Thoughts?

I beat a lot of games. Call them great. But I actually go back to play them again

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He's 100% right. I can understand if you don't want to replay it immediately after finishing but if you never want to touch it again then I don't think you really liked the entire game, maybe just the ending

I don't see any reason to replay something I "just" played. Even a year or so later it's still fresh in my mind. Give it 3 or 5 and maybe I'll return to it. I have hundreds of other games I wish to play and I don't see any merit to spending a forced, inordinate amount of time on any given game regardless of how much I like it. Which isn't to say I rush through games. Fuck off with twitter threads b.t.w

I like a lot of books but I've only ever re-read them because I ran out of other things to do and hadn't found good new ones.
Checkmate, atheists.

The things that make a game "replayable" aren't the only things that make it valued. If there's really something admirable about a game, something that makes it special to you, that's not any less legitimate because you don't feel the need to experience it again or because it wouldn't be the same.

Why should you want to replay something you already enjoyed? These are the ramblings of casuals, non completionists who dont have the right to judge games.

There are exceptional cases like Return of The Obra Dinn. The game itself is my favorite one from 2018, but the deductive nature of it's gameplay takes away a lot of, if not all, the replay value. However, it's an experience that's gonna stick with me for a long time.

Twitter guy is speaking truth. Part of the reason for this is youtube/clickbait culture where everything is either the greatest shit ever or terrible, with no inbetween.

I have 0 reasons to ever replay a game.

>wanting to touch any fucking modern game more than once, if that
That's the way "games" are made these days, one and done bullshit made to leech money from suckers.

How about people just learn to use the following words in their judgements:
Good
Great
Decent
Well done
Average
Fantastic
Needs improvement
Alright
More bad than good

OP's sentiment entirely exist because everyone feels the need to call a game either 1/10 the worst thing ever or 10/10 this is the game of the fucking century.
Also imagine being unable to comprehend that one persons idea of really good is different from yours.

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I go back to pikmin 2 every year. But playing it again after beating it? For what purpose

So have you just never beat it?

First impressions are what is more important just like in everything.

Literally WHO?

>visit the Louvre
>look at the Mona Lisa
>call it a masterpiece
>never go back to see it again
>now my opinion is invalid

Why don't I live in the Louvre if I love the Mona Lisa so much???

You will reread a book.
You will rewatch a movie.
You will eat at the same resturant multiple times.

Why wouldn't you replay a game?

This is retarded. Different people enjoy things in different ways. I don't have to replay a game to know that it's good, especially when there are other games I haven't played yet that I want to try out. There's nothing wrong with having an amazing experience and never wanting to do it again. Do you have to look at the Sistine chapel every year to know it's a masterpiece? Do you have to listen to all of Beethoven and Mozart's music again and again for their compositions to be masterpieces? No; that would be retarded.

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Everyone should have a game that they want to go through at least once every year
Mine are Sonic 2, both Paper Marios', and TWEWY

These are the important issues Yea Forumseogaf refuses to discuss.

Depends on the game. Something like DMC or a platinum game or an older arcade style game that's shorter but with multiple difficulties can be very replayable and a masterpiece. A long RPG that you wouldn't necessarily want to go through again immediately can be a masterpiece but not very replayable. What a dumb nigger.

Sonic 3&K and Mario 3

It's not a masterpiece if it's not worth decades or centuries of study.

Also, spending thousands of dollars to go to France isn't the same as clicking a shortcut on your desktop.

Yeah, but you don't get credit for saying something obvious. People tend to talk about things they enjoy in superlatives. It often takes years for the critical conversation of a game to evolve and its impact to be fully understood to the point where it can confidently be called a masterpiece. Everybody knows this and you take people initially call a game "perfect" or a "masterpiece" with a grain of salt. I guess this dude just discovered that or is stating the obvious for brownie points.

Gunstar Heroes

>I liked this game
>DID YOU REALLY!? I DON'T THINK YOU DID
Why bother questioning if someone liked something if they said they liked it? You can ask them what they liked about it sure but ultimately you can't convince someone that they didn't like something that they like.

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Fez is a game I felt this way about. Not that I never wanted to replay it, and in fact the game kind of encourages you to do a second playthrough. But after I beat it, going through that whole journey again didn't feel right. It's an experience so rooted in exploration and discovery that playing it again felt like it would be completely different, and I wanted to savor the experience of my first playthrough.

10IQ logic.
Some games are inherently more replayable than others but that is not the only quality that defines them.
Thats such a narrow minded approach.

Skyrim.

I've played through Mirror's Edge at least once a year since release. It's in no way a masterpiece (and actually shitty in many ways), but it's a fun game you can beat in 4 hours.

Mass Effect 2 is a masterpiece, but I have no strong desire to ever revisit it. This guys argument is shit.

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Every Metroid game from Super to Prime 3.

>re-visiting the game again
cringe and redundantpilled

Jerking off to it doesn’t count

Pacifist Undertale was a masterpiece but certainly not worth playing again. Nier: Automata is another masterpiece with poor replayability.

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Megaman X, Battle Network 2/3 and Etrian Odyssey 5

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>but I have no strong desire to ever revisit it.
Why not?

