Why is the level design bland and boring?

Why is the level design bland and boring?

Attached: 5721722_sd.jpg (550x550, 68K)

Other urls found in this thread:

youtube.com/watch?v=tFQr8KQXEg8
vocaroo.com/i/s1lZeTauFtjM
youtube.com/watch?v=kFE7pZPwybQ
youtube.com/watch?v=tk2QDaq9OEk
twitter.com/NSFWRedditImage

bob omb battlefield,one of the first levels a person's plays in sm64.Its full of plataforming,the second you play this level you can see all the plataforming and places you can explore,canons,enemies,chomper,canon balls everywhere.Many diffrent things to see.mini sky island to see and the fact that it changes with each star you unlock gives it more value and that first level where you have to fight a boss just makes it a great first level and the music is absolutely amazing.Odyssey in the other hand offers you cap kingdom has a first level which gives u very simple plataforming and level design and very bland enemies and a way to test the hat mechanic which isn't bad for a first level and the cap kingdom is one of the only one that has a sense atmosphere but its nothing compare to the BOB or the hub world at the begging of SM64.I can keep on going to the next kingdom which mamy consider the first true level or mini world to get moons

Attached: DWbo8okUMAE7e4T.jpg (832x1200, 257K)

Nintendo lost their touch years ago

It's garbage. Even Banjo Tooie had better level design

Attached: download.jpg (1210x533, 184K)

sunshine was the last good mario
I had more fun replaying it than playing odyssey for the first time

because nintendo is now bland and boring

this, is a hardpill to swallow but can't deny, I mean every now and then they come up with something decent but they don't quite have it in them anymore

I fucking loved the music in sunshine and everything about it its just amazing and i love the yoshi in that game.

Attached: Sunshine4.jpg (575x385, 210K)

Look at this and compare it to

Attached: sunshine nokibay-noscale.jpg (620x349, 231K)

This

Attached: CascadeKingdom_Header.jpg (640x360, 43K)

The mini worlds in odyssey most of them are just flat and almost offer no sense of exploration.

noki bay is so cool, the music makes it even better
youtube.com/watch?v=tFQr8KQXEg8

i love the instruments and i just love how simple and not so busy sunshines soundtrack is if that makes any sense

this stage was just oozing soul

> mario stares into the sunset

Attached: tumblr_ocawpxHGuO1r0fu7go1_500.gif (500x347, 1.62M)

i'm not gonna sit here and say odyssey is the best mario game, but it's pretty good, vastly better than any mario on the wii u

Favorite level.

Attached: SBeach.png (1440x1080, 1.71M)

Mario has a special message for you, Yea Forums
vocaroo.com/i/s1lZeTauFtjM

Attached: super-mario-64.png (572x572, 893K)

You seem to have posted Odyssey instead of 3d world

It mostly feels rush since the wii u was the only that didn't have a 3d mario open world game and nintendo switch didn't have a proper mario 3d game at launch which is the reason this game feels rush.

Can you really tell me you enjoy going throught mini world after mini world to collect moons with mediocre ost in the background?I hate how most mini world just feel small and empty.

>No n-word

I have a hard time saying why, but it still lacks something that Sunshine and 64 had which made those games the best. The Banjo games had that element as well, and Spongebob BFBB had it too. Essentially I think it's just having actual room to explore and find things on your own. It's like they designed Odyssey so that each objective just directly guides you to the end, and since the levels are so compact you don't even have a chance to miss anything. That's why it comes to have a 'completionist' feel to it. I'm not really going on an adventure here, I'm just ticking all the boxes one by one until it's over.

Maybe that's too pessimistic. People love this game, including a family member of mine, so it's doing something right. But it lacks that spark which truly makes a classic, and I still think 64's legacy will prevail over this.

>That's why it comes to have a 'completionist' feel to it. I'm not really going on an adventure here, I'm just ticking all the boxes one by one until it's over.

That's something I noticed while playing it on my second playthrough and I'm glad I'm not the only one. Never felt this way with 64, Sunshine, and even Galaxy.

