what did they mean by this?
What did they mean by this?
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Unironically easier than DP. If you're having a problem with half circle back than a DP, you nay havr problems
Raida!
I brought it around town and fisted your sister
360 command grab is too difficult so we made it 180
reminder if you are having troubles with inputs on stick, YOU wasted your money.
63214 and then a punch button. It's not even an spd motion.
Quartercircle forward back fierce punch
63214+P
What the fuck is this?
Post inputs you are still having troubles with
For me, I still mess up canceling into down-up charge moves from standing normals, can't super jump IAD and IAD DP
I can honestly do all inputs fine, even the meme'd Deadly Rave. What I can't do is the Claw/Guile directional input for their supers (I believe called delta input). Even old Chun-Li had this for Hazan Tenshokyaku.
This input is much easier on a stick than it is with a d-pad. I was surprised how easy it was once I made the switch back in the day.
Yeah I figured that was the case. I can do it occasionally in pad after training but it makes me obvious that I'm doing the super.
I honestly don't get what's hard with Deadly Rave
>Can do a Srk motion and 225° shortcut with my eyes closed
>Suck 38 flavors of dick with half-circles and charge combos
I take "why are fighting games dead" for 500
>double half circle back+punch
Thus niggery should not exist
protip tapping either direction will completely beat this because you either parry it or crossup block
t. actual 3s player
>try practicing 632146
>get it down
>still can't execute it reliably in a match
>get worse at it with time
just
Execution and combos are the easy parts.
can someone explain to me why so many people have trouble with DP inputs? maybe I'm just used to it, but I don't know how it could be any harder than any other basic input
Serious and naive question: Do people really find it hard or impossible to perform that move or pic related? I'm not a fighting games person myself, but I didn't find it hard to output when I played arcades long ago
>moving the stick and pressing a button is hard
maybe you should pick a different hobby from vidya, buddy
I'd say it's because people try to mash it out. Or at least that was my case.
That alone doesn't explain things like why a beloved franchise such as DBZ with execution on the very easy side has had its playerbase drop just like any other fighting game.
The only issue I have with it is accidentally crossing the input after certain situations when I want 236, but that is mainly just a discipline issue since I'm not used to ever having a DP motion on any of the characters I previously played.
No they are the unnecessary parts, inputs is an arbitrary skill floor and combos are just cutscenes you have to suffer through until you can play again.
If you take them away or have mastered them you're left with a shell of a game.
They are mashing buttons.
god, I feel so sad for you
Yes, some people have mental problems that prevent them from intuitively understanding how the abstract movements correspond to actions.
It's like some people are unable to remember faces or visualize objects from memory in 3d.
I fucking love these.
>It's like some people are unable to remember faces or visualize objects from memory in 3d.
Damn, this sounds scary to some level.
t. "accessibility ally" on twitter
>inputs is an arbitrary skill floor
Just like your grammar.
>inputs is an arbitrary skill floor
Just like aiming and movement in fps.
>you have to suffer through until you can play again
In some games you can mash to reduce damage, in some games you need to always be aware of possible resets and tech punishes coming for you mid combo, in some games you have burst mechanic (and can be burst baited).
It's just moving your thumb and pressing buttons. People do that playing video games anyways. I'll never understand why they cause so much asspain here.
>combos are just cutscenes you have to suffer through until you can play again
You wanna know why? Special move inputs are very easy scapegoats for scrubs who lack fundamentals and get their ass beat online. It's not that I'M bad, it's the CONTROLS
The input is supposed to be you actually drawing a pentagram right?
you know...how many old fighting games have been lost to time, never to be played by anyone again?
>game lets you build meter by just attacking
terrible design
Best way I can explain it is you want to keep holding down while doing a back>forward>back motion, and then up in either direction depending on which wall you want to use.
Just do two 360, it works.
The meter is actually pretty varied and consumed frequently. Assist-era KoF is a gem of its time.
3S seems like it would have been way better if fireballs were unparryable
Out-fucking-skilled
I fucking love homo-genius
Any combo where I have to hold back and then cancel into a half-circle back, like Dhalsim's B+MP>Yoga Flame.
>Combos are just cutscenes you have to suffer through until you can play again.
Didn't realize cutscenes and gameplay were the same now.
Try playing SamSho when it will be out. And you'll see that you get bodied every time even without long combos or hard inputs.
