JRPG

>JRPG
>main villain joins the party under an obvious disguise and nobody suspects a thing

Why do so many games do this? It's not a twist when the player can clearly see it coming and only the ingame characters are oblivious, that's just frustrating to watch.

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manlystewart.com/professionals/alex-e-cunny/
youtube.com/watch?v=sEaISOVZj9s
youtube.com/watch?v=pfa3o-Ag9NQ
twitter.com/NSFWRedditImage

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the above post is incorrect

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the above post is correct, this one isn't.

did someone say cunny?

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>villain joins the party
>party doesn't know
>big "twist" that the villain is the villain
>the party actually knew the whole time
>flashback to information withheld from the player where the party talks about how obviously this guy is the villain
>but the player knew the whole time anyways because it was fucking obvious
>game acts like its clever

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>Main villian joins your party under an obvious disguise and nobody suspects a thing.
>They dont betray you at all
>They just wanted a break or to see what things were like from your perspective or to defeat a mutual threat.
Any games that do this?

>Main villain joins the party under a disguise planning to betray them
>Ends up slowly enjoying doing the right thing, doesn’t want to believe it, delays the betrayal
>Finally gives in and accepts it and confronts the party, knowing they’ll never forgive him
>Option to side with him or with the party’s edgelord who wants to kill him
No game. The worst timeline.

Wtf i hate cunny now

deflating croissants is a fetish of mine

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Closest thing I can think of is Chrono Trigger, although it might not be close enough to satisfy you.

It was definitely dumb, and you pretty much described it correctly, but still worded it wrong. It wasn't a twist that Akechi was the villian. The game didn't hide it, and it didn't expect you not to know. The twist was that the party knew the whole time

manlystewart.com/professionals/alex-e-cunny/
>He's real
Lmao, was this a joke by God?

Tales of Symphonia, I guess? At least I don't remember Mithos doing anything to further his plans while hanging out with the party.

>croissants
what the fuck I will fight you you dumb Ameritard this isn't a croissant at al

it tastes godly so it has to be

Maybe I haven't played enough JRPGs, but I really can't think of many that do this. One poster did note Tales of Symphonia, but are there others?

Pretty sure he ended up unmasking Yuan thanks to that.

>main villain joins the party under an obvious disguise
>is actually the villain from the far future after he's repented, and he is trying to stop his younger self and his evil schemes from succeeding.

any game that actually does this?

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I hate Persona 5's twist so much, one of the worst ever put into a video game.

The unspoken rule of video games, and almost anything with a story really, is that the audience shares the protagonist's perspective of events. They might have a mysterious past or whatever, but everything they're doing during the main plot is out in the open. Persona 5 shits all over this rule by having the protagonist and the entire party secretly hatch an elaborate scheme off-screen, all for the sake of a shitty tweest that doesn't actually add anything to the story. People try to justify it with the framing device (it's technically Joker recounting the story to Sae, the player isn't REALLY experiencing it with the protagonist) but that's a poor excuse that doesn't change the fact that the tweest still creates a disconnect with the audience.

Frankly I'm happy that Hashino is working on a new IP and won't be involved with Persona 6.

I should clarify that there are plenty of good stories with unreliable narrators, but in every case I've seen it's a central aspect of the story, whereas in Persona 5's case the game only utilizes it for a cheap tweest and the concept is never relevant again.

I don’t think Hashino even try with P5. That game just influenced too much with otaku culture and basically a sellout to consumerism.

The concept is never relevant again because he's out of the interrogation room after that

>recurring villain of the series teams up with you to beat the shit out of the flavor-of-the-game big bad for messing with him

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t. onion "i hate change" specialboy

>Dude dislikes a twist because shit taste
>tries to come up with some justification to pass off his personal shit taste as a story's objective flaw
>utterly fails to do so, and in the process only manages to show how he completely missed the point of the twist
Based P5 triggering brainlets!

>The unspoken rule of video games, and almost anything with a story really, is that the audience shares the protagonist's perspective of events.
Not only this is absolutely false, but P5 100% follows this so-called "rule". Therefore your entire post is null.

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>villain gets kidnapped by ayyys

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I can think of one being pretty close Spellforce.
Basically, the game starts with a cutscene with the world exploding in shards because of a war between power hungry mages fighting for a book that supposedly grants stupid amounts of power and you see two wizards dueling, a young wizard with red clothes and an old guy in white (who tried to talk the other out of that war), at the top of the tower of the red guy for the book.

The old guy in white wins and later manages to link the fragmented world together through portals. You get summoned by that old guy because the one in red survived, said red guy kills your summoner in the tutorial, steals the book and now rushes to a portal he knows he can twist into a time-travel portal so that he can go back to the time of the war and win it with the book.
Many things happen in-between but at the end of the game, you fail, the red guy manages to get through that portal and closes it behind him. But there's a problem, the portal actually sent him something like 40 years before the war.
That time is enough for him to grow old, actually read the book, realizing that it's all a lie, don a white garb and 40 years later, go to the tower to try to talk his younger self out of the war, which ends up in a duel between the two and the world exploding in shards because of the war. He later manages to link the fragmented world togeth....
youtube.com/watch?v=sEaISOVZj9s
youtube.com/watch?v=pfa3o-Ag9NQ

>"muh unspoken rule"
There's no rule you niglet

>that's a poor excuse
You're a poor excuse

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The fact the P3MC dies made it enjoyable

yikes

I know this is going to sound like a weak excuse, but the game is taking inspiration from Arsene Lupin here, which is 100% "AssPulls™: The Book" from beginning to end, where you generally have no idea of what crazy shit Arsene is going to pull off next, even when he's the main narrator.
Blanking out that one moment about the crew reuniting and getting ready to trap Akechi is typically something you'd see in one the novels. If anything, it's also kinda justified by the fact that Joker is still under the influence of the drugs at that time.

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>sperg some buzz words and with a pic of waifu in maid uniform
kek

>Game is all about preventing humanity from killing itself because of the existential dread of knowing that "No matter what you do, it has no value because you die in the end" and learning that what you do while you're alive has meaning because it will echo through time no matter how big or small that echo is and uses the MC as its ultimate proof
>"Random suicidal imagery"
Unlike Persona 5 that had its social commentary shoved in in the last hours, P3 actually kept using it through the whole game and had way more moral questioning than just having the Phantom Thieves telling themselves in the last hour "Wow, mind-wiping people isn't cool when we're not the ones doing it!".
P5 heavily needed an opposite faction to the Phantom Thieves that wasn't just "lol we kill people!", to make themselves question their own actions. I hope P5R is actually about to do that with the ponytail girl.