me too much.though im yet to finish the game, 19 hours in and just entered deep storage

It's in my top 5 for sure. I just love it so much.

I wish I could visit Dunwall or Karnaca, the architecture, man.

Exactly. She's the only one who deserved to get some whiskey and cigars

When done correctly immersive sims are the most kino genre of game you can make.

Whole game is great, its just the last chapter

So
Where's her mark?

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Not it has something better, replayability. Low/high chaos, lethal/non-lethal, ghost, no powers Garrett mode. Also some Void-tier DLC.

In Prey I didn't know you could boost while space walking so I went through GUTS at 2 m/s. I wanted to die.

>guards are oppressive, often murderous douchebags that are actively aiding a treacherous government seized power in a blatant coup
>any decent guards are probably dead by now, other than Curnow
>weepers are walking plague hosts, literally spreading it as well as rats/bugs, they live a hellish life of misery; killing them not only contains the plague but puts the innocent people they used to be out of their misery
At least make some logical fucking sense, kiddo.

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It does, 2's levels are great. It just wasn't as impressive as it was when you first played one, being transported to an entirely new fictional universe for the first time, being exposed to the world, lore and characters for the first time. Doesn't mean D2 levels are worse.

Also, narrowly missed those hexes. Shiit.

The first game was already about an empress, which is about the most feminist thing possible.
We're not just talking about a female head of state, but an absolute hereditary monarch. The kings of Europe ruled by divine right. They were the chosen enforcers of God's will on Earth, ritually anointed and crowned by church officials. To give a woman such power is not just to give woman power - it is to state, beyond any shadow of doubt, that a woman is fit to hold such power, in the eyes of God and the clergy. That a woman, who could never be an ordinary soldier, is fit to be the nominal leader of a nation's armed forces. That a woman, normally unable to pursue a career in law, has both the authority and the wisdom be the highest judge in the realm. To crown a woman is to declare that she is, by will of God, the most able person to rule the land, and to hold absolute dominion over all men therein.

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Shall we gather for whiskey and cigars tonight?

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>Jessamine liked to spend her whiskey&cigars time with Corvo

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I miss these threads. They disappeared just as I was getting round to playing it, should teach me never to "save up" great games for fear that it's the last time I'll be playing something so good.

>accused of demonizing
AND THERE IS THE PROBLEM! They're trying to have their cake and eat it too. You can't just bring up a character's sexuality when it plays no other role in any subplot for the sake of pandering points and expect people to NOT get put up with your bullshit.

So now I want this to be Emily's new theme song.
youtube.com/watch?v=Us2ylGAwBnk

>22:41:47
>22:41:46
Uhhh Hiromoot?

>You can't just bring up a character's sexuality when it plays no other role in any subplot for the sake of pandering points
lol you big gay offended baby

You can kill something like a quarter of all bad guys in the game and still get the good ending.
As long as you only kill people who get in your way, instead of systematically murdering everyone in the level, you'll most likely get the good ending.
Alternatively, you can systematically murder everyone in one level as long as you do a pacifist run through the next couple.
It's very forgiving.

my favourite on release was all the people figuratively screaming and crying in anger because the game was 'telling them they're a bad person for enjoying the cold-blooded murdering they did' and 'punishing the player by giving them the bad ending'

so on one hand: choices matter! the game reacts to your actions! on the other: waaaaah the game is being mean to me i hate it waahhh

Dishonored was great, but I liked Prey more than the second part. It's so atmospheric and the music is great too
youtube.com/watch?v=9inN-CZX9IQ

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>fear that it's the last time I'll be playing something so good.

Fuck. Somehow that hit close to home
D2 and Prey are the only games i really enjoyed lately, and with those poor sales...

I kind of liked it but I got so fucking bored that I dropped it literally at the last 1-2 hours. The last levels were so bad I couldn't force myself trough them.
How is the 2nd game?

More of the same.

tramp stamp

Nothing is.