The inputs are really not the big difficulty or else how do you explain the huge skill gap between someone who just knows the inputs and a very good player ?
>Just like aiming and movement in fps.
They already removed those in modern fps. Thanks to the consoles.
>Try playing SamSho when it will be out
with staggered release on PC? yeah, no thanks
I fucking love SamSho and Last Blade - very few attacks yet they come out so strong and brutal
Try to be calm when doing it in matches. Think that it's better to do it too slow that to mess the input.
I was trying to do a perfect Z, my life changed when i learned that you can just press forward and then do a 236.
Whoa an actual argument
>Just like aiming and movement in fps.
More like learning spray patterns, the fighting game equivalent to your example would be footsies
>In some games you can mash to reduce damage, in some games you need to always be aware of possible resets and tech punishes coming for you mid combo, in some games you have burst mechanic (and can be burst baited).
So the cutscenes are sometimes only half as long,sounds as exciting as RE in scvi.
Nigga just cross block of fucking parry
Nobody here is going to play samsho.
They're just morons who don't really try and give up at the slight difficulty.
Yeah piss me off too.
There's more entrance at evo than MK so I suppose some people will play. I know a good amount are interested.
>More like learning spray patterns, the fighting game equivalent to your example would be footsies
You don't know shit about footsies retard. It's the hardest thing. Way way harder than doing the inputs good.
I'll admit that I found it difficult as a kid and it didn't click until I saw this version in SFIV.
>you can just press forward and then do a 236
23 should be all you need to do. You're meant to still be crouching when you hit punch.
Most people that try out fighting games just mash and never try to practice anything. It's why fighting games are starting to stick to quarter-circle inputs only. Too bad it still won't make people stick around to keep playing the genre since inputs aren't the reason people stop playing.
i spent years building up muscle memory on stick, is hitbox really that good? the thumb to jump is what's got me fucked up
Some people yeah, but I don't imagine it'll have much staying power. Yea Forums especially is going to be full of people getting BTFO in like 3 hits because they're jumping around and dropping it.
>tfw hitboxfag
lmao your fucking abstract movements mean nothing to me
>There's more entrance at evo than MK
good. I hope MK burns to the ground
You still have to do the input, you're just only pressing buttons now.
It only depend on you to play them with people you know. Fightcade can help, there's little communities for a lot of games there.
I just press punch while doing the 236 and not after.
MK isn't looking that bad, I was surprised by how they improved the visuals. I didn't really believe they would make the faces better.
>how do you explain the huge skill gap between someone who just knows the inputs and a very good player ?
Because you need to know the properties of all moves any character can throw out at any time, then and only then you need to read your opponent which is the actual fun part.
This might be easier. Just mash for damage.
To get max damage on this super is actually really hard since the apm required during the super build up is insane if you want to hit level 3
There is no reason inputs have to be so abstract
236x and 214x are perfectly fine, 5x, 6x, 4, 2x, etc are all perfectly fine. Even 63214x/41236x is fine occasionally. But anything beyond that is honestly excessive, and made confusing for either confusion's sake (like the pentagram above) or for legacy's sake. Most fighting games don't have more moves than those inputs anyway.
As someone who literally never played fighting games when he was younger, and only sparingly used arcade sticks (and never got used to them,) it's difficult to pull anything more complex off, and a stupid skill ceiling to have to deal with. I understand getting used to a control scheme, but playing a fighting game is more like playing guitar hero to most people than an actual action game because of how different and difficult it is to control.
also you won't be able to convince me otherwise
You're still doing the inputs but you're not moving your hand or thumb from its place, so technically they aren't motions anymore.
You don't know shit about aiming and movement retard. It's the hardest thing. Way way harder than doing the spray patterns right.
>also you won't be able to convince me otherwise
And that's fine, note everyone has to play every game genre under the sun.
But that does not mean it should change for those who would not play it either way.
how about 623x?
I'm not the one saying it's only learning spray pattern.
I've always thought fighting games were cool, but every house I've ever lived in has had absolute garbage internet, so I could never really play them online.
Isn't SF4 the game that started letting you just roll the controlstick in the general lower corner and mash out DPs? I'm pretty sure 'down-towards down-towards + p' was a valid accepted input.