It could be 20-60 hours long. Video games aren't some babbies form of entertainment like movies. If you're too much of a brainlet to get the full experience the first time around go back to muh cinema

Katamari Damacy/We Love Katamari/Katamari Forever are probably the only games off the top of my head that are considerable timesinks that I'd want to play through every year.

Replayability is a very subjective approach too. More often than not I've replayed games doing exact same builds and playstyles even if given many other choices, because that one worked for me and the game was fun on its own.
The core gameplay loop needs to be addictive and replayable first, disregarding anything else.
You can call any roguelike infinite, with endless replayability but is every roguelike fun on its core, enough to warrant playing them forever?

I play through the Kingdom Hearts games every year but I don't necessarily rate them as masterpieces, just games I personally enjoy on an elevated level than everything else.

Honestly, I have a lot of issues with the term 'masterpiece' in general

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You see a lot of people do life once and say they are satisfied. What's the difference?

It takes more time than all of those combined on average and I already have a massive backlog. No reason to replay something I already enjoyed when there's more stuff I could be enjoying out there in my reach.

Ignoring things like plot heavy games/mysteries that do not benefit from repeated playthroughs, it also depends on how much investment and time the game takes. I finished Proust's In Search of Lost Time over the course of something like 5 years. It's an excellent story and definitely worthy of the title of 'masterpiece' but I almost definitely won't be rereading it. A 100 hour JRPG could be literally the objective greatest game of all time but I'm probably not going to replay it until I've totally finished my backlog first, which will never happen.

Pikmin 1 and Banjo Kazooie

I play Batman: Arkham Knight every year around Halloween

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I've only seen Casablanca once and I still consider it a Masterpiece.

Meanwhile, just off the top of my head, I'd consider BG2, Cave Story, Planescape:Torment, Ceasar 3, XBC1/2, P3/P4, Fire Emblem 4/5, Anno 1404 and Kingmaker all masterpieces regardless of how many times I've played through any of them.

I don't reread books, I'm not a fucking brainlet

low-skill plebs who don't know how to reincarnate
it's sad

It used to be BG2 for me, but I found replaying it too much was diminishing the experience.

An opinion from someone who never played ghost trick if I ever heard it.

>HOW DARE YOU ENJOY SOMETHING THE WRONG WAY

I've been thinking about this lately because I played through Sekiro 3 times in a row and I loved it, but I struggle to find the will to even finish my second playthrough of DMCV.

I've been making a new sneak archer every year in Oblivion since 2006. I usually do it in the fall. I also start playing on random Maplestory private servers at the start of every summer. Usually with Yea Forums.

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Metroid Fusion and Luigi's Mansion.

This doesn’t account for puzzle/ adventure games where there’s not any point in replaying them.

It depends on the game honestly. Some game experiences arent as repayable as others and that isn't necessarily a bad thing depending on what you're going for.
A good example is Ghost Trick. It's a fantastic puzzle game with an arguably better narritive, but once you play it once and know the solution to every puzzle, you're not getting much out of a second playthrough. However even with that in mind it's one of my favorites because that first playthrough is such a unique, well written, well designed experience.

In fact there a lot of games that are less enjoyable on second playthroughs cause you know the twists whether they be mechanical or written.

That being said some of my favorite games are replayable ones. There's something pure about a game that offers a new experience every time you go back, especially if you're willing to learn and master it.

However the man in the OP should be targeting hot takes rather than a game's replayability. Hot takes are almost completely useless and they ruin basically any kind of criticism in any industry. They're just unthought out and dont give any consideration for not just how a game changes via updates, but how peoples perspective on it can change or how things can be discovered that you didn't on your first quick run through.

The one true test to see if any game is a master piece, is time.

>tfw literally impossible to play your favorite game because developers ruined it with updates over the years

Thats why i believe snes games are really the only masterpieces. I can play Mario world or a link to the past every weekend for the rest of my life and love every second

Agreed. People still view games primarily as a commodity than the genuine works of art they could be

I would replay Ghost Trick

re-experiencing things is for less intelligent people

i've always noticed that highly intelligent people don't reread books, rewatch movies etc

For me plot heavy games are what benefit the most from replays. There's always going to be shit I forget and/or didn't notice on the first time that just enhances a story that I obviously already thought was good (otherwise I wouldn't be replaying it). I wind up liking the games more 100% of the time.

I used to play Sonic 06 every year on my birthday just to remind me how bad things could be. I dont have a PS3 or 360 anymore though so thats out. I'll have to think of a new one as I havent done this in years. Maybe a Metal Gear Solid game.

Why does everything have to have replayability? Something can just happen, then end. It doesn't have to be revisited 100 times over to be great. A game can just have a story, play great, be phenomenal, then end and be put down.

You might be, actual. Scholars and the deep thinkers reread texts multiple times anf throughout they're life to better understand the intent and the human experience. If you read something one you most like dont understand it

Holy shit, a literal who from Twitter who is actually speaking redpilled truth. RDR 2 and Sekiro fans btfo

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Yeah its the difference between reading and studying. That being said I dont think it should be in people's mind you have to study a game before you can go on twitter calling it a master piece. People just have to take it with several grains of salt.