>only ever played the Daud DLCs, avoided the Trials like the plague because my friends said they didn't like it and I don't tend to like timed tests, thoughts it was a waste of a "DLC slot" for a game such as Dishonored
>end up playing it
>love the fuck out of it
Holy shit every single trial was kino, the one where you had to air assassinate your way down was the best one too

youtube.com/watch?v=DlXJuvGQfA4

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I played as Emily in 2 just to keep her underwater until she started making “struggling to hold her breath” noises. Also summoned doppelgängers just to choke them

Honestly, I kind of agree with that. It's not the player's fault that killing people is so much fun.

i fear they will fuck up prey 2. i also worry about ss3 since underworld ascendant is shit

i didnt say killing people wasnt fun?

youtube.com/watch?v=h6sbRxzivpw
silver and dust is better

Fuck, when I first played Witcher 3 I didn’t know you could make the boats accelerate, spent literal hours sailing at a snails pace across every lake and between islands.

>actively aiding
>blatant coup
The shitty lower guards have no idea you're innocent you fuck. The coup in D2 is obvious, in 1 you were alone with the Empress' corpse, plus you were a Serkonan. Try and tell me with a straight face that every single lowly guard you kill knew about the betrayal and fully drsetved being devoured by rats, and I'll tell you how much of a retard you are and how glad I am fags like you get the High Chaos ending.

I've never played this game, but I tend to go for the most conservative path during my first playthrough, so I find it believable.

The AI is retarded and Thief 2 had better stealth mechanics with more complex light/dark detection, better vision cones for guards, and better sound mechanics involving different materials and surfaces.

Other then that its a great game but it felt a little simplified for the console plebs.

Hi HGfag from Trash :)

If I was rich, I'd pay you to track these people down and have them play a Hitman game or something.
Many lulz would be had.

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>when you leave the station for the first time and No Gravity starts
Probably my favorite moment in the game

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i wouldn't want to know anyone who went to the Boyles' ball and spoiled the party.

that said we havent found a way to separate 'character tells you not to try X for narrative reasons because thats literally not possible in the game and its pointless to try' and 'character says not to try Y because character is employed to stop you from trying Y but you can totally try Y if you're clever enough or on your fifth playthrough'

I'm just saying it's hypocritical of the developers to criticize the player for killing people, when they clearly spent a lot of effort devising clever and entertaining ways for the player to kill people.

>game is about power corrupting
>bald guy and his friends fuck the city over for power
>the loyalists betray you for power
>you have power in the form of the supernatural mark

>"wtf what do you mean the game gives me a darker ending if Ikill 70+ people by level?

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I bought this on steam sale and never played it. what is it?

You're probably get even more bored with 2

*tink tink tink*
Gentleman, gather round. I have a very important announcement to make. Ahem.

FUCK CORVO
FUCK DAUD
FUCK THE REGENT
FUCK RATS
FUCK THE PLAGUE
FUCK THE OUTSIDER
FUCK JANNIES
AND FUCK NIGGERS

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Thief with superpowers. Probably the closest thing we got for a modern Deus Ex, moreso than the actual Deus Ex sequel.

youtube.com/watch?v=jgw01KAlcRU
Lullaby is so out of place in this ost

you're incorrect, but let's pretend you're right. to fix the game, would you prefer to have the choice to kill people in entertaining ways taken away from the game, or would you prefer the player to be given the 'good ending' by default, whether you did cause 100000 people to be sawn to pieces and devoured by rats etc.

fuck off, retard

I bought the artbook because I felt terrible about pirating the game
It's gorgeous.

I don't think so, maybe on at least 40% sale i'd say

What about adding more options to the non-lethal repertoire?
Not him, I personally loved the non-lethal options in D1 and I've genuinely never understood people that thought the options were "limited" or "boring"

they did that in dishonored 2 specifically as a response to the screaming about d1's 'lack of balance' (why the fuck does there need to be balance like it's ... unfair or something?)

so now to satisfy this lack of 'balance' you can leap from tall buildings, smash someone's head on the ground but it's ok! they're ok folks, it's totally non-lethal braining them like that. haha no actually that's dumb

>NOOO I CAN'T MURDER EVERYONE IN A STEALTH GAMEEE!!!
these people need to be fucking gassed.

The great thing about D1 is that you had to put the most minimum amount of effort in achieving the Low Chaos ending. Sure, killing would be easy as hell, buuuuut Dunwall may suffer for it. Making the non-lethal and lethal approaches the exact same makes going for the latter useless unless you actively want a bad ending.