>remi p5 stick
>not using masquerade circus as a base
>and made confusing for either confusion's sake (like the pentagram above)
As the autist who always posts Yoriko's Pentagram install I will defend that shit to the death as the quintessential move for why inputs matter. It creates a tangible feeling for playing the character and extends her character design into the way you play the game. She's an occult character and you draw pentagrams while you play to power her up. If that's not the coolest shit ever then you're one hell of a boring person.
you could do 33P to DP but that's actually kinda hard, the trick was do to 323P for a crouching DP
Fighting games are shit online though. Play them offline at some locals.
There's nothing excessive about 623x
Not every genre is made for everybody, just play something more your speed instead of trying to take away things other people have liked.
>'down-towards down-towards + p' was a valid accepted input.
>you could do 33P to DP
No, you never could do it.
323 used to be a legit shortcut in SFIV though.
Is this an exception for SF or fighting games?
what's a good way to find locals? what's the etiquette for asking for matches with strangers?
>for either confusion's sake (like the pentagram above)
It's the opposite of confusion though, you draw a pentagram because that's what you see on the screen.
I've never played fighting games in my youth either but since I'm not a faggot like you I learn. With T7 release, plenty of people who never played tekken went to play this one. Some complained about kbd and electrics but all the people who stuck with the game learned those moves.
Also I don't know what's your deal with arcade sticks, just play with what you think is comfortable and if you're not a retard you'll learn in no time.
Some inputs are made hard because they're very powerful, what would you think happen if those 360 grabs were put on a simple 236 motion.
>what's a good way to find locals?
Arcades and/or friends. You could also google and find some places that host tourneys or something similar.
>what's the etiquette for asking for matches with strangers?
Ask them if they play the fighting game and if they wanna play a few rounds.
I love fighting games, it's just difficult for me to get beyond entry-level stuff in them. I want to be able to play it without resorting to baby mode stuff like amash bros and fighterz. I played blazblu for a while, but could barely keep up with my friends jusy because it didn't click with me. Haven't played it in years now.
I always either mess up the timing or accidentally input 632x instead of 623x, and I don't think I've ever gotten it to work except seemingly randomly where I think, "Why did it work that time?"
I'm not opposed to theming it, it's cool as balls, but it made a good example even still. I feel like I have to dial a different phone number every time I want to do something other than "standing jab".
Answered above
There's no etiquette, just don't be a moron and to find it, search on google/facebook if some tournaments took place in the past or ask in some fighting games discords/forums.
>Also I don't know what's your deal with arcade sticks
People for some reason are still stuck on thinking you need a stick to even look at a fighting game.
putting out moves on a keyboard is so easy it almost feels like cheating
>exception
33 or 323 shortcut? Which one
they made that command so laughably easy to buffer I can literally cancel a jab into it
If you can't do 623 you really have a problem dude. I too thought it was something hard 1 year ago when I got into fighting games but I quickly understood that it was super easy.
For BB, if it didn't click with you, it's not the inputs it's just that you don't like the game. I you enjoy playing fighterz, that game have some hard combos to pull off, if you want to git gud you'll have to stay with one game until you know a bit how to play your character so stay with that.
Also if your friends were playing fighting games before you, it's only normal that you can't keep with them because they're learning too and getting better as you get better.
If you're still having a problem with basic inputs after more than a month it's that you really don't try or don't play enough at all.
If it doesn't click, then it doesn't click. Either just play the simple modes or games that mesh with you better. Games like fighterz, persona, RT, FS, etc are made for people who don't like the extra inputs. Not every game needs to follow suit or it would get boring.
>he can't dash ultra 2 with deejay
Imagine being this bad
How do you do a 360/720 motion on keyboard?
your press the 4 buttons once or 3 times
As said, this year two easy on the inputs game are coming out, MK11 today and SamSho later. You have plenty of choice.
Does that works in any game ?
I guess all I can do is keep trying. I still think there's an unnecessary level of skill required to learn the basics, though. I'm all for preservation of difficulty in games, or preservation of legacy, but I feel like it needs some QOL updates before I can ever really compete effectively.
look, it's really just the same as a fightstick, except for a stick it's 4 keys
all the motions are the same
ultimate scrub check
I was planning on picking up Samurai Showdown because I liked the original (for whatever that was worth) when it got rereleased... I don't know, 5 years ago? something like that, I don't recall exactly. But only because it put me and my friends on even footing for a time. Either way, I'll be sure to try it out. Thanks for all the suggestions everyone, btw
If you keep thinking that the game need to change before you do, you'll never make it. Have you tried the tips in this thread ? I really don't get how you do 632 instead of 623, since you're apparently playing on pad that means you're forgetting to lift your finger ?