Besides common complaints about mediocre music and level design, I'm really upset the Ruined Kingdom was just a boss arena. Easily the most interesting themed level and was just nothing. Don't even understand what the point of it was just to stall before going to Bowsers Kingdom? The game has so many wack decisions like that.

This.I was having a hard time finding the exact wording to explain this game flaws and the hat mimick isn't that good.I would have prefer power ups or riding on animals just makes it more good.also the music is too repetive.

Attached: mariosunshine_gcn_ss41-616x462.jpg (616x462, 217K)

It feels like this game was directed more to kids then adults that enjoy platforming games and it feels like it was rush.

This game feels like it would be forgotten in a year or 2.It would be one of those games that people say are outdated after 10 years.

Attached: FlamboyantClearcutApe-size_restricted.gif (361x250, 1.67M)

Because you’re a contrarian and so are the samefags in this thread.

Poor example. The platforming in Bob-omb battlefield's first runthrough isn't any more complex than Cap Kingdom's. The bigger issue with Odyssey is it takes a good deal longer to get the ball rolling in comparison to 64 (I'd say things only really open up once you've gotten the option to go to Tostarina in Odyssey whereas 64 opens up pretty nicely after only doing the first star of Battlefield).

That kingdom does feel pretty decent and is one of the good kingdoms in the game but it still doesn't save the rest of the game.

Mario games have been shit since sunshine

This. I appreciate Nintendo for trying to introduce more narrative to a Mario game, but it bogs the whole thing down, especially when I just want to run around an open plane of objects and obstacles. I still think 3D World was the vastly more fun game.

banjo tooie is a classic, watch your mouth

>but it still lacks something that Sunshine and 64 had which made those games the best.

Thick nostalgia goggles?
Sunshine's a fucking pile of rushed shit.

sunshine is bad, but 64 is still the greatest 3d platformer ever made

The BOB level is pretty good layer up and bigger then the cap kingdom.I also finds it frustating the lack of actually enemies and obstacles is like everything is just layer up so you get the stars in Odyssey in a very linear pattern.I always love how the sm64 bosses were simple and just fun to play.There is no real dificulty in odyssey.It feels like it was made too easy on purpose.

Attached: Chief_Chilly_SM64DS.png (256x192, 19K)

Reminder only redditors like Odyssey/

Attached: 1555489804493.png (977x761, 44K)

No, it's really not.
SM64 is extremely simplistic and only fueled up by nostalgia.
The level design is basically the same as Odyssey's but just in a smaller scale because it was over two decades ago, of course.

One stage with a clear, intended way to obtain the star, filled with shortcuts and different ways to obtain them and sequence break.

Difference here is that YOU have been playing SM64 for over two decades. It's been two decades of nostalgia and playing through the same stages listening to the same music.

You're not a toddler anymore easily impressed by SM64, but someone with extremely high expectations who just can't appreciate the simple stuff anymore.

Odyssey feels "easy" to you because you're a fucking grown up adult skilled in video games, instead of a dumb toddler who didn't know what he was doing when he first played SM64. SM64 is piss easy today of course because you're a fucking adult who already knows how the game works.

Underated opinion:Sunshine was a good game

Attached: MV5BYmViYzlkMTItZWE5Zi00OTQyLWI1MjAtYzJkMDNiOWRmMjU5XkEyXkFqcGdeQXVyMzM4MjM0Nzg@._V1_SY1000_CR0,0,13 (1332x1000, 177K)

marios move set was downgrated physics to

Not really, the physics are fucking awful, the water gimmick was poorly implemented and barely had real uses.
Not to mention all stages are pit-less empty areas you can't die in unless you're clinically retarded, and the slippery as fuck physics are a pain in the secret stages.
It's also pumped to the brim with repeated shines and the blue coin fodder because it was a rushed game.