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Not as fun as fucking with them, KO or ghosting though. Dishonored had the same type of guards as Thief for the most part, where exposition and dialogue makes you feel at least some sympathy for them even if at other times it's apparent most of them are real assholes and scumbag killers. Doesn't mean you have to be judge, jury and executioner, I felt the game was almost communicating as much at times.

(me, driving over 100000 pedestrians in grand theft auto and murdering cops with grenades and bazookas) heh why is niko bellic whining about being sucked back into the criminal underworld and being forced to kill people for money? look at all the stuff he did

the problem, as always, is gamers and their shrivelled weenie brains being conditioned into 'good ending' and 'bad ending' as substitutes for 'being a good person' and 'being a bad person'. as opposed to 'appropriate ending given the choices i made to get to the ending in the first place'.

It's Thief, except in addition to sneaking you're also a skilled fighter, and you get magic powers that can aid you in both sneaking and killing.
It's way too easy, but still decently fun, and A E S T H E T I C as fuck. The scenery is amazing. Even the furniture looks good.

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>more corpses=more rats=more plague
Is this the same for the second game?

replace rats with bloodflies and yes

then how the fuck do you even have to play violent if it's an option dumbass? the game would force you to kill? Then there would be no options

WTF is this dumb question?

It's even more fun to do different replays, more so than Thief even if on paper that too has various approaches. Like how the wanted posters and dialogues change if you got spotted even just once for example, and more of those insane details that make the world come alive.

Thought the guy on the right was shitposting on a laptop

I think both are reasonable options.
Making killing people less fun would make it more of a pure stealth game. It was a design point in Thief that combat should feel bad, that it should be a punishment for failing to stealth properly.
It probably wouldn't go over too well with the Dishonored target audience of ADHD-addled children hopped up on prescription amphetamines, but I wouldn't mind it.
Giving the player the "good ending" by regardless of what they do is the default option for most other games. Killing hundreds of people is just how you interact with the game, and it's never acknowledged and changes nothing.
I don't think anything would be lost if Dishonored was structured something more like the original Deus Ex. Have an NPC act horrified if you kill too many people in the first mission, just to explain to the player that it's possible to avoid it. After that, don't even bother counting. Later, let the player simply choose the ending they prefer.

Not that it necessarily needs to be "fixed". I just think it's something I personally dislike.

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>Dishonored 2s level design isn't as good as the first.
>time travel mansion
>moving house
how are these two alone not better than the entire first game?

I wasn't even aware of the other options.

>put someone in a chokehold for two seconds
>they'll sleep for the rest of the mission and it's impossible to wake them up, but they're totally alive

>inject someone with a syringe full of unknown chemicals, with no regard to body weight or where you inject them
>they'll sleep for the rest of the mission and it's impossible to wake them up, but they're totally alive

Realistically, any person you render unconscious for more than a few seconds would risk death, no matter how you did it. It's just a gaming abstraction.
From a balance point of view, I don't see how it makes any difference, when you have the default chokehold.

That's true. It's amazing how much work they put into those little details, especially since most players probably won't even notice them.

I remember there being a mission select with some kind of power unlocks... am I just remembering wrong? Even if I am, cheat engine exists.

2 was a bit disappointing because they recycled delilah and the writing seemed kind of half-baked.

The levels are amazing though - shame I couldn't disable the shitty lens flare shit on the camera, kept ruining my screen shots.

Arkane are basically keeping the Looking Glass Studios torch alight singlehandedly so I'll keep buying these games as long as they keep making them.

>They recycled Delilah, when they could have brought the infinitely cooler Granny Rags back
Why on earth would they do that. Who cares about goddamn Delilah?

It's not a stealth game, it's game like Deus Ex where stealth is just an option.

There was a mission select, but the power unlocks were in the pause screen.

Dishonored 2's level design is schizophrenic. The first half of each chapter is a big open sandbox with nothing to do in it but collect runes and bonecharms and kill enemies. And then you get to the actual destination and it's over before it really starts.