I hate fighting games so much.
>SamSho
>5 years ago
Lmao the first game is 26yo.
It might sound harsh, but really all you can do with basic inputs is work it out. 99% of the people who struggle with it just think way too hard about it, when I'll see them basically pull off the same shit to move around in other genres like its nothing.
execution is a big reason fighting games are exciting to play and watch.
SF5 is dull because all the combos are piss easy and anyone can do them. SF4 and 3rd Strike had much harder execution demands, and pulling them off in high-stress situations made for GREAT entertainment for those in the know.
Would you be more impressed with a game-winning combo if even middle-tier players could do it consistently? No, you wouldn't, and you wouldn't be too impressed with yourself either in comparison to nailing some crispy links for an optimized winning combo.
Why is DP a thing when you just 6236 it anyway?
Extremely good image
>when you just 6236 it anyway?
Some games really force you to end with 3. Even BlazBlue.
I don't even know what I'm doing wrong, is the thing.
>rereleased
It's just way easier to say than to do. But, I understand. Won't hurt me none to keep trying.
The last 6 isn't read by the game, you're still doing 623. If you wait too long before pressing the button the game will just make you go forward and do 236. You have to press it after the 3 and not after the 6.
Fuck doing dash DPs
Fuck doing dash 236s
>I don't even know what I'm doing wrong, is the thing.
Just look at the command history. Every game has that today.
>It's just way easier to say than to do.
Absolutely 100% of the people playing fighting games went through the exact same thing. Nobody was born knowing how to play Ryu.
In SF4 specifically, it's looking for three inputs: Any Forward>Any Down>Any Forward. So executing a perfect 33 won't work because it's only two inputs. 333 will work, though.
Something about punching a clown, I think.
just put the stick back in neutral bro :^)
I don't like doing dash inputs, doing two times the same directional input.
it's literally just muscle memory. And don't worry too much about what pictures and guides say, if you can do it consistently some other way just do that.
A good tip I always went with for execution was if you can do whatever it is, a move, or setup, or a combo, 10 times in a row without fucking up, you're pretty set and can start implementing it into your playstyle.
Learn me user! Micro dashes are fun
>shooters, mmos, mobas, rts'
>No one complains about difficulty
>fighters
>Everyone complains and wants change so they can play for an hour and never touch it again after losing.
Why does this happen so often? How much change will it take for people to realize that they're losing because they're just bad and don't practice? It's fine if every other genre requires practice to git gud yet it's bad when you have to do the same for fighting games.
Fuck that. I hated it when I tried Ramlethal and her are easy.
>games with keyboards
>game where faggots claim you have to use a fight stick
I understand. It's even more frustrating to teach. Watching my friend try to do it when I was showing him was like watching an alien. I have no idea how to even replicate some of the stuff he was doing just to get a proper 41236 out.
>>shooters, mmos, mobas, rts'
>>No one complains about difficulty
that's because they're easy to learn how to play, is all
There is no fighting game in existence that requires a fighting stick, especially since there are people that make it to EVO and other professional events that play with pad.
>game where faggots claim you have to use a fight stick
Nobody ever said that. Everyone agree to say that it's easier to play fighting games on hitbox and by extension keyboards.
I'm getting there
>>game where faggots claim you have to use a fight stick
I hate when people do this. Fuck fightsticks are such a meme now.
If you genuinely want to use one, go for it, but fuck people that push those instead of whatever you're comfortable with.
I wish people opened up to keyboard more
I'm convinced people that reject keyboards for fighting games are all fat retards with fat ass fingers that measures 5cm per
Dead genre
Cha cha real smooth
Sliiiide to the left
I want to pick up central fiction again.
Or people that have never felt the need to go hunting for more hidden fighters
>tfw I had to learn keyboard real fast because I found a download of type wild and had no controllers to use on the old family computer
no one tells anyone they need a fightstick, if they do they're retarded. They were made for people who grew up and got good in the arcades, and people wanted to emulate them and thought an arcade stick would do just that.
Really good fighting game players like Fanatiq in Marvel 2 (a fucking dreamcast controller lol) and Smug (a goddamn Xbox 360 original pad) in AE and Ultra street fighter 4 are two examples, hell Luffy won Evo on a ps1 controller in Street Fighter 4. Brolylegs, who was the rank 1 chun li player in that game online, played the game with his MOUTH. Dude has no legs or proper arms and still could do dash ultras with his fucking tongue.
