>JRPG >main villain joins the party under an obvious disguise and nobody suspects a thing
Why do so many games do this? It's not a twist when the player can clearly see it coming and only the ingame characters are oblivious, that's just frustrating to watch.
>villain joins the party >party doesn't know >big "twist" that the villain is the villain >the party actually knew the whole time >flashback to information withheld from the player where the party talks about how obviously this guy is the villain >but the player knew the whole time anyways because it was fucking obvious >game acts like its clever
>Main villian joins your party under an obvious disguise and nobody suspects a thing. >They dont betray you at all >They just wanted a break or to see what things were like from your perspective or to defeat a mutual threat. Any games that do this?
Angel Collins
>Main villain joins the party under a disguise planning to betray them >Ends up slowly enjoying doing the right thing, doesn’t want to believe it, delays the betrayal >Finally gives in and accepts it and confronts the party, knowing they’ll never forgive him >Option to side with him or with the party’s edgelord who wants to kill him No game. The worst timeline.