Now, this is similar to the first game's set up. But something about the amount of shit in the sandbox areas in Dishonored 2 make it feel less enjoyable and more like padding. They are somehow larger, but less "free". I think it's because Karnaka's streets feel more claustrophobic than the first game. And they funnel you into more conflict than Dishonored 1. I think they're just too large. With a few exceptions the outside areas in Dishonored 1 were more like appetizers to the interior's main course, as opposed to an entirely different entree.

>inb4foodanalogy

It feels like Dishonored 2 was designed with a high chaos playstyle in mind. it's like they watched StealthGamerBR videos on youtube and wanted more people to play like that. You can even kinda see it in Emily's dialog. She's needlessly bitter. Meanwhile Dishonored 1 felt like it was designed with a low and high chaos playstyle at all times.

>stealth games shouldn't give you the option of massacring people on the occasional replay

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Looking cool, and playing well are two different things. Also the area before the time travel mansion with the two targets was infinitely better than the mansion itself.

>it's hypocritical of the developers to criticize the player for killing people

THE CHARACTERS ARE CRITICIZING YOU FOR BEING A RAMPANT MURDERER YOU DUMB CUNT, THE GAME ITSELF REWARDS YOU WITH MORE ENEMIES TO KILL IF YOU GO OUT OF YOUR WAY TO REACH HIGH CHAOS, FUCK YOU YOU MONGOLOID!

There are two levels in Dishonored 2 that are as good or better than the levels in Dishonored 1. The Clockwork mansion, and the dust district. The rest are ok at best.

It's fun if you play high chaos, otherwise it's aggravating. I would say it's worth it if you liked the first game, and enjoy playing very aggressively.

I agree, the changes they made to the outsider really bothered me.

>play lethal chaotic playthrough
>have a blast using traps, darts, magic, sword fighting and assassinating people
>game punishes me by giving me the bad ending

Why make it so much fun to kill people when you're just going to slap my wrist and say it's bad?

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Emily is fun, she's just different. She's actually overpowered and can make the game a little too easy.

>than the levels in Dishonored 1
Literally the best level of Dishonored 1 was the High Overseer Mission, everything else was good but not that level. I definitely think Dishonored 2 levels are a cut above the rest overall when you compare the games. Sokolov's place in Dishonored 1 was such a let down from how the game hyped him up to be, Lady Boyle is understandably fucked, the Flooded District is wasted potential, that whole part of getting through the destroyed ruins with the Tall Boys was trash.

>Dishonored 2 has better gameplay in almost every possible way
>Dishonored 1 is still more fun

Why is this?

His sword is cooler, and he's absolutely dripping with self hatred. If you play non lethal, his story is basically him making up for living such a horrible life. And it's a nice redemptive arc. At least that's how I took it.

Somehow the witch you banished to the void didn't die. She comes back and SURPRISE she's actually your aunt. And she takes the throne and now you gotta get REVENGE.

It's not nearly as good as the first game, and retcons a lot. It's a fun game though, not as good as Dishonored 1. At least if you like playing nonlethally.

one of the few times soul vs soulless can be used without it being a meme

Why are you looking at it in terms of being "punished" when you're still having fun murdering people? The game clearly facilitates this playstyle.
It's just that the game shows you the consequences of your actions after you're done

The original void was much better because it actually had atmosphere and wasn't generic FLOATING OBSIDIAN SHARDS

Because the first game manages to be more than the sum of its parts, and has tight ass controls

the game needs solid fucking cutscene like thief to make me care about the characters because the fucking diary stuff is so contrived and played out these days. daud just mopes about a queen he killed, he's kind of pathetic... I only like that he's voiced by Michael madsen

haha how the fuck do you sell used steam games??? XD

STEPHEN RUSSELL

IS

MY

SHIIIIIIIIIIITTTTT!!!!!

Is that from Hunt?

>gristol is the entire empire
>only played 1
Literally only Dunwall is fucking Victorian England. Karnaca is more Mediterranean, Tyvia is the frozen Russian/german north, and Morley is...fucking Morley.

>why does the city end up getting fucked if I extend the plague by killing a hundred guards doing their job every time I go out there to "prove my innocence"?