You don't have to use a fucking stick. Multiple players win tourneys with pads, hell some guy won a big tournament with a PS1 pad a few years ago. Just use whatever you're most comfortable with.
is the mixbox (the arcade stick with wasd instead of the stick itself) worth it? I heard keyboards have a cap for how many inputs can go through at once (or something like that) and like the way arcade buttons feel. Is it a meme or a valid option?
I don't bother using keyboards in fighting games because I don't want to have to figure out what button layout works without losing inputs. I can't naturally do any of this stuff on my keyboard
I'll bite.
Non-competetive fightan player. My most played games are Soul Calibur, Tekken and recently UNISTest. I also liked MK campaigns. I bought DBFZ on release - my points should also fit BBTAG which I also had experience with.
> DBFZ inputs are too simplistic to the point where you feel deattached from what you do during the match as a single character.
> The only depth it has is teamcomps and proper assists. But this is actually fairly difficult, people like got put off instantly.
> Esports for it dies as it is boring as fuck to watch two folks button mash and ask for Vegeta assists to break through.
> BBTAG suffers the same but even harder.
My current favorite game is UNISTest which feels like a great compromise between fairly easy inputs (I dislike when character hast both down-back and back-down for specials as I tend to just press them really fast without caring) and depth of gameplay.
If I'd see input like those shared by you guys in this thread in a game on all characters - I'd refund it asap.
>memebox
only a retarded weeb could fall for that scam
Looking forward to playing you in the arcade nigger
Wrong, they're the same console faggots who push to use console setups at every tournaments when you get less input lag on PC.
>>game where faggots claim you have to use a fight stick
they are faggots because they realized that they essentially wasted their time learning how to fondle a dick instead of a real control scheme
and now they spend their time luring unsuspecting man into their game stick meme cult in order to justify their wasted time
>both down-back and back-down for specials
You might need to word that better for me.
Just use a hitbox. It's not even hard to make one yourself.
Nobody wants to invest in having PC setups, not even the people who bring it up. Hell people just bring their laptops for shit like melty.
I'd argue DBZF died down because it was TOO fair.
UMVC3 went strong for so long exactly because it was broken, but in a way that you could do it with different characters in different ways. Remember when Apologyman started making waves? Firebrand was ridiculously cheap with that setup but he was the only one doing it. Marlinpie with the midscreen THC doom infinites? That game was stupid broken, but it didn't devolve into everyone doing Dark Phoenix anchor or Morrigan spam.
>Hell people just bring their laptops for shit like melty.
Yes, because you don't need anything else ? Fighting games can run on toasters, you don't need a 2000 bucks gaming setup. You also don't need to buy expensive mouse and keyboards like for other games since everybody's bringing his own controller.
Were wesker, zero, or the sparda brothers ever as centralizing during any of their reigns? I remember seeing a lot of all of them, but there was still enough chance to see other shit.
wtf
It really doesn't matter to me, but I guess we'd see more PC and laptop setups when people would want to buy and update them for tournament purposes.
zero was too broken for how little execution he needed.
>my son, you will need to infinite soon
>do you choose swag doom combos to hype the crowd
>or lightning loops, impressing nobody
zoopzoop.wav
These things take time, and while it's inevitable that you compare yourself to others, try to focus on your own small improvements, because there are an endless number of people who will run you over and make it look like you don't know how to play.
When it comes to inputs, just stick with simple bnb hit conversions you can handle. You slowly practice, improve, and apply over time. If you sit down in training mode to learn a kick ass combo, it's meaningless if you don't know how to land the starting move, or you spam that combo starter all game and think that the opponent will become more susceptible to it.
There is also nothing wrong with playing lower execution fighting games. I got into the genre on P4A, and it's the only fighting game I played for 2 years offline with my brother before I decided to pick up other games like GG, yet I still love that game to death even if there is stuff like 2 button DPs.
If you really can't seem to grasp the basics, you need to stop outside of the match and think about the situation, even if you need to write down the options and outcomes to understand how decision making applies.
Not fighting games specifically, but I feel that the argument made in this video perfectly explains why mechanical/physical barriers in games makes them so engaging.
youtube.com
it's not going to happen you'd need a TO who's competent enough to build multiple PCs and also have enough knowledge to know you don't need to burn $5000 to build a decent PC
E. Honda was the ultimate in fraud detection
Advanced movement derived from physics engine, they are not arbitrary.
