ITT: Series that should have ended after the first game

ITT: Series that should have ended after the first game.

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Hotline Miami

you know it to be true

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Just.

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>He would want the adventure genre to die out as no one carries the torch as well as Nintendo's sequels.

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Except the third one was the best.

You're just mad because you can't act like a pretentious autist anymore.

But that's the second game and all of the problems people have with Dark Souls 3 can be said about Dark Souls 1.

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>series should have ended after first game
>posts second game in series
What did he mean by this?

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He probably also hates dark souls 3 for having too much "fanservice".

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Dark Souls and Demon's Souls are not part of the same series.

Yes, smoothbrain they are.

Demon Souls, Dark Souls, Bloodborne and Sekiro are all totally different games guys. Now please support all of our fresh new IPs.

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They aren't. Just because the fans think it is doesn't mean they are.

>look how much of a contrarian I can be guis
fuck off

>have absolutely nothing to do with each other because gameplay mechanics and similar themes
>not even named the same to bring some connection to each other
>same series
Nah.

>>have absolutely nothing to do with each other because gameplay mechanics and similar themes
They're literally the same game except they changed Demon's to Dark.

>They're literally the same game
Yeah you never played Demon's Souls.

On the contrary, I've platinum'd demon's souls and dark souls. And dark souls 2, 3 and bloodborne.

In this thread we list things that make Dark Souls 2 the best Souls game. I'll start:

>Non-linear first half of the game allows you to rush straight to the areas of the game that contain the items for your build

>Chugging Estus immobilizes you, and the heal isn't instantaneous meaning trying to chug while someone is sticking close to you will result in death

>Stamina regeneration is tied to weight, so a character at 10% burden will recover their bar faster than a character at 70% burden, giving an advantage and a reason to make a low burden character

>Poise exists and armor provides relevant, but not overpowering damage reduction, giving an advantage and a reason to make a high burden character

>Phantoms and Dark Spirits cannot chug estus, spirits can only heal via spell useage which is slow. This makes fighting outnumbered even without mob assistance possible since any damage you do sticks

>Can only perform four rolls before running out of stamina

>Can only perform 5 attacks of a rapier or straight sword before running out of stamina

>Parrying has longer recovery frames and consumes more stamina, making parry fishing riskier and makes parrying require higher skill

>Power stance allowing for unique combinations of dual wielding and unlocking an alternative moveset for weapons

>Being able to use the full moveset of a weapon in your off-hand including running, rolling, backstepping, etc. attacks rather than just being able to do a basic R1 swing and blocking with the weapon as it is in Ds3

>Bell Tower covenant providing two unique optional areas to PvP for Titanite Chunks, Slabs, and Twinkling, making farming for upgrades fun

>Bonfire ascetics to replay bosses you like and or gain items from NG+ and beyond without grinding through the whole game again

>No bonfire and no death challenge where you can beat the game without resting at a bonfire or dying to gain a reward and bragging rights

>Best build variety, effectively pull off any build you want

>contrarian
DS1 is considered the best by most people. DS3fags are the contrarians if anything, or babies that started the series with 3.

I started with Demon's Souls and I think Bloodborne is the best, the dark souls 3, then dark 1, demon's, and dark souls 2 in that order.