Why does Yea Forums hate turn based combat so much? Is there anyone left here that appreciates it?
Turn based combat
I like turn-based combat but in most games it's too simple or takes forever to get interesting.
I like it, the issue is the last good game with turn based combat was P5. and persona is notoriously shit for retardating TBS. Sadly ATB is the way to go nowadays unless you can pull of encounters well enough.
X still to this day probably has the best modern turn based gameplay based solely off of it's bosses.
It's easy and hardly combat.
ATB > turn based
Except for tactical rpg's.
>Why does Yea Forums hate turn based combat so much?
you are fucking stupid
boomer here, real time combat is objectively better
but i'll still play a turn based game if it has other good points
some of my favorite games are turn based
Have you seen this place lately? There is tons of hate for anything old these days but turn based combat especially gets dumped on a lot lately. People actually want to see FFVII have action combat.
turn based combat can be good but it's the peak of unoriginality for combat in its raw form, turn based battles without any added gimmicks always devolve into you mashing A on your strongest attack and then healing up when your enemy does the same
there's a reason stuff like porn games and the like always use basic bitch turn based battles
for turn based combat you need to add interesting mechanics to let you outplay your opponent through the use of resource management, positioning, timing, etc
look at games like chess, Xcom, FFtactics, bravely default; they're all technically tun based but there are levels of complexity to it that require thought
meanwhile you have trash like pokemon, final fantasies like 4, 6 or 13, older SNES RPG games, etc where you simply select the strongest attack, your opponent does the same, and you bash heads together while dice rolls in the background and you hope for a critical
>nanami in rear
huh?
For me personally, the original FFVII is still perfectly playable today. So if they're going to remake it, they should meaningfully change the gameplay to make it feel like a new game. I really don't see the point of just reskinning the original with HD graphics (that probably would clash horribly with the tone of the game).
who hates turn based here? turn based is normie filter af
it is impossible to prove that any kind of majority of Yea Forums users hate turn-based combat
>smash A button
>win
>Why does Yea Forums hate turn based combat so much?
It's a zoomer thing, that and game jernos around the time of the 360 did nothing but try to shit on anything turn-based namely if it was Japanese. I'm fairly certain that was a Microsoft/western game dev psyop (in the same way hollywood shits on video games and jap media as well) to help discredit Japanese games in the west as much as they could to gain a better control on the market. I also think it was to help make gaming more appealing to the western masses by also helping to push back on "strange" Japaneses games with sexual content.
ATB is like real-time with pause in reverse, but the same problem. It is the second worst possible mix of real time and turn based, with RTwP being the absolute worst.
Well yeah. I'm replaying FF7 on the Switch lately and it looks a little better. Shaders are improved and such. I want something new. I've already played FF7 to death. Even if it's not as good overall, like an 8/10 instead of 10/10, I'd take that over a purely HD FF7 re-visualization.
It feels better, which is the only thing that matters.
I like it because I have tinnitus and my fucking head aches when I have to mash buttons, I'd play less turn based games if I wasn't broken
ATB would have been fine if time stopped during an action. But it doesn't, even on "wait mode". Which means animation lengths play a role in the battle system, which just shouldn't be the case.
Pic related is a far better system if you like ATB.
I don't hate it, but your mileage greatly varies per game. There are good turn-based battle systems, and then there's shit like pic related.
I honestly have no idea about what you're talking about when you say animations were a problem.
I don't want to make a thread for this alone but does anyone know the name of this jrpg on ps1. The graphics were top down and drawn, I believe, the main character had a baby dragon at the beginning of the game and the camera would swing behind sprites in a neat way when it was their turn in combat. I can't give any more details since a lot of ps1 rpgs blended together for me but I recall being a big fan of the way combat looked
I appreciate it, but I'm an oldfag that grew up on Dragon Warrior, Ultima, Wizardry and Final Fantasy. I think it's too slow for the younger generation and the influx of action RPGs over the years has taken over.
Beyond the beyond?
Not that user but just play any FF game with ATB that also has the option between Active and Wait (FF7-9 have it) and compare how battle flows between them. Basically ATB on Active still moves during ability animations and menu selections which can work both for and against you.
To make a bit of an extreme case, FF12 could lock you into auto-attacking/being auto-attacked to death if your disc reader was old as most abilities weren't pre-loaded until actually being executed.
FF combat has always been garbage no matter what and ATB is an especially stupid system that never worked, going from turn based to action combat is a net gain in that case, despite FF combat being braindead no matter which system is used.
Now, if FF was a series with a mainstay combat design like DQ or a series with actually good turn based combat like SaGa it would be another matter entirely, but it's not, which is why most people aren't bothered by action combat, nobody played or plays those games for the gameplay anyway.
Decent turn-based combat>>>>Bad real time action combat
FFX combat>>>>>>Assassin's Creed 1-3 combat
Imagine your character has twice the speed of an enemy. It takes 5 seconds for you character to fill up their ATB bar and 10 seconds for the enemy to fill up theirs. You would think that your character would attack twice as much.
If your character makes a action with a long animation length, say 10 seconds, it would mean that when that action is complete it is already your enemy's turn, since his ATB bar was filled during the animation. But if your action had a fast animation length, say 1 second, it would be your turn again since the enemy ATB bar wouldn't had a chance to fill up and your ATB bar is faster.
So even if the speed of the characters wasn't changed, the turn order was changed just because the actions had different animation lengths.
Basically:
With a 10 second animation it would be:
Character 1
Enemy 1
Character 1
Enemy 1
e.t.c.
With a 1 second animation it would be:
Character 1
Character 1
Enemy 1
Character 1
Character 1
Enemy 1
e.t.c.
Fuck yeah thanks, user.