>movement
>hard
Just press jump, left, right and wiggle mouse in rythm. If you cant time jumps just bind them to scroll wheel
Sometimes you lose a 50/50 guessing game 10 times in a row. That Guile lost it by deciding not to play it in the first place.
how do?
>fast light attack hits faster than a slow strong attack
>you need to block low attacks low and high attacks high
>throws beat blocking
People already intuitively understand how to play fighting games. They understand that when you pick up a sledgehammer and try to swing it, it takes more time and effort to start the swing and stop the swing than if it were a baseball bat, just as how startup and recovery frames work. Their brain simply gets overwhelmed by the pace and pressure. No one plays fast paced arena shooters anymore, it's probably a similar reason.
This. DBFZ matches are too fucking long. You would think in a 3v3 tag game that it wouldn't take three combos to kill a single character.
Check Merkava specials here.
in-birth.fandom.com
One is forward-down-down/forward+button
Other is down-forward/down-forward
I'm not really good at inputs so I happen to misuse them. These are annoying as fuck. But that's also why I mostly play based-CHESTO-boy.
You are right. But let's change "fair" to "bland". Not visually ofc as game is an eye-candy, but all attacks feel boring. Whole focus is put on assists.
You hcb first then p immediately after
it's not rocketscience you doublenigger
That is 236 and 623 motions if you look at your numpad for stick directions. It's been in the thread already like , but the issue here is if you hit forward (6) before the 236, you can easily get the 623 DP motion instead if you are just mashing it out.
You DO need at least mechanical KB, user
Otherwise you'll have to deal with rollovers and shit, and that definitely has negative impact on your play
I once had a total scrub on GGX## R Online that at the start of a match did a Ground Viper with Sol, and upon landing got immediately instakilled via Ky.
Next round he started with same attack, and got the same result then ragequit and added me to blacklist lol.
>got immediately instakilled via Ky
I don't see enough raw instakills punishes in GG
Is activation + start-up frame count in Xrd that high so it's not viable?
And these types of people are allowed to drive a car.
Even with complete dogshit laptops in the middle of the Target parking lot, people will still have fun with good ol' Melty.
It's a gimmick and only viable is opponent does REALLY stupid shit (like what I described)
It's hardly ever viable in any GG game except for some rare situations. It's only viable with Ky in that situation because his actual IK animation is very long range. Some obvious ones are FDing Chipp's Bankai super and activating or activating before the 3rd knockdown of ABA's moroha mode.
genuine meltyfags have my eternal respect for sticking with their game and not bothering with this numbers dickwaving contest.
Anyone else worried that fighting games in the future will mostly phase out DP motions?
>Boot up MK2 for dad/nephew/normie friend
>Tell them to do Subz Iceball you press down, forward, B
>They do it near immediately and consistently
>Boot up Street Fighter 2
>Explain how to do a Hadouken
>They simply cannot do it
It's weird how quarter circles are just so foreign and hard to do for non fightan game players. Even some of my casual friends online still have trouble consistently pulling off shoryuken inputs.
The true kings of poverty, you meltyfags are awesome
not really, it's quintessential to Street Fighter at least, and as far as I know it's still the most popular (even though 5 sucks).
There was a fighting game called Rising Thunder that tried the zero execution barrier approach and it went nowhere. I actually kinda liked that game at first but as you'd expect it got boring.
Arqueid is forever my waifu
It is pretty strange. I guess that diagonal input is the bane of noobs.
Melty Blood is a great fighter and all of the characters are fun and mostly unique. It's one of the games I'll always come back to, though I wish it would have a sequel or at least a remaster.
She's perfect, but Type-Moon has forgot about her.
It's not viable to do it raw, but it wasn't in XX either. You still see a lot more IKs in Xrd just because of Gold IK or whatever they call it.
>tfw I only know meltyblood characters through saltybet
It's pretty fun to mess around with, I can see where the love comes from, but I've sadly never had anybody play with me, so I never got super into it.
I do know I'm in love with ryougi though since she has that baller looking shit where she can catch the knife she throws on rebound.
>DP FRC
God I'm glad this cancer-ass shit is gone.
Watched anime first. Then read V/N. Then played Melty.