>paying 60 dollary doos for a game you only playthrough once

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Yeah theres some truth to it, true masterpieces to me are games that I absolutely love to replay for years, the kinds of games where if I dont play for a while and see a video I instantly get the itch and want to go back. There is a limit to this logic too though, there are highly replayable games that rely more on addiction than more pure fun, mmo trash is a good example, where people spend a ton of time but once they quit they look back at it and see it as a complete waste. On a general level its true though, a game without good "replayability" isnt a masterpiece but just disposable entertainment similar standards as for works in other mediums.

Following his logic the only games I consider master pieces are xenoblade chronicles 2, tales of eternia, final fantasy tactics, most the GBA and 3ds fire emblems, the entire pokemon franchise, shovel knight, freedom planet and the mark of the ninja.

>mfw played through RDR2 twice and Sekiro three times

It's about having good taste.

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Not every game is 60 bucks to be fair. Ironic tho cause the games I dont spend 60 on I tend to replay more but hey

GTA SA

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I had a good time playing through all the Witcher games when they came out, but for some reason I don't want to replay them.

Immediately reliving the exact same experience when I could do something else just sounds stupid to me. If there's a checklist I can go down on subsequent playthroughs then I probably will give the game a few more runs but trophies haven't been available to me in years since I pirate most modern games.

I don't revisit a lot of things I really enjoy, albums are the only exception. Everyone appreciates things differently.

>TWEWY
My absolute nigga.

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some games will last you over a hundred hours on the first playthrough.

Games are defined by inconsistency and/or varied approaches and player agency. No two runs of a game are the same unless its absurdly shallow and easy, theres always new strategies to try, improvements to be made, new things to discover. Even the most shallow and simplest games can have insane replayability simply due to human ability, look at rhythm games and how hard it is to get good at them. Furthemore most traditional game genres are entirely built on replaying the same thing, thats what games always used to be about hence scoring and such.

I've played through Dragon's Dogma main storyline 3 times, I've gone through BBI with 2 characters

I have thousands of hours in multiple individual multiplayer game, yet most single player only games I play rarely break the 100 hundred hour mark. Yet I generally look back more fondly on my time with single player games despite getting more entertainment value from multiplayer games. Why is that?

imagine worrying this much about how other people enjoy games

Sengoku Rance and Super Metroid

Because with multiplayer its easy to fall into compulsive play where you get addicted to the small amounts of shallow socialization you get and try to up your rank despite not really having any fun. Singleplayer games can suffer from this too but theres less investment there so its easier to tune out.

Only actual unironic NPCs watch movies or play games once and think they've experienced it to its fullest.

I usually try to replay the first mass effect, dragon age, and witcher games every year. Sometimes I delve into ME2, but not often.

This. Fucking capcom and their jewery, 30 goddamn dollars on the Switch when it should be 20. Regardless I'm getting it cause I want it portable and I don't have a good laptop.

Replayability is just one piece of a game. For instance it's pretty difficult to replay a puzzle heavy game since you know all the answers now, but that doesnt make it any less of a good game. And then a game with multiplayer or randomly generated content (like roguelikes) is way more replayable but it doesnt automatically make them better either.

all those switch ports and rereleases on other platforms are at least 30% too expensive when they launch.
I will wait for sales, there's no rush for me.

> Why should you want to replay something you already enjoyed?
>why would you want sex when you already have a gf that is your right hand
Thats your argument

Replayability is a crutch

They're right
Pure Trumpkino
Snoy movie libtard games BTFO

i loved drakengard but i never want to play that piece of shit ever again

>Trumpkino
can you please elaborate as to what the fuck this means?

any gba FE and mgs snake eater

2001 A Space Odyssey is one of the most memorable and artistic movies I've ever seen, but I'd rather eat a bullet than sit through it again.

Symphony of the night, MGS 1, Chrono Trigger,Oblivion/Morrowind.
For some reason i replayed and 100% the arkham series multiple times even thought i hate cape shit.

Felt the same with the original Blade Runner.

Are you implying that you can't play a game once and then spend a lifetime watching behind the scenes videos, reading dev interviews, and discussing it with other fans and have a deeper understanding than someone who's played it multiple times but never given it any more thought than that?

Final Fantasy X
Yugioh Duelist of the Roses

I rarely ever rewatch movies or re-read books too though.

Meanwhile there are plenty of endless fucking mobile games that have no end and their main goal is to make players play the same shit over and over and over again.

i played competitive pokemon for years (i know competitive is a meme but theres no other word for pvp online tournaments in mons) and i never cared about ingame or any of this other stuff pokemon fans like such as the anime and spin offs and shit. its so hard to relate to people who love the series but dont do pvp. both of us love the series and i think competitive mons is actually decently deep but you can clearly see the disconnect between their love for the series and my love for the competition.

Fuck that, nigga. I got too much good stuff in my backlog I haven't even touched.

I’ve only ever replayed one game in my entire life

People who spend time replaying games over and over again are nothing more than autistic virgins

Cringe.