Sm64 is not easy and theres so much to the hub world itself like draining the water of the castle to get to a level,getting the canon to get to the top of the castle.doing certain actions to get the star like pressing this button,using this power up for this finding that,finding hidden things in a level,doing mini missions,fighting actual enemies and the boss levels were not easy at all specially for a kid and finding the hidden things in the castle and levels actually felt rewarding.It was a very good game and I grew up playing the DS version which was even harder since more stars and unlocking that canon to get to the top was my ultimate goal.

Attached: Super Mario 64.jpg (716x1000, 199K)

Let it go

Nintendo focuses on levels that look like lego playsets instead of actual levels since 3D Land
How has noone noticed this?

Back when i played it was good for me.Haven't played in a while but from videos.I can safely say the levels felt less empty then Odyssey and the music is good not to mention actual obstacles in the games.

I constantly replayed SM64DS to get all 150 stars over and over again because 1. I had only a couple DS games back then 2. it was easy as fuck

I don't know how you can possibly think SM64 is hard by any means. It's a game made for children.
You're not a dumb kid anymore.
Of course they're going to find SM64 hard just like they will with Odyssey because they aren't intuitive enough to find out about all the different shit you can do to break the games.

It's ridiculous to judge a game's difficulty based on your experience on it as an adult and comparing it to your experience with games as a child.

I'm more of a Ricco Harbor type of guy

Attached: ricco.jpg (259x194, 13K)

Sunshine is my favorite Mario game, but it had a lot of bullshit missions, and unpolished ideas. But the moments when the game really shined, completely outweigh any of the negatives. Mario has never felt so fluid since.

This, a majority of the kingdoms feel like pic related.

Attached: captain-toad-new-donk-city-625x352.png (625x352, 334K)

Stop posting the early one retard.

Attached: 171726288182.jpg (841x1156, 201K)

Sm64 simply feels more satisfactory to me.The sense of wonder and discovery is better because it takes place in a castle that could be explore up and down.

well excuse me princess

have to change the system

youtube.com/watch?v=kFE7pZPwybQ
youtube.com/watch?v=tk2QDaq9OEk

>sunshine was the last good mario
>implying soiguzzling nintentodler bing bing wahoo was ever good

>Promises large open levels

>Is really just a series of discrete, perforated platforming segments

Odyssey is held back by trying to compromise between the newer "3D" games' (Land and World) formula and the classic, original 3D games. A big part of 64/Sunshine was learning an entire level then using that knowledge to get to a specific star.

In Odyssey, you meander through large levels to find little shoe-horned challenges that are tucked everywhere. In many ways, this is more constricting than the on-rails levels of the "3D" games because you're basically doing the same type of platforming, but in choppier segments.

Attached: sigh.jpg (1200x800, 127K)

we can have a long argument over wether Sunshine is really great or not, but Galaxy is undeniably one of the best Mario games so you are wrong either way.

honestly haven't loved any game by them since the n64 days. they really got stuck in a rut milking the mario and zelda franchises, which isn't to say they haven't made any good games, just that the feeling of booting up super metroid for the first time or OOT isn't there with the new games because the characters and gameplay aren't fresh.

This and thisLike a say level design too bland and boring.

Such a pretty kingdom, but such a fucking bore of a level. I spent way too much time running around trying to find the "other half" of the Kingdom only to realize there wasn't one. lmao

Attached: 1553888388766.jpg (1280x720, 63K)

If they got rid of the half worlds and just added 1 or 2 more full worlds it would have been fine

They should have a name for this type of level design Lego level playsets?

yet it's the best 3d platformer. no other 3d platformer took what m64 had and improved on it. instead they got stuck on shit that didn't matter, like collecting shit, or large empty worlds

That's not such a bad term the more I think about it. It worked for 3D World, but it held back Odyssey.
Nintendo should release an Odyssey 2 to address the issues of 1. The engine and bones are good.

Attached: 1554183791380.jpg (716x606, 50K)

At the risk of sounding like a faggot, how about: Wimmelbilderbuch. Basically Where's Waldo style of design.

Ik,I loved 3d land which is 3d world but less big.

>so fluid

Attached: 1554455053802.png (593x530, 538K)