Same, and also by playing a bit melty. I can't be less interested by the original material.
why not just play on pad or keyboard? i've never understood the hitbox. if youre an arcade purist or learned FGs in the arcades, then what purpose does this thing serve?
yeah in SF4 and onwards you can do F QCF to DP, which just about anyone in the world can do. its not the best way to do it at all but its easy and reliable to mash because even if you can't DP properly, everyone could throw a fireball in SF2. you could also do 33P or 363P or 323P
>always loses to the top tiers
Why won't arc give a bone to the man and buff pot
Literally no one that actually plays fighting games says you need a fightstick for them, it's just what the average non fighting games playe believes cause they're retarded and do no research but need to find obstacles to not play.
Keyboard is simply not used much because
1) for a long time fighting games were not really popular on PC
2) even today, tourrnaments are on console and you can't play with keyboard on console
Something like melty blood has a decent amount of keyboard players cause it's been on PC for a long time and even tournaments are on PC.
third strike is also surprisingly lenient with dp's
go behind and fist
>you sit down for a set and your opponent whips this bad boy out.
What a do Yea Forums?
I show him mine.
Half circle back + punch
More ergonomic than a keyboard, and much less throw.
I like SF4 more than SF5
Hitbox is like a better keyboard and most of all works on consoles.
Call a TO. have the pedo removed
>want to get into fighting games
>live in the middle east so the best ping i can possibly get is 130-140 ms
>no local scene
>Can do half circles easily now because of Guilty Gear (I fucking love Sol)
>Can consistently combo into a dp now because of Guilty Gear (I fucking love Sol)
Thanks Guilty Gear
It only took me 8 years but I can finally play any character I want
Except charge characters that aren’t Sabrewulf
Go on Facebook and try typing "[city/state] FGC" and see what comes up.
You can probably play decently on games like skullgirls, melty, KI etc that have good rollback netcode with europeans.
Except mishimas, except characters with 360 motions, ...
That's really useful. Also hilarious due to all the mashing that is accepted by the game.
>skullgirls
Haram
>melty
Haram
>KI
Haram
Where in the middle east ? Try to find some local, I know there's a local scene in Abu Dhabi for example.
>Mishimas
What?
And I can do 360s just fine
I remember watching this live. Everyone lost their shit on social media over sanford being salty as fuck
Who here /keyboard/
Mishimas in tekken. And good if you can do 360s, It's still hard for me to pull consistently.
+
For some games because I couldn’t afford a stick or game pad for a while
I can’t play Peacock without the use of a keyboard
One day I’ll save up enough for a fight stick
Some kind of white supremacist hand signal.
I don’t like how Tekken looks so I don’t play it
I like the character that’s just a fucking bear, though
The heck is a Mishima?
damn thats 2 hours away from where i live, ill look into it ,thanks anonymous
A fucking bear that's super low tier but who won the last tekken world tour lmao.
Mishimas are a type of characters in tekken that are famous for being execution heavy.
No problem anonymous. I know there's some 3rd strike players there but can't tell you which other games they play.
I don't know if it's just me but keyboard makes buffering inputs so easy even a complete bumbling retard who just got into fighting games like me can do it
Man I wished they'd make ASB2
RIVAL SCHOOLS WHEN
after dragons dogma 2
>etiquette
You know what, maybe online only is the best option for you
durr
If someone has never been to locals it's normal that they don't really know how it woks. Asking about things is nothing to be shameful about.
Only an autist thinks there's some kind of an "etiquette" and thinks that it's not just dudes who want to play fighting games together.
Only an insecure autist like you who thinks he has to prove something on an anonymous imageboard thinks asking if there are any rules and habits when entering a new group/activity is bad.
u mad cuz I'm stylin on u
I get it user, you now feel hurt, but seriously videogames aren't serious business. You don't need to kiss asses or flatter somebody, all you need to do is to go in and talk and play. Wha kind of etiquette did you even think there would be?
NOTHING GETS TO YOU
STAYING FRESH STAYING COOL
Half circle back, punch
It's not that hard man
I'm not the original poster, I've been to tournaments multiple times. Your post just reads as an obnoxious "look at me I'm better than you cause I went to locals already I am so cool", it's useless shit to stroke your ego.
All you need to know about Mishima's is they all expect frame perfect inputs for their electric DPs, or else everybody will laugh at your inferior juggle combos.
>90% of modern fighters are dumbed down casualized shit that don't even have input anymore
What's the point of this thread?
Anyone played SFV in JP arcades? How's it?