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They made Emily into a bitter bitch for no reason, and they turned Sokolov into a lovable old grandpa for no reason, and they turned the outsider into a unlikable cunt for no reason. The story isn't really SJW so much as it is just poorly done. It's trying too hard to hit the same beats that the first game did... while also being it's own thing... but by changing aspects of the first game. So it has it's feet in two worlds, instead of just trying to do something else in the same universe. And it ultimately suffers for it.

>what is the brothel
>what is Dunwall Tower
>what is helping the survivors by the Tall Boys' right

why all the smoke and mirrors about Billie lurk anyway? nobody was surprised by that reveal.......

Hey remember how Daud accepted his choices were his own and made up for them
Wouldn't it be cool if we go against that and make him hate the Outsider because he was the one at fault after all
hahaha
ha
Fuck DotO

See if they had just left it vague like that, that's good writing. But later on being like "OH SHE"S A MAN" or whatever is retarded and they should be slapped.

I love Dishonored but there's a ton of stuff it could have done better.
>Non-lethal sneaking consisted almost purely of avoiding line of sight while abusing teleport/time slow and rarely possessing a rat, you had nothing like rocks you could throw to make noise or non-lethal traps
>No audio variance for moving on or through different materials to raise or lower how much noise you and the guards make on say carpet vs metal
>No dynamic light sources you could extinguish to lower ambient lighting

Like as a stealth game what mechanics it does contain are fairly shallow. It's really carried by the sandbox elements, level design, atmosphere, character writing, and visuals.

whales are so fucking cool bros I wish they had more significance in the story like youtu.be/zsDwFGz0Okg?t=50

Who fucking knows, dude. It's so stupid. Of all the changes they made I'm still the most disappointed with the outsider. Despite being alien and otherworldly he was relatable. And that was cool. now he's literally just some dead asshole in the void that makes snide remarks, instead of playfully goading you.

>The Brothel is great
>The Bridge Section of Sokolov's Mission is great
>The High Overseer is great, as you said
>The flooded district is bad, but the final section where you fuck up Daud's group and the Overseers is amazing...
>The Final mission is great
Oh wait that's most of them. Daud's DLCs are even better.

The only part of the ending that's even that bad is when Samuel talks down to you. And you can just kill him too.

The stealth in dishonored is almost more based on speed than actual stealth. You can disable people without them knowing you're there, if you get them fast enough after they've been alerted. It's entirely possible to alert guards and kill them and still get a "ghost" playthrough. If you consider your wanted poster showing a big "?" instead of your mask as remaining unseen.

Also why would you want to throw rocks when you can possess a man, walk him into another room, and then re materialize and choke him out?

Carried by its level design? Are you insane? The only map in this game that is in any way decent is the final one on high chaos. Every other map undermines its own challenges and puzzles to an almost laughable extreme, with probably the most egregious example being the masquerade level.

Another pet peeve I have about the stealth elements is that there's no penalty for fucking up. Both escape and just murdering everyone in sight are trivial tasks. None of the guards can hope to stand against your bullshit.

Maybe I'm just old school, but I think that if you get caught sneaking you should have to panic. For developers that carry the Thief pedigree, they sure forgot how fucked Garrett is if he's ever spotted.

Is Death of the Outsider fun to play?

What are your issues with Lady Boyle's last party?

Mainly the fact that if you deliver a drink to a person you meet almost immediately, you get the target's identity revealed to you instantly and you don't have to solve the logic puzzle by sneaking through their bedrooms and finding diary pages and shit.

That would have been a great level and they chose to ruin it because of retarded playtesters.

>Dishonored: The Perfect Game

There is not a single thing about these games that I find aesthetically pleasing. Not the clothing, body shapes, faces, architecture, weapon design, voices robots. Nothing.

>both TitanFall 2 and Dishonored 2 had incredibly technologically impressive missions that basically had two verisons of the same missions on top each other that could transition instantly between the two
>Both games sold shitty
Fuck

Ah yeah I remember that. I think I just killed all the Boyles, because why not?

It's really sad.

Blink ruined the game. It made the exploration aspect boring as fuck. The flood level was cool though.

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>first person
>you don't see your own feet
It's bad.

Differing opinion is not automatically bait, you dumbfuck.

The blink is one of the main attractions, and the flooded level is universally considered the worst part of the game, you dumbfuck.

Fuck I took the bait