Now that we know enough about MK11, where does it sit compared to the rest of the games?

Now that we know enough about MK11, where does it sit compared to the rest of the games?

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It plays better than any previous MK game, which makes it the best in the series by default.
>A Tier
None. MK has never been that good yet. MK11 is the closest, but as of now, it's not quite there.
>B Tier
MK11, MK9, Shaolin Monks
>C Tier
UMK3, MKX, MKT, MK2
>D Tier
MK3, MKD, MKDA, MK
>F Tier
MK4, MKDC, MKA, Mythologies
>Z Tier
Special Forces

What would it take for MK to become A Tier in your eyes?

When it becomes a Street Fighter klone

I think Trilogy is A Tier

I agree with this, but I'd put MK Shaolin Monks as the sole A tier. That game is fucking awesome.

>shaolin monks
aw hell yeah

only true niggas know MK Deception was the best

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They really ruined this game with all the injustice shit.

>Gameplay
UMK3 > MK9 > MK 11 > MKX > Who cares about the rest

>Story
MK9 > shit > MKX > A huge mountain of piss and shit > MK 11

>Still no MKSM current gen re-release with both online and local Co-op
It's literal money. The shit would do great, I'm certain.

How is MK9 a tier above MKX when MKX is just MK9 but plays a lot better?

Any game with Bo Rai Cho starts at C tier and goes down from there.

Not that user, but I think MK9 had a better tone and look. MKX is this lame, gritty, grey, boring looking game.
>Muh graphics
Mortal Kombat has never played great anyway and MKX wasn't a big enough upgrade for it to be the first to make gameplay matter. Besides, the style system was fucking dumb. I do like the brutalities, though.

I'm talking about gameplay here only because the poster was ranking them according to how they played.
I don't give a fuck about graphics or style, that's all subjective anyway.

Shit, my bad user. I didn't even notice that was what he was basing his dumbass tiers on. In that case, there's no real reason MKDC should be lower than MKD or MKDA.

9 and X play nothing alike. Have you even played them both? MKX is all run cancels and 50/50 rushdown. MK9 is jump in punch combos, dash blocking, njps, resets, block pressure, etc. All the mechanics are different and any and every returning character has completely different normals and special animations in MKX.

Personally, I hate MKX. I had no character in that game, and I could never get used to the block button making the characters run after a dash. But I love MK9, and played the shit out of it. If they were the same only MKX 'plays better' like you claim I'd have to love both and would probably prefer MKX.

MKX is not 'just MK9, but better'. It's a completely different game. Just like 11 is to X.

all I did in mk9 was memorize some combo with ermac that was something ridiculous like 70-80% of the opponents health and basically never had to learn anything else.

You have to understand that these are the people who "do strings" ("""combos""") and dont know what an overhead is

Just because run cancels were a thing doesn't make it "all run cancels". And you are speaking like all these things don't exist in MKX (jump in punch combos, dash blocking, njps, resets, block pressure, etc.), only "50/50 rushdowns". What does that even mean? Mixups? The things that are part of every single fighting game since its inception? It was part of MK9 too.
Sounds more like you haven't played MKX much. Maybe started it up, discovered that running was a thing, you didn't like it, and it all went downhill from there, nothing the game was going to do would ever convince you not to hate it, and you the end result is that garbage you spew misinformed in the comment above.
I get it. You hate run cancels. That doesn't make MKX gameplay objectively worse though, only you didn't like it, and you could have spared yourself of the embarrasment by not saying all the other incorrect bullshit.

I believe MK9 is A tier

It's just too early. If the metagame develops really well, the game could easily end up in A, but right now, I'm sticking with B. They seem to be doing most things right. HOWEVER, if they put less reliance on dial-a-combo, improved the responsiveness of the controls, and made pokes both work and animate better, it would move the game to A instantly. Tekken has the same kinds of motion captured animations and reliance on strings, but it's more responsive and looks smoother than MK. If they fixed that, it'd be gold.

>no real reason MKDC should be lower than MKD or MKDA
Obviously you never played enough MKDC. All of the new mechanics sucked, and the balance made MKDA Bo Rai Cho seem not that bad.

MKX has interesting ideas, like the variation system, and controls a bit better, but MK9 is just a deeper and more interesting game when you get into it. Really, the only thing keeping it from being on par with top Japanese fighting games of it's era was NRS constantly fucking with the balance, and the usual janky and responsive controls NRS doesn't seem to want to fix. Also Cyrax, seriously how many times to you have to patch out a glitch before it's actually patched out?

Run cancels are bad for the same reason mechanics like Crush Counter are bad in SF, or Superdash in DBFZ. They're such a strong option that they replace a lot of options that previously had to be used, resulting in a less deep and more boring game. This is why at a high level, MKX devolves into a one sided affair, even among two well matched players. MK9 didn't have this, and hopefully MK11 won't either.

If you take into consideration the team had no real experience making a competitive 2D fighting game, absolutely they get an A for effort. Yet the game has obvious problems, and NRS threw out balance patches like it was a MOBA instead of a fighting game, which made it a pain in the ass to play for the first year or so.

Can anybody explain how hitconfirming works in NRS games? It doesn't seem possible to me, but at the same time it looks like pros have no problems with ending their strings safe on block.
You basically have to dial the combo in super fast or it won't happen. This means that you can't just watch what is happening on the screen and cancel into a safe move or a combo extender on block like in SF or Tekken or even fucking DOA, you basically have to guess if the initial hit will be a hit or blocked. What am I missing? How do you work around this?

>MK vs DCU

Oh yeah, that happened.

Man most fighting game series suck dick now that I think about it I mean I can't go back to old ones because there's barely any moves to use.

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I did not realize until now that Mortal Kombat vs DC Universe was considered part of the official MK numerology. I always thought of it as its own thing.

Yep, that's why we went to MK9 from Armageddon. MK vs DC Universe is MK8. Kinda retarded.

>ELDER GOD TIER
MK9
MKII
>Great Tier
MKD
MK11
MKTrilogy
>Good Tier
MKX
MKDA
MK
>Meh Tier
MKvsDC
MKA
MK4
>Shit Tier
MKM
MKSF